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path: root/src/game-server/monster.cpp
AgeCommit message (Expand)AuthorFilesLines
2012-03-05Added possibility to make a being attack an other beingErik Schilling1-9/+9
2012-03-03Use callbacks for items, monsters and status effectsThorbjørn Lindeijer1-14/+20
2012-03-02Merged all the different Lua states into oneThorbjørn Lindeijer1-27/+15
2012-02-02Added a way to specify the min and max attributes values.Yohann Ferreira1-3/+3
2012-01-02Made all beings capable of having a genderErik Schilling1-0/+1
2011-11-01Merge github.com:mana/manaservYohann Ferreira1-1/+3
2011-10-23Added function to determine the script engine by the file name extensionjurkan1-1/+3
2011-09-28Started to fix the autoattack system.Yohann Ferreira1-16/+9
2011-05-26Allow monsters to drop multiple itemsStefan Dombrowski1-21/+11
2011-05-26Fixing negative being positionsStefan Dombrowski1-1/+4
2011-04-17Added of precised some info I found very useful while debugging.Yohann Ferreira1-3/+8
2011-04-17Removed useless calls to updateDerivedAttributes().Yohann Ferreira1-1/+0
2011-04-17Removed an unecessary call to attribute recalculation for monsters.Yohann Ferreira1-1/+0
2011-03-20Renaming stuff to make the code more readableThorbjørn Lindeijer1-3/+3
2011-03-15Eliminated one version of Being::performAttackThorbjørn Lindeijer1-2/+1
2011-03-12Fixed monster flawed movements and client net messages flooding.Yohann Ferreira1-2/+2
2011-03-11Moved freeing of map position to Actor destructorThorbjørn Lindeijer1-10/+0
2011-01-30Made the monsters' attributes compute fine again.Yohann Ferreira1-4/+43
2011-01-09Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira1-5/+5
2011-01-03Cleaned up and document a bit more the speed conversion functions.Yohann Ferreira1-1/+1
2010-12-29Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira1-1/+1
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-12/+12
2010-11-02Some random code cleanups.Yohann Ferreira1-42/+62
2010-11-01Prevented a crash in the monster loading code.Yohann Ferreira1-1/+5
2010-10-17Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira1-11/+22
2010-09-15Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira1-1/+1
2010-08-29Merge branch 'testing'Freeyorp1-36/+63
2010-08-22Some coding style tweaksThorbjørn Lindeijer1-13/+3
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-36/+63
2010-06-22Fixed the up down monster attack direction and comment trivial fixes.Philipp Sehmisch1-3/+3
2010-06-06More const correctness and small code cleanupsThorbjørn Lindeijer1-1/+1
2010-05-27Fixes the random drops made by monsters once they've reached their lifetime l...Yohann Ferreira1-11/+12
2010-05-16Changed and split up the default location for loading dataThorbjørn Lindeijer1-1/+1
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2010-01-08Added tracing of kill count for each monster per characterPhilipp Sehmisch1-0/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-13/+13
2009-12-06Fixed the default visual rangeThorbjørn Lindeijer1-1/+1
2009-12-05Fixed a bug which prevented monsters from attackingPhilipp Sehmisch1-1/+0
2009-12-05(refactoring) Replaced various differen tick counting constructs in the being...Philipp Sehmisch1-25/+16
2009-10-26Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch1-1/+1
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles p...Bertram1-1/+1
2009-10-09Mostly synced the client and server code for path finding.Bertram1-1/+1
2009-10-03Fixed a line where anger was not addedChuck Miller1-1/+1
2009-10-03Adds the changeAnger method to monstersChuck Miller1-10/+20
2009-09-23added script functions for monster attacksPhilipp Sehmisch1-1/+13
2009-09-17Added the possibility to define a monster script for a whole monster class in...Philipp Sehmisch1-1/+16
2009-09-16Allow for basic scripted monstersChuck Miller1-0/+33
2009-08-20Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch1-7/+8
2009-08-19Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch1-2/+2
2009-05-26Fix target bugs.David Athay1-2/+2