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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-13 20:02:32 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-15 22:53:35 +0100
commit3a31f9139a8ac4c74113392c76599873c18cea62 (patch)
tree63999febcc8646b925c26a3bd05b131c645a3499 /src/game-server/monster.cpp
parent596c34c03d361f6631f73995a454e4f6dac70d97 (diff)
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Eliminated one version of Being::performAttack
There was a version taking an attack range, but the range was always the same as the one specified in the Damage class.
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r--src/game-server/monster.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index d9083e80..f77cca0b 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -156,8 +156,7 @@ void Monster::perform()
mCurrentAttack->type,
mCurrentAttack->range);
- int hit = performAttack(mTarget, mCurrentAttack->range,
- dmg);
+ int hit = performAttack(mTarget, dmg);
if (! mCurrentAttack->scriptFunction.empty()
&& mScript