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author | Philipp Sehmisch <crush@themanaworld.org> | 2009-08-19 17:53:17 +0200 |
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committer | Philipp Sehmisch <crush@themanaworld.org> | 2009-08-19 18:07:56 +0200 |
commit | 3327475b675bf94fd827ffd36838baa42a84f11b (patch) | |
tree | 074d052fec85537f28916c82f1f84f701736753d /src/game-server/monster.cpp | |
parent | e6471b3ffc2f4cc049184a979db7b02c41a8e475 (diff) | |
download | manaserv-3327475b675bf94fd827ffd36838baa42a84f11b.tar.gz manaserv-3327475b675bf94fd827ffd36838baa42a84f11b.tar.bz2 manaserv-3327475b675bf94fd827ffd36838baa42a84f11b.tar.xz manaserv-3327475b675bf94fd827ffd36838baa42a84f11b.zip |
Removed attack shape from items. Added distance check on attacks (values still hardcoded). performAttack now takes a target and a range argument instead of determining the target with accumulate&fire
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r-- | src/game-server/monster.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp index d2267412..6b57ff42 100644 --- a/src/game-server/monster.cpp +++ b/src/game-server/monster.cpp @@ -115,14 +115,14 @@ void Monster::perform() { if (mAttackTime == mCurrentAttack->aftDelay) { - // Hard-coded values for now. Damage damage; damage.base = (int) (getModifiedAttribute(BASE_ATTR_PHY_ATK_MIN) * mCurrentAttack->damageFactor); damage.delta = (int) (getModifiedAttribute(BASE_ATTR_PHY_ATK_DELTA) * mCurrentAttack->damageFactor); damage.cth = getModifiedAttribute(BASE_ATTR_HIT); damage.element = mCurrentAttack->element; damage.type = mCurrentAttack->type; - performAttack(damage); + // todo: get the attack range from monster DB + performAttack(mTarget, 64, damage); } if (!mAttackTime) { |