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mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
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src
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game-server
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character.cpp
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Author
Files
Lines
2012-03-05
Added possibility to make a being attack an other being
Erik Schilling
1
-5
/
+9
2012-03-02
Converted functions called by LuaScript to callbacks
Thorbjørn Lindeijer
1
-3
/
+3
2012-03-02
Use callbacks for handling character death and respawn
Thorbjørn Lindeijer
1
-4
/
+22
2012-03-02
Merged all the different Lua states into one
Thorbjørn Lindeijer
1
-5
/
+5
2012-02-02
Added a way to specify the min and max attributes values.
Yohann Ferreira
1
-3
/
+3
2012-01-10
Made the game server execute the chr_respawn_accept script even
Yohann Ferreira
1
-14
/
+28
2012-01-02
Made all beings capable of having a gender
Erik Schilling
1
-16
/
+0
2011-11-07
Merged three global script states into one
Thorbjørn Lindeijer
1
-1
/
+2
2011-11-01
Merge github.com:mana/manaserv
Yohann Ferreira
1
-3
/
+5
2011-10-22
Officially added the being gender to the protocol.
Yohann Ferreira
1
-1
/
+16
2011-09-28
Started to fix the autoattack system.
Yohann Ferreira
1
-1
/
+3
2011-09-28
Officially added the being gender to the protocol.
Yohann Ferreira
1
-1
/
+14
2011-09-28
Small random code format cleanups, and documentation fixes.
Yohann Ferreira
1
-1
/
+1
2011-07-27
Small random code format cleanups, and documentation fixes.
Yohann Ferreira
1
-1
/
+1
2011-06-24
Fixed autoattacks basic handling.
Yohann Ferreira
1
-12
/
+34
2011-03-20
Renaming stuff to make the code more readable
Thorbjørn Lindeijer
1
-3
/
+3
2011-03-11
Moved freeing of map position to Actor destructor
Thorbjørn Lindeijer
1
-12
/
+0
2011-01-06
Get rid of the server tick magic number.
Yohann Ferreira
1
-2
/
+2
2011-01-03
Change Actor::mActionTime to mMoveTime member to reflect more its actual use.
Yohann Ferreira
1
-2
/
+4
2010-11-14
Renamed .hpp files into .h for consistency.
Yohann Ferreira
1
-19
/
+19
2010-11-13
Readd the calculation of base attributes at character's login.
Yohann Ferreira
1
-0
/
+3
2010-11-04
Fully shift being scope attributes into being.
Freeyorp
1
-47
/
+27
2010-11-04
[PATCH 1/3] Alter the way attribute dependencies are updated.
Yohann Ferreira
1
-32
/
+50
2010-11-03
Renamed write{Byte,Short,Long} to writeInt{8,16,32}
Thorbjørn Lindeijer
1
-15
/
+15
2010-10-17
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
1
-1
/
+4
2010-10-17
Fix hp regeneration units.
Freeyorp
1
-2
/
+2
2010-09-16
Changed maxSkillCap to game_maxSkillCap as I forgot in last commit.
Yohann Ferreira
1
-42
/
+54
2010-09-15
Reordered the manaserv.xml.example file and made related code cleanups.
Yohann Ferreira
1
-3
/
+3
2010-08-29
Merge branch 'testing'
Freeyorp
1
-165
/
+160
2010-08-22
Rename some stuff to conform to naming conventions
Thorbjørn Lindeijer
1
-3
/
+3
2010-08-07
Renamed modifiedAttribute to updateDerivedAttributes
Thorbjørn Lindeijer
1
-6
/
+6
2010-08-03
Add sanity checks for hp when hp or max hp change.
Freeyorp
1
-0
/
+6
2010-08-03
Allow default values for attributes at character creation time.
Freeyorp
1
-7
/
+17
2010-07-10
New attribute system and major changes to many low-level areas.
Freeyorp
1
-165
/
+146
2010-07-09
Added LUA script bindings for manipulating the specials available to a charac...
Philipp Sehmisch
1
-15
/
+23
2010-06-06
More const correctness and small code cleanups
Thorbjørn Lindeijer
1
-10
/
+7
2010-04-11
Implemented global event function call to on_chr_death
Philipp Sehmisch
1
-13
/
+7
2010-04-11
Added global lua event script (only on_being_death_accept for now)
Philipp Sehmisch
1
-9
/
+26
2010-02-07
Update Copyright date for Manaserv.
Bertram
1
-1
/
+1
2010-01-08
Added script binding for checking the kill count for each monster so that uni...
Philipp Sehmisch
1
-0
/
+12
2010-01-08
Added tracing of kill count for each monster per character
Philipp Sehmisch
1
-0
/
+13
2009-12-06
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
1
-13
/
+13
2009-12-06
Fixed crash when an invalid status effect is requested
Thorbjørn Lindeijer
1
-1
/
+1
2009-10-26
Added optional optimal level mechanic which reduces exp gain of certain sourc...
Philipp Sehmisch
1
-1
/
+9
2009-10-18
Some random cleanups
Thorbjørn Lindeijer
1
-1
/
+1
2009-10-11
Only use the first 1000 skills in level calulation
Chuck Miller
1
-3
/
+7
2009-10-09
Synced the protocol file with client in protocol.h, letting other defines in ...
Bertram
1
-1
/
+0
2009-10-09
Adds the option for a configuable hard cap on skill levels
Chuck Miller
1
-3
/
+15
2009-10-01
Adds code for saving and getting status effects from the database
Chuck Miller
1
-0
/
+7
2009-08-20
Removed remnants of attack zones. Monsters AI now works properly again.
Philipp Sehmisch
1
-1
/
+0
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