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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-03 19:46:13 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-03 19:46:13 +0100
commitac0a394505c0cf1124f48e4700e214d337c2e527 (patch)
treeb583a06055b36eb9b3af5ad5f66723b7fb277257 /src/game-server/character.cpp
parenta696323aa2a3e2430c888a2756c6a988233df94c (diff)
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Change Actor::mActionTime to mMoveTime member to reflect more its actual use.
Trivial.
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r--src/game-server/character.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 49cecebc..3fadf18e 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -146,9 +146,11 @@ void Character::perform()
if (mAction != ATTACK || mTarget == NULL) return;
// wait before next attack
- if (mActionTime > 100)
+ // Note: The auto-attack system will handle the delay between two attacks.
+ // TODO: Remove this condition when it's done.
+ if (mMoveTime > 100)
{
- mActionTime -= 100;
+ mMoveTime -= 100;
return;
}