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authorChuck Miller <shadowmil@gmail.com>2009-10-01 00:26:38 -0400
committerChuck Miller <shadowmil@gmail.com>2009-10-01 09:22:40 -0400
commitf5fdb19e7aac292cca31ec23250587e0d97d0ff6 (patch)
treec0b9aa0ad1040fce1e3ab601aee7bcb489a3d343 /src/game-server/character.cpp
parent54217640c85a97341df7395a9acc39a0b819692d (diff)
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Adds code for saving and getting status effects from the database
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r--src/game-server/character.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 2d022a1c..f7366dc3 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -124,6 +124,13 @@ void Character::update()
mSpecialUpdateNeeded = false;
}
+ mStatusEffects.clear();
+ StatusEffects::iterator it = mStatus.begin();
+ while(it != mStatus.end())
+ {
+ mStatusEffects[it->first] = it->second.time;
+ it++;
+ }
Being::update();
}