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mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
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src
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game-server
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being.hpp
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Author
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2010-08-30
Added @mute chat command.
Philipp Sehmisch
1
-1
/
+2
2010-08-29
Merge branch 'testing'
Freeyorp
1
-69
/
+31
2010-08-07
Renamed modifiedAttribute to updateDerivedAttributes
Thorbjørn Lindeijer
1
-1
/
+1
2010-07-30
Merge branch 'master' of gitorious.org:mana/manaserv
Yohann Ferreira
1
-1
/
+15
2010-07-28
Added back the forgotten Being::attackType enum in the server.
Yohann Ferreira
1
-1
/
+15
2010-07-10
New attribute system and major changes to many low-level areas.
Freeyorp
1
-69
/
+31
2010-06-22
Fixed the up down monster attack direction and comment trivial fixes.
Philipp Sehmisch
1
-1
/
+1
2010-02-25
Added script bindings for healing characters and other beings.
Philipp Sehmisch
1
-0
/
+6
2010-02-07
Update Copyright date for Manaserv.
Bertram
1
-1
/
+1
2009-12-06
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
1
-13
/
+13
2009-12-06
Removed "TMW" and "TMWSERV" from header guards
Thorbjørn Lindeijer
1
-3
/
+3
2009-12-06
Fixed crash when an invalid status effect is requested
Thorbjørn Lindeijer
1
-2
/
+2
2009-12-06
Made the Being timer accessors const
Thorbjørn Lindeijer
1
-11
/
+18
2009-12-05
(refactoring) Replaced various differen tick counting constructs in the being...
Philipp Sehmisch
1
-1
/
+23
2009-10-15
Speed code unification part 1: Made the server accept speed values in tiles p...
Bertram
1
-4
/
+12
2009-10-09
Mostly synced the client and server code for path finding.
Bertram
1
-2
/
+2
2009-10-09
Synced the protocol file with client in protocol.h, letting other defines in ...
Bertram
1
-1
/
+0
2009-10-01
Adds code for saving and getting status effects from the database
Chuck Miller
1
-1
/
+1
2009-09-23
added script functions for monster attacks
Philipp Sehmisch
1
-1
/
+2
2009-08-19
Removed attack shape from items. Added distance check on attacks (values stil...
Philipp Sehmisch
1
-2
/
+1
2009-07-18
Change status effects to prevent duplication
Jared Adams
1
-1
/
+17
2009-07-17
Adds scripted status effects
Chuck Miller
1
-0
/
+20
2009-07-01
Remove complex path finding for players. Add a simple path finding algorithm ...
Roderic Morris
1
-2
/
+7
2009-05-18
Added target combat
David Athay
1
-1
/
+14
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-6
/
+6
2009-04-26
Merged MovingObject into the Being class
Bjørn Lindeijer
1
-7
/
+58
2008-11-26
Allows the damage struct to carry more then one used skill
Chuck Miller
1
-1
/
+2
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-10-29
Some code formatting cleanup and unduplicated conversion from direction to
Bjørn Lindeijer
1
-7
/
+10
2008-10-24
Changed direction values to match the client's (patch by Chuck Miller)
Jared Adams
1
-2
/
+3
2008-10-21
Add limits.h where needed.
Dennis Friis
1
-0
/
+1
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-1
/
+2
2008-05-22
(no commit message)
Philipp Sehmisch
1
-1
/
+1
2008-05-19
Implemented NPC names. Implemented the theoretical possibility to have named ...
Philipp Sehmisch
1
-0
/
+11
2008-03-09
Sending the attack type with attack messages so that the client can visualize...
Philipp Sehmisch
1
-0
/
+6
2008-03-04
Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...
Philipp Sehmisch
1
-0
/
+2
2008-01-28
Added weapon skill system and leveling system.
Philipp Sehmisch
1
-1
/
+2
2008-01-07
Player characters and monsters now attack with different ranges and angles (p...
Philipp Sehmisch
1
-1
/
+1
2007-08-29
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
1
-22
/
+2
2007-08-19
Implemented use of items, e.g. food.
Guillaume Melquiond
1
-6
/
+5
2007-08-19
Added support for protective equipment.
Guillaume Melquiond
1
-0
/
+5
2007-08-18
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
1
-77
/
+67
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-5
/
+3
2007-03-31
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
1
-0
/
+18
2007-03-30
Separated the Thing and MovingObject classes from the Object module.
Bjørn Lindeijer
1
-1
/
+1
2007-03-15
Set the default map position of new characters to a value that makes more sen...
Philipp Sehmisch
1
-68
/
+31
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-75
/
+65
2007-03-11
Implemented stat handling infrastructure and basic damage calculation.
Philipp Sehmisch
1
-27
/
+92
2007-03-02
Implemented being death, removal of dead mobs and sitting.
Philipp Sehmisch
1
-28
/
+43
2007-01-03
Starting to work on adding items to the map. Nothing concrete for now, just a...
Guillaume Melquiond
1
-11
/
+0
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