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path: root/src/game-server/being.cpp
AgeCommit message (Expand)AuthorFilesLines
2009-05-18Added target combatDavid Athay1-127/+12
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-3/+3
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-32/+118
2009-03-19Implemented the possibility to have maps with or without PvP combat.Philipp Sehmisch1-0/+5
2008-11-26Converted some DOS newlines to UNIXBjørn Lindeijer1-61/+61
2008-11-22Refuse to spawn dead monstersBjørn Lindeijer1-1/+0
2008-11-20Added rectangular attack zones which are faster and simpler than cone-shaped ...Philipp Sehmisch1-4/+62
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-04Added updating party member health.David Athay1-0/+1
2008-10-29Some code formatting cleanup and unduplicated conversion from direction toBjørn Lindeijer1-30/+14
2008-10-29replace collision detection function (by Chuck Miller)Roderic Morris1-4/+3
2008-10-27add effects sending system (by Chuck Miller)Roderic Morris1-2/+6
2008-09-27Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch1-7/+52
2008-07-28fix crash from last commit, guild fixes, damage calculation fixRoderic Morris1-2/+3
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch1-5/+2
2008-03-04little off-by-one errorPhilipp Sehmisch1-1/+1
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...Philipp Sehmisch1-1/+25
2008-03-02Moved death check from Being::damage to Being::update for more reliable death...Philipp Sehmisch1-1/+6
2008-01-23Fixed "immortal monster" bug.Philipp Sehmisch1-8/+4
2008-01-07Player characters and monsters now attack with different ranges and angles (p...Philipp Sehmisch1-5/+3
2008-01-07Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch1-26/+7
2007-08-29Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond1-20/+8
2007-08-19Implemented use of items, e.g. food.Guillaume Melquiond1-27/+15
2007-08-19Added support for protective equipment.Guillaume Melquiond1-6/+31
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-64/+99
2007-07-08Added monster drops.Guillaume Melquiond1-2/+2
2007-07-07Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond1-1/+1
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-5/+16
2007-04-11Using effective attributes instead of base attributes for damage calculation.Philipp Sehmisch1-3/+3
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer1-0/+9
2007-03-23Mostly fixed some compilation issues.Bjørn Lindeijer1-1/+1
2007-03-15Set the default map position of new characters to a value that makes more sen...Philipp Sehmisch1-122/+40
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-32/+94
2007-03-11Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch1-9/+107
2007-03-03Implemented an alternate collision-detection function, added namespace utils:...Rogier Polak1-33/+27
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch1-1/+41
2007-02-25Improved hit detection by adding a function to compute collisions between cir...Philipp Sehmisch1-9/+19
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond1-1/+1
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond1-10/+10
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-0/+87