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2007-09-22Cleaned both configuration and resource managers.Guillaume Melquiond1-9/+9
2007-09-16Added global accounting of beings.Guillaume Melquiond1-0/+1
2007-08-30Got rid of abstract storage and reference-counted pointers. Fixed lifetime of...Guillaume Melquiond1-5/+2
2007-08-29Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond1-1/+2
2007-08-28Implemented quest variables.Guillaume Melquiond1-0/+2
2007-08-27Added support for user commands. Implemented "warp" and "item".Guillaume Melquiond1-0/+1
2007-08-17Simplified TokenCollector and fixed a few bugs. Moved its implementation outs...Guillaume Melquiond1-0/+2
2007-08-13Implemented buy/sell handler.Guillaume Melquiond1-0/+2
2007-08-13Deleted obsolete files. Cleaned configuration. Removed obsolete SQL tables.Guillaume Melquiond1-19/+0
2007-08-09Converted NPC class to scripting engine.Guillaume Melquiond1-0/+1
2007-08-09Added new scripting interface and Lua engine.Guillaume Melquiond1-0/+8
2007-07-29Added support for trading.Guillaume Melquiond1-0/+2
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond1-0/+1
2007-07-20Separated ChatClient class from chathandler.cpp, cleaned up handling ofBjørn Lindeijer1-4/+5
2007-07-08Added monster drops.Guillaume Melquiond1-0/+2
2007-07-01Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond1-4/+4
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay1-0/+4
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer1-0/+1
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer1-0/+2
2007-03-30Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer1-2/+4
2007-03-30Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch1-3/+3
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak1-0/+2
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-4/+4
2007-03-11Added a utils::processor namespace and a function to determine if, the proces...Rogier Polak1-0/+4
2007-03-10Added a utility function for creating magic_tokensRogier Polak1-1/+5
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-2/+4
2007-03-03Implemented an alternate collision-detection function, added namespace utils:...Rogier Polak1-0/+2
2007-02-28Updated Makefile with new collision related module.Bjørn Lindeijer1-0/+2
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer1-3/+1
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond1-6/+0
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond1-0/+2
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond1-2/+2
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-20/+12
2007-01-02Simplified MapReader interface and code. Fixed some memory leaks.Guillaume Melquiond1-6/+6
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-14/+4
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-2/+0
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond1-2/+2
2006-12-29Removed useless dependency on Cipher + OpenSSL.Guillaume Melquiond1-4/+0
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-102/+159
2006-10-19Added a backend to get item reference information. The xml file isn't ready yet.Yohann Ferreira1-2/+2
2006-10-03Committed inventory and itemhandler structure part 1. Also made the server te...Yohann Ferreira1-2/+6
2006-09-02Implemented unique public IDs.Guillaume Melquiond1-1/+3
2006-08-27Added a Controller class meant to implement behaviour loosely coupled to theBjørn Lindeijer1-0/+3
2006-08-27Put Player class in its own module instead of defining it together with Being.Bjørn Lindeijer1-16/+17
2006-08-27Introduced Point class to replace the confusing and clumsy usage of std::pair.Bjørn Lindeijer1-0/+1
2006-08-14Removed Packet class and the UNKNOWN gender.Bjørn Lindeijer1-5/+1
2006-08-04Generalized the properties functionality as was done in the client before.Bjørn Lindeijer1-0/+1
2006-08-02Defined the GameClient class in its own module.Bjørn Lindeijer1-0/+2
2006-08-02Put object files in subdirectories.Guillaume Melquiond1-2/+2
2006-08-01Some messing about towards making cleaner code.Bjørn Lindeijer1-0/+2