blob: 6f4c61fefc5d908ffb9e4eedda1792aef4564f65 (
plain) (
tree)
|
|
/*
* The Mana Server
* Copyright (C) 2006-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SERVERHANDLER_H
#define SERVERHANDLER_H
#include <iosfwd>
#include <string>
#include "net/messagein.h"
class CharacterData;
namespace GameServerHandler
{
/**
* Creates a connection handler and starts listening on given port.
*/
bool initialize(int port, const std::string &host);
/**
* Stops listening to messages and destroys the connection handler.
*/
void deinitialize();
/**
* Returns the information a client needs to connect to the game server
* corresponding to the given map ID.
*/
bool getGameServerFromMap(int, std::string &address, int &port);
/**
* Warns a game server about a soon-to-connect client.
*/
void registerClient(const std::string &token, CharacterData *);
/**
* Dumps per-server statistics into given stream
*/
void dumpStatistics(std::ostream &);
/**
* Processes messages received by the connection handler.
*/
void process();
/**
* Sends chat party information
*/
void sendPartyChange(CharacterData *ptr, int partyId);
/**
* Takes a GAMSG_PLAYER_SYNC from the gameserver and stores all changes in
* the database.
*/
void syncDatabase(MessageIn &msg);
}
#endif // SERVERHANDLER_H
|