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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
commit291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch)
treee4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/account-server/serverhandler.hpp
parent3d404e743105bb9168c89e3451cf35d7d59120b1 (diff)
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Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.
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+/*
+ * The Mana World Server
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMWSERV_SERVERHANDLER_H_
+#define _TMWSERV_SERVERHANDLER_H_
+
+#include <map>
+
+#include "player.h"
+#include "net/connectionhandler.hpp"
+
+/**
+ * Manages communications with all the game servers. This class also keeps
+ * track of the maps each game server supports.
+ */
+class ServerHandler: public ConnectionHandler
+{
+ public:
+ /**
+ * Starts the handler on the given port.
+ */
+ bool startListen(enet_uint16 port);
+
+ /**
+ * Returns the information a client needs to connect to the game server
+ * corresponding to the given map ID.
+ */
+ bool getGameServerFromMap(unsigned, std::string &address, short &port);
+
+ /**
+ * Sends a magic token and player data to the relevant game server.
+ */
+ void registerGameClient(std::string const &, PlayerPtr);
+
+ protected:
+ /**
+ * Processes server messages.
+ */
+ void processMessage(NetComputer *computer, MessageIn &message);
+
+ /**
+ * Called when a game server connects. Initializes a simple NetComputer
+ * as these connections are stateless.
+ */
+ NetComputer *computerConnected(ENetPeer *peer);
+
+ /**
+ * Called when a game server disconnects.
+ */
+ void computerDisconnected(NetComputer *comp);
+
+ private:
+ struct Server
+ {
+ std::string address;
+ short port;
+ NetComputer *server;
+ };
+
+ typedef std::map< unsigned, Server > Servers;
+
+ /**
+ * Maps map IDs to game server data.
+ */
+ Servers servers;
+};
+
+extern ServerHandler *serverHandler;
+
+#endif