From 291ad04d5b5c4ab08d85eadde116f968cd579b77 Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Fri, 29 Dec 2006 13:43:24 +0000 Subject: Physically split the server into one tmwserv-acount program (account + chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories. --- src/account-server/serverhandler.hpp | 90 ++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 src/account-server/serverhandler.hpp (limited to 'src/account-server/serverhandler.hpp') diff --git a/src/account-server/serverhandler.hpp b/src/account-server/serverhandler.hpp new file mode 100644 index 00000000..797e0a48 --- /dev/null +++ b/src/account-server/serverhandler.hpp @@ -0,0 +1,90 @@ +/* + * The Mana World Server + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMWSERV_SERVERHANDLER_H_ +#define _TMWSERV_SERVERHANDLER_H_ + +#include + +#include "player.h" +#include "net/connectionhandler.hpp" + +/** + * Manages communications with all the game servers. This class also keeps + * track of the maps each game server supports. + */ +class ServerHandler: public ConnectionHandler +{ + public: + /** + * Starts the handler on the given port. + */ + bool startListen(enet_uint16 port); + + /** + * Returns the information a client needs to connect to the game server + * corresponding to the given map ID. + */ + bool getGameServerFromMap(unsigned, std::string &address, short &port); + + /** + * Sends a magic token and player data to the relevant game server. + */ + void registerGameClient(std::string const &, PlayerPtr); + + protected: + /** + * Processes server messages. + */ + void processMessage(NetComputer *computer, MessageIn &message); + + /** + * Called when a game server connects. Initializes a simple NetComputer + * as these connections are stateless. + */ + NetComputer *computerConnected(ENetPeer *peer); + + /** + * Called when a game server disconnects. + */ + void computerDisconnected(NetComputer *comp); + + private: + struct Server + { + std::string address; + short port; + NetComputer *server; + }; + + typedef std::map< unsigned, Server > Servers; + + /** + * Maps map IDs to game server data. + */ + Servers servers; +}; + +extern ServerHandler *serverHandler; + +#endif -- cgit v1.2.3-60-g2f50