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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-03 21:17:50 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:42:59 +0200
commitd95fccfca8575d8fb06988e558a338e37776961a (patch)
tree6d7200a55ae910357311ef35295387fbb6969095 /src/account-server/serverhandler.h
parentc1ba76b936c04dbdcdcc3ed86f919a949c8aa63f (diff)
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Renamed Character -> CharacterData in the accountserver
Diffstat (limited to 'src/account-server/serverhandler.h')
-rw-r--r--src/account-server/serverhandler.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/account-server/serverhandler.h b/src/account-server/serverhandler.h
index f4499f1b..6f4c61fe 100644
--- a/src/account-server/serverhandler.h
+++ b/src/account-server/serverhandler.h
@@ -26,7 +26,7 @@
#include "net/messagein.h"
-class Character;
+class CharacterData;
namespace GameServerHandler
{
@@ -49,7 +49,7 @@ namespace GameServerHandler
/**
* Warns a game server about a soon-to-connect client.
*/
- void registerClient(const std::string &token, Character *);
+ void registerClient(const std::string &token, CharacterData *);
/**
* Dumps per-server statistics into given stream
@@ -64,7 +64,7 @@ namespace GameServerHandler
/**
* Sends chat party information
*/
- void sendPartyChange(Character *ptr, int partyId);
+ void sendPartyChange(CharacterData *ptr, int partyId);
/**
* Takes a GAMSG_PLAYER_SYNC from the gameserver and stores all changes in