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/*
* The Mana World Server
* Copyright 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMWSERV_SERVERHANDLER_H_
#define _TMWSERV_SERVERHANDLER_H_
#include <iosfwd>
#include <string>
#include "net/messagein.hpp"
class Character;
namespace GameServerHandler
{
/**
* Creates a connection handler and starts listening on given port.
*/
bool initialize(int port, const std::string &host);
/**
* Stops listening to messages and destroys the connection handler.
*/
void deinitialize();
/**
* Returns the information a client needs to connect to the game server
* corresponding to the given map ID.
*/
bool getGameServerFromMap(int, std::string &address, int &port);
/**
* Warns a game server about a soon-to-connect client.
*/
void registerClient(const std::string &token, Character *);
/**
* Dumps per-server statistics into given stream
*/
void dumpStatistics(std::ostream &);
/**
* Processes messages received by the connection handler.
*/
void process();
/**
* Sends chat party information
*/
void sendPartyChange(Character *ptr, int partyId);
/**
* Takes a GAMSG_PLAYER_SYNC from the gameserver and stores all changes in
* the database.
*/
void syncDatabase(MessageIn &msg);
}
#endif
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