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path: root/src/net/ea/playerhandler.cpp
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2010-01-10Change code styleAndrei Karas1-3/+6
2009-12-19Fix a race conditionFreeyorp1-2/+6
If the server tells the client to update the mp bar when handling an matk change message before the status window has initialised, a segfault occurs
2009-12-02Centralize netcode handler instances in NetJared Adams1-1/+1
Instead of each netcode making the global variables and Net referencing them, Net now makes them and the netcodes reference them. Also remove an innappropriate ChatHandler reference from eA's AdminHandler.
2009-11-24Fix increasing attributes that are at maxJared Adams1-6/+54
2009-11-05Fix attack atribute display at start in StatusWindow (eA)Andrei Karas1-2/+2
2009-11-03Remove more _SUPPORT ifdefs and do some cleanupJared Adams1-1/+11
2009-10-03Fix text string typoKess Vargavind1-1/+1
2009-10-03Still update attrs for eAthena when increase failsJared Adams1-3/+6
Corrisponding change in eAthena made too.
2009-09-30Merge login state machines for both clientsJared Adams1-1/+1
Also do some cleanup and refactoring of related code.
2009-08-07Gettext fixesKess Vargavind1-1/+2
Trying to use the same kind of capitalization and interpunctuation for various parts of the gui, melding a few split strings, updating POTFILES.in and adding translators' notes.
2009-07-27Makes mX and mY in the being class privateChuck Miller1-6/+5
2009-07-26Gettext fixesKess Vargavind1-2/+2
And a Swedish translation of the desktop file.
2009-07-24Remove an ifdef in StatusWindow and update MP moreJared Adams1-4/+11
Also make MiniStatus only update the bars when needed (called by StatusWindow).
2009-07-23Clear some more support ifdefsJared Adams1-2/+2
2009-07-19Merge StatusWindowsJared Adams1-19/+24
Also some other small merges
2009-07-19Fixes raising player attributesChuck Miller1-1/+1
2009-07-15Merge and cleanup attribute codeJared Adams1-101/+128
2009-07-14Merge and cleanup more stuffJared Adams1-2/+2
2009-07-13Rename Net::SkillHandler to Net::SpecialHandlerJared Adams1-0/+9
SkillHandler::up moved to PlayerHandler::increaseSkill
2009-07-08Have both builds use the same SkillDialogJared Adams1-3/+1
2009-07-06Merge some player statsJared Adams1-3/+3
2009-06-07Let athena dictate the walking speed of beings.Dennis Friis1-3/+1
This seems to have the added bones of mobs no longer being so much out of sync when you attack them. Also adds support for GM command @speed.
2009-05-21Fixed a few strings for better translationKess Vargavind1-3/+3
Just a few notes that would help us translators immensly: * Please do not split one sentence into several strings * Please try to refrain from inserting extra spaces into the strings
2009-05-18Added target combatDavid Athay1-2/+2
2009-05-13Add GM notification handlingJared Adams1-0/+1
2009-05-12Remove methods from LocalPlayer that just call NetJared Adams1-1/+1
And make a few others like that, and remove them too.
2009-05-01Merge the NPC dialogs into oneJared Adams1-12/+0
Also add support for the new TMWServ NPC packets
2009-04-29Removed underscores from some non-conforming filenamesBjørn Lindeijer1-2/+2
We don't use underscores in the filenames generally, and let's be consistent on that matter.
2009-04-27Moved special coordinates packing into MessageOutBjørn Lindeijer1-3/+1
Is a better place. The reading part was already in MessageIn.
2009-04-22Some string fixesKess Vargavind1-1/+1
2009-04-18Make sure every eAthena packet has a #defineJared Adams1-6/+14
2009-04-15Some PopupMenu cleanups/fixes and additions.Tametomo1-0/+1
Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2009-04-06Add support for changing direction under eAthenaJared Adams1-1/+3
2009-04-06Add TMWServ's SkillHandlerJared Adams1-1/+5
Also namespace both Player- and TradeHandlers
2009-04-02Start TMWServ's PlayerHandler and InventoryHandlerJared Adams1-1/+1
2009-04-01Create a few more handlers for eAthenaJared Adams1-2/+1
Map, chat, and admin have been finished (to the degree they handle all existing cases).
2009-04-01Build eAthena's PlayerHandlerJared Adams1-0/+96
2009-03-28Removed a lot of useless isVisible() checksBjørn Lindeijer1-1/+2
The draw() method of a widget isn't called when a widget is not visible.
2009-03-27Clean up some ifdefs and start cleanup of partiesJared Adams1-1/+4
2009-03-27Clean up chat and chat tabs some moreJared Adams1-1/+2
2009-03-27Merge branch 'aethyra/master'Bjørn Lindeijer1-5/+4
Conflicts: src/beingmanager.cpp src/gui/confirm_dialog.cpp src/gui/inventorywindow.cpp src/gui/inventorywindow.h src/gui/label.cpp src/gui/label.h src/gui/popup.cpp src/gui/popup.h src/gui/scrollarea.cpp src/gui/skin.cpp src/gui/skin.h src/gui/speechbubble.cpp src/gui/window.cpp src/gui/window.h src/localplayer.h src/main.cpp src/net/ea/playerhandler.cpp src/resources/ambientoverlay.h src/resources/dye.cpp src/resources/imagewriter.cpp src/resources/itemdb.cpp src/shopitem.cpp
2009-03-27Moved choosing of random death message to a functionBjørn Lindeijer1-55/+58
Also dynamically calculated the size of the array, so that you don't have to count the messages manually. :P
2009-03-27Include statement cleanup for net/ea/ directory.Bjørn Lindeijer1-26/+28
2009-03-26Major clean up of ChatTab handlingJared Adams1-2/+2
ChatTabs now manage their own adding/removal from the chat window, which lost most of it's chat related messages. Whisper handling is stil done by the ChatWindow, but it no longer manages any other tabs. ChannelTab handling is now the sole responsability of the Channels they are attached to. The general tab is handled by Game.
2009-03-25Merge branch 'eathena/master'Bjørn Lindeijer1-21/+24
Conflicts: A lot of files.
2009-03-22Merged the tmwserv client with the eAthena clientBjørn Lindeijer1-0/+417
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!