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authorJared Adams <jaxad0127@gmail.com>2009-05-01 14:35:41 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-01 14:35:41 -0600
commit6a7d3f9343f29bd9b46f3bbac917aa190b42b14d (patch)
tree6de65bfdc540ea9ea1a065b013179f02a968d35d /src/net/ea/playerhandler.cpp
parentb6fb2326ffa687f6028d991e2d6203b3f2a92c5a (diff)
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Merge the NPC dialogs into one
Also add support for the new TMWServ NPC packets
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index ef6edc87..3f8fbc09 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -35,10 +35,6 @@
#include "gui/buy.h"
#include "gui/buysell.h"
#include "gui/gui.h"
-#include "gui/npctextdialog.h"
-#include "gui/npcintegerdialog.h"
-#include "gui/npclistdialog.h"
-#include "gui/npcstringdialog.h"
#include "gui/okdialog.h"
#include "gui/sell.h"
#include "gui/skill.h"
@@ -81,14 +77,6 @@ namespace {
{
player_node->revive();
deathNotice = NULL;
- npcIntegerDialog->reset();
- npcIntegerDialog->setVisible(false);
- npcListDialog->reset();
- npcListDialog->setVisible(false);
- npcStringDialog->setValue("");
- npcStringDialog->setVisible(false);
- npcTextDialog->clearText();
- npcTextDialog->setVisible(false);
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(false);