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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/net/ea/playerhandler.cpp
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp417
1 files changed, 417 insertions, 0 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "../messagein.h"
+#include "playerhandler.h"
+#include "protocol.h"
+
+#include "../../engine.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../npc.h"
+#include "../../units.h"
+
+#include "../../gui/buy.h"
+#include "../../gui/chat.h"
+#include "../../gui/gui.h"
+#include "../../gui/npclistdialog.h"
+#include "../../gui/npc_text.h"
+#include "../../gui/ok_dialog.h"
+#include "../../gui/sell.h"
+#include "../../gui/skill.h"
+#include "../../gui/viewport.h"
+
+#include "../../utils/stringutils.h"
+#include "../../utils/gettext.h"
+
+// TODO Move somewhere else
+OkDialog *weightNotice = NULL;
+OkDialog *deathNotice = NULL;
+
+extern NpcListDialog *npcListDialog;
+extern NpcTextDialog *npcTextDialog;
+extern BuyDialog *buyDialog;
+extern SellDialog *sellDialog;
+extern Window *buySellDialog;
+
+// Max. distance we are willing to scroll after a teleport;
+// everything beyond will reset the port hard.
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+
+/**
+ * Listener used for handling the overweigth message.
+ */
+// TODO Move somewhere else
+namespace {
+ struct WeightListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ weightNotice = NULL;
+ }
+ } weightListener;
+}
+
+/**
+ * Listener used for handling death message.
+ */
+// TODO Move somewhere else
+namespace {
+ struct DeathListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ player_node->revive();
+ deathNotice = NULL;
+ npcListDialog->setVisible(false);
+ npcTextDialog->setVisible(false);
+ buyDialog->setVisible(false);
+ sellDialog->setVisible(false);
+ buySellDialog->setVisible(false);
+ if (current_npc) current_npc->handleDeath();
+ }
+ } deathListener;
+}
+
+PlayerHandler::PlayerHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_WALK_RESPONSE,
+ SMSG_PLAYER_WARP,
+ SMSG_PLAYER_STAT_UPDATE_1,
+ SMSG_PLAYER_STAT_UPDATE_2,
+ SMSG_PLAYER_STAT_UPDATE_3,
+ SMSG_PLAYER_STAT_UPDATE_4,
+ SMSG_PLAYER_STAT_UPDATE_5,
+ SMSG_PLAYER_STAT_UPDATE_6,
+ SMSG_PLAYER_ARROW_MESSAGE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void PlayerHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_WALK_RESPONSE:
+ /*
+ * This client assumes that all walk messages succeed,
+ * and that the server will send a correction notice
+ * otherwise.
+ */
+ break;
+
+ case SMSG_PLAYER_WARP:
+ {
+ std::string mapPath = msg.readString(16);
+ bool nearby;
+ Uint16 x = msg.readInt16();
+ Uint16 y = msg.readInt16();
+
+ logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
+
+ /*
+ * We must clear the local player's target *before* the call
+ * to changeMap, as it deletes all beings.
+ */
+ player_node->stopAttack();
+
+ nearby = (engine->getCurrentMapName() == mapPath);
+
+ // Switch the actual map, deleting the previous one if necessary
+ engine->changeMap(mapPath);
+
+ if (current_npc) current_npc->handleDeath();
+
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ /* Scroll if neccessary */
+ if (!nearby
+ || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
+ {
+ scrollOffsetX = (x - player_node->mX) * 32;
+ scrollOffsetY = (y - player_node->mY) * 32;
+ }
+
+ player_node->setAction(Being::STAND);
+ player_node->mFrame = 0;
+ player_node->mX = x;
+ player_node->mY = y;
+
+ logger->log("Adjust scrolling by %d:%d",
+ (int)scrollOffsetX,
+ (int)scrollOffsetY);
+
+ viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_1:
+ {
+ Sint16 type = msg.readInt16();
+ Uint32 value = msg.readInt32();
+
+ switch (type)
+ {
+ //case 0x0000:
+ // player_node->setWalkSpeed(msg.readInt32());
+ // break;
+ case 0x0005: player_node->setHp(value); break;
+ case 0x0006: player_node->setMaxHp(value); break;
+ case 0x0007: player_node->mMp = value; break;
+ case 0x0008: player_node->mMaxMp = value; break;
+ case 0x0009:
+ player_node->mStatsPointsToAttribute = value;
+ break;
+ case 0x000b: player_node->setLevel(value); break;
+ case 0x000c:
+ player_node->mSkillPoint = value;
+ skillDialog->update();
+ break;
+ case 0x0018:
+ if ((int) value >= player_node->getMaxWeight() / 2 &&
+ player_node->getTotalWeight() <
+ player_node->getMaxWeight() / 2)
+ {
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying more than "
+ "half your weight. You are "
+ "unable to regain health."));
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ player_node->setTotalWeight(value);
+ break;
+ case 0x0019: player_node->setMaxWeight(value); break;
+ case 0x0029: player_node->ATK = value; break;
+ case 0x002b: player_node->MATK = value; break;
+ case 0x002d: player_node->DEF = value; break;
+ case 0x002e: player_node->DEF_BONUS = value; break;
+ case 0x002f: player_node->MDEF = value; break;
+ case 0x0031: player_node->HIT = value; break;
+ case 0x0032: player_node->FLEE = value; break;
+ case 0x0035: player_node->mAttackSpeed = value; break;
+ case 0x0037: player_node->mJobLevel = value; break;
+ }
+
+ if (player_node->getHp() == 0 && !deathNotice)
+ {
+ static char const *const deadMsg[] =
+ {
+ _("You are dead."),
+ _("We regret to inform you that your character was "
+ "killed in battle."),
+ _("You are not that alive anymore."),
+ _("The cold hands of the grim reaper are grabbing for "
+ "your soul."),
+ _("Game Over!"),
+ _("Insert coin to continue"),
+ _("No, kids. Your character did not really die. It... "
+ "err... went to a better place."),
+ _("Your plan of breaking your enemies weapon by "
+ "bashing it with your throat failed."),
+ _("I guess this did not run too well."),
+ // NetHack reference:
+ _("Do you want your possessions identified?"),
+ // Secret of Mana reference:
+ _("Sadly, no trace of you was ever found..."),
+ // Final Fantasy VI reference:
+ _("Annihilated."),
+ // Earthbound reference:
+ _("Looks like you got your head handed to you."),
+ // Leisure Suit Larry 1 reference:
+ _("You screwed up again, dump your body down the tubes "
+ "and get you another one."),
+ // Monty Python references (Dead Parrot sketch mostly):
+ _("You're not dead yet. You're just resting."),
+ _("You are no more."),
+ _("You have ceased to be."),
+ _("You've expired and gone to meet your maker."),
+ _("You're a stiff."),
+ _("Bereft of life, you rest in peace."),
+ _("If you weren't so animated, you'd be pushing up the "
+ "daisies."),
+ _("Your metabolic processes are now history."),
+ _("You're off the twig."),
+ _("You've kicked the bucket."),
+ _("You've shuffled off your mortal coil, run down the "
+ "curtain and joined the bleedin' choir invisibile."),
+ _("You are an ex-player."),
+ _("You're pining for the fjords.")
+ };
+ std::string message(deadMsg[rand()%27]);
+
+ deathNotice = new OkDialog(_("Message"), message);
+ deathNotice->addActionListener(&deathListener);
+ player_node->setAction(Being::DEAD);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_2:
+ switch (msg.readInt16()) {
+ case 0x0001:
+ player_node->setXp(msg.readInt32());
+ break;
+ case 0x0002:
+ player_node->mJobXp = msg.readInt32();
+ break;
+ case 0x0014: {
+ int curGp = player_node->getMoney();
+ player_node->setMoney(msg.readInt32());
+ if (player_node->getMoney() > curGp)
+ chatWindow->chatLog(_("You picked up ") +
+ Units::formatCurrency(player_node->getMoney()
+ - curGp), BY_SERVER);
+ }
+ break;
+ case 0x0016:
+ player_node->mXpForNextLevel = msg.readInt32();
+ break;
+ case 0x0017:
+ player_node->mJobXpForNextLevel = msg.readInt32();
+ break;
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_3:
+ {
+ Sint32 type = msg.readInt32();
+ Sint32 base = msg.readInt32();
+ Sint32 bonus = msg.readInt32();
+ Sint32 total = base + bonus;
+
+ switch (type) {
+ case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
+ break;
+ case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
+ break;
+ case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
+ break;
+ case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
+ break;
+ case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
+ break;
+ case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
+ break;
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_4:
+ {
+ Sint16 type = msg.readInt16();
+ Sint8 fail = msg.readInt8();
+ Sint8 value = msg.readInt8();
+
+ if (fail != 1)
+ break;
+
+ switch (type) {
+ case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
+ break;
+ case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
+ break;
+ case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
+ break;
+ case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
+ break;
+ case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
+ break;
+ case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
+ break;
+ }
+ }
+ break;
+
+ // Updates stats and status points
+ case SMSG_PLAYER_STAT_UPDATE_5:
+ player_node->mStatsPointsToAttribute = msg.readInt16();
+ player_node->mAttr[LocalPlayer::STR] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::AGI] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::VIT] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::INT] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::DEX] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::LUK] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8();
+ player_node->ATK = msg.readInt16(); // ATK
+ player_node->ATK_BONUS = msg.readInt16(); // ATK bonus
+ player_node->MATK = msg.readInt16(); // MATK max
+ player_node->MATK_BONUS = msg.readInt16(); // MATK min
+ player_node->DEF = msg.readInt16(); // DEF
+ player_node->DEF_BONUS = msg.readInt16(); // DEF bonus
+ player_node->MDEF = msg.readInt16(); // MDEF
+ player_node->MDEF_BONUS = msg.readInt16(); // MDEF bonus
+ player_node->HIT = msg.readInt16(); // HIT
+ player_node->FLEE = msg.readInt16(); // FLEE
+ player_node->FLEE_BONUS = msg.readInt16(); // FLEE bonus
+ msg.readInt16(); // critical
+ msg.readInt16(); // unknown
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_6:
+ switch (msg.readInt16()) {
+ case 0x0020:
+ player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8();
+ break;
+ case 0x0021:
+ player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8();
+ break;
+ case 0x0022:
+ player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8();
+ break;
+ case 0x0023:
+ player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8();
+ break;
+ case 0x0024:
+ player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8();
+ break;
+ case 0x0025:
+ player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8();
+ break;
+ }
+ break;
+
+ case SMSG_PLAYER_ARROW_MESSAGE:
+ {
+ Sint16 type = msg.readInt16();
+
+ switch (type) {
+ case 0:
+ chatWindow->chatLog(_("Equip arrows first"),
+ BY_SERVER);
+ break;
+ default:
+ logger->log("0x013b: Unhandled message %i", type);
+ break;
+ }
+ }
+ break;
+ }
+}