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authorJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
committerJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
commitd4f32a38fd498c180d562ced38a9129e0abf2252 (patch)
treee655b59ff686ad5fe2bdd11d6e072f5c3a4493b7 /src/net/ea/playerhandler.cpp
parent6707d108790ab1fe1d4a3ef52d717966990fdf0a (diff)
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Merge login state machines for both clients
Also do some cleanup and refactoring of related code.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 3e379d82..ae94ab92 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -548,7 +548,7 @@ void PlayerHandler::changeAction(Being::Action action)
void PlayerHandler::respawn()
{
- MessageOut outMsg(CMSG_PLAYER_RESPAWN);
+ MessageOut outMsg(CMSG_PLAYER_RESTART);
outMsg.writeInt8(0);
}