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authorJared Adams <jaxad0127@gmail.com>2009-07-08 17:32:26 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-08 17:37:52 -0600
commit6c68287a7a66ba6933bc4dbfe43f6c4761e683c1 (patch)
tree203960dfdebe15cffff9abd7089441ecbf1965cf /src/net/ea/playerhandler.cpp
parent8963ef3e6d0ede6a3e22687642bbc39c24f21dad (diff)
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Have both builds use the same SkillDialog
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 40cfc71c..07b738ee 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -37,7 +37,6 @@
#include "gui/gui.h"
#include "gui/okdialog.h"
#include "gui/sell.h"
-#include "gui/skill.h"
#include "gui/storagewindow.h"
#include "gui/viewport.h"
@@ -233,8 +232,7 @@ void PlayerHandler::handleMessage(MessageIn &msg)
break;
case 0x000b: player_node->setLevel(value); break;
case 0x000c:
- player_node->mSkillPoint = value;
- skillDialog->update();
+ player_node->setSkillPoints(value);
break;
case 0x0018:
if (value >= player_node->getMaxWeight() / 2 &&