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-rw-r--r--src/CMakeLists.txt94
-rw-r--r--src/Makefile.am202
-rw-r--r--src/being.cpp315
-rw-r--r--src/being.h142
-rw-r--r--src/beingmanager.cpp80
-rw-r--r--src/beingmanager.h50
-rw-r--r--src/channel.cpp33
-rw-r--r--src/channel.h74
-rw-r--r--src/channelmanager.cpp85
-rw-r--r--src/channelmanager.h48
-rw-r--r--src/commandhandler.cpp323
-rw-r--r--src/commandhandler.h123
-rw-r--r--src/configuration.h1
-rw-r--r--src/effectmanager.cpp3
-rw-r--r--src/engine.cpp26
-rw-r--r--src/engine.h10
-rw-r--r--src/equipment.cpp42
-rw-r--r--src/equipment.h36
-rw-r--r--src/game.cpp281
-rw-r--r--src/game.h24
-rw-r--r--src/gui/browserbox.cpp1
-rw-r--r--src/gui/browserbox.h1
-rw-r--r--src/gui/buddywindow.cpp68
-rw-r--r--src/gui/buddywindow.h60
-rw-r--r--src/gui/buy.cpp24
-rw-r--r--src/gui/buy.h20
-rw-r--r--src/gui/changeemaildialog.cpp167
-rw-r--r--src/gui/changeemaildialog.h71
-rw-r--r--src/gui/changepassworddialog.cpp193
-rw-r--r--src/gui/changepassworddialog.h72
-rw-r--r--src/gui/char_select.cpp354
-rw-r--r--src/gui/char_select.h64
-rw-r--r--src/gui/char_server.cpp2
-rw-r--r--src/gui/chat.cpp290
-rw-r--r--src/gui/chat.h168
-rw-r--r--src/gui/chatinput.h2
-rw-r--r--src/gui/connection.cpp23
-rw-r--r--src/gui/connection.h13
-rw-r--r--src/gui/equipmentwindow.cpp57
-rw-r--r--src/gui/equipmentwindow.h27
-rw-r--r--src/gui/gui.cpp6
-rw-r--r--src/gui/guildlistbox.cpp130
-rw-r--r--src/gui/guildlistbox.h65
-rw-r--r--src/gui/guildwindow.cpp273
-rw-r--r--src/gui/guildwindow.h135
-rw-r--r--src/gui/icon.cpp58
-rw-r--r--src/gui/icon.h68
-rw-r--r--src/gui/inventorywindow.cpp141
-rw-r--r--src/gui/inventorywindow.h43
-rw-r--r--src/gui/item_amount.cpp19
-rw-r--r--src/gui/item_amount.h5
-rw-r--r--src/gui/itemcontainer.cpp432
-rw-r--r--src/gui/itemcontainer.h81
-rw-r--r--src/gui/itempopup.cpp2
-rw-r--r--src/gui/itemshortcutcontainer.cpp14
-rw-r--r--src/gui/itemshortcutwindow.cpp71
-rw-r--r--src/gui/itemshortcutwindow.h61
-rw-r--r--src/gui/linkhandler.h2
-rw-r--r--src/gui/login.cpp40
-rw-r--r--src/gui/login.h14
-rw-r--r--src/gui/magic.cpp92
-rw-r--r--src/gui/magic.h75
-rw-r--r--src/gui/menuwindow.cpp58
-rw-r--r--src/gui/minimap.cpp11
-rw-r--r--src/gui/ministatus.cpp35
-rw-r--r--src/gui/ministatus.h2
-rw-r--r--src/gui/npc_text.cpp2
-rw-r--r--src/gui/npclistdialog.cpp5
-rw-r--r--src/gui/npclistdialog.h5
-rw-r--r--src/gui/npcpostdialog.cpp101
-rw-r--r--src/gui/npcpostdialog.h55
-rw-r--r--src/gui/partywindow.cpp145
-rw-r--r--src/gui/partywindow.h96
-rw-r--r--src/gui/passwordfield.h2
-rw-r--r--src/gui/playerbox.cpp13
-rw-r--r--src/gui/popupmenu.cpp46
-rw-r--r--src/gui/progressbar.cpp41
-rw-r--r--src/gui/progressbar.h19
-rw-r--r--src/gui/quitdialog.cpp135
-rw-r--r--src/gui/quitdialog.h70
-rw-r--r--src/gui/register.cpp60
-rw-r--r--src/gui/register.h22
-rw-r--r--src/gui/sell.cpp28
-rw-r--r--src/gui/sell.h12
-rw-r--r--src/gui/serverdialog.cpp214
-rw-r--r--src/gui/serverdialog.h123
-rw-r--r--src/gui/setup.cpp8
-rw-r--r--src/gui/setup_audio.cpp1
-rw-r--r--src/gui/setup_video.cpp17
-rw-r--r--src/gui/setup_video.h2
-rw-r--r--src/gui/shop.cpp14
-rw-r--r--src/gui/shop.h10
-rw-r--r--src/gui/skilldialog.cpp263
-rw-r--r--src/gui/skilldialog.h139
-rw-r--r--src/gui/speechbubble.cpp1
-rw-r--r--src/gui/speechbubble.h1
-rw-r--r--src/gui/status.cpp16
-rw-r--r--src/gui/status.h2
-rw-r--r--src/gui/statuswindow.cpp370
-rw-r--r--src/gui/statuswindow.h105
-rw-r--r--src/gui/textdialog.cpp91
-rw-r--r--src/gui/textdialog.h66
-rw-r--r--src/gui/trade.cpp170
-rw-r--r--src/gui/trade.h61
-rw-r--r--src/gui/unregisterdialog.cpp141
-rw-r--r--src/gui/unregisterdialog.h70
-rw-r--r--src/gui/updatewindow.cpp4
-rw-r--r--src/gui/updatewindow.h2
-rw-r--r--src/gui/viewport.cpp158
-rw-r--r--src/gui/viewport.h27
-rw-r--r--src/gui/widgets/avatar.cpp53
-rw-r--r--src/gui/widgets/avatar.h59
-rw-r--r--src/gui/window.cpp8
-rw-r--r--src/gui/window.h2
-rw-r--r--src/guild.cpp69
-rw-r--r--src/guild.h108
-rw-r--r--src/inventory.cpp19
-rw-r--r--src/inventory.h12
-rw-r--r--src/item.cpp17
-rw-r--r--src/item.h11
-rw-r--r--src/itemshortcut.cpp6
-rw-r--r--src/joystick.cpp4
-rw-r--r--src/localplayer.cpp531
-rw-r--r--src/localplayer.h313
-rw-r--r--src/lockedarray.h27
-rw-r--r--src/logindata.h32
-rw-r--r--src/main.cpp963
-rw-r--r--src/main.h90
-rw-r--r--src/map.cpp162
-rw-r--r--src/map.h43
-rw-r--r--src/monster.cpp34
-rw-r--r--src/monster.h20
-rw-r--r--src/net/accountserver/account.cpp107
-rw-r--r--src/net/accountserver/account.h54
-rw-r--r--src/net/accountserver/accountserver.cpp81
-rw-r--r--src/net/accountserver/accountserver.h47
-rw-r--r--src/net/accountserver/internal.cpp32
-rw-r--r--src/net/accountserver/internal.h35
-rw-r--r--src/net/beinghandler.cpp753
-rw-r--r--src/net/beinghandler.h26
-rw-r--r--src/net/buysellhandler.cpp111
-rw-r--r--src/net/buysellhandler.h2
-rw-r--r--src/net/charserverhandler.cpp310
-rw-r--r--src/net/charserverhandler.h37
-rw-r--r--src/net/chathandler.cpp318
-rw-r--r--src/net/chathandler.h53
-rw-r--r--src/net/chatserver/chatserver.cpp146
-rw-r--r--src/net/chatserver/chatserver.h60
-rw-r--r--src/net/chatserver/guild.cpp95
-rw-r--r--src/net/chatserver/guild.h69
-rw-r--r--src/net/chatserver/internal.cpp32
-rw-r--r--src/net/chatserver/internal.h35
-rw-r--r--src/net/chatserver/party.cpp70
-rw-r--r--src/net/chatserver/party.h57
-rw-r--r--src/net/connection.cpp103
-rw-r--r--src/net/connection.h80
-rw-r--r--src/net/ea/beinghandler.cpp542
-rw-r--r--src/net/ea/beinghandler.h39
-rw-r--r--src/net/ea/buysellhandler.cpp133
-rw-r--r--src/net/ea/buysellhandler.h35
-rw-r--r--src/net/ea/charserverhandler.cpp235
-rw-r--r--src/net/ea/charserverhandler.h65
-rw-r--r--src/net/ea/chathandler.cpp175
-rw-r--r--src/net/ea/chathandler.h35
-rw-r--r--src/net/ea/equipmenthandler.cpp (renamed from src/net/equipmenthandler.cpp)58
-rw-r--r--src/net/ea/equipmenthandler.h (renamed from src/net/equipmenthandler.h)4
-rw-r--r--src/net/ea/inventoryhandler.cpp227
-rw-r--r--src/net/ea/inventoryhandler.h35
-rw-r--r--src/net/ea/loginhandler.cpp158
-rw-r--r--src/net/ea/loginhandler.h45
-rw-r--r--src/net/ea/maploginhandler.cpp (renamed from src/net/maploginhandler.cpp)26
-rw-r--r--src/net/ea/maploginhandler.h (renamed from src/net/maploginhandler.h)4
-rw-r--r--src/net/ea/network.cpp436
-rw-r--r--src/net/ea/network.h118
-rw-r--r--src/net/ea/npchandler.cpp111
-rw-r--r--src/net/ea/npchandler.h35
-rw-r--r--src/net/ea/partyhandler.cpp122
-rw-r--r--src/net/ea/partyhandler.h39
-rw-r--r--src/net/ea/playerhandler.cpp417
-rw-r--r--src/net/ea/playerhandler.h35
-rw-r--r--src/net/ea/protocol.cpp (renamed from src/net/protocol.cpp)0
-rw-r--r--src/net/ea/protocol.h162
-rw-r--r--src/net/ea/skillhandler.cpp (renamed from src/net/skillhandler.cpp)42
-rw-r--r--src/net/ea/skillhandler.h (renamed from src/net/skillhandler.h)4
-rw-r--r--src/net/ea/tradehandler.cpp220
-rw-r--r--src/net/ea/tradehandler.h37
-rw-r--r--src/net/effecthandler.cpp58
-rw-r--r--src/net/effecthandler.h38
-rw-r--r--src/net/gameserver/gameserver.cpp49
-rw-r--r--src/net/gameserver/gameserver.h39
-rw-r--r--src/net/gameserver/internal.cpp32
-rw-r--r--src/net/gameserver/internal.h35
-rw-r--r--src/net/gameserver/player.cpp202
-rw-r--r--src/net/gameserver/player.h71
-rw-r--r--src/net/guildhandler.cpp240
-rw-r--r--src/net/guildhandler.h40
-rw-r--r--src/net/internal.cpp27
-rw-r--r--src/net/internal.h30
-rw-r--r--src/net/inventoryhandler.cpp212
-rw-r--r--src/net/inventoryhandler.h2
-rw-r--r--src/net/itemhandler.cpp49
-rw-r--r--src/net/itemhandler.h2
-rw-r--r--src/net/loginhandler.cpp289
-rw-r--r--src/net/loginhandler.h28
-rw-r--r--src/net/logouthandler.cpp215
-rw-r--r--src/net/logouthandler.h62
-rw-r--r--src/net/messagehandler.cpp16
-rw-r--r--src/net/messagehandler.h9
-rw-r--r--src/net/messagein.cpp89
-rw-r--r--src/net/messagein.h37
-rw-r--r--src/net/messageout.cpp106
-rw-r--r--src/net/messageout.h43
-rw-r--r--src/net/network.cpp435
-rw-r--r--src/net/network.h143
-rw-r--r--src/net/npchandler.cpp103
-rw-r--r--src/net/npchandler.h2
-rw-r--r--src/net/partyhandler.cpp145
-rw-r--r--src/net/partyhandler.h26
-rw-r--r--src/net/playerhandler.cpp482
-rw-r--r--src/net/playerhandler.h5
-rw-r--r--src/net/protocol.h419
-rw-r--r--src/net/tradehandler.cpp217
-rw-r--r--src/net/tradehandler.h22
-rw-r--r--src/npc.cpp48
-rw-r--r--src/npc.h21
-rw-r--r--src/particle.cpp3
-rw-r--r--src/particle.h3
-rw-r--r--src/party.cpp2
-rw-r--r--src/player.cpp63
-rw-r--r--src/player.h69
-rw-r--r--src/resources/buddylist.cpp128
-rw-r--r--src/resources/buddylist.h79
-rw-r--r--src/resources/image.h2
-rw-r--r--src/resources/itemdb.cpp140
-rw-r--r--src/resources/itemdb.h2
-rw-r--r--src/resources/iteminfo.cpp21
-rw-r--r--src/resources/iteminfo.h91
-rw-r--r--src/resources/mapreader.cpp3
-rw-r--r--src/resources/monsterdb.cpp16
-rw-r--r--src/resources/monsterinfo.cpp45
-rw-r--r--src/resources/monsterinfo.h28
-rw-r--r--src/resources/spritedef.cpp32
-rw-r--r--src/resources/spritedef.h14
-rw-r--r--src/shopitem.h1
-rw-r--r--src/sound.h2
-rw-r--r--src/utils/sha256.cpp275
-rw-r--r--src/utils/sha256.h35
-rw-r--r--src/utils/strprintf.cpp1
-rw-r--r--src/winver.h6
249 files changed, 19017 insertions, 3557 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 38d3d82e..94688e66 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -2,6 +2,8 @@ FIND_PACKAGE(SDL REQUIRED)
FIND_PACKAGE(SDL_image REQUIRED)
FIND_PACKAGE(SDL_mixer REQUIRED)
FIND_PACKAGE(SDL_net REQUIRED)
+FIND_PACKAGE(SDL_ttf REQUIRED)
+FIND_PACKAGE(ENet REQUIRED)
FIND_PACKAGE(CURL REQUIRED)
FIND_PACKAGE(LibXml2 REQUIRED)
FIND_PACKAGE(PhysFS REQUIRED)
@@ -28,6 +30,8 @@ INCLUDE_DIRECTORIES(
${SDLIMAGE_INCLUDE_DIR}
${SDLMIXER_INCLUDE_DIR}
${SDLNET_INCLUDE_DIR}
+ ${SDLTTF_INCLUDE_DIR}
+ ${ENET_INCLUDE_DIR}
${PNG_INCLUDE_DIR}
${PHYSFS_INCLUDE_DIR}
${CURL_INCLUDE_DIR}
@@ -49,6 +53,8 @@ MARK_AS_ADVANCED(SDL_INCLUDE_DIR)
MARK_AS_ADVANCED(SDL_LIBRARY)
SET(SRCS
+ gui/widgets/avatar.cpp
+ gui/widgets/avatar.h
gui/widgets/dropdown.cpp
gui/widgets/dropdown.h
gui/widgets/resizegrip.cpp
@@ -71,6 +77,10 @@ SET(SRCS
gui/buy.h
gui/buysell.cpp
gui/buysell.h
+ gui/changeemaildialog.cpp
+ gui/changeemaildialog.h
+ gui/changepassworddialog.cpp
+ gui/changepassworddialog.h
gui/char_server.cpp
gui/char_server.h
gui/char_select.cpp
@@ -103,8 +113,14 @@ SET(SRCS
gui/gccontainer.h
gui/gui.cpp
gui/gui.h
+ gui/guildlistbox.cpp
+ gui/guildlistbox.h
+ gui/guildwindow.cpp
+ gui/guildwindow.h
gui/help.cpp
gui/help.h
+ gui/icon.cpp
+ gui/icon.h
gui/inttextfield.cpp
gui/inttextfield.h
gui/inventorywindow.cpp
@@ -124,6 +140,8 @@ SET(SRCS
gui/listbox.h
gui/login.cpp
gui/login.h
+ gui/magic.cpp
+ gui/magic.h
gui/menuwindow.cpp
gui/menuwindow.h
gui/minimap.cpp
@@ -136,10 +154,14 @@ SET(SRCS
gui/npclistdialog.h
gui/npcstringdialog.cpp
gui/npcstringdialog.h
+ gui/npcpostdialog.cpp
+ gui/npcpostdialog.h
gui/npc_text.cpp
gui/npc_text.h
gui/ok_dialog.cpp
gui/ok_dialog.h
+ gui/partywindow.h
+ gui/partywindow.cpp
gui/passwordfield.cpp
gui/passwordfield.h
gui/playerbox.cpp
@@ -148,6 +170,8 @@ SET(SRCS
gui/popupmenu.h
gui/progressbar.cpp
gui/progressbar.h
+ gui/quitdialog.cpp
+ gui/quitdialog.h
gui/radiobutton.cpp
gui/radiobutton.h
gui/recorder.cpp
@@ -160,6 +184,8 @@ SET(SRCS
gui/sdlinput.h
gui/sell.cpp
gui/sell.h
+ gui/serverdialog.cpp
+ gui/serverdialog.h
gui/setup.cpp
gui/setup.h
gui/setup_audio.cpp
@@ -197,36 +223,48 @@ SET(SRCS
gui/table_model.h
gui/textbox.cpp
gui/textbox.h
+ gui/textdialog.cpp
+ gui/textdialog.h
gui/textfield.cpp
gui/textfield.h
gui/trade.cpp
gui/trade.h
gui/truetypefont.cpp
gui/truetypefont.h
- gui/updatewindow.h
+ gui/unregisterdialog.cpp
+ gui/unregisterdialog.h
gui/updatewindow.cpp
+ gui/updatewindow.h
gui/viewport.cpp
gui/viewport.h
gui/window.cpp
gui/window.h
gui/windowcontainer.cpp
gui/windowcontainer.h
- net/beinghandler.h
net/beinghandler.cpp
- net/buysellhandler.h
+ net/beinghandler.h
net/buysellhandler.cpp
- net/charserverhandler.h
+ net/buysellhandler.h
net/charserverhandler.cpp
- net/chathandler.h
+ net/charserverhandler.h
net/chathandler.cpp
- net/equipmenthandler.h
+ net/chathandler.h
+ net/connection.cpp
+ net/connection.h
net/equipmenthandler.cpp
- net/inventoryhandler.h
+ net/equipmenthandler.h
+ net/guildhandler.cpp
+ net/guildhandler.h
+ net/internal.cpp
+ net/internal.h
net/inventoryhandler.cpp
- net/itemhandler.h
+ net/inventoryhandler.h
net/itemhandler.cpp
- net/loginhandler.h
+ net/itemhandler.h
net/loginhandler.cpp
+ net/loginhandler.h
+ net/logouthandler.cpp
+ net/logouthandler.h
net/maploginhandler.cpp
net/maploginhandler.h
net/messagehandler.cpp
@@ -249,12 +287,36 @@ SET(SRCS
net/skillhandler.h
net/tradehandler.cpp
net/tradehandler.h
+ net/effecthandler.cpp
+ net/effecthandler.h
+ net/accountserver/account.cpp
+ net/accountserver/account.h
+ net/accountserver/accountserver.cpp
+ net/accountserver/accountserver.h
+ net/accountserver/internal.cpp
+ net/accountserver/internal.h
+ net/chatserver/chatserver.cpp
+ net/chatserver/chatserver.h
+ net/chatserver/guild.cpp
+ net/chatserver/guild.h
+ net/chatserver/internal.cpp
+ net/chatserver/internal.h
+ net/chatserver/party.cpp
+ net/chatserver/party.h
+ net/gameserver/gameserver.cpp
+ net/gameserver/gameserver.h
+ net/gameserver/internal.cpp
+ net/gameserver/internal.h
+ net/gameserver/player.cpp
+ net/gameserver/player.h
resources/action.cpp
resources/action.h
resources/ambientoverlay.cpp
resources/ambientoverlay.h
resources/animation.cpp
resources/animation.h
+ resources/buddylist.cpp
+ resources/buddylist.h
resources/colordb.cpp
resources/colordb.h
resources/dye.cpp
@@ -296,6 +358,8 @@ SET(SRCS
utils/dtor.h
utils/fastsqrt.h
utils/gettext.h
+ utils/sha256.h
+ utils/sha256.cpp
utils/stringutils.cpp
utils/stringutils.h
utils/strprintf.cpp
@@ -310,6 +374,12 @@ SET(SRCS
being.h
beingmanager.cpp
beingmanager.h
+ channel.cpp
+ channel.h
+ channelmanager.cpp
+ channelmanager.h
+ commandhandler.cpp
+ commandhandler.h
configlistener.h
configuration.cpp
configuration.h
@@ -330,6 +400,8 @@ SET(SRCS
graphics.cpp
graphics.h
guichanfwd.h
+ guild.cpp
+ guild.h
imageparticle.cpp
imageparticle.h
inventory.cpp
@@ -391,6 +463,8 @@ SET(SRCS
tileset.h
vector.cpp
vector.h
+ effectmanager.cpp
+ effectmanager.h
)
ADD_EXECUTABLE(tmw ${SRCS})
@@ -400,6 +474,8 @@ TARGET_LINK_LIBRARIES(tmw
${SDLIMAGE_LIBRARY}
${SDLMIXER_LIBRARY}
${SDLNET_LIBRARY}
+ ${SDLTTF_LIBRARY}
+ ${ENET_LIBRARIES}
${PNG_LIBRARIES}
${PHYSFS_LIBRARY}
${CURL_LIBRARIES}
diff --git a/src/Makefile.am b/src/Makefile.am
index e8e9a695..ce51b12d 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1,7 +1,13 @@
AUTOMAKE_OPTIONS = subdir-objects
bin_PROGRAMS = tmw
-tmw_SOURCES = gui/widgets/dropdown.cpp \
+
+tmw_CXXFLAGS = -DPKG_DATADIR=\""$(pkgdatadir)/"\" \
+ -DLOCALEDIR=\""$(localedir)"\"
+
+tmw_SOURCES = gui/widgets/avatar.cpp \
+ gui/widgets/avatar.h \
+ gui/widgets/dropdown.cpp \
gui/widgets/dropdown.h \
gui/widgets/layout.cpp \
gui/widgets/layout.h \
@@ -23,8 +29,6 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
gui/buysell.h \
gui/char_select.cpp \
gui/char_select.h \
- gui/char_server.cpp \
- gui/char_server.h \
gui/chat.cpp \
gui/chat.h \
gui/chatinput.cpp \
@@ -35,8 +39,6 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
gui/color.h \
gui/confirm_dialog.cpp \
gui/confirm_dialog.h \
- gui/connection.cpp \
- gui/connection.h \
gui/debugwindow.cpp \
gui/debugwindow.h \
gui/emotecontainer.cpp \
@@ -55,8 +57,10 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
gui/gui.h \
gui/help.cpp \
gui/help.h \
- gui/inttextfield.h \
+ gui/icon.cpp \
+ gui/icon.h \
gui/inttextfield.cpp \
+ gui/inttextfield.h \
gui/inventorywindow.cpp \
gui/inventorywindow.h \
gui/itemcontainer.cpp \
@@ -133,72 +137,40 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
gui/shortcutwindow.h \
gui/shortcutcontainer.cpp \
gui/shortcutcontainer.h \
- gui/skill.cpp \
- gui/skill.h \
gui/slider.cpp \
gui/slider.h \
gui/speechbubble.cpp \
gui/speechbubble.h \
- gui/status.cpp \
- gui/status.h \
gui/table.cpp \
gui/table.h \
gui/table_model.cpp \
gui/table_model.h \
gui/textbox.cpp \
gui/textbox.h \
+ gui/textdialog.cpp \
+ gui/textdialog.h \
gui/textfield.cpp \
gui/textfield.h \
gui/trade.cpp \
gui/trade.h \
gui/truetypefont.cpp \
gui/truetypefont.h \
- gui/updatewindow.h \
gui/updatewindow.cpp \
+ gui/updatewindow.h \
gui/viewport.cpp \
gui/viewport.h \
gui/window.cpp \
gui/window.h \
gui/windowcontainer.cpp \
gui/windowcontainer.h \
- net/beinghandler.h \
- net/beinghandler.cpp \
- net/buysellhandler.h \
- net/buysellhandler.cpp \
- net/charserverhandler.h \
- net/charserverhandler.cpp \
- net/chathandler.h \
- net/chathandler.cpp \
- net/equipmenthandler.h \
- net/equipmenthandler.cpp \
- net/inventoryhandler.h \
- net/inventoryhandler.cpp \
net/itemhandler.h \
net/itemhandler.cpp \
- net/loginhandler.h \
- net/loginhandler.cpp \
- net/maploginhandler.cpp \
- net/maploginhandler.h \
net/messagehandler.cpp \
net/messagehandler.h \
net/messagein.cpp \
net/messagein.h \
net/messageout.cpp \
net/messageout.h \
- net/network.cpp \
- net/network.h \
- net/npchandler.cpp \
- net/npchandler.h \
- net/partyhandler.cpp \
- net/partyhandler.h \
- net/playerhandler.cpp \
- net/playerhandler.h \
- net/protocol.cpp \
- net/protocol.h \
- net/skillhandler.cpp \
- net/skillhandler.h \
- net/tradehandler.cpp \
- net/tradehandler.h \
resources/action.cpp \
resources/action.h \
resources/ambientoverlay.cpp \
@@ -246,6 +218,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
utils/dtor.h \
utils/fastsqrt.h \
utils/gettext.h \
+ utils/sha256.cpp \
+ utils/sha256.h \
utils/stringutils.cpp \
utils/stringutils.h \
utils/strprintf.cpp \
@@ -261,6 +235,10 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
being.h \
beingmanager.cpp \
beingmanager.h \
+ channel.cpp \
+ channel.h \
+ channelmanager.cpp \
+ channelmanager.h \
configlistener.h \
configuration.cpp \
configuration.h \
@@ -316,8 +294,6 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
particleemitter.cpp \
particleemitter.h \
particleemitterprop.h \
- party.cpp \
- party.h \
player.cpp \
player.h \
player_relations.cpp \
@@ -347,8 +323,140 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
vector.cpp \
vector.h
+if SERVER_TMWSERV
+tmw_CXXFLAGS += -DTMWSERV_SUPPORT
+tmw_SOURCES += \
+ gui/buddywindow.cpp \
+ gui/buddywindow.h \
+ gui/changeemaildialog.cpp \
+ gui/changeemaildialog.h \
+ gui/changepassworddialog.cpp \
+ gui/changepassworddialog.h \
+ gui/connection.cpp \
+ gui/connection.h \
+ gui/guildlistbox.cpp \
+ gui/guildlistbox.h \
+ gui/guildwindow.cpp \
+ gui/guildwindow.h \
+ gui/magic.cpp \
+ gui/magic.h \
+ gui/npcpostdialog.cpp \
+ gui/npcpostdialog.h \
+ gui/partywindow.cpp \
+ gui/partywindow.h \
+ gui/quitdialog.cpp \
+ gui/quitdialog.h \
+ gui/serverdialog.cpp \
+ gui/serverdialog.h \
+ gui/skilldialog.cpp \
+ gui/skilldialog.h \
+ gui/statuswindow.cpp \
+ gui/statuswindow.h \
+ gui/unregisterdialog.cpp \
+ gui/unregisterdialog.h \
+ net/accountserver/account.cpp \
+ net/accountserver/account.h \
+ net/accountserver/accountserver.cpp \
+ net/accountserver/accountserver.h \
+ net/accountserver/internal.cpp \
+ net/accountserver/internal.h \
+ net/chatserver/chatserver.cpp \
+ net/chatserver/chatserver.h \
+ net/chatserver/guild.cpp \
+ net/chatserver/guild.h \
+ net/chatserver/internal.cpp \
+ net/chatserver/internal.h \
+ net/chatserver/party.cpp \
+ net/chatserver/party.h \
+ net/gameserver/gameserver.cpp \
+ net/gameserver/gameserver.h \
+ net/gameserver/internal.cpp \
+ net/gameserver/internal.h \
+ net/gameserver/player.cpp \
+ net/gameserver/player.h \
+ net/beinghandler.cpp \
+ net/beinghandler.h \
+ net/buysellhandler.cpp \
+ net/buysellhandler.h \
+ net/charserverhandler.cpp \
+ net/charserverhandler.h \
+ net/chathandler.cpp \
+ net/chathandler.h \
+ net/connection.cpp \
+ net/connection.h \
+ net/effecthandler.cpp \
+ net/effecthandler.h \
+ net/guildhandler.cpp \
+ net/guildhandler.h \
+ net/internal.cpp \
+ net/internal.h \
+ net/inventoryhandler.cpp \
+ net/inventoryhandler.h \
+ net/loginhandler.cpp \
+ net/loginhandler.h \
+ net/logouthandler.cpp \
+ net/logouthandler.h \
+ net/network.cpp \
+ net/network.h \
+ net/npchandler.cpp \
+ net/npchandler.h \
+ net/partyhandler.cpp \
+ net/partyhandler.h \
+ net/playerhandler.cpp \
+ net/playerhandler.h \
+ net/protocol.h \
+ net/tradehandler.cpp \
+ net/tradehandler.h \
+ resources/buddylist.cpp \
+ resources/buddylist.h \
+ commandhandler.cpp \
+ commandhandler.h \
+ guild.cpp \
+ guild.h
+endif
+
+if SERVER_EATHENA
+tmw_CXXFLAGS += -DEATHENA_SUPPORT
+tmw_SOURCES += \
+ gui/char_server.cpp \
+ gui/char_server.h \
+ gui/skill.cpp \
+ gui/skill.h \
+ gui/status.cpp \
+ gui/status.h \
+ net/ea/beinghandler.cpp \
+ net/ea/beinghandler.h \
+ net/ea/buysellhandler.cpp \
+ net/ea/buysellhandler.h \
+ net/ea/charserverhandler.cpp \
+ net/ea/charserverhandler.h \
+ net/ea/chathandler.cpp \
+ net/ea/chathandler.h \
+ net/ea/equipmenthandler.cpp \
+ net/ea/equipmenthandler.h \
+ net/ea/inventoryhandler.cpp \
+ net/ea/inventoryhandler.h \
+ net/ea/loginhandler.cpp \
+ net/ea/loginhandler.h \
+ net/ea/maploginhandler.cpp \
+ net/ea/maploginhandler.h \
+ net/ea/network.cpp \
+ net/ea/network.h \
+ net/ea/npchandler.cpp \
+ net/ea/npchandler.h \
+ net/ea/partyhandler.cpp \
+ net/ea/partyhandler.h \
+ net/ea/playerhandler.cpp \
+ net/ea/playerhandler.h \
+ net/ea/protocol.cpp \
+ net/ea/protocol.h \
+ net/ea/skillhandler.cpp \
+ net/ea/skillhandler.h \
+ net/ea/tradehandler.cpp \
+ net/ea/tradehandler.h \
+ party.cpp \
+ party.h
+endif
+
# set the include path found by configure
-INCLUDES = \
- $(all_includes) \
- -DPKG_DATADIR=\""$(pkgdatadir)/"\" \
- -DLOCALEDIR=\""$(localedir)"\"
+INCLUDES = $(all_includes)
diff --git a/src/being.cpp b/src/being.cpp
index 43480eba..7f5a7d33 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -55,6 +55,11 @@
#include <cassert>
#include <cmath>
+namespace {
+const bool debug_movement = true;
+}
+
+
#define BEING_EFFECTS_FILE "effects.xml"
#define HAIR_FILE "hair.xml"
@@ -69,21 +74,30 @@ static const int DEFAULT_WIDTH = 32;
static const int DEFAULT_HEIGHT = 32;
Being::Being(int id, int job, Map *map):
- mJob(job),
+#ifdef EATHENA_SUPPORT
mX(0), mY(0),
- mAction(STAND),
mWalkTime(0),
+#endif
mEmotion(0), mEmotionTime(0),
mAttackSpeed(350),
+ mAction(STAND),
+ mJob(job),
mId(id),
- mWalkSpeed(150),
mDirection(DOWN),
+#ifdef TMWSERV_SUPPORT
+ mSpriteDirection(DIRECTION_DOWN),
+#endif
mMap(NULL),
mName(""),
mIsGM(false),
mParticleEffects(config.getValue("particleeffects", 1)),
mEquippedWeapon(NULL),
- mHairStyle(1), mHairColor(0),
+#ifdef TMWSERV_SUPPORT
+ mHairStyle(0),
+#else
+ mHairStyle(1),
+#endif
+ mHairColor(0),
mGender(GENDER_UNSPECIFIED),
mSpeechTime(0),
mPx(0), mPy(0),
@@ -94,6 +108,11 @@ Being::Being(int id, int job, Map *map):
mStatusParticleEffects(&mStunParticleEffects, false),
mChildParticleEffects(&mStatusParticleEffects, false),
mMustResetParticles(false),
+#ifdef TMWSERV_SUPPORT
+ mWalkSpeed(100),
+#else
+ mWalkSpeed(150),
+#endif
mUsedTargetCursor(NULL)
{
setMap(map);
@@ -150,12 +169,188 @@ Being::~Being()
delete mText;
}
+void Being::setPosition(const Vector &pos)
+{
+ mPos = pos;
+ mDest = pos;
+ mPath.clear();
+}
+
+#ifdef EATHENA_SUPPORT
void Being::setDestination(Uint16 destX, Uint16 destY)
{
if (mMap)
- setPath(mMap->findPath(mX, mY, destX, destY));
+ setPath(mMap->findPath(mX, mY, destX, destY, getWalkMask()));
+}
+#endif
+
+#ifdef TMWSERV_SUPPORT
+void Being::adjustCourse(int srcX, int srcY, int dstX, int dstY)
+{
+ if (debug_movement)
+ printf("%p adjustCourse(%d, %d, %d, %d)\n",
+ (void*) this, srcX, srcY, dstX, dstY);
+
+ mDest.x = dstX;
+ mDest.y = dstY;
+
+ // Find a path to the destination when it is at least a tile away
+ if (mMap && fabsf((mDest - mPos).length()) > 32) {
+ setPath(mMap->findPath((int) mPos.x / 32, (int) mPos.y / 32,
+ dstX / 32, dstY / 32, getWalkMask()));
+ } else {
+ setPath(Path());
+ }
+
+ // TODO: Evaluate the implementation of this method
+ /*
+ if (mX / 32 == dstX / 32 && mY / 32 == dstY / 32)
+ {
+ // The being is already on the last tile of the path.
+ Path p;
+ p.push_back(Position(dstX, dstY));
+ setPath(p);
+ return;
+ }
+
+ Path p1;
+ int p1_size, p1_length;
+ Uint16 *p1_dist;
+ int onPath = -1;
+ if (srcX / 32 == dstX / 32 && srcY / 32 == dstY / 32)
+ {
+ p1_dist = new Uint16[1];
+ p1_size = 1;
+ p1_dist[0] = 0;
+ p1_length = 0;
+ }
+ else
+ {
+ p1 = mMap->findPath(srcX / 32, srcY / 32, dstX / 32, dstY / 32, getWalkMask());
+ if (p1.empty())
+ {
+ // No path, but don't teleport since it could be user input.
+ setPath(p1);
+ return;
+ }
+ p1_size = p1.size();
+ p1_dist = new Uint16[p1_size];
+ int j = 0;
+ // Remove last tile so that it can be replaced by the exact destination.
+ p1.pop_back();
+ for (Path::iterator i = p1.begin(), i_end = p1.end(); i != i_end; ++i)
+ {
+ // Get distance from source to tile i.
+ p1_dist[j] = mMap->getMetaTile(i->x, i->y)->Gcost;
+ // Check if the being is already walking on the path.
+ if (i->x == mX / 32 && i->y == mY / 32)
+ {
+ onPath = j;
+ }
+ // Do not set any offset for intermediate steps.
+ i->x = i->x * 32;
+ i->y = i->y * 32;
+ ++j;
+ }
+ p1_length = mMap->getMetaTile(dstX / 32, dstY / 32)->Gcost;
+ p1_dist[p1_size - 1] = p1_length;
+ }
+ p1.push_back(Position(dstX, dstY));
+
+ if (mX / 32 == srcX / 32 && mY / 32 == srcY / 32)
+ {
+ // The being is at the start of the path.
+ setPath(p1);
+ delete[] p1_dist;
+ return;
+ }
+
+ if (onPath >= 0)
+ {
+ // The being is already on the path, but it needs to be slowed down.
+ for (int j = onPath; j >= 0; --j)
+ {
+ p1.pop_front();
+ }
+ int r = p1_length - p1_dist[onPath]; // remaining length
+ assert(r > 0);
+ setPath(p1, p1_length * 1024 / r);
+ delete[] p1_dist;
+ return;
+ }
+
+ Path bestPath;
+ int bestRating = -1, bestStart = 0, bestLength = 0;
+ int j = 0;
+
+ for (Path::iterator i = p1.begin(), i_end = p1.end(); i != i_end; ++i)
+ {
+ // Look if it is worth passing by tile i.
+ Path p2 = mMap->findPath(mX / 32, mY / 32, i->x / 32, i->y / 32, getWalkMask());
+ if (!p2.empty())
+ {
+ int l1 = mMap->getMetaTile(i->x / 32, i->y / 32)->Gcost;
+ int l2 = p1_length - p1_dist[j];
+ int r = l1 + l2 / 2; // TODO: tune rating formula
+ assert(r > 0);
+ if (bestRating < 0 || r < bestRating)
+ {
+ bestPath.swap(p2);
+ bestRating = r;
+ bestStart = j;
+ bestLength = l1 + l2;
+ }
+ }
+ ++j;
+ }
+
+ if (bestRating < 0)
+ {
+ // Unable to reach the path? Still, don't teleport since it could be
+ // user input instead of server command.
+ setPath(p1);
+ delete[] p1_dist;
+ return;
+ }
+
+ bestPath.pop_back();
+ for (Path::iterator i = bestPath.begin(), i_end = bestPath.end(); i != i_end; ++i)
+ {
+ i->x = i->x * 32;
+ i->y = i->y * 32;
+ }
+
+ // Concatenate paths.
+ for (int j = bestStart; j > 0; --j)
+ {
+ p1.pop_front();
+ }
+ p1.splice(p1.begin(), bestPath);
+
+ assert(bestLength > 0);
+ setPath(p1, p1_length * 1024 / bestLength);
+ delete[] p1_dist;
+ */
}
+void Being::adjustCourse(int srcX, int srcY)
+{
+ if (debug_movement)
+ printf("%p adjustCourse(%d, %d)\n", (void*) this, srcX, srcY);
+
+ if (!mPath.empty())
+ adjustCourse(srcX, srcY, mPath.back().x * 32, mPath.back().y * 32);
+}
+
+void Being::setDestination(int destX, int destY)
+{
+ if (debug_movement)
+ printf("%p setDestination(%d, %d)\n", (void*) this, destX, destY);
+
+ adjustCourse((int) mPos.x, (int) mPos.y, destX, destY);
+}
+#endif // TMWSERV_SUPPORT
+
void Being::clearPath()
{
mPath.clear();
@@ -164,12 +359,15 @@ void Being::clearPath()
void Being::setPath(const Path &path)
{
mPath = path;
-
+#ifdef TMWSERV_SUPPORT
+ std::cout << this << " New path: " << path << std::endl;
+#else
if (mAction != WALK && mAction != DEAD)
{
nextStep();
mWalkTime = tick_time;
}
+#endif
}
void Being::setHairStyle(int style, int color)
@@ -178,7 +376,7 @@ void Being::setHairStyle(int style, int color)
mHairColor = color < 0 ? mHairColor : color % ColorDB::size();
}
-void Being::setSprite(int slot, int id, std::string color)
+void Being::setSprite(int slot, int id, const std::string &color)
{
assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE);
mSpriteIDs[slot] = id;
@@ -245,7 +443,12 @@ void Being::takeDamage(int amount)
// Show damage number
particleEngine->addTextSplashEffect(damage, 255, 255, 255, font,
+#ifdef TMWSERV_SUPPORT
+ (int) mPos.x + 16,
+ (int) mPos.y + 16);
+#else
mPx + 16, mPy + 16);
+#endif
effectManager->trigger(26, this);
}
@@ -255,11 +458,17 @@ void Being::showCrit()
}
+#ifdef TMWSERV_SUPPORT
+void Being::handleAttack()
+#else
void Being::handleAttack(Being *victim, int damage)
+#endif
{
setAction(Being::ATTACK);
+#ifdef EATHENA_SUPPORT
mFrame = 0;
mWalkTime = tick_time;
+#endif
}
void Being::setMap(Map *map)
@@ -284,7 +493,7 @@ void Being::controlParticle(Particle *particle)
mChildParticleEffects.addLocally(particle);
}
-void Being::setAction(Action action)
+void Being::setAction(Action action, int attackType)
{
SpriteAction currentAction = ACTION_INVALID;
@@ -340,8 +549,27 @@ void Being::setDirection(Uint8 direction)
if (mDirection == direction)
return;
+#ifdef TMWSERV_SUPPORT
+ // if the direction does not change much, keep the common component
+ int mFaceDirection = mDirection & direction;
+ if (!mFaceDirection)
+ mFaceDirection = direction;
+ mDirection = direction;
+
+ SpriteDirection dir;
+ if (mFaceDirection & UP)
+ dir = DIRECTION_UP;
+ else if (mFaceDirection & DOWN)
+ dir = DIRECTION_DOWN;
+ else if (mFaceDirection & RIGHT)
+ dir = DIRECTION_RIGHT;
+ else
+ dir = DIRECTION_LEFT;
+ mSpriteDirection = dir;
+#else
mDirection = direction;
SpriteDirection dir = getSpriteDirection();
+#endif
for (int i = 0; i < VECTOREND_SPRITE; i++)
{
@@ -350,6 +578,7 @@ void Being::setDirection(Uint8 direction)
}
}
+#ifdef EATHENA_SUPPORT
SpriteDirection Being::getSpriteDirection() const
{
SpriteDirection dir;
@@ -397,7 +626,7 @@ void Being::nextStep()
setDirection(dir);
- if (mMap->tileCollides(pos.x, pos.y))
+ if (!mMap->getWalk(pos.x, pos.y, getWalkMask()))
{
setAction(STAND);
return;
@@ -408,12 +637,13 @@ void Being::nextStep()
setAction(WALK);
mWalkTime += mWalkSpeed / 10;
}
+#endif
void Being::logic()
{
// Reduce the time that speech is still displayed
if (mSpeechTime > 0)
- mSpeechTime--;
+ mSpeechTime--;
// Remove text if speech boxes aren't being used
if (mSpeechTime == 0 && mText)
@@ -422,6 +652,42 @@ void Being::logic()
mText = 0;
}
+#ifdef TMWSERV_SUPPORT
+ const Vector dest = (mPath.empty()) ?
+ mDest : Vector(mPath.front().x * 32 + 16,
+ mPath.front().y * 32 + 16);
+
+ Vector dir = dest - mPos;
+ const float length = dir.length();
+
+ // When we're over 2 pixels from our destination, move to it
+ // TODO: Should be possible to make it even pixel exact, but this solves
+ // the jigger caused by moving too far.
+ if (length > 2.0f) {
+ const float speed = mWalkSpeed / 100.0f;
+ mPos += dir / (length / speed);
+
+ if (mAction != WALK)
+ setAction(WALK);
+
+ // Update the player sprite direction
+ int direction = 0;
+ const float dx = std::abs(dir.x);
+ const float dy = std::abs(dir.y);
+ if (dx > dy)
+ direction |= (dir.x > 0) ? RIGHT : LEFT;
+ else
+ direction |= (dir.y > 0) ? DOWN : UP;
+ setDirection(direction);
+ }
+ else if (!mPath.empty()) {
+ // TODO: Pop as soon as there is a direct unblocked line to the next
+ // point on the path.
+ mPath.pop_front();
+ } else if (mAction == WALK) {
+ setAction(STAND);
+ }
+#else
int oldPx = mPx;
int oldPy = mPy;
@@ -433,6 +699,7 @@ void Being::logic()
{
updateCoords();
}
+#endif
if (mEmotion != 0)
{
@@ -463,15 +730,23 @@ void Being::logic()
}
// Update particle effects
+#ifdef TMWSERV_SUPPORT
mChildParticleEffects.moveTo((float) mPx + 16.0f,
(float) mPy + 32.0f);
-
+#else
+ mChildParticleEffects.moveTo(mPos.x, mPos.y);
+#endif
}
void Being::draw(Graphics *graphics, int offsetX, int offsetY) const
{
+#ifdef TMWSERV_SUPPORT
+ int px = (int) mPos.x + offsetX;
+ int py = (int) mPos.y + offsetY;
+#else
int px = mPx + offsetX;
int py = mPy + offsetY;
+#endif
if (mUsedTargetCursor)
{
@@ -482,7 +757,13 @@ void Being::draw(Graphics *graphics, int offsetX, int offsetY) const
{
if (mSprites[i])
{
+#ifdef TMWSERV_SUPPORT
+ // TODO: Eventually, we probably should fix all sprite offsets so
+ // that this translation isn't necessary anymore.
+ mSprites[i]->draw(graphics, px - 16, py - 32);
+#else
mSprites[i]->draw(graphics, px, py);
+#endif
}
}
}
@@ -492,8 +773,13 @@ void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
if (!mEmotion)
return;
+#ifdef TMWSERV_SUPPORT
+ const int px = (int) mPos.x + offsetX + 3;
+ const int py = (int) mPos.y + offsetY - 60;
+#else
const int px = mPx + offsetX + 3;
const int py = mPy + offsetY - 60;
+#endif
const int emotionIndex = mEmotion - 1;
if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast())
@@ -502,8 +788,13 @@ void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
void Being::drawSpeech(int offsetX, int offsetY)
{
+#ifdef TMWSERV_SUPPORT
+ int px = (int) mPos.x + offsetX;
+ int py = (int) mPos.y + offsetY;
+#else
const int px = mPx + offsetX;
const int py = mPy + offsetY;
+#endif
const int speech = (int) config.getValue("speech", NAME_IN_BUBBLE);
// Draw speech above this being
@@ -612,6 +903,7 @@ void Being::setStatusEffect(int index, bool active)
}
}
+#ifdef EATHENA_SUPPORT
int Being::getOffset(char pos, char neg) const
{
// Check whether we're walking in the requested direction
@@ -637,6 +929,7 @@ int Being::getOffset(char pos, char neg) const
return offset;
}
+#endif
int Being::getWidth() const
{
diff --git a/src/being.h b/src/being.h
index ef830e3a..a704b3df 100644
--- a/src/being.h
+++ b/src/being.h
@@ -30,9 +30,11 @@
#include <string>
#include <vector>
+#include "map.h"
#include "particlecontainer.h"
#include "position.h"
#include "sprite.h"
+#include "vector.h"
#include "resources/spritedef.h"
@@ -78,7 +80,9 @@ class Being : public Sprite
};
/**
- * Action the being is currently performing.
+ * Action the being is currently performing
+ * WARNING: Has to be in sync with the same enum in the Being class
+ * of the server!
*/
enum Action
{
@@ -96,14 +100,20 @@ class Being : public Sprite
SHOE_SPRITE,
BOTTOMCLOTHES_SPRITE,
TOPCLOTHES_SPRITE,
+#ifdef EATHENA_SUPPORT
MISC1_SPRITE,
MISC2_SPRITE,
+#endif
HAIR_SPRITE,
HAT_SPRITE,
+#ifdef EATHENA_SUPPORT
CAPE_SPRITE,
GLOVES_SPRITE,
+#endif
WEAPON_SPRITE,
+#ifdef EATHENA_SUPPORT
SHIELD_SPRITE,
+#endif
VECTOREND_SPRITE
};
@@ -129,15 +139,17 @@ class Being : public Sprite
*/
enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 };
- Uint16 mJob; /**< Job (player job, npc, monster, ) */
+#ifdef EATHENA_SUPPORT
Uint16 mX, mY; /**< Tile coordinates */
- Action mAction; /**< Action the being is performing */
Uint16 mFrame;
Uint16 mWalkTime;
+#endif
Uint8 mEmotion; /**< Currently showing emotion */
Uint8 mEmotionTime; /**< Time until emotion disappears */
Uint16 mAttackSpeed; /**< Attack speed */
+ Action mAction; /**< Action the being is performing */
+ Uint16 mJob; /**< Job (player job, npc, monster, creature ) */
/**
* Constructor.
@@ -157,7 +169,26 @@ class Being : public Sprite
/**
* Sets a new destination for this being to walk to.
*/
+#ifdef EATHENA_SUPPORT
virtual void setDestination(Uint16 destX, Uint16 destY);
+#else
+ void setDestination(int x, int y);
+
+ /**
+ * Returns the destination for this being.
+ */
+ const Vector &getDestination() const { return mDest; }
+
+ /**
+ * Adjusts course to expected start point.
+ */
+ void adjustCourse(int srcX, int srcY);
+
+ /**
+ * Adjusts course to expected start and end points.
+ */
+ void adjustCourse(int srcX, int srcY, int destX, int destY);
+#endif
/**
* Puts a "speech balloon" above this being for the specified amount
@@ -186,7 +217,11 @@ class Being : public Sprite
* @param victim The attacked being.
* @param damage The amount of damage dealt (0 means miss).
*/
+#ifdef TMWSERV_SUPPORT
+ virtual void handleAttack();
+#else
virtual void handleAttack(Being *victim, int damage);
+#endif
/**
* Returns the name of the being.
@@ -227,7 +262,8 @@ class Being : public Sprite
/**
* Sets visible equipments for this being.
*/
- virtual void setSprite(int slot, int id, std::string color = "");
+ virtual void setSprite(int slot, int id,
+ const std::string &color = "");
/**
* Sets the gender of this being.
@@ -239,10 +275,12 @@ class Being : public Sprite
*/
Gender getGender() const { return mGender; }
+#ifdef EATHENA_SUPPORT
/**
* Makes this being take the next step of his path.
*/
virtual void nextStep();
+#endif
/**
* Triggers whether or not to show the name as a GM name.
@@ -274,16 +312,17 @@ class Being : public Sprite
/**
* Gets the walk speed.
+ * @see setWalkSpeed(int)
*/
- Uint16 getWalkSpeed() const { return mWalkSpeed; }
+ int getWalkSpeed() const { return mWalkSpeed; }
/**
- * Sets the walk speed.
+ * Sets the walk speed (in pixels per second).
*/
- void setWalkSpeed(Uint16 speed) { mWalkSpeed = speed; }
+ void setWalkSpeed(int speed) { mWalkSpeed = speed; }
/**
- * Gets the sprite id.
+ * Gets the being id.
*/
Uint32 getId() const { return mId; }
@@ -300,7 +339,12 @@ class Being : public Sprite
/**
* Sets the current action.
*/
- virtual void setAction(Action action);
+ virtual void setAction(Action action, int attackType = 0);
+
+ /**
+ * Gets the current action.
+ */
+ bool isAlive() { return mAction != DEAD; }
/**
* Returns the current direction.
@@ -312,15 +356,22 @@ class Being : public Sprite
*/
void setDirection(Uint8 direction);
+#ifdef EATHENA_SUPPORT
/**
* Gets the current action.
*/
int getWalkTime() { return mWalkTime; }
+#endif
/**
* Returns the direction the being is facing.
*/
+#ifdef TMWSERV_SUPPORT
+ SpriteDirection getSpriteDirection() const
+ { return SpriteDirection(mSpriteDirection); }
+#else
SpriteDirection getSpriteDirection() const;
+#endif
/**
* Draws this being to the given graphics context.
@@ -332,15 +383,24 @@ class Being : public Sprite
/**
* Returns the pixel X coordinate.
*/
+#ifdef TMWSERV_SUPPORT
+ int getPixelX() const { return (int) mPos.x; }
+#else
int getPixelX() const { return mPx; }
+#endif
/**
* Returns the pixel Y coordinate.
*
* @see Sprite::getPixelY()
*/
+#ifdef TMWSERV_SUPPORT
+ int getPixelY() const { return (int) mPos.y; }
+#else
int getPixelY() const { return mPy; }
+#endif
+#ifdef EATHENA_SUPPORT
/**
* Get the current X pixel offset.
*/
@@ -352,14 +412,37 @@ class Being : public Sprite
*/
int getYOffset() const
{ return getOffset(UP, DOWN); }
+#endif
/**
- * Returns the horizontal size of the current base sprite of the being
+ * Sets the position of this being. When the being was walking, it also
+ * clears the destination and the path.
+ */
+ void setPosition(const Vector &pos);
+
+ /**
+ * Overloaded method provided for convenience.
+ *
+ * @see setPosition(const Vector &pos)
+ */
+ void setPosition(float x, float y, float z = 0.0f)
+ {
+ setPosition(Vector(x, y, z));
+ }
+
+ /**
+ * Returns the position of this being.
+ */
+ const Vector &getPosition() const { return mPos; }
+
+
+ /**
+ * Returns the horizontal size of the current base sprite of the being.
*/
virtual int getWidth() const;
/**
- * Returns the vertical size of the current base sprite of the being
+ * Returns the vertical size of the current base sprite of the being.
*/
virtual int getHeight() const;
@@ -375,6 +458,18 @@ class Being : public Sprite
void controlParticle(Particle *particle);
/**
+ * Gets the way the object is blocked by other objects.
+ */
+ virtual unsigned char getWalkMask() const
+ { return 0x00; } //can walk through everything
+
+ /**
+ * Returns the path this being is following. An empty path is returned
+ * when this being isn't following any path currently.
+ */
+ const Path &getPath() const { return mPath; }
+
+ /**
* Sets the target animation for this being.
*/
void setTargetAnimation(SimpleAnimation* animation);
@@ -449,6 +544,12 @@ class Being : public Sprite
virtual void updateCoords() {}
/**
+ * Gets the way the object blocks pathfinding for other objects
+ */
+ virtual Map::BlockType getBlockType() const
+ { return Map::BLOCKTYPE_NONE; }
+
+ /**
* Trigger visual effect, with components
*
* \param effectId ID of the effect to trigger
@@ -478,8 +579,10 @@ class Being : public Sprite
virtual void handleStatusEffect(StatusEffect *effect, int effectId);
Uint32 mId; /**< Unique sprite id */
- Uint16 mWalkSpeed; /**< Walking speed */
Uint8 mDirection; /**< Facing direction */
+#ifdef TMWSERV_SUPPORT
+ Uint8 mSpriteDirection; /**< Facing direction */
+#endif
Map *mMap; /**< Map on which this being resides */
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
@@ -494,7 +597,8 @@ class Being : public Sprite
Path mPath;
std::string mSpeech;
Text *mText;
- Uint16 mHairStyle, mHairColor;
+ int mHairStyle;
+ int mHairColor;
Gender mGender;
Uint32 mSpeechTime;
Sint32 mPx, mPy; /**< Pixel coordinates */
@@ -511,18 +615,30 @@ class Being : public Sprite
ParticleList mChildParticleEffects;
private:
+#ifdef EATHENA_SUPPORT
/**
* Calculates the offset in the given directions.
* If walking in direction 'neg' the value is negated.
*/
int getOffset(char pos, char neg) const;
+#endif
/** Reset particle status effects on next redraw? */
bool mMustResetParticles;
+#ifdef TMWSERV_SUPPORT
+ static const int DEFAULT_WIDTH = 32;
+ static const int DEFAULT_HEIGHT = 32;
+#endif
+
// Speech Bubble components
SpeechBubble *mSpeechBubble;
+ int mWalkSpeed; /**< Walking speed (pixels/sec) */
+
+ Vector mPos;
+ Vector mDest;
+
// Target cursor being used
SimpleAnimation* mUsedTargetCursor;
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp
index 3c8edf86..e9d598c7 100644
--- a/src/beingmanager.cpp
+++ b/src/beingmanager.cpp
@@ -26,8 +26,12 @@
#include "npc.h"
#include "player.h"
+#ifdef EATHENA_SUPPORT
#include "net/messageout.h"
+#include "net/ea/protocol.h"
+#else
#include "net/protocol.h"
+#endif
#include "utils/dtor.h"
@@ -39,8 +43,14 @@ class FindBeingFunctor
bool operator() (Being *being)
{
Uint16 other_y = y + ((being->getType() == Being::NPC) ? 1 : 0);
+#ifdef TMWSERV_SUPPORT
+ const Vector &pos = being->getPosition();
+ return ((int) pos.x / 32 == x &&
+ ((int) pos.y / 32 == y || (int) pos.y / 32 == other_y) &&
+#else
return (being->mX == x &&
(being->mY == y || being->mY == other_y) &&
+#endif
being->mAction != Being::DEAD &&
(type == Being::UNKNOWN || being->getType() == type));
}
@@ -49,10 +59,12 @@ class FindBeingFunctor
Being::Type type;
} beingFinder;
+#ifdef EATHENA_SUPPORT
BeingManager::BeingManager(Network *network):
mNetwork(network)
{
}
+#endif
void BeingManager::setMap(Map *map)
{
@@ -67,10 +79,30 @@ void BeingManager::setPlayer(LocalPlayer *player)
mBeings.push_back(player);
}
+#ifdef TMWSERV_SUPPORT
+Being* BeingManager::createBeing(int id, int type, int subtype)
+#else
Being* BeingManager::createBeing(Uint32 id, Uint16 job)
+#endif
{
Being *being;
+#ifdef TMWSERV_SUPPORT
+ switch (type)
+ {
+ case OBJECT_PLAYER:
+ being = new Player(id, subtype, mMap);
+ break;
+ case OBJECT_NPC:
+ being = new NPC(id, subtype, mMap);
+ break;
+ case OBJECT_MONSTER:
+ being = new Monster(id, subtype, mMap);
+ break;
+ default:
+ assert(false);
+ }
+#else
if (job < 10)
being = new Player(id, job, mMap);
else if (job >= 50 && job < 1002)
@@ -87,15 +119,19 @@ Being* BeingManager::createBeing(Uint32 id, Uint16 job)
outMsg.writeInt16(0x0094);
outMsg.writeInt32(id);//readLong(2));
}
+#endif
mBeings.push_back(being);
-
return being;
}
void BeingManager::destroyBeing(Being *being)
{
mBeings.remove(being);
+#ifdef TMWSERV_SUPPORT
+ if(being == player_node->getTarget())
+ player_node->setTarget(NULL);
+#endif
delete being;
}
@@ -131,15 +167,15 @@ Being* BeingManager::findBeingByPixel(Uint16 x, Uint16 y)
{
Being *being = (*itr);
- int xtol = being->getWidth();
- int uptol = being->getHeight() / 2;
+ int xtol = being->getWidth() / 2;
+ int uptol = being->getHeight();
if ((being->mAction != Being::DEAD) &&
(being != player_node) &&
- (being->getPixelX() <= x) &&
+ (being->getPixelX() - xtol <= x) &&
(being->getPixelX() + xtol >= x) &&
(being->getPixelY() - uptol <= y) &&
- (being->getPixelY() + uptol >= y))
+ (being->getPixelY() >= y))
{
return being;
}
@@ -175,12 +211,15 @@ void BeingManager::logic()
being->logic();
+#ifdef EATHENA_SUPPORT
if (being->mAction == Being::DEAD && being->mFrame >= 20)
{
delete being;
i = mBeings.erase(i);
}
- else {
+ else
+#endif
+ {
i++;
}
}
@@ -208,13 +247,30 @@ Being* BeingManager::findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist,
Being *closestBeing = NULL;
int dist = 0;
+#ifdef TMWSERV_SUPPORT
+ //Why do we do this:
+ //For some reason x,y passed to this function is always
+ //in map coords, while down below its in pixels
+ //
+ //I believe there is a deeper problem under this, but
+ //for a temp solution we'll convert to coords to pixels
+ x = x * 32;
+ y = y * 32;
+ maxdist = maxdist * 32;
+#endif
+
BeingIterator itr = mBeings.begin();
BeingIterator itr_end = mBeings.end();
for (; itr != itr_end; ++itr)
{
Being *being = (*itr);
+#ifdef TMWSERV_SUPPORT
+ const Vector &pos = being->getPosition();
+ int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y);
+#else
int d = abs(being->mX - x) + abs(being->mY - y);
+#endif
if ((being->getType() == type || type == Being::UNKNOWN)
&& (d < dist || closestBeing == NULL) // it is closer
@@ -234,13 +290,25 @@ Being* BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist,
{
Being *closestBeing = NULL;
int dist = 0;
+#ifdef TMWSERV_SUPPORT
+ const Vector &apos = aroundBeing->getPosition();
+ int x = apos.x;
+ int y = apos.y;
+ maxdist = maxdist * 32;
+#else
int x = aroundBeing->mX;
int y = aroundBeing->mY;
+#endif
for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++)
{
Being *being = (*i);
+#ifdef TMWSERV_SUPPORT
+ const Vector &pos = being->getPosition();
+ int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y);
+#else
int d = abs(being->mX - x) + abs(being->mY - y);
+#endif
if ((being->getType() == type || type == Being::UNKNOWN)
&& (d < dist || closestBeing == NULL) // it is closer
diff --git a/src/beingmanager.h b/src/beingmanager.h
index 11721709..726a73ec 100644
--- a/src/beingmanager.h
+++ b/src/beingmanager.h
@@ -26,7 +26,9 @@
class LocalPlayer;
class Map;
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
typedef std::list<Being*> Beings;
typedef Beings::iterator BeingIterator;
@@ -34,7 +36,9 @@ typedef Beings::iterator BeingIterator;
class BeingManager
{
public:
+#ifdef EATHENA_SUPPORT
BeingManager(Network *network);
+#endif
/**
* Sets the map on which beings are created
@@ -49,7 +53,11 @@ class BeingManager
/**
* Create a being and add it to the list of beings.
*/
+#ifdef TMWSERV_SUPPORT
+ Being *createBeing(int id, int type, int subtype);
+#else
Being *createBeing(Uint32 id, Uint16 job);
+#endif
/**
* Remove a Being.
@@ -57,39 +65,39 @@ class BeingManager
void destroyBeing(Being *being);
/**
- * Return a specific id Being.
+ * Returns a specific id Being.
*/
Being* findBeing(Uint32 id);
- Being* findBeingByPixel(Uint16 x, Uint16 y);
/**
* Returns a being at specific coordinates.
*/
Being* findBeing(Uint16 x, Uint16 y, Being::Type type = Being::UNKNOWN);
+ Being* findBeingByPixel(Uint16 x, Uint16 y);
- /**
- * Returns a being nearest to specific coordinates.
- *
- * @param x X coordinate.
- * @param y Y coordinate.
- * @param maxdist Maximal distance. If minimal distance is larger,
- * no being is returned.
- * @param type The type of being to look for.
- */
+ /**
+ * Returns a being nearest to specific coordinates.
+ *
+ * @param x X coordinate.
+ * @param y Y coordinate.
+ * @param maxdist Maximal distance. If minimal distance is larger,
+ * no being is returned.
+ * @param type The type of being to look for.
+ */
Being* findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist,
Being::Type type = Being::UNKNOWN);
- /**
- * Finds a being by name and (optionally) by type.
- */
+ /**
+ * Finds a being by name and (optionally) by type.
+ */
Being* findBeingByName(std::string name, Being::Type type = Being::UNKNOWN);
- /**
- * Returns a being nearest to another being.
- *
- * \param maxdist maximal distance. If minimal distance is larger,
- * no being is returned
- */
+ /**
+ * Returns a being nearest to another being.
+ *
+ * \param maxdist maximal distance. If minimal distance is larger,
+ * no being is returned
+ */
Being* findNearestLivingBeing(Being *aroundBeing, int maxdist,
Being::Type type = Being::UNKNOWN);
@@ -111,7 +119,9 @@ class BeingManager
protected:
Beings mBeings;
Map *mMap;
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
};
extern BeingManager *beingManager;
diff --git a/src/channel.cpp b/src/channel.cpp
new file mode 100644
index 00000000..c62d6590
--- /dev/null
+++ b/src/channel.cpp
@@ -0,0 +1,33 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#include "channel.h"
+
+Channel::Channel(short id,
+ const std::string &name,
+ const std::string &announcement) :
+ mId(id),
+ mName(name),
+ mAnnouncement(announcement)
+{
+
+}
diff --git a/src/channel.h b/src/channel.h
new file mode 100644
index 00000000..01bd2728
--- /dev/null
+++ b/src/channel.h
@@ -0,0 +1,74 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <string>
+#include <vector>
+
+class Channel
+{
+ public:
+
+ /**
+ * Constructor.
+ *
+ * @param id the id associated with the channel.
+ * @param name the name of the channel.
+ * @param announcement a welcome message.
+ */
+ Channel(short id,
+ const std::string &name,
+ const std::string &announcement = std::string());
+
+ /**
+ * Get the id associated witht his channel
+ */
+ int getId() const { return mId; }
+
+ /**
+ * Get this channel's name
+ */
+ const std::string& getName() const
+ { return mName; }
+
+ /**
+ * Get the announcement message for this channel
+ */
+ const std::string& getAnnouncement() const
+ { return mAnnouncement; }
+
+ /**
+ * Sets the name of the channel.
+ */
+ void setName(const std::string &channelName)
+ { mName = channelName; }
+
+ /**
+ * Sets the announcement string of the channel.
+ */
+ void setAnnouncement(const std::string &channelAnnouncement)
+ { mAnnouncement = channelAnnouncement; }
+
+ private:
+
+ unsigned short mId;
+ std::string mName;
+ std::string mAnnouncement;
+};
diff --git a/src/channelmanager.cpp b/src/channelmanager.cpp
new file mode 100644
index 00000000..a9654de9
--- /dev/null
+++ b/src/channelmanager.cpp
@@ -0,0 +1,85 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "channelmanager.h"
+#include "channel.h"
+
+#include "utils/dtor.h"
+
+ChannelManager::ChannelManager()
+{
+}
+
+ChannelManager::~ChannelManager()
+{
+ delete_all(mChannels);
+ mChannels.clear();
+}
+
+Channel *ChannelManager::findById(int id) const
+{
+ Channel *channel = 0;
+ for (std::list<Channel*>::const_iterator itr = mChannels.begin(),
+ end = mChannels.end();
+ itr != end;
+ itr++)
+ {
+ Channel *c = (*itr);
+ if (c->getId() == id)
+ {
+ channel = c;
+ break;
+ }
+ }
+ return channel;
+}
+
+Channel *ChannelManager::findByName(const std::string &name) const
+{
+ Channel *channel = 0;
+ if (!name.empty())
+ {
+ for (std::list<Channel*>::const_iterator itr = mChannels.begin(),
+ end = mChannels.end();
+ itr != end;
+ itr++)
+ {
+ Channel *c = (*itr);
+ if (c->getName() == name)
+ {
+ channel = c;
+ break;
+ }
+ }
+ }
+ return channel;
+}
+
+void ChannelManager::addChannel(Channel *channel)
+{
+ mChannels.push_back(channel);
+}
+
+void ChannelManager::removeChannel(Channel *channel)
+{
+ mChannels.remove(channel);
+ delete channel;
+}
diff --git a/src/channelmanager.h b/src/channelmanager.h
new file mode 100644
index 00000000..e42a5960
--- /dev/null
+++ b/src/channelmanager.h
@@ -0,0 +1,48 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_CHANNELMANAGER_H
+#define _TMW_CHANNELMANAGER_H
+
+#include <list>
+#include <string>
+
+class Channel;
+
+class ChannelManager
+{
+public:
+ ChannelManager();
+ ~ChannelManager();
+
+ Channel *findById(int id) const;
+ Channel *findByName(const std::string &name) const;
+
+ void addChannel(Channel *channel);
+ void removeChannel(Channel *channel);
+
+private:
+ std::list<Channel*> mChannels;
+};
+
+extern ChannelManager *channelManager;
+
+#endif
diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp
new file mode 100644
index 00000000..0f4d0f2f
--- /dev/null
+++ b/src/commandhandler.cpp
@@ -0,0 +1,323 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#include "commandhandler.h"
+#include "channelmanager.h"
+#include "channel.h"
+#include "game.h"
+#include "localplayer.h"
+#include "gui/chat.h"
+#include "net/chatserver/chatserver.h"
+#include "net/gameserver/player.h"
+
+void CommandHandler::handleCommand(const std::string &command)
+{
+ std::string::size_type pos = command.find(' ');
+ std::string type(command, 0, pos);
+ std::string args(command, pos == std::string::npos ? command.size() : pos + 1);
+
+ if (type == "announce")
+ {
+ handleAnnounce(args);
+ }
+ else if (type == "help")
+ {
+ handleHelp(args);
+ }
+ else if (type == "where")
+ {
+ handleWhere();
+ }
+ else if (type == "who")
+ {
+ handleWho();
+ }
+ else if (type == "msg")
+ {
+ handleMsg(args);
+ }
+ else if (type == "join")
+ {
+ handleJoin(args);
+ }
+ else if (type == "list")
+ {
+ handleListChannels();
+ }
+ else if (type == "users")
+ {
+ handleListUsers();
+ }
+ else if (type == "quit")
+ {
+ handleQuit();
+ }
+ else if (type == "topic")
+ {
+ handleTopic(args);
+ }
+ else if (type == "clear")
+ {
+ handleClear();
+ }
+ else if (type == "party")
+ {
+ handleParty(args);
+ }
+ else if (type == "op")
+ {
+ handleOp(args);
+ }
+ else if (type == "kick")
+ {
+ handleKick(args);
+ }
+ else
+ {
+ chatWindow->chatLog("Unknown command");
+ }
+}
+
+void CommandHandler::handleAnnounce(const std::string &args)
+{
+ Net::ChatServer::announce(args);
+}
+
+void CommandHandler::handleHelp(const std::string &args)
+{
+ if (args == "")
+ {
+ chatWindow->chatLog("-- Help --");
+ chatWindow->chatLog("/help > Display this help.");
+ chatWindow->chatLog("/announce > Global announcement (GM only)");
+ chatWindow->chatLog("/where > Display map name");
+ chatWindow->chatLog("/who > Display number of online users");
+ chatWindow->chatLog("/msg > Send a private message to a user");
+ chatWindow->chatLog("/list > Display all public channels");
+ chatWindow->chatLog("/users > Lists the users in the current channel");
+ chatWindow->chatLog("/join > Join or create a channel");
+ chatWindow->chatLog("/topic > Set the topic of the current channel");
+ chatWindow->chatLog("/quit > Leave a channel");
+ chatWindow->chatLog("/clear > Clears this window");
+ chatWindow->chatLog("/party > Invite a user to party");
+ chatWindow->chatLog("/op > Make a user a channel operator");
+ chatWindow->chatLog("/kick > Kick a user from the channel");
+ chatWindow->chatLog("For more information, type /help <command>");
+ }
+ else if (args == "announce")
+ {
+ chatWindow->chatLog("Command: /announce <msg>");
+ chatWindow->chatLog("*** only available to a GM ***");
+ chatWindow->chatLog("This command sends the message <msg> to "
+ "all players currently online.");
+ }
+ else if (args == "clear")
+ {
+ chatWindow->chatLog("Command: /clear");
+ chatWindow->chatLog("This command clears the chat log of previous chat.");
+ }
+ else if (args == "help")
+ {
+ chatWindow->chatLog("Command: /help");
+ chatWindow->chatLog("This command displays a list of all commands available.");
+ chatWindow->chatLog("Command: /help <command>");
+ chatWindow->chatLog("This command displays help on <command>.");
+ }
+ else if (args == "join")
+ {
+ chatWindow->chatLog("Command: /join <channel>");
+ chatWindow->chatLog("This command makes you enter <channel>.");
+ chatWindow->chatLog("If <channel> doesn't exist, it's created.");
+ }
+ else if (args == "kick")
+ {
+ chatWindow->chatLog("Command: /kick <nick>");
+ chatWindow->chatLog("This command makes <nick> leave the channel.");
+ chatWindow->chatLog("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\").");
+ }
+ else if (args == "list")
+ {
+ chatWindow->chatLog("Command: /list");
+ chatWindow->chatLog("This command shows a list of all channels.");
+ }
+ else if (args == "msg")
+ {
+ chatWindow->chatLog("Command: /msg <nick> <message>");
+ chatWindow->chatLog("This command sends the text <message> to <nick>.");
+ chatWindow->chatLog("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\").");
+ }
+ else if (args == "op")
+ {
+ chatWindow->chatLog("Command: /op <nick>");
+ chatWindow->chatLog("This command makes <nick> a channel operator.");
+ chatWindow->chatLog("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\").");
+ chatWindow->chatLog("Channel operators can kick and op other users "
+ "from the channel.");
+ }
+ else if (args == "party")
+ {
+ chatWindow->chatLog("Command: /party <nick>");
+ chatWindow->chatLog("This command invites <nick> to party with you.");
+ chatWindow->chatLog("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\").");
+ }
+ else if (args == "quit")
+ {
+ chatWindow->chatLog("Command: /quit");
+ chatWindow->chatLog("This command leaves the current channel.");
+ chatWindow->chatLog("If you're the last person in the channel, it will be deleted.");
+ }
+ else if (args == "topic")
+ {
+ chatWindow->chatLog("Command: /topic <message>");
+ chatWindow->chatLog("This command sets the topic to <message>.");
+ }
+ else if (args == "users")
+ {
+ chatWindow->chatLog("Command: /users <channel>");
+ chatWindow->chatLog("This command shows the users in <channel>.");
+ }
+ else if (args == "where")
+ {
+ chatWindow->chatLog("Command: /where");
+ chatWindow->chatLog("This command displays the name of the current map.");
+ }
+ else if (args == "who")
+ {
+ chatWindow->chatLog("Command: /who");
+ chatWindow->chatLog("This command displays the number of players currently "
+ "online.");
+ }
+ else
+ {
+ chatWindow->chatLog("Unknown command.");
+ chatWindow->chatLog("Type /help for a list of commands.");
+ }
+}
+
+void CommandHandler::handleWhere()
+{
+ chatWindow->chatLog(map_path, BY_SERVER);
+}
+
+void CommandHandler::handleWho()
+{
+
+}
+
+void CommandHandler::handleMsg(const std::string &args)
+{
+ std::string::size_type pos = args.find(' ');
+ std::string recipient(args, 0, pos);
+ std::string text(args, pos+1);
+ Net::ChatServer::privMsg(recipient, text);
+}
+
+void CommandHandler::handleJoin(const std::string &args)
+{
+ std::string::size_type pos = args.find(' ');
+ std::string name(args, 0, pos);
+ std::string password(args, pos+1);
+ chatWindow->chatLog("Requesting to join channel " + name);
+ Net::ChatServer::enterChannel(name, password);
+}
+
+void CommandHandler::handleListChannels()
+{
+ Net::ChatServer::getChannelList();
+}
+
+void CommandHandler::handleListUsers()
+{
+ Net::ChatServer::getUserList(chatWindow->getFocused());
+}
+
+void CommandHandler::handleTopic(const std::string &args)
+{
+ if (Channel *channel = channelManager->findByName(chatWindow->getFocused()))
+ {
+ Net::ChatServer::setChannelTopic(channel->getId(), args);
+ }
+ else
+ {
+ chatWindow->chatLog("Unable to set this channel's topic", BY_CHANNEL);
+ }
+}
+
+void CommandHandler::handleQuit()
+{
+ if (Channel *channel = channelManager->findByName(chatWindow->getFocused()))
+ {
+ Net::ChatServer::quitChannel(channel->getId());
+ }
+ else
+ {
+ chatWindow->chatLog("Unable to quit this channel", BY_CHANNEL);
+ }
+}
+
+void CommandHandler::handleClear()
+{
+ chatWindow->clearTab(chatWindow->getFocused());
+}
+
+void CommandHandler::handleParty(const std::string &args)
+{
+ if (args != "")
+ {
+ player_node->inviteToParty(args);
+ }
+}
+
+void CommandHandler::handleOp(const std::string &args)
+{
+ if (Channel *channel = channelManager->findByName(chatWindow->getFocused()))
+ {
+ // set the user mode 'o' to op a user
+ if (args != "")
+ {
+ Net::ChatServer::setUserMode(channel->getId(), args, 'o');
+ }
+ }
+ else
+ {
+ chatWindow->chatLog("Unable to set this user's mode", BY_CHANNEL);
+ }
+}
+
+void CommandHandler::handleKick(const std::string &args)
+{
+ if (Channel *channel = channelManager->findByName(chatWindow->getFocused()))
+ {
+ if (args != "")
+ {
+ Net::ChatServer::kickUser(channel->getId(), args);
+ }
+ }
+ else
+ {
+ chatWindow->chatLog("Unable to kick user", BY_CHANNEL);
+ }
+}
diff --git a/src/commandhandler.h b/src/commandhandler.h
new file mode 100644
index 00000000..eab0f077
--- /dev/null
+++ b/src/commandhandler.h
@@ -0,0 +1,123 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_COMMANDHANDLER_H
+#define _TMW_COMMANDHANDLER_H
+
+#include <string>
+
+/**
+ * A class to parse and handle user commands
+ */
+class CommandHandler
+{
+ public:
+ /**
+ * Constructor
+ */
+ CommandHandler() {}
+
+ /**
+ * Destructor
+ */
+ ~CommandHandler() {}
+
+ /**
+ * Parse and handle the given command.
+ */
+ void handleCommand(const std::string &command);
+
+ private:
+ /**
+ * Handle an announce command.
+ */
+ void handleAnnounce(const std::string &args);
+
+ /**
+ * Handle a help command.
+ */
+ void handleHelp(const std::string &args);
+
+ /**
+ * Handle a where command.
+ */
+ void handleWhere();
+
+ /**
+ * Handle a who command.
+ */
+ void handleWho();
+
+ /**
+ * Handle a msg command.
+ */
+ void handleMsg(const std::string &args);
+
+ /**
+ * Handle a join command.
+ */
+ void handleJoin(const std::string &args);
+
+ /**
+ * Handle a listchannels command.
+ */
+ void handleListChannels();
+
+ /**
+ * Handle a listusers command.
+ */
+ void handleListUsers();
+
+ /**
+ * Handle a topic command.
+ */
+ void handleTopic(const std::string &args);
+
+ /**
+ * Handle a quit command.
+ */
+ void handleQuit();
+
+ /**
+ * Handle a clear command.
+ */
+ void handleClear();
+
+ /**
+ * Handle a party command.
+ */
+ void handleParty(const std::string &args);
+
+ /**
+ * Handle a op command.
+ */
+ void handleOp(const std::string &args);
+
+ /**
+ * Handle a kick command.
+ */
+ void handleKick(const std::string &args);
+
+};
+
+extern CommandHandler *commandHandler;
+
+#endif //_TMW_COMMANDHANDLER_H
diff --git a/src/configuration.h b/src/configuration.h
index 0b2dc446..0134f29a 100644
--- a/src/configuration.h
+++ b/src/configuration.h
@@ -226,6 +226,7 @@ class Configuration : public ConfigurationObject
std::string mConfigPath; /**< Location of config file */
};
+extern Configuration branding;
extern Configuration config;
#endif
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp
index f004a450..d9234f66 100644
--- a/src/effectmanager.cpp
+++ b/src/effectmanager.cpp
@@ -45,8 +45,6 @@ EffectManager::EffectManager()
for_each_xml_child_node(node, root)
{
- //int id;
-
if (xmlStrEqual(node->name, BAD_CAST "effect"))
{
EffectDescription ed;
@@ -60,7 +58,6 @@ EffectManager::EffectManager()
EffectManager::~EffectManager()
{
-
}
bool EffectManager::trigger(int id, Being* being)
diff --git a/src/engine.cpp b/src/engine.cpp
index a67d379f..872ecd57 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -33,19 +33,27 @@
#include "gui/minimap.h"
#include "gui/viewport.h"
+#ifdef EATHENA_SUPPORT
#include "net/messageout.h"
-#include "net/protocol.h"
+#include "net/ea/protocol.h"
+#endif
#include "resources/mapreader.h"
+#include "resources/monsterdb.h"
#include "resources/resourcemanager.h"
#include "utils/stringutils.h"
char itemCurrenyQ[10] = "0";
+#ifdef TMWSERV_SUPPORT
+Engine::Engine():
+ mCurrentMap(NULL)
+#else
Engine::Engine(Network *network):
mCurrentMap(NULL),
mNetwork(network)
+#endif
{
}
@@ -59,6 +67,7 @@ void Engine::changeMap(const std::string &mapPath)
// Clean up floor items, beings and particles
floorItemManager->clear();
beingManager->clear();
+ particleEngine->clear();
// Unset the map of the player so that its particles are cleared before
// being deleted in the next step
@@ -68,7 +77,11 @@ void Engine::changeMap(const std::string &mapPath)
particleEngine->clear();
// Store full map path in global var
+#ifdef TMWSERV_SUPPORT
+ map_path = "maps/" + mapPath + ".tmx";
+#else
map_path = "maps/" + mapPath.substr(0, mapPath.rfind(".")) + ".tmx";
+#endif
ResourceManager *resman = ResourceManager::getInstance();
if (!resman->exists(map_path))
map_path += ".gz";
@@ -106,6 +119,12 @@ void Engine::changeMap(const std::string &mapPath)
else
minimap->setProportion(0.5);
}
+ if (newMap->hasProperty("name"))
+ {
+ minimap->setCaption(newMap->getProperty("name"));
+ } else {
+ minimap->setCaption("Map");
+ }
minimap->setMapImage(mapImage);
beingManager->setMap(newMap);
particleEngine->setMap(newMap);
@@ -131,15 +150,18 @@ void Engine::changeMap(const std::string &mapPath)
mCurrentMap = newMap;
mMapName = mapPath;
+#ifdef EATHENA_SUPPORT
// Send "map loaded"
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_MAP_LOADED);
+#endif
}
void Engine::logic()
{
beingManager->logic();
particleEngine->update();
- mCurrentMap->update();
+ if (mCurrentMap)
+ mCurrentMap->update();
gui->logic();
}
diff --git a/src/engine.h b/src/engine.h
index 7ad6d894..60b1f6c8 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -25,7 +25,9 @@
#include <string>
class Map;
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
/**
* Game engine. Actually hardly does anything anymore except keeping track of
@@ -37,7 +39,11 @@ class Engine
/**
* Constructor.
*/
+#ifdef EATHENA_SUPPORT
Engine(Network *network);
+#else
+ Engine();
+#endif
/**
* Destructor.
@@ -57,13 +63,15 @@ class Engine
void changeMap(const std::string &mapName);
/**
- * Performs engine logic.
+ * Performs engine logic. This method is called 100 times per second.
*/
void logic();
private:
Map *mCurrentMap;
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
std::string mMapName;
};
diff --git a/src/equipment.cpp b/src/equipment.cpp
index cb7acd44..63743263 100644
--- a/src/equipment.cpp
+++ b/src/equipment.cpp
@@ -21,15 +21,51 @@
#include "equipment.h"
#include "item.h"
+#ifdef EATHENA_SUPPORT
#include "inventory.h"
#include "localplayer.h"
+#endif
-Equipment::Equipment():
- mArrows(0)
+#include <algorithm>
+
+Equipment::Equipment()
+#ifdef EATHENA_SUPPORT
+ : mArrows(0)
+#endif
{
+#ifdef TMWSERV_SUPPORT
+ std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
+#else
std::fill_n(mEquipment, EQUIPMENT_SIZE, 0);
+#endif
+}
+
+#ifdef TMWSERV_SUPPORT
+
+Equipment::~Equipment()
+{
+ clear();
}
+void Equipment::clear()
+{
+ for (int i = 0; i < EQUIPMENT_SIZE; ++i)
+ delete mEquipment[i];
+
+ std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
+}
+
+void Equipment::setEquipment(int index, int id)
+{
+ if (mEquipment[index] && mEquipment[index]->getId() == id)
+ return;
+
+ delete mEquipment[index];
+ mEquipment[index] = (id > 0) ? new Item(id) : 0;
+}
+
+#else
+
void Equipment::setEquipment(int index, int inventoryIndex)
{
mEquipment[index] = inventoryIndex;
@@ -37,3 +73,5 @@ void Equipment::setEquipment(int index, int inventoryIndex)
if (item)
item->setEquipped(true);
}
+
+#endif
diff --git a/src/equipment.h b/src/equipment.h
index ace76e63..7605175a 100644
--- a/src/equipment.h
+++ b/src/equipment.h
@@ -22,9 +22,13 @@
#ifndef EQUIPMENT_H
#define EQUIPMENT_H
-class Item;
-
+#ifdef TMWSERV_SUPPORT
+#define EQUIPMENT_SIZE 11
+#else
#define EQUIPMENT_SIZE 10
+#endif
+
+class Item;
class Equipment
{
@@ -34,17 +38,40 @@ class Equipment
*/
Equipment();
+#ifdef TMWSERV_SUPPORT
+ /**
+ * Destructor.
+ */
+ ~Equipment();
+#endif
+
/**
* Get equipment at the given slot.
*/
+#ifdef TMWSERV_SUPPORT
+ Item* getEquipment(int index)
+#else
int getEquipment(int index) const
+#endif
{ return mEquipment[index]; }
+#ifdef TMWSERV_SUPPORT
+ /**
+ * Clears equipment.
+ */
+ void clear();
+#endif
+
/**
* Set equipment at the given slot.
*/
+#ifdef TMWSERV_SUPPORT
+ void setEquipment(int index, int id);
+#else
void setEquipment(int index, int inventoryIndex);
+#endif
+#ifdef EATHENA_SUPPORT
/**
* Remove equipment from the given slot.
*/
@@ -59,10 +86,15 @@ class Equipment
* Set the item used in the arrow slot.
*/
void setArrows(int arrows) { mArrows = arrows; }
+#endif
private:
+#ifdef TMWSERV_SUPPORT
+ Item* mEquipment[EQUIPMENT_SIZE];
+#else
int mEquipment[EQUIPMENT_SIZE];
int mArrows;
+#endif
};
#endif
diff --git a/src/game.cpp b/src/game.cpp
index cc5121fd..cf1aa220 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -27,6 +27,10 @@
#include <guichan/exception.hpp>
#include "beingmanager.h"
+#ifdef TMWSERV_SUPPORT
+#include "channelmanager.h"
+#include "commandhandler.h"
+#endif
#include "configuration.h"
#include "effectmanager.h"
#include "emoteshortcut.h"
@@ -71,20 +75,38 @@
#include "gui/status.h"
#include "gui/trade.h"
#include "gui/viewport.h"
+#ifdef TMWSERV_SUPPORT
+#include "gui/buddywindow.h"
+#include "gui/guildwindow.h"
+#include "gui/magic.h"
+#include "gui/npcpostdialog.h"
+#include "gui/partywindow.h"
+#include "gui/quitdialog.h"
+#endif
-#include "net/beinghandler.h"
-#include "net/buysellhandler.h"
#include "net/chathandler.h"
-#include "net/equipmenthandler.h"
-#include "net/inventoryhandler.h"
#include "net/itemhandler.h"
-#include "net/messageout.h"
-#include "net/network.h"
#include "net/npchandler.h"
#include "net/playerhandler.h"
-#include "net/protocol.h"
-#include "net/skillhandler.h"
#include "net/tradehandler.h"
+#ifdef TMWSERV_SUPPORT
+#include "net/network.h"
+#include "net/beinghandler.h"
+#include "net/buysellhandler.h"
+#include "net/effecthandler.h"
+#include "net/guildhandler.h"
+#include "net/inventoryhandler.h"
+#include "net/partyhandler.h"
+#else
+#include "net/ea/network.h"
+#include "net/ea/beinghandler.h"
+#include "net/ea/buysellhandler.h"
+#include "net/ea/equipmenthandler.h"
+#include "net/ea/inventoryhandler.h"
+#include "net/ea/protocol.h"
+#include "net/ea/skillhandler.h"
+#include "net/messageout.h"
+#endif
#include "resources/imagewriter.h"
@@ -103,7 +125,11 @@ Joystick *joystick = NULL;
extern Window *weightNotice;
extern Window *deathNotice;
+#ifdef TMWSERV_SUPPORT
+QuitDialog *quitDialog = NULL;
+#else
ConfirmDialog *exitConfirm = NULL;
+#endif
OkDialog *disconnectedDialog = NULL;
ChatWindow *chatWindow;
@@ -120,6 +146,13 @@ NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
NpcStringDialog *npcStringDialog;
SkillDialog *skillDialog;
+#ifdef TMWSERV_SUPPORT
+BuddyWindow *buddyWindow;
+GuildWindow *guildWindow;
+MagicDialog *magicDialog;
+NpcPostDialog *npcPostDialog;
+PartyWindow *partyWindow;
+#endif
Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
@@ -131,6 +164,10 @@ ShortcutWindow *emoteShortcutWindow;
BeingManager *beingManager = NULL;
FloorItemManager *floorItemManager = NULL;
+#ifdef TMWSERV_SUPPORT
+ChannelManager *channelManager = NULL;
+CommandHandler *commandHandler = NULL;
+#endif
Particle* particleEngine = NULL;
EffectManager *effectManager = NULL;
@@ -147,7 +184,9 @@ namespace {
if (event.getId() == "yes" || event.getId() == "ok") {
done = true;
}
+#ifdef EATHENA_SUPPORT
exitConfirm = NULL;
+#endif
disconnectedDialog = NULL;
}
} exitListener;
@@ -189,15 +228,34 @@ int get_elapsed_time(int start_time)
/**
* Create all the various globally accessible gui windows
*/
+#ifdef TMWSERV_SUPPORT
+void createGuiWindows()
+#else
void createGuiWindows(Network *network)
+#endif
{
// Create dialogs
+#ifdef TMWSERV_SUPPORT
+ chatWindow = new ChatWindow;
+ buyDialog = new BuyDialog;
+ sellDialog = new SellDialog;
+ tradeWindow = new TradeWindow;
+ npcPostDialog = new NpcPostDialog();
+ magicDialog = new MagicDialog();
+ equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
+ buddyWindow = new BuddyWindow();
+ guildWindow = new GuildWindow();
+ partyWindow = new PartyWindow();
+#else
chatWindow = new ChatWindow(network);
+ buyDialog = new BuyDialog(network);
+ sellDialog = new SellDialog(network);
+ tradeWindow = new TradeWindow(network);
+ equipmentWindow = new EquipmentWindow;
+#endif
menuWindow = new MenuWindow;
statusWindow = new StatusWindow(player_node);
miniStatusWindow = new MiniStatusWindow;
- buyDialog = new BuyDialog(network);
- sellDialog = new SellDialog(network);
buySellDialog = new BuySellDialog;
inventoryWindow = new InventoryWindow;
emoteWindow = new EmoteWindow;
@@ -208,8 +266,6 @@ void createGuiWindows(Network *network)
skillDialog = new SkillDialog;
setupWindow = new Setup;
minimap = new Minimap;
- equipmentWindow = new EquipmentWindow;
- tradeWindow = new TradeWindow(network);
helpWindow = new HelpWindow;
debugWindow = new DebugWindow;
itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer);
@@ -233,6 +289,11 @@ void createGuiWindows(Network *network)
emoteShortcutWindow->getWindowName() + "Visible", true));
minimap->setVisible((bool) config.getValue(
minimap->getWindowName() + "Visible", true));
+
+ if (config.getValue("logToChat", 0))
+ {
+ logger->setChatWindow(chatWindow);
+ }
}
/**
@@ -254,6 +315,13 @@ void destroyGuiWindows()
delete npcListDialog;
delete npcTextDialog;
delete npcStringDialog;
+#ifdef TMWSERV_SUPPORT
+ delete npcPostDialog;
+ delete magicDialog;
+ delete buddyWindow;
+ delete guildWindow;
+ delete partyWindow;
+#endif
delete skillDialog;
delete setupWindow;
delete minimap;
@@ -265,33 +333,56 @@ void destroyGuiWindows()
delete emoteShortcutWindow;
}
+#ifdef TMWSERV_SUPPORT
+Game::Game():
+ mBeingHandler(new BeingHandler()),
+ mGuildHandler(new GuildHandler()),
+ mPartyHandler(new PartyHandler()),
+ mEffectHandler(new EffectHandler()),
+#else
Game::Game(Network *network):
mNetwork(network),
mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)),
+ mEquipmentHandler(new EquipmentHandler),
+ mSkillHandler(new SkillHandler),
+#endif
mBuySellHandler(new BuySellHandler),
mChatHandler(new ChatHandler),
- mEquipmentHandler(new EquipmentHandler),
mInventoryHandler(new InventoryHandler),
mItemHandler(new ItemHandler),
mNpcHandler(new NPCHandler),
mPlayerHandler(new PlayerHandler),
- mSkillHandler(new SkillHandler),
- mTradeHandler(new TradeHandler)
+ mTradeHandler(new TradeHandler),
+ mLogicCounterId(0), mSecondsCounterId(0)
{
+ done = false;
+
+#ifdef TMWSERV_SUPPORT
+ createGuiWindows();
+ engine = new Engine;
+
+ beingManager = new BeingManager;
+#else
createGuiWindows(network);
engine = new Engine(network);
beingManager = new BeingManager(network);
+#endif
+
floorItemManager = new FloorItemManager;
+#ifdef TMWSERV_SUPPORT
+ channelManager = new ChannelManager();
+ commandHandler = new CommandHandler();
+#endif
effectManager = new EffectManager;
particleEngine = new Particle(NULL);
particleEngine->setupEngine();
- // Initialize timers
+ // Initialize logic and seconds counters
tick_time = 0;
- SDL_AddTimer(10, nextTick, NULL); // Logic counter
- SDL_AddTimer(1000, nextSecond, NULL); // Seconds counter
+ mLogicCounterId = SDL_AddTimer(10, nextTick, NULL);
+ mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL);
// Initialize frame limiting
config.addListener("fpslimit", this);
@@ -299,7 +390,9 @@ Game::Game(Network *network):
// Initialize beings
beingManager->setPlayer(player_node);
+#ifdef EATHENA_SUPPORT
player_node->setNetwork(network);
+#endif
Joystick::init();
// TODO: The user should be able to choose which one to use
@@ -307,6 +400,19 @@ Game::Game(Network *network):
if (Joystick::getNumberOfJoysticks() > 0)
joystick = new Joystick(0);
+#ifdef TMWSERV_SUPPORT
+ Net::registerHandler(mBeingHandler.get());
+ Net::registerHandler(mBuySellHandler.get());
+ Net::registerHandler(mChatHandler.get());
+ Net::registerHandler(mGuildHandler.get());
+ Net::registerHandler(mInventoryHandler.get());
+ Net::registerHandler(mItemHandler.get());
+ Net::registerHandler(mNpcHandler.get());
+ Net::registerHandler(mPartyHandler.get());
+ Net::registerHandler(mPlayerHandler.get());
+ Net::registerHandler(mTradeHandler.get());
+ Net::registerHandler(mEffectHandler.get());
+#else
network->registerHandler(mBeingHandler.get());
network->registerHandler(mBuySellHandler.get());
network->registerHandler(mChatHandler.get());
@@ -332,22 +438,36 @@ Game::Game(Network *network):
msg.writeInt32(tick_time);
engine->changeMap(map_path);
+#endif
}
Game::~Game()
{
+#ifdef TMWSERV_SUPPORT
+ Net::clearHandlers();
+#endif
+
delete player_node;
destroyGuiWindows();
delete beingManager;
delete floorItemManager;
+#ifdef TMWSERV_SUPPORT
+ delete channelManager;
+ delete commandHandler;
+#endif
delete joystick;
delete particleEngine;
delete engine;
+ viewport->setMap(NULL);
+ player_node = NULL;
beingManager = NULL;
floorItemManager = NULL;
joystick = NULL;
+
+ SDL_RemoveTimer(mLogicCounterId);
+ SDL_RemoveTimer(mSecondsCounterId);
}
static bool saveScreenshot()
@@ -458,6 +578,10 @@ void Game::logic()
}
// Handle network stuff
+#ifdef TMWSERV_SUPPORT
+ Net::flush();
+ // TODO: Fix notification when the connection is lost
+#else
mNetwork->flush();
mNetwork->dispatchMessages();
@@ -472,6 +596,7 @@ void Game::logic()
disconnectedDialog->requestMoveToTop();
}
}
+#endif
}
}
@@ -500,6 +625,23 @@ void Game::handleInput()
return;
}
+#ifdef TMWSERV_SUPPORT
+ // send straight to gui for certain windows
+ if (npcPostDialog->isVisible())
+ {
+ try
+ {
+ guiInput->pushInput(event);
+ }
+ catch (gcn::Exception e)
+ {
+ const char* err = e.getMessage().c_str();
+ logger->log("Warning: guichan input exception: %s", err);
+ }
+ return;
+ }
+#endif
+
// Mode switch to emotes
if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
{
@@ -521,10 +663,16 @@ void Game::handleInput()
deathNotice ||
weightNotice))
{
+#ifdef TMWSERV_SUPPORT
+ // Don not focus chat input when quit dialog is active
+ if (quitDialog != NULL && quitDialog->isVisible())
+ continue;
+#else
// Quit by pressing Enter if the exit confirm is there
if (exitConfirm &&
keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT))
done = true;
+#endif
// Close the Browser if opened
else if (helpWindow->isVisible() &&
keyboard.isKeyActive(keyboard.KEY_OK))
@@ -549,6 +697,12 @@ void Game::handleInput()
else if (npcIntegerDialog->isVisible() &&
keyboard.isKeyActive(keyboard.KEY_OK))
npcIntegerDialog->action(gcn::ActionEvent(NULL, "ok"));
+ /*
+ else if (guildWindow->isVisible())
+ {
+ // TODO: Check if a dialog is open and close it if so
+ }
+ */
else if (!(keyboard.getKeyValue(
KeyboardConfig::KEY_TOGGLE_CHAT) ==
keyboard.getKeyValue(
@@ -597,6 +751,17 @@ void Game::handleInput()
break;
// Quitting confirmation dialog
case KeyboardConfig::KEY_QUIT:
+#ifdef TMWSERV_SUPPORT
+ if (!quitDialog)
+ {
+ quitDialog = new QuitDialog(&done, &quitDialog);
+ quitDialog->requestMoveToTop();
+ }
+ else
+ {
+ quitDialog->action(gcn::ActionEvent(NULL, "cancel"));
+ }
+#else
if (!exitConfirm)
{
exitConfirm = new ConfirmDialog(_("Quit"),
@@ -609,6 +774,7 @@ void Game::handleInput()
{
exitConfirm->action(gcn::ActionEvent(NULL, _("no")));
}
+#endif
break;
default:
break;
@@ -639,24 +805,31 @@ void Game::handleInput()
{
case KeyboardConfig::KEY_PICKUP:
{
+#ifdef TMWSERV_SUPPORT
+ const Vector &pos = player_node->getPosition();
+ Uint16 x = (int) pos.x / 32;
+ Uint16 y = (int) pos.y / 32;
+#else
+ Uint16 x = player_node->mX;
+ Uint16 y = player_node->mY;
+#endif
FloorItem *item =
- floorItemManager->findByCoordinates(
- player_node->mX, player_node->mY);
+ floorItemManager->findByCoordinates(x, y);
// If none below the player, try the tile in front
// of the player
if (!item)
{
- Uint16 x = player_node->mX;
- Uint16 y = player_node->mY;
- if (player_node->getDirection() & Being::UP)
- y--;
- if (player_node->getDirection() & Being::DOWN)
- y++;
- if (player_node->getDirection() & Being::LEFT)
- x--;
- if (player_node->getDirection() & Being::RIGHT)
- x++;
+ // Temporary until tile-based picking is
+ // removed.
+ switch (player_node->getSpriteDirection())
+ {
+ case DIRECTION_UP : --y; break;
+ case DIRECTION_DOWN : ++y; break;
+ case DIRECTION_LEFT : --x; break;
+ case DIRECTION_RIGHT: ++x; break;
+ default: break;
+ }
item = floorItemManager->findByCoordinates(
x, y);
@@ -685,6 +858,10 @@ void Game::handleInput()
equipmentWindow->setVisible(false);
helpWindow->setVisible(false);
debugWindow->setVisible(false);
+#ifdef TMWSERV_SUPPORT
+ guildWindow->setVisible(false);
+ buddyWindow->setVisible(false);
+#endif
}
break;
case KeyboardConfig::KEY_WINDOW_STATUS:
@@ -783,6 +960,7 @@ void Game::handleInput()
logger->log("Warning: guichan input exception: %s", err);
}
}
+
} // End while
// If the user is configuring the keys then don't respond.
@@ -791,7 +969,10 @@ void Game::handleInput()
// Moving player around
if (player_node->mAction != Being::DEAD &&
- current_npc == 0 && !chatWindow->isInputFocused())
+#ifdef EATHENA_SUPPORT
+ current_npc == 0 &&
+#endif
+ !chatWindow->isInputFocused())
{
// Get the state of the keyboard keys
keyboard.refreshActiveKeys();
@@ -805,33 +986,60 @@ void Game::handleInput()
return;
}
+#ifdef TMWSERV_SUPPORT
+ const Vector &pos = player_node->getPosition();
+ const Uint16 x = (int) pos.x / 32;
+ const Uint16 y = (int) pos.y / 32;
+#else
const Uint16 x = player_node->mX;
const Uint16 y = player_node->mY;
+#endif
unsigned char direction = 0;
// Translate pressed keys to movement and direction
if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) ||
- (joystick && joystick->isUp()))
+ (joystick && joystick->isUp()))
{
direction |= Being::UP;
}
else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) ||
- (joystick && joystick->isDown()))
+ (joystick && joystick->isDown()))
{
direction |= Being::DOWN;
}
if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) ||
- (joystick && joystick->isLeft()))
+ (joystick && joystick->isLeft()))
{
direction |= Being::LEFT;
}
else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) ||
- (joystick && joystick->isRight()))
+ (joystick && joystick->isRight()))
{
direction |= Being::RIGHT;
}
+#ifdef TMWSERV_SUPPORT
+ // First if player is pressing key for the direction he is already
+ // going
+ if (direction == player_node->getWalkingDir())
+ {
+ player_node->setWalkingDir(direction);
+ }
+ // Else if he is pressing a key, and its different from what he has
+ // been pressing, stop (do not send this stop to the server) and
+ // start in the new direction
+ else if (direction && direction != player_node->getWalkingDir())
+ {
+ player_node->stopWalking(false);
+ player_node->setWalkingDir(direction);
+ }
+ // Else, he is not pressing a key, stop (sending to server)
+ else
+ {
+ player_node->stopWalking(true);
+ }
+#else
player_node->setWalkingDir(direction);
// Attacking monsters
@@ -864,6 +1072,7 @@ void Game::handleInput()
player_node->attack(target, newTarget);
}
+#endif
// Target the nearest player if 'q' is pressed
if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) &&
@@ -916,11 +1125,13 @@ void Game::handleInput()
}
}
+#ifdef EATHENA_SUPPORT
// Stop attacking if shift is pressed
if (keyboard.isKeyActive(keyboard.KEY_TARGET))
{
player_node->stopAttack();
}
+#endif
if (joystick)
{
diff --git a/src/game.h b/src/game.h
index d7d2a562..7eecc036 100644
--- a/src/game.h
+++ b/src/game.h
@@ -24,10 +24,14 @@
#include <memory>
+#include "SDL.h"
+
#include "configlistener.h"
class MessageHandler;
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
extern std::string map_path;
extern volatile int fps;
@@ -36,7 +40,11 @@ extern volatile int tick_time;
class Game : public ConfigListener
{
public:
+#ifdef TMWSERV_SUPPORT
+ Game();
+#else
Game(Network *network);
+#endif
~Game();
void logic();
@@ -46,7 +54,9 @@ class Game : public ConfigListener
void optionChanged(const std::string &name);
private:
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
/** Used to determine whether to draw the next frame. */
int mDrawTime;
@@ -56,15 +66,25 @@ class Game : public ConfigListener
typedef const std::auto_ptr<MessageHandler> MessageHandlerPtr;
MessageHandlerPtr mBeingHandler;
+#ifdef TMWSERV_SUPPORT
+ MessageHandlerPtr mGuildHandler;
+ MessageHandlerPtr mPartyHandler;
+ MessageHandlerPtr mEffectHandler;
+#else
+ MessageHandlerPtr mEquipmentHandler;
+ MessageHandlerPtr mSkillHandler;
+#endif
MessageHandlerPtr mBuySellHandler;
MessageHandlerPtr mChatHandler;
- MessageHandlerPtr mEquipmentHandler;
MessageHandlerPtr mInventoryHandler;
MessageHandlerPtr mItemHandler;
MessageHandlerPtr mNpcHandler;
MessageHandlerPtr mPlayerHandler;
- MessageHandlerPtr mSkillHandler;
+ MessageHandlerPtr mPostHandler;
MessageHandlerPtr mTradeHandler;
+
+ SDL_TimerID mLogicCounterId;
+ SDL_TimerID mSecondsCounterId;
};
/**
diff --git a/src/gui/browserbox.cpp b/src/gui/browserbox.cpp
index a06b9a6e..7c0ae1a7 100644
--- a/src/gui/browserbox.cpp
+++ b/src/gui/browserbox.cpp
@@ -415,4 +415,3 @@ void BrowserBox::draw(gcn::Graphics *graphics)
setHeight((mTextRows.size() + wrappedLines) * font->getHeight());
}
}
-
diff --git a/src/gui/browserbox.h b/src/gui/browserbox.h
index 5dde402e..090c03e1 100644
--- a/src/gui/browserbox.h
+++ b/src/gui/browserbox.h
@@ -162,4 +162,3 @@ class BrowserBox : public gcn::Widget, public gcn::MouseListener
};
#endif
-
diff --git a/src/gui/buddywindow.cpp b/src/gui/buddywindow.cpp
new file mode 100644
index 00000000..25084593
--- /dev/null
+++ b/src/gui/buddywindow.cpp
@@ -0,0 +1,68 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "buddywindow.h"
+#include "chat.h"
+#include "icon.h"
+
+#include "widgets/avatar.h"
+
+#include "../resources/resourcemanager.h"
+#include "../utils/gettext.h"
+
+extern ChatWindow *chatWindow;
+
+BuddyWindow::BuddyWindow():
+ Window(_("Buddy"))
+{
+ setVisible(false);
+ setWindowName("Buddy Window");
+ setCaption(_("Buddy List"));
+ setResizable(true);
+ setCloseButton(true);
+ setMinWidth(110);
+ setMinHeight(200);
+ setDefaultSize(124, 41, 288, 330);
+
+ Image *addImg = ResourceManager::getInstance()->getImage("buddyadd.png");
+ Image *delImg = ResourceManager::getInstance()->getImage("buddydel.png");
+
+ if (addImg && delImg)
+ {
+ Icon *addBuddy = new Icon(addImg);
+ Icon *delBuddy = new Icon(delImg);
+
+ add(addBuddy);
+ add(delBuddy);
+ }
+
+ loadWindowState();
+}
+
+void BuddyWindow::action(const gcn::ActionEvent &event)
+{
+
+}
+
+void BuddyWindow::draw(gcn::Graphics *graphics)
+{
+ Window::draw(graphics);
+}
diff --git a/src/gui/buddywindow.h b/src/gui/buddywindow.h
new file mode 100644
index 00000000..dfe356d5
--- /dev/null
+++ b/src/gui/buddywindow.h
@@ -0,0 +1,60 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_BUDDYWINDOW_H
+#define _TMW_BUDDYWINDOW_H
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/actionevent.hpp>
+
+#include "window.h"
+
+class Avatar;
+
+/**
+ * Window showing buddy list.
+ *
+ * \ingroup Interface
+ */
+class BuddyWindow : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ BuddyWindow();
+
+ /**
+ * Performs action.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Draws the window
+ */
+ void draw(gcn::Graphics *graphics);
+
+
+ private:
+ std::list<Avatar*> mBuddyList;
+};
+
+#endif /* _TMW_BUDDYWINDOW_H */
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index b31d48e1..15a558a3 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -33,14 +33,25 @@
#include "../npc.h"
#include "../units.h"
+#ifdef TMWSERV_SUPPORT
+#include "../net/gameserver/player.h"
+#else
#include "../net/messageout.h"
-#include "../net/protocol.h"
+#include "../net/ea/protocol.h"
+#endif
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
+#ifdef TMWSERV_SUPPORT
+BuyDialog::BuyDialog():
+#else
BuyDialog::BuyDialog(Network *network):
- Window(_("Buy")), mNetwork(network),
+#endif
+ Window(_("Buy")),
+#ifndef TMWSERV_SUPPORT
+ mNetwork(network),
+#endif
mMoney(0), mAmountItems(0), mMaxItems(0)
{
setWindowName("Buy");
@@ -119,9 +130,9 @@ void BuyDialog::reset()
setMoney(0);
}
-void BuyDialog::addItem(short id, int price)
+void BuyDialog::addItem(int id, int amount, int price)
{
- mShopItems->addItem(id, price);
+ mShopItems->addItem(id, amount, price);
mShopItemList->adjustSize();
}
@@ -166,11 +177,16 @@ void BuyDialog::action(const gcn::ActionEvent &event)
else if (event.getId() == "buy" && mAmountItems > 0 &&
mAmountItems <= mMaxItems)
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::tradeWithNPC
+ (mShopItems->at(selectedItem)->getId(), mAmountItems);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8);
outMsg.writeInt16(mAmountItems);
outMsg.writeInt16(mShopItems->at(selectedItem)->getId());
+#endif
// Update money and adjust the max number of items that can be bought
mMaxItems -= mAmountItems;
diff --git a/src/gui/buy.h b/src/gui/buy.h
index 0f1cfede..5510ccc6 100644
--- a/src/gui/buy.h
+++ b/src/gui/buy.h
@@ -25,11 +25,13 @@
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
-#include <SDL_types.h>
-
#include "window.h"
+#include "../guichanfwd.h"
+
+#ifndef TMWSERV_SUPPORT
class Network;
+#endif
class ShopItems;
class ShopListBox;
class ListBox;
@@ -48,7 +50,11 @@ class BuyDialog : public Window, public gcn::ActionListener,
*
* @see Window::Window
*/
+#ifdef TMWSERV_SUPPORT
+ BuyDialog();
+#else
BuyDialog(Network *network);
+#endif
/**
* Destructor
@@ -68,7 +74,7 @@ class BuyDialog : public Window, public gcn::ActionListener,
/**
* Adds an item to the shop inventory.
*/
- void addItem(short id, int price);
+ void addItem(int id, int amount, int price);
/**
* Called when receiving actions from the widgets.
@@ -96,7 +102,9 @@ class BuyDialog : public Window, public gcn::ActionListener,
void updateButtonsAndLabels();
private:
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
gcn::Button *mBuyButton;
gcn::Button *mQuitButton;
gcn::Button *mIncreaseButton;
@@ -111,9 +119,9 @@ class BuyDialog : public Window, public gcn::ActionListener,
ShopItems *mShopItems;
- Uint32 mMoney;
- Uint32 mAmountItems;
- Uint32 mMaxItems;
+ int mMoney;
+ int mAmountItems;
+ int mMaxItems;
};
#endif
diff --git a/src/gui/changeemaildialog.cpp b/src/gui/changeemaildialog.cpp
new file mode 100644
index 00000000..c9bc2570
--- /dev/null
+++ b/src/gui/changeemaildialog.cpp
@@ -0,0 +1,167 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "changeemaildialog.h"
+
+#include <string>
+#include <sstream>
+
+#include <guichan/widgets/label.hpp>
+
+#include "../main.h"
+#include "../log.h"
+#include "../logindata.h"
+
+#include "button.h"
+#include "register.h"
+#include "textfield.h"
+#include "ok_dialog.h"
+
+#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
+
+ChangeEmailDialog::ChangeEmailDialog(Window *parent, LoginData *loginData):
+ Window(_("Change Email Address"), true, parent),
+ mWrongDataNoticeListener(new WrongDataNoticeListener()),
+ mLoginData(loginData)
+{
+ gcn::Label *accountLabel = new gcn::Label(strprintf(_("Account: %s"),
+ mLoginData->username.c_str()));
+ gcn::Label *newEmailLabel = new gcn::Label(_("Type New Email Address twice:"));
+ mFirstEmailField = new TextField();
+ mSecondEmailField = new TextField();
+ mChangeEmailButton = new Button(_("Change Email Address"), "change_email", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+
+ const int width = 200;
+ const int height = 130;
+ setContentSize(width, height);
+
+ accountLabel->setPosition(5, 5);
+ accountLabel->setWidth(130);
+
+ newEmailLabel->setPosition(
+ 5, accountLabel->getY() + accountLabel->getHeight() + 7);
+ newEmailLabel->setWidth(width - 5);
+
+ mFirstEmailField->setPosition(
+ 5, newEmailLabel->getY() + newEmailLabel->getHeight() + 7);
+ mFirstEmailField->setWidth(130);
+
+ mSecondEmailField->setPosition(
+ 5, mFirstEmailField->getY() + mFirstEmailField->getHeight() + 7);
+ mSecondEmailField->setWidth(130);
+
+ mCancelButton->setPosition(
+ width - 5 - mCancelButton->getWidth(),
+ height - 5 - mCancelButton->getHeight());
+ mChangeEmailButton->setPosition(
+ mCancelButton->getX() - 5 - mChangeEmailButton->getWidth(),
+ mCancelButton->getY());
+
+ add(accountLabel);
+ add(newEmailLabel);
+ add(mFirstEmailField);
+ add(mSecondEmailField);
+ add(mChangeEmailButton);
+ add(mCancelButton);
+
+ setLocationRelativeTo(getParent());
+ setVisible(true);
+ mFirstEmailField->requestFocus();
+
+ mFirstEmailField->setActionEventId("change_email");
+ mSecondEmailField->setActionEventId("change_email");
+}
+
+ChangeEmailDialog::~ChangeEmailDialog()
+{
+ delete mWrongDataNoticeListener;
+}
+
+void
+ChangeEmailDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "cancel")
+ {
+ scheduleDelete();
+ }
+ else if (event.getId() == "change_email")
+ {
+
+ const std::string username = mLoginData->username.c_str();
+ const std::string newFirstEmail = mFirstEmailField->getText();
+ const std::string newSecondEmail = mSecondEmailField->getText();
+ logger->log("ChangeEmailDialog::Email change, Username is %s",
+ username.c_str());
+
+ std::stringstream errorMsg;
+ int error = 0;
+
+ if (newFirstEmail.length() < LEN_MIN_PASSWORD)
+ {
+ // First email address too short
+ errorMsg << "The new email address needs to be at least "
+ << LEN_MIN_PASSWORD
+ << " characters long.";
+ error = 1;
+ }
+ else if (newFirstEmail.length() > LEN_MAX_PASSWORD - 1 )
+ {
+ // First email address too long
+ errorMsg << "The new email address needs to be less than "
+ << LEN_MAX_PASSWORD
+ << " characters long.";
+ error = 1;
+ }
+ else if (newFirstEmail != newSecondEmail)
+ {
+ // Second Pass mismatch
+ errorMsg << "The email address entries mismatch.";
+ error = 2;
+ }
+
+ if (error > 0)
+ {
+ if (error == 1)
+ {
+ mWrongDataNoticeListener->setTarget(this->mFirstEmailField);
+ }
+ else if (error == 2)
+ {
+ mWrongDataNoticeListener->setTarget(this->mSecondEmailField);
+ }
+
+ OkDialog *dlg = new OkDialog("Error", errorMsg.str());
+ dlg->addActionListener(mWrongDataNoticeListener);
+ }
+ else
+ {
+ // No errors detected, change account password.
+ mChangeEmailButton->setEnabled(false);
+ // Set the new email address
+ mLoginData->newEmail = newFirstEmail;
+ state = STATE_CHANGEEMAIL_ATTEMPT;
+ scheduleDelete();
+ }
+
+ }
+}
diff --git a/src/gui/changeemaildialog.h b/src/gui/changeemaildialog.h
new file mode 100644
index 00000000..8ec3705d
--- /dev/null
+++ b/src/gui/changeemaildialog.h
@@ -0,0 +1,71 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_GUI_CHANGEEMAIL_H
+#define _TMW_GUI_CHANGEEMAIL_H
+
+#include <iosfwd>
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+#include "../guichanfwd.h"
+
+class LoginData;
+class OkDialog;
+class WrongDataNoticeListener;
+
+/**
+ * The Change email dialog.
+ *
+ * \ingroup Interface
+ */
+class ChangeEmailDialog : public Window, public gcn::ActionListener {
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ ChangeEmailDialog(Window *parent, LoginData *loginData);
+
+ /**
+ * Destructor.
+ */
+ ~ChangeEmailDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ private:
+ gcn::TextField *mFirstEmailField;
+ gcn::TextField *mSecondEmailField;
+
+ gcn::Button *mChangeEmailButton;
+ gcn::Button *mCancelButton;
+
+ WrongDataNoticeListener *mWrongDataNoticeListener;
+
+ LoginData *mLoginData;
+};
+
+#endif
diff --git a/src/gui/changepassworddialog.cpp b/src/gui/changepassworddialog.cpp
new file mode 100644
index 00000000..8d667790
--- /dev/null
+++ b/src/gui/changepassworddialog.cpp
@@ -0,0 +1,193 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "changepassworddialog.h"
+
+#include <string>
+#include <sstream>
+
+#include <guichan/widgets/label.hpp>
+
+#include "../main.h"
+#include "../log.h"
+#include "../logindata.h"
+
+#include "button.h"
+#include "register.h"
+#include "passwordfield.h"
+#include "textfield.h"
+#include "ok_dialog.h"
+
+#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
+
+ChangePasswordDialog::ChangePasswordDialog(Window *parent, LoginData *loginData):
+ Window(_("Change Password"), true, parent),
+ mWrongDataNoticeListener(new WrongDataNoticeListener()),
+ mLoginData(loginData)
+{
+ gcn::Label *accountLabel = new gcn::Label(strprintf(_("Account: %s"),
+ mLoginData->username.c_str()));
+ gcn::Label *oldPassLabel = new gcn::Label(_("Password:"));
+ mOldPassField = new PasswordField();
+ gcn::Label *newPassLabel = new gcn::Label(_("Type New Password twice:"));
+ mFirstPassField = new PasswordField();
+ mSecondPassField = new PasswordField();
+ mChangePassButton = new Button(_("Change Password"), "change_password", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+
+ const int width = 200;
+ const int height = 170;
+ setContentSize(width, height);
+
+ accountLabel->setPosition(5, 5);
+ accountLabel->setWidth(130);
+ oldPassLabel->setPosition(
+ 5, accountLabel->getY() + accountLabel->getHeight() + 7);
+ oldPassLabel->setWidth(130);
+
+ mOldPassField->setPosition(
+ 5, oldPassLabel->getY() + oldPassLabel->getHeight() + 7);
+ mOldPassField->setWidth(130);
+
+ newPassLabel->setPosition(
+ 5, mOldPassField->getY() + mOldPassField->getHeight() + 7);
+ newPassLabel->setWidth(width - 5);
+
+ mFirstPassField->setPosition(
+ 5, newPassLabel->getY() + newPassLabel->getHeight() + 7);
+ mFirstPassField->setWidth(130);
+
+ mSecondPassField->setPosition(
+ 5, mFirstPassField->getY() + mFirstPassField->getHeight() + 7);
+ mSecondPassField->setWidth(130);
+
+ mCancelButton->setPosition(
+ width - 5 - mCancelButton->getWidth(),
+ height - 5 - mCancelButton->getHeight());
+ mChangePassButton->setPosition(
+ mCancelButton->getX() - 5 - mChangePassButton->getWidth(),
+ mCancelButton->getY());
+
+ add(accountLabel);
+ add(oldPassLabel);
+ add(mOldPassField);
+ add(newPassLabel);
+ add(mFirstPassField);
+ add(mSecondPassField);
+ add(mChangePassButton);
+ add(mCancelButton);
+
+ setLocationRelativeTo(getParent());
+ setVisible(true);
+ mOldPassField->requestFocus();
+
+ mOldPassField->setActionEventId("change_password");
+ mFirstPassField->setActionEventId("change_password");
+ mSecondPassField->setActionEventId("change_password");
+}
+
+ChangePasswordDialog::~ChangePasswordDialog()
+{
+ delete mWrongDataNoticeListener;
+}
+
+void
+ChangePasswordDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "cancel")
+ {
+ scheduleDelete();
+ }
+ else if (event.getId() == "change_password")
+ {
+
+ const std::string username = mLoginData->username.c_str();
+ const std::string oldPassword = mOldPassField->getText();
+ const std::string newFirstPass = mFirstPassField->getText();
+ const std::string newSecondPass = mSecondPassField->getText();
+ logger->log("ChangePasswordDialog::Password change, Username is %s",
+ username.c_str());
+
+ std::stringstream errorMsg;
+ int error = 0;
+
+ // Check old Password
+ if (oldPassword.empty())
+ {
+ // No old password
+ errorMsg << "Enter the old Password first.";
+ error = 1;
+ }
+ else if (newFirstPass.length() < LEN_MIN_PASSWORD)
+ {
+ // First password too short
+ errorMsg << "The new password needs to be at least "
+ << LEN_MIN_PASSWORD
+ << " characters long.";
+ error = 2;
+ }
+ else if (newFirstPass.length() > LEN_MAX_PASSWORD - 1 )
+ {
+ // First password too long
+ errorMsg << "The new password needs to be less than "
+ << LEN_MAX_PASSWORD
+ << " characters long.";
+ error = 2;
+ }
+ else if (newFirstPass != newSecondPass)
+ {
+ // Second Pass mismatch
+ errorMsg << "The new password entries mismatch.";
+ error = 3;
+ }
+
+ if (error > 0)
+ {
+ if (error == 1)
+ {
+ mWrongDataNoticeListener->setTarget(this->mOldPassField);
+ }
+ else if (error == 2)
+ {
+ mWrongDataNoticeListener->setTarget(this->mFirstPassField);
+ }
+ else if (error == 3)
+ {
+ mWrongDataNoticeListener->setTarget(this->mSecondPassField);
+ }
+
+ OkDialog *dlg = new OkDialog("Error", errorMsg.str());
+ dlg->addActionListener(mWrongDataNoticeListener);
+ }
+ else
+ {
+ // No errors detected, change account password.
+ mChangePassButton->setEnabled(false);
+ // Set the new password
+ mLoginData->password = oldPassword;
+ mLoginData->newPassword = newFirstPass;
+ state = STATE_CHANGEPASSWORD_ATTEMPT;
+ scheduleDelete();
+ }
+
+ }
+}
diff --git a/src/gui/changepassworddialog.h b/src/gui/changepassworddialog.h
new file mode 100644
index 00000000..0cf744da
--- /dev/null
+++ b/src/gui/changepassworddialog.h
@@ -0,0 +1,72 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_CHANGEPASSWORDDIALOG_H
+#define _TMW_CHANGEPASSWORDDIALOG_H
+
+#include <iosfwd>
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+#include "../guichanfwd.h"
+
+class LoginData;
+class OkDialog;
+class WrongDataNoticeListener;
+
+/**
+ * The Change password dialog.
+ *
+ * \ingroup Interface
+ */
+class ChangePasswordDialog : public Window, public gcn::ActionListener {
+ public:
+ /**
+ * Constructor
+ *
+ * @see Window::Window
+ */
+ ChangePasswordDialog(Window *parent,LoginData *loginData);
+
+ /**
+ * Destructor
+ */
+ ~ChangePasswordDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ private:
+ gcn::TextField *mOldPassField;
+ gcn::TextField *mFirstPassField;
+ gcn::TextField *mSecondPassField;
+
+ gcn::Button *mChangePassButton;
+ gcn::Button *mCancelButton;
+
+ WrongDataNoticeListener *mWrongDataNoticeListener;
+
+ LoginData *mLoginData;
+};
+
+#endif
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 34218477..84270d10 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -32,6 +32,19 @@
#include "playerbox.h"
#include "textfield.h"
+#ifdef TMWSERV_SUPPORT
+#include "radiobutton.h"
+#include "slider.h"
+
+#include "unregisterdialog.h"
+#include "changepassworddialog.h"
+#include "changeemaildialog.h"
+
+#include "../logindata.h"
+
+#include "../net/accountserver/account.h"
+#endif
+
#include "widgets/layout.h"
#include "../game.h"
@@ -80,22 +93,72 @@ void CharDeleteConfirm::action(const gcn::ActionEvent &event)
ConfirmDialog::action(event);
}
+#ifdef TMWSERV_SUPPORT
+CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
+ LoginData *loginData):
+ Window(_("Account and Character Management")),
+ mCharInfo(charInfo), mCharSelected(false), mLoginData(loginData)
+#else
CharSelectDialog::CharSelectDialog(Network *network,
LockedArray<LocalPlayer*> *charInfo,
Gender gender):
Window(_("Select Character")), mNetwork(network),
- mCharInfo(charInfo), mGender(gender), mCharSelected(false)
+ mCharInfo(charInfo),
+ mCharSelected(false),
+ mGender(gender)
+#endif
{
+ mSelectButton = new Button(_("Ok"), "ok", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+ mPreviousButton = new Button(_("Previous"), "previous", this);
+ mNextButton = new Button(_("Next"), "next", this);
+ mNameLabel = new gcn::Label(strprintf(_("Name: %s"), ""));
+ mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0));
+#ifdef TMWSERV_SUPPORT
+ mNewCharButton = new Button(_("New"), "new", this);
+ mDelCharButton = new Button(_("Delete"), "delete", this);
+ mUnRegisterButton = new Button(_("Unregister"), "unregister", this);
+ mChangePasswordButton = new Button(_("Change Password"), "change_password", this);
+ mChangeEmailButton = new Button(_("Change Email Address"), "change_email", this);
+
+ mAccountNameLabel = new gcn::Label(strprintf(_("Account: %s"), mLoginData->username.c_str()));
+ mNameLabel = new gcn::Label(strprintf(_("Name: %s"), ""));
+ mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0));
+ mMoneyLabel = new gcn::Label(strprintf(_("Money: %d"), 0));
+
+ // Control that shows the Player
+ mPlayerBox = new PlayerBox;
+ mPlayerBox->setWidth(74);
+
+ ContainerPlacer place;
+ place = getPlacer(0, 0);
+ place(0, 0, mAccountNameLabel);
+ place(0, 1, mUnRegisterButton);
+ place(0, 2, mChangePasswordButton);
+ place(1, 2, mChangeEmailButton);
+ place = getPlacer(0, 1);
+ place(0, 0, mPlayerBox, 1, 5).setPadding(3);
+ place(1, 0, mNameLabel, 3);
+ place(1, 1, mLevelLabel, 3);
+ place(1, 2, mMoneyLabel, 3);
+ place(1, 3, mPreviousButton);
+ place(2, 3, mNextButton);
+ place(1, 4, mNewCharButton);
+ place(2, 4, mDelCharButton);
+ place.getCell().matchColWidth(1, 2);
+ place = getPlacer(0, 2);
+ place(0, 0, mSelectButton);
+ place(1, 0, mCancelButton);
+ reflowLayout(265, 0);
+#else
mCharInfo->select(0);
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
- mMoney = Units::formatCurrency(pi->mGp);
+ mMoney = Units::formatCurrency(pi->getMoney());
// Control that shows the Player
mPlayerBox = new PlayerBox;
mPlayerBox->setWidth(74);
- mNameLabel = new gcn::Label(strprintf(_("Name: %s"), ""));
- mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0));
mJobLevelLabel = new gcn::Label(strprintf(_("Job Level: %d"), 0));
mMoneyLabel = new gcn::Label(strprintf(_("Money: %s"), mMoney.c_str()));
@@ -103,11 +166,7 @@ CharSelectDialog::CharSelectDialog(Network *network,
getFont()->getWidth(_("Delete")) ?
_("Delete") : _("New");
- mPreviousButton = new Button(_("Previous"), "previous", this);
- mNextButton = new Button(_("Next"), "next", this);
mNewDelCharButton = new Button(tempString, "newdel", this);
- mSelectButton = new Button(_("Ok"), "ok", this);
- mCancelButton = new Button(_("Cancel"), "cancel", this);
ContainerPlacer place;
place = getPlacer(0, 0);
@@ -126,6 +185,7 @@ CharSelectDialog::CharSelectDialog(Network *network,
place(5, 0, mSelectButton);
reflowLayout(250, 0);
+#endif
setLocationRelativeTo(getParent());
setVisible(true);
@@ -135,10 +195,21 @@ CharSelectDialog::CharSelectDialog(Network *network,
void CharSelectDialog::action(const gcn::ActionEvent &event)
{
+#ifdef TMWSERV_SUPPORT
+ // The pointers are set to NULL if there is no character stored
+ if (event.getId() == "ok" && (mCharInfo->getEntry()))
+#else
if (event.getId() == "ok" && n_character > 0)
+#endif
{
// Start game
+#ifdef TMWSERV_SUPPORT
+ mNewCharButton->setEnabled(false);
+ mDelCharButton->setEnabled(false);
+ mUnRegisterButton->setEnabled(false);
+#else
mNewDelCharButton->setEnabled(false);
+#endif
mSelectButton->setEnabled(false);
mPreviousButton->setEnabled(false);
mNextButton->setEnabled(false);
@@ -147,8 +218,35 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
}
else if (event.getId() == "cancel")
{
- state = EXIT_STATE;
+#ifdef TMWSERV_SUPPORT
+ mCharInfo->clear();
+ state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT;
+#else
+ state = STATE_EXIT;
+#endif
+ }
+#ifdef TMWSERV_SUPPORT
+ else if (event.getId() == "new")
+ {
+ // TODO: Search the first free slot, and start CharCreateDialog
+ // maybe add that search to the constructor.
+ if (!(mCharInfo->getEntry()))
+ {
+ // Start new character dialog
+ CharCreateDialog *charCreateDialog =
+ new CharCreateDialog(this, mCharInfo->getPos());
+ charServerHandler.setCharCreateDialog(charCreateDialog);
+ }
+ }
+ else if (event.getId() == "delete")
+ {
+ // Delete character
+ if (mCharInfo->getEntry())
+ {
+ new CharDeleteConfirm(this);
+ }
}
+#else
else if (event.getId() == "newdel")
{
// Check for a character
@@ -165,20 +263,35 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
charServerHandler.setCharCreateDialog(charCreateDialog);
}
}
+#endif
else if (event.getId() == "previous")
{
mCharInfo->prev();
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
- mMoney = Units::formatCurrency(pi->mGp);
+ mMoney = Units::formatCurrency(pi->getMoney());
}
else if (event.getId() == "next")
{
mCharInfo->next();
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
- mMoney = Units::formatCurrency(pi->mGp);
+ mMoney = Units::formatCurrency(pi->getMoney());
+ }
+#ifdef TMWSERV_SUPPORT
+ else if (event.getId() == "unregister")
+ {
+ new UnRegisterDialog(this, mLoginData);
}
+ else if (event.getId() == "change_password")
+ {
+ new ChangePasswordDialog(this, mLoginData);
+ }
+ else if (event.getId() == "change_email")
+ {
+ new ChangeEmailDialog(this, mLoginData);
+ }
+#endif
}
void CharSelectDialog::updatePlayerInfo()
@@ -189,13 +302,20 @@ void CharSelectDialog::updatePlayerInfo()
{
mNameLabel->setCaption(strprintf(_("Name: %s"),
pi->getName().c_str()));
- mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->mLevel));
+ mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel()));
+#ifndef TMWSERV_SUPPORT
mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"),
pi->mJobLevel));
+#endif
mMoneyLabel->setCaption(strprintf(_("Money: %s"), mMoney.c_str()));
if (!mCharSelected)
{
+#ifdef TMWSERV_SUPPORT
+ mNewCharButton->setEnabled(false);
+ mDelCharButton->setEnabled(true);
+#else
mNewDelCharButton->setCaption(_("Delete"));
+#endif
mSelectButton->setEnabled(true);
}
}
@@ -203,9 +323,16 @@ void CharSelectDialog::updatePlayerInfo()
{
mNameLabel->setCaption(strprintf(_("Name: %s"), ""));
mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
+#ifndef TMWSERV_SUPPORT
mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0));
+#endif
mMoneyLabel->setCaption(strprintf(_("Money: %s"), ""));
+#ifdef TMWSERV_SUPPORT
+ mNewCharButton->setEnabled(true);
+ mDelCharButton->setEnabled(false);
+#else
mNewDelCharButton->setCaption(_("New"));
+#endif
mSelectButton->setEnabled(false);
}
@@ -214,20 +341,28 @@ void CharSelectDialog::updatePlayerInfo()
void CharSelectDialog::attemptCharDelete()
{
+#ifdef TMWSERV_SUPPORT
+ Net::AccountServer::Account::deleteCharacter(mCharInfo->getPos());
+#else
// Request character deletion
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x0068);
outMsg.writeInt32(mCharInfo->getEntry()->mCharId);
outMsg.writeString("a@a.com", 40);
+#endif
mCharInfo->lock();
}
void CharSelectDialog::attemptCharSelect()
{
+#ifdef TMWSERV_SUPPORT
+ Net::AccountServer::Account::selectCharacter(mCharInfo->getPos());
+#else
// Request character selection
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x0066);
outMsg.writeInt8(mCharInfo->getPos());
+#endif
mCharInfo->lock();
}
@@ -259,16 +394,29 @@ bool CharSelectDialog::selectByName(const std::string &name)
return false;
}
+#ifdef TMWSERV_SUPPORT
+CharCreateDialog::CharCreateDialog(Window *parent, int slot):
+#else
CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
Gender gender):
- Window(_("Create Character"), true, parent), mNetwork(network), mSlot(slot)
+#endif
+ Window(_("Create Character"), true, parent),
+#ifndef TMWSERV_SUPPORT
+ mNetwork(network),
+#endif
+ mSlot(slot)
{
mPlayer = new Player(0, 0, NULL);
+#ifdef TMWSERV_SUPPORT
+ mPlayer->setGender(GENDER_MALE);
+#else
mPlayer->setGender(gender);
+#endif
int numberOfHairColors = ColorDB::size();
- mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), rand() % numberOfHairColors);
+ mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(),
+ rand() % numberOfHairColors);
mNameField = new TextField("");
mNameLabel = new gcn::Label(_("Name:"));
@@ -280,6 +428,19 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
mHairStyleLabel = new gcn::Label(_("Hair Style:"));
mCreateButton = new Button(_("Create"), "create", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
+#ifdef TMWSERV_SUPPORT
+ mMale = new RadioButton(_("Male"), "gender");
+ mFemale = new RadioButton(_("Female"), "gender");
+
+ // Default to a Male character
+ mMale->setSelected(true);
+
+ mMale->setActionEventId("gender");
+ mFemale->setActionEventId("gender");
+
+ mMale->addActionListener(this);
+ mFemale->addActionListener(this);
+#endif
mPlayerBox = new PlayerBox(mPlayer);
mPlayerBox->setWidth(74);
@@ -287,6 +448,81 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
mNameField->setActionEventId("create");
mNameField->addActionListener(this);
+#ifdef TMWSERV_SUPPORT
+ mAttributeLabel[0] = new gcn::Label(_("Strength:"));
+ mAttributeLabel[1] = new gcn::Label(_("Agility:"));
+ mAttributeLabel[2] = new gcn::Label(_("Dexterity:"));
+ mAttributeLabel[3] = new gcn::Label(_("Vitality:"));
+ mAttributeLabel[4] = new gcn::Label(_("Intelligence:"));
+ mAttributeLabel[5] = new gcn::Label(_("Willpower:"));
+ for (int i = 0; i < 6; i++)
+ {
+ mAttributeLabel[i]->setWidth(70);
+ mAttributeSlider[i] = new Slider(1, 20);
+ mAttributeValue[i] = new gcn::Label("1");
+ };
+
+ mAttributesLeft = new gcn::Label(strprintf(_("Please distribute %d points"), 99));
+
+ int w = 200;
+ int h = 330;
+ setContentSize(w, h);
+ mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
+ mNameLabel->setPosition(5, 5);
+ mNameField->setDimension(
+ gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight()));
+ mPrevHairColorButton->setPosition(90, 35);
+ mNextHairColorButton->setPosition(165, 35);
+ mHairColorLabel->setPosition(5, 40);
+ mPrevHairStyleButton->setPosition(90, 64);
+ mNextHairStyleButton->setPosition(165, 64);
+ mHairStyleLabel->setPosition(5, 70);
+ for (int i=0; i<6; i++)
+ {
+ mAttributeSlider[i]->setValue(10);
+ mAttributeSlider[i]->setDimension(gcn::Rectangle( 75, 140 + i*20,
+ 100, 10));
+ mAttributeSlider[i]->setActionEventId("statslider");
+ mAttributeSlider[i]->addActionListener(this);
+ mAttributeValue[i]->setPosition(180, 140 + i*20);
+ mAttributeLabel[i]->setPosition(5, 140 + i*20);
+ };
+ mAttributesLeft->setPosition(15, 280);
+ UpdateSliders();
+ mCancelButton->setPosition(
+ w - 5 - mCancelButton->getWidth(),
+ h - 5 - mCancelButton->getHeight());
+ mCreateButton->setPosition(
+ mCancelButton->getX() - 5 - mCreateButton->getWidth(),
+ h - 5 - mCancelButton->getHeight());
+
+ mMale->setPosition(30, 120);
+ mFemale->setPosition(100, 120);
+
+ add(mPlayerBox);
+ add(mNameField);
+ add(mNameLabel);
+ add(mNextHairColorButton);
+ add(mPrevHairColorButton);
+ add(mHairColorLabel);
+ add(mNextHairStyleButton);
+ add(mPrevHairStyleButton);
+ add(mHairStyleLabel);
+ for (int i = 0; i < 6; i++)
+ {
+ add(mAttributeSlider[i]);
+ add(mAttributeValue[i]);
+ add(mAttributeLabel[i]);
+ };
+ add(mAttributesLeft);
+ add(mCreateButton);
+ add(mCancelButton);
+
+ add(mMale);
+ add(mFemale);
+
+#else
+
ContainerPlacer place;
place = getPlacer(0, 0);
@@ -305,6 +541,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
place(5, 0, mCreateButton);
reflowLayout(225, 0);
+#endif
setLocationRelativeTo(getParent());
setVisible(true);
@@ -328,12 +565,35 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
{
// Attempt to create the character
mCreateButton->setEnabled(false);
+#ifdef TMWSERV_SUPPORT
+ unsigned int genderSelected;
+ if (mMale->isSelected()) {
+ genderSelected = GENDER_MALE;
+ } else {
+ genderSelected = GENDER_FEMALE;
+ }
+
+ Net::AccountServer::Account::createCharacter(
+ getName(),
+ mPlayer->getHairStyle(),
+ mPlayer->getHairColor(),
+ genderSelected, // gender
+ (int) mAttributeSlider[0]->getValue(), // STR
+ (int) mAttributeSlider[1]->getValue(), // AGI
+ (int) mAttributeSlider[2]->getValue(), // DEX
+ (int) mAttributeSlider[3]->getValue(), // VIT
+ (int) mAttributeSlider[4]->getValue(), // INT
+ (int) mAttributeSlider[5]->getValue() // WILL
+ );
+#else
attemptCharCreate();
+#endif
}
else
{
- new OkDialog("Error",
- "Your name needs to be at least 4 characters.", this);
+ new OkDialog(_("Error"),
+ _("Your name needs to be at least 4 characters."),
+ this);
}
}
else if (event.getId() == "cancel")
@@ -352,6 +612,18 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
mPlayer->setHairStyle(mPlayer->getHairStyle() +
mPlayer->getNumOfHairstyles() - 1,
mPlayer->getHairColor());
+#ifdef TMWSERV_SUPPORT
+ else if (event.getId() == "statslider") {
+ UpdateSliders();
+ }
+ else if (event.getId() == "gender"){
+ if (mMale->isSelected()) {
+ mPlayer->setGender(GENDER_MALE);
+ } else {
+ mPlayer->setGender(GENDER_FEMALE);
+ }
+ }
+#endif
}
std::string CharCreateDialog::getName()
@@ -361,11 +633,60 @@ std::string CharCreateDialog::getName()
return name;
}
+#ifdef TMWSERV_SUPPORT
+void CharCreateDialog::UpdateSliders()
+{
+ for (int i = 0; i < 6; i++)
+ {
+ // Update captions
+ mAttributeValue[i]->setCaption(
+ toString((int) (mAttributeSlider[i]->getValue())));
+ mAttributeValue[i]->adjustSize();
+ }
+
+ // Update distributed points
+ int pointsLeft = 60 - getDistributedPoints();
+ if (pointsLeft == 0)
+ {
+ mAttributesLeft->setCaption(_("Character stats OK"));
+ mCreateButton->setEnabled(true);
+ }
+ else
+ {
+ mCreateButton->setEnabled(false);
+ if (pointsLeft > 0)
+ {
+ mAttributesLeft->setCaption(strprintf(_("Please distribute %d points"), pointsLeft));
+ }
+ else
+ {
+ mAttributesLeft->setCaption(strprintf(_("Please remove %d points"), -pointsLeft));
+ }
+ }
+
+ mAttributesLeft->adjustSize();
+}
+#endif
+
void CharCreateDialog::unlock()
{
mCreateButton->setEnabled(true);
}
+#ifdef TMWSERV_SUPPORT
+int CharCreateDialog::getDistributedPoints()
+{
+ int points = 0;
+
+ for (int i = 0; i < 6; i++)
+ {
+ points += (int) mAttributeSlider[i]->getValue();
+ }
+ return points;
+}
+#endif
+
+#ifndef TMWSERV_SUPPORT
void CharCreateDialog::attemptCharCreate()
{
// Send character infos
@@ -382,3 +703,4 @@ void CharCreateDialog::attemptCharCreate()
outMsg.writeInt16(mPlayer->getHairColor());
outMsg.writeInt16(mPlayer->getHairStyle());
}
+#endif
diff --git a/src/gui/char_select.h b/src/gui/char_select.h
index 28091a18..0ff1d18f 100644
--- a/src/gui/char_select.h
+++ b/src/gui/char_select.h
@@ -27,10 +27,16 @@
#include "window.h"
#include "../being.h"
+#include "../guichanfwd.h"
#include "../lockedarray.h"
-class LocalPlayer;
+#ifdef TMWSERV_SUPPORT
+#include "../logindata.h"
+#else
class Network;
+#endif
+
+class LocalPlayer;
class Player;
class PlayerBox;
@@ -46,9 +52,14 @@ class CharSelectDialog : public Window, public gcn::ActionListener
/**
* Constructor.
*/
+#ifdef TMWSERV_SUPPORT
+ CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
+ LoginData *loginData);
+#else
CharSelectDialog(Network *network,
LockedArray<LocalPlayer*> *charInfo,
Gender gender);
+#endif
void action(const gcn::ActionEvent &event);
@@ -59,25 +70,40 @@ class CharSelectDialog : public Window, public gcn::ActionListener
bool selectByName(const std::string &name);
private:
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
LockedArray<LocalPlayer*> *mCharInfo;
gcn::Button *mSelectButton;
gcn::Button *mCancelButton;
- gcn::Button *mNewDelCharButton;
gcn::Button *mPreviousButton;
gcn::Button *mNextButton;
gcn::Label *mNameLabel;
gcn::Label *mLevelLabel;
- gcn::Label *mJobLevelLabel;
- gcn::Label *mMoneyLabel; std::string mMoney;
+ gcn::Label *mMoneyLabel;
+ std::string mMoney;
PlayerBox *mPlayerBox;
- Gender mGender;
bool mCharSelected;
+#ifdef TMWSERV_SUPPORT
+ gcn::Button *mNewCharButton;
+ gcn::Button *mDelCharButton;
+ gcn::Button *mUnRegisterButton;
+ gcn::Button *mChangePasswordButton;
+ gcn::Button *mChangeEmailButton;
+ gcn::Label *mAccountNameLabel;
+
+ LoginData *mLoginData;
+#else
+ gcn::Button *mNewDelCharButton;
+ gcn::Label *mJobLevelLabel;
+ Gender mGender;
+#endif
+
/**
* Communicate character deletion to the server.
*/
@@ -92,7 +118,7 @@ class CharSelectDialog : public Window, public gcn::ActionListener
/**
* Character creation dialog.
*
- * \ingroup GUI
+ * \ingroup Interface
*/
class CharCreateDialog : public Window, public gcn::ActionListener
{
@@ -100,8 +126,12 @@ class CharCreateDialog : public Window, public gcn::ActionListener
/**
* Constructor.
*/
+#ifdef TMWSERV_SUPPORT
+ CharCreateDialog(Window *parent, int slot);
+#else
CharCreateDialog(Window *parent, int slot, Network *network,
Gender gender);
+#endif
/**
* Destructor.
@@ -116,6 +146,12 @@ class CharCreateDialog : public Window, public gcn::ActionListener
void unlock();
private:
+#ifdef TMWSERV_SUPPORT
+ int getDistributedPoints();
+
+ void UpdateSliders();
+#endif
+
/**
* Returns the name of the character to create.
*/
@@ -126,7 +162,9 @@ class CharCreateDialog : public Window, public gcn::ActionListener
*/
void attemptCharCreate();
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
gcn::TextField *mNameField;
gcn::Label *mNameLabel;
gcn::Button *mNextHairColorButton;
@@ -135,6 +173,20 @@ class CharCreateDialog : public Window, public gcn::ActionListener
gcn::Button *mNextHairStyleButton;
gcn::Button *mPrevHairStyleButton;
gcn::Label *mHairStyleLabel;
+
+#ifdef TMWSERV_SUPPORT
+ gcn::RadioButton *mMale;
+ gcn::RadioButton *mFemale;
+
+ gcn::Slider *mAttributeSlider[6];
+ gcn::Label *mAttributeLabel[6];
+ gcn::Label *mAttributeValue[6];
+ gcn::Label *mAttributesLeft;
+
+ static const int mMaxPoints = 60;
+ int mUsedPoints;
+#endif
+
gcn::Button *mCreateButton;
gcn::Button *mCancelButton;
diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp
index 89bfa93a..fa03bdc2 100644
--- a/src/gui/char_server.cpp
+++ b/src/gui/char_server.cpp
@@ -107,7 +107,7 @@ void ServerSelectDialog::action(const gcn::ActionEvent &event)
state = mNextState;
}
else if (event.getId() == "cancel")
- state = LOGIN_STATE;
+ state = STATE_LOGIN;
}
int ServerListModel::getNumberOfElements()
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index ac13355c..37250091 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -31,25 +31,44 @@
#include "windowcontainer.h"
#include "widgets/layout.h"
+#include "widgets/tab.h"
+#include "widgets/tabbedarea.h"
#include "../beingmanager.h"
+#ifdef TMWSERV_SUPPORT
+#include "../commandhandler.h"
+#endif
+#include "../channelmanager.h"
+#include "../channel.h"
#include "../configuration.h"
#include "../game.h"
#include "../localplayer.h"
-#include "../party.h"
+#ifdef TMWSERV_SUPPORT
+#include "../net/chatserver/chatserver.h"
+#include "../net/gameserver/player.h"
+#else
+#include "../party.h"
#include "../net/messageout.h"
-#include "../net/protocol.h"
+#include "../net/ea/protocol.h"
+#endif
#include "../resources/iteminfo.h"
#include "../resources/itemdb.h"
+#include "../utils/dtor.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
#include "../utils/stringutils.h"
+#ifdef TMWSERV_SUPPORT
+ChatWindow::ChatWindow():
+ Window("Chat"),
+#else
ChatWindow::ChatWindow(Network * network):
-Window(""), mNetwork(network), mTmpVisible(false)
+ Window(""), mNetwork(network),
+#endif
+ mTmpVisible(false)
{
setWindowName("Chat");
@@ -64,18 +83,21 @@ Window(""), mNetwork(network), mTmpVisible(false)
mChatInput->setActionEventId("chatinput");
mChatInput->addActionListener(this);
- mTextOutput = new BrowserBox(BrowserBox::AUTO_WRAP);
- mTextOutput->setOpaque(false);
- mTextOutput->setMaxRow((int) config.getValue("ChatLogLength", 0));
- mTextOutput->setLinkHandler(mItemLinkHandler);
+ BrowserBox *textOutput = new BrowserBox(BrowserBox::AUTO_WRAP);
+ textOutput->setOpaque(false);
+ textOutput->setMaxRow((int) config.getValue("ChatLogLength", 0));
+ textOutput->setLinkHandler(mItemLinkHandler);
- mScrollArea = new ScrollArea(mTextOutput);
- mScrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER,
+ ScrollArea *scrollArea = new ScrollArea(textOutput);
+ scrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER,
gcn::ScrollArea::SHOW_ALWAYS);
- mScrollArea->setScrollAmount(0, 1);
- mScrollArea->setOpaque(false);
+ scrollArea->setScrollAmount(0, 1);
+ scrollArea->setOpaque(false);
+
+ mChatTabs = new TabbedArea();
+ mChatTabs->addTab("General", scrollArea);
- place(0, 0, mScrollArea, 5, 5).setPadding(0);
+ place(0, 0, mChatTabs, 5, 5).setPadding(0);
place(0, 5, mChatInput, 5).setPadding(1);
Layout &layout = getLayout();
@@ -88,6 +110,7 @@ Window(""), mNetwork(network), mTmpVisible(false)
mChatInput->addKeyListener(this);
mCurHist = mHistory.end();
+#ifdef EATHENA_SUPPORT
// Read the party prefix
std::string partyPrefix = config.getValue("PartyPrefix", "$");
mPartyPrefix = (partyPrefix.empty() ? '$' : partyPrefix.at(0));
@@ -99,19 +122,75 @@ Window(""), mNetwork(network), mTmpVisible(false)
// run the @assert command for the player again. Convenience for GMs.
if (config.getValue(player_node->getName() + "GMassert", 0))
chatSend(player_node->getName(), "@assert");
+#endif
}
ChatWindow::~ChatWindow()
{
+#ifdef EATHENA_SUPPORT
char partyPrefix[2] = ".";
*partyPrefix = mPartyPrefix;
config.setValue("PartyPrefix", partyPrefix);
config.setValue("ReturnToggles", mReturnToggles ? "1" : "0");
delete mRecorder;
+#endif
+}
+
+void ChatWindow::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+
+ const gcn::Rectangle area = getChildrenArea();
+
+ mChatInput->setPosition(mChatInput->getFrameSize(),
+ area.height - mChatInput->getHeight() -
+ mChatInput->getFrameSize());
+ mChatInput->setWidth(area.width - 2 * mChatInput->getFrameSize());
+
+ mChatTabs->setWidth(area.width - 2 * mChatTabs->getFrameSize());
+ mChatTabs->setHeight(area.height - 2 * mChatTabs->getFrameSize());
+
+ const std::string &channelName = getFocused();
+ ChannelMap::const_iterator chan = mChannels.find(channelName);
+ if (chan != mChannels.end()) {
+ ScrollArea *scroll = chan->second.scroll;
+ scroll->setWidth(area.width - 2 * scroll->getFrameSize());
+ scroll->setHeight(area.height - 2 * scroll->getFrameSize() -
+ mChatInput->getHeight() - 5);
+ scroll->logic();
+ }
+}
+
+void ChatWindow::logic()
+{
+ Window::logic();
+
+ const gcn::Rectangle area = getChildrenArea();
+
+ const std::string &channelName = getFocused();
+ ChannelMap::const_iterator chan = mChannels.find(channelName);
+ if (chan != mChannels.end()) {
+ ScrollArea *scroll = chan->second.scroll;
+ scroll->setWidth(area.width - 2 * scroll->getFrameSize());
+ scroll->setHeight(area.height - 2 * scroll->getFrameSize() -
+ mChatInput->getHeight() - 5);
+ scroll->logic();
+ }
}
-void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord)
+void ChatWindow::chatLog(std::string line, int own, std::string channelName,
+ bool ignoreRecord)
{
+ if(channelName.empty())
+ channelName = getFocused();
+
+ ChannelMap::const_iterator chan = mChannels.find(channelName);
+ if (chan == mChannels.end())
+ return;
+
+ BrowserBox * const output = chan->second.browser;
+ ScrollArea * const scroll = chan->second.scroll;
+
// Trim whitespace
trim(line);
@@ -180,10 +259,17 @@ void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord)
tmp.text = line;
lineColor = "##S";
break;
+ case BY_CHANNEL:
+ tmp.nick = "";
+ // TODO: Use a predefined color
+ lineColor = "##2"; // Equiv. to BrowserBox::GREEN
+ break;
+#ifdef EATHENA_SUPPORT
case BY_PARTY:
tmp.nick += CAT_NORMAL;
lineColor = "##P";
break;
+#endif
case ACT_WHISPER:
tmp.nick = strprintf(_("%s whispers:"), tmp.nick.c_str());
tmp.nick += " ";
@@ -206,10 +292,12 @@ void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord)
lineColor = "##S";
}
+#ifdef EATHENA_SUPPORT
if (tmp.nick.empty() && tmp.text.substr(0, 17) == "Visible GM status")
{
player_node->setGM();
}
+#endif
// Get the current system time
time_t t;
@@ -228,25 +316,38 @@ void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord)
// We look if the Vertical Scroll Bar is set at the max before
// adding a row, otherwise the max will always be a row higher
// at comparison.
- if (mScrollArea->getVerticalScrollAmount() ==
- mScrollArea->getVerticalMaxScroll())
+ if (scroll->getVerticalScrollAmount() >= scroll->getVerticalMaxScroll())
{
- mTextOutput->addRow(line);
- mScrollArea->setVerticalScrollAmount(mScrollArea->
- getVerticalMaxScroll());
+ output->addRow(line);
+ scroll->setVerticalScrollAmount(scroll->getVerticalMaxScroll());
}
else
{
- mTextOutput->addRow(line);
+ output->addRow(line);
}
+ scroll->logic();
mRecorder->record(line.substr(3));
}
+#ifdef EATHENA_SUPPORT
void ChatWindow::chatLog(CHATSKILL act)
{
chatLog(const_msg(act), BY_SERVER);
}
+#endif
+
+const std::string &ChatWindow::getFocused() const
+{
+ return mChatTabs->getSelectedTab()->getCaption();
+}
+
+void ChatWindow::clearTab(const std::string &tab)
+{
+ ChannelMap::const_iterator chan = mChannels.find(tab);
+ if (chan != mChannels.end())
+ chan->second.browser->clearRows();
+}
void ChatWindow::action(const gcn::ActionEvent &event)
{
@@ -265,7 +366,11 @@ void ChatWindow::action(const gcn::ActionEvent &event)
mCurHist = mHistory.end();
// Send the message to the server
+#ifdef TMWSERV_SUPPORT
+ chatSend(message);
+#else
chatSend(player_node->getName(), message);
+#endif
// Clear the text from the chat input
mChatInput->setText("");
@@ -343,6 +448,8 @@ void ChatWindow::whisper(const std::string &nick, std::string msg)
if (tempNick.compare(playerName) == 0 || msg.empty())
return;
+ // TODO: Implement whispering on tmwserv
+#ifdef EATHENA_SUPPORT
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_CHAT_WHISPER);
outMsg.writeInt16(msg.length() + 28);
@@ -352,8 +459,123 @@ void ChatWindow::whisper(const std::string &nick, std::string msg)
chatLog(strprintf(_("Whispering to %s: %s"),
recvnick.c_str(), msg.c_str()),
BY_PLAYER);
+#endif
+}
+
+#ifdef TMWSERV_SUPPORT
+
+void ChatWindow::chatSend(std::string &msg)
+{
+ if (msg.empty()) return;
+
+ // check for item link
+ std::string::size_type start = msg.find('[');
+ if (start != std::string::npos && msg[start+1] != '@')
+ {
+ std::string::size_type end = msg.find(']', start);
+ if (end != std::string::npos)
+ {
+ std::string temp = msg.substr(start+1, end-1);
+ ItemInfo itemInfo = ItemDB::get(temp);
+ msg.insert(end, "@@");
+ msg.insert(start+1, "|");
+ msg.insert(start+1, toString(itemInfo.getId()));
+ msg.insert(start+1, "@@");
+
+ }
+ }
+
+
+ // Prepare ordinary message
+ if (msg[0] != '/')
+ {
+ if (getFocused() == "General")
+ {
+ Net::GameServer::Player::say(msg);
+ }
+ else
+ {
+ Channel *channel = channelManager->findByName(getFocused());
+ if (channel)
+ {
+ Net::ChatServer::chat(channel->getId(), msg);
+ }
+ }
+ }
+ else
+ {
+ commandHandler->handleCommand(std::string(msg, 1));
+ }
+}
+
+void ChatWindow::removeChannel(short channelId)
+{
+ removeChannel(channelManager->findById(channelId));
+}
+
+void ChatWindow::removeChannel(const std::string &channelName)
+{
+ removeChannel(channelManager->findByName(channelName));
+}
+
+void ChatWindow::removeChannel(Channel *channel)
+{
+ if (channel)
+ {
+ Tab *tab = mChatTabs->getTab(channel->getName());
+ if (!tab)
+ return;
+ clearTab(channel->getName());
+ mChatTabs->removeTab(tab);
+ mChannels.erase(channel->getName());
+ channelManager->removeChannel(channel);
+
+ logic();
+ }
+}
+
+void ChatWindow::createNewChannelTab(const std::string &channelName)
+{
+ // Create new channel
+ BrowserBox *textOutput = new BrowserBox(BrowserBox::AUTO_WRAP);
+ textOutput->setOpaque(false);
+ textOutput->disableLinksAndUserColors();
+ textOutput->setMaxRow((int) config.getValue("ChatLogLength", 0));
+ ScrollArea *scrollArea = new ScrollArea(textOutput);
+ scrollArea->setPosition(scrollArea->getFrameSize(), scrollArea->getFrameSize());
+ scrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER, gcn::ScrollArea::SHOW_ALWAYS);
+ scrollArea->setOpaque(false);
+ scrollArea->setWidth(getChildrenArea().width - 2 * scrollArea->getFrameSize());
+ scrollArea->setHeight(getChildrenArea().height - 2 * scrollArea->getFrameSize() -
+ mChatInput->getHeight() - 5);
+ scrollArea->logic();
+ textOutput->setWidth(scrollArea->getChildrenArea().width);
+ textOutput->setHeight(scrollArea->getChildrenArea().height);
+
+ // Add channel to the tabbed area
+ mChatTabs->addTab(channelName, scrollArea);
+ mChannels.insert(
+ std::make_pair(channelName, ChatArea(textOutput, scrollArea)));
+
+ // Update UI
+ logic();
+}
+
+void ChatWindow::sendToChannel(short channelId,
+ const std::string &user,
+ const std::string &msg)
+{
+ Channel *channel = channelManager->findById(channelId);
+ if (channel)
+ {
+ std::string channelName = channel->getName();
+ chatLog(user + ": " + msg, user == player_node->getName() ? BY_PLAYER : BY_OTHER, channelName);
+ mChatTabs->getTab(channelName)->setHighlighted(true);
+ }
}
+#else
+
void ChatWindow::chatSend(const std::string &nick, std::string msg)
{
/* Some messages are managed client side, while others
@@ -488,7 +710,7 @@ void ChatWindow::chatSend(const std::string &nick, std::string msg)
outMsg.writeInt16(0x00c1);
}
else if (command == "clear")
- mTextOutput->clearRows();
+ clearTab(getFocused());
else if (command == "whisper" || command == "msg" || command == "w")
whisper(nick, msg);
else if (command == "record")
@@ -608,7 +830,7 @@ void ChatWindow::chatSend(const std::string &nick, std::string msg)
mRecorder->record(timeStr.str() + _("Present: ") + response + ".");
- chatLog(_("Attendance written to record log."), BY_SERVER, true);
+ chatLog(_("Attendance written to record log."), BY_SERVER, std::string(), true);
}
else
{
@@ -712,16 +934,25 @@ std::string ChatWindow::const_msg(CHATSKILL act)
return msg;
}
+#endif
+
void ChatWindow::scroll(int amount)
{
if (!isVisible())
return;
- int range = mScrollArea->getHeight() / 8 * amount;
+ ChannelMap::const_iterator chan = mChannels.find(getFocused());
+ if (chan == mChannels.end())
+ return;
+
+ BrowserBox *browser = chan->second.browser;
+ ScrollArea *scroll = chan->second.scroll;
+
+ int range = scroll->getHeight() / 8 * amount;
gcn::Rectangle scr;
- scr.y = mScrollArea->getVerticalScrollAmount() + range;
+ scr.y = scroll->getVerticalScrollAmount() + range;
scr.height = abs(range);
- mTextOutput->showPart(scr);
+ browser->showPart(scr);
}
void ChatWindow::keyPressed(gcn::KeyEvent &event)
@@ -774,10 +1005,10 @@ void ChatWindow::setVisible(bool isVisible)
* For whatever reason, if setVisible is called, the mTmpVisible effect
* should be disabled.
*/
-
mTmpVisible = false;
}
+#ifdef EATHENA_SUPPORT
void ChatWindow::party(const std::string & command, const std::string & rest)
{
if (command == "prefix")
@@ -809,6 +1040,7 @@ void ChatWindow::party(const std::string & command, const std::string & rest)
else
mParty->respond(command, rest);
}
+#endif
void ChatWindow::help(const std::string & msg1, const std::string & msg2)
{
@@ -861,10 +1093,12 @@ void ChatWindow::help(const std::string & msg1, const std::string & msg2)
chatLog(_("This command tell others you are (doing) <msg>."),
BY_SERVER);
}
+#ifdef EATHENA_SUPPORT
else if (msg1 == "party")
{
mParty->help(msg2);
}
+#endif
else if (msg1 == "present")
{
chatLog(_("Command: /present"), BY_SERVER);
@@ -921,3 +1155,9 @@ void ChatWindow::help(const std::string & msg1, const std::string & msg2)
chatLog(_("Type /help for a list of commands."), BY_SERVER);
}
}
+
+bool ChatWindow::tabExists(const std::string &tabName)
+{
+ Tab *tab = mChatTabs->getTab(tabName);
+ return tab != 0;
+}
diff --git a/src/gui/chat.h b/src/gui/chat.h
index 2fadb014..bbca76ad 100644
--- a/src/gui/chat.h
+++ b/src/gui/chat.h
@@ -24,6 +24,7 @@
#include <list>
#include <string>
+#include <map>
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
@@ -31,22 +32,30 @@
#include "window.h"
class BrowserBox;
-class Network;
+class Channel;
class Recorder;
-class Party;
class ScrollArea;
+class TabbedArea;
class ItemLinkHandler;
+#ifdef EATHENA_SUPPORT
+class Network;
+class Party;
+#endif
-#define BY_GM 0 // those should be self-explanatory =)
-#define BY_PLAYER 1
-#define BY_OTHER 2
-#define BY_SERVER 3
-#define BY_PARTY 4
-
-#define ACT_WHISPER 5 // getting whispered at
-#define ACT_IS 6 // equivalent to "/me" on IRC
-
-#define BY_LOGGER 7
+enum
+{
+ BY_GM,
+#ifdef EATHENA_SUPPORT
+ BY_PARTY,
+#endif
+ BY_PLAYER,
+ BY_OTHER,
+ BY_SERVER,
+ BY_CHANNEL,
+ ACT_WHISPER, // getting whispered at
+ ACT_IS, // equivalent to "/me" on IRC
+ BY_LOGGER
+};
/**
* gets in between usernick and message text depending on
@@ -56,6 +65,7 @@ class ItemLinkHandler;
#define CAT_IS ""
#define CAT_WHISPER " whispers: "
+#ifdef EATHENA_SUPPORT
/** job dependend identifiers (?) */
#define SKILL_BASIC 0x0001
#define SKILL_WARP 0x001b
@@ -88,8 +98,6 @@ class ItemLinkHandler;
/** should always be zero if failed */
#define SKILL_FAILED 0x00
-#define DEFAULT_CHAT_WINDOW_SCROLL 7 // 1 means `1/8th of the window size'.
-
struct CHATSKILL
{
short skill;
@@ -98,20 +106,28 @@ struct CHATSKILL
char success;
char reason;
};
+#endif
+
+#define DEFAULT_CHAT_WINDOW_SCROLL 7 // 1 means `1/8th of the window size'.
/**
* The chat window.
*
* \ingroup Interface
*/
-class ChatWindow : public Window, public gcn::ActionListener,
+class ChatWindow : public Window,
+ public gcn::ActionListener,
public gcn::KeyListener
{
public:
/**
* Constructor.
*/
+#ifdef TMWSERV_SUPPORT
+ ChatWindow();
+#else
ChatWindow(Network *network);
+#endif
/**
* Destructor: used to write back values to the config file
@@ -119,17 +135,41 @@ class ChatWindow : public Window, public gcn::ActionListener,
~ChatWindow();
/**
+ * Called when the widget changes size. Used for adapting the size of
+ * the tabbed area.
+ */
+ void widgetResized(const gcn::Event &event);
+
+ void logic();
+
+ /**
* Adds a line of text to our message list. Parameters:
*
* @param line Text message.
* @parem own Type of message (usually the owner-type).
+ * @param channelName which channel to send the message to.
*/
- void chatLog(std::string line, int own, bool ignoreRecord = false);
+ void chatLog(std::string line,
+ int own = BY_SERVER,
+ std::string channelName = "",
+ bool ignoreRecord = false);
+#ifdef EATHENA_SUPPORT
/**
* Calls original chat_log() after processing the packet.
*/
void chatLog(CHATSKILL);
+#endif
+
+ /**
+ * Gets the focused tab's name
+ */
+ const std::string& getFocused() const;
+
+ /**
+ * Clear the tab with the given name
+ */
+ void clearTab(const std::string &tab);
/**
* Performs action.
@@ -146,6 +186,32 @@ class ChatWindow : public Window, public gcn::ActionListener,
*/
bool isInputFocused();
+#ifdef TMWSERV_SUPPORT
+ /**
+ * Determines whether the message is a command or message, then
+ * sends the given message to the game server to be said, or to the
+ * command handler
+ *
+ * @param msg The message text which is to be sent.
+ *
+ */
+ void chatSend(std::string &msg);
+
+ /** Called to remove the channel from the channel manager */
+ void removeChannel(short channelId);
+
+ void removeChannel(const std::string &channelName);
+
+ void removeChannel(Channel *channel);
+
+ /** Called to create a new channel tab */
+ void createNewChannelTab(const std::string &channelName);
+
+ /** Called to output text to a specific channel */
+ void sendToChannel(short channel,
+ const std::string &user,
+ const std::string &msg);
+#else
/**
* Determines whether to send a command or an ordinary message, then
* contructs packets & sends them.
@@ -171,6 +237,7 @@ class ChatWindow : public Window, public gcn::ActionListener,
* chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
*/
void chatSend(const std::string &nick, std::string msg);
+#endif
/** Called when key is pressed */
void keyPressed(gcn::KeyEvent &event);
@@ -184,15 +251,19 @@ class ChatWindow : public Window, public gcn::ActionListener,
/** Override to reset mTmpVisible */
void setVisible(bool visible);
- /**
- * Scrolls the chat window
- *
- * @param amount direction and amount to scroll. Negative numbers scroll
- * up, positive numbers scroll down. The absolute amount indicates the
- * amount of 1/8ths of chat window real estate that should be scrolled.
- */
+ /** Check if tab with that name already exists */
+ bool tabExists(const std::string &tabName);
+
+ /**
+ * Scrolls the chat window
+ *
+ * @param amount direction and amount to scroll. Negative numbers scroll
+ * up, positive numbers scroll down. The absolute amount indicates the
+ * amount of 1/8ths of chat window real estate that should be scrolled.
+ */
void scroll(int amount);
+#ifdef EATHENA_SUPPORT
/**
* party implements the partying chat commands
*
@@ -200,6 +271,7 @@ class ChatWindow : public Window, public gcn::ActionListener,
* @param msg is the remainder of the message
*/
void party(const std::string &command, const std::string &msg);
+#endif
/**
* help implements the /help command
@@ -210,10 +282,14 @@ class ChatWindow : public Window, public gcn::ActionListener,
void help(const std::string &msg1, const std::string &msg2);
private:
-
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
bool mTmpVisible;
+ int mItems;
+ int mItemsKeep;
+
void whisper(const std::string &nick, std::string msg);
/** One item in the chat log */
@@ -224,25 +300,51 @@ class ChatWindow : public Window, public gcn::ActionListener,
int own;
};
+#ifdef EATHENA_SUPPORT
/** Constructs failed messages for actions */
std::string const_msg(CHATSKILL);
+#endif
+
+ /**
+ * A structure combining a BrowserBox with its ScrollArea.
+ */
+ struct ChatArea
+ {
+ ChatArea(BrowserBox *b, ScrollArea *s):
+ browser(b), scroll(s)
+ {}
+
+ BrowserBox *browser;
+ ScrollArea *scroll;
+ };
+
+ /** Used for showing item popup on clicking links **/
+ ItemLinkHandler *mItemLinkHandler;
+
+ /** Tabbed area for holding each channel. */
+ TabbedArea *mChatTabs;
+
+ /** Input box for typing chat messages. */
+ gcn::TextField *mChatInput;
+
+ typedef std::map<const std::string, ChatArea> ChannelMap;
+ /** Map each tab to its browser and scroll area. */
+ ChannelMap mChannels;
- gcn::TextField *mChatInput; /**< Input box for typing chat messages */
- BrowserBox *mTextOutput; /**< Text box for displaying chat history */
- ScrollArea *mScrollArea; /**< Scroll area around text output */
- ItemLinkHandler *mItemLinkHandler; /** Used for showing item popup on
- clicking links **/
typedef std::list<std::string> History;
typedef History::iterator HistoryIterator;
- History mHistory; /**< Command history */
- HistoryIterator mCurHist; /**< History iterator */
+ History mHistory; /**< Command history. */
+ HistoryIterator mCurHist; /**< History iterator. */
Recorder *mRecorder; /**< Recording class */
- char mPartyPrefix; /**< Messages beginning with the prefix are sent to
- the party */
bool mReturnToggles; /**< Marks whether <Return> toggles the chat log
or not */
+#ifdef EATHENA_SUPPORT
+ char mPartyPrefix; /**< Messages beginning with the prefix are sent to
+ the party */
Party *mParty;
+#endif
};
+
extern ChatWindow *chatWindow;
#endif
diff --git a/src/gui/chatinput.h b/src/gui/chatinput.h
index a4a50502..3bc16928 100644
--- a/src/gui/chatinput.h
+++ b/src/gui/chatinput.h
@@ -26,6 +26,8 @@
#include "textfield.h"
+#include <guichan/focuslistener.hpp>
+
/**
* The chat input hides when it loses focus. It is also invisible by default.
*/
diff --git a/src/gui/connection.cpp b/src/gui/connection.cpp
index a69698e9..fbf127de 100644
--- a/src/gui/connection.cpp
+++ b/src/gui/connection.cpp
@@ -19,8 +19,6 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <guichan/actionlistener.hpp>
-
#include <guichan/widgets/label.hpp>
#include "button.h"
@@ -28,23 +26,16 @@
#include "progressbar.h"
#include "../main.h"
+#include "../log.h"
#include "../utils/gettext.h"
-namespace
-{
- struct ConnectionActionListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event) { state = EXIT_STATE; }
- } listener;
-}
-
-ConnectionDialog::ConnectionDialog():
- Window("Info"), mProgress(0)
+ConnectionDialog::ConnectionDialog(int previousState):
+ Window("Info"), mProgress(0), mPreviousState(previousState)
{
setContentSize(200, 100);
- Button *cancelButton = new Button(_("Cancel"), "cancelButton", &listener);
+ Button *cancelButton = new Button(_("Cancel"), "cancelButton", this);
mProgressBar = new ProgressBar(0.0, 200 - 10, 20, 128, 128, 128);
gcn::Label *label = new gcn::Label(_("Connecting..."));
@@ -60,6 +51,12 @@ ConnectionDialog::ConnectionDialog():
setVisible(true);
}
+void ConnectionDialog::action(gcn::ActionEvent const &)
+{
+ logger->log("Cancel pressed");
+ state = mPreviousState;
+}
+
void ConnectionDialog::logic()
{
mProgress += 0.005f;
diff --git a/src/gui/connection.h b/src/gui/connection.h
index 3caa611f..0e347266 100644
--- a/src/gui/connection.h
+++ b/src/gui/connection.h
@@ -22,6 +22,8 @@
#ifndef CONNECTION_H
#define CONNECTION_H
+#include <guichan/actionlistener.hpp>
+
#include "window.h"
class ProgressBar;
@@ -31,7 +33,7 @@ class ProgressBar;
*
* \ingroup Interface
*/
-class ConnectionDialog : public Window
+class ConnectionDialog : public Window, gcn::ActionListener
{
public:
/**
@@ -39,13 +41,20 @@ class ConnectionDialog : public Window
*
* @see Window::Window
*/
- ConnectionDialog();
+ ConnectionDialog(int previousState);
+
+ /**
+ * Called when the user presses Cancel. Restores the global state to
+ * the previous one.
+ */
+ void action(gcn::ActionEvent const &);
void logic();
private:
ProgressBar *mProgressBar;
float mProgress;
+ int mPreviousState;
};
#endif
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 02a0729b..a44ae3ec 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -36,6 +36,7 @@
#include "../item.h"
#include "../localplayer.h"
+#include "../resources/image.h"
#include "../resources/iteminfo.h"
#include "../resources/resourcemanager.h"
@@ -57,8 +58,16 @@ static const int boxPosition[][2] = {
{129, 78} // EQUIP_AMMO_SLOT
};
+#ifdef TMWSERV_SUPPORT
+EquipmentWindow::EquipmentWindow(Equipment *equipment):
+#else
EquipmentWindow::EquipmentWindow():
+#endif
Window(_("Equipment")),
+#ifdef TMWSERV_SUPPORT
+ mEquipment(equipment),
+#endif
+ mBackground(NULL),
mSelected(-1)
{
mItemPopup = new ItemPopup;
@@ -81,19 +90,31 @@ EquipmentWindow::EquipmentWindow():
add(mPlayerBox);
add(mUnequip);
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
mEquipBox[i].posX = boxPosition[i][0] + getPadding();
mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
}
+ ResourceManager *resman = ResourceManager::getInstance();
+ mBackground = resman->getImage("graphics/gui/equip_bg.png");
+ mBackground->setAlpha(0.3);
+
+#ifdef EATHENA_SUPPORT
mEquipment = player_node->mEquipment.get();
mInventory = player_node->getInventory();
+#endif
}
EquipmentWindow::~EquipmentWindow()
{
+ mBackground->decRef();
delete mItemPopup;
+ delete mUnequip;
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
@@ -101,22 +122,29 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
// Draw window graphics
Window::draw(graphics);
- Item* item;
-
Graphics *g = static_cast<Graphics*>(graphics);
Window::drawChildren(graphics);
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
- item = (i != EQUIP_AMMO_SLOT) ?
+#ifdef TMWSERV_SUPPORT
+ Item *item = mEquipment->getEquipment(i);
+#else
+ Item *item = (i != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(i)) :
mInventory->getItem(mEquipment->getArrows());
+#endif
if (item)
{
// Draw Item.
- Image* image = item->getImage();
+ Image *image = item->getImage();
g->drawImage(image, mEquipBox[i].posX, mEquipBox[i].posY);
+#ifdef EATHENA_SUPPORT
if (i == EQUIP_AMMO_SLOT)
{
g->setColor(gcn::Color(0, 0, 0));
@@ -125,6 +153,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
mEquipBox[i].posY - getFont()->getHeight(),
gcn::Graphics::CENTER);
}
+#endif
}
if (i == mSelected)
@@ -148,26 +177,38 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "unequip" && mSelected > -1)
{
+#ifdef TMWSERV_SUPPORT
+ player_node->unequipItem(mSelected);
+#else
Item* item = (mSelected != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(mSelected)) :
mInventory->getItem(mEquipment->getArrows());
player_node->unequipItem(item);
+#endif
mSelected = -1;
}
}
Item* EquipmentWindow::getItem(int x, int y) const
{
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT);
if (tRect.isPointInRect(x, y))
{
+#ifdef TMWSERV_SUPPORT
+ return mEquipment->getEquipment(i);
+#else
return (i != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(i)) :
mInventory->getItem(mEquipment->getArrows());
+#endif
}
}
return NULL;
@@ -185,11 +226,19 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
{
// Checks if any of the presses were in the equip boxes.
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
+#ifdef TMWSERV_SUPPORT
+ item = mEquipment->getEquipment(i);
+#else
item = (i != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(i)) :
mInventory->getItem(mEquipment->getArrows());
+#endif
gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT);
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index 24438477..7f7150ff 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -27,6 +27,7 @@
#include "window.h"
class Equipment;
+class Image;
class Inventory;
class Item;
class ItemPopup;
@@ -52,7 +53,11 @@ class EquipmentWindow : public Window, public gcn::ActionListener
/**
* Constructor.
*/
+#ifdef TMWSERV_SUPPORT
+ EquipmentWindow(Equipment *equipment);
+#else
EquipmentWindow();
+#endif
/**
* Destructor.
@@ -68,6 +73,23 @@ class EquipmentWindow : public Window, public gcn::ActionListener
void mousePressed(gcn::MouseEvent& mouseEvent);
+#ifdef TMWSERV_SUPPORT
+ enum{
+ // Equipment rules:
+ EQUIP_TORSO_SLOT = 0,
+ EQUIP_ARMS_SLOT = 1,
+ EQUIP_HEAD_SLOT = 2,
+ EQUIP_LEGS_SLOT = 3,
+ EQUIP_FEET_SLOT = 4,
+ EQUIP_RING1_SLOT = 5,
+ EQUIP_RING2_SLOT = 6,
+ EQUIP_NECKLACE_SLOT = 7,
+ EQUIP_FIGHT1_SLOT = 8,
+ EQUIP_FIGHT2_SLOT = 9,
+ EQUIP_PROJECTILE_SLOT = 10,
+ EQUIP_VECTOREND
+ };
+#else
enum {
// Equipment rules:
EQUIP_LEGS_SLOT = 0,
@@ -83,7 +105,7 @@ class EquipmentWindow : public Window, public gcn::ActionListener
EQUIP_AMMO_SLOT,
EQUIP_VECTOREND
};
-
+#endif
private:
void mouseExited(gcn::MouseEvent &event);
@@ -92,8 +114,11 @@ class EquipmentWindow : public Window, public gcn::ActionListener
Item* getItem(int x, int y) const;
Equipment *mEquipment;
+#ifdef EATHENA_SUPPORT
Inventory *mInventory;
+#endif
gcn::Button *mUnequip; /**< Button for unequipping. */
+ Image *mBackground; /**< Background Image. */
EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */
ItemPopup *mItemPopup;
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 9b9e74f4..1ef0219a 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -107,7 +107,8 @@ Gui::Gui(Graphics *graphics):
ResourceManager *resman = ResourceManager::getInstance();
// Set global font
- std::string path = resman->getPath("fonts/dejavusans.ttf");
+ std::string path = resman->getPath(
+ branding.getValue("font", "fonts/dejavusans.ttf"));
try
{
const int fontSize = (int)config.getValue("fontSize", 11);
@@ -120,7 +121,8 @@ Gui::Gui(Graphics *graphics):
}
// Set bold font
- path = resman->getPath("fonts/dejavusans-bold.ttf");
+ path = resman->getPath(
+ branding.getValue("boldFont", "fonts/dejavusans.ttf"));
try
{
const int fontSize = (int)config.getValue("fontSize", 11);
diff --git a/src/gui/guildlistbox.cpp b/src/gui/guildlistbox.cpp
new file mode 100644
index 00000000..556df3fe
--- /dev/null
+++ b/src/gui/guildlistbox.cpp
@@ -0,0 +1,130 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "guildlistbox.h"
+
+#include "../graphics.h"
+
+#include "../resources/image.h"
+#include "../resources/resourcemanager.h"
+
+#include <guichan/font.hpp>
+
+GuildListBox::GuildListBox():
+ ListBox(NULL)
+{
+ onlineIcon = ResourceManager::getInstance()->getImage("graphics/gui/circle-green.png");
+ offlineIcon = ResourceManager::getInstance()->getImage("graphics/gui/circle-gray.png");
+}
+
+void GuildListBox::draw(gcn::Graphics *gcnGraphics)
+{
+ if (!mListModel)
+ return;
+
+ Graphics *graphics = static_cast<Graphics*>(gcnGraphics);
+
+ graphics->setColor(gcn::Color(110, 160, 255));
+ graphics->setFont(getFont());
+
+ int fontHeight = getFont()->getHeight();
+
+ // Draw rectangle below the selected list element
+ if (mSelected >= 0) {
+ graphics->fillRectangle(gcn::Rectangle(0, fontHeight * mSelected,
+ getWidth(), fontHeight));
+ }
+
+ // Draw the list elements
+ for (int i = 0, y = 0;
+ i < mListModel->getNumberOfElements();
+ ++i, y += fontHeight)
+ {
+ // Draw online status
+ bool online = false;
+ UserMap::iterator itr = mUsers.find(mListModel->getElementAt(i));
+ if (itr != mUsers.end())
+ {
+ online = itr->second;
+ }
+ Image *icon = online ? onlineIcon : offlineIcon;
+ if (icon)
+ graphics->drawImage(icon, 1, y);
+ // Draw Name
+ graphics->setColor(gcn::Color(0, 0, 0));
+ graphics->drawText(mListModel->getElementAt(i), 33, y);
+ }
+}
+/*
+void GuildListBox::setSelected(int selected)
+{
+ if (!mListModel)
+ {
+ mSelected = -1;
+ }
+ else
+ {
+ // Update mSelected with bounds checking
+ mSelected = std::min(mListModel->getNumberOfElements() - 1,
+ std::max(-1, selected));
+
+ gcn::Widget *parent;
+ parent = (gcn::Widget*)getParent();
+ if (parent)
+ {
+ gcn::Rectangle scroll;
+ scroll.y = (mSelected < 0) ? 0 : getFont()->getHeight() * mSelected;
+ scroll.height = getFont()->getHeight();
+ parent->showWidgetPart(this, scroll);
+ }
+ }
+
+ distributeValueChangedEvent();
+}
+*/
+void GuildListBox::mousePressed(gcn::MouseEvent &event)
+{
+ if (event.getButton() == gcn::MouseEvent::LEFT)
+ {
+ int y = event.getY();
+ setSelected(y / getFont()->getHeight());
+ distributeActionEvent();
+ }
+ // TODO: Add guild functions, ie private messaging
+ if (event.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ // Show context menu
+ }
+}
+
+void GuildListBox::setOnlineStatus(const std::string &user, bool online)
+{
+ UserMap::iterator itr = mUsers.find(user);
+ if (itr == mUsers.end())
+ {
+ mUsers.insert(std::pair<std::string, bool>(user, online));
+ }
+ else
+ {
+ itr->second = online;
+ }
+ adjustSize();
+}
diff --git a/src/gui/guildlistbox.h b/src/gui/guildlistbox.h
new file mode 100644
index 00000000..cc8e3ce7
--- /dev/null
+++ b/src/gui/guildlistbox.h
@@ -0,0 +1,65 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_GUI_GUILDLISTBOX_H
+#define _TMW_GUI_GUILDLISTBOX_H
+
+#include <map>
+#include <string>
+#include <vector>
+
+#include "listbox.h"
+
+class Image;
+
+class GuildListBox : public ListBox
+{
+public:
+ /**
+ * Constructor
+ */
+ GuildListBox();
+
+ /**
+ * Draws the list box.
+ */
+ void draw(gcn::Graphics *gcnGraphics);
+
+ void mousePressed(gcn::MouseEvent &event);
+
+ /**
+ * Sets the index of the selected element.
+ */
+// void setSelected(int selected);
+
+ /**
+ * Set whether a member is online or offline
+ */
+ void setOnlineStatus(const std::string &user, bool online);
+
+private:
+ Image *onlineIcon;
+ Image *offlineIcon;
+ typedef std::map<std::string, bool> UserMap;
+ UserMap mUsers;
+};
+
+#endif
diff --git a/src/gui/guildwindow.cpp b/src/gui/guildwindow.cpp
new file mode 100644
index 00000000..0596c75e
--- /dev/null
+++ b/src/gui/guildwindow.cpp
@@ -0,0 +1,273 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * $$
+ */
+
+#include "guildwindow.h"
+
+#include "button.h"
+#include "chat.h"
+#include "confirm_dialog.h"
+#include "guildlistbox.h"
+#include "scrollarea.h"
+#include "textdialog.h"
+#include "windowcontainer.h"
+
+#include "widgets/layout.h"
+#include "widgets/tabbedarea.h"
+
+#include "../guild.h"
+#include "../log.h"
+#include "../localplayer.h"
+
+#include "../net/chatserver/guild.h"
+#include "../utils/dtor.h"
+#include "../utils/gettext.h"
+
+#include <algorithm>
+
+#include <guichan/widgets/tab.hpp>
+
+GuildWindow::GuildWindow():
+ Window(_("Guild")),
+ mFocus(false)
+{
+ setWindowName("Guild");
+ setCaption(_("Guild"));
+ setResizable(false);
+ setCloseButton(true);
+ setMinWidth(200);
+ setMinHeight(280);
+ setDefaultSize(124, 41, 288, 330);
+
+ // Set button events Id
+ mGuildButton[0] = new Button(_("Create Guild"), "CREATE_GUILD", this);
+ mGuildButton[1] = new Button(_("Invite User"), "INVITE_USER", this);
+ mGuildButton[2] = new Button(_("Quit Guild"), "QUIT_GUILD", this);
+ mGuildButton[1]->setEnabled(false);
+ mGuildButton[2]->setEnabled(false);
+
+ mGuildTabs = new TabbedArea();
+
+ place(0, 0, mGuildButton[0]);
+ place(1, 0, mGuildButton[1]);
+ place(2, 0, mGuildButton[2]);
+ place(0, 1, mGuildTabs);
+ Layout &layout = getLayout();
+ layout.setColWidth(0, 48);
+ layout.setColWidth(1, 65);
+
+ loadWindowState();
+}
+
+GuildWindow::~GuildWindow()
+{
+ delete mGuildTabs;
+}
+
+void GuildWindow::update()
+{
+ updateTab();
+
+ if (mGuildButton[2]->isEnabled() && mGuildTabs->getNumberOfTabs() <= 0)
+ {
+ mGuildButton[2]->setEnabled(false);
+ mGuildButton[1]->setEnabled(false);
+ }
+}
+
+void GuildWindow::draw(gcn::Graphics *g)
+{
+ update();
+
+ Window::draw(g);
+}
+
+void GuildWindow::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+
+ // Stats Part
+ if (eventId == "CREATE_GUILD")
+ {
+ // Set focus so that guild name to be created can be typed.
+ mFocus = true;
+ guildDialog = new TextDialog("Guild Name", "Choose your guild's name", this);
+ guildDialog->setOKButtonActionId("CREATE_GUILD_OK");
+ guildDialog->addActionListener(this);
+ }
+ else if (eventId == "INVITE_USER")
+ {
+ // TODO - Give feedback on whether the invite succeeded
+ mFocus = true;
+ inviteDialog = new TextDialog("Member Invite", "Who would you like to invite?", this);
+ inviteDialog->setOKButtonActionId("INVITE_USER_OK");
+ inviteDialog->addActionListener(this);
+ }
+ else if (eventId == "QUIT_GUILD")
+ {
+ short guild = getSelectedGuild();
+ if (guild)
+ {
+ Net::ChatServer::Guild::quitGuild(guild);
+ chatWindow->chatLog("Guild " + mGuildTabs->getSelectedTab()->getCaption() + " quit", BY_SERVER);
+ }
+ }
+ else if (eventId == "CREATE_GUILD_OK")
+ {
+ std::string name = guildDialog->getText();
+ if(name.size() > 16)
+ {
+ // TODO : State too many characters in input.
+ return;
+ }
+ // Process guild name to be created, and unfocus.
+ Net::ChatServer::Guild::createGuild(name);
+
+ // Defocus dialog
+ mFocus = false;
+ chatWindow->chatLog("Creating Guild called " + name, BY_SERVER);
+ guildDialog->scheduleDelete();
+ }
+ else if (eventId == "INVITE_USER_OK")
+ {
+ std::string name = inviteDialog->getText();
+ short selectedGuild = getSelectedGuild();
+
+ // Process invited user to be created and unfocus.
+ Net::ChatServer::Guild::invitePlayer(name, selectedGuild);
+
+ // Defocus dialog
+ mFocus = false;
+ chatWindow->chatLog("Invited user " + name, BY_SERVER);
+ inviteDialog->scheduleDelete();
+ }
+ else if (eventId == "yes")
+ {
+ logger->log("Sending invitation acceptance.");
+ Net::ChatServer::Guild::acceptInvite(invitedGuild);
+ }
+}
+
+void GuildWindow::newGuildTab(const std::string &guildName)
+{
+ // Create new tab
+ GuildListBox *list = new GuildListBox();
+ list->setListModel(player_node->getGuild(guildName));
+ ScrollArea *sa = new ScrollArea(list);
+ sa->setDimension(gcn::Rectangle(5, 5, 135, 250));
+
+ // Add the listbox to the map
+ mGuildLists.insert(std::pair<std::string, GuildListBox*>(guildName, list));
+
+ mGuildTabs->addTab(guildName, sa);
+ mGuildTabs->setDimension(gcn::Rectangle(28,35,140,250));
+
+ updateTab();
+}
+
+void GuildWindow::updateTab()
+{
+ gcn::Tab *tab = mGuildTabs->getSelectedTab();
+ if (tab)
+ {
+ setTab(tab->getCaption());
+ }
+ mGuildTabs->logic();
+}
+
+void GuildWindow::setTab(const std::string &guildName)
+{
+ // Only enable invite button if user has rights
+ if(player_node->checkInviteRights(guildName))
+ {
+ mGuildButton[1]->setEnabled(true);
+ }
+ else
+ {
+ mGuildButton[1]->setEnabled(false);
+ }
+
+ mGuildButton[2]->setEnabled(true);
+}
+
+bool GuildWindow::isWindowFocused()
+{
+ return mFocus;
+}
+
+short GuildWindow::getSelectedGuild()
+{
+ if (mGuildTabs->getNumberOfTabs() > 0)
+ {
+
+ Guild *guild = player_node->getGuild(mGuildTabs->getSelectedTab()->getCaption());
+
+ if (guild)
+ {
+ return guild->getId();
+ }
+ }
+
+ return 0;
+}
+
+void GuildWindow::openAcceptDialog(const std::string &inviterName,
+ const std::string &guildName)
+{
+ std::string msg = inviterName + " has invited you to join the guild " + guildName;
+ chatWindow->chatLog(msg, BY_SERVER);
+
+ acceptDialog = new ConfirmDialog("Accept Guild Invite", msg, this);
+ acceptDialog->addActionListener(this);
+
+ invitedGuild = guildName;
+}
+
+void GuildWindow::requestMemberList(short guildId)
+{
+ // Get the list of members for displaying in the guild window.
+ Net::ChatServer::Guild::getGuildMembers(guildId);
+}
+
+void GuildWindow::removeTab(int guildId)
+{
+ Guild* guild = player_node->getGuild(guildId);
+ if (guild)
+ {
+ Tab *tab = mGuildTabs->getTab(guild->getName());
+ if (tab)
+ {
+ mGuildTabs->removeTab(tab);
+ }
+ updateTab();
+ }
+ mGuildTabs->logic();
+}
+
+void GuildWindow::setOnline(const std::string &guildName, const std::string &member,
+ bool online)
+{
+ GuildListMap::iterator itr = mGuildLists.find(guildName);
+ if (itr != mGuildLists.end())
+ {
+ itr->second->setOnlineStatus(member, online);
+ }
+}
diff --git a/src/gui/guildwindow.h b/src/gui/guildwindow.h
new file mode 100644
index 00000000..4f6b9cbb
--- /dev/null
+++ b/src/gui/guildwindow.h
@@ -0,0 +1,135 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_GUI_GUILDWINDOW_H
+#define _TMW_GUI_GUILDWINDOW_H
+
+#include <iosfwd>
+#include <map>
+#include <vector>
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/widgets/listbox.hpp>
+
+#include "window.h"
+
+#include "../guichanfwd.h"
+
+class LocalPlayer;
+class TextDialog;
+class ConfirmDialog;
+class GuildListBox;
+class ScrollArea;
+class GCContainer;
+class TabbedArea;
+
+class GuildWindow : public Window, public gcn::ActionListener
+{
+public:
+ /**
+ * Constructor.
+ */
+ GuildWindow();
+
+ /**
+ * Destructor.
+ */
+ ~GuildWindow();
+
+ /**
+ * Called when receiving actions from widget.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Draw this window.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Updates this dialog.
+ */
+ void update();
+
+ /**
+ * Create a new tab for a guild list.
+ */
+ void newGuildTab(const std::string &guildName);
+
+ /**
+ * Display guild's member list to active tab
+ */
+ void setTab(const std::string &guildName);
+
+ /**
+ * Update the contents of the active tab
+ */
+ void updateTab();
+
+ /**
+ * Check if the window is in focus.
+ */
+ bool isWindowFocused();
+
+ /**
+ * Create a dialog for accepting an invite
+ */
+ void openAcceptDialog(const std::string &inviterName, const std::string &guildName);
+
+ /**
+ * Request member list
+ */
+ void requestMemberList(short guildId);
+
+ /**
+ * Removes the selected tab
+ */
+ void removeTab(int guildId);
+
+ /**
+ * Set guild member status in userlist
+ */
+ void setOnline(const std::string &guildName, const std::string &member,
+ bool online);
+
+protected:
+ /**
+ * Get selected guild tab
+ * @return Returns selected guild
+ */
+ short getSelectedGuild();
+
+private:
+ gcn::Button *mGuildButton[3];
+ TextDialog *guildDialog;
+ TextDialog *inviteDialog;
+ ConfirmDialog *acceptDialog;
+ TabbedArea *mGuildTabs;
+ ScrollArea *mScrollArea;
+ bool mFocus;
+ std::string invitedGuild;
+ typedef std::map<std::string, GuildListBox*> GuildListMap;
+ GuildListMap mGuildLists;
+};
+
+extern GuildWindow *guildWindow;
+
+#endif
diff --git a/src/gui/icon.cpp b/src/gui/icon.cpp
new file mode 100644
index 00000000..1e352292
--- /dev/null
+++ b/src/gui/icon.cpp
@@ -0,0 +1,58 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "icon.h"
+
+#include "../graphics.h"
+
+#include "../resources/image.h"
+#include "../resources/resourcemanager.h"
+
+Icon::Icon(const std::string &file)
+ : mImage(0)
+{
+ mImage = ResourceManager::getInstance()->getImage(file);
+ setSize(mImage->getWidth(), mImage->getHeight());
+
+}
+
+Icon::Icon(Image *image)
+ : mImage(image)
+{
+ setSize(mImage->getWidth(), mImage->getHeight());
+}
+
+void Icon::setImage(Image *image)
+{
+ mImage = image;
+ setSize(mImage->getWidth(), mImage->getHeight());
+}
+
+void Icon::draw(gcn::Graphics *g)
+{
+ if(mImage)
+ {
+ Graphics *graphics = static_cast<Graphics*>(g);
+ const int x = (getWidth() - mImage->getWidth()) / 2;
+ const int y = (getHeight() - mImage->getHeight()) / 2;
+ graphics->drawImage(mImage, x, y);
+ }
+}
diff --git a/src/gui/icon.h b/src/gui/icon.h
new file mode 100644
index 00000000..9baf1a99
--- /dev/null
+++ b/src/gui/icon.h
@@ -0,0 +1,68 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#ifndef _TMW_ICON_H
+#define _TMW_ICON_H
+
+#include <guichan/widget.hpp>
+
+class Image;
+
+
+/**
+ * An icon.
+ *
+ * \ingroup GUI
+ */
+class Icon : public gcn::Widget {
+ public:
+ /**
+ * Constructor.
+ */
+ Icon(const std::string &filename);
+
+ /**
+ * Constructor, uses an existing Image.
+ */
+ Icon(Image *image);
+
+ /**
+ * Gets the current Image.
+ */
+ Image* getImage() { return mImage; }
+
+ /**
+ * Sets the image to display.
+ */
+ void setImage(Image *image);
+
+ /**
+ * Draws the Icon.
+ */
+ void draw(gcn::Graphics *g);
+
+ private:
+
+ Image *mImage;
+};
+
+#endif
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index fea86b81..d18490a4 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -32,31 +32,39 @@
#include "itemcontainer.h"
#include "progressbar.h"
#include "scrollarea.h"
+#include "sdlinput.h"
#include "viewport.h"
#include "widgets/layout.h"
#include "../inventory.h"
#include "../item.h"
+#include "../localplayer.h"
+#include "../log.h"
#include "../units.h"
#include "../resources/iteminfo.h"
#include "../utils/gettext.h"
-#include "../utils/strprintf.h"
#include "../utils/stringutils.h"
+#include "../utils/strprintf.h"
InventoryWindow::InventoryWindow(int invSize):
Window(_("Inventory")),
mMaxSlots(invSize),
+ mSplit(false),
mItemDesc(false)
{
setWindowName("Inventory");
- setResizable(true);
+ setResizable(false);
setCloseButton(true);
-
+ // LEEOR/TODO: Since this window is not resizable, do we really need to set these
+ // values or can we drop them?
+ setMinWidth(375);
+ setMinHeight(283);
// If you adjust these defaults, don't forget to adjust the trade window's.
- setDefaultSize(115, 25, 375, 300);
+ setDefaultSize(115, 30, 375, 283);
+ addKeyListener(this);
std::string longestUseString = getFont()->getWidth(_("Equip")) >
getFont()->getWidth(_("Use")) ?
@@ -70,8 +78,15 @@ InventoryWindow::InventoryWindow(int invSize):
mUseButton = new Button(longestUseString, "use", this);
mDropButton = new Button(_("Drop"), "drop", this);
-
- mItems = new ItemContainer(player_node->getInventory(), 2);
+#ifdef TMWSERV_SUPPORT
+ mSplitButton = new Button(_("Split"), "split", this);
+#endif
+
+#ifdef TMWSERV_SUPPORT
+ mItems = new ItemContainer(player_node->getInventory(), 10, 5);
+#else
+ mItems = new ItemContainer(player_node->getInventory(), 10, 5, 2);
+#endif
mItems->addSelectionListener(this);
mInvenScroll = new ScrollArea(mItems);
@@ -94,15 +109,17 @@ InventoryWindow::InventoryWindow(int invSize):
place(1, 0, mWeightBar, 3);
place(4, 0, mSlotsLabel).setPadding(3);
place(5, 0, mSlotsBar, 2);
- place(0, 1, mInvenScroll, 7, 4);
- place(5, 5, mDropButton);
- place(6, 5, mUseButton);
+ place(0, 1, mInvenScroll, 100).setPadding(3);
+ place(0, 2, mUseButton);
+ place(1, 2, mDropButton);
+#ifdef TMWSERV_SUPPORT
+ place(2, 2, mSplitButton);
+#endif
Layout &layout = getLayout();
- layout.setRowHeight(0, mDropButton->getHeight());
+ layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
- setLocationRelativeTo(getParent());
}
InventoryWindow::~InventoryWindow()
@@ -118,21 +135,21 @@ void InventoryWindow::logic()
// redesign of InventoryWindow and ItemContainer probably.
updateButtons();
- if (mMaxWeight != player_node->mMaxWeight ||
- mTotalWeight != player_node->mTotalWeight ||
+ if (mMaxWeight != player_node->getMaxWeight() ||
+ mTotalWeight != player_node->getTotalWeight() ||
mUsedSlots != toString(player_node->getInventory()->getNumberOfSlotsUsed()))
{
- mTotalWeight = player_node->mTotalWeight;
- mMaxWeight = player_node->mMaxWeight;
+ mTotalWeight = player_node->getTotalWeight();
+ mMaxWeight = player_node->getMaxWeight();
mUsedSlots = toString(player_node->getInventory()->getNumberOfSlotsUsed());
// Weight Bar coloration
- if (int(player_node->mTotalWeight) < int(player_node->mMaxWeight / 3))
+ if (int(player_node->getTotalWeight()) < int(player_node->getMaxWeight() / 3))
{
mWeightBar->setColor(0, 0, 255); // Blue
}
- else if (int(player_node->mTotalWeight) <
- int((player_node->mMaxWeight / 3) * 2))
+ else if (int(player_node->getTotalWeight()) <
+ int((player_node->getMaxWeight() / 3) * 2))
{
mWeightBar->setColor(255, 255, 0); // Yellow
}
@@ -144,8 +161,8 @@ void InventoryWindow::logic()
// Adjust progress bars
mSlotsBar->setProgress((float)
player_node->getInventory()->getNumberOfSlotsUsed() / mMaxSlots);
- mWeightBar->setProgress((float) player_node->mTotalWeight /
- player_node->mMaxWeight);
+ mWeightBar->setProgress((float) player_node->getTotalWeight() /
+ player_node->getMaxWeight());
mSlotsBar->setText(strprintf("%s/%d", mUsedSlots.c_str(), mMaxSlots));
mWeightBar->setText(strprintf("%s/%s",
@@ -163,6 +180,14 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
if (event.getId() == "use")
{
+#ifdef TMWSERV_SUPPORT
+ if (item->isEquipment()) {
+ player_node->equipItem(item);
+ }
+ else {
+ player_node->useItem(item->getInvIndex());
+ }
+#else
if (item->isEquipment())
{
if (item->isEquipped())
@@ -172,19 +197,33 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
}
else
player_node->useItem(item);
+#endif
}
else if (event.getId() == "drop")
{
- if (item->getQuantity() == 1)
- player_node->dropItem(item, 1);
- else
- {
+ if (item->getQuantity() > 1) {
// Choose amount of items to drop
new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item);
}
+ else {
+ player_node->dropItem(item, 1);
+ }
+ mItems->selectNone();
+ }
+ else if (event.getId() == "split")
+ {
+ if (item && !item->isEquipment() && item->getQuantity() > 1) {
+ new ItemAmountWindow(AMOUNT_ITEM_SPLIT, this, item,
+ (item->getQuantity() - 1));
+ }
}
}
+Item* InventoryWindow::getSelectedItem() const
+{
+ return mItems->getSelectedItem();
+}
+
void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
@@ -205,15 +244,55 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
}
}
+#ifdef TMWSERV_SUPPORT
+void InventoryWindow::keyPressed(gcn::KeyEvent &event)
+{
+ switch (event.getKey().getValue())
+ {
+ case Key::LEFT_SHIFT:
+ case Key::RIGHT_SHIFT:
+ mSplit = true;
+ break;
+ }
+}
+
+void InventoryWindow::keyReleased(gcn::KeyEvent &event)
+{
+ switch (event.getKey().getValue())
+ {
+ case Key::LEFT_SHIFT:
+ case Key::RIGHT_SHIFT:
+ mSplit = false;
+ break;
+ }
+}
+#endif
+
+void InventoryWindow::valueChanged(const gcn::SelectionEvent &event)
+{
+ if (mSplit)
+ {
+ Item *item = mItems->getSelectedItem();
+
+ if (item && !item->isEquipment() && item->getQuantity() > 1)
+ {
+ mSplit = false;
+ new ItemAmountWindow(AMOUNT_ITEM_SPLIT, this, item, (item->getQuantity() - 1));
+ }
+ }
+}
+
void InventoryWindow::updateButtons()
{
const Item *selectedItem = mItems->getSelectedItem();
if (selectedItem && selectedItem->isEquipment())
{
+#ifdef EATHENA_SUPPORT
if (selectedItem->isEquipped())
mUseButton->setCaption(_("Unequip"));
else
+#endif
mUseButton->setCaption(_("Equip"));
}
else
@@ -221,9 +300,15 @@ void InventoryWindow::updateButtons()
mUseButton->setEnabled(selectedItem != 0);
mDropButton->setEnabled(selectedItem != 0);
-}
-Item* InventoryWindow::getSelectedItem() const
-{
- return mItems->getSelectedItem();
+#ifdef TMWSERV_SUPPORT
+ if (selectedItem && !selectedItem->isEquipment() &&
+ selectedItem->getQuantity() > 1)
+ {
+ mSplitButton->setEnabled(true);
+ }
+ else {
+ mSplitButton->setEnabled(false);
+ }
+#endif
}
diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h
index 45796e74..6a51c66d 100644
--- a/src/gui/inventorywindow.h
+++ b/src/gui/inventorywindow.h
@@ -24,6 +24,7 @@
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
+#include <guichan/keylistener.hpp>
#include "window.h"
@@ -39,14 +40,20 @@ class TextBox;
*
* \ingroup Interface
*/
-class InventoryWindow : public Window, gcn::ActionListener,
- gcn::SelectionListener
+class InventoryWindow : public Window,
+ public gcn::ActionListener,
+ public gcn::KeyListener,
+ public gcn::SelectionListener
{
public:
/**
* Constructor.
*/
+#ifdef TMWSERV_SUPPORT
+ InventoryWindow(int invSize = (INVENTORY_SIZE));
+#else
InventoryWindow(int invSize = (INVENTORY_SIZE - 2));
+#endif
/**
* Destructor.
@@ -68,8 +75,28 @@ class InventoryWindow : public Window, gcn::ActionListener,
*/
Item* getSelectedItem() const;
+ /**
+ * Handles the mouse clicks.
+ */
void mouseClicked(gcn::MouseEvent &event);
+#ifdef TMWSERV_SUPPORT
+ /**
+ * Handles the key presses.
+ */
+ void keyPressed(gcn::KeyEvent &event);
+
+ /**
+ * Handles the key releases.
+ */
+ void keyReleased(gcn::KeyEvent &event);
+#endif
+
+ /**
+ * Updates labels to currently selected item.
+ */
+ void valueChanged(const gcn::SelectionEvent &event);
+
private:
void updateButtons(); /**< Updates button states. */
@@ -78,10 +105,13 @@ class InventoryWindow : public Window, gcn::ActionListener,
std::string mWeight;
std::string mSlots;
std::string mUsedSlots;
- Uint32 mTotalWeight, mMaxWeight;
- gcn::Button *mUseButton, *mDropButton;
- gcn::ScrollArea *mInvenScroll;
-
+ int mTotalWeight, mMaxWeight;
+ gcn::Button *mUseButton;
+ gcn::Button *mDropButton;
+#ifdef TMWSERV_SUPPORT
+ gcn::Button *mSplitButton;
+#endif
+ gcn::ScrollArea *mInvenScroll; /**< Inventory Scroll Area. */
gcn::Label *mWeightLabel;
gcn::Label *mSlotsLabel;
@@ -90,6 +120,7 @@ class InventoryWindow : public Window, gcn::ActionListener,
int mMaxSlots;
+ bool mSplit;
bool mItemDesc;
};
diff --git a/src/gui/item_amount.cpp b/src/gui/item_amount.cpp
index 92be3d6e..3bd388f4 100644
--- a/src/gui/item_amount.cpp
+++ b/src/gui/item_amount.cpp
@@ -32,11 +32,15 @@
#include "../utils/gettext.h"
-ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item):
+ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item,
+ int maxRange):
Window("", true, parent),
mItem(item)
{
- const int maxRange = mItem->getQuantity();
+ if (!maxRange)
+ {
+ maxRange = mItem->getQuantity();
+ }
// Integer field
mItemAmountTextField = new IntTextField(1);
@@ -80,6 +84,10 @@ ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item):
setCaption(_("Select amount of items to drop."));
okButton->setActionEventId("Drop");
break;
+ case AMOUNT_ITEM_SPLIT:
+ setCaption(_("Select amount of items to split."));
+ okButton->setActionEventId("Split");
+ break;
default:
break;
}
@@ -123,6 +131,13 @@ void ItemAmountWindow::action(const gcn::ActionEvent &event)
tradeWindow->tradeItem(mItem, mItemAmountTextField->getValue());
scheduleDelete();
}
+#ifdef TMWSERV_SUPPORT
+ else if (event.getId() == "Split")
+ {
+ player_node->splitItem(mItem, mItemAmountTextField->getValue());
+ scheduleDelete();
+ }
+#endif
mItemAmountTextField->setValue(amount);
mItemAmountSlide->setValue(amount);
}
diff --git a/src/gui/item_amount.h b/src/gui/item_amount.h
index 618d7d51..4fdb8dc6 100644
--- a/src/gui/item_amount.h
+++ b/src/gui/item_amount.h
@@ -31,9 +31,10 @@ class Item;
#define AMOUNT_TRADE_ADD 1
#define AMOUNT_ITEM_DROP 2
+#define AMOUNT_ITEM_SPLIT 3
/**
- * Window used for selecting the amount of items to drop or trade.
+ * Window used for selecting the amount of items to drop, trade or split.
*
* \ingroup Interface
*/
@@ -43,7 +44,7 @@ class ItemAmountWindow : public Window, public gcn::ActionListener
/**
* Constructor.
*/
- ItemAmountWindow(int usage, Window *parent, Item *item);
+ ItemAmountWindow(int usage, Window *parent, Item *item, int maxRange = 0);
/**
* Called when receiving actions from widget.
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index eed31f7a..bdae9ada 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -20,13 +20,14 @@
*/
#include "itemcontainer.h"
+#include "chat.h"
#include "itempopup.h"
#include <guichan/mouseinput.hpp>
#include <guichan/selectionlistener.hpp>
-#include <SDL_mouse.h>
+#include "sdlinput.h"
#include "../graphics.h"
#include "../inventory.h"
@@ -40,28 +41,48 @@
#include "../utils/stringutils.h"
-const int ItemContainer::gridWidth = 36; // item icon width + 4
-const int ItemContainer::gridHeight = 42; // item icon height + 10
+// TODO: Add support for adding items to the item shortcut window (global
+// itemShortcut).
-static const int NO_ITEM = -1;
+static const int BOX_WIDTH = 36;
+static const int BOX_HEIGHT = 44;
-ItemContainer::ItemContainer(Inventory *inventory, int offset):
+enum
+{
+ SEL_NONE = 0,
+ SEL_SELECTED,
+ SEL_SELECTING,
+ SEL_DESELECTING,
+ SEL_DRAGGING
+};
+
+ItemContainer::ItemContainer(Inventory *inventory,
+ int gridColumns,
+ int gridRows,
+ int offset):
mInventory(inventory),
- mSelectedItemIndex(NO_ITEM),
- mLastSelectedItemId(NO_ITEM),
- mOffset(offset)
+ mGridColumns(gridColumns),
+ mGridRows(gridRows),
+ mOffset(offset),
+ mSelectedItem(NULL),
+ mHighlightedItem(NULL),
+ mSelectionStatus(SEL_NONE),
+ mSwapItems(false),
+ mDescItems(false)
{
- mItemPopup = new ItemPopup;
+ mItemPopup = new ItemPopup();
+ setFocusable(true);
ResourceManager *resman = ResourceManager::getInstance();
mSelImg = resman->getImage("graphics/gui/selection.png");
if (!mSelImg) logger->error("Unable to load selection.png");
- mMaxItems = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2
-
+ addKeyListener(this);
addMouseListener(this);
- addWidgetListener(this);
+
+ setSize((BOX_WIDTH - 1) * mGridColumns + 1,
+ (BOX_HEIGHT - 1) * mGridRows + 1);
}
ItemContainer::~ItemContainer()
@@ -70,187 +91,214 @@ ItemContainer::~ItemContainer()
delete mItemPopup;
}
-void ItemContainer::logic()
-{
- gcn::Widget::logic();
-
- int i = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2
-
- if (i != mMaxItems)
- {
- mMaxItems = i;
- recalculateHeight();
- }
-}
-
void ItemContainer::draw(gcn::Graphics *graphics)
{
- int columns = getWidth() / gridWidth;
+ Graphics *g = static_cast<Graphics*>(graphics);
- // Have at least 1 column
- if (columns < 1)
+ for (int i = 0; i < mGridColumns; i++)
{
- columns = 1;
- }
+ for (int j = 0; j < mGridRows; j++)
+ {
+ // Items positions made to overlap on another.
+ int itemX = i * (BOX_WIDTH - 1);
+ int itemY = j * (BOX_HEIGHT - 1);
- /*
- * mOffset is used to compensate for some weirdness that eAthena inherited from
- * Ragnarok Online. Inventory slots and cart slots are +2 from their actual index,
- * while storage slots are +1.
- */
- for (int i = mOffset; i < mInventory->getSize(); i++)
- {
- Item *item = mInventory->getItem(i);
+ // Set color to black.
+ g->setColor(gcn::Color(0, 0, 0));
+ // Draw box border.
+ g->drawRectangle(
+ gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT));
- if (!item || item->getQuantity() <= 0)
- continue;
+ Item *item = mInventory->getItem((j * mGridColumns) + i);
- int itemX = ((i - 2) % columns) * gridWidth;
- int itemY = ((i - 2) / columns) * gridHeight;
+ if (!item || item->getId() == 0)
+ continue;
- // Draw selection image below selected item
- if (mSelectedItemIndex == i)
- {
- static_cast<Graphics*>(graphics)->drawImage(
- mSelImg, itemX, itemY);
- }
+ Image *image = item->getImage();
+ if (image)
+ {
+ if (item == mSelectedItem)
+ {
+ if (mSelectionStatus == SEL_DRAGGING) {
+ // Reposition the coords to that of the cursor.
+ itemX = mDragPosX - (BOX_WIDTH / 2);
+ itemY = mDragPosY - (BOX_HEIGHT / 2);
+ }
+ else {
+ // Draw selected image.
+ g->drawImage(mSelImg, itemX, itemY);
+ }
+ }
+ g->drawImage(image, itemX, itemY);
+ }
+ if (item->getQuantity() > 1) {
+ // Draw item caption
+ g->drawText(
+ toString(item->getQuantity()),
+ itemX + BOX_WIDTH / 2,
+ itemY + BOX_HEIGHT - 14,
+ gcn::Graphics::CENTER);
+ }
- // Draw item icon
- Image* image = item->getImage();
- if (image)
- {
- static_cast<Graphics*>(graphics)->drawImage(
- image, itemX, itemY);
}
-
- // Draw item caption
- graphics->setFont(getFont());
- graphics->setColor(gcn::Color(0, 0, 0));
- graphics->drawText(
- (item->isEquipped() ? "Eq." : toString(item->getQuantity())),
- itemX + gridWidth / 2,
- itemY + gridHeight - 11,
- gcn::Graphics::CENTER);
}
-}
-void ItemContainer::widgetResized(const gcn::Event &event)
-{
- recalculateHeight();
+ if (isFocused() && mHighlightedItem) {
+ // Items positions made to overlap on another.
+ const int i = mHighlightedItem->getInvIndex();
+ const int itemX = (i % mGridColumns) * (BOX_WIDTH - 1);
+ const int itemY = (i / mGridColumns) * (BOX_HEIGHT - 1);
+ // Set color to orange.
+ g->setColor(gcn::Color(255, 128, 0));
+ // Draw box border.
+ g->drawRectangle(gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT));
+ }
}
-void ItemContainer::recalculateHeight()
+void ItemContainer::selectNone()
{
- int cols = getWidth() / gridWidth;
-
- if (cols < 1)
- cols = 1;
-
- const int rows = (mMaxItems / cols) + (mMaxItems % cols > 0 ? 1 : 0);
- const int height = rows * gridHeight + 8;
-
- if (height != getHeight())
- setHeight(height);
+ setSelectedItem(NULL);
}
-Item *ItemContainer::getSelectedItem()
+void ItemContainer::setSelectedItem(Item *item)
{
- refindSelectedItem(); // Make sure that we're still current
-
- if (mSelectedItemIndex == NO_ITEM)
- return NULL;
-
- return mInventory->getItem(mSelectedItemIndex);
+ if (mSelectedItem != item)
+ {
+ mSelectedItem = item;
+ distributeValueChangedEvent();
+ }
}
-void ItemContainer::selectNone()
+void ItemContainer::distributeValueChangedEvent()
{
- setSelectedItemIndex(NO_ITEM);
-}
+ SelectionListenerIterator iter;
-void ItemContainer::refindSelectedItem()
-{
- if (mSelectedItemIndex != NO_ITEM)
+ for (iter = mSelectionListeners.begin(); iter != mSelectionListeners.end();
+ ++iter)
{
- if (mInventory->getItem(mSelectedItemIndex) &&
- mInventory->getItem(mSelectedItemIndex)->getId() == mLastSelectedItemId)
- return; // we're already fine
-
- // Otherwise ensure the invariant: we must point to an item of the specified last ID,
- // or nowhere at all.
-
- for (int i = 0; i <= mMaxItems + 1; i++)
- if (mInventory->getItem(i) &&
- mInventory->getItem(i)->getId() == mLastSelectedItemId)
- {
- mSelectedItemIndex = i;
- return;
- }
+ gcn::SelectionEvent event(this);
+ (*iter)->valueChanged(event);
}
-
- mLastSelectedItemId = mSelectedItemIndex = NO_ITEM;
}
-void ItemContainer::setSelectedItemIndex(int index)
+void ItemContainer::keyPressed(gcn::KeyEvent &event)
{
- int newSelectedItemIndex;
-
- /*
- * mOffset is used to compensate for some weirdness that eAthena inherited from
- * Ragnarok Online. Inventory slots and cart slots are +2 from their actual index,
- * while storage slots are +1.
- */
- if (index < 0 || index > mMaxItems + mOffset || mInventory->getItem(index) == NULL)
- newSelectedItemIndex = NO_ITEM;
- else
- newSelectedItemIndex = index;
-
- if (mSelectedItemIndex != newSelectedItemIndex)
+ switch (event.getKey().getValue())
{
- mSelectedItemIndex = newSelectedItemIndex;
-
- if (mSelectedItemIndex == NO_ITEM)
- mLastSelectedItemId = NO_ITEM;
- else
- mLastSelectedItemId = mInventory->getItem(index)->getId();
-
- distributeValueChangedEvent();
+ case Key::LEFT:
+ moveHighlight(MOVE_SELECTED_LEFT);
+ break;
+ case Key::RIGHT:
+ moveHighlight(MOVE_SELECTED_RIGHT);
+ break;
+ case Key::UP:
+ moveHighlight(MOVE_SELECTED_UP);
+ break;
+ case Key::DOWN:
+ moveHighlight(MOVE_SELECTED_DOWN);
+ break;
+ case Key::SPACE:
+ keyAction();
+ break;
+ case Key::LEFT_ALT:
+ case Key::RIGHT_ALT:
+ mSwapItems = true;
+ break;
+ case Key::RIGHT_CONTROL:
+ mDescItems = true;
+ break;
}
}
-void ItemContainer::distributeValueChangedEvent()
+void ItemContainer::keyReleased(gcn::KeyEvent &event)
{
- gcn::SelectionEvent event(this);
- std::list<gcn::SelectionListener*>::iterator i_end = mListeners.end();
- std::list<gcn::SelectionListener*>::iterator i;
-
- for (i = mListeners.begin(); i != i_end; ++i)
+ switch (event.getKey().getValue())
{
- (*i)->valueChanged(event);
+ case Key::LEFT_ALT:
+ case Key::RIGHT_ALT:
+ mSwapItems = false;
+ break;
+ case Key::RIGHT_CONTROL:
+ mDescItems = false;
+ break;
}
}
void ItemContainer::mousePressed(gcn::MouseEvent &event)
{
const int button = event.getButton();
-
if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT)
{
- int columns = getWidth() / gridWidth;
- int mx = event.getX();
- int my = event.getY();
- int index = mx / gridWidth + ((my / gridHeight) * columns) + mOffset;
-
- itemShortcut->setItemSelected(-1);
- setSelectedItemIndex(index);
+ const int index = getSlotIndex(event.getX(), event.getY());
+ if (index == Inventory::NO_SLOT_INDEX) {
+ return;
+ }
Item *item = mInventory->getItem(index);
- if (item)
+ // put item name into chat window
+ if (mDescItems)
+ {
+ chatWindow->addItemText(item->getInfo().getName());
+ }
+
+ if (mSelectedItem && mSelectedItem == item)
+ {
+ mSelectionStatus = SEL_DESELECTING;
+ }
+ else if (item && item->getId())
+ {
+ setSelectedItem(item);
+ mSelectionStatus = SEL_SELECTING;
+
itemShortcut->setItemSelected(item->getId());
+ }
+ else
+ {
+ setSelectedItem(NULL);
+ mSelectionStatus = SEL_NONE;
+ }
+ }
+}
+
+void ItemContainer::mouseDragged(gcn::MouseEvent &event)
+{
+ if (mSelectionStatus != SEL_NONE)
+ {
+ mSelectionStatus = SEL_DRAGGING;
+ mDragPosX = event.getX();
+ mDragPosY = event.getY();
}
}
+void ItemContainer::mouseReleased(gcn::MouseEvent &event)
+{
+ switch (mSelectionStatus)
+ {
+ case SEL_SELECTING:
+ mSelectionStatus = SEL_SELECTED;
+ return;
+ case SEL_DESELECTING:
+ setSelectedItem(NULL);
+ mSelectionStatus = SEL_NONE;
+ return;
+ case SEL_DRAGGING:
+ mSelectionStatus = SEL_SELECTED;
+ break;
+ default:
+ return;
+ };
+
+ int index = getSlotIndex(event.getX(), event.getY());
+ if (index == Inventory::NO_SLOT_INDEX) return;
+ Item *item = mInventory->getItem(index);
+ if (item == mSelectedItem) return;
+ player_node->moveInvItem(mSelectedItem, index);
+ setSelectedItem(NULL);
+ mSelectionStatus = SEL_NONE;
+}
+
+
// Show ItemTooltip
void ItemContainer::mouseMoved(gcn::MouseEvent &event)
{
@@ -277,11 +325,97 @@ void ItemContainer::mouseExited(gcn::MouseEvent &event)
mItemPopup->setVisible(false);
}
-int ItemContainer::getSlotIndex(int posX, int posY) const
+int ItemContainer::getSlotIndex(const int posX, const int posY) const
+{
+ if (getDimension().isPointInRect(posX, posY))
+ {
+ // Takes into account, boxes are overlapping each other.
+ return (posY / (BOX_HEIGHT - 1)) * mGridColumns + (posX / (BOX_WIDTH - 1));
+ }
+ return Inventory::NO_SLOT_INDEX;
+}
+
+void ItemContainer::keyAction()
{
- int columns = getWidth() / gridWidth;
- int index = posX / gridWidth + ((posY / gridHeight) * columns) + mOffset;
+ // If there is no highlight then return.
+ if (!mHighlightedItem)
+ return;
- return (index);
+ // If the highlight is on the selected item, then deselect it.
+ if (mHighlightedItem == mSelectedItem)
+ {
+ setSelectedItem(NULL);
+ mSelectionStatus = SEL_NONE;
+ }
+ // Check and swap items if necessary.
+ else if (mSwapItems &&
+ mSelectedItem &&
+ mHighlightedItem->getId())
+ {
+ player_node->moveInvItem(
+ mSelectedItem, mHighlightedItem->getInvIndex());
+ setSelectedItem(mHighlightedItem);
+ }
+ // If the highlight is on an item then select it.
+ else if (mHighlightedItem->getId())
+ {
+ setSelectedItem(mHighlightedItem);
+ mSelectionStatus = SEL_SELECTED;
+ }
+ // If the highlight is on a blank space then move it.
+ else if (mSelectedItem)
+ {
+ player_node->moveInvItem(
+ mSelectedItem, mHighlightedItem->getInvIndex());
+ setSelectedItem(NULL);
+ mSelectionStatus = SEL_NONE;
+ }
}
+void ItemContainer::moveHighlight(int direction)
+{
+ if (!mHighlightedItem)
+ {
+ if (mSelectedItem) {
+ mHighlightedItem = mSelectedItem;
+ }
+ else {
+ mHighlightedItem = mInventory->getItem(0);
+ }
+ return;
+ }
+
+ switch (direction)
+ {
+ case MOVE_SELECTED_LEFT:
+ if (mHighlightedItem->getInvIndex() % mGridColumns == 0)
+ {
+ mHighlightedItem += mGridColumns;
+ }
+ mHighlightedItem--;
+ break;
+ case MOVE_SELECTED_RIGHT:
+ if ((mHighlightedItem->getInvIndex() % mGridColumns) ==
+ (mGridColumns - 1))
+ {
+ mHighlightedItem -= mGridColumns;
+ }
+ mHighlightedItem++;
+ break;
+ case MOVE_SELECTED_UP:
+ if (mHighlightedItem->getInvIndex() / mGridColumns == 0)
+ {
+ mHighlightedItem += (mGridColumns * mGridRows);
+ }
+ mHighlightedItem -= mGridColumns;
+ break;
+ case MOVE_SELECTED_DOWN:
+ if ((mHighlightedItem->getInvIndex() / mGridColumns) ==
+ (mGridRows - 1))
+ {
+ mHighlightedItem -= (mGridColumns * mGridRows);
+ }
+ mHighlightedItem += mGridColumns;
+ break;
+ }
+}
diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h
index 5ad140be..38eaba01 100644
--- a/src/gui/itemcontainer.h
+++ b/src/gui/itemcontainer.h
@@ -24,9 +24,9 @@
#include <list>
+#include <guichan/keylistener.hpp>
#include <guichan/mouselistener.hpp>
#include <guichan/widget.hpp>
-#include <guichan/widgetlistener.hpp>
class Image;
class Inventory;
@@ -43,14 +43,19 @@ namespace gcn {
* \ingroup GUI
*/
class ItemContainer : public gcn::Widget,
- public gcn::MouseListener,
- public gcn::WidgetListener
+ public gcn::KeyListener,
+ public gcn::MouseListener
{
public:
/**
* Constructor. Initializes the graphic.
+ * @param inventory
+ * @param gridColumns Amount of columns in grid.
+ * @param gridRows Amount of rows in grid.
+ * @param offset Index offset
*/
- ItemContainer(Inventory *inventory, int offset);
+ ItemContainer(Inventory *inventory, int gridColumns, int gridRows,
+ int offset = 0);
/**
* Destructor.
@@ -58,19 +63,19 @@ class ItemContainer : public gcn::Widget,
virtual ~ItemContainer();
/**
- * Handles the logic of the ItemContainer
+ * Draws the items.
*/
- void logic();
+ void draw(gcn::Graphics *graphics);
/**
- * Draws the items.
+ * Handles the key presses.
*/
- void draw(gcn::Graphics *graphics);
+ void keyPressed(gcn::KeyEvent &event);
/**
- * Called whenever the widget changes size.
+ * Handles the key releases.
*/
- void widgetResized(const gcn::Event &event);
+ void keyReleased(gcn::KeyEvent &event);
/**
* Handles mouse click.
@@ -78,9 +83,20 @@ class ItemContainer : public gcn::Widget,
void mousePressed(gcn::MouseEvent &event);
/**
+ * Handles mouse dragged.
+ */
+ void mouseDragged(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse released.
+ */
+ void mouseReleased(gcn::MouseEvent &event);
+
+ /**
* Returns the selected item.
*/
- Item* getSelectedItem();
+ Item* getSelectedItem() const
+ { return mSelectedItem; }
/**
* Sets selected item to NULL.
@@ -93,7 +109,7 @@ class ItemContainer : public gcn::Widget,
*/
void addSelectionListener(gcn::SelectionListener *listener)
{
- mListeners.push_back(listener);
+ mSelectionListeners.push_back(listener);
}
/**
@@ -102,18 +118,35 @@ class ItemContainer : public gcn::Widget,
*/
void removeSelectionListener(gcn::SelectionListener *listener)
{
- mListeners.remove(listener);
+ mSelectionListeners.remove(listener);
}
+ enum {
+ MOVE_SELECTED_LEFT, // 0
+ MOVE_SELECTED_RIGHT, // 1
+ MOVE_SELECTED_UP, // 2
+ MOVE_SELECTED_DOWN // 3
+ };
private:
+ /**
+ * Execute all the functionality associated with the action key.
+ */
+ void keyAction();
+
void mouseExited(gcn::MouseEvent &event);
void mouseMoved(gcn::MouseEvent &event);
/**
+ * Moves the highlight in the direction specified.
+ *
+ * @param direction The move direction of the highlighter.
+ */
+ void moveHighlight(int direction);
- * Sets the currently selected item. Invalid (e.g., negative) indices set `no item'.
+ /**
+ * Sets the currently selected item.
*/
- void setSelectedItemIndex(int index);
+ void setSelectedItem(Item *item);
/**
* Find the current item index by the most recently used item ID
@@ -140,19 +173,21 @@ class ItemContainer : public gcn::Widget,
int getSlotIndex(int posX, int posY) const;
Inventory *mInventory;
- Image *mSelImg;
-
- int mSelectedItemIndex;
- int mLastSelectedItemId; // last selected item ID. If we lose the item, find again by ID.
- int mMaxItems;
+ int mGridColumns, mGridRows;
int mOffset;
+ Image *mSelImg;
+ Item *mSelectedItem, *mHighlightedItem;
+ int mSelectionStatus;
+ bool mSwapItems;
+ bool mDescItems;
+ int mDragPosX, mDragPosY;
ItemPopup *mItemPopup;
- std::list<gcn::SelectionListener*> mListeners;
+ typedef std::list<gcn::SelectionListener*> SelectionListenerList;
+ typedef SelectionListenerList::iterator SelectionListenerIterator;
- static const int gridWidth;
- static const int gridHeight;
+ SelectionListenerList mSelectionListeners;
};
#endif
diff --git a/src/gui/itempopup.cpp b/src/gui/itempopup.cpp
index 48aa7c8c..25e6e78e 100644
--- a/src/gui/itempopup.cpp
+++ b/src/gui/itempopup.cpp
@@ -106,7 +106,9 @@ ItemPopup::~ItemPopup()
void ItemPopup::setItem(const ItemInfo &item)
{
mItemName->setCaption(item.getName());
+#ifdef EATHENA_SUPPORT
mItemName->setForegroundColor(getColor(item.getType()));
+#endif
mItemName->setWidth(boldFont->getWidth(item.getName()));
mItemDesc->setTextWrapped(item.getDescription(), 196);
mItemEffect->setTextWrapped(item.getEffect(), 196);
diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp
index e5990a28..8864cbd9 100644
--- a/src/gui/itemshortcutcontainer.cpp
+++ b/src/gui/itemshortcutcontainer.cpp
@@ -102,14 +102,18 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
Item *item =
player_node->getInventory()->findItem(itemShortcut->getItem(i));
- if (item) {
+ if (item)
+ {
// Draw item icon.
- const std::string label =
- item->isEquipped() ? "Eq." : toString(item->getQuantity());
Image* image = item->getImage();
- if (image) {
+
+ if (image)
+ {
const std::string label =
- item->isEquipped() ? "Eq." : toString(item->getQuantity());
+#ifdef EATHENA_SUPPORT
+ item->isEquipped() ? "Eq." :
+#endif
+ toString(item->getQuantity());
g->drawImage(image, itemX, itemY);
g->drawText(
label,
diff --git a/src/gui/itemshortcutwindow.cpp b/src/gui/itemshortcutwindow.cpp
new file mode 100644
index 00000000..e21f421b
--- /dev/null
+++ b/src/gui/itemshortcutwindow.cpp
@@ -0,0 +1,71 @@
+/*
+ * The Mana World
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "itemshortcutwindow.h"
+
+#include "itemshortcutcontainer.h"
+#include "scrollarea.h"
+
+static const int SCROLL_PADDING = 0;
+
+ItemShortcutWindow::ItemShortcutWindow()
+{
+ setWindowName("ItemShortcut");
+ // no title presented, title bar is padding so window can be moved.
+ gcn::Window::setTitleBarHeight(gcn::Window::getPadding());
+ setShowTitle(false);
+ setResizable(true);
+ setDefaultSize(758, 174, 42, 426);
+
+ mItems = new ItemShortcutContainer;
+
+ const int border = SCROLL_PADDING * 2 + getPadding() * 2;
+ setMinWidth(mItems->getBoxWidth() + border);
+ setMinHeight(mItems->getBoxHeight() + border);
+ setMaxWidth(mItems->getBoxWidth() * mItems->getMaxItems() + border);
+ setMaxHeight(mItems->getBoxHeight() * mItems->getMaxItems() + border);
+
+ mScrollArea = new ScrollArea(mItems);
+ mScrollArea->setPosition(SCROLL_PADDING, SCROLL_PADDING);
+ mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ mScrollArea->setOpaque(false);
+
+ add(mScrollArea);
+
+ loadWindowState();
+}
+
+ItemShortcutWindow::~ItemShortcutWindow()
+{
+ delete mItems;
+ delete mScrollArea;
+}
+
+void ItemShortcutWindow::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+
+ const gcn::Rectangle &area = getChildrenArea();
+
+ mScrollArea->setSize(
+ area.width - SCROLL_PADDING,
+ area.height - SCROLL_PADDING);
+}
diff --git a/src/gui/itemshortcutwindow.h b/src/gui/itemshortcutwindow.h
new file mode 100644
index 00000000..017df5ec
--- /dev/null
+++ b/src/gui/itemshortcutwindow.h
@@ -0,0 +1,61 @@
+/*
+ * The Mana World
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_ITEMSHORTCUTWINDOW_H
+#define _TMW_ITEMSHORTCUTWINDOW_H
+
+#include "window.h"
+
+class ItemShortcutContainer;
+class ScrollArea;
+
+/**
+ * A window around the ItemShortcutContainer.
+ *
+ * \ingroup Interface
+ */
+class ItemShortcutWindow : public Window
+{
+ public:
+ /**
+ * Constructor.
+ */
+ ItemShortcutWindow();
+
+ /**
+ * Destructor.
+ */
+ ~ItemShortcutWindow();
+
+ /**
+ * Called whenever the widget changes size.
+ */
+ void widgetResized(const gcn::Event &event);
+
+ private:
+ ItemShortcutContainer *mItems;
+
+ ScrollArea *mScrollArea;
+};
+
+extern ItemShortcutWindow *itemShortcutWindow;
+
+#endif
diff --git a/src/gui/linkhandler.h b/src/gui/linkhandler.h
index ecc05b13..fc9da6da 100644
--- a/src/gui/linkhandler.h
+++ b/src/gui/linkhandler.h
@@ -24,6 +24,8 @@
#include <string>
+#include <string>
+
/**
* A simple interface to windows that need to handle links from BrowserBox
* widget.
diff --git a/src/gui/login.cpp b/src/gui/login.cpp
index e91f7616..e68a8da1 100644
--- a/src/gui/login.cpp
+++ b/src/gui/login.cpp
@@ -50,6 +50,7 @@ LoginDialog::LoginDialog(LoginData *loginData):
{
gcn::Label *userLabel = new gcn::Label(_("Name:"));
gcn::Label *passLabel = new gcn::Label(_("Password:"));
+#ifdef EATHENA_SUPPORT
gcn::Label *serverLabel = new gcn::Label(_("Server:"));
gcn::Label *portLabel = new gcn::Label(_("Port:"));
gcn::Label *dropdownLabel = new gcn::Label(_("Recent:"));
@@ -61,15 +62,18 @@ LoginDialog::LoginDialog(LoginData *loginData):
MAX_SERVER_LIST_SIZE);
mServerListBox = new ListBox(mServerList);
mServerScrollArea = new ScrollArea;
+#endif
mUserField = new TextField(mLoginData->username);
mPassField = new PasswordField(mLoginData->password);
+#ifdef EATHENA_SUPPORT
mServerField = new TextField(mServerList->getServerAt(0));
mPortField = new TextField(mServerList->getPortAt(0));
mServerDropDown = new DropDown(mServerList,
mServerScrollArea,
mServerListBox);
mServerDropDown->setOpaque(false);
+#endif
mKeepCheck = new CheckBox(_("Remember Username"), mLoginData->remember);
mOkButton = new Button(_("OK"), "ok", this);
@@ -78,32 +82,42 @@ LoginDialog::LoginDialog(LoginData *loginData):
mUserField->setActionEventId("ok");
mPassField->setActionEventId("ok");
+#ifdef EATHENA_SUPPORT
mServerField->setActionEventId("ok");
mPortField->setActionEventId("ok");
mServerDropDown->setActionEventId("changeSelection");
+#endif
mUserField->addKeyListener(this);
mPassField->addKeyListener(this);
+#ifdef EATHENA_SUPPORT
mServerField->addKeyListener(this);
mPortField->addKeyListener(this);
mServerDropDown->addKeyListener(this);
+#endif
mUserField->addActionListener(this);
mPassField->addActionListener(this);
+#ifdef EATHENA_SUPPORT
mServerField->addActionListener(this);
mPortField->addActionListener(this);
mServerDropDown->addActionListener(this);
mKeepCheck->addActionListener(this);
+#endif
place(0, 0, userLabel);
place(0, 1, passLabel);
+#ifdef EATHENA_SUPPORT
place(0, 2, serverLabel);
place(0, 3, portLabel);
place(0, 4, dropdownLabel);
+#endif
place(1, 0, mUserField, 3).setPadding(1);
place(1, 1, mPassField, 3).setPadding(1);
+#ifdef EATHENA_SUPPORT
place(1, 2, mServerField, 3).setPadding(1);
place(1, 3, mPortField, 3).setPadding(1);
place(1, 4, mServerDropDown, 3).setPadding(1);
+#endif
place(0, 5, mKeepCheck, 4);
place(0, 6, mRegisterButton).setHAlign(LayoutCell::LEFT);
place(2, 6, mCancelButton);
@@ -126,8 +140,10 @@ void LoginDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok" && canSubmit())
{
+#ifdef EATHENA_SUPPORT
mLoginData->hostname = mServerField->getText();
mLoginData->port = getUShort(mPortField->getText());
+#endif
mLoginData->username = mUserField->getText();
mLoginData->password = mPassField->getText();
mLoginData->remember = mKeepCheck->isSelected();
@@ -135,21 +151,32 @@ void LoginDialog::action(const gcn::ActionEvent &event)
mOkButton->setEnabled(false);
mRegisterButton->setEnabled(false);
+#ifdef EATHENA_SUPPORT
mServerList->save(mServerField->getText(), mPortField->getText());
- state = ACCOUNT_STATE;
+ state = STATE_ACCOUNT;
+#else
+ state = STATE_LOGIN_ATTEMPT;
+#endif
}
+#ifdef EATHENA_SUPPORT
else if (event.getId() == "changeSelection")
{
int selected = mServerListBox->getSelected();
mServerField->setText(mServerList->getServerAt(selected));
mPortField->setText(mServerList->getPortAt(selected));
}
+#endif
else if (event.getId() == "cancel")
{
- state = EXIT_STATE;
+#ifdef TMWSERV_SUPPORT
+ state = STATE_SWITCH_ACCOUNTSERVER;
+#else
+ state = STATE_EXIT;
+#endif
}
else if (event.getId() == "register")
{
+#ifdef EATHENA_SUPPORT
// Transfer these fields on to the register dialog
mLoginData->hostname = mServerField->getText();
if (isUShort(mPortField->getText()))
@@ -160,10 +187,11 @@ void LoginDialog::action(const gcn::ActionEvent &event)
{
mLoginData->port = 6901;
}
+#endif
mLoginData->username = mUserField->getText();
mLoginData->password = mPassField->getText();
- state = REGISTER_STATE;
+ state = STATE_REGISTER;
}
}
@@ -176,11 +204,14 @@ bool LoginDialog::canSubmit()
{
return !mUserField->getText().empty() &&
!mPassField->getText().empty() &&
+#ifdef EATHENA_SUPPORT
!mServerField->getText().empty() &&
isUShort(mPortField->getText()) &&
- state == LOGIN_STATE;
+#endif
+ state == STATE_LOGIN;
}
+#ifdef EATHENA_SUPPORT
bool LoginDialog::isUShort(const std::string &str)
{
if (str.empty())
@@ -312,3 +343,4 @@ std::string LoginDialog::DropDownList::getPortAt(int i)
}
return mPorts.at(i);
}
+#endif
diff --git a/src/gui/login.h b/src/gui/login.h
index 1f0f2ddb..9a97cd4d 100644
--- a/src/gui/login.h
+++ b/src/gui/login.h
@@ -27,13 +27,17 @@
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
+#ifdef EATHENA_SUPPORT
#include <guichan/listmodel.hpp>
+#endif
#include "window.h"
-class DropDown;
class LoginData;
+#ifdef EATHENA_SUPPORT
+class DropDown;
class ScrollArea;
+#endif
/**
* The login dialog.
@@ -68,6 +72,7 @@ class LoginDialog : public Window, public gcn::ActionListener,
*/
bool canSubmit();
+#ifdef EATHENA_SUPPORT
/**
* Function to decide whether string is an unsigned short or not
*
@@ -86,11 +91,14 @@ class LoginDialog : public Window, public gcn::ActionListener,
*/
static unsigned short getUShort(const std::string &str);
- DropDown *mServerDropDown;
+#endif
gcn::TextField *mUserField;
gcn::TextField *mPassField;
+#ifdef EATHENA_SUPPORT
gcn::TextField *mServerField;
gcn::TextField *mPortField;
+ DropDown *mServerDropDown;
+#endif
gcn::CheckBox *mKeepCheck;
gcn::Button *mOkButton;
gcn::Button *mCancelButton;
@@ -98,6 +106,7 @@ class LoginDialog : public Window, public gcn::ActionListener,
LoginData *mLoginData;
+#ifdef EATHENA_SUPPORT
/**
* Helper class to keep a list of all the recent entries for the
* dropdown
@@ -125,6 +134,7 @@ class LoginDialog : public Window, public gcn::ActionListener,
DropDownList *mServerList;
gcn::ListBox *mServerListBox;
gcn::ScrollArea *mServerScrollArea;
+#endif
};
#endif
diff --git a/src/gui/magic.cpp b/src/gui/magic.cpp
new file mode 100644
index 00000000..0e56e853
--- /dev/null
+++ b/src/gui/magic.cpp
@@ -0,0 +1,92 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <guichan/widgets/label.hpp>
+#include <guichan/widgets/container.hpp>
+
+#include "magic.h"
+
+#include "button.h"
+
+#include "../localplayer.h"
+
+#include "../utils/dtor.h"
+#include "../utils/gettext.h"
+
+MagicDialog::MagicDialog():
+ Window(_("Magic"))
+{
+ setWindowName("Magic");
+ setCloseButton(true);
+ setDefaultSize(255, 30, 175, 225);
+
+ gcn::Button *spellButton1 = new Button(_("Cast Test Spell 1"), "spell_1", this);
+ gcn::Button *spellButton2 = new Button(_("Cast Test Spell 2"), "spell_2", this);
+ gcn::Button *spellButton3 = new Button(_("Cast Test Spell 3"), "spell_3", this);
+
+ spellButton1->setPosition(10, 30);
+ spellButton2->setPosition(10, 60);
+ spellButton3->setPosition(10, 90);
+
+ add(spellButton1);
+ add(spellButton2);
+ add(spellButton3);
+
+ update();
+
+ setLocationRelativeTo(getParent());
+ loadWindowState();
+}
+
+MagicDialog::~MagicDialog()
+{
+}
+
+void MagicDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "spell_1")
+ {
+ player_node->useSpecial(1);
+ }
+ if (event.getId() == "spell_2")
+ {
+ player_node->useSpecial(2);
+ }
+ if (event.getId() == "spell_3")
+ {
+ player_node->useSpecial(3);
+ }
+ else if (event.getId() == "close")
+ {
+ setVisible(false);
+ }
+}
+
+void MagicDialog::draw(gcn::Graphics *g)
+{
+ update();
+
+ Window::draw(g);
+}
+
+void MagicDialog::update()
+{
+}
diff --git a/src/gui/magic.h b/src/gui/magic.h
new file mode 100644
index 00000000..48146b9c
--- /dev/null
+++ b/src/gui/magic.h
@@ -0,0 +1,75 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_MAGIC_H
+#define _TMW_MAGIC_H
+
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+#include "gccontainer.h"
+
+#include "../guichanfwd.h"
+
+
+/**
+ * The skill dialog.
+ *
+ * \ingroup Interface
+ */
+class MagicDialog : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ MagicDialog();
+
+ /**
+ * Destructor.
+ */
+ ~MagicDialog();
+
+ /**
+ * Called when receiving actions from widget.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Update the tabs in this dialog
+ */
+ void update();
+
+ /**
+ * Draw this window.
+ */
+ void draw(gcn::Graphics *g);
+
+ private:
+
+};
+
+
+
+
+extern MagicDialog *magicDialog;
+
+#endif
diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp
index 0dcc999f..25ece461 100644
--- a/src/gui/menuwindow.cpp
+++ b/src/gui/menuwindow.cpp
@@ -37,6 +37,11 @@ extern Window *emoteWindow;
extern Window *setupWindow;
extern Window *skillDialog;
extern Window *statusWindow;
+#ifdef TMWSERV_SUPPORT
+extern Window *buddyWindow;
+extern Window *guildWindow;
+extern Window *magicDialog;
+#endif
namespace {
struct MenuWindowListener : public gcn::ActionListener
@@ -49,7 +54,7 @@ namespace {
}
MenuWindow::MenuWindow():
- Window("")
+ Window()
{
setResizable(false);
setWindowName("Menu");
@@ -59,14 +64,19 @@ MenuWindow::MenuWindow():
// Buttons
static const char *buttonNames[] =
{
- _("Chat"),
- _("Status"),
- _("Equipment"),
- _("Inventory"),
- _("Skills"),
- _("Shortcut"),
- _("Emote"),
- _("Setup"),
+ N_("Chat"),
+ N_("Status"),
+ N_("Equipment"),
+ N_("Inventory"),
+ N_("Skills"),
+#ifdef TMWSERV_SUPPORT
+ N_("Magic"),
+ N_("Guilds"),
+ N_("Buddys"),
+#endif
+ N_("Shortcut"),
+ N_("Emote"),
+ N_("Setup"),
0
};
int x = 0, h = 0;
@@ -94,35 +104,49 @@ void MenuWindowListener::action(const gcn::ActionEvent &event)
{
Window *window = NULL;
- if (event.getId() == _("Chat"))
+ if (event.getId() == "Chat")
{
window = chatWindow;
}
- else if (event.getId() == _("Status"))
+ else if (event.getId() == "Status")
{
window = statusWindow;
}
- else if (event.getId() == _("Equipment"))
+ else if (event.getId() == "Equipment")
{
window = equipmentWindow;
}
- else if (event.getId() == _("Inventory"))
+ else if (event.getId() == "Inventory")
{
window = inventoryWindow;
}
- else if (event.getId() == _("Skills"))
+ else if (event.getId() == "Skills")
{
window = skillDialog;
}
- else if (event.getId() == _("Shortcut"))
+#ifdef TMWSERV_SUPPORT
+ else if (event.getId() == "Magic")
+ {
+ window = magicDialog;
+ }
+ else if (event.getId() == "Guilds")
+ {
+ window = guildWindow;
+ }
+ else if (event.getId() == "Buddys")
+ {
+ window = buddyWindow;
+ }
+#endif
+ else if (event.getId() == "Shortcut")
{
window = itemShortcutWindow;
}
- else if (event.getId() == _("Emote"))
+ else if (event.getId() == "Emote")
{
window = emoteWindow;
}
- else if (event.getId() == _("Setup"))
+ else if (event.getId() == "Setup")
{
window = setupWindow;
}
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index 55c6b3c5..4347c9cc 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -129,8 +129,14 @@ void Minimap::draw(gcn::Graphics *graphics)
if (mMapImage->getWidth() > a.width ||
mMapImage->getHeight() > a.height)
{
+#ifdef TMWSERV_SUPPORT
+ const Vector &p = player_node->getPosition();
+ mapOriginX = (int) (((a.width) / 2) - (int) (p.x * mProportion) / 32);
+ mapOriginY = (int) (((a.height) / 2) - (int) (p.y * mProportion) / 32);
+#else
mapOriginX = (int) (((a.width) / 2) - (player_node->mX * mProportion));
mapOriginY = (int) (((a.height) / 2) - (player_node->mY * mProportion));
+#endif
const int minOriginX = a.width - mMapImage->getWidth();
const int minOriginY = a.height - mMapImage->getHeight();
@@ -181,10 +187,11 @@ void Minimap::draw(gcn::Graphics *graphics)
}
const int offset = (int) ((dotSize - 1) * mProportion);
+ const Vector &pos = being->getPosition();
graphics->fillRectangle(gcn::Rectangle(
- (int) (being->mX * mProportion) + mapOriginX - offset,
- (int) (being->mY * mProportion) + mapOriginY - offset,
+ (int) (pos.x * mProportion) / 32 + mapOriginX - offset,
+ (int) (pos.x * mProportion) / 32 + mapOriginY - offset,
dotSize, dotSize));
}
diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp
index 25f17bd3..5bc25bdb 100644
--- a/src/gui/ministatus.cpp
+++ b/src/gui/ministatus.cpp
@@ -30,8 +30,7 @@
#include "../utils/stringutils.h"
-MiniStatusWindow::MiniStatusWindow():
- Window("")
+MiniStatusWindow::MiniStatusWindow()
{
setWindowName("MiniStatus");
setResizable(false);
@@ -39,19 +38,30 @@ MiniStatusWindow::MiniStatusWindow():
setTitleBarHeight(0);
mHpBar = new ProgressBar(1.0f, 100, 20, 0, 171, 34);
+#ifdef EATHENA_SUPPORT
mMpBar = new ProgressBar(1.0f, 100, 20, 26, 102, 230);
mXpBar = new ProgressBar(1.0f, 100, 20, 143, 192, 211);
+#endif
mHpBar->setPosition(0, 3);
+#ifdef EATHENA_SUPPORT
mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3);
+#endif
add(mHpBar);
+#ifdef EATHENA_SUPPORT
add(mMpBar);
add(mXpBar);
+#endif
+#ifdef EATHENA_SUPPORT
setContentSize(mXpBar->getX() + mXpBar->getWidth(),
mXpBar->getY() + mXpBar->getHeight());
+#else
+ setContentSize(mHpBar->getX() + mHpBar->getWidth(),
+ mHpBar->getY() + mHpBar->getHeight());
+#endif
setDefaultSize(0, 0, getWidth(), getHeight());
loadWindowState();
}
@@ -77,11 +87,13 @@ extern volatile int tick_time;
void MiniStatusWindow::update()
{
// HP Bar coloration
- if (player_node->mHp < int(player_node->mMaxHp / 3))
+ int maxHp = player_node->getMaxHp();
+ int hp = player_node->getHp();
+ if (hp < int(maxHp / 3))
{
mHpBar->setColor(223, 32, 32); // Red
}
- else if (player_node->mHp < int((player_node->mMaxHp / 3) * 2))
+ else if (hp < int((maxHp / 3) * 2))
{
mHpBar->setColor(230, 171, 34); // Orange
}
@@ -90,18 +102,23 @@ void MiniStatusWindow::update()
mHpBar->setColor(0, 171, 34); // Green
}
+#ifdef EATHENA_SUPPORT
float xp = (float) player_node->getXp() / player_node->mXpForNextLevel;
if (xp != xp) xp = 0.0f; // check for NaN
if (xp < 0.0f) xp = 0.0f; // make sure the experience isn't negative (uninitialized pointer most likely)
if (xp > 1.0f) xp = 1.0f;
+#endif
- mHpBar->setProgress((float) player_node->mHp / player_node->mMaxHp);
+ mHpBar->setProgress((float) hp / maxHp);
+#ifdef EATHENA_SUPPORT
mMpBar->setProgress((float) player_node->mMp / player_node->mMaxMp);
mXpBar->setProgress(xp);
+#endif
// Update labels
- mHpBar->setText(toString(player_node->mHp));
+ mHpBar->setText(toString(player_node->getHp()));
+#ifdef EATHENA_SUPPORT
mMpBar->setText(toString(player_node->mMp));
std::stringstream updatedText;
@@ -121,11 +138,11 @@ void MiniStatusWindow::update()
*/
mXpBar->setText(updatedText.str());
+#endif
for (unsigned int i = 0; i < mIcons.size(); i++)
if (mIcons[i])
mIcons[i]->update(tick_time * 10);
-
}
void MiniStatusWindow::draw(gcn::Graphics *graphics)
@@ -137,7 +154,11 @@ void MiniStatusWindow::draw(gcn::Graphics *graphics)
void MiniStatusWindow::drawIcons(Graphics *graphics)
{
// Draw icons
+#ifdef TMWSERV_SUPPORT
+ int icon_x = mHpBar->getX() + mHpBar->getWidth() + 4;
+#else
int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4;
+#endif
for (unsigned int i = 0; i < mIcons.size(); i++) {
if (mIcons[i]) {
mIcons[i]->draw(graphics, icon_x, 3);
diff --git a/src/gui/ministatus.h b/src/gui/ministatus.h
index f262a2a0..b69f9a14 100644
--- a/src/gui/ministatus.h
+++ b/src/gui/ministatus.h
@@ -66,8 +66,10 @@ class MiniStatusWindow : public Window
* Mini Status Bars
*/
ProgressBar *mHpBar;
+#ifdef EATHENA_SUPPORT
ProgressBar *mMpBar;
ProgressBar *mXpBar;
+#endif
std::vector<AnimatedSprite *> mIcons;
};
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index e6f039a0..48f2adb7 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -95,7 +95,7 @@ void NpcTextDialog::action(const gcn::ActionEvent &event)
current_npc->nextDialog();
addText("\n> Next\n");
} else if (mState == NPC_TEXT_STATE_CLOSE ||
- mState == NPC_TEXT_STATE_NEXT && !current_npc) {
+ (mState == NPC_TEXT_STATE_NEXT && !current_npc)) {
setText("");
setVisible(false);
if (current_npc) current_npc->handleDeath();
diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp
index 78d43fd2..82e05fd5 100644
--- a/src/gui/npclistdialog.cpp
+++ b/src/gui/npclistdialog.cpp
@@ -76,6 +76,11 @@ std::string NpcListDialog::getElementAt(int i)
return mItems[i];
}
+void NpcListDialog::addItem(const std::string &item)
+{
+ mItems.push_back(item);
+}
+
void NpcListDialog::parseItems(const std::string &itemString)
{
std::istringstream iss(itemString);
diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h
index 57d6247a..7e37c7e6 100644
--- a/src/gui/npclistdialog.h
+++ b/src/gui/npclistdialog.h
@@ -61,6 +61,11 @@ class NpcListDialog : public Window, public gcn::ActionListener,
std::string getElementAt(int i);
/**
+ * Adds an item to the option list.
+ */
+ void addItem(const std::string &);
+
+ /**
* Fills the options list for an NPC dialog.
*
* @param itemString A string with the options separated with colons.
diff --git a/src/gui/npcpostdialog.cpp b/src/gui/npcpostdialog.cpp
new file mode 100644
index 00000000..3a72b21b
--- /dev/null
+++ b/src/gui/npcpostdialog.cpp
@@ -0,0 +1,101 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "npcpostdialog.h"
+#include "textbox.h"
+#include "textfield.h"
+#include "button.h"
+#include "scrollarea.h"
+#include "chat.h"
+
+#include "../net/gameserver/player.h"
+#include "../utils/gettext.h"
+
+#include <guichan/widgets/label.hpp>
+
+NpcPostDialog::NpcPostDialog():
+ Window(_("NPC"))
+{
+ setContentSize(400, 180);
+
+ // create text field for receiver
+ gcn::Label *senderText = new gcn::Label("To:");
+ senderText->setPosition(5, 5);
+ mSender = new TextField();
+ mSender->setPosition(senderText->getWidth() + 5, 5);
+ mSender->setWidth(65);
+
+ // create button for sending
+ Button *sendButton = new Button(_("Send"), "send", this);
+ sendButton->setPosition(400-sendButton->getWidth(),
+ 170-sendButton->getHeight());
+ Button *cancelButton = new Button(_("Cancel"), "cancel", this);
+ cancelButton->setPosition(sendButton->getX() - (cancelButton->getWidth() + 2),
+ sendButton->getY());
+
+ // create textfield for letter
+ mText = new TextBox();
+ mText->setHeight(400 - (mSender->getHeight() + sendButton->getHeight()));
+ mText->setEditable(true);
+
+ // create scroll box for letter text
+ ScrollArea *scrollArea = new ScrollArea(mText);
+ scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ scrollArea->setDimension(gcn::Rectangle(
+ 5, mSender->getHeight() + 5,
+ 380, 140 - (mSender->getHeight() + sendButton->getHeight())));
+
+ add(senderText);
+ add(mSender);
+ add(scrollArea);
+ add(sendButton);
+ add(cancelButton);
+
+ setLocationRelativeTo(getParent());
+}
+
+void NpcPostDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "send")
+ {
+ if (mSender->getText().empty() || mText->getText().empty())
+ {
+ chatWindow->chatLog("Failed to send as sender or letter invalid");
+ }
+ else
+ {
+ Net::GameServer::Player::sendLetter(mSender->getText(), mText->getText());
+ }
+ setVisible(false);
+ clear();
+ }
+ else if (event.getId() == "cancel")
+ {
+ setVisible(false);
+ clear();
+ }
+}
+
+void NpcPostDialog::clear()
+{
+ mSender->setText("");
+ mText->setText("");
+}
diff --git a/src/gui/npcpostdialog.h b/src/gui/npcpostdialog.h
new file mode 100644
index 00000000..1956c877
--- /dev/null
+++ b/src/gui/npcpostdialog.h
@@ -0,0 +1,55 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_GUI_NPCPOSTDIALOG_H
+#define _TMW_GUI_NPCPOSTDIALOG_H
+
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+
+class TextBox;
+class TextField;
+
+class NpcPostDialog : public Window, public gcn::ActionListener
+{
+public:
+ /**
+ * Constructor
+ */
+ NpcPostDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Clear the contents of the dialog
+ */
+ void clear();
+
+private:
+ TextBox *mText;
+ TextField *mSender;
+};
+
+#endif
diff --git a/src/gui/partywindow.cpp b/src/gui/partywindow.cpp
new file mode 100644
index 00000000..c4a1c780
--- /dev/null
+++ b/src/gui/partywindow.cpp
@@ -0,0 +1,145 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "partywindow.h"
+#include "chat.h"
+
+#include "widgets/avatar.h"
+
+#include "../utils/gettext.h"
+#include "../net/chatserver/party.h"
+
+PartyWindow::PartyWindow() : Window(_("Party"))
+{
+ setWindowName("Party");
+ setVisible(false);
+ setResizable(false);
+ setCaption(_("Party"));
+ setCloseButton(true);
+ setMinWidth(110);
+ setMinHeight(200);
+ setDefaultSize(620, 300, 110, 200);
+
+ loadWindowState();
+}
+
+PartyWindow::~PartyWindow()
+{
+ mPartyMembers.clear();
+}
+
+void PartyWindow::draw(gcn::Graphics *graphics)
+{
+ Window::draw(graphics);
+}
+
+void PartyWindow::addPartyMember(const std::string &memberName)
+{
+ // check to see if player is already in the party
+ PartyList::iterator itr = mPartyMembers.begin(),
+ itr_end = mPartyMembers.end();
+
+ while (itr != itr_end)
+ {
+ if ((*itr).name == memberName)
+ {
+ // already in the party, dont add
+ return;
+ }
+ ++itr;
+ }
+
+ // create new party member
+ PartyMember player;
+ player.name = memberName;
+ mPartyMembers.push_back(player);
+
+ // add avatar of the new member to window
+ Avatar *avatar = new Avatar(memberName);
+ add(avatar, 0, (mPartyMembers.size() - 1)*14);
+
+ // show the window
+ if (mPartyMembers.size() > 0)
+ {
+ setVisible(true);
+ }
+}
+
+void PartyWindow::removePartyMember(const std::string &memberName)
+{
+ // remove the party member
+ PartyList::iterator itr = mPartyMembers.begin(),
+ itr_end = mPartyMembers.end();
+
+ while (itr != itr_end)
+ {
+ if ((*itr).name == memberName)
+ {
+ mPartyMembers.erase(itr);
+ break;
+ }
+ ++itr;
+ }
+
+ // if no-one left, remove the party window
+ if (mPartyMembers.size() < 1)
+ {
+ setVisible(false);
+ }
+}
+
+void PartyWindow::showPartyInvite(const std::string &inviter)
+{
+ // check there isnt already an invite showing
+ if (mPartyInviter != "")
+ {
+ chatWindow->chatLog("Received party request, but one already exists",
+ BY_SERVER);
+ return;
+ }
+
+ // log invite
+ std::string msg = inviter + " has invited you to join their party";
+ chatWindow->chatLog(msg, BY_SERVER);
+
+ // show invite
+ acceptDialog = new ConfirmDialog("Accept Party Invite", msg, this);
+ acceptDialog->addActionListener(this);
+
+ mPartyInviter = inviter;
+}
+
+void PartyWindow::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+
+ // check if they accepted the invite
+ if (eventId == "yes")
+ {
+ chatWindow->chatLog("Accepted invite from " + mPartyInviter);
+ Net::ChatServer::Party::acceptInvite(mPartyInviter);
+ mPartyInviter = "";
+ }
+ else if (eventId == "no")
+ {
+ mPartyInviter = "";
+ }
+}
diff --git a/src/gui/partywindow.h b/src/gui/partywindow.h
new file mode 100644
index 00000000..e79bf392
--- /dev/null
+++ b/src/gui/partywindow.h
@@ -0,0 +1,96 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_PARTYWINDOW_H
+#define _TMW_PARTYWINDOW_H
+
+#include "window.h"
+#include "confirm_dialog.h"
+
+#include <string>
+#include <vector>
+
+#include <guichan/actionevent.hpp>
+#include <guichan/actionlistener.hpp>
+
+/**
+ * Party Member
+ * Used for storing players in the party
+ */
+struct PartyMember
+{
+ std::string name;
+ int vitality;
+};
+
+/**
+ * Party Window.
+ *
+ * \ingroup Interface
+ */
+class PartyWindow : public Window, gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ PartyWindow();
+
+ /**
+ * Release all the players created
+ */
+ ~PartyWindow();
+
+ /**
+ * Draws the party window
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Add party member
+ */
+ void addPartyMember(const std::string &memberName);
+
+ /**
+ * Remove party member
+ */
+ void removePartyMember(const std::string &memberName);
+
+ /**
+ * Show party invite
+ */
+ void showPartyInvite(const std::string &inviter);
+
+ /**
+ * Handle events
+ */
+ void action(const gcn::ActionEvent &event);
+
+ private:
+ typedef std::vector<PartyMember> PartyList;
+ PartyList mPartyMembers;
+ std::string mPartyInviter;
+ ConfirmDialog *acceptDialog;
+};
+
+extern PartyWindow *partyWindow;
+
+#endif
diff --git a/src/gui/passwordfield.h b/src/gui/passwordfield.h
index 42f8d187..86195bd1 100644
--- a/src/gui/passwordfield.h
+++ b/src/gui/passwordfield.h
@@ -22,8 +22,6 @@
#ifndef PASSWORDFIELD_H
#define PASSWORDFIELD_H
-#include <string>
-
#include "textfield.h"
/**
diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp
index f99ce6ef..2bfa798c 100644
--- a/src/gui/playerbox.cpp
+++ b/src/gui/playerbox.cpp
@@ -81,10 +81,14 @@ void PlayerBox::draw(gcn::Graphics *graphics)
if (mPlayer)
{
// Draw character
- int x, y, bs;
- bs = getFrameSize();
- x = getWidth() / 2 - 16 + bs;
- y = getHeight() / 2 + bs;
+ const int bs = getFrameSize();
+#ifdef TMWSERV_SUPPORT
+ const int x = getWidth() / 2 + bs;
+ const int y = getHeight() - bs - 8;
+ mPlayer->draw(static_cast<Graphics*>(graphics), x, y);
+#else
+ const int x = getWidth() / 2 - 16 + bs;
+ const int y = getHeight() / 2 + bs;
for (int i = 0; i < Being::VECTOREND_SPRITE; i++)
{
if (mPlayer->getSprite(i))
@@ -92,6 +96,7 @@ void PlayerBox::draw(gcn::Graphics *graphics)
mPlayer->getSprite(i)->draw(static_cast<Graphics*>(graphics), x, y);
}
}
+#endif
}
if (config.getValue("guialpha", 0.8) != mAlpha)
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 62e44794..ced44f42 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -36,8 +36,10 @@
#include "../npc.h"
#include "../player_relations.h"
+#ifdef EATHENA_SUPPORT
#include "../net/messageout.h"
-#include "../net/protocol.h"
+#include "../net/ea/protocol.h"
+#endif
#include "../resources/itemdb.h"
@@ -102,6 +104,8 @@ void PopupMenu::showPopup(int x, int y, Being *being)
//mBrowserBox->addRow(_("@@follow|Follow ") + name + "@@");
//mBrowserBox->addRow(_("@@buddy|Add ") + name + " to Buddy List@@");
+ mBrowserBox->addRow(strprintf(_("@@guild|Invite %s@@"), name.c_str()));
+ mBrowserBox->addRow(strprintf(_("@@party|Invite %s to join your party@@"), name.c_str()));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow(strprintf(_("@@party-invite|Invite %s to party@@"), name.c_str()));
@@ -163,7 +167,7 @@ void PopupMenu::handleLink(const std::string& link)
player_node->trade(being);
tradePartnerName = being->getName();
}
-
+#ifdef EATHENA_SUPPORT
// Attack action
else if (link == "attack" &&
being &&
@@ -171,7 +175,7 @@ void PopupMenu::handleLink(const std::string& link)
{
player_node->attack(being, true);
}
-
+#endif
else if (link == "unignore" &&
being &&
being->getType() == Being::PLAYER)
@@ -199,7 +203,21 @@ void PopupMenu::handleLink(const std::string& link)
{
player_relations.setRelation(being->getName(), PlayerRelation::FRIEND);
}
+#ifdef TMWSERV_SUPPORT
+ // Guild action
+ else if (link == "guild" &&
+ being != NULL &&
+ being->getType() == Being::PLAYER)
+ {
+ player_node->inviteToGuild(being);
+ }
+ // Add player to your party
+ else if (link == "party")
+ {
+ player_node->inviteToParty(being->getName());
+ }
+#endif
/*
// Follow Player action
else if (link == "follow")
@@ -232,6 +250,9 @@ void PopupMenu::handleLink(const std::string& link)
assert(mItem);
if (mItem->isEquipment())
{
+#ifdef TMWSERV_SUPPORT
+ player_node->equipItem(mItem);
+#else
if (mItem->isEquipped())
{
player_node->unequipItem(mItem);
@@ -240,10 +261,15 @@ void PopupMenu::handleLink(const std::string& link)
{
player_node->equipItem(mItem);
}
+#endif
}
else
{
+#ifdef TMWSERV_SUPPORT
+ player_node->useItem(mItem->getInvIndex());
+#else
player_node->useItem(mItem);
+#endif
}
}
@@ -252,10 +278,15 @@ void PopupMenu::handleLink(const std::string& link)
chatWindow->addItemText(mItem->getInfo().getName());
}
+ else if (link == "split")
+ {
+ new ItemAmountWindow(AMOUNT_ITEM_SPLIT, inventoryWindow, mItem);
+ }
else if (link == "drop")
{
new ItemAmountWindow(AMOUNT_ITEM_DROP, inventoryWindow, mItem);
}
+#ifdef EATHENA_SUPPORT
else if (link == "party-invite" &&
being &&
being->getType() == Being::PLAYER)
@@ -264,6 +295,7 @@ void PopupMenu::handleLink(const std::string& link)
outMsg.writeInt16(CMSG_PARTY_INVITE);
outMsg.writeInt32(being->getId());
}
+#endif
// Unknown actions
else
@@ -286,15 +318,23 @@ void PopupMenu::showPopup(int x, int y, Item *item)
if (item->isEquipment())
{
+#ifdef TMWSERV_SUPPORT
+ mBrowserBox->addRow(_("@@use|Equip@@"));
+#else
if (item->isEquipped())
mBrowserBox->addRow(_("@@use|Unequip@@"));
else
mBrowserBox->addRow(_("@@use|Equip@@"));
+#endif
}
else
mBrowserBox->addRow(_("@@use|Use@@"));
mBrowserBox->addRow(_("@@drop|Drop@@"));
+#ifdef TMWSERV_SUPPORT
+ if (!item->isEquipment())
+ mBrowserBox->addRow(_("@@split|Split@@"));
+#endif
mBrowserBox->addRow(_("@@chat|Add to Chat@@"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow(_("@@cancel|Cancel@@"));
diff --git a/src/gui/progressbar.cpp b/src/gui/progressbar.cpp
index 0f59371a..85f21604 100644
--- a/src/gui/progressbar.cpp
+++ b/src/gui/progressbar.cpp
@@ -41,6 +41,9 @@ ProgressBar::ProgressBar(float progress,
mRed(red), mGreen(green), mBlue(blue),
mRedToGo(red), mGreenToGo(green), mBlueToGo(blue)
{
+ mProgressToGo = mProgress = 0.0f;
+ mSmoothProgress = mSmoothColorChange = true;
+
setProgress(progress);
setWidth(width);
setHeight(height);
@@ -90,13 +93,31 @@ ProgressBar::~ProgressBar()
void ProgressBar::logic()
{
- // Smoothly changing the color for a nicer effect.
- if (mRedToGo > mRed) mRed++;
- if (mRedToGo < mRed) mRed--;
- if (mGreenToGo > mGreen) mGreen++;
- if (mGreenToGo < mGreen) mGreen--;
- if (mBlueToGo > mBlue) mBlue++;
- if (mBlueToGo < mBlue) mBlue--;
+ if (mSmoothColorChange)
+ {
+ // Smoothly changing the color for a nicer effect.
+ if (mRedToGo > mRed) mRed++;
+ if (mRedToGo < mRed) mRed--;
+ if (mGreenToGo > mGreen) mGreen++;
+ if (mGreenToGo < mGreen) mGreen--;
+ if (mBlueToGo > mBlue) mBlue++;
+ if (mBlueToGo < mBlue) mBlue--;
+ }
+ else
+ {
+ mRed = mRedToGo;
+ mGreen = mGreenToGo;
+ mBlue = mBlueToGo;
+ }
+
+ if (mSmoothProgress)
+ {
+ // Smoothly showing the progressbar changes.
+ if (mProgressToGo > mProgress) mProgress = mProgress + 0.005f;
+ if (mProgressToGo < mProgress) mProgress = mProgress - 0.005f;
+ }
+ else
+ mProgress = mProgressToGo;
}
void ProgressBar::draw(gcn::Graphics *graphics)
@@ -149,9 +170,9 @@ void ProgressBar::draw(gcn::Graphics *graphics)
void ProgressBar::setProgress(float progress)
{
- if (progress < 0.0f) mProgress = 0.0;
- else if (progress > 1.0f) mProgress = 1.0;
- else mProgress = progress;
+ if (progress < 0.0f) mProgressToGo = 0.0;
+ else if (progress > 1.0f) mProgressToGo = 1.0;
+ else mProgressToGo = progress;
}
void ProgressBar::setColor(Uint8 red, Uint8 green, Uint8 blue)
diff --git a/src/gui/progressbar.h b/src/gui/progressbar.h
index 2c1b22da..49bc3edd 100644
--- a/src/gui/progressbar.h
+++ b/src/gui/progressbar.h
@@ -102,10 +102,27 @@ class ProgressBar : public gcn::Widget
const std::string &text() const
{ return mText; }
+ /**
+ * Set wether the progress is moved smoothly.
+ */
+ void setSmoothProgress(bool smoothProgress)
+ { mSmoothProgress = smoothProgress; }
+
+ /**
+ * Set wether the color changing is made smoothly.
+ */
+ void setSmoothColorChange(bool smoothColorChange)
+ { mSmoothColorChange = smoothColorChange; }
+
+
private:
- float mProgress;
+ float mProgress, mProgressToGo;
+ bool mSmoothProgress;
+
Uint8 mRed, mGreen, mBlue;
Uint8 mRedToGo, mGreenToGo, mBlueToGo;
+ bool mSmoothColorChange;
+
std::string mText;
static ImageRect mBorder;
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp
new file mode 100644
index 00000000..563ed34a
--- /dev/null
+++ b/src/gui/quitdialog.cpp
@@ -0,0 +1,135 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "quitdialog.h"
+#include <iostream>
+#include <string>
+
+#include <guichan/widgets/label.hpp>
+
+#include "../main.h"
+
+#include "button.h"
+#include "radiobutton.h"
+
+#include "../utils/gettext.h"
+
+QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe):
+ Window(_("Quit"), true, NULL), mQuitGame(quitGame), mMyPointer(pointerToMe)
+{
+
+ mLogoutQuit = new RadioButton(_("Quit"), "quitdialog");
+ mForceQuit = new RadioButton(_("Quit"), "quitdialog");
+ mSwitchAccountServer = new RadioButton(_("Switch server"), "quitdialog");
+ mSwitchCharacter = new RadioButton(_("Switch character"), "quitdialog");
+ mOkButton = new Button(_("Ok"), "ok", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+
+ setContentSize(200, 91);
+
+ mLogoutQuit->setPosition(5, 5);
+ mForceQuit->setPosition(5, 5);
+ mSwitchAccountServer->setPosition(5, 14 + mLogoutQuit->getHeight());
+ mSwitchCharacter->setPosition(5,
+ 23 + mLogoutQuit->getHeight() + mSwitchAccountServer->getHeight());
+ mCancelButton->setPosition(
+ 200 - mCancelButton->getWidth() - 5,
+ 91 - mCancelButton->getHeight() - 5);
+ mOkButton->setPosition(
+ mCancelButton->getX() - mOkButton->getWidth() - 5,
+ 91 - mOkButton->getHeight() - 5);
+
+ //All states, when we're not logged in to someone.
+ if (state == STATE_CHOOSE_SERVER ||
+ state == STATE_CONNECT_ACCOUNT ||
+ state == STATE_LOGIN ||
+ state == STATE_LOGIN_ATTEMPT ||
+ state == STATE_UPDATE)
+ {
+ mForceQuit->setSelected(true);
+ add(mForceQuit);
+ }
+ else
+ {
+ // Only added if we are connected to an accountserver or gameserver
+ mLogoutQuit->setSelected(true);
+ add(mLogoutQuit);
+ add(mSwitchAccountServer);
+
+ // Only added if we are connected to a gameserver
+ if (state == STATE_GAME) add(mSwitchCharacter);
+ }
+
+ add(mOkButton);
+ add(mCancelButton);
+
+ setLocationRelativeTo(getParent());
+ setVisible(true);
+
+ mOkButton->requestFocus();
+
+}
+
+QuitDialog::~QuitDialog()
+{
+ if (mMyPointer) *mMyPointer = NULL;
+ // Optional widgets, so delete them by hand.
+ delete mForceQuit;
+ delete mLogoutQuit;
+ delete mSwitchAccountServer;
+ delete mSwitchCharacter;
+}
+
+void
+QuitDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "ok")
+ {
+ if (mForceQuit->isSelected())
+ {
+ state = STATE_FORCE_QUIT;
+ }
+ else if (mLogoutQuit->isSelected())
+ {
+ if ((state == STATE_GAME) && (mQuitGame))
+ {
+ *mQuitGame = true;
+ }
+ state = STATE_EXIT;
+ }
+ else if (mSwitchAccountServer->isSelected())
+ {
+ if ((state == STATE_GAME) && (mQuitGame))
+ {
+ *mQuitGame = true;
+ }
+ state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT;
+ }
+ else if (mSwitchCharacter->isSelected())
+ {
+ if (mQuitGame) *mQuitGame = true;
+
+ state = STATE_SWITCH_CHARACTER;
+ }
+
+ }
+ scheduleDelete();
+}
diff --git a/src/gui/quitdialog.h b/src/gui/quitdialog.h
new file mode 100644
index 00000000..018f1e52
--- /dev/null
+++ b/src/gui/quitdialog.h
@@ -0,0 +1,70 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_QUITDIALOG_H
+#define _TMW_QUITDIALOG_H
+
+#include <iosfwd>
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+#include "../guichanfwd.h"
+#include "../main.h"
+
+/**
+ * The quit dialog.
+ *
+ * \ingroup Interface
+ */
+class QuitDialog : public Window, public gcn::ActionListener {
+ public:
+ /**
+ * Constructor
+ *
+ * @quitGame; to be used for getting out of the while loop in Game
+ * @pointerToMe; will be set to NULL when the QuitDialog is destroyed
+ */
+ QuitDialog(bool* quitGame, QuitDialog** pointerToMe);
+
+ /**
+ * Destructor
+ */
+ ~QuitDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ private:
+ gcn::RadioButton *mLogoutQuit;
+ gcn::RadioButton *mForceQuit;
+ gcn::RadioButton *mSwitchAccountServer;
+ gcn::RadioButton *mSwitchCharacter;
+ gcn::Button *mOkButton;
+ gcn::Button *mCancelButton;
+
+ bool* mQuitGame;
+ QuitDialog** mMyPointer;
+
+};
+
+#endif
diff --git a/src/gui/register.cpp b/src/gui/register.cpp
index c2190501..216ac211 100644
--- a/src/gui/register.cpp
+++ b/src/gui/register.cpp
@@ -41,19 +41,6 @@
#include "../utils/strprintf.h"
#include "../utils/stringutils.h"
-/**
- * Listener used while dealing with wrong data. It is used to direct the focus
- * to the field which contained wrong data when the Ok button was pressed on
- * the error notice.
- */
-class WrongDataNoticeListener : public gcn::ActionListener {
- public:
- void setTarget(gcn::TextField *textField);
- void action(const gcn::ActionEvent &event);
- private:
- gcn::TextField *mTarget;
-};
-
void WrongDataNoticeListener::setTarget(gcn::TextField *textField)
{
mTarget = textField;
@@ -76,15 +63,19 @@ RegisterDialog::RegisterDialog(LoginData *loginData):
gcn::Label *userLabel = new gcn::Label(_("Name:"));
gcn::Label *passwordLabel = new gcn::Label(_("Password:"));
gcn::Label *confirmLabel = new gcn::Label(_("Confirm:"));
+#ifdef EATHENA_SUPPORT
gcn::Label *serverLabel = new gcn::Label(_("Server:"));
gcn::Label *portLabel = new gcn::Label(_("Port:"));
+#endif
mUserField = new TextField(loginData->username);
mPasswordField = new PasswordField(loginData->password);
mConfirmField = new PasswordField;
+#ifdef EATHENA_SUPPORT
mServerField = new TextField(loginData->hostname);
mPortField = new TextField(toString(loginData->port));
mMaleButton = new RadioButton(_("Male"), "sex", true);
mFemaleButton = new RadioButton(_("Female"), "sex", false);
+#endif
mRegisterButton = new Button(_("Register"), "register", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
@@ -93,15 +84,19 @@ RegisterDialog::RegisterDialog(LoginData *loginData):
place(0, 0, userLabel);
place(0, 1, passwordLabel);
place(0, 2, confirmLabel);
+#ifdef EATHENA_SUPPORT
place(1, 3, mMaleButton);
place(2, 3, mFemaleButton);
place(0, 4, serverLabel);
place(0, 5, portLabel);
+#endif
place(1, 0, mUserField, 3).setPadding(2);
place(1, 1, mPasswordField, 3).setPadding(2);
place(1, 2, mConfirmField, 3).setPadding(2);
+#ifdef EATHENA_SUPPORT
place(1, 4, mServerField, 3).setPadding(2);
place(1, 5, mPortField, 3).setPadding(2);
+#endif
place = getPlacer(0, 2);
place(1, 0, mRegisterButton);
place(2, 0, mCancelButton);
@@ -110,8 +105,10 @@ RegisterDialog::RegisterDialog(LoginData *loginData):
mUserField->addKeyListener(this);
mPasswordField->addKeyListener(this);
mConfirmField->addKeyListener(this);
+#ifdef EATHENA_SUPPORT
mServerField->addKeyListener(this);
mPortField->addKeyListener(this);
+#endif
/* TODO:
* This is a quick and dirty way to respond to the ENTER key, regardless of
@@ -121,14 +118,18 @@ RegisterDialog::RegisterDialog(LoginData *loginData):
mUserField->setActionEventId("register");
mPasswordField->setActionEventId("register");
mConfirmField->setActionEventId("register");
- mServerField->setActionEventId("register");
- mPortField->setActionEventId("register");
mUserField->addActionListener(this);
mPasswordField->addActionListener(this);
mConfirmField->addActionListener(this);
+
+#ifdef EATHENA_SUPPORT
+ mServerField->setActionEventId("register");
+ mPortField->setActionEventId("register");
+
mServerField->addActionListener(this);
mPortField->addActionListener(this);
+#endif
setLocationRelativeTo(getParent());
setVisible(true);
@@ -147,7 +148,7 @@ void RegisterDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "cancel")
{
- state = LOGIN_STATE;
+ state = STATE_LOGIN;
}
else if (event.getId() == "register" && canSubmit())
{
@@ -196,6 +197,8 @@ void RegisterDialog::action(const gcn::ActionEvent &event)
error = 2;
}
+ // TODO: Check if a valid email address was given
+
if (error > 0)
{
if (error == 1)
@@ -211,23 +214,30 @@ void RegisterDialog::action(const gcn::ActionEvent &event)
mWrongDataNoticeListener->setTarget(this->mPasswordField);
}
- OkDialog *mWrongRegisterNotice =
- new OkDialog(_("Error"), errorMsg);
- mWrongRegisterNotice->addActionListener(mWrongDataNoticeListener);
+ OkDialog *dlg = new OkDialog(_("Error"), errorMsg);
+ dlg->addActionListener(mWrongDataNoticeListener);
}
else
{
// No errors detected, register the new user.
mRegisterButton->setEnabled(false);
- mLoginData->hostname = mServerField->getText();
- mLoginData->port = getUShort(mPortField->getText());
mLoginData->username = mUserField->getText();
mLoginData->password = mPasswordField->getText();
+#ifdef EATHENA_SUPPORT
+ mLoginData->hostname = mServerField->getText();
+ mLoginData->port = getUShort(mPortField->getText());
mLoginData->username += mFemaleButton->isSelected() ? "_F" : "_M";
+#else
+ mLoginData->email = mEmailField->getText();
+#endif
mLoginData->registerLogin = true;
- state = ACCOUNT_STATE;
+#ifdef TMWSERV_SUPPORT
+ state = STATE_REGISTER_ATTEMPT;
+#else
+ state = STATE_ACCOUNT;
+#endif
}
}
}
@@ -242,11 +252,14 @@ bool RegisterDialog::canSubmit() const
return !mUserField->getText().empty() &&
!mPasswordField->getText().empty() &&
!mConfirmField->getText().empty() &&
+#ifdef EATHENA_SUPPORT
!mServerField->getText().empty() &&
isUShort(mPortField->getText()) &&
- state == REGISTER_STATE;
+#endif
+ state == STATE_REGISTER;
}
+#ifdef EATHENA_SUPPORT
bool RegisterDialog::isUShort(const std::string &str)
{
if (str.empty())
@@ -280,3 +293,4 @@ unsigned short RegisterDialog::getUShort(const std::string &str)
}
return static_cast<unsigned short>(l);
}
+#endif
diff --git a/src/gui/register.h b/src/gui/register.h
index 9588e07e..fde82a40 100644
--- a/src/gui/register.h
+++ b/src/gui/register.h
@@ -31,7 +31,19 @@
class LoginData;
class OkDialog;
-class WrongDataNoticeListener;
+
+/**
+ * Listener used while dealing with wrong data. It is used to direct the focus
+ * to the field which contained wrong data when the Ok button was pressed on
+ * the error notice.
+ */
+class WrongDataNoticeListener : public gcn::ActionListener {
+ public:
+ void setTarget(gcn::TextField *textField);
+ void action(const gcn::ActionEvent &event);
+ private:
+ gcn::TextField *mTarget;
+};
/**
* The registration dialog.
@@ -72,6 +84,7 @@ class RegisterDialog : public Window, public gcn::ActionListener,
*/
bool canSubmit() const;
+#ifdef EATHENA_SUPPORT
/**
* Function to decide whether string is an unsigned short or not
*
@@ -89,17 +102,24 @@ class RegisterDialog : public Window, public gcn::ActionListener,
* @return the value str represents
*/
static unsigned short getUShort(const std::string &str);
+#endif
gcn::TextField *mUserField;
gcn::TextField *mPasswordField;
gcn::TextField *mConfirmField;
+#ifdef EATHENA_SUPPORT
gcn::TextField *mServerField;
gcn::TextField *mPortField;
+#else
+ gcn::TextField *mEmailField;
+#endif
gcn::Button *mRegisterButton;
gcn::Button *mCancelButton;
+#ifdef EATHENA_SUPPORT
gcn::RadioButton *mMaleButton;
gcn::RadioButton *mFemaleButton;
+#endif
WrongDataNoticeListener *mWrongDataNoticeListener;
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index dad6af21..957ff861 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -34,14 +34,23 @@
#include "../units.h"
#include "../net/messageout.h"
-#include "../net/protocol.h"
+#ifdef TMWSERV_SUPPORT
+#include "../net/gameserver/player.h"
+#else
+#include "../net/ea/protocol.h"
+#endif
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
+#ifdef TMWSERV_SUPPORT
+SellDialog::SellDialog():
+ Window(_("Sell")),
+#else
SellDialog::SellDialog(Network *network):
Window(_("Sell")),
mNetwork(network),
+#endif
mMaxItems(0), mAmountItems(0)
{
setWindowName("Sell");
@@ -112,6 +121,16 @@ void SellDialog::reset()
updateButtonsAndLabels();
}
+#ifdef TMWSERV_SUPPORT
+
+void SellDialog::addItem(int item, int amount, int price)
+{
+ mShopItems->addItem(item, amount, price);
+ mShopItemList->adjustSize();
+}
+
+#else
+
void SellDialog::addItem(const Item *item, int price)
{
if (!item)
@@ -124,6 +143,8 @@ void SellDialog::addItem(const Item *item, int price)
mShopItemList->adjustSize();
}
+#endif
+
void SellDialog::action(const gcn::ActionEvent &event)
{
int selectedItem = mShopItemList->getSelected();
@@ -162,12 +183,17 @@ void SellDialog::action(const gcn::ActionEvent &event)
else if (event.getId() == "sell" && mAmountItems > 0
&& mAmountItems <= mMaxItems)
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::tradeWithNPC
+ (mShopItems->at(selectedItem)->getId(), mAmountItems);
+#else
// Attempt sell
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8);
outMsg.writeInt16(mShopItems->at(selectedItem)->getInvIndex());
outMsg.writeInt16(mAmountItems);
+#endif
mMaxItems -= mAmountItems;
mShopItems->getShop()->at(selectedItem)->setQuantity(mMaxItems);
diff --git a/src/gui/sell.h b/src/gui/sell.h
index c11a7b7c..f64a6fd5 100644
--- a/src/gui/sell.h
+++ b/src/gui/sell.h
@@ -30,7 +30,9 @@
#include "window.h"
class Item;
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
class ShopItems;
class ShopListBox;
@@ -47,7 +49,11 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener
*
* @see Window::Window
*/
+#ifdef TMWSERV_SUPPORT
+ SellDialog();
+#else
SellDialog(Network *network);
+#endif
/**
* Destructor
@@ -62,7 +68,11 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener
/**
* Adds an item to the inventory.
*/
+#ifdef TMWSERV_SUPPORT
+ void addItem(int item, int amount, int price);
+#else
void addItem(const Item *item, int price);
+#endif
/**
* Called when receiving actions from the widgets.
@@ -87,7 +97,9 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener
*/
void updateButtonsAndLabels();
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
gcn::Button *mSellButton;
gcn::Button *mQuitButton;
gcn::Button *mIncreaseButton;
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp
new file mode 100644
index 00000000..a8074b0c
--- /dev/null
+++ b/src/gui/serverdialog.cpp
@@ -0,0 +1,214 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <cstdlib>
+#include <iostream>
+#include <string>
+
+#include <guichan/widgets/label.hpp>
+
+#include "serverdialog.h"
+
+#include "button.h"
+#include "listbox.h"
+#include "ok_dialog.h"
+#include "scrollarea.h"
+#include "textfield.h"
+
+#include "widgets/layout.h"
+
+#include "../configuration.h"
+#include "../log.h"
+#include "../logindata.h"
+#include "../main.h"
+
+#include "../utils/gettext.h"
+#include "../utils/stringutils.h"
+
+const short MAX_SERVERLIST = 5;
+
+int ServersListModel::getNumberOfElements()
+{
+ return servers.size();
+}
+
+std::string ServersListModel::getElementAt(int elementIndex)
+{
+ std::string myServer = "";
+ myServer = servers.at(elementIndex).serverName;
+ myServer += ":";
+ myServer += toString(servers.at(elementIndex).port);
+ return myServer;
+}
+
+void ServersListModel::addFirstElement(Server server)
+{
+ // Equivalent to push_front
+ std::vector<Server>::iterator MyIterator = servers.begin();
+ servers.insert(MyIterator, 1, server);
+}
+
+void ServersListModel::addElement(Server server)
+{
+ servers.push_back(server);
+}
+
+ServerDialog::ServerDialog(LoginData *loginData):
+ Window(_("Choose your server")), mLoginData(loginData)
+{
+ gcn::Label *serverLabel = new gcn::Label(_("Server:"));
+ gcn::Label *portLabel = new gcn::Label(_("Port:"));
+ mServerNameField = new TextField(mLoginData->hostname);
+ mPortField = new TextField(toString(mLoginData->port));
+
+ // Add the most used servers from config
+ mMostUsedServersListModel = new ServersListModel();
+ Server currentServer;
+ std::string currentConfig = "";
+ for (int i=0; i<=MAX_SERVERLIST; i++)
+ {
+ currentServer.serverName = "";
+ currentServer.port = 0;
+
+ currentConfig = "MostUsedServerName" + toString(i);
+ currentServer.serverName = config.getValue(currentConfig, "");
+
+ currentConfig = "MostUsedServerPort" + toString(i);
+ currentServer.port = (short)atoi(config.getValue(currentConfig, "").c_str());
+ if (!currentServer.serverName.empty() || currentServer.port != 0)
+ {
+ mMostUsedServersListModel->addElement(currentServer);
+ }
+ }
+
+ mMostUsedServersListBox = new ListBox(NULL);
+ mMostUsedServersListBox->setListModel(mMostUsedServersListModel);
+ mMostUsedServersScrollArea = new ScrollArea();
+ mMostUsedServersDropDown = new DropDown(mMostUsedServersListModel,
+ mMostUsedServersScrollArea, mMostUsedServersListBox);
+
+ mOkButton = new Button(_("Ok"), "connect", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+
+ mServerNameField->setActionEventId("connect");
+ mPortField->setActionEventId("connect");
+ mMostUsedServersDropDown->setActionEventId("changeSelection");
+
+ mServerNameField->addActionListener(this);
+ mPortField->addActionListener(this);
+ mMostUsedServersDropDown->addActionListener(this);
+
+ place(0, 0, serverLabel);
+ place(0, 1, portLabel);
+ place(1, 0, mServerNameField, 3).setPadding(2);
+ place(1, 1, mPortField, 3).setPadding(2);
+ place(0, 2, mMostUsedServersDropDown, 4).setPadding(2);
+ place(2, 3, mOkButton);
+ place(3, 3, mCancelButton);
+ reflowLayout(250, 0);
+
+ setLocationRelativeTo(getParent());
+ setVisible(true);
+
+ if (mServerNameField->getText().empty()) {
+ mServerNameField->requestFocus();
+ } else {
+ if (mPortField->getText().empty()) {
+ mPortField->requestFocus();
+ } else {
+ mOkButton->requestFocus();
+ }
+ }
+}
+
+ServerDialog::~ServerDialog()
+{
+ delete mMostUsedServersListModel;
+ delete mMostUsedServersScrollArea;
+}
+
+void
+ServerDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "ok")
+ {
+ // Give focus back to the server dialog.
+ mServerNameField->requestFocus();
+ }
+ else if (event.getId() == "changeSelection")
+ {
+ // Change the textField Values according to new selection
+ Server myServer = mMostUsedServersListModel->getServer
+ (mMostUsedServersListBox->getSelected());
+ mServerNameField->setText(myServer.serverName);
+ mPortField->setText(toString(myServer.port));
+ }
+ else if (event.getId() == "connect")
+ {
+ // Check login
+ if (mServerNameField->getText().empty() || mPortField->getText().empty())
+ {
+ OkDialog *dlg = new OkDialog(_("Error"),
+ _("Please type both the address and the port of a server."));
+ dlg->addActionListener(this);
+ }
+ else
+ {
+ mLoginData->hostname = mServerNameField->getText();
+ mLoginData->port = (short) atoi(mPortField->getText().c_str());
+ mOkButton->setEnabled(false);
+ mCancelButton->setEnabled(false);
+
+ // First, look if the entry is a new one.
+ Server currentServer;
+ bool newEntry = true;
+ for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++)
+ {
+ currentServer = mMostUsedServersListModel->getServer(i);
+ if (currentServer.serverName == mLoginData->hostname &&
+ currentServer.port == mLoginData->port)
+ newEntry = false;
+ }
+ // Then, add it to config if it's really new
+ currentServer.serverName = mLoginData->hostname;
+ currentServer.port = mLoginData->port;
+ if (newEntry)
+ mMostUsedServersListModel->addFirstElement(currentServer);
+ // Write the entry in config
+ std::string currentConfig = "";
+ for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++)
+ {
+ currentServer = mMostUsedServersListModel->getServer(i);
+
+ currentConfig = "MostUsedServerName" + toString(i);
+ config.setValue(currentConfig, currentServer.serverName);
+
+ currentConfig = "MostUsedServerPort" + toString(i);
+ config.setValue(currentConfig, toString(currentServer.port));
+ }
+ state = STATE_CONNECT_ACCOUNT;
+ }
+ }
+ else if (event.getId() == "cancel")
+ {
+ state = STATE_FORCE_QUIT;
+ }
+}
diff --git a/src/gui/serverdialog.h b/src/gui/serverdialog.h
new file mode 100644
index 00000000..268b1baf
--- /dev/null
+++ b/src/gui/serverdialog.h
@@ -0,0 +1,123 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_SERVERDIALOG_H
+#define _TMW_SERVERDIALOG_H
+
+#include <iosfwd>
+#include <vector>
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/listmodel.hpp>
+#include "./widgets/dropdown.h"
+
+#include "login.h"
+#include "window.h"
+
+#include "../guichanfwd.h"
+
+#include "../net/network.h"
+
+class LoginData;
+
+/**
+ * A server structure to keep pairs of servers and ports.
+ */
+struct Server {
+ Server():
+ serverName(""),
+ port(0) {};
+
+ std::string serverName;
+ short port;
+};
+
+/**
+ * Server and Port List Model
+ */
+class ServersListModel : public gcn::ListModel
+{
+ public:
+ /**
+ * Used to get number of line in the list
+ */
+ int getNumberOfElements();
+ /**
+ * Used to get an element from the list
+ */
+ std::string getElementAt(int elementIndex);
+ /**
+ * Used to get the corresponding Server struct
+ */
+ Server getServer(int elementIndex) { return servers[elementIndex]; };
+ /**
+ * Add an Element at the end of the server list
+ */
+ void addElement(Server server);
+ /**
+ * Add an Element at the beginning of the server list
+ */
+ void addFirstElement(Server server);
+
+ private:
+ std::vector<Server> servers;
+};
+
+/**
+ * The server choice dialog.
+ *
+ * \ingroup Interface
+ */
+class ServerDialog : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor
+ *
+ * @see Window::Window
+ */
+ ServerDialog(LoginData *loginData);
+
+ /**
+ * Destructor
+ */
+ ~ServerDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ private:
+ gcn::TextField *mServerNameField;
+ gcn::TextField *mPortField;
+ gcn::Button *mOkButton;
+ gcn::Button *mCancelButton;
+
+ DropDown *mMostUsedServersDropDown;
+ gcn::ListBox *mMostUsedServersListBox;
+ gcn::ScrollArea *mMostUsedServersScrollArea;
+ ServersListModel *mMostUsedServersListModel;
+
+ LoginData *mLoginData;
+};
+
+#endif
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp
index 148e8b75..c8b7f900 100644
--- a/src/gui/setup.cpp
+++ b/src/gui/setup.cpp
@@ -44,6 +44,10 @@ extern Window *itemShortcutWindow;
extern Window *emoteShortcutWindow;
extern Window *emoteWindow;
extern Window *tradeWindow;
+#ifdef TMWSERV_SUPPORT
+extern Window *magicDialog;
+extern Window *guildWindow;
+#endif
Setup::Setup():
Window(_("Setup"))
@@ -138,5 +142,9 @@ void Setup::action(const gcn::ActionEvent &event)
emoteShortcutWindow->resetToDefaultSize();
emoteWindow->resetToDefaultSize();
tradeWindow->resetToDefaultSize();
+#ifdef TMWSERV_SUPPORT
+ magicDialog->resetToDefaultSize();
+ guildWindow->resetToDefaultSize();
+#endif
}
}
diff --git a/src/gui/setup_audio.cpp b/src/gui/setup_audio.cpp
index a4bc05ae..43cc28e6 100644
--- a/src/gui/setup_audio.cpp
+++ b/src/gui/setup_audio.cpp
@@ -43,6 +43,7 @@ Setup_Audio::Setup_Audio():
mMusicSlider(new Slider(0, 128))
{
setOpaque(false);
+ setDimension(gcn::Rectangle(0, 0, 250, 200));
gcn::Label *sfxLabel = new gcn::Label(_("Sfx volume"));
gcn::Label *musicLabel = new gcn::Label(_("Music volume"));
diff --git a/src/gui/setup_video.cpp b/src/gui/setup_video.cpp
index aa39dd36..526c67ce 100644
--- a/src/gui/setup_video.cpp
+++ b/src/gui/setup_video.cpp
@@ -107,6 +107,7 @@ Setup_Video::Setup_Video():
mFullScreenEnabled(config.getValue("screen", false)),
mOpenGLEnabled(config.getValue("opengl", false)),
mCustomCursorEnabled(config.getValue("customcursor", true)),
+ mVisibleNamesEnabled(config.getValue("visiblenames", 1)),
mParticleEffectsEnabled(config.getValue("particleeffects", true)),
mNameEnabled(config.getValue("showownname", false)),
mOpacity(config.getValue("guialpha", 0.8)),
@@ -117,6 +118,7 @@ Setup_Video::Setup_Video():
mFsCheckBox(new CheckBox(_("Full screen"), mFullScreenEnabled)),
mOpenGLCheckBox(new CheckBox(_("OpenGL"), mOpenGLEnabled)),
mCustomCursorCheckBox(new CheckBox(_("Custom cursor"), mCustomCursorEnabled)),
+ mVisibleNamesCheckBox(new CheckBox(_("Visible names"), mVisibleNamesEnabled)),
mParticleEffectsCheckBox(new CheckBox(_("Particle effects"), mParticleEffectsEnabled)),
mNameCheckBox(new CheckBox(_("Show name"), mNameEnabled)),
mSpeechSlider(new Slider(0, 3)),
@@ -168,6 +170,7 @@ Setup_Video::Setup_Video():
mModeList->setActionEventId("videomode");
mCustomCursorCheckBox->setActionEventId("customcursor");
+ mVisibleNamesCheckBox->setActionEventId("visiblenames");
mParticleEffectsCheckBox->setActionEventId("particleeffects");
mNameCheckBox->setActionEventId("showownname");
mAlphaSlider->setActionEventId("guialpha");
@@ -185,6 +188,7 @@ Setup_Video::Setup_Video():
mModeList->addActionListener(this);
mCustomCursorCheckBox->addActionListener(this);
+ mVisibleNamesCheckBox->addActionListener(this);
mParticleEffectsCheckBox->addActionListener(this);
mNameCheckBox->addActionListener(this);
mAlphaSlider->addActionListener(this);
@@ -263,8 +267,9 @@ Setup_Video::Setup_Video():
place(1, 0, mFsCheckBox, 3);
place(1, 1, mOpenGLCheckBox, 3);
place(1, 2, mCustomCursorCheckBox, 3);
- place(1, 3, mNameCheckBox, 3);
- place(1, 4, mParticleEffectsCheckBox, 3);
+ place(1, 3, mVisibleNamesCheckBox, 3);
+ place(1, 4, mNameCheckBox, 3);
+ place(1, 5, mParticleEffectsCheckBox, 3);
place(0, 6, mAlphaSlider);
place(0, 7, mFpsSlider);
@@ -348,6 +353,7 @@ void Setup_Video::apply()
// We sync old and new values at apply time
mFullScreenEnabled = config.getValue("screen", false);
mCustomCursorEnabled = config.getValue("customcursor", true);
+ mVisibleNamesEnabled = config.getValue("visiblenames", 1);
mParticleEffectsEnabled = config.getValue("particleeffects", true);
mNameEnabled = config.getValue("showownname", false);
mSpeechMode = (int) config.getValue("speech", 3);
@@ -381,6 +387,7 @@ void Setup_Video::cancel()
mFsCheckBox->setSelected(mFullScreenEnabled);
mOpenGLCheckBox->setSelected(mOpenGLEnabled);
mCustomCursorCheckBox->setSelected(mCustomCursorEnabled);
+ mVisibleNamesCheckBox->setSelected(mVisibleNamesEnabled);
mParticleEffectsCheckBox->setSelected(mParticleEffectsEnabled);
mSpeechSlider->setValue(mSpeechMode);
mNameCheckBox->setSelected(mNameEnabled);
@@ -395,6 +402,7 @@ void Setup_Video::cancel()
config.setValue("screen", mFullScreenEnabled ? true : false);
config.setValue("customcursor", mCustomCursorEnabled ? true : false);
+ config.setValue("visiblenames", mVisibleNamesEnabled ? 1 : 0);
config.setValue("particleeffects", mParticleEffectsEnabled ? true : false);
config.setValue("speech", mSpeechMode);
config.setValue("showownname", mNameEnabled ? true : false);
@@ -426,6 +434,11 @@ void Setup_Video::action(const gcn::ActionEvent &event)
config.setValue("customcursor",
mCustomCursorCheckBox->isSelected() ? true : false);
}
+ else if (event.getId() == "visiblenames")
+ {
+ config.setValue("visiblenames",
+ mVisibleNamesCheckBox->isSelected() ? 1 : 0);
+ }
else if (event.getId() == "particleeffects")
{
config.setValue("particleeffects",
diff --git a/src/gui/setup_video.h b/src/gui/setup_video.h
index e57e33cc..44ecdfe5 100644
--- a/src/gui/setup_video.h
+++ b/src/gui/setup_video.h
@@ -50,6 +50,7 @@ class Setup_Video : public SetupTab, public gcn::ActionListener,
bool mFullScreenEnabled;
bool mOpenGLEnabled;
bool mCustomCursorEnabled;
+ bool mVisibleNamesEnabled;
bool mParticleEffectsEnabled;
bool mNameEnabled;
double mOpacity;
@@ -69,6 +70,7 @@ class Setup_Video : public SetupTab, public gcn::ActionListener,
gcn::CheckBox *mFsCheckBox;
gcn::CheckBox *mOpenGLCheckBox;
gcn::CheckBox *mCustomCursorCheckBox;
+ gcn::CheckBox *mVisibleNamesCheckBox;
gcn::CheckBox *mParticleEffectsCheckBox;
gcn::CheckBox *mNameCheckBox;
diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp
index a5f59bac..7b28cef4 100644
--- a/src/gui/shop.cpp
+++ b/src/gui/shop.cpp
@@ -38,17 +38,19 @@ std::string ShopItems::getElementAt(int i)
return mShopItems.at(i)->getDisplayName();
}
-void ShopItems::addItem(int inventoryIndex, short id, int amount, int price)
+void ShopItems::addItem(int id, int amount, int price)
{
- ShopItem *item = new ShopItem(id, amount, price);
- item->setInvIndex(inventoryIndex);
- mShopItems.push_back(item);
+ mShopItems.push_back(new ShopItem(id, amount, price));
}
-void ShopItems::addItem(short id, int price)
+#ifdef EATHENA_SUPPORT
+void ShopItems::addItem(int inventoryIndex, int id, int amount, int price)
{
- mShopItems.push_back(new ShopItem(id, 0, price));
+ ShopItem *item = new ShopItem(id, amount, price);
+ item->setInvIndex(inventoryIndex);
+ mShopItems.push_back(item);
}
+#endif
ShopItem* ShopItems::at(int i) const
{
diff --git a/src/gui/shop.h b/src/gui/shop.h
index e0db4c59..aa72bf2a 100644
--- a/src/gui/shop.h
+++ b/src/gui/shop.h
@@ -40,14 +40,16 @@ class ShopItems : public gcn::ListModel
~ShopItems();
/**
- * Adds an item to the list (used by sell dialog).
+ * Adds an item to the list.
*/
- void addItem(int inventoryIndex, short id, int amount, int price);
+ void addItem(int id, int amount, int price);
+#ifdef EATHENA_SUPPORT
/**
- * Adds an item to the list (used by buy dialog).
+ * Adds an item to the list (used by eAthena sell dialog).
*/
- void addItem(short id, int price);
+ void addItem(int inventoryIndex, int id, int amount, int price);
+#endif
/**
* Returns the number of items in the shop.
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
new file mode 100644
index 00000000..22d1db60
--- /dev/null
+++ b/src/gui/skilldialog.cpp
@@ -0,0 +1,263 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <guichan/widgets/label.hpp>
+#include <guichan/widgets/container.hpp>
+#include <guichan/widgets/icon.hpp>
+
+#include "skilldialog.h"
+
+#include "icon.h"
+#include "button.h"
+#include "listbox.h"
+#include "scrollarea.h"
+#include "windowcontainer.h"
+#include "progressbar.h"
+
+#include "widgets/tabbedarea.h"
+
+#include "../localplayer.h"
+
+#include "../utils/dtor.h"
+#include "../utils/gettext.h"
+#include "../utils/stringutils.h"
+
+SkillDialog::SkillDialog():
+ Window(_("Skills"))
+{
+ setWindowName("Skills");
+ setCloseButton(true);
+ setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
+
+ TabbedArea *panel = new TabbedArea();
+ panel->setDimension(gcn::Rectangle(5, 5, 270, 420));
+
+ Skill_Tab* tab;
+
+ // Add each type of skill tab to the panel
+ tab = new Skill_Tab("Weapon");
+ panel->addTab(_("Weapons"), tab);
+ mTabs.push_back(tab);
+
+ tab = new Skill_Tab("Magic");
+ panel->addTab(_("Magic"), tab);
+ mTabs.push_back(tab);
+
+ tab = new Skill_Tab("Craft");
+ panel->addTab(_("Crafts"), tab);
+ mTabs.push_back(tab);
+
+ add(panel);
+
+ update();
+
+ setLocationRelativeTo(getParent());
+ loadWindowState();
+}
+
+SkillDialog::~SkillDialog()
+{
+ delete_all(mTabs);
+}
+
+void SkillDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "skill")
+ {
+ }
+ else if (event.getId() == "close")
+ {
+ setVisible(false);
+ }
+}
+
+void SkillDialog::draw(gcn::Graphics *g)
+{
+ update();
+
+ Window::draw(g);
+}
+
+void SkillDialog::update()
+{
+ for(std::list<Skill_Tab*>::const_iterator i = mTabs.begin();
+ i != mTabs.end(); ++i)
+ {
+ (*i)->update();
+ }
+}
+
+Skill_Tab::Skill_Tab(const std::string &type): type(type)
+{
+ setOpaque(false);
+ setDimension(gcn::Rectangle(0, 0, 270, 420));
+ int skillNum = getSkillNum();
+
+ mSkillIcons.resize(skillNum);
+ mSkillNameLabels.resize(skillNum);
+ mSkillLevelLabels.resize(skillNum);
+ mSkillExpLabels.resize(skillNum);
+ mSkillProgress.resize(skillNum);
+
+ // Set the initial positions of the skill information
+ for (int a=0; a < skillNum; a++)
+ {
+ mSkillIcons.at(a) = getIcon(a);
+ mSkillIcons.at(a)->setPosition(1, a*32);
+ add(mSkillIcons.at(a));
+
+ mSkillNameLabels.at(a) = new gcn::Label("");
+ mSkillNameLabels.at(a)->setPosition(35, a*32 );
+ add(mSkillNameLabels.at(a));
+
+ mSkillProgress.at(a) = new ProgressBar(0.0f, 200, 20, 150, 150, 150);
+ mSkillProgress.at(a)->setPosition(35, a*32 + 13);
+ add(mSkillProgress.at(a));
+
+ mSkillExpLabels.at(a) = new gcn::Label("");
+ mSkillExpLabels.at(a)->setPosition(45, a*32 + 16);
+ add(mSkillExpLabels.at(a));
+
+ mSkillLevelLabels.at(a) = new gcn::Label("");
+ mSkillLevelLabels.at(a)->setPosition(165, a*32);
+ add(mSkillLevelLabels.at(a));
+ }
+
+ update();
+
+}
+
+int Skill_Tab::getSkillNum()
+{
+ int skillNum = 0;
+
+ if (type == "Weapon")
+ {
+ skillNum = CHAR_SKILL_WEAPON_NB;
+ return skillNum;
+ }
+ else if (type == "Magic")
+ {
+ skillNum = CHAR_SKILL_MAGIC_NB;
+ return skillNum;
+ }
+ else if (type == "Craft")
+ {
+ skillNum = CHAR_SKILL_CRAFT_NB;
+ return skillNum;
+ }
+ else return skillNum;
+}
+
+int Skill_Tab::getSkillBegin()
+{
+ int skillBegin = 0;
+
+ if (type == "Weapon")
+ {
+ skillBegin = CHAR_SKILL_WEAPON_BEGIN - CHAR_SKILL_BEGIN;
+ return skillBegin;
+ }
+ else if (type == "Magic")
+ {
+ skillBegin = CHAR_SKILL_MAGIC_BEGIN - CHAR_SKILL_BEGIN;
+ return skillBegin;
+ }
+ else if (type == "Craft")
+ {
+ skillBegin = CHAR_SKILL_CRAFT_BEGIN - CHAR_SKILL_BEGIN;
+ return skillBegin;
+ }
+ else return skillBegin;
+}
+
+Icon* Skill_Tab::getIcon(int index)
+{
+ int skillBegin = getSkillBegin();
+ std::string icon = LocalPlayer::getSkillInfo(index + skillBegin).icon;
+ return new Icon(icon);
+}
+
+void Skill_Tab::updateSkill(int index)
+{
+ int skillBegin = getSkillBegin();
+
+ int baseLevel = player_node->getAttributeBase(index +
+ skillBegin +
+ CHAR_SKILL_BEGIN);
+
+ int effLevel = player_node->getAttributeEffective(index +
+ skillBegin +
+ CHAR_SKILL_BEGIN);
+ if(baseLevel <= 0)
+ {
+ mSkillProgress.at(index)->setVisible(false);
+ mSkillExpLabels.at(index)->setVisible(false);
+ mSkillLevelLabels.at(index)->setVisible(false);
+ mSkillNameLabels.at(index)->setVisible(false);
+ mSkillIcons.at(index)->setVisible(false);
+ }
+ else
+ {
+ mSkillProgress.at(index)->setVisible(true);
+ mSkillExpLabels.at(index)->setVisible(true);
+ mSkillLevelLabels.at(index)->setVisible(true);
+ mSkillNameLabels.at(index)->setVisible(true);
+ mSkillIcons.at(index)->setVisible(true);
+ std::string skillLevel("Lvl: " + toString(baseLevel));
+ if (effLevel < baseLevel)
+ {
+ skillLevel.append(" - " + toString(baseLevel - effLevel));
+ }
+ else if (effLevel > baseLevel)
+ {
+ skillLevel.append(" + " + toString(effLevel - baseLevel));
+ }
+ mSkillLevelLabels.at(index)->setCaption(skillLevel);
+
+ std::pair<int, int> exp = player_node->getExperience(index + skillBegin);
+ std::string sExp (toString(exp.first) + " / " + toString(exp.second));
+
+
+ mSkillNameLabels.at(index)->setCaption(LocalPlayer::getSkillInfo(index + skillBegin).name);
+ mSkillNameLabels.at(index)->adjustSize();
+ mSkillLevelLabels.at(index)->adjustSize();
+ mSkillExpLabels.at(index)->setCaption(sExp);
+ mSkillExpLabels.at(index)->adjustSize();
+ mSkillExpLabels.at(index)->setAlignment(gcn::Graphics::RIGHT);
+
+ // More intense red as exp grows
+ int color = 150 - (int)(150 * ((float) exp.first / exp.second));
+ mSkillProgress.at(index)->setColor(244, color, color);
+ mSkillProgress.at(index)->setProgress((float) exp.first / exp.second);
+ }
+}
+
+void Skill_Tab::update()
+{
+ int skillNum = getSkillNum();
+
+ // Update the skill information for reach skill
+ for (int a = 0; a < skillNum; a++)
+ {
+ updateSkill(a);
+ }
+}
diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h
new file mode 100644
index 00000000..3d010daa
--- /dev/null
+++ b/src/gui/skilldialog.h
@@ -0,0 +1,139 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_SKILL_H
+#define _TMW_SKILL_H
+
+#include <vector>
+#include <list>
+
+#include <guichan/listmodel.hpp>
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+#include "gccontainer.h"
+
+#include "../guichanfwd.h"
+
+class ProgressBar;
+class Icon;
+
+class Skill_Tab : public GCContainer, public gcn::ActionListener
+{
+ public:
+ /**
+ * The type of this skill tab
+ */
+ const std::string type;
+
+ /**
+ * Constructor
+ */
+ Skill_Tab(const std::string &type);
+
+ /**
+ * Update this tab
+ */
+ void update();
+
+ /**
+ * Called when receiving actions from widget.
+ */
+ void action(const gcn::ActionEvent &event) {}
+
+ private:
+ /**
+ * Update the information of a skill at
+ * the given index
+ */
+ void updateSkill(int index);
+
+ /**
+ * Gets the number of skills in this particular
+ * type of tab.
+ */
+ int getSkillNum();
+
+ /**
+ * Get the first enumeration of this skill tab's
+ * skill type.
+ */
+ int getSkillBegin();
+
+ /**
+ * Get the icon associated with the given index
+ */
+ Icon* getIcon(int index);
+
+ std::vector<Icon *> mSkillIcons;
+ std::vector<gcn::Label *> mSkillNameLabels;
+ std::vector<gcn::Label *> mSkillLevelLabels;
+ std::vector<gcn::Label *> mSkillExpLabels;
+ std::vector<ProgressBar *> mSkillProgress;
+};
+
+
+/**
+ * The skill dialog.
+ *
+ * \ingroup Interface
+ */
+class SkillDialog : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ SkillDialog();
+
+ /**
+ * Destructor.
+ */
+ ~SkillDialog();
+
+ /**
+ * Called when receiving actions from widget.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Update the tabs in this dialog
+ */
+ void update();
+
+ /**
+ * Draw this window.
+ */
+ void draw(gcn::Graphics *g);
+
+ private:
+
+
+ std::list<Skill_Tab*> mTabs;
+
+};
+
+
+
+
+extern SkillDialog *skillDialog;
+
+#endif
diff --git a/src/gui/speechbubble.cpp b/src/gui/speechbubble.cpp
index f63b02c3..165d216f 100644
--- a/src/gui/speechbubble.cpp
+++ b/src/gui/speechbubble.cpp
@@ -1,6 +1,7 @@
/*
* Speech bubbles
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
+ * Copyright (C) 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
diff --git a/src/gui/speechbubble.h b/src/gui/speechbubble.h
index 6daff8fb..5d582b1d 100644
--- a/src/gui/speechbubble.h
+++ b/src/gui/speechbubble.h
@@ -1,6 +1,7 @@
/*
* Speech bubbles
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
+ * Copyright (C) 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index b1a973fe..3c48d045 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -168,21 +168,21 @@ void StatusWindow::update()
{
// Status Part
// -----------
- mLvlLabel->setCaption(strprintf(_("Level: %d"), mPlayer->mLevel));
+ mLvlLabel->setCaption(strprintf(_("Level: %d"), mPlayer->getLevel()));
mLvlLabel->adjustSize();
mJobLvlLabel->setCaption(strprintf(_("Job: %d"), mPlayer->mJobLevel));
mJobLvlLabel->adjustSize();
- if (mCurrency != mPlayer->mGp) {
- mCurrency = mPlayer->mGp;
+ if (mCurrency != mPlayer->getMoney()) {
+ mCurrency = mPlayer->getMoney();
mGpLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(mCurrency).c_str()));
mGpLabel->adjustSize();
}
- mHpBar->setText(toString(mPlayer->mHp) +
- "/" + toString(mPlayer->mMaxHp));
+ mHpBar->setText(toString(mPlayer->getHp()) +
+ "/" + toString(mPlayer->getMaxHp()));
mMpBar->setText(toString(mPlayer->mMp) +
"/" + toString(mPlayer->mMaxMp));
@@ -194,11 +194,11 @@ void StatusWindow::update()
"/" + toString(mPlayer->mJobXpForNextLevel));
// HP Bar coloration
- if (mPlayer->mHp < int(mPlayer->mMaxHp / 3))
+ if (mPlayer->getHp() < int(mPlayer->getMaxHp() / 3))
{
mHpBar->setColor(223, 32, 32); // Red
}
- else if (mPlayer->mHp < int((mPlayer->mMaxHp / 3) * 2))
+ else if (mPlayer->getHp() < int((mPlayer->getMaxHp() / 3) * 2))
{
mHpBar->setColor(230, 171, 34); // Orange
}
@@ -207,7 +207,7 @@ void StatusWindow::update()
mHpBar->setColor(0, 171, 34); // Green
}
- mHpBar->setProgress((float) mPlayer->mHp / (float) mPlayer->mMaxHp);
+ mHpBar->setProgress((float) mPlayer->getHp() / (float) mPlayer->getMaxHp());
mMpBar->setProgress((float) mPlayer->mMp / (float) mPlayer->mMaxMp);
mXpBar->setProgress(
diff --git a/src/gui/status.h b/src/gui/status.h
index 136c6c3f..9e4de3fd 100644
--- a/src/gui/status.h
+++ b/src/gui/status.h
@@ -65,7 +65,7 @@ class StatusWindow : public Window, public gcn::ActionListener
*/
gcn::Label *mLvlLabel, *mJobLvlLabel;
gcn::Label *mGpLabel;
- Uint32 mCurrency;
+ int mCurrency;
gcn::Label *mHpLabel, *mMpLabel, *mXpLabel, *mJobLabel;
ProgressBar *mHpBar, *mMpBar;
ProgressBar *mXpBar, *mJobBar;
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
new file mode 100644
index 00000000..bcac0a90
--- /dev/null
+++ b/src/gui/statuswindow.cpp
@@ -0,0 +1,370 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "statuswindow.h"
+
+#include <guichan/widgets/label.hpp>
+
+#include "button.h"
+#include "progressbar.h"
+#include "windowcontainer.h"
+
+#include "../localplayer.h"
+
+#include "../utils/strprintf.h"
+#include "../utils/stringutils.h"
+
+StatusWindow::StatusWindow(LocalPlayer *player):
+ Window(player->getName()),
+ mPlayer(player)
+{
+ setWindowName("Status");
+ setResizable(true);
+ setCloseButton(true);
+ setDefaultSize((windowContainer->getWidth() - 365) / 2,
+ (windowContainer->getHeight() - 255) / 2, 365, 275);
+ loadWindowState();
+
+ // ----------------------
+ // Status Part
+ // ----------------------
+
+ mLvlLabel = new gcn::Label("Level:");
+ mMoneyLabel = new gcn::Label("Money:");
+
+ mHpLabel = new gcn::Label("HP:");
+ mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34);
+ mHpValueLabel = new gcn::Label("");
+
+ int y = 3;
+ int x = 5;
+
+ mLvlLabel->setPosition(x, y);
+ x += mLvlLabel->getWidth() + 40;
+ mMoneyLabel->setPosition(x, y);
+
+ y += mLvlLabel->getHeight() + 5; // Next Row
+ x = 5;
+
+ mHpLabel->setPosition(x, y);
+ x += mHpLabel->getWidth() + 5;
+ mHpBar->setPosition(x, y);
+ x += mHpBar->getWidth() + 5;
+ mHpValueLabel->setPosition(x, y);
+
+ y += mHpLabel->getHeight() + 5; // Next Row
+ x = 5;
+
+ add(mLvlLabel);
+ add(mMoneyLabel);
+ add(mHpLabel);
+ add(mHpValueLabel);
+ add(mHpBar);
+
+ // ----------------------
+ // Stats Part
+ // ----------------------
+
+ // Static Labels
+ gcn::Label *mStatsTitleLabel = new gcn::Label("Stats");
+ gcn::Label *mStatsTotalLabel = new gcn::Label("Total");
+
+ // Derived Stats
+/*
+ mStatsAttackLabel = new gcn::Label("Attack:");
+ mStatsDefenseLabel= new gcn::Label("Defense:");
+ mStatsMagicAttackLabel = new gcn::Label("M.Attack:");
+ mStatsMagicDefenseLabel = new gcn::Label("M.Defense:");
+ mStatsAccuracyLabel = new gcn::Label("% Accuracy:");
+ mStatsEvadeLabel = new gcn::Label("% Evade:");
+ mStatsReflexLabel = new gcn::Label("% Reflex:");
+
+ mStatsAttackPoints = new gcn::Label("");
+ mStatsDefensePoints = new gcn::Label("");
+ mStatsMagicAttackPoints = new gcn::Label("");
+ mStatsMagicDefensePoints = new gcn::Label("");
+ mStatsAccuracyPoints = new gcn::Label("% Accuracy:");
+ mStatsEvadePoints = new gcn::Label("% Evade:");
+ mStatsReflexPoints = new gcn::Label("% Reflex:");
+*/
+ // New labels
+ for (int i = 0; i < 6; i++) {
+ mStatsLabel[i] = new gcn::Label();
+ mStatsDisplayLabel[i] = new gcn::Label();
+ }
+ mCharacterPointsLabel = new gcn::Label();
+ mCorrectionPointsLabel = new gcn::Label();
+
+ // Set button events Id
+ mStatsPlus[0] = new Button("+", "STR+", this);
+ mStatsPlus[1] = new Button("+", "AGI+", this);
+ mStatsPlus[2] = new Button("+", "DEX+", this);
+ mStatsPlus[3] = new Button("+", "VIT+", this);
+ mStatsPlus[4] = new Button("+", "INT+", this);
+ mStatsPlus[5] = new Button("+", "WIL+", this);
+
+ mStatsMinus[0] = new Button("-", "STR-", this);
+ mStatsMinus[1] = new Button("-", "AGI-", this);
+ mStatsMinus[2] = new Button("-", "DEX-", this);
+ mStatsMinus[3] = new Button("-", "VIT-", this);
+ mStatsMinus[4] = new Button("-", "INT-", this);
+ mStatsMinus[5] = new Button("-", "WIL-", this);
+
+
+
+ // Set position
+ mStatsTitleLabel->setPosition(mHpLabel->getX(), mHpLabel->getY() + 23 );
+ mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15);
+ int totalLabelY = mStatsTotalLabel->getY();
+
+ for (int i = 0; i < 6; i++)
+ {
+ mStatsLabel[i]->setPosition(5,
+ mStatsTotalLabel->getY() + (i * 23) + 15);
+ mStatsMinus[i]->setPosition(85, totalLabelY + (i * 23) + 15);
+ mStatsDisplayLabel[i]->setPosition(125,
+ totalLabelY + (i * 23) + 15);
+ mStatsPlus[i]->setPosition(185, totalLabelY + (i * 23) + 15);
+ }
+
+ mCharacterPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 25);
+ mCorrectionPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 35);
+/*
+ mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY());
+ mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY());
+ mStatsMagicAttackLabel->setPosition(220, mStatsLabel[2]->getY());
+ mStatsMagicDefenseLabel->setPosition(220, mStatsLabel[3]->getY());
+ mStatsAccuracyLabel->setPosition(220, mStatsLabel[4]->getY());
+ mStatsEvadeLabel->setPosition(220, mStatsLabel[5]->getY());
+ mStatsReflexLabel->setPosition(220, mStatsLabel[6]->getY());
+
+ mStatsAttackPoints->setPosition(310, mStatsLabel[0]->getY());
+ mStatsDefensePoints->setPosition(310, mStatsLabel[1]->getY());
+ mStatsMagicAttackPoints->setPosition(310, mStatsLabel[2]->getY());
+ mStatsMagicDefensePoints->setPosition(310, mStatsLabel[3]->getY());
+ mStatsAccuracyPoints->setPosition(310, mStatsLabel[4]->getY());
+ mStatsEvadePoints->setPosition(310, mStatsLabel[5]->getY());
+ mStatsReflexPoints->setPosition(310, mStatsLabel[6]->getY());
+*/
+ // Assemble
+ add(mStatsTitleLabel);
+ add(mStatsTotalLabel);
+ for(int i = 0; i < 6; i++)
+ {
+ add(mStatsLabel[i]);
+ add(mStatsDisplayLabel[i]);
+ add(mStatsPlus[i]);
+ add(mStatsMinus[i]);
+ }/*
+ add(mStatsAttackLabel);
+ add(mStatsDefenseLabel);
+ add(mStatsMagicAttackLabel);
+ add(mStatsMagicDefenseLabel);
+ add(mStatsAccuracyLabel);
+ add(mStatsEvadeLabel);
+ add(mStatsReflexLabel);
+
+ add(mStatsAttackPoints);
+ add(mStatsDefensePoints);
+ add(mStatsMagicAttackPoints);
+ add(mStatsMagicDefensePoints);
+ add(mStatsAccuracyPoints);
+ add(mStatsEvadePoints);
+ add(mStatsReflexPoints);*/
+
+ add(mCharacterPointsLabel);
+ add(mCorrectionPointsLabel);
+}
+
+void StatusWindow::update()
+{
+ // Status Part
+ // -----------
+ mLvlLabel->setCaption( "Level: " +
+ toString(mPlayer->getLevel()) +
+ " (" +
+ toString(mPlayer->getLevelProgress()) +
+ "%)");
+ mLvlLabel->adjustSize();
+
+ mMoneyLabel->setCaption("Money: " + toString(mPlayer->getMoney()) + " GP");
+ mMoneyLabel->adjustSize();
+
+ int hp = mPlayer->getHp();
+ int maxHp = mPlayer->getMaxHp();
+
+ mHpValueLabel->setCaption(toString(hp) +
+ " / " + toString(maxHp));
+ mHpValueLabel->adjustSize();
+
+ // HP Bar coloration
+ if (hp < int(maxHp / 3))
+ {
+ mHpBar->setColor(223, 32, 32); // Red
+ }
+ else if (hp < int((maxHp / 3) * 2))
+ {
+ mHpBar->setColor(230, 171, 34); // Orange
+ }
+ else
+ {
+ mHpBar->setColor(0, 171, 34); // Green
+ }
+
+ mHpBar->setProgress((float) hp / maxHp);
+
+ // Stats Part
+ // ----------
+ const std::string attrNames[6] = {
+ "Strength",
+ "Agility",
+ "Dexterity",
+ "Vitality",
+ "Intelligence",
+ "Willpower"
+ };
+ int characterPoints = mPlayer->getCharacterPoints();
+ int correctionPoints = mPlayer->getCorrectionPoints();
+ // Update labels
+ for (int i = 0; i < 6; i++)
+ {
+ mStatsLabel[i]->setCaption(attrNames[i]);
+ mStatsDisplayLabel[i]->setCaption(
+ strprintf("%d / %d",
+ mPlayer->getAttributeEffective(CHAR_ATTR_BEGIN + i),
+ mPlayer->getAttributeBase(CHAR_ATTR_BEGIN + i)));
+
+ mStatsLabel[i]->adjustSize();
+ mStatsDisplayLabel[i]->adjustSize();
+
+ mStatsPlus[i]->setEnabled(characterPoints);
+ mStatsMinus[i]->setEnabled(correctionPoints);
+ }
+ mCharacterPointsLabel->setCaption("Character Points: " +
+ toString(characterPoints));
+ mCharacterPointsLabel->adjustSize();
+
+ mCorrectionPointsLabel->setCaption("Correction Points: " +
+ toString(correctionPoints));
+ mCorrectionPointsLabel->adjustSize();
+/*
+ // Derived Stats Points
+
+ // Attack TODO: Count equipped Weapons and items attack bonuses
+ mStatsAttackPoints->setCaption(
+ toString(mPlayer->ATK + mPlayer->ATK_BONUS));
+ mStatsAttackPoints->adjustSize();
+
+ // Defense TODO: Count equipped Armors and items defense bonuses
+ mStatsDefensePoints->setCaption(
+ toString(mPlayer->DEF + mPlayer->DEF_BONUS));
+ mStatsDefensePoints->adjustSize();
+
+ // Magic Attack TODO: Count equipped items M.Attack bonuses
+ mStatsMagicAttackPoints->setCaption(
+ toString(mPlayer->MATK + mPlayer->MATK_BONUS));
+ mStatsMagicAttackPoints->adjustSize();
+
+ // Magic Defense TODO: Count equipped items M.Defense bonuses
+ mStatsMagicDefensePoints->setCaption(
+ toString(mPlayer->MDEF + mPlayer->MDEF_BONUS));
+ mStatsMagicDefensePoints->adjustSize();
+
+ // Accuracy %
+ mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT));
+ mStatsAccuracyPoints->adjustSize();
+
+ // Evasion %
+ mStatsEvadePoints->setCaption(toString(mPlayer->FLEE));
+ mStatsEvadePoints->adjustSize();
+
+ // Reflex %
+ mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter
+ mStatsReflexPoints->adjustSize();
+*/
+ // Update Second column widgets position
+ mMoneyLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20,
+ mLvlLabel->getY());
+
+}
+
+void StatusWindow::draw(gcn::Graphics *g)
+{
+ update();
+
+ Window::draw(g);
+}
+
+void StatusWindow::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+
+ // Stats Part
+ if (eventId == "STR+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::STR);
+ }
+ else if (eventId == "AGI+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::AGI);
+ }
+ else if (eventId == "DEX+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::DEX);
+ }
+ else if (eventId == "VIT+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::VIT);
+ }
+ else if (eventId == "INT+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::INT);
+ }
+ else if (eventId == "WIL+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::WIL);
+ }
+
+ else if (eventId == "STR-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::STR);
+ }
+ else if (eventId == "AGI-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::AGI);
+ }
+ else if (eventId == "DEX-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::DEX);
+ }
+ else if (eventId == "VIT-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::VIT);
+ }
+ else if (eventId == "INT-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::INT);
+ }
+ else if (eventId == "WIL-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::WIL);
+ }
+}
diff --git a/src/gui/statuswindow.h b/src/gui/statuswindow.h
new file mode 100644
index 00000000..262b89f6
--- /dev/null
+++ b/src/gui/statuswindow.h
@@ -0,0 +1,105 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_STATUS_H
+#define _TMW_STATUS_H
+
+#include <iosfwd>
+
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+
+#include "../guichanfwd.h"
+
+class LocalPlayer;
+class ProgressBar;
+
+
+/**
+ * The player status dialog.
+ *
+ * \ingroup Interface
+ */
+class StatusWindow : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ StatusWindow(LocalPlayer *player);
+
+ /**
+ * Called when receiving actions from widget.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Draw this window
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Updates this dialog with values from PLAYER_INFO *char_info
+ */
+ void update();
+
+ private:
+ LocalPlayer *mPlayer;
+
+ /**
+ * Status Part
+ */
+ gcn::Label *mLvlLabel, *mMoneyLabel, *mHpLabel, *mHpValueLabel;
+ ProgressBar *mHpBar;
+
+ /**
+ * Derived Statistics captions
+ */
+/*
+ gcn::Label *mStatsAttackLabel, *mStatsDefenseLabel;
+ gcn::Label *mStatsMagicAttackLabel, *mStatsMagicDefenseLabel;
+ gcn::Label *mStatsAccuracyLabel, *mStatsEvadeLabel;
+ gcn::Label *mStatsReflexLabel;
+
+ gcn::Label *mStatsAttackPoints, *mStatsDefensePoints;
+ gcn::Label *mStatsMagicAttackPoints, *mStatsMagicDefensePoints;
+ gcn::Label *mStatsAccuracyPoints, *mStatsEvadePoints;
+ gcn::Label *mStatsReflexPoints;
+*/
+ /**
+ * Stats captions.
+ */
+ gcn::Label *mStatsLabel[6];
+ gcn::Label *mStatsDisplayLabel[6];
+ gcn::Label *mCharacterPointsLabel;
+ gcn::Label *mCorrectionPointsLabel;
+
+ /**
+ * Stats buttons.
+ */
+ gcn::Button *mStatsPlus[6];
+ gcn::Button *mStatsMinus[6];
+};
+
+extern StatusWindow *statusWindow;
+
+#endif
diff --git a/src/gui/textdialog.cpp b/src/gui/textdialog.cpp
new file mode 100644
index 00000000..05e43906
--- /dev/null
+++ b/src/gui/textdialog.cpp
@@ -0,0 +1,91 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "textdialog.h"
+
+#include <guichan/widgets/label.hpp>
+#include <guichan/widgets/textfield.hpp>
+
+#include "button.h"
+
+TextDialog::TextDialog(const std::string &title, const std::string &msg,
+ Window *parent):
+ Window(title, true, parent),
+ textField(new TextField(""))
+{
+ gcn::Label *textLabel = new gcn::Label(msg);
+ okButton = new Button("OK", "OK", this);
+ gcn::Button *cancelButton = new Button("Cancel", "CANCEL", this);
+
+ int w = textLabel->getWidth() + 20;
+ int inWidth = okButton->getWidth() + cancelButton->getWidth() + 5;
+ int h = textLabel->getHeight() + 25 + okButton->getHeight() + textField->getHeight();
+
+ if (w < inWidth + 10) {
+ w = inWidth + 10;
+ }
+
+ setContentSize(w, h);
+ textLabel->setPosition(10, 10);
+ textField->setWidth(85);
+ textField->setPosition(10,20 + textLabel->getHeight());
+ okButton->setPosition((w - inWidth) / 2,
+ h - 5 - cancelButton->getHeight());
+ cancelButton->setPosition(okButton->getX() + okButton->getWidth() + 5,
+ h - 5 - cancelButton->getHeight());
+
+ add(textLabel);
+ add(textField);
+ add(okButton);
+ add(cancelButton);
+
+ if (getParent()) {
+ setLocationRelativeTo(getParent());
+ getParent()->moveToTop(this);
+ }
+ setVisible(true);
+ textField->requestFocus();
+}
+
+void TextDialog::action(const gcn::ActionEvent &event)
+{
+ // Proxy button events to our listeners
+ ActionListenerIterator i;
+ for (i = mActionListeners.begin(); i != mActionListeners.end(); ++i)
+ {
+ (*i)->action(event);
+ }
+
+ if(event.getId() == "CANCEL" || event.getId() == "OK")
+ {
+ scheduleDelete();
+ }
+}
+
+const std::string& TextDialog::getText() const
+{
+ return textField->getText();
+}
+
+void TextDialog::setOKButtonActionId(const std::string &name)
+{
+ okButton->setActionEventId(name);
+}
diff --git a/src/gui/textdialog.h b/src/gui/textdialog.h
new file mode 100644
index 00000000..8b4e2cc3
--- /dev/null
+++ b/src/gui/textdialog.h
@@ -0,0 +1,66 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_GUI_GUILD_DIALOG_H
+#define _TMW_GUI_GUILD_DIALOG_H
+
+#include <guichan/actionlistener.hpp>
+#include "textfield.h"
+
+#include "window.h"
+
+
+/**
+* An option dialog.
+ *
+ * \ingroup GUI
+ */
+class TextDialog : public Window, public gcn::ActionListener {
+public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ TextDialog(const std::string &title, const std::string &msg,
+ Window *parent = NULL);
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Get the text in the textfield
+ */
+ const std::string& getText() const;
+
+ /**
+ * Set the OK button action id
+ */
+ void setOKButtonActionId(const std::string &name);
+
+private:
+ TextField *textField;
+ gcn::Button *okButton;
+};
+
+#endif
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
index 2f6007a9..98214a79 100644
--- a/src/gui/trade.cpp
+++ b/src/gui/trade.cpp
@@ -21,6 +21,7 @@
#include <sstream>
+#include <guichan/font.hpp>
#include <guichan/widgets/label.hpp>
#include "button.h"
@@ -39,49 +40,67 @@
#include "../localplayer.h"
#include "../units.h"
+#ifdef TMWSERV_SUPPORT
+#include "../net/gameserver/player.h"
+#else
#include "../net/messageout.h"
-#include "../net/protocol.h"
+#include "../net/ea/protocol.h"
+#endif
#include "../utils/gettext.h"
-#include "../utils/strprintf.h"
#include "../utils/stringutils.h"
+#include "../utils/strprintf.h"
+#ifdef TMWSERV_SUPPORT
+TradeWindow::TradeWindow():
+#else
TradeWindow::TradeWindow(Network *network):
+#endif
Window(_("Trade: You")),
+#ifdef EATHENA_SUPPORT
mNetwork(network),
+#endif
mMyInventory(new Inventory(INVENTORY_SIZE)),
mPartnerInventory(new Inventory(INVENTORY_SIZE))
+#ifdef TMWSERV_SUPPORT
+ , mStatus(PREPARING)
+#endif
{
setWindowName("Trade");
- setDefaultSize(115, 227, 342, 209);
setResizable(true);
+ setDefaultSize(115, 197, 332, 209);
- setMinWidth(342);
- setMinHeight(209);
-
- mAddButton = new Button(_("Add"), "add", this);
+ Button *mAddButton = new Button(_("Add"), "add", this);
+#ifdef EATHENA_SUPPORT
mOkButton = new Button(_("Ok"), "ok", this);
- mCancelButton = new Button(_("Cancel"), "cancel", this);
- mTradeButton = new Button(_("Trade"), "trade", this);
-
- mTradeButton->setEnabled(false);
-
- mMyItemContainer = new ItemContainer(mMyInventory.get(), 2);
- mMyItemContainer->setWidth(160);
+#endif
+ Button *mCancelButton = new Button(_("Cancel"), "cancel", this);
+ mTradeButton = new Button(_("Propose trade"), "trade", this);
+ mTradeButton->setWidth(8 + std::max(
+ mTradeButton->getFont()->getWidth(_("Propose trade")),
+ mTradeButton->getFont()->getWidth(_("Confirm trade"))));
+
+#ifdef TMWSERV_SUPPORT
+ mMyItemContainer = new ItemContainer(mMyInventory.get(), 4, 3, 0);
+#else
+ mMyItemContainer = new ItemContainer(mMyInventory.get(), 4, 3, 2);
+#endif
mMyItemContainer->addSelectionListener(this);
+ ScrollArea *mMyScroll = new ScrollArea(mMyItemContainer);
- mMyScroll = new ScrollArea(mMyItemContainer);
-
- mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 2);
- mPartnerItemContainer->setWidth(160);
+#ifdef TMWSERV_SUPPORT
+ mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 4, 3, 0);
+#else
+ mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 4, 3, 2);
+#endif
mPartnerItemContainer->addSelectionListener(this);
+ ScrollArea *mPartnerScroll = new ScrollArea(mPartnerItemContainer);
- mPartnerScroll = new ScrollArea(mPartnerItemContainer);
-
- mMoneyLabel = new gcn::Label(strprintf(_("You get %s."), ""));
- mMoneyLabel2 = new gcn::Label(_("You give:"));
+ mMoneyLabel = new gcn::Label(strprintf(_("You get %d GP."), 0));
+ gcn::Label *mMoneyLabel2 = new gcn::Label(_("You give:"));
mMoneyField = new TextField;
- mMoneyField->setWidth(50);
+ mMoneyField->setWidth(40);
+ Button *mMoneyChange = new Button(_("Change"), "money", this);
place(1, 0, mMoneyLabel);
place(0, 1, mMyScroll).setPadding(3);
@@ -90,9 +109,12 @@ TradeWindow::TradeWindow(Network *network):
place = getPlacer(0, 0);
place(0, 0, mMoneyLabel2);
place(1, 0, mMoneyField);
+ place(2, 0, mMoneyChange).setHAlign(LayoutCell::LEFT);
place = getPlacer(0, 2);
place(0, 0, mAddButton);
+#ifdef EATHENA_SUPPORT
place(1, 0, mOkButton);
+#endif
place(2, 0, mTradeButton);
place(3, 0, mCancelButton);
Layout &layout = getLayout();
@@ -109,44 +131,37 @@ TradeWindow::~TradeWindow()
{
}
-void TradeWindow::widgetResized(const gcn::Event &event)
-{
- mMyItemContainer->setWidth(mMyScroll->getWidth());
- mPartnerItemContainer->setWidth(mPartnerScroll->getWidth());
-
- Window::widgetResized(event);
-}
-
-
-void TradeWindow::addMoney(int amount)
+void TradeWindow::setMoney(int amount)
{
mMoneyLabel->setCaption(strprintf(_("You get %s."),
Units::formatCurrency(amount).c_str()));
mMoneyLabel->adjustSize();
+#ifdef TMWSERV_SUPPORT
+ setStatus(PREPARING);
+#endif
}
+#ifdef TMWSERV_SUPPORT
+void TradeWindow::addItem(int id, bool own, int quantity)
+{
+ (own ? mMyInventory : mPartnerInventory)->addItem(id, quantity);
+ setStatus(PREPARING);
+}
+#endif
+
+#ifdef EATHENA_SUPPORT
void TradeWindow::addItem(int id, bool own, int quantity, bool equipment)
{
if (own)
{
- mMyItemContainer->setWidth(mMyScroll->getWidth());
mMyInventory->addItem(id, quantity, equipment);
}
else
{
- mPartnerItemContainer->setWidth(mPartnerScroll->getWidth());
mPartnerInventory->addItem(id, quantity, equipment);
}
}
-void TradeWindow::removeItem(int id, bool own)
-{
- if (own)
- mMyInventory->removeItem(id);
- else
- mPartnerInventory->removeItem(id);
-}
-
void TradeWindow::changeQuantity(int index, bool own, int quantity)
{
if (own)
@@ -162,20 +177,35 @@ void TradeWindow::increaseQuantity(int index, bool own, int quantity)
else
mPartnerInventory->getItem(index)->increaseQuantity(quantity);
}
+#endif
void TradeWindow::reset()
{
mMyInventory->clear();
mPartnerInventory->clear();
+#ifdef EATHENA_SUPPORT
mTradeButton->setEnabled(false);
mOkButton->setEnabled(true);
mOkOther = false;
mOkMe = false;
+#endif
mMoneyLabel->setCaption(strprintf(_("You get %s."), ""));
mMoneyField->setEnabled(true);
mMoneyField->setText("");
+#ifdef TMWSERV_SUPPORT
+ setStatus(PREPARING);
+#endif
}
+#ifdef TMWSERV_SUPPORT
+
+void TradeWindow::receivedOk()
+{
+ setStatus(ACCEPTING);
+}
+
+#else
+
void TradeWindow::setTradeButton(bool enabled)
{
mTradeButton->setEnabled(enabled);
@@ -213,12 +243,20 @@ void TradeWindow::receivedOk(bool own)
}
}
+#endif
+
void TradeWindow::tradeItem(Item *item, int quantity)
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::tradeItem(item->getInvIndex(), quantity);
+ addItem(item->getId(), true, quantity);
+ item->increaseQuantity(-quantity);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_TRADE_ITEM_ADD_REQUEST);
outMsg.writeInt16(item->getInvIndex());
outMsg.writeInt32(quantity);
+#endif
}
void TradeWindow::valueChanged(const gcn::SelectionEvent &event)
@@ -235,6 +273,18 @@ void TradeWindow::valueChanged(const gcn::SelectionEvent &event)
mMyItemContainer->selectNone();
}
+#ifdef TMWSERV_SUPPORT
+void TradeWindow::setStatus(Status s)
+{
+ if (s == mStatus) return;
+ mStatus = s;
+
+ mTradeButton->setCaption
+ (s == PREPARING ? _("Propose trade") : _("Confirm trade"));
+ mTradeButton->setEnabled(s != PROPOSING);
+}
+#endif
+
void TradeWindow::action(const gcn::ActionEvent &event)
{
Item *item = inventoryWindow->getSelectedItem();
@@ -247,10 +297,9 @@ void TradeWindow::action(const gcn::ActionEvent &event)
if (mMyInventory->getFreeSlot() < 1)
return;
- if (mMyInventory->contains(item))
- {
- chatWindow->chatLog(_("Failed adding item. You can not "
- "overlap one kind of item on the window."), BY_SERVER);
+ if (mMyInventory->contains(item)) {
+ chatWindow->chatLog("Failed adding item. You can not "
+ "overlap one kind of item on the window.", BY_SERVER);
return;
}
@@ -263,12 +312,24 @@ void TradeWindow::action(const gcn::ActionEvent &event)
// Choose amount of items to trade
new ItemAmountWindow(AMOUNT_TRADE_ADD, this, item);
}
+
+#ifdef TMWSERV_SUPPORT
+ setStatus(PREPARING);
+#endif
}
else if (event.getId() == "cancel")
{
+ setVisible(false);
+ reset();
+ player_node->setTrading(false);
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::acceptTrade(false);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_TRADE_CANCEL_REQUEST);
+#endif
}
+#ifdef EATHENA_SUPPORT
else if (event.getId() == "ok")
{
std::stringstream tempMoney(mMoneyField->getText());
@@ -290,9 +351,24 @@ void TradeWindow::action(const gcn::ActionEvent &event)
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_TRADE_ADD_COMPLETE);
}
+#endif
else if (event.getId() == "trade")
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::acceptTrade(true);
+ setStatus(PROPOSING);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_TRADE_OK);
+#endif
+ }
+#ifdef TMWSERV_SUPPORT
+ else if (event.getId() == "money")
+ {
+ int v = atoi(mMoneyField->getText().c_str());
+ Net::GameServer::Player::tradeMoney(v);
+ mMoneyField->setText(strprintf("%d", v));
+ setStatus(PREPARING);
}
+#endif
}
diff --git a/src/gui/trade.h b/src/gui/trade.h
index df724038..bde0481c 100644
--- a/src/gui/trade.h
+++ b/src/gui/trade.h
@@ -34,7 +34,9 @@
class Inventory;
class Item;
class ItemContainer;
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
class ScrollArea;
/**
@@ -48,7 +50,11 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener
/**
* Constructor.
*/
+#ifdef TMWSERV_SUPPORT
+ TradeWindow();
+#else
TradeWindow(Network *network);
+#endif
/**
* Destructor.
@@ -56,31 +62,25 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener
~TradeWindow();
/**
- * Called when resizing the window.
- *
- * @param event The calling event
- */
- void widgetResized(const gcn::Event &event);
-
- /**
- * Add money to the trade window.
+ * Displays expected money in the trade window.
*/
- void addMoney(int quantity);
+ void setMoney(int quantity);
/**
* Add an item to the trade window.
*/
- void addItem(int id, bool own, int quantity, bool equipment);
+ void addItem(int id, bool own, int quantity);
/**
- * Remove a item from the trade window.
+ * Reset both item containers
*/
- void removeItem(int id, bool own);
+ void reset();
+#ifdef EATHENA_SUPPORT
/**
- * Reset both item containers
+ * Add an item to the trade window.
*/
- void reset();
+ void addItem(int id, bool own, int quantity, bool equipment);
/**
* Change quantity of an item.
@@ -96,11 +96,16 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener
* Set trade Button disabled
*/
void setTradeButton(bool enabled);
+#endif
/**
* Player received ok message from server
*/
+#ifdef TMWSERV_SUPPORT
+ void receivedOk();
+#else
void receivedOk(bool own);
+#endif
/**
* Send trade packet.
@@ -119,7 +124,23 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener
void action(const gcn::ActionEvent &event);
private:
+#ifdef TMWSERV_SUPPORT
+ enum Status
+ {
+ PREPARING, /**< Players are adding items. */
+ PROPOSING, /**< Local player is proposing a trade. */
+ ACCEPTING /**< Distant player is proposing a trade. */
+ };
+
+ /**
+ * Sets the current status of the trade.
+ */
+ void setStatus(Status);
+#endif
+
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
typedef const std::auto_ptr<Inventory> InventoryPtr;
InventoryPtr mMyInventory;
@@ -129,11 +150,17 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener
ItemContainer *mPartnerItemContainer;
gcn::Label *mMoneyLabel;
- gcn::Label *mMoneyLabel2;
- gcn::Button *mAddButton, *mOkButton, *mCancelButton, *mTradeButton;
- ScrollArea *mMyScroll, *mPartnerScroll;
+ gcn::Button *mTradeButton;
+#ifdef EATHENA_SUPPORT
+ gcn::Button *mOkButton;
+#endif
gcn::TextField *mMoneyField;
+
+#ifdef TMWSERV_SUPPORT
+ Status mStatus;
+#else
bool mOkOther, mOkMe;
+#endif
};
extern TradeWindow *tradeWindow;
diff --git a/src/gui/unregisterdialog.cpp b/src/gui/unregisterdialog.cpp
new file mode 100644
index 00000000..1e09ca23
--- /dev/null
+++ b/src/gui/unregisterdialog.cpp
@@ -0,0 +1,141 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "unregisterdialog.h"
+
+#include <string>
+#include <sstream>
+
+#include <guichan/widgets/label.hpp>
+
+#include "../main.h"
+#include "../log.h"
+#include "../logindata.h"
+
+#include "button.h"
+#include "checkbox.h"
+#include "register.h"
+#include "passwordfield.h"
+#include "textfield.h"
+#include "ok_dialog.h"
+
+#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
+
+UnRegisterDialog::UnRegisterDialog(Window *parent, LoginData *loginData):
+ Window("Unregister", true, parent),
+ mWrongDataNoticeListener(new WrongDataNoticeListener()),
+ mLoginData(loginData)
+{
+ gcn::Label *userLabel = new gcn::Label(strprintf(_("Name: %s"), mLoginData->username.c_str()));
+ gcn::Label *passwordLabel = new gcn::Label(_("Password:"));
+ mPasswordField = new PasswordField(mLoginData->password);
+ mUnRegisterButton = new Button(_("Unregister"), "unregister", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+
+ const int width = 210;
+ const int height = 80;
+ setContentSize(width, height);
+
+ userLabel->setPosition(5, 5);
+ userLabel->setWidth(width - 5);
+ mPasswordField->setPosition(
+ 68, userLabel->getY() + userLabel->getHeight() + 7);
+ mPasswordField->setWidth(130);
+
+ passwordLabel->setPosition(5, mPasswordField->getY() + 1);
+
+ mCancelButton->setPosition(
+ width - 5 - mCancelButton->getWidth(),
+ height - 5 - mCancelButton->getHeight());
+ mUnRegisterButton->setPosition(
+ mCancelButton->getX() - 5 - mUnRegisterButton->getWidth(),
+ mCancelButton->getY());
+
+ add(userLabel);
+ add(passwordLabel);
+ add(mPasswordField);
+ add(mUnRegisterButton);
+ add(mCancelButton);
+
+ setLocationRelativeTo(getParent());
+ setVisible(true);
+ mPasswordField->requestFocus();
+ mPasswordField->setActionEventId("cancel");
+}
+
+UnRegisterDialog::~UnRegisterDialog()
+{
+ delete mWrongDataNoticeListener;
+}
+
+void
+UnRegisterDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "cancel")
+ {
+ scheduleDelete();
+ }
+ else if (event.getId() == "unregister")
+ {
+ const std::string username = mLoginData->username.c_str();
+ const std::string password = mPasswordField->getText();
+ logger->log("UnregisterDialog::unregistered, Username is %s",
+ username.c_str());
+
+ std::stringstream errorMsg;
+ bool error = false;
+
+ // Check password
+ if (password.length() < LEN_MIN_PASSWORD)
+ {
+ // Pass too short
+ errorMsg << "The password needs to be at least "
+ << LEN_MIN_PASSWORD
+ << " characters long.";
+ error = true;
+ }
+ else if (password.length() > LEN_MAX_PASSWORD - 1 )
+ {
+ // Pass too long
+ errorMsg << "The password needs to be less than "
+ << LEN_MAX_PASSWORD
+ << " characters long.";
+ error = true;
+ }
+
+ if (error)
+ {
+ mWrongDataNoticeListener->setTarget(this->mPasswordField);
+
+ OkDialog *dlg = new OkDialog("Error", errorMsg.str());
+ dlg->addActionListener(mWrongDataNoticeListener);
+ }
+ else
+ {
+ // No errors detected, unregister the new user.
+ mUnRegisterButton->setEnabled(false);
+ mLoginData->password = password;
+ state = STATE_UNREGISTER_ATTEMPT;
+ scheduleDelete();
+ }
+ }
+}
diff --git a/src/gui/unregisterdialog.h b/src/gui/unregisterdialog.h
new file mode 100644
index 00000000..1e3cc88f
--- /dev/null
+++ b/src/gui/unregisterdialog.h
@@ -0,0 +1,70 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef UNREGISTERDIALOG_H
+#define UNREGISTERDIALOG_H
+
+#include <iosfwd>
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+#include "../guichanfwd.h"
+
+class LoginData;
+class OkDialog;
+class WrongDataNoticeListener;
+
+/**
+ * The Unregister dialog.
+ *
+ * \ingroup Interface
+ */
+class UnRegisterDialog : public Window, public gcn::ActionListener {
+ public:
+ /**
+ * Constructor
+ *
+ * @see Window::Window
+ */
+ UnRegisterDialog(Window *parent,LoginData *loginData);
+
+ /**
+ * Destructor
+ */
+ ~UnRegisterDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ private:
+ gcn::TextField *mPasswordField;
+
+ gcn::Button *mUnRegisterButton;
+ gcn::Button *mCancelButton;
+
+ WrongDataNoticeListener *mWrongDataNoticeListener;
+
+ LoginData *mLoginData;
+};
+
+#endif
diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp
index 6ec62337..ca41dbda 100644
--- a/src/gui/updatewindow.cpp
+++ b/src/gui/updatewindow.cpp
@@ -185,7 +185,7 @@ void UpdaterWindow::action(const gcn::ActionEvent &event)
}
else if (event.getId() == "play")
{
- state = LOADDATA_STATE;
+ state = STATE_LOADDATA;
}
}
@@ -232,7 +232,7 @@ int UpdaterWindow::updateProgress(void *ptr,
uw->mCurrentFile + " (" + toString((int) (progress * 100)) + "%)");
uw->setProgress(progress);
- if (state != UPDATE_STATE || uw->mDownloadStatus == UPDATE_ERROR)
+ if (state != STATE_UPDATE || uw->mDownloadStatus == UPDATE_ERROR)
{
// If the action was canceled return an error code to stop the mThread
return -1;
diff --git a/src/gui/updatewindow.h b/src/gui/updatewindow.h
index 4ada3c3a..ace398b4 100644
--- a/src/gui/updatewindow.h
+++ b/src/gui/updatewindow.h
@@ -31,6 +31,8 @@
#include "../utils/mutex.h"
+#include "../utils/mutex.h"
+
class BrowserBox;
class Button;
class ProgressBar;
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index a1a02e1e..cbd1f3f7 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -26,6 +26,7 @@
#include "../beingmanager.h"
#include "../configuration.h"
#include "../flooritemmanager.h"
+#include "../game.h"
#include "../graphics.h"
#include "../keyboardconfig.h"
#include "../localplayer.h"
@@ -48,8 +49,13 @@ Viewport::Viewport():
mTileViewX(0),
mTileViewY(0),
mShowDebugPath(false),
+ mVisibleNames(false),
mPlayerFollowMouse(false),
+#ifdef TMWSERV_SUPPORT
+ mLocalWalkTime(-1)
+#else
mWalkTime(0)
+#endif
{
setOpaque(false);
addMouseListener(this);
@@ -58,9 +64,11 @@ Viewport::Viewport():
mScrollRadius = (int) config.getValue("ScrollRadius", 0);
mScrollCenterOffsetX = (int) config.getValue("ScrollCenterOffsetX", 0);
mScrollCenterOffsetY = (int) config.getValue("ScrollCenterOffsetY", 0);
+ mVisibleNames = config.getValue("visiblenames", 1);
config.addListener("ScrollLaziness", this);
config.addListener("ScrollRadius", this);
+ config.addListener("visiblenames", this);
mPopupMenu = new PopupMenu;
}
@@ -68,6 +76,8 @@ Viewport::Viewport():
Viewport::~Viewport()
{
delete mPopupMenu;
+
+ config.removeListener("visiblenames", this);
}
void Viewport::setMap(Map *map)
@@ -97,6 +107,14 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
}
// Calculate viewpoint
+#ifdef TMWSERV_SUPPORT
+ int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2;
+ int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2;
+
+ const Vector &playerPos = player_node->getPosition();
+ const int player_x = (int) playerPos.x - midTileX;
+ const int player_y = (int) playerPos.y - midTileY;
+#else
int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 32 / 2;
int midTileY = (graphics->getHeight() + mScrollCenterOffsetY) / 32 / 2;
@@ -104,6 +122,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
player_node->getXOffset();
int player_y = (player_node->mY - midTileY) * 32 +
player_node->getYOffset();
+#endif
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
@@ -142,8 +161,10 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
};
// Don't move camera so that the end of the map is on screen
- int viewXmax = (mMap->getWidth() * 32) - graphics->getWidth();
- int viewYmax = (mMap->getHeight() * 32) - graphics->getHeight();
+ const int viewXmax =
+ mMap->getWidth() * mMap->getTileWidth() - graphics->getWidth();
+ const int viewYmax =
+ mMap->getHeight() * mMap->getTileHeight() - graphics->getHeight();
if (mMap)
{
if (mPixelViewX < 0) {
@@ -168,28 +189,13 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
{
mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY);
- // Find a path from the player to the mouse, and draw it. This is for debug
- // purposes.
- if (mShowDebugPath)
- {
- // Get the current mouse position
- int mouseX, mouseY;
- SDL_GetMouseState(&mouseX, &mouseY);
-
- int mouseTileX = mouseX / 32 + mTileViewX;
- int mouseTileY = mouseY / 32 + mTileViewY;
-
- Path debugPath = mMap->findPath(player_node->mX, player_node->mY, mouseTileX, mouseTileY);
-
- graphics->setColor(gcn::Color(255, 0, 0));
- for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
- {
- int squareX = i->x * 32 - (int) mPixelViewX + 12;
- int squareY = i->y * 32 - (int) mPixelViewY + 12;
-
- graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
- graphics->drawText(toString(mMap->getMetaTile(i->x, i->y)->Gcost), squareX + 4, squareY + 12, gcn::Graphics::CENTER);
- }
+ if (mShowDebugPath) {
+ mMap->drawCollision(graphics,
+ (int) mPixelViewX,
+ (int) mPixelViewY);
+#if 0
+ drawDebugPath(graphics);
+#endif
}
}
@@ -232,11 +238,52 @@ void Viewport::logic()
Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
+#ifdef TMWSERV_SUPPORT
+ get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
+ {
+ mLocalWalkTime = tick_time;
+ player_node->setDestination(mouseX + (int) mPixelViewX,
+ mouseY + (int) mPixelViewY);
+#else
mWalkTime != player_node->mWalkTime)
{
player_node->setDestination(mouseX / 32 + mTileViewX,
mouseY / 32 + mTileViewY);
mWalkTime = player_node->mWalkTime;
+#endif
+ }
+}
+
+void Viewport::drawDebugPath(Graphics *graphics)
+{
+ // Get the current mouse position
+ int mouseX, mouseY;
+ SDL_GetMouseState(&mouseX, &mouseY);
+
+ const int mouseTileX = (mouseX + (int) mPixelViewX) / 32;
+ const int mouseTileY = (mouseY + (int) mPixelViewY) / 32;
+ const Vector &playerPos = player_node->getPosition();
+
+ Path debugPath = mMap->findPath(
+ (int) playerPos.x / 32,
+ (int) playerPos.y / 32,
+ mouseTileX, mouseTileY, 0xFF);
+
+ drawPath(graphics, debugPath);
+}
+
+void Viewport::drawPath(Graphics *graphics, const Path &path)
+{
+ graphics->setColor(gcn::Color(255, 0, 0));
+ for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
+ {
+ int squareX = i->x * 32 - (int) mPixelViewX + 12;
+ int squareY = i->y * 32 - (int) mPixelViewY + 12;
+
+ graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
+ graphics->drawText(
+ toString(mMap->getMetaTile(i->x, i->y)->Gcost),
+ squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
@@ -252,10 +299,10 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
mPlayerFollowMouse = false;
- const int tilex = event.getX() / 32 + mTileViewX;
- const int tiley = event.getY() / 32 + mTileViewY;
- const int x = (int)((float) event.getX() + mPixelViewX);
- const int y = (int)((float) event.getY() + mPixelViewY);
+ const int pixelx = event.getX() + (int) mPixelViewX;
+ const int pixely = event.getY() + (int) mPixelViewY;
+ const int tilex = pixelx / mMap->getTileWidth();
+ const int tiley = pixely / mMap->getTileHeight();
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
@@ -263,7 +310,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
Being *being;
FloorItem *floorItem;
- if ((being = beingManager->findBeingByPixel(x, y)) &&
+ if ((being = beingManager->findBeingByPixel(pixelx, pixely)) &&
being != player_node)
{
mPopupMenu->showPopup(event.getX(), event.getY(), being);
@@ -287,12 +334,13 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
// Left click can cause different actions
if (event.getButton() == gcn::MouseEvent::LEFT)
{
- Being *being;
FloorItem *item;
+#ifdef EATHENA_SUPPORT
+ Being *being;
// Interact with some being
// if ((being = beingManager->findBeing(tilex, tiley)))
- if ((being = beingManager->findBeingByPixel(x, y)))
+ if ((being = beingManager->findBeingByPixel(pixelx, pixely)))
{
switch (being->getType())
{
@@ -321,26 +369,42 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
}
}
// Pick up some item
- else if ((item = floorItemManager->findByCoordinates(tilex, tiley)))
+ else
+#endif
+ if ((item = floorItemManager->findByCoordinates(tilex, tiley)))
{
player_node->pickUp(item);
}
// Just walk around
else
{
+#ifdef TMWSERV_SUPPORT
+ // FIXME: REALLY UGLY!
+ Uint8 *keys = SDL_GetKeyState(NULL);
+ if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) &&
+ get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
+ {
+ mLocalWalkTime = tick_time;
+ player_node->setDestination(event.getX() + (int) mPixelViewX,
+ event.getY() + (int) mPixelViewY);
+ }
+#else
player_node->stopAttack();
player_node->setDestination(tilex, tiley);
+#endif
mPlayerFollowMouse = true;
}
}
else if (event.getButton() == gcn::MouseEvent::MIDDLE)
{
// Find the being nearest to the clicked position
- Being *target = beingManager->findBeingByPixel(x, y);
+ Being *target = beingManager->findNearestLivingBeing(
+ tilex, tiley,
+ 20, Being::MONSTER);
if (target)
{
- player_node->setTarget(target);
+ player_node->setTarget(target);
}
}
}
@@ -350,12 +414,22 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
if (!mMap || !player_node)
return;
+#ifdef TMWSERV_SUPPORT
+ if (mPlayerFollowMouse
+ && get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
+ {
+ mLocalWalkTime = tick_time;
+ player_node->setDestination(event.getX() + (int) mPixelViewX,
+ event.getY() + (int) mPixelViewY);
+ }
+#else
if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime)
{
int destX = event.getX() / 32 + mTileViewX;
int destY = event.getY() / 32 + mTileViewY;
player_node->setDestination(destX, destY);
}
+#endif
}
void Viewport::mouseReleased(gcn::MouseEvent &event)
@@ -372,4 +446,20 @@ void Viewport::optionChanged(const std::string &name)
{
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
mScrollRadius = (int) config.getValue("ScrollRadius", 32);
+
+ if (name == "visiblenames") {
+ mVisibleNames = config.getValue("visiblenames", 1);
+ }
+}
+
+void Viewport::mouseMoved(gcn::MouseEvent &event)
+{
+ // Check if we are on the map
+ if (!mMap || !player_node)
+ return;
+
+ const int tilex = (event.getX() + (int) mPixelViewX) / 32;
+ const int tiley = (event.getY() + (int) mPixelViewY) / 32;
+
+ mSelectedBeing = beingManager->findBeing(tilex, tiley);
}
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 522ea734..a097a4ac 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -29,6 +29,7 @@
#include "../configlistener.h"
#include "../position.h"
+class Being;
class FloorItem;
class Graphics;
class ImageSet;
@@ -36,6 +37,9 @@ class Item;
class Map;
class PopupMenu;
+/** Delay between two mouse calls when dragging mouse and move the player */
+const int walkingMouseDelay = 500;
+
/**
* The viewport on the map. Displays the current map and handles mouse input
* and the popup menu.
@@ -94,6 +98,11 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
void mouseReleased(gcn::MouseEvent &event);
/**
+ * Handles mouse move on map.
+ */
+ void mouseMoved(gcn::MouseEvent &event);
+
+ /**
* Shows a popup for an item.
* TODO Find some way to get rid of Item here
*/
@@ -120,6 +129,17 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
void scrollBy(float x, float y) { mPixelViewX += x; mPixelViewY += y; }
private:
+ /**
+ * Finds a path from the player to the mouse, and draws it. This is for
+ * debug purposes.
+ */
+ void drawDebugPath(Graphics *graphics);
+
+ /**
+ * Draws the given path.
+ */
+ void drawPath(Graphics *graphics, const Path &path);
+
Map *mMap; /**< The current map. */
int mScrollRadius;
@@ -131,11 +151,18 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
int mTileViewX; /**< Current viewpoint in tiles. */
int mTileViewY; /**< Current viewpoint in tiles. */
bool mShowDebugPath; /**< Show a path from player to pointer. */
+ bool mVisibleNames; /**< Show target names. */
bool mPlayerFollowMouse;
+#ifdef TMWSERV_SUPPORT
+ int mLocalWalkTime; /**< Timestamp before the next walk can be sent. */
+#else
int mWalkTime;
+#endif
PopupMenu *mPopupMenu; /**< Popup menu. */
+ Being *mSelectedBeing; /**< Current selected being. */
+
};
extern Viewport *viewport; /**< The viewport */
diff --git a/src/gui/widgets/avatar.cpp b/src/gui/widgets/avatar.cpp
new file mode 100644
index 00000000..9fcd00a6
--- /dev/null
+++ b/src/gui/widgets/avatar.cpp
@@ -0,0 +1,53 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "avatar.h"
+
+#include "../icon.h"
+
+#include "../../resources/image.h"
+#include "../../resources/resourcemanager.h"
+
+Avatar::Avatar(const std::string &name):
+ mName(name)
+{
+ setSize(110, 12);
+ mLabel = new gcn::Label(name);
+ mLabel->setSize(85, 12);
+ mLabel->setPosition(25, 0);
+ ResourceManager *resman = ResourceManager::getInstance();
+ mStatusOffline = resman->getImage("graphics/gui/circle-gray.png");
+ mStatusOnline = resman->getImage("graphics/gui/circle-green.png");
+ mStatus = new Icon(mStatusOffline);
+ mStatus->setSize(25, 12);
+ mStatus->setPosition(0, 0);
+}
+
+void Avatar::setOnline(bool online)
+{
+ mStatus->setImage(online ? mStatusOnline : mStatusOffline);
+}
+
+void Avatar::draw(gcn::Graphics *g)
+{
+ mLabel->draw(g);
+ mStatus->draw(g);
+}
diff --git a/src/gui/widgets/avatar.h b/src/gui/widgets/avatar.h
new file mode 100644
index 00000000..c6151020
--- /dev/null
+++ b/src/gui/widgets/avatar.h
@@ -0,0 +1,59 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_AVATAR_H
+#define _TMW_AVATAR_H
+
+#include <string>
+#include <guichan/widget.hpp>
+#include <guichan/widgets/label.hpp>
+
+class Image;
+class Icon;
+
+class Avatar : public gcn::Widget
+{
+public:
+ /**
+ * Constructor.
+ * @param name Character name
+ */
+ Avatar(const std::string &name);
+
+ /**
+ * Set the avatar online status.
+ */
+ void setOnline(bool online);
+
+ /**
+ * Draws the avatar.
+ */
+ void draw(gcn::Graphics *g);
+
+private:
+ std::string mName;
+ Icon *mStatus;
+ Image *mStatusOnline;
+ Image *mStatusOffline;
+ gcn::Label *mLabel;
+};
+
+#endif
diff --git a/src/gui/window.cpp b/src/gui/window.cpp
index ee5613bc..58439316 100644
--- a/src/gui/window.cpp
+++ b/src/gui/window.cpp
@@ -534,24 +534,24 @@ void Window::setGuiAlpha()
mAlphaChanged = false;
}
-void Window::loadSkin(const std::string &filename)
+void Window::loadSkin(const std::string &fileName)
{
const std::string windowId = Window::getId();
ResourceManager *resman = ResourceManager::getInstance();
- logger->log("Loading Window Skin '%s'.", filename.c_str());
+ logger->log("Loading Window Skin '%s'.", fileName.c_str());
logger->log("Loading Window ID '%s'.", windowId.c_str());
- if (filename.empty())
+ if (fileName.empty())
logger->error("Window::loadSkin(): Invalid File Name.");
// TODO:
// If there is an error loading the specified file, we should try to revert
// to a 'default' skin file. Only if the 'default' skin file can't be loaded
// should we have a terminating error.
- XML::Document doc(filename);
+ XML::Document doc(fileName);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skinset"))
diff --git a/src/gui/window.h b/src/gui/window.h
index 518de6e9..3806342a 100644
--- a/src/gui/window.h
+++ b/src/gui/window.h
@@ -263,7 +263,7 @@ class Window : public gcn::Window, gcn::WidgetListener
/**
* Loads a window skin
*/
- void loadSkin(const std::string &filename);
+ void loadSkin(const std::string &fileName);
/**
* Adds a widget to the window and sets it at given cell.
diff --git a/src/guild.cpp b/src/guild.cpp
new file mode 100644
index 00000000..68e65cb9
--- /dev/null
+++ b/src/guild.cpp
@@ -0,0 +1,69 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "guild.h"
+
+Guild::Guild(short id, short rights):
+ mId(id),
+ mCanInviteUsers(false)
+{
+ // to invite, rights must be greater than 0
+ if (rights > 0)
+ mCanInviteUsers = true;
+}
+
+void Guild::addMember(const std::string &name)
+{
+ if (!isMember(name))
+ {
+ mMembers.push_back(name);
+ }
+}
+
+void Guild::removeMember(const std::string &name)
+{
+ std::vector<std::string>::iterator itr = mMembers.begin(),
+ itr_end = mMembers.end();
+ while(itr != itr_end)
+ {
+ if((*itr) == name)
+ {
+ mMembers.erase(itr);
+ }
+ ++itr;
+ }
+}
+
+bool Guild::isMember(const std::string &name)
+{
+ std::vector<std::string>::iterator itr = mMembers.begin(),
+ itr_end = mMembers.end();
+ while(itr != itr_end)
+ {
+ if((*itr) == name)
+ {
+ return true;
+ }
+ ++itr;
+ }
+
+ return false;
+}
diff --git a/src/guild.h b/src/guild.h
new file mode 100644
index 00000000..7c85fe31
--- /dev/null
+++ b/src/guild.h
@@ -0,0 +1,108 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TMW_GUILD_H
+#define TMW_GUILD_H
+
+#include <string>
+#include <guichan/listmodel.hpp>
+
+#include "player.h"
+
+class Guild : public gcn::ListModel
+{
+public:
+ /**
+ * Constructor with guild id passed to it
+ */
+ Guild(short id, short rights);
+
+ /**
+ * Set the guild's name
+ */
+ void setName(const std::string &name)
+ {
+ mName = name;
+ }
+
+ /**
+ * Add member to the list
+ */
+ void addMember(const std::string &name);
+
+ /**
+ * Get the name of the guild
+ * @return returns name of the guild
+ */
+ const std::string& getName() const
+ {
+ return mName;
+ }
+
+ /**
+ * Get the id of the guild
+ * @return Returns the id of the guild
+ */
+ short getId() const
+ {
+ return mId;
+ }
+
+ /**
+ * Remove member from the guild
+ */
+ void removeMember(const std::string &name);
+
+ /**
+ * Get size of members list
+ * @return Returns the number of members in the guild.
+ */
+ int getNumberOfElements() {
+ return mMembers.size();
+ }
+
+ /**
+ * Get member at i
+ * @return Returns the name of member.
+ */
+ std::string getElementAt(int i) {
+ return mMembers[i];
+ }
+
+ /**
+ * Get whether user can invite users to this guild
+ * @return Returns true if user can invite users
+ */
+ bool getInviteRights()
+ {
+ return mCanInviteUsers;
+ }
+
+ bool isMember(const std::string &name);
+
+private:
+ std::string mName;
+ short mId;
+ std::vector<std::string> mMembers;
+ bool mCanInviteUsers;
+};
+
+#endif
diff --git a/src/inventory.cpp b/src/inventory.cpp
index 3ca26e1e..cdd7b61c 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -29,7 +29,11 @@ struct SlotUsed : public std::unary_function<Item*, bool>
{
bool operator()(const Item *item) const
{
+#ifdef TMWSERV_SUPPORT
+ return item && item->getId() && item->getQuantity();
+#else
return item && item->getId() != -1 && item->getQuantity() > 0;
+#endif
}
};
@@ -50,7 +54,11 @@ Inventory::~Inventory()
Item* Inventory::getItem(int index) const
{
- if (index < 0 || index >= INVENTORY_SIZE || !mItems[index] || mItems[index]->getQuantity() <= 0)
+#ifdef TMWSERV_SUPPORT
+ if (index < 0 || index >= mSize)
+#else
+ if (index < 0 || index >= mSize || !mItems[index] || mItems[index]->getQuantity() <= 0)
+#endif
return 0;
return mItems[index];
@@ -126,7 +134,11 @@ bool Inventory::contains(Item *item) const
int Inventory::getFreeSlot() const
{
+#ifdef TMWSERV_SUPPORT
+ Item **i = std::find_if(mItems, mItems + mSize,
+#else
Item **i = std::find_if(mItems + 2, mItems + mSize,
+#endif
std::not1(SlotUsed()));
return (i == mItems + mSize) ? -1 : (i - mItems);
}
@@ -144,8 +156,3 @@ int Inventory::getLastUsedSlot() const
return -1;
}
-
-int Inventory::getInventorySize() const
-{
- return INVENTORY_SIZE - 2;
-}
diff --git a/src/inventory.h b/src/inventory.h
index 2c5d99e3..d2a81edf 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -24,8 +24,6 @@
class Item;
-#define INVENTORY_SIZE 102
-
class Inventory
{
public:
@@ -60,12 +58,12 @@ class Inventory
/**
* Adds a new item in a free slot.
*/
- void addItem(int id, int quantity, bool equipment);
+ void addItem(int id, int quantity, bool equipment = false);
/**
* Sets the item at the given position.
*/
- void setItem(int index, int id, int quantity, bool equipment);
+ void setItem(int index, int id, int quantity, bool equipment = false);
/**
* Remove a item from the inventory.
@@ -102,11 +100,7 @@ class Inventory
*/
int getLastUsedSlot() const;
- /**
- * Returns the number of slots available in the inventory.
- */
- int getInventorySize() const;
-
+ static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */
protected:
Item **mItems; /**< The holder of items */
int mSize; /**< The max number of inventory items */
diff --git a/src/item.cpp b/src/item.cpp
index 9165c6c8..042c3800 100644
--- a/src/item.cpp
+++ b/src/item.cpp
@@ -24,11 +24,17 @@
#include "resources/image.h"
#include "resources/resourcemanager.h"
-Item::Item(int id, int quantity, bool equipment, bool equipped):
+Item::Item(int id, int quantity, bool equipment
+#ifdef EATHENA_SUPPORT
+ , bool equipped
+#endif
+ ):
mImage(0),
mQuantity(quantity),
- mEquipment(equipment),
- mEquipped(equipped)
+ mEquipment(equipment)
+#ifdef EATHENA_SUPPORT
+ , mEquipped(equipped)
+#endif
{
setId(id);
}
@@ -43,6 +49,11 @@ void Item::setId(int id)
{
mId = id;
+#ifdef TMWSERV_SUPPORT
+ // Types 0 and 1 are not equippable items.
+ mEquipment = id && getInfo().getType() >= 2;
+#endif
+
// Load the associated image
if (mImage)
mImage->decRef();
diff --git a/src/item.h b/src/item.h
index 3ea4a905..1fd1ee88 100644
--- a/src/item.h
+++ b/src/item.h
@@ -35,8 +35,11 @@ class Item
/**
* Constructor.
*/
- Item(int id = -1, int quantity = 0,
- bool equipment = false, bool equipped = false);
+ Item(int id = -1, int quantity = 0, bool equipment = false
+#ifdef EATHENA_SUPPORT
+ , bool equipped = false
+#endif
+ );
/**
* Destructor.
@@ -83,6 +86,7 @@ class Item
*/
bool isEquipment() const { return mEquipment; }
+#ifdef EATHENA_SUPPORT
/**
* Sets whether this item is equipped.
*/
@@ -92,6 +96,7 @@ class Item
* Returns whether this item is equipped.
*/
bool isEquipped() const { return mEquipped; }
+#endif
/**
* Sets the inventory index of this item.
@@ -113,7 +118,9 @@ class Item
Image *mImage; /**< Item image. */
int mQuantity; /**< Number of items. */
bool mEquipment; /**< Item is equipment. */
+#ifdef EATHENA_SUPPORT
bool mEquipped; /**< Item is equipped. */
+#endif
int mInvIndex; /**< Inventory index. */
};
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
index b1dfb618..2dea8c56 100644
--- a/src/itemshortcut.cpp
+++ b/src/itemshortcut.cpp
@@ -72,14 +72,20 @@ void ItemShortcut::useItem(int index)
{
if (item->isEquipment())
{
+#ifdef EATHENA_SUPPORT
if (item->isEquipped())
player_node->unequipItem(item);
else
+#endif
player_node->equipItem(item);
}
else
{
+#ifdef TMWSERV_SUPPORT
+ player_node->useItem(item->getInvIndex());
+#else
player_node->useItem(item);
+#endif
}
}
}
diff --git a/src/joystick.cpp b/src/joystick.cpp
index 7e9a2285..b72c9103 100644
--- a/src/joystick.cpp
+++ b/src/joystick.cpp
@@ -19,12 +19,12 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <cassert>
-
#include "configuration.h"
#include "joystick.h"
#include "log.h"
+#include <cassert>
+
int Joystick::joystickCount = 0;
void Joystick::init()
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index b9654e63..21ee3a22 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -39,44 +39,85 @@
#include "gui/gui.h"
#include "gui/ministatus.h"
+#ifdef TMWSERV_SUPPORT
+#include "effectmanager.h"
+#include "guild.h"
+
+#include "net/gameserver/player.h"
+#include "net/chatserver/guild.h"
+#include "net/chatserver/party.h"
+#endif
+
+#ifdef EATHENA_SUPPORT
#include "net/messageout.h"
-#include "net/protocol.h"
+#include "net/ea/protocol.h"
+#endif
#include "resources/animation.h"
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
+#include "utils/gettext.h"
#include "utils/stringutils.h"
+#ifdef TMWSERV_SUPPORT
+const short walkingKeyboardDelay = 100;
+#endif
+
LocalPlayer *player_node = NULL;
static const int NAME_X_OFFSET = 15;
static const int NAME_Y_OFFSET = 30;
+#ifdef TMWSERV_SUPPORT
+LocalPlayer::LocalPlayer():
+ Player(65535, 0, NULL),
+ mEquipment(new Equipment),
+ mAttributeBase(NB_CHARACTER_ATTRIBUTES, -1),
+ mAttributeEffective(NB_CHARACTER_ATTRIBUTES, -1),
+ mExpCurrent(CHAR_SKILL_NB, -1),
+ mExpNext(CHAR_SKILL_NB, -1),
+ mCharacterPoints(-1),
+ mCorrectionPoints(-1),
+ mLevelProgress(0),
+#else
LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
Player(id, job, map),
mCharId(0),
mJobXp(0),
- mLevel(0),
mJobLevel(0),
mXpForNextLevel(0), mJobXpForNextLevel(0),
- mHp(0), mMaxHp(0), mMp(0), mMaxMp(0),
- mGp(0),
+ mMp(0), mMaxMp(0),
mAttackRange(0),
- mTotalWeight(0), mMaxWeight(0),
ATK(0), MATK(0), DEF(0), MDEF(0), HIT(0), FLEE(0),
ATK_BONUS(0), MATK_BONUS(0), DEF_BONUS(0), MDEF_BONUS(0), FLEE_BONUS(0),
mStatPoint(0), mSkillPoint(0),
mStatsPointsToAttribute(0),
mEquipment(new Equipment),
- mXp(0), mNetwork(0),
+ mNetwork(0),
+ mXp(0),
+ mInStorage(false),
+ mTargetTime(-1),
+ mLastTarget(-1),
+#endif
+ mLevel(1),
+ mMoney(0),
+ mTotalWeight(1), mMaxWeight(1),
+ mHp(1), mMaxHp(1),
mTarget(NULL), mPickUpTarget(NULL),
mTrading(false), mGoingToTarget(false),
- mTargetTime(-1), mLastAction(-1),
- mLastTarget(-1), mWalkingDir(0),
+ mLastAction(-1),
+ mWalkingDir(0),
mDestX(0), mDestY(0),
- mInventory(new Inventory(INVENTORY_SIZE)),
- mStorage(new Inventory(STORAGE_SIZE))
+#ifdef TMWSERV_SUPPORT
+ mLocalWalkTime(-1),
+#endif
+ mInventory(new Inventory(INVENTORY_SIZE))
+#ifdef EATHENA_SUPPORT
+ , mStorage(new Inventory(STORAGE_SIZE))
+#else
+ , mExpMessageTime(0)
+#endif
{
// Variable to keep the local player from doing certain actions before a map
// is initialized. e.g. drawing a player's name using the TextManager, since
@@ -91,7 +132,9 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
LocalPlayer::~LocalPlayer()
{
delete mInventory;
+#ifdef EATHENA_SUPPORT
delete mStorage;
+#endif
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
{
@@ -104,6 +147,7 @@ LocalPlayer::~LocalPlayer()
void LocalPlayer::logic()
{
+#ifdef EATHENA_SUPPORT
switch (mAction) {
case STAND:
break;
@@ -118,7 +162,7 @@ void LocalPlayer::logic()
break;
case WALK:
- mFrame = (get_elapsed_time(mWalkTime) * 6) / mWalkSpeed;
+ mFrame = (get_elapsed_time(mWalkTime) * 6) / getWalkSpeed();
if (mFrame >= 6)
nextStep();
break;
@@ -136,11 +180,30 @@ void LocalPlayer::logic()
break;
}
+#endif
// Actions are allowed once per second
if (get_elapsed_time(mLastAction) >= 1000)
mLastAction = -1;
+#ifdef TMWSERV_SUPPORT
+ // Show XP messages
+ if (!mExpMessages.empty())
+ {
+ if (mExpMessageTime == 0)
+ {
+ const Vector &pos = getPosition();
+ particleEngine->addTextRiseFadeOutEffect(mExpMessages.front(),
+ 0, 128, 255,
+ gui->getFont(),
+ (int) pos.x + 16,
+ (int) pos.y - 16);
+ mExpMessages.pop_front();
+ mExpMessageTime = 30;
+ }
+ mExpMessageTime--;
+ }
+#else
// Targeting allowed 4 times a second
if (get_elapsed_time(mLastTarget) >= 250)
mLastTarget = -1;
@@ -170,6 +233,7 @@ void LocalPlayer::logic()
if (mKeepAttacking && mTarget)
attack(mTarget, true);
}
+#endif
Being::logic();
}
@@ -198,6 +262,8 @@ void LocalPlayer::setName(const std::string &name)
void LocalPlayer::nextStep()
{
+ // TODO: Fix picking up when reaching target (this method is obsolete)
+ // TODO: Fix holding walking button to keep walking smoothly
if (mPath.empty())
{
if (mPickUpTarget)
@@ -207,10 +273,13 @@ void LocalPlayer::nextStep()
walk(mWalkingDir);
}
+ // TODO: Fix automatically walking within range of target, when wanted
if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
{
mAction = Being::STAND;
+#ifdef EATHENA_SUPPORT
attack(mTarget, true);
+#endif
mGoingToTarget = false;
mPath.clear();
return;
@@ -221,17 +290,99 @@ void LocalPlayer::nextStep()
mPath.clear();
}
+#ifdef EATHENA_SUPPORT
Player::nextStep();
+#endif
+}
+
+#ifdef TMWSERV_SUPPORT
+bool LocalPlayer::checkInviteRights(const std::string &guildName)
+{
+ Guild *guild = getGuild(guildName);
+ if (guild)
+ {
+ return guild->getInviteRights();
+ }
+
+ return false;
+}
+
+void LocalPlayer::inviteToGuild(Being *being)
+{
+ // TODO: Allow user to choose which guild to invite being to
+ // For now, just invite to the first guild you have permissions to invite with
+ std::map<int, Guild*>::iterator itr = mGuilds.begin();
+ std::map<int, Guild*>::iterator itr_end = mGuilds.end();
+ for (; itr != itr_end; ++itr)
+ {
+ if (checkInviteRights(itr->second->getName()))
+ {
+ Net::ChatServer::Guild::invitePlayer(being->getName(), itr->second->getId());
+ return;
+ }
+ }
+}
+
+void LocalPlayer::inviteToParty(const std::string &name)
+{
+ Net::ChatServer::Party::invitePlayer(name);
+}
+
+void LocalPlayer::clearInventory()
+{
+ mEquipment->clear();
+ mInventory->clear();
+}
+
+void LocalPlayer::setInvItem(int index, int id, int amount)
+{
+ mInventory->setItem(index, id, amount);
+}
+
+#endif
+
+void LocalPlayer::moveInvItem(Item *item, int newIndex)
+{
+ // special case, the old and new cannot copy over each other.
+ if (item->getInvIndex() == newIndex)
+ return;
+
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::moveItem(
+ item->getInvIndex(), newIndex, item->getQuantity());
+#endif
+ // TODO: eAthena support
}
void LocalPlayer::equipItem(Item *item)
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::equip(item->getInvIndex());
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_PLAYER_EQUIP);
outMsg.writeInt16(item->getInvIndex());
outMsg.writeInt16(0);
+#endif
}
+#ifdef TMWSERV_SUPPORT
+
+void LocalPlayer::unequipItem(int slot)
+{
+ Net::GameServer::Player::unequip(slot);
+
+ // Tidy equipment directly to avoid weapon still shown bug, for instance
+ mEquipment->setEquipment(slot, 0);
+}
+
+void LocalPlayer::useItem(int slot)
+{
+ Net::GameServer::Player::useItem(slot);
+}
+
+#else
+
void LocalPlayer::unequipItem(Item *item)
{
if (!item)
@@ -254,48 +405,102 @@ void LocalPlayer::useItem(Item *item)
// Note: id is dest of item, usually player_node->account_ID ??
}
+#endif
+
void LocalPlayer::dropItem(Item *item, int quantity)
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::drop(item->getInvIndex(), quantity);
+#else
// TODO: Fix wrong coordinates of drops, serverside?
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_PLAYER_INVENTORY_DROP);
outMsg.writeInt16(item->getInvIndex());
outMsg.writeInt16(quantity);
+#endif
+}
+
+#ifdef TMWSERV_SUPPORT
+void LocalPlayer::splitItem(Item *item, int quantity)
+{
+ int newIndex = mInventory->getFreeSlot();
+ if (newIndex > Inventory::NO_SLOT_INDEX)
+ {
+ Net::GameServer::Player::moveItem(
+ item->getInvIndex(), newIndex, quantity);
+ }
}
+#endif
void LocalPlayer::pickUp(FloorItem *item)
{
+#ifdef TMWSERV_SUPPORT
+ int dx = item->getX() - (int) getPosition().x / 32;
+ int dy = item->getY() - (int) getPosition().y / 32;
+#else
int dx = item->getX() - mX;
int dy = item->getY() - mY;
+#endif
if (dx * dx + dy * dy < 4)
{
+#ifdef TMWSERV_SUPPORT
+ int id = item->getId();
+ Net::GameServer::Player::pickUp(id >> 16, id & 0xFFFF);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_ITEM_PICKUP);
outMsg.writeInt32(item->getId());
+#endif
mPickUpTarget = NULL;
}
else
{
+#ifdef TMWSERV_SUPPORT
+ setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16);
+#else
setDestination(item->getX(), item->getY());
+#endif
mPickUpTarget = item;
+#ifdef EATHENA_SUPPORT
stopAttack();
+#endif
}
}
void LocalPlayer::walk(unsigned char dir)
{
+ // TODO: Evaluate the implementation of this method for tmwserv
if (!mMap || !dir)
return;
+#ifdef TMWSERV_SUPPORT
+ const Vector &pos = getPosition();
+ int dScaler; // Distance to walk
+#endif
+
if (mAction == WALK && !mPath.empty())
{
// Just finish the current action, otherwise we get out of sync
+#ifdef TMWSERV_SUPPORT
+ Being::setDestination(pos.x, pos.y);
+#else
Being::setDestination(mX, mY);
+#endif
return;
}
- Sint16 dx = 0, dy = 0;
+ int dx = 0, dy = 0;
+#ifdef TMWSERV_SUPPORT
+ if (dir & UP)
+ dy -= 32;
+ if (dir & DOWN)
+ dy += 32;
+ if (dir & LEFT)
+ dx -= 32;
+ if (dir & RIGHT)
+ dx += 32;
+#else
if (dir & UP)
dy--;
if (dir & DOWN)
@@ -304,26 +509,65 @@ void LocalPlayer::walk(unsigned char dir)
dx--;
if (dir & RIGHT)
dx++;
+#endif
+
// Prevent skipping corners over colliding tiles
- if (dx && mMap->tileCollides(mX + dx, mY))
+#ifdef TMWSERV_SUPPORT
+ if (dx && !mMap->getWalk(((int) pos.x + dx) / 32,
+ (int) pos.y / 32, getWalkMask()))
+ dx = 16 - (int) pos.x % 32;
+ if (dy && !mMap->getWalk((int) pos.x / 32,
+ ((int) pos.y + dy) / 32, getWalkMask()))
+ dy = 16 - (int) pos.y % 32;
+#else
+ if (dx && !mMap->getWalk(mX + dx, mY, getWalkMask()))
dx = 0;
- if (dy && mMap->tileCollides(mX, mY + dy))
+ if (dy && !mMap->getWalk(mX, mY + dy, getWalkMask()))
dy = 0;
+#endif
// Choose a straight direction when diagonal target is blocked
- if (dx && dy && mMap->tileCollides(mX + dx, mY + dy))
+#ifdef TMWSERV_SUPPORT
+ if (dx && dy && !mMap->getWalk((pos.x + dx) / 32,
+ (pos.y + dy) / 32, getWalkMask()))
+ dx = 16 - (int) pos.x % 32;
+
+ // Checks our path up to 5 tiles, if a blocking tile is found
+ // We go to the last good tile, and break out of the loop
+ for (dScaler = 1; dScaler <= 10; dScaler++)
+ {
+ if ( (dx || dy) &&
+ !mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32,
+ ((int) pos.y + (dy * dScaler)) / 32, getWalkMask()) )
+ {
+ dScaler--;
+ break;
+ }
+ }
+
+ if (dScaler >= 0)
+ {
+ setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler));
+ }
+#else
+ if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
dx = 0;
// Walk to where the player can actually go
- if ((dx || dy) && !mMap->tileCollides(mX + dx, mY + dy))
+ if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
{
setDestination(mX + dx, mY + dy);
}
+#endif
else if (dir)
{
// If the being can't move, just change direction
- // TODO: Communicate this to the server (waiting on tmwserv)
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::changeDir(dir);
+#else
+ // TODO: Communicate this to the server
+#endif
setDirection(dir);
}
}
@@ -335,6 +579,7 @@ Being* LocalPlayer::getTarget() const
void LocalPlayer::setTarget(Being *target)
{
+#ifdef EATHENA_SUPPORT
if (mLastTarget != -1 || target == this)
return;
@@ -352,6 +597,7 @@ void LocalPlayer::setTarget(Being *target)
mKeepAttacking = false;
mTargetTime = -1;
}
+#endif
if (mTarget)
mTarget->untarget();
@@ -365,19 +611,49 @@ void LocalPlayer::setTarget(Being *target)
static_cast<Monster *>(target)->showName(true);
}
+#ifdef TMWSERV_SUPPORT
+void LocalPlayer::setDestination(int x, int y)
+#else
void LocalPlayer::setDestination(Uint16 x, Uint16 y)
+#endif
{
+#ifdef TMWSERV_SUPPORT
+ // Fix coordinates so that the player does not seem to dig into walls.
+ const int tx = x / 32;
+ const int ty = y / 32;
+ int fx = x % 32;
+ int fy = y % 32;
+
+ if (fx != 16 && !mMap->getWalk(tx + fx / 16 * 2 - 1, ty, getWalkMask()))
+ fx = 16;
+ if (fy != 16 && !mMap->getWalk(tx, ty + fy / 16 * 2 - 1, getWalkMask()))
+ fy = 16;
+ if (fx != 16 && fy != 16 && !mMap->getWalk(tx + fx / 16 * 2 - 1,
+ ty + fy / 16 * 2 - 1,
+ getWalkMask()))
+ fx = 16;
+
+ x = tx * 32 + fx;
+ y = ty * 32 + fy;
+#endif
+
// Only send a new message to the server when destination changes
if (x != mDestX || y != mDestY)
{
mDestX = x;
mDestY = y;
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::walk(x, y);
+ //Debugging fire burst
+ effectManager->trigger(15,x,y);
+#else
char temp[4] = "";
MessageOut outMsg(mNetwork);
set_coordinates(temp, x, y, mDirection);
outMsg.writeInt16(0x0085);
outMsg.writeString(temp, 3);
+#endif
}
mPickUpTarget = NULL;
@@ -389,12 +665,33 @@ void LocalPlayer::setWalkingDir(int dir)
mWalkingDir = dir;
// If we're not already walking, start walking.
- if (mAction != WALK && dir)
+ if (mAction != WALK && dir
+#ifdef TMWSERV_SUPPORT
+ && get_elapsed_time(mLocalWalkTime) >= walkingKeyboardDelay
+#endif
+ )
{
walk(dir);
}
}
+#ifdef TMWSERV_SUPPORT
+void LocalPlayer::stopWalking(bool sendToServer)
+{
+ if (mAction == WALK && mWalkingDir) {
+ mWalkingDir = 0;
+ mLocalWalkTime = 0;
+ Being::setDestination(getPosition().x,getPosition().y);
+ if (sendToServer)
+ Net::GameServer::Player::walk(getPosition().x, getPosition().y);
+ setAction(STAND);
+ }
+
+ clearPath();
+}
+#endif
+
+#ifdef EATHENA_SUPPORT
void LocalPlayer::raiseAttribute(Attribute attr)
{
MessageOut outMsg(mNetwork);
@@ -438,6 +735,7 @@ void LocalPlayer::raiseSkill(Uint16 skillId)
outMsg.writeInt16(CMSG_SKILL_LEVELUP_REQUEST);
outMsg.writeInt16(skillId);
}
+#endif
void LocalPlayer::toggleSit()
{
@@ -445,18 +743,23 @@ void LocalPlayer::toggleSit()
return;
mLastAction = tick_time;
- char type;
+ Being::Action newAction;
switch (mAction)
{
- case STAND: type = 2; break;
- case SIT: type = 3; break;
+ case STAND: newAction = SIT; break;
+ case SIT: newAction = STAND; break;
default: return;
}
+#ifdef TMWSERV_SUPPORT
+ setAction(newAction);
+ Net::GameServer::Player::changeAction(newAction);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x0089);
outMsg.writeInt32(0);
- outMsg.writeInt8(type);
+ outMsg.writeInt8((newAction == SIT) ? 2 : 3);
+#endif
}
void LocalPlayer::emote(Uint8 emotion)
@@ -465,11 +768,15 @@ void LocalPlayer::emote(Uint8 emotion)
return;
mLastAction = tick_time;
+ // XXX Convert for new server
+#ifdef EATHENA_SUPPORT
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x00bf);
outMsg.writeInt8(emotion);
+#endif
}
+#ifdef EATHENA_SUPPORT
void LocalPlayer::tradeReply(bool accept)
{
if (!accept)
@@ -479,12 +786,21 @@ void LocalPlayer::tradeReply(bool accept)
outMsg.writeInt16(CMSG_TRADE_RESPONSE);
outMsg.writeInt8(accept ? 3 : 4);
}
+#endif
void LocalPlayer::trade(Being *being) const
{
+#ifdef TMWSERV_SUPPORT
+ extern std::string tradePartnerName;
+ extern int tradePartnerID;
+ tradePartnerName = being->getName();
+ tradePartnerID = being->getId();
+ Net::GameServer::Player::requestTrade(tradePartnerID);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_TRADE_REQUEST);
outMsg.writeInt32(being->getId());
+#endif
}
bool LocalPlayer::tradeRequestOk() const
@@ -492,6 +808,65 @@ bool LocalPlayer::tradeRequestOk() const
return !mTrading;
}
+#ifdef TMWSERV_SUPPORT
+
+void LocalPlayer::attack()
+{
+ if (mLastAction != -1)
+ return;
+
+ // Can only attack when standing still
+ if (mAction != STAND && mAction != ATTACK)
+ return;
+
+ //Face direction of the target
+ if(mTarget){
+ unsigned char dir = 0;
+ int x = 0, y = 0;
+ Vector plaPos = this->getPosition();
+ Vector tarPos = mTarget->getPosition();
+ x = plaPos.x - tarPos.x;
+ y = plaPos.y - tarPos.y;
+ if(abs(x) < abs(y)){
+ //Check to see if target is above me or below me
+ if(y > 0){
+ dir = UP;
+ } else {
+ dir = DOWN;
+ }
+ } else {
+ //check to see if the target is to the left or right of me
+ if(x > 0){
+ dir = LEFT;
+ } else {
+ dir = RIGHT;
+ }
+ }
+ setDirection(dir);
+ }
+
+ mLastAction = tick_time;
+
+ setAction(ATTACK);
+
+ if (mEquippedWeapon)
+ {
+ std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE);
+ if (soundFile != "") sound.playSfx(soundFile);
+ }
+ else {
+ sound.playSfx("sfx/fist-swish.ogg");
+ }
+ Net::GameServer::Player::attack(getSpriteDirection());
+}
+
+void LocalPlayer::useSpecial(int special)
+{
+ Net::GameServer::Player::useSpecial(special);
+}
+
+#else
+
void LocalPlayer::attack(Being *target, bool keep)
{
mKeepAttacking = keep;
@@ -567,13 +942,87 @@ void LocalPlayer::stopAttack()
mLastTarget = -1;
}
+#endif // no TMWSERV_SUPPORT
+
void LocalPlayer::revive()
{
+ // XXX Convert for new server
+#ifdef EATHENA_SUPPORT
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x00b2);
outMsg.writeInt8(0);
+#endif
}
+#ifdef TMWSERV_SUPPORT
+
+void LocalPlayer::raiseAttribute(size_t attr)
+{
+ // we assume that the server allows the change. When not we will undo it later.
+ mCharacterPoints--;
+ mAttributeBase.at(attr)++;
+ Net::GameServer::Player::raiseAttribute(attr + CHAR_ATTR_BEGIN);
+}
+
+void LocalPlayer::lowerAttribute(size_t attr)
+{
+ // we assume that the server allows the change. When not we will undo it later.
+ mCorrectionPoints--;
+ mCharacterPoints++;
+ mAttributeBase.at(attr)--;
+ Net::GameServer::Player::lowerAttribute(attr + CHAR_ATTR_BEGIN);
+}
+
+const struct LocalPlayer::SkillInfo& LocalPlayer::getSkillInfo(int skill)
+{
+ static const SkillInfo skills[CHAR_SKILL_NB + 1] =
+ {
+ { _("Unarmed"), "graphics/images/unarmed.png" }, // CHAR_SKILL_WEAPON_NONE
+ { _("Knife"), "graphics/images/knife.png" }, // CHAR_SKILL_WEAPON_KNIFE
+ { _("Sword"), "graphics/images/sword.png" }, // CHAR_SKILL_WEAPON_SWORD
+ { _("Polearm"), "graphics/images/polearm.png" }, // CHAR_SKILL_WEAPON_POLEARM
+ { _("Staff"), "graphics/images/staff.png" }, // CHAR_SKILL_WEAPON_STAFF
+ { _("Whip"), "graphics/images/whip.png" }, // CHAR_SKILL_WEAPON_WHIP
+ { _("Bow"), "graphics/images/bow.png" }, // CHAR_SKILL_WEAPON_BOW
+ { _("Shooting"), "graphics/images/shooting.png" }, // CHAR_SKILL_WEAPON_SHOOTING
+ { _("Mace"), "graphics/images/mace.png" }, // CHAR_SKILL_WEAPON_MACE
+ { _("Axe"), "graphics/images/axe.png" }, // CHAR_SKILL_WEAPON_AXE
+ { _("Thrown"), "graphics/images/thrown.png" }, // CHAR_SKILL_WEAPON_THROWN
+ { _("Magic"), "graphics/images/magic.png" }, // CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER
+ { _("Craft"), "graphics/images/craft.png" }, // CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER
+ { _("Unknown Skill"), "graphics/images/unknown.png" }
+ };
+
+ if ((skill < 0) || (skill > CHAR_SKILL_NB))
+ {
+ return skills[CHAR_SKILL_NB];
+ }
+ else
+ {
+ return skills[skill];
+ }
+}
+
+void LocalPlayer::setExperience(int skill, int current, int next)
+{
+ int diff = current - mExpCurrent.at(skill);
+ if (mMap && mExpCurrent.at(skill) != -1 && diff > 0)
+ {
+ const std::string text = toString(diff) + " " + getSkillInfo(skill).name + " xp";
+ mExpMessages.push_back(text);
+ }
+
+ mExpCurrent.at(skill) = current;
+ mExpNext.at(skill) = next;
+}
+
+std::pair<int, int> LocalPlayer::getExperience(int skill)
+{
+ return std::pair<int, int> (mExpCurrent.at(skill), mExpNext.at(skill));
+}
+
+#else
+
void LocalPlayer::setXp(int xp)
{
if (mMap && xp > mXp)
@@ -581,14 +1030,42 @@ void LocalPlayer::setXp(int xp)
const std::string text = toString(xp - mXp) + " xp";
// Show XP number
- particleEngine->addTextRiseFadeOutEffect(text, hitYellowFont,
+ particleEngine->addTextRiseFadeOutEffect(text,
+ 255, 255, 0,
+ hitYellowFont,
mPx + 16, mPy - 16);
}
mXp = xp;
}
+#endif
+
+int LocalPlayer::getAttackRange()
+{
+#ifdef TMWSERV_SUPPORT
+ Item *weapon = mEquipment->getEquipment(EQUIP_FIGHT1_SLOT);
+ if (weapon)
+ {
+ const ItemInfo info = weapon->getInfo();
+ return info.getAttackRange();
+ }
+ return 32; // unarmed range
+#else
+ return mAttackRange;
+#endif
+}
+
bool LocalPlayer::withinAttackRange(Being *target)
{
+#ifdef TMWSERV_SUPPORT
+ const Vector &targetPos = target->getPosition();
+ const Vector &pos = getPosition();
+ const int dx = abs(targetPos.x - pos.x);
+ const int dy = abs(targetPos.y - pos.y);
+ const int range = getAttackRange();
+
+ return !(dx > range || dy > range);
+#else
int dist_x = abs(target->mX - mX);
int dist_y = abs(target->mY - mY);
@@ -598,14 +1075,22 @@ bool LocalPlayer::withinAttackRange(Being *target)
}
return true;
+#endif
}
void LocalPlayer::setGotoTarget(Being *target)
{
+#ifdef TMWSERV_SUPPORT
+ mTarget = target;
+ mGoingToTarget = true;
+ const Vector &targetPos = target->getPosition();
+ setDestination(targetPos.x, targetPos.y);
+#else
mLastTarget = -1;
setTarget(target);
mGoingToTarget = true;
setDestination(target->mX, target->mY);
+#endif
}
diff --git a/src/localplayer.h b/src/localplayer.h
index 5f02de4f..7ced3fdf 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -27,11 +27,15 @@
#include "player.h"
+#ifdef EATHENA_SUPPORT
// TODO move into some sane place...
#define MAX_SLOT 2
#define INVENTORY_SIZE 102
#define STORAGE_SIZE 301
+#else
+#define INVENTORY_SIZE 50
+#endif
class Equipment;
class FloorItem;
@@ -39,7 +43,96 @@ class ImageSet;
class Inventory;
class Item;
class Map;
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
+
+#ifdef TMWSERV_SUPPORT
+
+/**
+ * Attributes used during combat. Available to all the beings.
+ */
+enum
+{
+BASE_ATTR_BEGIN = 0,
+ BASE_ATTR_PHY_ATK_MIN = BASE_ATTR_BEGIN,
+ BASE_ATTR_PHY_ATK_DELTA,
+ /**< Physical attack power. */
+ BASE_ATTR_MAG_ATK, /**< Magical attack power. */
+ BASE_ATTR_PHY_RES, /**< Resistance to physical damage. */
+ BASE_ATTR_MAG_RES, /**< Resistance to magical damage. */
+ BASE_ATTR_EVADE, /**< Ability to avoid hits. */
+ BASE_ATTR_HIT, /**< Ability to hit stuff. */
+ BASE_ATTR_HP, /**< Hit Points (Base value: maximum, Modded value: current) */
+ BASE_ATTR_HP_REGEN,/**< number of HP regenerated every 10 game ticks */
+ BASE_ATTR_END,
+ BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN,
+
+ BASE_ELEM_BEGIN = BASE_ATTR_END,
+ BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN,
+ BASE_ELEM_FIRE,
+ BASE_ELEM_WATER,
+ BASE_ELEM_EARTH,
+ BASE_ELEM_AIR,
+ BASE_ELEM_SACRED,
+ BASE_ELEM_DEATH,
+ BASE_ELEM_END,
+ BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN,
+
+ NB_BEING_ATTRIBUTES = BASE_ELEM_END
+};
+
+/**
+ * Attributes of characters. Used to derive being attributes.
+ */
+enum
+{
+ CHAR_ATTR_BEGIN = NB_BEING_ATTRIBUTES,
+ CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN,
+ CHAR_ATTR_AGILITY,
+ CHAR_ATTR_DEXTERITY,
+ CHAR_ATTR_VITALITY,
+ CHAR_ATTR_INTELLIGENCE,
+ CHAR_ATTR_WILLPOWER,
+ CHAR_ATTR_END,
+ CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN,
+
+ CHAR_SKILL_BEGIN = CHAR_ATTR_END,
+
+ CHAR_SKILL_WEAPON_BEGIN = CHAR_SKILL_BEGIN,
+ CHAR_SKILL_WEAPON_NONE = CHAR_SKILL_WEAPON_BEGIN,
+ CHAR_SKILL_WEAPON_KNIFE,
+ CHAR_SKILL_WEAPON_SWORD,
+ CHAR_SKILL_WEAPON_POLEARM,
+ CHAR_SKILL_WEAPON_STAFF,
+ CHAR_SKILL_WEAPON_WHIP,
+ CHAR_SKILL_WEAPON_BOW,
+ CHAR_SKILL_WEAPON_SHOOTING,
+ CHAR_SKILL_WEAPON_MACE,
+ CHAR_SKILL_WEAPON_AXE,
+ CHAR_SKILL_WEAPON_THROWN,
+ CHAR_SKILL_WEAPON_END,
+ CHAR_SKILL_WEAPON_NB = CHAR_SKILL_WEAPON_END - CHAR_SKILL_WEAPON_BEGIN,
+
+ CHAR_SKILL_MAGIC_BEGIN = CHAR_SKILL_WEAPON_END,
+ CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER = CHAR_SKILL_MAGIC_BEGIN,
+ // add magic skills here
+ CHAR_SKILL_MAGIC_END,
+ CHAR_SKILL_MAGIC_NB = CHAR_SKILL_MAGIC_END - CHAR_SKILL_MAGIC_BEGIN,
+
+ CHAR_SKILL_CRAFT_BEGIN = CHAR_SKILL_MAGIC_END,
+ CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER = CHAR_SKILL_CRAFT_BEGIN,
+ // add crafting skills here
+ CHAR_SKILL_CRAFT_END,
+ CHAR_SKILL_CRAFT_NB = CHAR_SKILL_CRAFT_END - CHAR_SKILL_CRAFT_BEGIN,
+
+ CHAR_SKILL_END = CHAR_SKILL_CRAFT_END,
+ CHAR_SKILL_NB = CHAR_SKILL_END - CHAR_SKILL_BEGIN,
+
+ NB_CHARACTER_ATTRIBUTES = CHAR_SKILL_END
+};
+
+#endif
/**
* The local player character.
@@ -49,13 +142,21 @@ class LocalPlayer : public Player
public:
enum Attribute
{
+#ifdef TMWSERV_SUPPORT
+ STR = 0, AGI, DEX, VIT, INT, WIL, CHR
+#else
STR = 0, AGI, VIT, INT, DEX, LUK
+#endif
};
/**
* Constructor.
*/
+#ifdef TMWSERV_SUPPORT
+ LocalPlayer();
+#else
LocalPlayer(Uint32 id, Uint16 job, Map *map);
+#endif
/**
* Destructor.
@@ -63,8 +164,11 @@ class LocalPlayer : public Player
~LocalPlayer();
virtual void setName(const std::string &name);
+
+#ifdef EATHENA_SUPPORT
void setNetwork(Network *network) { mNetwork = network; }
Network *getNetwork() {return mNetwork; }
+#endif
virtual void logic();
/**
@@ -78,10 +182,37 @@ class LocalPlayer : public Player
*/
Inventory* getInventory() const { return mInventory; }
+#ifdef EATHENA_SUPPORT
/**
* Returns the player's storage
*/
Inventory* getStorage() const { return mStorage; }
+#endif
+
+#ifdef TMWSERV_SUPPORT
+ /**
+ * Check the player has permission to invite users to specific guild
+ */
+ bool checkInviteRights(const std::string &guildName);
+
+ /**
+ * Invite a player to join guild
+ */
+ void inviteToGuild(Being *being);
+
+ /**
+ * Invite a player to join their party
+ */
+ void inviteToParty(const std::string &name);
+
+ void clearInventory();
+ void setInvItem(int index, int id, int amount);
+#endif
+
+ /**
+ * Move the Inventory item from the old slot to the new slot.
+ */
+ void moveInvItem(Item *item, int newIndex);
/**
* Equips an item.
@@ -91,21 +222,37 @@ class LocalPlayer : public Player
/**
* Unequips an item.
*/
+#ifdef TMWSERV_SUPPORT
+ void unequipItem(int slot);
+#else
void unequipItem(Item *item);
+#endif
+#ifdef TMWSERV_SUPPORT
+ void useItem(int slot);
+#else
void useItem(Item *item);
+#endif
+
void dropItem(Item *item, int quantity);
+
+#ifdef TMWSERV_SUPPORT
+ void splitItem(Item *item, int quantity);
+#endif
+
void pickUp(FloorItem *item);
+#ifdef EATHENA_SUPPORT
/**
* Sets the attack range.
*/
void setAttackRange(int range) { mAttackRange = range; }
+#endif
/**
* Gets the attack range.
*/
- int getAttackRange() const { return mAttackRange; }
+ int getAttackRange();
/**
* Sents a trade request to the given being.
@@ -129,7 +276,12 @@ class LocalPlayer : public Player
*/
void setTrading(bool trading) { mTrading = trading; }
+#ifdef TMWSERV_SUPPORT
+ void attack();
+ void useSpecial(int id);
+#else
void attack(Being *target = NULL, bool keep = false);
+#endif
/**
* Triggers whether or not to show the name as a GM name.
@@ -139,7 +291,9 @@ class LocalPlayer : public Player
*/
virtual void setGM();
+#ifdef EATHENA_SUPPORT
void stopAttack();
+#endif
/**
* Overridden to do nothing. The attacks of the local player are
@@ -150,6 +304,7 @@ class LocalPlayer : public Player
* @param damage The amount of damage dealt (0 means miss).
*/
virtual void handleAttack(Being *victim, int damage) {}
+ virtual void handleAttack() {}
/**
* Returns the current target of the player. Returns 0 if no being is
@@ -157,6 +312,7 @@ class LocalPlayer : public Player
*/
Being* getTarget() const;
+
/**
* Sets the target being of the player.
*/
@@ -165,7 +321,11 @@ class LocalPlayer : public Player
/**
* Sets a new destination for this being to walk to.
*/
+#ifdef TMWSERV_SUPPORT
+ void setDestination(int x, int y);
+#else
virtual void setDestination(Uint16 x, Uint16 y);
+#endif
/**
* Sets a new direction to keep walking in.
@@ -173,6 +333,12 @@ class LocalPlayer : public Player
void setWalkingDir(int dir);
/**
+ * Gets the walking direction
+ */
+ int getWalkingDir() const
+ { return mWalkingDir; }
+
+ /**
* Sets going to being to attack
*/
void setGotoTarget(Being *target);
@@ -182,14 +348,33 @@ class LocalPlayer : public Player
*/
bool withinAttackRange(Being *target);
+#ifdef EATHENA_SUPPORT
void raiseAttribute(Attribute attr);
void raiseSkill(Uint16 skillId);
+#else
+
+ /**
+ * Stops the player dead in his tracks
+ */
+ void stopWalking(bool sendToServer = true);
+
+ /**
+ * Uses a character point to raise an attribute
+ */
+ void raiseAttribute(size_t attr);
+
+ /**
+ * Uses a correction point to lower an attribute
+ */
+ void lowerAttribute(size_t attr);
+#endif
void toggleSit();
void emote(Uint8 emotion);
void revive();
+#ifdef EATHENA_SUPPORT
/**
* Accessors for mInStorage
*/
@@ -210,16 +395,12 @@ class LocalPlayer : public Player
Uint32 mCharId; /**< Used only during character selection. */
Uint32 mJobXp;
- Uint16 mLevel;
Uint32 mJobLevel;
Uint32 mXpForNextLevel, mJobXpForNextLevel;
- Uint16 mHp, mMaxHp, mMp, mMaxMp;
- Uint32 mGp;
+ Uint16 mMp, mMaxMp;
Uint16 mAttackRange;
- Uint32 mTotalWeight, mMaxWeight;
-
Uint8 mAttr[6];
Uint8 mAttrUp[6];
@@ -228,6 +409,88 @@ class LocalPlayer : public Player
Uint16 mStatPoint, mSkillPoint;
Uint16 mStatsPointsToAttribute;
+#endif
+
+ int getHp() const
+ { return mHp; }
+
+ int getMaxHp() const
+ { return mMaxHp; }
+
+ void setHp(int value)
+ { mHp = value; }
+
+ void setMaxHp(int value)
+ { mMaxHp = value; }
+
+ int getLevel() const
+ { return mLevel; }
+
+ void setLevel(int value)
+ { mLevel = value; }
+
+#ifdef TMWSERV_SUPPORT
+ void setLevelProgress(int percent)
+ { mLevelProgress = percent; }
+
+ int getLevelProgress() const
+ { return mLevelProgress; }
+#endif
+
+ int getMoney() const
+ { return mMoney; }
+
+ void setMoney(int value)
+ { mMoney = value; }
+
+ int getTotalWeight() const
+ { return mTotalWeight; }
+
+ void setTotalWeight(int value)
+ { mTotalWeight = value; }
+
+ int getMaxWeight() const
+ { return mMaxWeight; }
+
+ void setMaxWeight(int value)
+ { mMaxWeight = value; }
+
+#ifdef TMWSERV_SUPPORT
+ int getAttributeBase(int num) const
+ { return mAttributeBase[num]; }
+
+ void setAttributeBase(int num, int value)
+ { mAttributeBase[num] = value; }
+
+ int getAttributeEffective(int num) const
+ { return mAttributeEffective[num]; }
+
+ void setAttributeEffective(int num, int value)
+ { mAttributeEffective[num] = value; }
+
+ int getCharacterPoints() const
+ { return mCharacterPoints; }
+
+ void setCharacterPoints(int n)
+ { mCharacterPoints = n; }
+
+ int getCorrectionPoints() const
+ { return mCorrectionPoints; }
+
+ void setCorrectionPoints(int n)
+ { mCorrectionPoints = n; }
+
+ void setExperience(int skill, int current, int next);
+
+ struct SkillInfo {
+ std::string name;
+ std::string icon;
+ };
+
+ static const SkillInfo& getSkillInfo(int skill);
+
+ std::pair<int, int> getExperience(int skill);
+#endif
bool mUpdateName; /** Whether or not the name settings have changed */
@@ -243,27 +506,52 @@ class LocalPlayer : public Player
void walk(unsigned char dir);
+#ifdef EATHENA_SUPPORT
+ Network *mNetwork;
int mXp; /**< Experience points. */
+ bool mInStorage; /**< Whether storage is currently accessible */
+ int mTargetTime; /** How long the being has been targeted **/
+ int mLastTarget; /** Time stamp of last targeting action, -1 if none. */
+#endif
+
+#ifdef TMWSERV_SUPPORT
+ // Character status:
+ std::vector<int> mAttributeBase;
+ std::vector<int> mAttributeEffective;
+ std::vector<int> mExpCurrent;
+ std::vector<int> mExpNext;
+ int mCharacterPoints;
+ int mCorrectionPoints;
+ int mLevelProgress;
+#endif
+ int mLevel;
+ int mMoney;
+ int mTotalWeight;
+ int mMaxWeight;
+ int mHp;
+ int mMaxHp;
- Network *mNetwork;
Being *mTarget;
FloorItem *mPickUpTarget;
bool mTrading;
- bool mInStorage; /**< Whether storage is currently accessible */
bool mGoingToTarget;
bool mKeepAttacking; /** Whether or not to continue to attack */
- int mTargetTime; /** How long the being has been targeted **/
int mLastAction; /**< Time stamp of the last action, -1 if none. */
- int mLastTarget; /** Time stamp of last targeting action, -1 if none. */
int mWalkingDir; /**< The direction the player is walking in. */
int mDestX; /**< X coordinate of destination. */
int mDestY; /**< Y coordinate of destination. */
+#ifdef TMWSERV_SUPPORT
+ int mLocalWalkTime; /**< Timestamp used to control keyboard walk
+ messages flooding */
+#endif
std::vector<int> mStatusEffectIcons;
Inventory *mInventory;
+#ifdef EATHENA_SUPPORT
Inventory *mStorage;
+#endif
// Load the target cursors into memory
void initTargetCursor();
@@ -279,6 +567,11 @@ class LocalPlayer : public Player
/** Animated target cursors. */
SimpleAnimation *mTargetCursor[2][NUM_TC];
+
+#ifdef TMWSERV_SUPPORT
+ std::list<std::string> mExpMessages; /**< Queued exp messages*/
+ int mExpMessageTime;
+#endif
};
extern LocalPlayer *player_node;
diff --git a/src/lockedarray.h b/src/lockedarray.h
index 2b4b099d..c4c83ea9 100644
--- a/src/lockedarray.h
+++ b/src/lockedarray.h
@@ -44,7 +44,7 @@ class LockedArray
bool isLocked() const { return mLocked; };
T getEntry() const { return mData[mCurEntry]; };
- void setEntry(T entry) { mData[mCurEntry] = entry; };
+ void setEntry(T entry) { mData[mCurEntry] = entry; mFilled = true; };
void next();
void prev();
@@ -53,6 +53,11 @@ class LockedArray
unsigned int getSize() const { return mSize; };
+ /**
+ * Clears the array without changing size or data type
+ */
+ void clear();
+
protected:
unsigned int mSize;
@@ -60,11 +65,14 @@ class LockedArray
unsigned int mCurEntry;
bool mLocked;
+
+ bool mFilled;
};
template<class T>
LockedArray<T>::LockedArray(unsigned int size):
- mSize(size), mData(new T[size]), mCurEntry(0), mLocked(false)
+ mSize(size), mData(new T[size]), mCurEntry(0), mLocked(false),
+ mFilled(false)
{
std::fill_n(mData, mSize, (T)0);
}
@@ -105,4 +113,19 @@ void LockedArray<T>::select(unsigned int pos)
mCurEntry = 0;
}
+template<class T>
+void LockedArray<T>::clear()
+{
+ if (!mFilled) return;
+
+ delete [] mData;
+
+ mData = new T[mSize];
+
+ std::fill_n(mData, mSize, (T)0);
+
+ mCurEntry = 0;
+
+ mLocked = false;
+}
#endif
diff --git a/src/logindata.h b/src/logindata.h
index 410d2e73..ae89eb5f 100644
--- a/src/logindata.h
+++ b/src/logindata.h
@@ -24,21 +24,51 @@
#include <string>
+#include <string>
+
struct LoginData
{
std::string username;
std::string password;
+ std::string newPassword;
std::string hostname;
std::string updateHost;
+#ifdef TMWSERV_SUPPORT
+ std::string email;
+ std::string newEmail;
+#endif
short port;
+#ifdef EATHENA_SUPPORT
int account_ID;
int session_ID1;
int session_ID2;
char sex;
+#endif
bool remember; /**< Whether to store the username and host. */
bool registerLogin; /**< Whether an account is being registered. */
-};
+ void clear()
+ {
+ username.clear();
+ password.clear();
+ newPassword.clear();
+ hostname.clear();
+ updateHost.clear();
+#ifdef TMWSERV_SUPPORT
+ email.clear();
+ newEmail.clear();
#endif
+ port = 0;
+
+#ifdef EATHENA_SUPPORT
+ account_ID = 0;
+ session_ID1 = 0;
+ session_ID2 = 0;
+ sex = 0;
+#endif
+ };
+};
+
+#endif // LOGINDATA_H
diff --git a/src/main.cpp b/src/main.cpp
index bdc3941c..7d623f69 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -22,12 +22,11 @@
#include <getopt.h>
#include <iostream>
#include <physfs.h>
-#include <SDL_image.h>
#include <unistd.h>
#include <vector>
+#include <SDL_image.h>
#include <guichan/actionlistener.hpp>
-
#include <guichan/widgets/label.hpp>
#include <libxml/parser.h>
@@ -54,7 +53,9 @@
#include "units.h"
#include "gui/button.h"
+#ifdef EATHENA_SUPPORT
#include "gui/char_server.h"
+#endif
#include "gui/char_select.h"
#include "gui/color.h"
#include "gui/gui.h"
@@ -64,13 +65,35 @@
#include "gui/register.h"
#include "gui/sdlinput.h"
#include "gui/setup.h"
+#ifdef TMWSERV_SUPPORT
+#include "gui/connection.h"
+#include "gui/quitdialog.h"
+#include "gui/serverdialog.h"
+#endif
#include "gui/updatewindow.h"
+#ifdef TMWSERV_SUPPORT
#include "net/charserverhandler.h"
+#include "net/connection.h"
#include "net/loginhandler.h"
-#include "net/maploginhandler.h"
-#include "net/messageout.h"
#include "net/network.h"
+#else
+#include "net/ea/charserverhandler.h"
+#include "net/ea/loginhandler.h"
+#include "net/ea/network.h"
+#include "net/ea/maploginhandler.h"
+#include "net/messageout.h"
+#endif
+#include "net/logouthandler.h"
+
+#ifdef TMWSERV_SUPPORT
+#include "net/accountserver/accountserver.h"
+#include "net/accountserver/account.h"
+
+#include "net/chatserver/chatserver.h"
+
+#include "net/gameserver/gameserver.h"
+#endif
#include "resources/colordb.h"
#include "resources/emotedb.h"
@@ -80,6 +103,9 @@
#include "resources/npcdb.h"
#include "resources/resourcemanager.h"
+#ifdef TMWSERV_SUPPORT
+#include "utils/dtor.h"
+#endif
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -112,29 +138,43 @@ namespace
} listener;
}
+#ifdef TMWSERV_SUPPORT
+std::string token; //used to store magic_token
+#else
// Account infos
char n_server, n_character;
-Graphics *graphics;
-
// TODO Anyone knows a good location for this? Or a way to make it non-global?
class SERVER_INFO;
SERVER_INFO **server_info;
+#endif
+
+Graphics *graphics;
unsigned char state;
std::string errorMessage;
-unsigned char screen_mode;
Sound sound;
Music *bgm;
Configuration config; /**< XML file configuration reader */
+Configuration branding; /**< XML branding information reader */
Logger *logger; /**< Log object */
KeyboardConfig keyboard;
+#ifdef TMWSERV_SUPPORT
+Net::Connection *gameServerConnection = 0;
+Net::Connection *chatServerConnection = 0;
+Net::Connection *accountServerConnection = 0;
+#endif
+
CharServerHandler charServerHandler;
LoginData loginData;
-LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1);
+#ifdef TMWSERV_SUPPORT
+LoginHandler loginHandler;
+LogoutHandler logoutHandler;
+#endif
+LockedArray<LocalPlayer*> charInfo(maxSlot + 1);
Color *textColor;
@@ -145,8 +185,10 @@ std::string homeDir;
std::string updateHost;
std::string updatesDir;
+#ifdef EATHENA_SUPPORT
LoginHandler loginHandler;
MapLoginHandler mapLoginHandler;
+#endif
/**
* A structure holding the values of various options that can be passed from
@@ -161,7 +203,8 @@ struct Options
printHelp(false),
printVersion(false),
skipUpdate(false),
- chooseDefault(false)
+ chooseDefault(false),
+ serverPort(0)
{};
bool printHelp;
@@ -170,10 +213,13 @@ struct Options
bool chooseDefault;
std::string username;
std::string password;
- std::string playername;
+ std::string character;
std::string configPath;
std::string updateHost;
std::string dataPath;
+
+ std::string serverName;
+ short serverPort;
};
/**
@@ -210,7 +256,7 @@ void setUpdatesDir()
{
logger->log("Error: Invalid update host: %s", updateHost.c_str());
errorMessage = _("Invalid update host: ") + updateHost;
- state = ERROR_STATE;
+ state = STATE_ERROR;
}
}
else
@@ -243,36 +289,35 @@ void setUpdatesDir()
logger->log("Error: %s can't be made, but doesn't exist!",
newDir.c_str());
errorMessage = _("Error creating updates directory!");
- state = ERROR_STATE;
+ state = STATE_ERROR;
}
#else
logger->log("Error: %s/%s can't be made, but doesn't exist!",
homeDir.c_str(), updatesDir.c_str());
errorMessage = _("Error creating updates directory!");
- state = ERROR_STATE;
+ state = STATE_ERROR;
#endif
}
}
}
/**
- * Do all initialization stuff
+ * Initializes the home directory. On UNIX and FreeBSD, ~/.tmw is used. On
+ * Windows and other systems we use the current working directory.
*/
-void init_engine(const Options &options)
+void initHomeDir()
{
- if (homeDir.empty())
-#if defined __APPLE__
- // Use Application Directory instead of .tmw
- homeDir = std::string(PHYSFS_getUserDir()) +
- "/Library/Application Support/The Mana World";
-#else
- homeDir = std::string(PHYSFS_getUserDir()) + "/.tmw";
-#endif
-
+ homeDir = std::string(PHYSFS_getUserDir()) +
+ "/." +
+ branding.getValue("appShort", "tmw");
#if defined WIN32
if (!CreateDirectory(homeDir.c_str(), 0) &&
GetLastError() != ERROR_ALREADY_EXISTS)
#elif defined __APPLE__
+ // Use Application Directory instead of .tmw
+ homeDir = std::string(PHYSFS_getUserDir()) +
+ "/Library/Application Support/" +
+ branding.getValue("appName", "The Mana World");
if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
(errno != EEXIST))
#else
@@ -286,20 +331,76 @@ void init_engine(const Options &options)
<< std::endl;
exit(1);
}
+}
- // Set log file
- logger->setLogFile(homeDir + std::string("/tmw.log"));
+/**
+ * Initialize configuration.
+ */
+void initConfiguration(const Options &options)
+{
+ // Fill configuration with defaults
+ logger->log("Initializing configuration...");
+ std::string defaultHost = branding.getValue("defaultServer",
+ "server.themanaworld.org");
+ config.setValue("host", defaultHost);
+#ifdef TWMSERV_SUPPORT
+ int defaultPort = (int)branding.getValue("defaultPort", 9601);
+#else
+ int defaultPort = (int)branding.getValue("defaultPort", 6901);
+#endif
+ config.setValue("port", defaultPort);
+ config.setValue("hwaccel", 0);
+#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL
+ config.setValue("opengl", 1);
+#else
+ config.setValue("opengl", 0);
+#endif
+ config.setValue("screen", 0);
+ config.setValue("sound", 1);
+ config.setValue("guialpha", 0.8f);
+ config.setValue("remember", 1);
+ config.setValue("sfxVolume", 100);
+ config.setValue("musicVolume", 60);
+ config.setValue("fpslimit", 0);
+ std::string defaultUpdateHost = branding.getValue("defaultUpdateHost",
+ "http://updates.themanaworld.org");
+ config.setValue("updatehost", defaultUpdateHost);
+ config.setValue("customcursor", 1);
+ config.setValue("ChatLogLength", 128);
+
+ // Checking if the configuration file exists... otherwise create it with
+ // default options.
+ FILE *configFile = 0;
+ std::string configPath = options.configPath;
+
+ if (configPath.empty())
+ configPath = homeDir + "/config.xml";
+
+ configFile = fopen(configPath.c_str(), "r");
- #ifdef PACKAGE_VERSION
- logger->log("Starting The Mana World Version %s", PACKAGE_VERSION);
- #else
- logger->log("Starting The Mana World - Version not defined");
- #endif
+ // If we can't read it, it doesn't exist !
+ if (configFile == NULL) {
+ // We reopen the file in write mode and we create it
+ configFile = fopen(configPath.c_str(), "wt");
+ }
+ if (configFile == NULL) {
+ std::cout << "Can't create " << configPath << ". "
+ << "Using Defaults." << std::endl;
+ } else {
+ fclose(configFile);
+ config.init(configPath);
+ }
+}
+/**
+ * Do all initialization stuff.
+ */
+void initEngine(const Options &options)
+{
// Initialize SDL
logger->log("Initializing SDL...");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
- std::cerr << _("Could not initialize SDL: ") <<
+ std::cerr << "Could not initialize SDL: " <<
SDL_GetError() << std::endl;
exit(1);
}
@@ -308,11 +409,13 @@ void init_engine(const Options &options)
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+ SDL_WM_SetCaption(branding.getValue("appName", "The Mana World").c_str(), NULL);
+
ResourceManager *resman = ResourceManager::getInstance();
if (!resman->setWriteDir(homeDir)) {
std::cout << homeDir
- << _(" couldn't be set as home directory! Exiting.")
+ << " couldn't be set as home directory! Exiting."
<< std::endl;
exit(1);
}
@@ -332,7 +435,7 @@ void init_engine(const Options &options)
if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path,
PATH_MAX))
{
- fprintf(stderr, _("Can't find Resources directory\n"));
+ fprintf(stderr, "Can't find Resources directory\n");
}
CFRelease(resourcesURL);
strncat(path, "/data", PATH_MAX - 1);
@@ -341,51 +444,6 @@ void init_engine(const Options &options)
resman->addToSearchPath(PKG_DATADIR "data", true);
#endif
- // Fill configuration with defaults
- logger->log("Initializing configuration...");
- config.setValue("host", "www.themanaworld.org");
- config.setValue("port", 6901);
- config.setValue("hwaccel", 0);
-#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL
- config.setValue("opengl", 1);
-#else
- config.setValue("opengl", 0);
-#endif
- config.setValue("screen", 0);
- config.setValue("sound", 1);
- config.setValue("guialpha", 0.8f);
- config.setValue("remember", 1);
- config.setValue("sfxVolume", 100);
- config.setValue("musicVolume", 60);
- config.setValue("fpslimit", 0);
- config.setValue("updatehost", "http://updates.themanaworld.org");
- config.setValue("customcursor", 1);
- config.setValue("ChatLogLength", 128);
-
- // Checking if the configuration file exists... otherwise creates it with
- // default options !
- FILE *configFile = 0;
- std::string configPath = options.configPath;
-
- if (configPath.empty())
- configPath = homeDir + "/config.xml";
-
- configFile = fopen(configPath.c_str(), "r");
-
- // If we can't read it, it doesn't exist !
- if (configFile == NULL) {
- // We reopen the file in write mode and we create it
- configFile = fopen(configPath.c_str(), "wt");
- }
- if (configFile == NULL) {
- std::cout << "Can't create " << configPath << ". "
- "Using Defaults." << std::endl;
- } else {
- fclose(configFile);
- config.init(configPath);
- }
-
- SDL_WM_SetCaption("The Mana World", NULL);
#ifdef WIN32
static SDL_SysWMinfo pInfo;
SDL_GetWMInfo(&pInfo);
@@ -395,7 +453,7 @@ void init_engine(const Options &options)
SetClassLong(pInfo.window, GCL_HICON, (LONG) icon);
}
#else
- SDL_Surface *icon = IMG_Load(PKG_DATADIR "data/icons/tmw.png");
+ SDL_Surface *icon = IMG_Load(resman->getPath(branding.getValue("appIcon", "data/icons/tmw.png")).c_str());
if (icon)
{
SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
@@ -441,7 +499,11 @@ void init_engine(const Options &options)
emoteShortcut = new EmoteShortcut;
gui = new Gui(graphics);
- state = LOGIN_STATE; /**< Initial game state */
+#ifdef TMWSERV_SUPPORT
+ state = STATE_CHOOSE_SERVER; /**< Initial game state */
+#else
+ state = STATE_LOGIN; /**< Initial game state */
+#endif
// Initialize sound engine
try {
@@ -454,7 +516,7 @@ void init_engine(const Options &options)
defaultMusicVolume));
}
catch (const char *err) {
- state = ERROR_STATE;
+ state = STATE_ERROR;
errorMessage = err;
logger->log("Warning: %s", err);
}
@@ -492,7 +554,6 @@ void exit_engine()
NPCDB::unload();
ResourceManager::deleteInstance();
- delete logger;
}
void printHelp()
@@ -507,8 +568,10 @@ void printHelp()
<< _(" -h --help : Display this help") << std::endl
<< _(" -S --homedir : Directory to use as home directory") << std::endl
<< _(" -H --updatehost : Use this update host") << std::endl
- << _(" -p --playername : Login with this player") << std::endl
<< _(" -P --password : Login with this password") << std::endl
+ << _(" -c --character : Login with this character") << std::endl
+ << _(" -o --port : Login Server Port") << std::endl
+ << _(" -s --server : Login Server name or IP") << std::endl
<< _(" -u --skipupdate : Skip the update downloads") << std::endl
<< _(" -U --username : Login with this username") << std::endl
<< _(" -v --version : Display the version") << std::endl;
@@ -526,17 +589,19 @@ void printVersion()
void parseOptions(int argc, char *argv[], Options &options)
{
- const char *optstring = "hvud:U:P:Dp:C:H:S:";
+ const char *optstring = "hvud:U:P:Dc:s:o:C:H:S:";
const struct option long_options[] = {
{ "configfile", required_argument, 0, 'C' },
{ "data", required_argument, 0, 'd' },
{ "default", no_argument, 0, 'D' },
- { "playername", required_argument, 0, 'p' },
{ "password", required_argument, 0, 'P' },
+ { "character", required_argument, 0, 'c' },
{ "help", no_argument, 0, 'h' },
{ "homedir", required_argument, 0, 'S' },
{ "updatehost", required_argument, 0, 'H' },
+ { "port", required_argument, 0, 'o' },
+ { "server", required_argument, 0, 's' },
{ "skipupdate", no_argument, 0, 'u' },
{ "username", required_argument, 0, 'U' },
{ "version", no_argument, 0, 'v' },
@@ -567,12 +632,18 @@ void parseOptions(int argc, char *argv[], Options &options)
case 'H':
options.updateHost = optarg;
break;
- case 'p':
- options.playername = optarg;
+ case 'c':
+ options.character = optarg;
break;
case 'P':
options.password = optarg;
break;
+ case 's':
+ options.serverName = optarg;
+ break;
+ case 'o':
+ options.serverPort = (short)atoi(optarg);
+ break;
case 'u':
options.skipUpdate = true;
break;
@@ -613,20 +684,62 @@ struct ErrorListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
- state = loginData.registerLogin ? REGISTER_STATE : LOGIN_STATE;
+#ifdef TMWSERV_SUPPORT
+ state = STATE_CHOOSE_SERVER;
+#else
+ state = loginData.registerLogin ? STATE_REGISTER : STATE_LOGIN;
+#endif
}
} errorListener;
+#ifdef TMWSERV_SUPPORT
+struct AccountListener : public gcn::ActionListener
+{
+ void action(const gcn::ActionEvent &event)
+ {
+ state = STATE_CHAR_SELECT;
+ }
+} accountListener;
+
+struct LoginListener : public gcn::ActionListener
+{
+ void action(const gcn::ActionEvent &event)
+ {
+ state = STATE_LOGIN;
+ }
+} loginListener;
+#endif
+
// TODO Find some nice place for these functions
+#ifdef TMWSERV_SUPPORT
+void accountLogin(LoginData *loginData)
+#else
void accountLogin(Network *network, LoginData *loginData)
+#endif
{
+#ifdef EATHENA_SUPPORT
logger->log("Trying to connect to account server...");
+#endif
logger->log("Username is %s", loginData->username.c_str());
+#ifdef EATHENA_SUPPORT
network->connect(loginData->hostname, loginData->port);
network->registerHandler(&loginHandler);
+#endif
loginHandler.setLoginData(loginData);
+#ifdef TMWSERV_SUPPORT
+ Net::registerHandler(&loginHandler);
+
+ charServerHandler.setCharInfo(&charInfo);
+ Net::registerHandler(&charServerHandler);
+#endif
// Send login infos
+#ifdef TMWSERV_SUPPORT
+ Net::AccountServer::login(accountServerConnection,
+ 0, // client version
+ loginData->username,
+ loginData->password);
+#else
MessageOut outMsg(network);
outMsg.writeInt16(0x0064);
outMsg.writeInt32(0); // client version
@@ -640,16 +753,19 @@ void accountLogin(Network *network, LoginData *loginData)
* 0 here.
*/
outMsg.writeInt8(0x01);
+#endif
// Clear the password, avoids auto login when returning to login
loginData->password = "";
+#ifdef EATHENA_SUPPORT
// Remove _M or _F from username after a login for registration purpose
if (loginData->registerLogin)
{
loginData->username =
loginData->username.substr(0, loginData->username.length() - 2);
}
+#endif
// TODO This is not the best place to save the config, but at least better
// than the login gui window
@@ -661,6 +777,8 @@ void accountLogin(Network *network, LoginData *loginData)
config.setValue("remember", loginData->remember);
}
+#ifdef EATHENA_SUPPORT
+
static void positionDialog(Window *dialog, int screenWidth, int screenHeight)
{
dialog->setPosition(
@@ -717,6 +835,160 @@ void mapLogin(Network *network, LoginData *loginData)
network->skip(4);
}
+#else
+
+void accountRegister(LoginData *loginData)
+{
+ logger->log("Username is %s", loginData->username.c_str());
+
+ Net::registerHandler(&loginHandler);
+
+ charServerHandler.setCharInfo(&charInfo);
+ Net::registerHandler(&charServerHandler);
+
+ Net::AccountServer::registerAccount(accountServerConnection,
+ 0, // client version
+ loginData->username,
+ loginData->password,
+ loginData->email);
+}
+
+void accountUnRegister(LoginData *loginData)
+{
+ Net::registerHandler(&logoutHandler);
+
+ Net::AccountServer::Account::unregister(loginData->username,
+ loginData->password);
+
+}
+
+void accountChangePassword(LoginData *loginData)
+{
+ Net::registerHandler(&loginHandler);
+
+ Net::AccountServer::Account::changePassword(loginData->username,
+ loginData->password,
+ loginData->newPassword);
+}
+
+void accountChangeEmail(LoginData *loginData)
+{
+ Net::registerHandler(&loginHandler);
+
+ Net::AccountServer::Account::changeEmail(loginData->newEmail);
+}
+
+void switchCharacter(std::string* passToken)
+{
+ Net::registerHandler(&logoutHandler);
+
+ logoutHandler.reset();
+ logoutHandler.setScenario(LOGOUT_SWITCH_CHARACTER, passToken);
+
+ Net::GameServer::logout(true);
+ Net::ChatServer::logout();
+}
+
+void switchAccountServer()
+{
+ Net::registerHandler(&logoutHandler);
+
+ logoutHandler.reset();
+ logoutHandler.setScenario(LOGOUT_SWITCH_ACCOUNTSERVER);
+
+ //Can't logout if we were not logged in ...
+ if (accountServerConnection->isConnected())
+ {
+ Net::AccountServer::logout();
+ }
+ else
+ {
+ logoutHandler.setAccountLoggedOut();
+ }
+
+ if (gameServerConnection->isConnected())
+ {
+ Net::GameServer::logout(false);
+ }
+ else
+ {
+ logoutHandler.setGameLoggedOut();
+ }
+
+ if (chatServerConnection->isConnected())
+ {
+ Net::ChatServer::logout();
+ }
+ else
+ {
+ logoutHandler.setChatLoggedOut();
+ }
+}
+
+void logoutThenExit()
+{
+ Net::registerHandler(&logoutHandler);
+
+ logoutHandler.reset();
+ logoutHandler.setScenario(LOGOUT_EXIT);
+
+ // Can't logout if we were not logged in ...
+ if (accountServerConnection->isConnected())
+ {
+ Net::AccountServer::logout();
+ }
+ else
+ {
+ logoutHandler.setAccountLoggedOut();
+ }
+
+ if (gameServerConnection->isConnected())
+ {
+ Net::GameServer::logout(false);
+ }
+ else
+ {
+ logoutHandler.setGameLoggedOut();
+ }
+
+ if (chatServerConnection->isConnected())
+ {
+ Net::ChatServer::logout();
+ }
+ else
+ {
+ logoutHandler.setChatLoggedOut();
+ }
+}
+
+void reconnectAccount(const std::string& passToken)
+{
+ Net::registerHandler(&loginHandler);
+
+ charServerHandler.setCharInfo(&charInfo);
+ Net::registerHandler(&charServerHandler);
+
+ Net::AccountServer::reconnectAccount(accountServerConnection, passToken);
+}
+
+#endif
+
+void xmlNullLogger(void *ctx, const char *msg, ...)
+{
+ // Does nothing, that's the whole point of it
+}
+
+// Initialize libxml2 and check for potential ABI mismatches between
+// compiled version and the shared library actually used.
+void initXML()
+{
+ xmlInitParser();
+ LIBXML_TEST_VERSION;
+
+ // Suppress libxml2 error messages
+ xmlSetGenericErrorFunc(NULL, xmlNullLogger);
+}
+
} // namespace
extern "C" char const *_nl_locale_name_default(void);
@@ -724,12 +996,9 @@ extern "C" char const *_nl_locale_name_default(void);
/** Main */
int main(int argc, char *argv[])
{
- logger = new Logger;
-
+ // Parse command line options
Options options;
-
parseOptions(argc, argv, options);
-
if (options.printHelp)
{
printHelp();
@@ -743,47 +1012,57 @@ int main(int argc, char *argv[])
#if ENABLE_NLS
#ifdef WIN32
- putenv(("LANG=" + std::string(_nl_locale_name_default())).c_str());
- // mingw doesn't like LOCALEDIR to be defined for some reason
- bindtextdomain("tmw", "translations/");
+ putenv(("LANG=" + std::string(_nl_locale_name_default())).c_str());
+ // mingw doesn't like LOCALEDIR to be defined for some reason
+ bindtextdomain("tmw", "translations/");
#else
- bindtextdomain("tmw", LOCALEDIR);
+ bindtextdomain("tmw", LOCALEDIR);
#endif
- setlocale(LC_MESSAGES, "");
- bind_textdomain_codeset("tmw", "UTF-8");
- textdomain("tmw");
+ setlocale(LC_MESSAGES, "");
+ bind_textdomain_codeset("tmw", "UTF-8");
+ textdomain("tmw");
#endif
- // Initialize libxml2 and check for potential ABI mismatches between
- // compiled version and the shared library actually used.
- xmlInitParser();
- LIBXML_TEST_VERSION;
-
- // Redirect libxml errors to /dev/null
- FILE *nullFile = fopen("/dev/null", "w");
- xmlSetGenericErrorFunc(nullFile, NULL);
-
// Initialize PhysicsFS
PHYSFS_init(argv[0]);
- init_engine(options);
+ initXML();
- SDL_Event event;
+ // load branding information
+ branding.init("data/branding.xml");
- unsigned int oldstate = !state; // We start with a status change.
+ initHomeDir();
+ // Configure logger
+ logger = new Logger();
+ logger->setLogFile(homeDir + std::string("/tmw.log"));
+ logger->setLogToStandardOut(config.getValue("logToStandardOut", 0));
+
+ // Log the tmw version
+#ifdef PACKAGE_VERSION
+ logger->log("The Mana World v%s", PACKAGE_VERSION);
+#else
+ logger->log("The Mana World - version not defined");
+#endif
+
+ initConfiguration(options);
+
+ initEngine(options);
// Needs to be created in main, as the updater uses it
textColor = new Color;
Game *game = NULL;
Window *currentDialog = NULL;
+#ifdef TMWSERV_SUPPORT
+ QuitDialog* quitDialog = NULL;
+#endif
Image *login_wallpaper = NULL;
setupWindow = new Setup;
gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
#ifdef PACKAGE_VERSION
gcn::Label *versionLabel = new gcn::Label(PACKAGE_VERSION);
- top->add(versionLabel, 2, 2);
+ top->add(versionLabel, 25, 2);
#endif
ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20, 168, 116, 31);
gcn::Label *progressLabel = new gcn::Label();
@@ -795,7 +1074,22 @@ int main(int argc, char *argv[])
setup->setPosition(top->getWidth() - setup->getWidth() - 3, 3);
top->add(setup);
- sound.playMusic("Magick - Real.ogg");
+ sound.playMusic(branding.getValue("loginMusic", ""));
+
+ // Server choice
+ if (options.serverName.empty()) {
+ loginData.hostname = config.getValue("MostUsedServerName0",
+ branding.getValue("defaultServer", "server.themanaworld.org").c_str());
+ }
+ else {
+ loginData.hostname = options.serverName;
+ }
+ if (options.serverPort == 0) {
+ loginData.port = (short)config.getValue("MostUsedServerPort0",
+ branding.getValue("defaultPort", 9601));
+ } else {
+ loginData.port = options.serverPort;
+ }
loginData.username = options.username;
if (loginData.username.empty()) {
@@ -806,18 +1100,30 @@ int main(int argc, char *argv[])
if (!options.password.empty()) {
loginData.password = options.password;
}
+
+#ifdef EATHENA_SUPPORT
loginData.hostname = config.getValue("host", "server.themanaworld.org");
loginData.port = (short)config.getValue("port", 6901);
+#endif
loginData.remember = config.getValue("remember", 0);
loginData.registerLogin = false;
+#ifdef TMWSERV_SUPPORT
+ Net::initialize();
+ accountServerConnection = Net::getConnection();
+ gameServerConnection = Net::getConnection();
+ chatServerConnection = Net::getConnection();
+#else
SDLNet_Init();
Network *network = new Network;
+#endif
// Set the most appropriate wallpaper, based on screen width
int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth);
+#ifdef EATHENA_SUPPORT
int screenHeight = static_cast<int>(config.getValue("screenheight",
defaultScreenHeight));
+#endif
std::string wallpaperName;
wallpaperName = "graphics/images/login_wallpaper.png";
@@ -838,19 +1144,43 @@ int main(int argc, char *argv[])
if (!login_wallpaper)
logger->log("Couldn't load %s as wallpaper", wallpaperName.c_str());
- while (state != EXIT_STATE)
+ unsigned int oldstate = !state; // We start with a status change.
+
+ SDL_Event event;
+#ifdef TMWSERV_SUPPORT
+ while (state != STATE_FORCE_QUIT)
+#else
+ while (state != STATE_EXIT)
+#endif
{
// Handle SDL events
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
+ while (SDL_PollEvent(&event))
+ {
+ switch (event.type)
+ {
case SDL_QUIT:
- state = EXIT_STATE;
+#ifdef TMWSERV_SUPPORT
+ state = STATE_FORCE_QUIT;
+#else
+ state = STATE_EXIT;
+#endif
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
- state = EXIT_STATE;
+#ifdef TMWSERV_SUPPORT
+ if (!quitDialog)
+ {
+ quitDialog = new QuitDialog(NULL, &quitDialog);
+ }
+ else
+ {
+ quitDialog->requestMoveToTop();
+ }
+#else
+ state = STATE_EXIT;
+#endif
}
break;
}
@@ -858,13 +1188,18 @@ int main(int argc, char *argv[])
guiInput->pushInput(event);
}
+#ifdef TMWSERV_SUPPORT
+ Net::flush();
+#else
network->flush();
network->dispatchMessages();
+#endif
gui->logic();
+#ifdef EATHENA_SUPPORT
if (network->getState() == Network::NET_ERROR)
{
- state = ERROR_STATE;
+ state = STATE_ERROR;
if (!network->getError().empty()) {
errorMessage = network->getError();
@@ -872,6 +1207,7 @@ int main(int argc, char *argv[])
errorMessage = _("Got disconnected from server!");
}
}
+#endif
if (progressBar->isVisible())
{
@@ -893,10 +1229,320 @@ int main(int argc, char *argv[])
gui->draw();
graphics->updateScreen();
+#ifdef TMWSERV_SUPPORT
+ // TODO: Add connect timeouts
+ if (state == STATE_CONNECT_ACCOUNT &&
+ accountServerConnection->isConnected())
+ {
+ if (options.skipUpdate) {
+ state = STATE_LOADDATA;
+ } else {
+ state = STATE_UPDATE;
+ }
+ }
+ else if (state == STATE_CONNECT_GAME &&
+ gameServerConnection->isConnected() &&
+ chatServerConnection->isConnected())
+ {
+ accountServerConnection->disconnect();
+ Net::clearHandlers();
+
+ state = STATE_GAME;
+ }
+ else if (state == STATE_RECONNECT_ACCOUNT &&
+ accountServerConnection->isConnected())
+ {
+ reconnectAccount(token);
+ state = STATE_WAIT;
+ }
+#endif
+
+#ifdef TMWSERV_SUPPORT
+ if (state != oldstate) {
+ // Load updates after exiting the update state
+ if (oldstate == STATE_UPDATE)
+ {
+ loadUpdates();
+ // Reload the wallpaper in case that it was updated
+ login_wallpaper->decRef();
+ login_wallpaper = ResourceManager::getInstance()->getImage(
+ branding.getValue("loginWallpaper",
+ "graphics/images/login_wallpaper.png"));
+ }
+
+ oldstate = state;
+
+ // Get rid of the dialog of the previous state
+ if (currentDialog) {
+ delete currentDialog;
+ currentDialog = NULL;
+ }
+ // State has changed, while the quitDialog was active, it might
+ // not be correct anymore
+ if (quitDialog) {
+ quitDialog->scheduleDelete();
+ }
+
+ switch (state) {
+ case STATE_CHOOSE_SERVER:
+ logger->log("State: CHOOSE_SERVER");
+
+ // Allow changing this using a server choice dialog
+ // We show the dialog box only if the command-line
+ // options weren't set.
+ if (options.serverName.empty() && options.serverPort == 0) {
+ currentDialog = new ServerDialog(&loginData);
+ } else {
+ state = STATE_CONNECT_ACCOUNT;
+
+ // Reset options so that cancelling or connect
+ // timeout will show the server dialog.
+ options.serverName.clear();
+ options.serverPort = 0;
+ }
+ break;
+
+ case STATE_CONNECT_ACCOUNT:
+ logger->log("State: CONNECT_ACCOUNT");
+ logger->log("Trying to connect to account server...");
+ accountServerConnection->connect(loginData.hostname,
+ loginData.port);
+ currentDialog = new ConnectionDialog(
+ STATE_SWITCH_ACCOUNTSERVER_ATTEMPT);
+ break;
+
+ case STATE_UPDATE:
+ // Determine which source to use for the update host
+ if (!options.updateHost.empty())
+ updateHost = options.updateHost;
+ else
+ updateHost = loginData.updateHost;
+
+ setUpdatesDir();
+ logger->log("State: UPDATE");
+ currentDialog = new UpdaterWindow(updateHost,
+ homeDir + "/" + updatesDir);
+ break;
+
+ case STATE_LOGIN:
+ logger->log("State: LOGIN");
+ if (options.username.empty()
+ || options.password.empty()) {
+ currentDialog = new LoginDialog(&loginData);
+ } else {
+ state = STATE_LOGIN_ATTEMPT;
+ // Clear the password so that when login fails, the
+ // dialog will show up next time.
+ options.password.clear();
+ }
+ break;
+
+ case STATE_LOADDATA:
+ logger->log("State: LOADDATA");
+
+ // Add customdata directory
+ ResourceManager::getInstance()->searchAndAddArchives(
+ "customdata/",
+ "zip",
+ false);
+
+ // Load XML databases
+ ColorDB::load();
+ ItemDB::load();
+ MonsterDB::load();
+ NPCDB::load();
+ EmoteDB::load();
+ Units::loadUnits();
+
+ state = STATE_LOGIN;
+ break;
+
+ case STATE_LOGIN_ATTEMPT:
+ accountLogin(&loginData);
+ break;
+
+ case STATE_LOGIN_ERROR:
+ logger->log("State: LOGIN ERROR");
+ currentDialog = new OkDialog("Error ", errorMessage);
+ currentDialog->addActionListener(&loginListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_SWITCH_ACCOUNTSERVER:
+ logger->log("State: SWITCH_ACCOUNTSERVER");
+
+ gameServerConnection->disconnect();
+ chatServerConnection->disconnect();
+ accountServerConnection->disconnect();
+
+ state = STATE_CHOOSE_SERVER;
+ break;
+
+ case STATE_SWITCH_ACCOUNTSERVER_ATTEMPT:
+ logger->log("State: SWITCH_ACCOUNTSERVER_ATTEMPT");
+ switchAccountServer();
+
+ state = STATE_SWITCH_ACCOUNTSERVER;
+ break;
+
+ case STATE_REGISTER:
+ logger->log("State: REGISTER");
+ currentDialog = new RegisterDialog(&loginData);
+ break;
+
+ case STATE_REGISTER_ATTEMPT:
+ accountRegister(&loginData);
+ break;
+
+ case STATE_CHAR_SELECT:
+ logger->log("State: CHAR_SELECT");
+ currentDialog =
+ new CharSelectDialog(&charInfo, &loginData);
+
+ if (((CharSelectDialog*) currentDialog)->
+ selectByName(options.character)) {
+ ((CharSelectDialog*) currentDialog)->action(
+ gcn::ActionEvent(NULL, "ok"));
+ } else {
+ ((CharSelectDialog*) currentDialog)->selectByName(
+ config.getValue("lastCharacter", ""));
+ }
+
+ break;
+
+ case STATE_CHANGEEMAIL_ATTEMPT:
+ logger->log("State: CHANGE EMAIL ATTEMPT");
+ accountChangeEmail(&loginData);
+ break;
+
+ case STATE_CHANGEEMAIL:
+ logger->log("State: CHANGE EMAIL");
+ currentDialog = new OkDialog("Email Address change",
+ "Email Address changed successfully!");
+ currentDialog->addActionListener(&accountListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ loginData.email = loginData.newEmail;
+ loginData.newEmail = "";
+ break;
+
+ case STATE_CHANGEPASSWORD_ATTEMPT:
+ logger->log("State: CHANGE PASSWORD ATTEMPT");
+ accountChangePassword(&loginData);
+ break;
+
+ case STATE_CHANGEPASSWORD:
+ logger->log("State: CHANGE PASSWORD");
+ currentDialog = new OkDialog("Password change",
+ "Password changed successfully!");
+ currentDialog->addActionListener(&accountListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ loginData.password = loginData.newPassword;
+ loginData.newPassword = "";
+ break;
+
+ case STATE_UNREGISTER_ATTEMPT:
+ logger->log("State: UNREGISTER ATTEMPT");
+ accountUnRegister(&loginData);
+ break;
+
+ case STATE_UNREGISTER:
+ logger->log("State: UNREGISTER");
+ accountServerConnection->disconnect();
+ currentDialog = new OkDialog("Unregister successful",
+ "Farewell, come back any time ....");
+ loginData.clear();
+ //The errorlistener sets the state to STATE_CHOOSE_SERVER
+ currentDialog->addActionListener(&errorListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_ACCOUNTCHANGE_ERROR:
+ logger->log("State: ACCOUNT CHANGE ERROR");
+ currentDialog = new OkDialog("Error ", errorMessage);
+ currentDialog->addActionListener(&accountListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
+
+ case STATE_ERROR:
+ logger->log("State: ERROR");
+ currentDialog = new OkDialog("Error", errorMessage);
+ currentDialog->addActionListener(&errorListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ gameServerConnection->disconnect();
+ chatServerConnection->disconnect();
+ Net::clearHandlers();
+ break;
+
+ case STATE_CONNECT_GAME:
+ logger->log("State: CONNECT_GAME");
+ currentDialog = new ConnectionDialog(STATE_SWITCH_ACCOUNTSERVER_ATTEMPT);
+ break;
+
+ case STATE_GAME:
+ logger->log("Memorizing selected character %s",
+ player_node->getName().c_str());
+ config.setValue("lastCharacter", player_node->getName());
+
+ Net::GameServer::connect(gameServerConnection, token);
+ Net::ChatServer::connect(chatServerConnection, token);
+ sound.fadeOutMusic(1000);
+
+#ifdef PACKAGE_VERSION
+ delete versionLabel;
+ versionLabel = NULL;
+#endif
+ currentDialog = NULL;
+
+ logger->log("State: GAME");
+ game = new Game;
+ game->logic();
+ delete game;
+
+ // If the quitdialog didn't set the next state
+ if (state == STATE_GAME)
+ {
+ state = STATE_EXIT;
+ }
+ break;
+
+ case STATE_SWITCH_CHARACTER:
+ logger->log("State: SWITCH_CHARACTER");
+ switchCharacter(&token);
+ break;
+
+ case STATE_RECONNECT_ACCOUNT:
+ logger->log("State: RECONNECT_ACCOUNT");
+
+ // Done with game & chat
+ gameServerConnection->disconnect();
+ chatServerConnection->disconnect();
+
+ accountServerConnection->connect(
+ loginData.hostname,
+ loginData.port);
+ break;
+
+ case STATE_WAIT:
+ break;
+
+ case STATE_EXIT:
+ logger->log("State: EXIT");
+ logoutThenExit();
+ break;
+
+ default:
+ state = STATE_FORCE_QUIT;
+ break;
+ }
+ }
+
+#else // no TMWSERV_SUPPORT
+
if (state != oldstate) {
switch (oldstate)
{
- case UPDATE_STATE:
+ case STATE_UPDATE:
loadUpdates();
// Reload the wallpaper in case that it was updated
login_wallpaper->decRef();
@@ -907,12 +1553,12 @@ int main(int argc, char *argv[])
break;
// Those states don't cause a network disconnect
- case LOADDATA_STATE:
+ case STATE_LOADDATA:
break;
- case ACCOUNT_STATE:
- case CHAR_CONNECT_STATE:
- case CONNECTING_STATE:
+ case STATE_ACCOUNT:
+ case STATE_CHAR_CONNECT:
+ case STATE_CONNECTING:
progressBar->setVisible(false);
progressLabel->setCaption("");
break;
@@ -925,14 +1571,14 @@ int main(int argc, char *argv[])
oldstate = state;
- if (currentDialog && state != ACCOUNT_STATE &&
- state != CHAR_CONNECT_STATE) {
+ if (currentDialog && state != STATE_ACCOUNT &&
+ state != STATE_CHAR_CONNECT) {
delete currentDialog;
currentDialog = NULL;
}
switch (state) {
- case LOADDATA_STATE:
+ case STATE_LOADDATA:
logger->log("State: LOADDATA");
// Add customdata directory
@@ -948,15 +1594,15 @@ int main(int argc, char *argv[])
NPCDB::load();
EmoteDB::load();
- state = CHAR_CONNECT_STATE;
+ state = STATE_CHAR_CONNECT;
break;
- case LOGIN_STATE:
+ case STATE_LOGIN:
logger->log("State: LOGIN");
if (!loginData.password.empty()) {
loginData.registerLogin = false;
- state = ACCOUNT_STATE;
+ state = STATE_ACCOUNT;
} else {
currentDialog = new LoginDialog(&loginData);
positionDialog(currentDialog, screenWidth,
@@ -964,13 +1610,13 @@ int main(int argc, char *argv[])
}
break;
- case REGISTER_STATE:
+ case STATE_REGISTER:
logger->log("State: REGISTER");
currentDialog = new RegisterDialog(&loginData);
positionDialog(currentDialog, screenWidth, screenHeight);
break;
- case CHAR_SERVER_STATE:
+ case STATE_CHAR_SERVER:
logger->log("State: CHAR_SERVER");
if (n_server == 1)
@@ -979,25 +1625,25 @@ int main(int argc, char *argv[])
loginData.hostname = ipToString(si->address);
loginData.port = si->port;
loginData.updateHost = si->updateHost;
- state = UPDATE_STATE;
+ state = STATE_UPDATE;
}
else
{
int nextState = (options.skipUpdate) ?
- LOADDATA_STATE : UPDATE_STATE;
+ STATE_LOADDATA : STATE_UPDATE;
currentDialog = new ServerSelectDialog(&loginData,
nextState);
positionDialog(currentDialog, screenWidth,
screenHeight);
if (options.chooseDefault
- || !options.playername.empty())
+ || !options.character.empty())
{
((ServerSelectDialog*) currentDialog)->action(
gcn::ActionEvent(NULL, "ok"));
}
}
break;
- case CHAR_SELECT_STATE:
+ case STATE_CHAR_SELECT:
logger->log("State: CHAR_SELECT");
currentDialog = new CharSelectDialog(network, &charInfo,
(loginData.sex == 0) ?
@@ -1005,7 +1651,7 @@ int main(int argc, char *argv[])
positionDialog(currentDialog, screenWidth, screenHeight);
if (((CharSelectDialog*) currentDialog)->
- selectByName(options.playername))
+ selectByName(options.character))
options.chooseDefault = true;
else
((CharSelectDialog*) currentDialog)->selectByName(
@@ -1017,7 +1663,7 @@ int main(int argc, char *argv[])
break;
- case GAME_STATE:
+ case STATE_GAME:
sound.fadeOutMusic(1000);
#ifdef PACKAGE_VERSION
@@ -1040,10 +1686,10 @@ int main(int argc, char *argv[])
game = new Game(network);
game->logic();
delete game;
- state = EXIT_STATE;
+ state = STATE_EXIT;
break;
- case UPDATE_STATE:
+ case STATE_UPDATE:
// Determine which source to use for the update host
if (!options.updateHost.empty())
updateHost = options.updateHost;
@@ -1054,7 +1700,7 @@ int main(int argc, char *argv[])
logger->log("State: UPDATE");
if (options.skipUpdate) {
- state = LOADDATA_STATE;
+ state = STATE_LOADDATA;
} else {
currentDialog = new UpdaterWindow(updateHost,
homeDir + "/" + updatesDir);
@@ -1063,7 +1709,7 @@ int main(int argc, char *argv[])
}
break;
- case ERROR_STATE:
+ case STATE_ERROR:
logger->log("State: ERROR");
currentDialog = new OkDialog(_("Error"), errorMessage);
positionDialog(currentDialog, screenWidth, screenHeight);
@@ -1073,7 +1719,7 @@ int main(int argc, char *argv[])
network->clearHandlers();
break;
- case CONNECTING_STATE:
+ case STATE_CONNECTING:
logger->log("State: CONNECTING");
progressBar->setVisible(true);
progressLabel->setCaption(
@@ -1082,7 +1728,7 @@ int main(int argc, char *argv[])
mapLogin(network, &loginData);
break;
- case CHAR_CONNECT_STATE:
+ case STATE_CHAR_CONNECT:
progressBar->setVisible(true);
progressLabel->setCaption(
_("Connecting to character server..."));
@@ -1090,7 +1736,7 @@ int main(int argc, char *argv[])
charLogin(network, &loginData);
break;
- case ACCOUNT_STATE:
+ case STATE_ACCOUNT:
progressBar->setVisible(true);
progressLabel->setCaption(
_("Connecting to account server..."));
@@ -1099,10 +1745,11 @@ int main(int argc, char *argv[])
break;
default:
- state = EXIT_STATE;
+ state = STATE_EXIT;
break;
}
}
+#endif
/*
* This loop can really stress the CPU, for no reason since it's
* just constantly redrawing the wallpaper. Added the following
@@ -1120,16 +1767,28 @@ int main(int argc, char *argv[])
delete setup;
delete setupWindow;
+#ifdef TMWSERV_SUPPORT
+ if (accountServerConnection)
+ accountServerConnection->disconnect();
+ if (gameServerConnection)
+ gameServerConnection->disconnect();
+ if (chatServerConnection)
+ chatServerConnection->disconnect();
+
+ delete accountServerConnection;
+ delete gameServerConnection;
+ delete chatServerConnection;
+ Net::finalize();
+#else
delete network;
SDLNet_Quit();
+#endif
- if (nullFile)
- {
- fclose(nullFile);
- }
- logger->log("State: EXIT");
+ logger->log("Quitting");
exit_engine();
PHYSFS_deinit();
+ delete logger;
+
return 0;
}
diff --git a/src/main.h b/src/main.h
index 1d984661..11ea1f70 100644
--- a/src/main.h
+++ b/src/main.h
@@ -22,6 +22,35 @@
#ifndef MAIN_H
#define MAIN_H
+/**
+ * \mainpage
+ *
+ * \section Introduction Introduction
+ *
+ * This is the documentation for the client of The Mana World
+ * (http://themanaworld.org). It is always a work in progress, with the intent
+ * to make it easier for new developers to grow familiar with the source code.
+ *
+ * \section General General information
+ *
+ * During the game, the current Map is displayed by the main Viewport, which
+ * is the bottom-most widget in the WindowContainer. Aside the viewport, the
+ * window container keeps track of all the \link Window Windows\endlink
+ * displayed during the game. It is the <i>top</i> widget for Guichan.
+ *
+ * A Map is composed of several layers of \link Image Images\endlink (tiles),
+ * a layer with collision information and \link Sprite Sprites\endlink. The
+ * sprites define the visible part of \link Being Beings\endlink and
+ * \link FloorItem FloorItems\endlink, they are drawn from top to bottom
+ * by the map, interleaved with the tiles in the fringe layer.
+ *
+ * The server is split up into an \link Net::AccountServer account
+ * server\endlink, a \link Net::ChatServer chat server\endlink and a \link
+ * Net::GameServer game server\endlink. There may be multiple game servers.
+ * Handling of incoming messages is spread over several \link MessageHandler
+ * MessageHanders\endlink.
+ */
+
#include <string>
#ifdef HAVE_CONFIG_H
@@ -29,7 +58,7 @@
#elif defined WIN32
#include "winver.h"
#elif defined __APPLE__
-#define PACKAGE_VERSION "0.0.29"
+#define PACKAGE_VERSION "0.1.0"
#endif
#ifndef PKG_DATADIR
@@ -40,20 +69,43 @@
* Client different States
*/
enum {
- EXIT_STATE,
- LOADDATA_STATE,
- LOGIN_STATE,
- ACCOUNT_STATE,
- REGISTER_STATE,
- CHAR_CONNECT_STATE,
- CHAR_SERVER_STATE,
- CHAR_SELECT_STATE,
- CHAR_NEW_STATE,
- CHAR_DEL_STATE,
- GAME_STATE,
- ERROR_STATE,
- UPDATE_STATE,
- CONNECTING_STATE
+ STATE_EXIT,
+ STATE_LOADDATA,
+ STATE_LOGIN,
+ STATE_REGISTER,
+ STATE_CHAR_SELECT,
+ STATE_GAME,
+ STATE_ERROR,
+ STATE_UPDATE,
+#ifdef TMWSERV_SUPPORT
+ STATE_CHOOSE_SERVER,
+ STATE_CONNECT_ACCOUNT,
+ STATE_LOGIN_ATTEMPT,
+ STATE_LOGIN_ERROR,
+ STATE_REGISTER_ATTEMPT,
+ STATE_ACCOUNTCHANGE_ERROR,
+ STATE_CHANGEEMAIL_ATTEMPT,
+ STATE_CHANGEEMAIL,
+ STATE_CHANGEPASSWORD_ATTEMPT,
+ STATE_CHANGEPASSWORD,
+ STATE_UNREGISTER_ATTEMPT,
+ STATE_UNREGISTER,
+ STATE_SWITCH_CHARACTER,
+ STATE_RECONNECT_ACCOUNT,
+ STATE_SWITCH_ACCOUNTSERVER_ATTEMPT,
+ STATE_SWITCH_ACCOUNTSERVER,
+ STATE_LOGOUT_ATTEMPT,
+ STATE_CONNECT_GAME,
+ STATE_WAIT,
+ STATE_FORCE_QUIT
+#else
+ STATE_ACCOUNT,
+ STATE_CHAR_CONNECT,
+ STATE_CHAR_SERVER,
+ STATE_CHAR_NEW,
+ STATE_CHAR_DEL,
+ STATE_CONNECTING
+#endif
};
/* length definitions for several char[]s in order
@@ -76,7 +128,15 @@ const short defaultScreenHeight = 600;
const short defaultSfxVolume = 100;
const short defaultMusicVolume = 60;
+// Defines the number of usable player slots
+const short maxSlot = 2;
+
+#ifdef TMWSERV_SUPPORT
+extern std::string token;
+#else
extern char n_server, n_character;
+#endif
+
extern unsigned char state;
extern std::string errorMessage;
diff --git a/src/map.cpp b/src/map.cpp
index 814b4225..e7646fd2 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -143,7 +143,11 @@ void MapLayer::draw(Graphics *graphics,
// tiles have been drawn
if (mIsFringeLayer)
{
+#ifdef TMWSERV_SUPPORT
+ while (si != sprites.end() && (*si)->getPixelY() <= y * 32)
+#else
while (si != sprites.end() && (*si)->getPixelY() <= y * 32 - 32)
+#endif
{
(*si)->draw(graphics, -scrollX, -scrollY);
si++;
@@ -181,12 +185,21 @@ Map::Map(int width, int height, int tileWidth, int tileHeight):
const int size = mWidth * mHeight;
mMetaTiles = new MetaTile[size];
+ for (int i = 0; i < NB_BLOCKTYPES; i++)
+ {
+ mOccupation[i] = new int[size];
+ memset(mOccupation[i], 0, size * sizeof(int));
+ }
}
Map::~Map()
{
// delete metadata, layers, tilesets and overlays
delete[] mMetaTiles;
+ for (int i = 0; i < NB_BLOCKTYPES; i++)
+ {
+ delete[] mOccupation[i];
+ }
delete_all(mLayers);
delete_all(mTilesets);
delete_all(mOverlays);
@@ -277,6 +290,59 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
(int) config.getValue("OverlayDetail", 2));
}
+void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY)
+{
+ int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1;
+ int startX = scrollX / mTileWidth;
+ int startY = scrollY / mTileHeight;
+ int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth;
+ int endY = endPixelY / mTileHeight;
+
+ if (startX < 0) startX = 0;
+ if (startY < 0) startY = 0;
+ if (endX > mWidth) endX = mWidth;
+ if (endY > mHeight) endY = mHeight;
+
+ for (int y = startY; y < endY; y++)
+ {
+ for (int x = startX; x < endX; x++)
+ {
+ graphics->setColor(gcn::Color(0, 0, 0, 64));
+ graphics->drawRectangle(gcn::Rectangle(
+ x * mTileWidth - scrollX,
+ y * mTileWidth - scrollY,
+ 33, 33));
+
+ if (!getWalk(x, y, BLOCKMASK_WALL))
+ {
+ graphics->setColor(gcn::Color(0, 0, 200, 64));
+ graphics->fillRectangle(gcn::Rectangle(
+ x * mTileWidth - scrollX,
+ y * mTileWidth - scrollY,
+ 32, 32));
+ }
+
+ if (!getWalk(x, y, BLOCKMASK_MONSTER))
+ {
+ graphics->setColor(gcn::Color(200, 0, 0, 64));
+ graphics->fillRectangle(gcn::Rectangle(
+ x * mTileWidth - scrollX,
+ y * mTileWidth - scrollY,
+ 32, 32));
+ }
+
+ if (!getWalk(x, y, BLOCKMASK_CHARACTER))
+ {
+ graphics->setColor(gcn::Color(0, 200, 0, 64));
+ graphics->fillRectangle(gcn::Rectangle(
+ x * mTileWidth - scrollX,
+ y * mTileWidth - scrollY,
+ 32, 32));
+ }
+ }
+ }
+}
+
void Map::drawOverlay(Graphics *graphics,
float scrollX, float scrollY, int detail)
{
@@ -338,29 +404,41 @@ Tileset* Map::getTilesetWithGid(int gid) const
return (i == mTilesets.end()) ? NULL : *i;
}
-void Map::setWalk(int x, int y, bool walkable)
+void Map::blockTile(int x, int y, BlockType type)
{
- mMetaTiles[x + y * mWidth].walkable = walkable;
-}
+ if (type == BLOCKTYPE_NONE || !contains(x, y))
+ return;
-bool Map::occupied(int x, int y) const
-{
- Beings &beings = beingManager->getAll();
- for (BeingIterator i = beings.begin(); i != beings.end(); i++)
+ int tileNum = x + y * mWidth;
+
+ if ((++mOccupation[type][tileNum]) > 0)
{
- // job 45 is a portal, they don't collide
- if ((*i)->mX == x && (*i)->mY == y && (*i)->mJob != 45)
+ switch (type)
{
- return true;
+ case BLOCKTYPE_WALL:
+ mMetaTiles[tileNum].blockmask |= BLOCKMASK_WALL;
+ break;
+ case BLOCKTYPE_CHARACTER:
+ mMetaTiles[tileNum].blockmask |= BLOCKMASK_CHARACTER;
+ break;
+ case BLOCKTYPE_MONSTER:
+ mMetaTiles[tileNum].blockmask |= BLOCKMASK_MONSTER;
+ break;
+ default:
+ // shut up!
+ break;
}
}
-
- return false;
}
-bool Map::tileCollides(int x, int y) const
+bool Map::getWalk(int x, int y, char walkmask) const
{
- return !(contains(x, y) && mMetaTiles[x + y * mWidth].walkable);
+ // You can't walk outside of the map
+ if (!contains(x, y))
+ return false;
+
+ // Check if the tile is walkable
+ return !(mMetaTiles[x + y * mWidth].blockmask & walkmask);
}
bool Map::contains(int x, int y) const
@@ -368,7 +446,7 @@ bool Map::contains(int x, int y) const
return x >= 0 && y >= 0 && x < mWidth && y < mHeight;
}
-MetaTile* Map::getMetaTile(int x, int y)
+MetaTile* Map::getMetaTile(int x, int y) const
{
return &mMetaTiles[x + y * mWidth];
}
@@ -384,7 +462,9 @@ void Map::removeSprite(SpriteIterator iterator)
mSprites.erase(iterator);
}
-Path Map::findPath(int startX, int startY, int destX, int destY)
+static int const basicCost = 100;
+
+Path Map::findPath(int startX, int startY, int destX, int destY, unsigned char walkmask, int maxCost)
{
// Path to be built up (empty by default)
Path path;
@@ -392,6 +472,9 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
// Declare open list, a list with open tiles sorted on F cost
std::priority_queue<Location> openList;
+ // Return when destination not walkable
+ if (!getWalk(destX, destY, walkmask)) return path;
+
// Reset starting tile's G cost to 0
MetaTile *startTile = getMetaTile(startX, startY);
startTile->Gcost = 0;
@@ -436,42 +519,55 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
MetaTile *newTile = getMetaTile(x, y);
- // Skip if the tile is on the closed list or collides unless
- // its the destination tile
+ // Skip if the tile is on the closed list or is not walkable
+ // unless its the destination tile
if (newTile->whichList == mOnClosedList ||
- (tileCollides(x, y) && !(x == destX && y == destY)))
+ ((newTile->blockmask & walkmask) && !(x == destX && y == destY)))
{
continue;
}
// When taking a diagonal step, verify that we can skip the
- // corner. We allow skipping past beings but not past non-
- // walkable tiles.
+ // corner.
if (dx != 0 && dy != 0)
{
MetaTile *t1 = getMetaTile(curr.x, curr.y + dy);
MetaTile *t2 = getMetaTile(curr.x + dx, curr.y);
- if (!(t1->walkable && t2->walkable))
+ if (t1->blockmask & walkmask && !(t2->blockmask & walkmask)) // I hope I didn't fuck this line up
{
continue;
}
}
- // Calculate G cost for this route, 10 for moving straight and
- // 14 for moving diagonal (sqrt(200) = 14.1421...)
- int Gcost = curr.tile->Gcost + ((dx == 0 || dy == 0) ? 10 : 14);
+ // Calculate G cost for this route, ~sqrt(2) for moving diagonal
+ int Gcost = curr.tile->Gcost +
+ (dx == 0 || dy == 0 ? basicCost : basicCost * 362 / 256);
+
+ /* Demote an arbitrary direction to speed pathfinding by
+ adding a defect (TODO: change depending on the desired
+ visual effect, e.g. a cross-product defect toward
+ destination).
+ Important: as long as the total defect along any path is
+ less than the basicCost, the pathfinder will still find one
+ of the shortest paths! */
+ if (dx == 0 || dy == 0)
+ {
+ // Demote horizontal and vertical directions, so that two
+ // consecutive directions cannot have the same Fcost.
+ ++Gcost;
+ }
// It costs extra to walk through a being (needs to be enough
// to make it more attractive to walk around).
- if (occupied(x, y))
+ if (!getWalk(x, y, BLOCKMASK_CHARACTER | BLOCKMASK_MONSTER))
{
- Gcost += 30;
+ Gcost += 3 * basicCost;
}
// Skip if Gcost becomes too much
// Warning: probably not entirely accurate
- if (Gcost > 200)
+ if (Gcost > maxCost * basicCost)
{
continue;
}
@@ -479,8 +575,14 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
if (newTile->whichList != mOnOpenList)
{
// Found a new tile (not on open nor on closed list)
- // Update Hcost of the new tile using Manhatten distance
- newTile->Hcost = 10 * (abs(x - destX) + abs(y - destY));
+
+ /* Update Hcost of the new tile. The pathfinder does not
+ work reliably if the heuristic cost is higher than the
+ real cost. In particular, using Manhattan distance is
+ forbidden here. */
+ int dx = std::abs(x - destX), dy = std::abs(y - destY);
+ newTile->Hcost = std::abs(dx - dy) * basicCost +
+ std::min(dx, dy) * (basicCost * 362 / 256);
// Set the current tile as the parent of the new tile
newTile->parentX = curr.x;
diff --git a/src/map.h b/src/map.h
index 9703c5b3..09bed293 100644
--- a/src/map.h
+++ b/src/map.h
@@ -53,7 +53,7 @@ struct MetaTile
/**
* Constructor.
*/
- MetaTile():whichList(0) {};
+ MetaTile():whichList(0), blockmask(0) {};
// Pathfinding members
int Fcost; /**< Estimation of total path cost */
@@ -62,7 +62,7 @@ struct MetaTile
int whichList; /**< No list, open list or closed list */
int parentX; /**< X coordinate of parent tile */
int parentY; /**< Y coordinate of parent tile */
- bool walkable; /**< Can beings walk on this tile */
+ unsigned char blockmask; /**< Blocking properties of this tile */
};
/**
@@ -143,6 +143,15 @@ class MapLayer
class Map : public Properties
{
public:
+ enum BlockType
+ {
+ BLOCKTYPE_NONE = -1,
+ BLOCKTYPE_WALL,
+ BLOCKTYPE_CHARACTER,
+ BLOCKTYPE_MONSTER,
+ NB_BLOCKTYPES
+ };
+
/**
* Constructor, taking map and tile size as parameters.
*/
@@ -175,6 +184,11 @@ class Map : public Properties
void draw(Graphics *graphics, int scrollX, int scrollY);
/**
+ * Visualizes collision layer for debugging
+ */
+ void drawCollision(Graphics *graphics, int scrollX, int scrollY);
+
+ /**
* Adds a layer to this map. The map takes ownership of the layer.
*/
void addLayer(MapLayer *layer);
@@ -192,17 +206,18 @@ class Map : public Properties
/**
* Get tile reference.
*/
- MetaTile *getMetaTile(int x, int y);
+ MetaTile *getMetaTile(int x, int y) const;
/**
- * Set walkability flag for a tile.
+ * Marks a tile as occupied
*/
- void setWalk(int x, int y, bool walkable);
+ void blockTile(int x, int y, BlockType type);
/**
- * Tell if a tile collides, not including a check on beings.
+ * Gets walkability for a tile with a blocking bitmask. When called
+ * without walkmask, only blocks against colliding tiles.
*/
- bool tileCollides(int x, int y) const;
+ bool getWalk(int x, int y, char walkmask = BLOCKMASK_WALL) const;
/**
* Returns the width of this map.
@@ -227,7 +242,8 @@ class Map : public Properties
/**
* Find a path from one location to the next.
*/
- Path findPath(int startX, int startY, int destX, int destY);
+ Path findPath(int startX, int startY, int destX, int destY,
+ unsigned char walkmask, int maxCost = 20);
/**
* Adds a sprite to the map.
@@ -268,14 +284,17 @@ class Map : public Properties
int detail);
/**
- * Tells whether a tile is occupied by a being.
+ * Tells whether the given coordinates fall within the map boundaries.
*/
- bool occupied(int x, int y) const;
+ bool contains(int x, int y) const;
/**
- * Tells whether the given coordinates fall within the map boundaries.
+ * Blockmasks for different entities
*/
- bool contains(int x, int y) const;
+ static const unsigned char BLOCKMASK_WALL = 0x80; // = bin 1000 0000
+ static const unsigned char BLOCKMASK_CHARACTER = 0x01;// = bin 0000 0001
+ static const unsigned char BLOCKMASK_MONSTER = 0x02; // = bin 0000 0010
+ int *mOccupation[NB_BLOCKTYPES];
int mWidth, mHeight;
int mTileWidth, mTileHeight;
diff --git a/src/monster.cpp b/src/monster.cpp
index 610da492..deabd7a8 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -37,7 +37,7 @@ Monster::Monster(Uint32 id, Uint16 job, Map *map):
Being(id, job, map),
mText(0)
{
- const MonsterInfo& info = MonsterDB::get(job - 1002);
+ const MonsterInfo& info = getInfo();
// Setup Monster sprites
int c = BASE_SPRITE;
@@ -79,11 +79,12 @@ Monster::~Monster()
delete mText;
}
+#ifdef EATHENA_SUPPORT
void Monster::logic()
{
if (mAction != STAND)
{
- mFrame = (get_elapsed_time(mWalkTime) * 4) / mWalkSpeed;
+ mFrame = (get_elapsed_time(mWalkTime) * 4) / getWalkSpeed();
if (mFrame >= 4 && mAction != DEAD)
{
@@ -93,13 +94,14 @@ void Monster::logic()
Being::logic();
}
+#endif
Being::Type Monster::getType() const
{
return MONSTER;
}
-void Monster::setAction(Action action)
+void Monster::setAction(Action action, int attackType)
{
SpriteAction currentAction = ACTION_INVALID;
int rotation = 0;
@@ -115,11 +117,11 @@ void Monster::setAction(Action action)
sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE));
break;
case ATTACK:
- currentAction = ACTION_ATTACK;
+ currentAction = getInfo().getAttackAction(attackType);
mSprites[BASE_SPRITE]->reset();
//attack particle effect
- particleEffect = getInfo().getAttackParticleEffect();
+ particleEffect = getInfo().getAttackParticleEffect(attackType);
if (!particleEffect.empty() && mParticleEffects)
{
switch (mDirection)
@@ -160,6 +162,22 @@ void Monster::setAction(Action action)
}
}
+#ifdef TMWSERV_SUPPORT
+
+void Monster::handleAttack()
+{
+ Being::handleAttack();
+
+ const MonsterInfo &mi = getInfo();
+
+ // TODO: It's not possible to determine hit or miss here, so this stuff
+ // probably needs to be moved somewhere else. We may lose synchronization
+ // between attack animation and the sound, unless we adapt the protocol...
+ sound.playSfx(mi.getSound(MONSTER_EVENT_HIT));
+}
+
+#else
+
void Monster::handleAttack(Being *victim, int damage)
{
Being::handleAttack(victim, damage);
@@ -169,6 +187,8 @@ void Monster::handleAttack(Being *victim, int damage)
MONSTER_EVENT_HIT : MONSTER_EVENT_MISS));
}
+#endif
+
void Monster::takeDamage(int amount)
{
if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT));
@@ -182,7 +202,11 @@ Being::TargetCursorSize Monster::getTargetCursorSize() const
const MonsterInfo &Monster::getInfo() const
{
+#ifdef TMWSERV_SUPPORT
+ return MonsterDB::get(mJob);
+#else
return MonsterDB::get(mJob - 1002);
+#endif
}
void Monster::showName(bool show)
diff --git a/src/monster.h b/src/monster.h
index 8d7f8ae7..5251d37e 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -34,9 +34,11 @@ class Monster : public Being
~Monster();
+#ifdef EATHENA_SUPPORT
virtual void logic();
+#endif
- virtual void setAction(Action action);
+ virtual void setAction(Action action, int attackType = 0);
virtual Type getType() const;
@@ -50,7 +52,11 @@ class Monster : public Being
* @param victim The attacked being.
* @param damage The amount of damage dealt (0 means miss).
*/
+#ifdef TMWSERV_SUPPORT
+ virtual void handleAttack();
+#else
virtual void handleAttack(Being *victim, int damage);
+#endif
/**
* Puts a damage bubble above this monster and plays the hurt sound
@@ -69,8 +75,20 @@ class Monster : public Being
*/
void showName(bool show);
+ /**
+ * Gets the way the monster is blocked by other objects
+ */
+ virtual unsigned char getWalkMask() const
+ { return 0x83; } // blocked by walls, other monsters and players ( bin 1000 0011)
+
protected:
/**
+ * Gets the way the monster blocks pathfinding for other objects
+ */
+ virtual Map::BlockType getBlockType() const
+ { return Map::BLOCKTYPE_MONSTER; }
+
+ /**
* Update the text when the monster moves
*/
void updateCoords();
diff --git a/src/net/accountserver/account.cpp b/src/net/accountserver/account.cpp
new file mode 100644
index 00000000..f734c4eb
--- /dev/null
+++ b/src/net/accountserver/account.cpp
@@ -0,0 +1,107 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "account.h"
+
+#include <string>
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+#include "../../utils/sha256.h"
+
+void Net::AccountServer::Account::createCharacter(
+ const std::string &name, char hairStyle, char hairColor, char gender,
+ short strength, short agility, short vitality,
+ short intelligence, short dexterity, short willpower)
+{
+ MessageOut msg(PAMSG_CHAR_CREATE);
+
+ msg.writeString(name);
+ msg.writeInt8(hairStyle);
+ msg.writeInt8(hairColor);
+ msg.writeInt8(gender);
+ msg.writeInt16(strength);
+ msg.writeInt16(agility);
+ msg.writeInt16(vitality);
+ msg.writeInt16(intelligence);
+ msg.writeInt16(dexterity);
+ msg.writeInt16(willpower);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::deleteCharacter(char slot)
+{
+ MessageOut msg(PAMSG_CHAR_DELETE);
+
+ msg.writeInt8(slot);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::selectCharacter(char slot)
+{
+ MessageOut msg(PAMSG_CHAR_SELECT);
+
+ msg.writeInt8(slot);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::unregister(const std::string &username,
+ const std::string &password)
+{
+ MessageOut msg(PAMSG_UNREGISTER);
+
+ msg.writeString(username);
+ msg.writeString(sha256(username + password));
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::changeEmail(const std::string &email)
+{
+ MessageOut msg(PAMSG_EMAIL_CHANGE);
+
+ // Email is sent clearly so the server can validate the data.
+ // Encryption is assumed server-side.
+ msg.writeString(email);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::changePassword(
+ const std::string &username,
+ const std::string &oldPassword,
+ const std::string &newPassword)
+{
+ MessageOut msg(PAMSG_PASSWORD_CHANGE);
+
+ // Change password using SHA2 encryption
+ msg.writeString(sha256(username + oldPassword));
+ msg.writeString(sha256(username + newPassword));
+
+ Net::AccountServer::connection->send(msg);
+}
diff --git a/src/net/accountserver/account.h b/src/net/accountserver/account.h
new file mode 100644
index 00000000..581bcb42
--- /dev/null
+++ b/src/net/accountserver/account.h
@@ -0,0 +1,54 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_ACCOUNTSERVER_CHARACTER_H
+#define _TMW_NET_ACCOUNTSERVER_CHARACTER_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ namespace AccountServer
+ {
+ namespace Account
+ {
+ void createCharacter(const std::string &name,
+ char hairStyle, char hairColor, char gender,
+ short strength, short agility, short vitality,
+ short intelligence, short dexterity, short willpower);
+
+ void deleteCharacter(char slot);
+
+ void selectCharacter(char slot);
+
+ void unregister(const std::string &username,
+ const std::string &password);
+
+ void changeEmail(const std::string &email);
+
+ void changePassword(const std::string &username,
+ const std::string &oldPassword,
+ const std::string &newPassword);
+ }
+ }
+}
+
+#endif
diff --git a/src/net/accountserver/accountserver.cpp b/src/net/accountserver/accountserver.cpp
new file mode 100644
index 00000000..b1ce590c
--- /dev/null
+++ b/src/net/accountserver/accountserver.cpp
@@ -0,0 +1,81 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "accountserver.h"
+
+#include <string>
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+#include "../../utils/sha256.h"
+
+void Net::AccountServer::login(Net::Connection *connection, int version,
+ const std::string &username, const std::string &password)
+{
+ Net::AccountServer::connection = connection;
+
+ MessageOut msg(PAMSG_LOGIN);
+
+ msg.writeInt32(version);
+ msg.writeString(username);
+ msg.writeString(sha256(username + password));
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::registerAccount(Net::Connection *connection,
+ int version, const std::string &username, const std::string &password,
+ const std::string &email)
+{
+ Net::AccountServer::connection = connection;
+
+ MessageOut msg(PAMSG_REGISTER);
+
+ msg.writeInt32(version); // client version
+ msg.writeString(username);
+ // When registering, the password and email hash is assumed by server.
+ // Hence, data can be validated safely server-side.
+ // This is the only time we send a clear password.
+ msg.writeString(password);
+ msg.writeString(email);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::logout()
+{
+ MessageOut msg(PAMSG_LOGOUT);
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::reconnectAccount(Net::Connection *connection,
+ const std::string &passToken)
+{
+ Net::AccountServer::connection = connection;
+
+ MessageOut msg(PAMSG_RECONNECT);
+ msg.writeString(passToken, 32);
+ Net::AccountServer::connection->send(msg);
+}
diff --git a/src/net/accountserver/accountserver.h b/src/net/accountserver/accountserver.h
new file mode 100644
index 00000000..8e0573fc
--- /dev/null
+++ b/src/net/accountserver/accountserver.h
@@ -0,0 +1,47 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_ACCOUNTSERVER_ACCOUNTSERVER_H
+#define _TMW_NET_ACCOUNTSERVER_ACCOUNTSERVER_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ class Connection;
+
+ namespace AccountServer
+ {
+ void login(Net::Connection *connection, int version,
+ const std::string &username, const std::string &password);
+
+ void registerAccount(Net::Connection *connection, int version,
+ const std::string &username, const std::string &password,
+ const std::string &email);
+
+ void logout();
+
+ void reconnectAccount(Net::Connection *connection,
+ const std::string &passToken);
+ }
+}
+
+#endif
diff --git a/src/net/accountserver/internal.cpp b/src/net/accountserver/internal.cpp
new file mode 100644
index 00000000..a3be76a1
--- /dev/null
+++ b/src/net/accountserver/internal.cpp
@@ -0,0 +1,32 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "internal.h"
+
+namespace Net
+{
+ class Connection;
+
+ namespace AccountServer
+ {
+ Connection *connection = 0;
+ }
+}
diff --git a/src/net/accountserver/internal.h b/src/net/accountserver/internal.h
new file mode 100644
index 00000000..b3d64582
--- /dev/null
+++ b/src/net/accountserver/internal.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_ACCOUNTSERVER_INTERNAL_H
+#define _TMW_NET_ACCOUNTSERVER_INTERNAL_H
+
+namespace Net
+{
+ class Connection;
+
+ namespace AccountServer
+ {
+ extern Connection *connection;
+ }
+}
+
+#endif
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 3e746eb5..8f1fb8fd 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -1,542 +1,359 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <iostream>
+#include "beinghandler.h"
+
#include <SDL_types.h>
-#include "beinghandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../being.h"
#include "../beingmanager.h"
-#include "../effectmanager.h"
#include "../game.h"
#include "../localplayer.h"
#include "../log.h"
+#include "../main.h"
#include "../npc.h"
-#include "../player_relations.h"
+#include "../particle.h"
+#include "../sound.h"
+
+#include "../gui/ok_dialog.h"
+
+#include "../utils/gettext.h"
+
+#include "gameserver/player.h"
const int EMOTION_TIME = 150; /**< Duration of emotion icon */
-BeingHandler::BeingHandler(bool enableSync):
- mSync(enableSync)
+BeingHandler::BeingHandler()
{
static const Uint16 _messages[] = {
- SMSG_BEING_VISIBLE,
- SMSG_BEING_MOVE,
- SMSG_BEING_MOVE2,
- SMSG_BEING_REMOVE,
- SMSG_BEING_ACTION,
- SMSG_BEING_SELFEFFECT,
- SMSG_BEING_EMOTION,
- SMSG_BEING_CHANGE_LOOKS,
- SMSG_BEING_CHANGE_LOOKS2,
- SMSG_BEING_NAME_RESPONSE,
- SMSG_PLAYER_UPDATE_1,
- SMSG_PLAYER_UPDATE_2,
- SMSG_PLAYER_MOVE,
- SMSG_PLAYER_STOP,
- SMSG_PLAYER_MOVE_TO_ATTACK,
- 0x0119,
- 0x0196,
+ GPMSG_BEING_ATTACK,
+ GPMSG_BEING_ENTER,
+ GPMSG_BEING_LEAVE,
+ GPMSG_BEINGS_MOVE,
+ GPMSG_BEINGS_DAMAGE,
+ GPMSG_BEING_ACTION_CHANGE,
+ GPMSG_BEING_LOOKS_CHANGE,
+ GPMSG_BEING_DIR_CHANGE,
0
};
handledMessages = _messages;
}
-void BeingHandler::handleMessage(MessageIn *msg)
+void BeingHandler::handleMessage(MessageIn &msg)
{
- Uint32 id;
- Uint16 job, speed;
- Uint16 headTop, headMid, headBottom;
- Uint16 shoes, gloves;
- Uint16 weapon, shield;
- Uint16 gmstatus;
- Sint16 param1;
- int stunMode;
- Uint32 statusEffects;
- Sint8 type;
- Uint16 status;
- Being *srcBeing, *dstBeing;
- int hairStyle, hairColor, flag;
-
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_BEING_VISIBLE:
- case SMSG_BEING_MOVE:
- // Information about a being in range
- id = msg->readInt32();
- speed = msg->readInt16();
- stunMode = msg->readInt16(); // opt1
- statusEffects = msg->readInt16(); // opt2
- statusEffects |= ((Uint32)msg->readInt16()) << 16; // option
- job = msg->readInt16(); // class
-
- dstBeing = beingManager->findBeing(id);
-
- if (!dstBeing)
- {
- // Being with id >= 110000000 and job 0 are better
- // known as ghosts, so don't create those.
- if (job == 0 && id >= 110000000)
- {
- break;
- }
-
- dstBeing = beingManager->createBeing(id, job);
- }
- else if (msg->getId() == 0x0078)
- {
- dstBeing->clearPath();
- dstBeing->mFrame = 0;
- dstBeing->mWalkTime = tick_time;
- dstBeing->setAction(Being::STAND);
- }
-
-
- // Prevent division by 0 when calculating frame
- if (speed == 0) { speed = 150; }
-
- dstBeing->setWalkSpeed(speed);
- dstBeing->mJob = job;
- hairStyle = msg->readInt16();
- dstBeing->setSprite(Being::WEAPON_SPRITE, msg->readInt16());
- headBottom = msg->readInt16();
-
- if (msg->getId() == SMSG_BEING_MOVE)
- {
- msg->readInt32(); // server tick
- }
-
- dstBeing->setSprite(Being::SHIELD_SPRITE, msg->readInt16());
- headTop = msg->readInt16();
- headMid = msg->readInt16();
- hairColor = msg->readInt16();
- shoes = msg->readInt16(); // clothes color - "abused" as shoes
- gloves = msg->readInt16(); // head dir - "abused" as gloves
- msg->readInt16(); // guild
- msg->readInt16(); // unknown
- msg->readInt16(); // unknown
- msg->readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg->readInt16()); // opt3
- msg->readInt8(); // karma
- dstBeing->setGender(
- (msg->readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
-
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
- dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
- dstBeing->setSprite(Being::HAT_SPRITE, headTop);
- dstBeing->setSprite(Being::SHOE_SPRITE, shoes);
- dstBeing->setSprite(Being::GLOVES_SPRITE, gloves);
- dstBeing->setHairStyle(hairStyle, hairColor);
-
- if (msg->getId() == SMSG_BEING_MOVE)
- {
- Uint16 srcX, srcY, dstX, dstY;
- msg->readCoordinatePair(srcX, srcY, dstX, dstY);
- dstBeing->setAction(Being::STAND);
- dstBeing->mX = srcX;
- dstBeing->mY = srcY;
- dstBeing->setDestination(dstX, dstY);
- }
- else
- {
- Uint8 dir;
- msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir);
- dstBeing->setDirection(dir);
- }
-
- msg->readInt8(); // unknown
- msg->readInt8(); // unknown
- msg->readInt8(); // unknown / sit
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ case GPMSG_BEING_ENTER:
+ handleBeingEnterMessage(msg);
break;
-
- case SMSG_BEING_MOVE2:
- /*
- * A simplified movement packet, used by the
- * later versions of eAthena for both mobs and
- * players
- */
- dstBeing = beingManager->findBeing(msg->readInt32());
-
- Uint16 srcX, srcY, dstX, dstY;
- msg->readCoordinatePair(srcX, srcY, dstX, dstY);
- msg->readInt32(); // Server tick
-
- /*
- * This packet doesn't have enough info to actually
- * create a new being, so if the being isn't found,
- * we'll just pretend the packet didn't happen
- */
-
- if (dstBeing) {
- dstBeing->setAction(Being::STAND);
- dstBeing->mX = srcX;
- dstBeing->mY = srcY;
- dstBeing->setDestination(dstX, dstY);
- }
-
+ case GPMSG_BEING_LEAVE:
+ handleBeingLeaveMessage(msg);
break;
-
- case SMSG_BEING_REMOVE:
- // A being should be removed or has died
- dstBeing = beingManager->findBeing(msg->readInt32());
-
- if (!dstBeing)
- break;
-
- // If this is player's current target, clear it.
- if (dstBeing == player_node->getTarget())
- player_node->stopAttack();
-
- if (dstBeing == current_npc)
- current_npc->handleDeath();
-
- if (msg->readInt8() == 1)
- dstBeing->setAction(Being::DEAD);
- else
- beingManager->destroyBeing(dstBeing);
-
+ case GPMSG_BEINGS_MOVE:
+ handleBeingsMoveMessage(msg);
break;
-
- case SMSG_BEING_ACTION:
- srcBeing = beingManager->findBeing(msg->readInt32());
- dstBeing = beingManager->findBeing(msg->readInt32());
- msg->readInt32(); // server tick
- msg->readInt32(); // src speed
- msg->readInt32(); // dst speed
- param1 = msg->readInt16();
- msg->readInt16(); // param 2
- type = msg->readInt8();
- msg->readInt16(); // param 3
-
- switch (type)
- {
- case 0x0a: // Critical Damage
- if (dstBeing)
- dstBeing->showCrit();
- case 0x00: // Damage
- if (dstBeing)
- dstBeing->takeDamage(param1);
- if (srcBeing)
- srcBeing->handleAttack(dstBeing, param1);
- break;
-
- case 0x02: // Sit
- if (srcBeing)
- {
- srcBeing->mFrame = 0;
- srcBeing->setAction(Being::SIT);
- }
- break;
-
- case 0x03: // Stand up
- if (srcBeing)
- {
- srcBeing->mFrame = 0;
- srcBeing->setAction(Being::STAND);
- }
- break;
- }
+ case GPMSG_BEING_ATTACK:
+ handleBeingAttackMessage(msg);
break;
+ case GPMSG_BEINGS_DAMAGE:
+ handleBeingsDamageMessage(msg);
+ break;
+ case GPMSG_BEING_ACTION_CHANGE:
+ handleBeingActionChangeMessage(msg);
+ break;
+ case GPMSG_BEING_LOOKS_CHANGE:
+ handleBeingLooksChangeMessage(msg);
+ break;
+ case GPMSG_BEING_DIR_CHANGE:
+ handleBeingDirChangeMessage(msg);
+ break;
+ }
+}
- case SMSG_BEING_SELFEFFECT: {
- id = (Uint32)msg->readInt32();
- if (!beingManager->findBeing(id))
- break;
-
- int effectType = msg->readInt32();
- Being* being = beingManager->findBeing(id);
+static void handleLooks(Player *being, MessageIn &msg)
+{
+ // Order of sent slots. Has to be in sync with the server code.
+ static int const nb_slots = 4;
+ static int const slots[nb_slots] =
+ { Being::WEAPON_SPRITE, Being::HAT_SPRITE, Being::TOPCLOTHES_SPRITE,
+ Being::BOTTOMCLOTHES_SPRITE };
- effectManager->trigger(effectType, being);
+ int mask = msg.readInt8();
- break;
+ if (mask & (1 << 7))
+ {
+ // The equipment has to be cleared first.
+ for (int i = 0; i < nb_slots; ++i)
+ {
+ being->setSprite(slots[i], 0);
}
+ }
- case SMSG_BEING_EMOTION:
- if (!(dstBeing = beingManager->findBeing(msg->readInt32())))
- {
- break;
- }
-
- if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
- dstBeing->setEmote(msg->readInt8(), EMOTION_TIME);
-
- break;
+ // Fill slots enumerated by the bitmask.
+ for (int i = 0; i < nb_slots; ++i)
+ {
+ if (!(mask & (1 << i))) continue;
+ int id = msg.readInt16();
+ being->setSprite(slots[i], id);
+ }
+}
- case SMSG_BEING_CHANGE_LOOKS:
- case SMSG_BEING_CHANGE_LOOKS2:
+void BeingHandler::handleBeingEnterMessage(MessageIn &msg)
+{
+ int type = msg.readInt8();
+ int id = msg.readInt16();
+ Being::Action action = (Being::Action)msg.readInt8();
+ int px = msg.readInt16();
+ int py = msg.readInt16();
+ Being *being;
+
+ switch (type)
+ {
+ case OBJECT_PLAYER:
{
- /*
- * SMSG_BEING_CHANGE_LOOKS (0x00c3) and
- * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same
- * thing. The difference is that ...LOOKS carries a single
- * 8 bit value, where ...LOOKS2 carries two 16 bit values.
- *
- * If type = 2, then the first 16 bit value is the weapon ID,
- * and the second 16 bit value is the shield ID. If no
- * shield is equipped, or type is not 2, then the second
- * 16 bit value will be 0.
- */
-
- if (!(dstBeing = beingManager->findBeing(msg->readInt32())))
+ std::string name = msg.readString();
+ if (player_node->getName() == name)
{
- break;
+ being = player_node;
+ being->setId(id);
}
-
- int type = msg->readInt8();
- int id = 0;
- int id2 = 0;
-
- if (msg->getId() == SMSG_BEING_CHANGE_LOOKS) {
- id = msg->readInt8();
- } else { // SMSG_BEING_CHANGE_LOOKS2
- id = msg->readInt16();
- id2 = msg->readInt16();
- }
-
- switch (type) {
- case 1: // eAthena LOOK_HAIR
- dstBeing->setHairStyle(id, -1);
- break;
- case 2: // Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(Being::WEAPON_SPRITE, id);
- dstBeing->setSprite(Being::SHIELD_SPRITE, id2);
- break;
- case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, id);
- break;
- case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(Being::HAT_SPRITE, id);
- break;
- case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, id);
- break;
- case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setHairStyle(-1, id);
- break;
- case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(Being::SHIELD_SPRITE, id);
- break;
- case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(Being::SHOE_SPRITE, id);
- break;
- case 10: // LOOK_GLOVES
- dstBeing->setSprite(Being::GLOVES_SPRITE, id);
- break;
- case 11: // LOOK_CAPE
- dstBeing->setSprite(Being::CAPE_SPRITE, id);
- break;
- case 12:
- dstBeing->setSprite(Being::MISC1_SPRITE, id);
- break;
- case 13:
- dstBeing->setSprite(Being::MISC2_SPRITE, id);
- break;
- default:
- logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
- "%d, id: %d", type, id);
- break;
- }
- }
- break;
-
- case SMSG_BEING_NAME_RESPONSE:
- if ((dstBeing = beingManager->findBeing(msg->readInt32())))
+ else
{
- dstBeing->setName(msg->readString(24));
+ being = beingManager->createBeing(id, type, 0);
+ being->setName(name);
}
- break;
+ Player *p = static_cast< Player * >(being);
+ int hs = msg.readInt8(), hc = msg.readInt8();
+ p->setHairStyle(hs, hc);
+ p->setGender(msg.readInt8() == GENDER_MALE ?
+ GENDER_MALE : GENDER_FEMALE);
+ handleLooks(p, msg);
+ } break;
+
+ case OBJECT_MONSTER:
+ case OBJECT_NPC:
+ {
+ int subtype = msg.readInt16();
+ being = beingManager->createBeing(id, type, subtype);
+ std::string name = msg.readString();
+ if (name.length() > 0) being->setName(name);
+ } break;
+
+ default:
+ return;
+ }
- case SMSG_PLAYER_UPDATE_1:
- case SMSG_PLAYER_UPDATE_2:
- case SMSG_PLAYER_MOVE:
- // An update about a player, potentially including movement.
- id = msg->readInt32();
- speed = msg->readInt16();
- stunMode = msg->readInt16(); // opt1; Aethyra use this as cape
- statusEffects = msg->readInt16(); // opt2; Aethyra use this as misc1
- statusEffects |= ((Uint32) msg->readInt16())
- << 16; // status.options; Aethyra uses this as misc2
- job = msg->readInt16();
-
- dstBeing = beingManager->findBeing(id);
-
- if (!dstBeing)
- {
- dstBeing = beingManager->createBeing(id, job);
- }
+ being->setPosition(px, py);
+ being->setDestination(px, py);
+ being->setAction(action);
+}
- dstBeing->setWalkSpeed(speed);
- dstBeing->mJob = job;
- hairStyle = msg->readInt16();
- weapon = msg->readInt16();
- shield = msg->readInt16();
- headBottom = msg->readInt16();
+void BeingHandler::handleBeingLeaveMessage(MessageIn &msg)
+{
+ Being *being = beingManager->findBeing(msg.readInt16());
+ if (!being) return;
- if (msg->getId() == SMSG_PLAYER_MOVE)
- {
- msg->readInt32(); // server tick
- }
+ beingManager->destroyBeing(being);
+}
- headTop = msg->readInt16();
- headMid = msg->readInt16();
- hairColor = msg->readInt16();
- msg->readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it
- msg->readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it
- msg->readInt32(); // guild
- msg->readInt16(); // emblem
- msg->readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg->readInt16()); // opt3
- msg->readInt8(); // karma
- dstBeing->setGender(
- (msg->readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
-
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(Being::WEAPON_SPRITE, weapon);
- dstBeing->setSprite(Being::SHIELD_SPRITE, shield);
- dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
- dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
- dstBeing->setSprite(Being::HAT_SPRITE, headTop);
- //dstBeing->setSprite(Being::CAPE_SPRITE, cape);
- //dstBeing->setSprite(Being::MISC1_SPRITE, misc1);
- //dstBeing->setSprite(Being::MISC2_SPRITE, misc2);
- dstBeing->setHairStyle(hairStyle, hairColor);
-
- if (msg->getId() == SMSG_PLAYER_MOVE)
- {
- Uint16 srcX, srcY, dstX, dstY;
- msg->readCoordinatePair(srcX, srcY, dstX, dstY);
- dstBeing->mX = srcX;
- dstBeing->mY = srcY;
- dstBeing->setDestination(dstX, dstY);
- }
- else
+void BeingHandler::handleBeingsMoveMessage(MessageIn &msg)
+{
+ while (msg.getUnreadLength())
+ {
+ int id = msg.readInt16();
+ int flags = msg.readInt8();
+ Being *being = beingManager->findBeing(id);
+ int sx = 0;
+ int sy = 0;
+ int dx = 0;
+ int dy = 0;
+ int speed = 0;
+
+ printf("handleBeingsMoveMessage for %p (%s | %s)\n",
+ (void*) being,
+ (flags & MOVING_POSITION) ? "pos" : "",
+ (flags & MOVING_DESTINATION) ? "dest" : "");
+
+ if (flags & MOVING_POSITION)
+ {
+ Uint16 sx2, sy2;
+ msg.readCoordinates(sx2, sy2);
+ sx = sx2 * 32 + 16;
+ sy = sy2 * 32 + 16;
+ speed = msg.readInt8();
+ }
+ if (flags & MOVING_DESTINATION)
+ {
+ dx = msg.readInt16();
+ dy = msg.readInt16();
+ if (!(flags & MOVING_POSITION))
{
- Uint8 dir;
- msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir);
- dstBeing->setDirection(dir);
+ sx = dx;
+ sy = dy;
}
+ }
+ if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION)))
+ {
+ continue;
+ }
+ if (speed)
+ {
+ /* The speed on the server is the cost of moving from one tile to
+ * the next. Beings get 1000 cost units per second. The speed is
+ * transferred as devided by 10, so that slower speeds fit in a
+ * byte. Here we convert the speed to pixels per second.
+ */
+ const float tilesPerSecond = 100.0f / speed;
+ being->setWalkSpeed((int) (tilesPerSecond * 32));
+ }
- gmstatus = msg->readInt16();
- if (gmstatus & 0x80)
- dstBeing->setGM();
+ // Ignore messages from the server for the local player
+ if (being == player_node)
+ continue;
- if (msg->getId() == SMSG_PLAYER_UPDATE_1)
- {
- switch (msg->readInt8())
- {
- case 1:
- if (dstBeing->getType() != Being::NPC)
- dstBeing->setAction(Being::DEAD);
- break;
-
- case 2:
- dstBeing->setAction(Being::SIT);
- break;
- }
- }
- else if (msg->getId() == SMSG_PLAYER_MOVE)
- {
- msg->readInt8(); // unknown
- }
+ // If being is a player, and he only moves a little, its ok to be a little out of sync
+ if (being->getType() == Being::PLAYER && abs(being->getPixelX() - dx) +
+ abs(being->getPixelY() - dy) < 2 * 32 &&
+ (dx != being->getDestination().x && dy != being->getDestination().y))
+ {
+ being->setDestination(being->getPixelX(),being->getPixelY());
+ continue;
+ }
+ if (abs(being->getPixelX() - sx) +
+ abs(being->getPixelY() - sy) > 10 * 32)
+ {
+ // Too large a desynchronization.
+ being->setPosition(sx, sy);
+ being->setDestination(dx, dy);
+ }
+ else if (!(flags & MOVING_POSITION))
+ {
+ being->setDestination(dx, dy);
+ }
+ else if (!(flags & MOVING_DESTINATION))
+ {
+ being->adjustCourse(sx, sy);
+ }
+ else
+ {
+ being->adjustCourse(sx, sy, dx, dy);
+ }
+ }
+}
- msg->readInt8(); // Lv
- msg->readInt8(); // unknown
+void BeingHandler::handleBeingAttackMessage(MessageIn &msg)
+{
+ Being *being = beingManager->findBeing(msg.readInt16());
+ int direction = msg.readInt8();
+ int attackType = msg.readInt8();
- dstBeing->mWalkTime = tick_time;
- dstBeing->mFrame = 0;
+ if (!being) return;
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
- break;
+ switch (direction)
+ {
+ case DIRECTION_UP: being->setDirection(Being::UP); break;
+ case DIRECTION_DOWN: being->setDirection(Being::DOWN); break;
+ case DIRECTION_LEFT: being->setDirection(Being::LEFT); break;
+ case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break;
+ }
- case SMSG_PLAYER_STOP:
- /*
- * Instruction from server to stop walking at x, y.
- *
- * Some people like having this enabled. Others absolutely
- * despise it. So I'm setting to so that it only affects the
- * local player if the person has set a key "EnableSync" to "1"
- * in their config.xml file.
- *
- * This packet will be honored for all other beings, regardless
- * of the config setting.
- */
+ being->setAction(Being::ATTACK, attackType);
+}
- id = msg->readInt32();
- if (mSync || id != player_node->getId()) {
- dstBeing = beingManager->findBeing(id);
- if (dstBeing) {
- dstBeing->mX = msg->readInt16();
- dstBeing->mY = msg->readInt16();
- if (dstBeing->mAction == Being::WALK) {
- dstBeing->mFrame = 0;
- dstBeing->setAction(Being::STAND);
- }
- }
- }
- break;
+void BeingHandler::handleBeingsDamageMessage(MessageIn &msg)
+{
+ while (msg.getUnreadLength())
+ {
+ Being *being = beingManager->findBeing(msg.readInt16());
+ int damage = msg.readInt16();
+ if (being)
+ {
+ being->takeDamage(damage);
+ }
+ }
+}
- case SMSG_PLAYER_MOVE_TO_ATTACK:
- /*
- * This is an *advisory* message, telling the client that
- * it needs to move the character before attacking
- * a target (out of range, obstruction in line of fire).
- * We can safely ignore this...
- */
- break;
+void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg)
+{
+ Being* being = beingManager->findBeing(msg.readInt16());
+ Being::Action action = (Being::Action) msg.readInt8();
+ if (!being) return;
- case 0x0119:
- // Change in players' flags
- id = msg->readInt32();
- dstBeing = beingManager->findBeing(id);
- stunMode = msg->readInt16();
- statusEffects = msg->readInt16();
- statusEffects |= ((Uint32) msg->readInt16()) << 16;
- msg->readInt8();
-
- if (dstBeing) {
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
- }
- break;
+ being->setAction(action);
+
+ if (action == Being::DEAD && being==player_node)
+ {
+ static char const *const deadMsg[] =
+ {
+ _("You are dead."),
+ _("We regret to inform you that your character was killed in battle."),
+ _("You are not that alive anymore."),
+ _("The cold hands of the grim reaper are grabbing for your soul."),
+ _("Game Over!"),
+ _("No, kids. Your character did not really die. It... err... went to a better place."),
+ _("Your plan of breaking your enemies weapon by bashing it with your throat failed."),
+ _("I guess this did not run too well."),
+ _("Do you want your possessions identified?"), // Nethack reference
+ _("Sadly, no trace of you was ever found..."), // Secret of Mana reference
+ _("Annihilated."), // Final Fantasy VI reference
+ _("Looks like you got your head handed to you."), //Earthbound reference
+ _("You screwed up again, dump your body down the tubes and get you another one.") // Leisure Suit Larry 1 Reference
+
+ };
+ std::string message(deadMsg[rand()%13]);
+ message.append(_(" Press OK to respawn"));
+ OkDialog *dlg = new OkDialog(_("You died"), message);
+ dlg->addActionListener(&(Net::GameServer::Player::respawnListener));
+ }
+}
- case 0x0196:
- // Status change
- status = msg->readInt16();
- id = msg->readInt32();
- flag = msg->readInt8(); // 0: stop, 1: start
+void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg)
+{
+ Being *being = beingManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != Being::PLAYER) return;
+ Player * player = static_cast< Player * >(being);
+ handleLooks(player, msg);
+ if (msg.getUnreadLength())
+ {
+ int style = msg.readInt16();
+ int color = msg.readInt16();
+ player->setHairStyle(style, color);
+ player->setGender((Gender)msg.readInt16());
+ }
+}
- dstBeing = beingManager->findBeing(id);
- if (dstBeing)
- dstBeing->setStatusEffect(status, flag);
- break;
+void BeingHandler::handleBeingDirChangeMessage(MessageIn &msg)
+{
+ Being *being = beingManager->findBeing(msg.readInt16());
+ if (!being) return;
+ int data = msg.readInt8();
+ switch (data)
+ {
+ case DIRECTION_UP: being->setDirection(Being::UP); break;
+ case DIRECTION_DOWN: being->setDirection(Being::DOWN); break;
+ case DIRECTION_LEFT: being->setDirection(Being::LEFT); break;
+ case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break;
}
}
+
diff --git a/src/net/beinghandler.h b/src/net/beinghandler.h
index 54b82075..b02728b4 100644
--- a/src/net/beinghandler.h
+++ b/src/net/beinghandler.h
@@ -1,39 +1,45 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef NET_BEINGHANDLER_H
-#define NET_BEINGHANDLER_H
+#ifndef _TMW_NET_BEINGHANDLER_H
+#define _TMW_NET_BEINGHANDLER_H
#include "messagehandler.h"
class BeingHandler : public MessageHandler
{
public:
- BeingHandler(bool enableSync);
+ BeingHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
private:
- // Should we honor server "Stop Walking" packets
- bool mSync;
+ void handleBeingAttackMessage(MessageIn &msg);
+ void handleBeingEnterMessage(MessageIn &msg);
+ void handleBeingLeaveMessage(MessageIn &msg);
+ void handleBeingsMoveMessage(MessageIn &msg);
+ void handleBeingsDamageMessage(MessageIn &msg);
+ void handleBeingActionChangeMessage(MessageIn &msg);
+ void handleBeingLooksChangeMessage(MessageIn &msg);
+ void handleBeingDirChangeMessage(MessageIn &msg);
};
#endif
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp
index a2442d70..a551f213 100644
--- a/src/net/buysellhandler.cpp
+++ b/src/net/buysellhandler.cpp
@@ -1,32 +1,32 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include "buysellhandler.h"
+
#include <SDL_types.h>
-#include "buysellhandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../beingmanager.h"
-#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../npc.h"
@@ -35,98 +35,57 @@
#include "../gui/chat.h"
#include "../gui/sell.h"
-#include "../utils/gettext.h"
-
extern BuyDialog *buyDialog;
-extern Window *buySellDialog;
extern SellDialog *sellDialog;
+extern Window *buySellDialog;
BuySellHandler::BuySellHandler()
{
static const Uint16 _messages[] = {
- SMSG_NPC_BUY_SELL_CHOICE,
- SMSG_NPC_BUY,
- SMSG_NPC_SELL,
- SMSG_NPC_BUY_RESPONSE,
- SMSG_NPC_SELL_RESPONSE,
+ GPMSG_NPC_BUY,
+ GPMSG_NPC_SELL,
0
};
handledMessages = _messages;
}
-void BuySellHandler::handleMessage(MessageIn *msg)
+void BuySellHandler::handleMessage(MessageIn &msg)
{
- int n_items;
- switch (msg->getId())
+ Being *being = beingManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != Being::NPC)
{
- case SMSG_NPC_BUY_SELL_CHOICE:
- buyDialog->setVisible(false);
- buyDialog->reset();
- sellDialog->setVisible(false);
- sellDialog->reset();
- buySellDialog->setVisible(true);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32()));
- break;
+ return;
+ }
+
+ current_npc = static_cast< NPC * >(being);
- case SMSG_NPC_BUY:
- msg->readInt16(); // length
- n_items = (msg->getLength() - 4) / 11;
+ switch (msg.getId())
+ {
+ case GPMSG_NPC_BUY:
buyDialog->reset();
- buyDialog->setMoney(player_node->mGp);
+ buyDialog->setMoney(player_node->getMoney());
buyDialog->setVisible(true);
- for (int k = 0; k < n_items; k++)
+ while (msg.getUnreadLength())
{
- Sint32 value = msg->readInt32();
- msg->readInt32(); // DCvalue
- msg->readInt8(); // type
- Sint16 itemId = msg->readInt16();
- buyDialog->addItem(itemId, value);
+ int itemId = msg.readInt16();
+ int amount = msg.readInt16();
+ int value = msg.readInt16();
+ buyDialog->addItem(itemId, amount, value);
}
break;
- case SMSG_NPC_SELL:
- msg->readInt16(); // length
- n_items = (msg->getLength() - 4) / 10;
- if (n_items > 0) {
- sellDialog->setMoney(player_node->mGp);
- sellDialog->reset();
- sellDialog->setVisible(true);
-
- for (int k = 0; k < n_items; k++)
- {
- Sint16 index = msg->readInt16();
- Sint32 value = msg->readInt32();
- msg->readInt32(); // OCvalue
-
- Item *item = player_node->getInventory()->getItem(index);
- if (item && !(item->isEquipped())) {
- sellDialog->addItem(item, value);
- }
- }
- }
- else {
- chatWindow->chatLog(_("Nothing to sell"), BY_SERVER);
- if (current_npc) current_npc->handleDeath();
- }
- break;
-
- case SMSG_NPC_BUY_RESPONSE:
- if (msg->readInt8() == 0) {
- chatWindow->chatLog(_("Thanks for buying"), BY_SERVER);
- } else {
- // Reset player money since buy dialog already assumed purchase
- // would go fine
- buyDialog->setMoney(player_node->mGp);
- chatWindow->chatLog(_("Unable to buy"), BY_SERVER);
- }
- break;
+ case GPMSG_NPC_SELL:
+ sellDialog->setMoney(player_node->getMoney());
+ sellDialog->reset();
+ sellDialog->setVisible(true);
- case SMSG_NPC_SELL_RESPONSE:
- if (msg->readInt8() == 0) {
- chatWindow->chatLog(_("Thanks for selling"), BY_SERVER);
- } else {
- chatWindow->chatLog(_("Unable to sell"), BY_SERVER);
+ while (msg.getUnreadLength())
+ {
+ int itemId = msg.readInt16();
+ int amount = msg.readInt16();
+ int value = msg.readInt16();
+ sellDialog->addItem(itemId, amount, value);
}
break;
}
diff --git a/src/net/buysellhandler.h b/src/net/buysellhandler.h
index 0ede7b48..719b76d9 100644
--- a/src/net/buysellhandler.h
+++ b/src/net/buysellhandler.h
@@ -29,7 +29,7 @@ class BuySellHandler : public MessageHandler
public:
BuySellHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
};
#endif
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 8e743bf0..5905dba0 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -1,25 +1,27 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "charserverhandler.h"
+
+#include "connection.h"
#include "messagein.h"
#include "protocol.h"
@@ -29,107 +31,73 @@
#include "../logindata.h"
#include "../main.h"
-#include "../gui/char_select.h"
#include "../gui/ok_dialog.h"
+#include "../gui/char_select.h"
-#include "../utils/gettext.h"
-#include "../utils/stringutils.h"
+extern Net::Connection *gameServerConnection;
+extern Net::Connection *chatServerConnection;
CharServerHandler::CharServerHandler():
mCharCreateDialog(0)
{
static const Uint16 _messages[] = {
- SMSG_CONNECTION_PROBLEM,
- 0x006b,
- 0x006c,
- 0x006d,
- 0x006e,
- 0x006f,
- 0x0070,
- 0x0071,
+ APMSG_CHAR_CREATE_RESPONSE,
+ APMSG_CHAR_DELETE_RESPONSE,
+ APMSG_CHAR_INFO,
+ APMSG_CHAR_SELECT_RESPONSE,
0
};
handledMessages = _messages;
}
-void CharServerHandler::handleMessage(MessageIn *msg)
+void CharServerHandler::handleMessage(MessageIn &msg)
{
- int slot, flags, code;
+ int slot;
LocalPlayer *tempPlayer;
- logger->log("CharServerHandler: Packet ID: %x, Length: %d",
- msg->getId(), msg->getLength());
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_CONNECTION_PROBLEM:
- code = msg->readInt8();
- logger->log("Connection problem: %i", code);
-
- switch (code) {
- case 0:
- errorMessage = _("Authentication failed");
- break;
- case 1:
- errorMessage = _("Map server(s) offline");
- break;
- case 2:
- errorMessage = _("This account is already logged in");
- break;
- case 3:
- errorMessage = _("Speed hack detected");
- break;
- case 8:
- errorMessage = _("Duplicated login");
- break;
- default:
- errorMessage = _("Unknown connection error");
- break;
- }
- state = ERROR_STATE;
+ case APMSG_CHAR_CREATE_RESPONSE:
+ handleCharCreateResponse(msg);
break;
- case 0x006b:
- msg->skip(2); // Length word
- flags = msg->readInt32(); // Aethyra extensions flags
- logger->log("Server flags are: %x", flags);
- msg->skip(16); // Unused
-
- // Derive number of characters from message length
- n_character = (msg->getLength() - 24) / 106;
-
- for (int i = 0; i < n_character; i++)
+ case APMSG_CHAR_DELETE_RESPONSE:
+ {
+ int errMsg = msg.readInt8();
+ // Character deletion successful
+ if (errMsg == ERRMSG_OK)
{
- tempPlayer = readPlayerData(*msg, slot);
- mCharInfo->select(slot);
- mCharInfo->setEntry(tempPlayer);
- logger->log("CharServer: Player: %s (%d)",
- tempPlayer->getName().c_str(), slot);
+ delete mCharInfo->getEntry();
+ mCharInfo->setEntry(0);
+ mCharInfo->unlock();
+ new OkDialog("Info", "Player deleted");
}
-
- state = CHAR_SELECT_STATE;
- break;
-
- case 0x006c:
- switch (msg->readInt8()) {
- case 0:
- errorMessage = _("Access denied");
- break;
- case 1:
- errorMessage = _("Cannot use this ID");
- break;
- default:
- errorMessage = _("Unknown failure to select character");
- break;
+ // Character deletion failed
+ else
+ {
+ std::string message = "";
+ switch (errMsg)
+ {
+ case ERRMSG_NO_LOGIN:
+ message = "Not logged in";
+ break;
+ case ERRMSG_INVALID_ARGUMENT:
+ message = "Selection out of range";
+ break;
+ default:
+ message = "Unknown error";
+ }
+ mCharInfo->unlock();
+ new OkDialog("Error", message);
}
- mCharInfo->unlock();
+ }
break;
- case 0x006d:
- tempPlayer = readPlayerData(*msg, slot);
+ case APMSG_CHAR_INFO:
+ tempPlayer = readPlayerData(msg, slot);
mCharInfo->unlock();
mCharInfo->select(slot);
mCharInfo->setEntry(tempPlayer);
- n_character++;
// Close the character create dialog
if (mCharCreateDialog)
@@ -139,97 +107,121 @@ void CharServerHandler::handleMessage(MessageIn *msg)
}
break;
- case 0x006e:
- new OkDialog(_("Error"), _("Failed to create character. Most likely"
- " the name is already taken."));
-
- if (mCharCreateDialog)
- mCharCreateDialog->unlock();
+ case APMSG_CHAR_SELECT_RESPONSE:
+ handleCharSelectResponse(msg);
break;
+ }
+}
- case 0x006f:
- delete mCharInfo->getEntry();
- mCharInfo->setEntry(0);
- mCharInfo->unlock();
- n_character--;
- new OkDialog(_("Info"), _("Player deleted"));
- break;
+void CharServerHandler::handleCharCreateResponse(MessageIn &msg)
+{
+ int errMsg = msg.readInt8();
- case 0x0070:
- mCharInfo->unlock();
- new OkDialog(_("Error"), _("Failed to delete character."));
- break;
+ // Character creation failed
+ if (errMsg != ERRMSG_OK)
+ {
+ std::string message = "";
+ switch (errMsg)
+ {
+ case ERRMSG_NO_LOGIN:
+ message = "Not logged in";
+ break;
+ case CREATE_TOO_MUCH_CHARACTERS:
+ message = "No empty slot";
+ break;
+ case ERRMSG_INVALID_ARGUMENT:
+ message = "Invalid name";
+ break;
+ case CREATE_EXISTS_NAME:
+ message = "Character's name already exists";
+ break;
+ case CREATE_INVALID_HAIRSTYLE:
+ message = "Invalid hairstyle";
+ break;
+ case CREATE_INVALID_HAIRCOLOR:
+ message = "Invalid hair color";
+ break;
+ case CREATE_INVALID_GENDER:
+ message = "Invalid gender";
+ break;
+ case CREATE_RAW_STATS_TOO_HIGH:
+ message = "Character's stats are too high";
+ break;
+ case CREATE_RAW_STATS_TOO_LOW:
+ message = "Character's stats are too low";
+ break;
+ case CREATE_RAW_STATS_EQUAL_TO_ZERO:
+ message = "One stat is zero";
+ break;
+ default:
+ message = "Unknown error";
+ break;
+ }
+ new OkDialog("Error", message);
+ }
- case 0x0071:
- player_node = mCharInfo->getEntry();
- slot = mCharInfo->getPos();
- msg->skip(4); // CharID, must be the same as player_node->charID
- map_path = msg->readString(16);
- mLoginData->hostname = ipToString(msg->readInt32());
- mLoginData->port = msg->readInt16();
- mCharInfo->unlock();
- mCharInfo->select(0);
- // Clear unselected players infos
- do
+ if (mCharCreateDialog)
+ mCharCreateDialog->unlock();
+}
+
+void CharServerHandler::handleCharSelectResponse(MessageIn &msg)
+{
+ int errMsg = msg.readInt8();
+
+ if (errMsg == ERRMSG_OK)
+ {
+ token = msg.readString(32);
+ std::string gameServer = msg.readString();
+ unsigned short gameServerPort = msg.readInt16();
+ std::string chatServer = msg.readString();
+ unsigned short chatServerPort = msg.readInt16();
+
+ logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort);
+ logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort);
+
+ gameServerConnection->connect(gameServer, gameServerPort);
+ chatServerConnection->connect(chatServer, chatServerPort);
+
+ // Keep the selected character and delete the others
+ player_node = mCharInfo->getEntry();
+ int slot = mCharInfo->getPos();
+ mCharInfo->unlock();
+ mCharInfo->select(0);
+
+ do {
+ LocalPlayer *tmp = mCharInfo->getEntry();
+ if (tmp != player_node)
{
- LocalPlayer *tmp = mCharInfo->getEntry();
- if (tmp != player_node)
- {
- delete tmp;
- mCharInfo->setEntry(0);
- }
- mCharInfo->next();
- } while (mCharInfo->getPos());
+ delete tmp;
+ mCharInfo->setEntry(0);
+ }
+ mCharInfo->next();
+ } while (mCharInfo->getPos());
+ mCharInfo->select(slot);
- mCharInfo->select(slot);
- state = CONNECTING_STATE;
- break;
+ mCharInfo->clear(); //player_node will be deleted by ~Game
+
+ state = STATE_CONNECT_GAME;
}
}
-LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
+LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
{
- LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL);
- tempPlayer->setGender(
- (mLoginData->sex == 0) ? GENDER_FEMALE : GENDER_MALE);
-
- tempPlayer->mCharId = msg.readInt32();
- tempPlayer->setXp(msg.readInt32());
- tempPlayer->mGp = msg.readInt32();
- tempPlayer->mJobXp = msg.readInt32();
- tempPlayer->mJobLevel = msg.readInt32();
- tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16());
- msg.readInt32(); // option
- msg.readInt32(); // karma
- msg.readInt32(); // manner
- msg.skip(2); // unknown
- tempPlayer->mHp = msg.readInt16();
- tempPlayer->mMaxHp = msg.readInt16();
- tempPlayer->mMp = msg.readInt16();
- tempPlayer->mMaxMp = msg.readInt16();
- msg.readInt16(); // speed
- msg.readInt16(); // class
- int hairStyle = msg.readInt16();
- Uint16 weapon = msg.readInt16();
- tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon);
- tempPlayer->mLevel = msg.readInt16();
- msg.readInt16(); // skill point
- tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
- tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top
- tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
- int hairColor = msg.readInt16();
- tempPlayer->setHairStyle(hairStyle, hairColor);
- tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16());
- tempPlayer->setName(msg.readString(24));
- for (int i = 0; i < 6; i++) {
- tempPlayer->mAttr[i] = msg.readInt8();
- }
+ LocalPlayer *tempPlayer = new LocalPlayer;
slot = msg.readInt8(); // character slot
- msg.readInt8(); // unknown
+ tempPlayer->setName(msg.readString());
+ tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE);
+ int hs = msg.readInt8(), hc = msg.readInt8();
+ tempPlayer->setHairStyle(hs, hc);
+ tempPlayer->setLevel(msg.readInt16());
+ tempPlayer->setCharacterPoints(msg.readInt16());
+ tempPlayer->setCorrectionPoints(msg.readInt16());
+ tempPlayer->setMoney(msg.readInt32());
+
+ for (int i = 0; i < 7; i++)
+ {
+ tempPlayer->setAttributeBase(i, msg.readInt8());
+ }
return tempPlayer;
}
diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h
index 37b378f2..08ba5102 100644
--- a/src/net/charserverhandler.h
+++ b/src/net/charserverhandler.h
@@ -1,26 +1,26 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef NET_CHARSERVERHANDLER_H
-#define NET_CHARSERVERHANDLER_H
+#ifndef _TMW_NET_CHARSERVERHANDLER_H
+#define _TMW_NET_CHARSERVERHANDLER_H
#include "messagehandler.h"
@@ -31,20 +31,21 @@ class LocalPlayer;
class LoginData;
/**
- * Deals with incoming messages from the character server.
+ * Deals with incoming messages related to character selection.
*/
class CharServerHandler : public MessageHandler
{
public:
CharServerHandler();
- void handleMessage(MessageIn *msg);
+ void
+ handleMessage(MessageIn &msg);
- void setCharInfo(LockedArray<LocalPlayer*> *charInfo)
- { mCharInfo = charInfo; }
-
- void setLoginData(LoginData *loginData)
- { mLoginData = loginData; }
+ void
+ setCharInfo(LockedArray<LocalPlayer*> *charInfo)
+ {
+ mCharInfo = charInfo;
+ }
/**
* Sets the character create dialog. The handler will clean up this
@@ -55,11 +56,17 @@ class CharServerHandler : public MessageHandler
{ mCharCreateDialog = window; }
protected:
- LoginData *mLoginData;
+ void
+ handleCharCreateResponse(MessageIn &msg);
+
+ void
+ handleCharSelectResponse(MessageIn &msg);
+
LockedArray<LocalPlayer*> *mCharInfo;
CharCreateDialog *mCharCreateDialog;
- LocalPlayer* readPlayerData(MessageIn &msg, int &slot);
+ LocalPlayer*
+ readPlayerData(MessageIn &msg, int &slot);
};
#endif
diff --git a/src/net/chathandler.cpp b/src/net/chathandler.cpp
index a3ccc4fb..90af899a 100644
--- a/src/net/chathandler.cpp
+++ b/src/net/chathandler.cpp
@@ -1,175 +1,285 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include "chathandler.h"
+
#include <SDL_types.h>
#include <string>
+#include <iostream>
-#include "chathandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../being.h"
#include "../beingmanager.h"
#include "../game.h"
-#include "../player_relations.h"
+#include "../channel.h"
+#include "../channelmanager.h"
#include "../gui/chat.h"
-
-#include "../utils/gettext.h"
-#include "../utils/stringutils.h"
+#include "../gui/guildwindow.h"
extern Being *player_node;
-#define SERVER_NAME "Server"
-
ChatHandler::ChatHandler()
{
static const Uint16 _messages[] = {
- SMSG_BEING_CHAT,
- SMSG_PLAYER_CHAT,
- SMSG_WHISPER,
- SMSG_WHISPER_RESPONSE,
- SMSG_GM_CHAT,
- SMSG_WHO_ANSWER,
- 0x10c, // MVP
+ GPMSG_SAY,
+ CPMSG_ENTER_CHANNEL_RESPONSE,
+ CPMSG_LIST_CHANNELS_RESPONSE,
+ CPMSG_PUBMSG,
+ CPMSG_ANNOUNCEMENT,
+ CPMSG_PRIVMSG,
+ CPMSG_QUIT_CHANNEL_RESPONSE,
+ CPMSG_LIST_CHANNELUSERS_RESPONSE,
+ CPMSG_CHANNEL_EVENT,
0
};
handledMessages = _messages;
}
-void ChatHandler::handleMessage(MessageIn *msg)
+void ChatHandler::handleMessage(MessageIn &msg)
{
- Being *being;
- std::string chatMsg;
- std::string nick;
- Sint16 chatMsgLength;
-
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_WHISPER_RESPONSE:
- switch (msg->readInt8())
- {
- case 0x00:
- // comment out since we'll local echo in chat.cpp instead, then only report failures
- //chatWindow->chatLog("Whisper sent", BY_SERVER);
- break;
- case 0x01:
- chatWindow->chatLog(_("Whisper could not be sent, user is offline"), BY_SERVER);
- break;
- case 0x02:
- chatWindow->chatLog(_("Whisper could not be sent, ignored by user"), BY_SERVER);
- break;
- }
+ case GPMSG_SAY:
+ handleGameChatMessage(msg);
break;
- // Received whisper
- case SMSG_WHISPER:
- chatMsgLength = msg->readInt16() - 28;
- nick = msg->readString(24);
+ case CPMSG_ENTER_CHANNEL_RESPONSE:
+ handleEnterChannelResponse(msg);
+ break;
- if (chatMsgLength <= 0)
- break;
+ case CPMSG_LIST_CHANNELS_RESPONSE:
+ handleListChannelsResponse(msg);
+ break;
- chatMsg = msg->readString(chatMsgLength);
- if (nick != SERVER_NAME)
- chatMsg = nick + " : " + chatMsg;
+ case CPMSG_PRIVMSG:
+ handlePrivateMessage(msg);
+ break;
- if (nick == SERVER_NAME)
- chatWindow->chatLog(chatMsg, BY_SERVER);
- else {
- if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
- chatWindow->chatLog(chatMsg, ACT_WHISPER);
- }
+ case CPMSG_ANNOUNCEMENT:
+ handleAnnouncement(msg);
+ break;
+
+ case CPMSG_PUBMSG:
+ handleChatMessage(msg);
+ break;
+ case CPMSG_QUIT_CHANNEL_RESPONSE:
+ handleQuitChannelResponse(msg);
break;
- // Received speech from being
- case SMSG_BEING_CHAT: {
- chatMsgLength = msg->readInt16() - 8;
- being = beingManager->findBeing(msg->readInt32());
+ case CPMSG_LIST_CHANNELUSERS_RESPONSE:
+ handleListChannelUsersResponse(msg);
+ break;
+
+ case CPMSG_CHANNEL_EVENT:
+ handleChannelEvent(msg);
+ }
+}
+
+void ChatHandler::handleGameChatMessage(MessageIn &msg)
+{
+ short id = msg.readInt16();
+ std::string chatMsg = msg.readString();
+
+ if (id == 0)
+ {
+ chatWindow->chatLog(chatMsg, BY_SERVER);
+ return;
+ }
+
+ Being *being = beingManager->findBeing(id);
+
+ if (being)
+ {
+ chatWindow->chatLog(being->getName() + " : " + chatMsg,
+ being == player_node ? BY_PLAYER : BY_OTHER, "General");
+ being->setSpeech(chatMsg, SPEECH_TIME);
+ }
+ else
+ {
+ chatWindow->chatLog("Unknown : " + chatMsg, BY_OTHER, "General");
+ }
+}
- if (!being || chatMsgLength <= 0)
+void ChatHandler::handleEnterChannelResponse(MessageIn &msg)
+{
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ short channelId = msg.readInt16();
+ std::string channelName = msg.readString();
+ std::string announcement = msg.readString();
+ Channel *channel = new Channel(channelId, channelName, announcement);
+ channelManager->addChannel(channel);
+ chatWindow->createNewChannelTab(channelName);
+ chatWindow->chatLog("Topic: " + announcement, BY_CHANNEL, channelName);
+
+ std::string user;
+ std::string userModes;
+ chatWindow->chatLog("Players in this channel:", BY_CHANNEL, channelName);
+ while(msg.getUnreadLength())
+ {
+ user = msg.readString();
+ if (user == "")
+ return;
+ userModes = msg.readString();
+ if (userModes.find('o') != std::string::npos)
{
- break;
+ user = "@" + user;
}
+ chatWindow->chatLog(user, BY_CHANNEL, channelName);
+ }
+
+ }
+ else
+ {
+ chatWindow->chatLog("Error joining channel", BY_SERVER);
+ }
+}
- chatMsg = msg->readString(chatMsgLength);
+void ChatHandler::handleListChannelsResponse(MessageIn &msg)
+{
+ chatWindow->chatLog("Listing Channels", BY_SERVER);
+ while(msg.getUnreadLength())
+ {
+ std::string channelName = msg.readString();
+ if (channelName == "")
+ return;
+ std::ostringstream numUsers;
+ numUsers << msg.readInt16();
+ channelName += " - ";
+ channelName += numUsers.str();
+ chatWindow->chatLog(channelName, BY_SERVER);
+ }
+ chatWindow->chatLog("End of channel list", BY_SERVER);
+}
- std::string::size_type pos = chatMsg.find(" : ", 0);
- std::string sender_name = ((pos == std::string::npos)
- ? ""
- : chatMsg.substr(0, pos));
+void ChatHandler::handlePrivateMessage(MessageIn &msg)
+{
+ std::string userNick = msg.readString();
+ std::string chatMsg = msg.readString();
- // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side
- // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT.
- if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG))
- chatWindow->chatLog(chatMsg, BY_OTHER);
+ if (!chatWindow->tabExists(userNick))
+ {
+ chatWindow->createNewChannelTab(userNick);
- chatMsg.erase(0, pos + 3);
- trim(chatMsg);
+ }
+ chatWindow->chatLog(userNick + ": " + chatMsg, BY_OTHER, userNick);
+}
+
+void ChatHandler::handleAnnouncement(MessageIn &msg)
+{
+ std::string chatMsg = msg.readString();
+ chatWindow->chatLog(chatMsg, BY_GM);
+}
- if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT))
- being->setSpeech(chatMsg, SPEECH_TIME);
+void ChatHandler::handleChatMessage(MessageIn &msg)
+{
+ short channelId = msg.readInt16();
+ std::string userNick = msg.readString();
+ std::string chatMsg = msg.readString();
+
+ chatWindow->sendToChannel(channelId, userNick, chatMsg);
+}
+
+void ChatHandler::handleQuitChannelResponse(MessageIn &msg)
+{
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ short channelId = msg.readInt16();
+ // remove the chat tab
+ chatWindow->removeChannel(channelId);
+ }
+}
+
+void ChatHandler::handleListChannelUsersResponse(MessageIn &msg)
+{
+ std::string channel = msg.readString();
+ std::string userNick;
+ std::string userModes;
+ chatWindow->chatLog("Players in this channel:", BY_CHANNEL, channel);
+ while(msg.getUnreadLength())
+ {
+ userNick = msg.readString();
+ if (userNick == "")
+ {
break;
}
+ userModes = msg.readString();
+ if (userModes.find('o') != std::string::npos)
+ {
+ userNick = "@" + userNick;
+ }
+ chatWindow->chatLog(userNick, BY_CHANNEL, channel);
+ }
+}
- case SMSG_PLAYER_CHAT:
- case SMSG_GM_CHAT: {
- chatMsgLength = msg->readInt16() - 4;
+void ChatHandler::handleChannelEvent(MessageIn &msg)
+{
+ short channelId = msg.readInt16();
+ char eventId = msg.readInt8();
+ std::string line = msg.readString();
+ Channel *channel = channelManager->findById(channelId);
- if (chatMsgLength <= 0)
- {
+ if(channel)
+ {
+ switch(eventId)
+ {
+ case CHAT_EVENT_NEW_PLAYER:
+ line += " entered the channel.";
break;
- }
-
- chatMsg = msg->readString(chatMsgLength);
- std::string::size_type pos = chatMsg.find(" : ", 0);
- if (msg->getId() == SMSG_PLAYER_CHAT)
- {
- chatWindow->chatLog(chatMsg, BY_PLAYER);
+ case CHAT_EVENT_LEAVING_PLAYER:
+ line += " left the channel.";
+ break;
- if (pos != std::string::npos)
- chatMsg.erase(0, pos + 3);
+ case CHAT_EVENT_TOPIC_CHANGE:
+ line = "Topic: " + line;
+ break;
- trim(chatMsg);
+ case CHAT_EVENT_MODE_CHANGE:
+ {
+ int first = line.find(":");
+ int second = line.find(":", first+1);
+ std::string user1 = line.substr(0, first);
+ std::string user2 = line.substr(first+1, second);
+ std::string mode = line.substr(second+1, line.length());
+ line = user1 + " has set mode " + mode + " on user " + user2;
+ } break;
- player_node->setSpeech(chatMsg, SPEECH_TIME);
- }
- else
+ case CHAT_EVENT_KICKED_PLAYER:
{
- chatWindow->chatLog(chatMsg, BY_GM);
- }
- break;
- }
+ int first = line.find(":");
+ std::string user1 = line.substr(0, first);
+ std::string user2 = line.substr(first+1, line.length());
+ line = user1 + " has kicked " + user2;
+ } break;
- case SMSG_WHO_ANSWER:
- chatWindow->chatLog("Online users: " + toString(msg->readInt32()),
- BY_SERVER);
- break;
+ default:
+ line = "Unknown channel event.";
+ }
- case 0x010c:
- // Display MVP player
- msg->readInt32(); // id
- chatWindow->chatLog("MVP player", BY_SERVER);
- break;
+ chatWindow->chatLog(line, BY_CHANNEL, channel->getName());
}
}
+
diff --git a/src/net/chathandler.h b/src/net/chathandler.h
index ff649205..a9e9bd99 100644
--- a/src/net/chathandler.h
+++ b/src/net/chathandler.h
@@ -28,8 +28,57 @@ class ChatHandler : public MessageHandler
{
public:
ChatHandler();
-
- void handleMessage(MessageIn *msg);
+
+ /**
+ * Handle the given message appropriately.
+ */
+ void handleMessage(MessageIn &msg);
+
+ private:
+ /**
+ * Handle chat messages sent from the game server.
+ */
+ void handleGameChatMessage(MessageIn &msg);
+
+ /**
+ * Handle channel entry responses.
+ */
+ void handleEnterChannelResponse(MessageIn &msg);
+
+ /**
+ * Handle list channels responses.
+ */
+ void handleListChannelsResponse(MessageIn &msg);
+
+ /**
+ * Handle private messages.
+ */
+ void handlePrivateMessage(MessageIn &msg);
+
+ /**
+ * Handle announcements.
+ */
+ void handleAnnouncement(MessageIn &msg);
+
+ /**
+ * Handle chat messages.
+ */
+ void handleChatMessage(MessageIn &msg);
+
+ /**
+ * Handle quit channel responses.
+ */
+ void handleQuitChannelResponse(MessageIn &msg);
+
+ /**
+ * Handle list channel users responses.
+ */
+ void handleListChannelUsersResponse(MessageIn &msg);
+
+ /**
+ * Handle channel events.
+ */
+ void handleChannelEvent(MessageIn &msg);
};
#endif
diff --git a/src/net/chatserver/chatserver.cpp b/src/net/chatserver/chatserver.cpp
new file mode 100644
index 00000000..94e36b94
--- /dev/null
+++ b/src/net/chatserver/chatserver.cpp
@@ -0,0 +1,146 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "chatserver.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+using Net::ChatServer::connection;
+
+void Net::ChatServer::connect(Net::Connection *connection,
+ const std::string &token)
+{
+ Net::ChatServer::connection = connection;
+
+ MessageOut msg(PCMSG_CONNECT);
+
+ msg.writeString(token, 32);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::logout()
+{
+ MessageOut msg(PCMSG_DISCONNECT);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::chat(short channel, const std::string &text)
+{
+ MessageOut msg(PCMSG_CHAT);
+
+ msg.writeString(text);
+ msg.writeInt16(channel);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::announce(const std::string &text)
+{
+ MessageOut msg(PCMSG_ANNOUNCE);
+
+ msg.writeString(text);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::privMsg(const std::string &recipient,
+ const std::string &text)
+{
+ MessageOut msg(PCMSG_PRIVMSG);
+
+ msg.writeString(recipient);
+ msg.writeString(text);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::enterChannel(const std::string &channel, const std::string &password)
+{
+ MessageOut msg(PCMSG_ENTER_CHANNEL);
+
+ msg.writeString(channel);
+ msg.writeString(password);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::quitChannel(short channel)
+{
+ MessageOut msg(PCMSG_QUIT_CHANNEL);
+
+ msg.writeInt16(channel);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::getChannelList()
+{
+ MessageOut msg(PCMSG_LIST_CHANNELS);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::getUserList(const std::string &channel)
+{
+ MessageOut msg(PCMSG_LIST_CHANNELUSERS);
+
+ msg.writeString(channel);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::setChannelTopic(short channel, const std::string &topic)
+{
+ MessageOut msg(PCMSG_TOPIC_CHANGE);
+
+ msg.writeInt16(channel);
+ msg.writeString(topic);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::setUserMode(short channel, const std::string &user,
+ unsigned char mode)
+{
+ MessageOut msg(PCMSG_USER_MODE);
+
+ msg.writeInt16(channel);
+ msg.writeString(user);
+ msg.writeInt8(mode);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::kickUser(short channel, const std::string &user)
+{
+ MessageOut msg(PCMSG_KICK_USER);
+
+ msg.writeInt16(channel);
+ msg.writeString(user);
+
+ connection->send(msg);
+}
diff --git a/src/net/chatserver/chatserver.h b/src/net/chatserver/chatserver.h
new file mode 100644
index 00000000..1129239a
--- /dev/null
+++ b/src/net/chatserver/chatserver.h
@@ -0,0 +1,60 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_CHATSERVER_CHATSERVER_H
+#define _TMW_NET_CHATSERVER_CHATSERVER_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ class Connection;
+
+ namespace ChatServer
+ {
+ void connect(Net::Connection *connection, const std::string &token);
+
+ void logout();
+
+ void chat(short channel, const std::string &text);
+
+ void announce(const std::string &text);
+
+ void privMsg(const std::string &recipient, const std::string &text);
+
+ void enterChannel(const std::string &channel, const std::string &password);
+
+ void quitChannel(short channel);
+
+ void getChannelList();
+
+ void getUserList(const std::string &channel);
+
+ void setChannelTopic(short channel, const std::string &topic);
+
+ void setUserMode(short channel, const std::string &user, unsigned char mode);
+
+ void kickUser(short channel, const std::string &user);
+
+ }
+}
+
+#endif
diff --git a/src/net/chatserver/guild.cpp b/src/net/chatserver/guild.cpp
new file mode 100644
index 00000000..042ff013
--- /dev/null
+++ b/src/net/chatserver/guild.cpp
@@ -0,0 +1,95 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#include "guild.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+#include "../../log.h"
+
+void Net::ChatServer::Guild::createGuild(const std::string &name)
+{
+ logger->log("Sending PCMSG_GUILD_CREATE");
+ MessageOut msg(PCMSG_GUILD_CREATE);
+
+ msg.writeString(name);
+
+ Net::ChatServer::connection->send(msg);
+}
+
+void Net::ChatServer::Guild::invitePlayer(const std::string &name, short guildId)
+{
+ logger->log("Sending PCMSG_GUILD_INVITE");
+ MessageOut msg(PCMSG_GUILD_INVITE);
+
+ msg.writeInt16(guildId);
+ msg.writeString(name);
+
+ Net::ChatServer::connection->send(msg);
+}
+
+void Net::ChatServer::Guild::acceptInvite(const std::string &name)
+{
+ logger->log("Sending PCMSG_GUILD_ACCEPT");
+ MessageOut msg(PCMSG_GUILD_ACCEPT);
+
+ msg.writeString(name);
+
+ Net::ChatServer::connection->send(msg);
+}
+
+void Net::ChatServer::Guild::getGuildMembers(short guildId)
+{
+ logger->log("Sending PCMSG_GUILD_GET_MEMBERS");
+ MessageOut msg(PCMSG_GUILD_GET_MEMBERS);
+
+ msg.writeInt16(guildId);
+
+ Net::ChatServer::connection->send(msg);
+}
+
+void Net::ChatServer::Guild::promoteMember(const std::string &name,
+ short guildId, short level)
+{
+ logger->log("Sending PCMSG_GUILD_PROMOTE_MEMBER");
+ MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER);
+
+ msg.writeInt16(guildId);
+ msg.writeString(name);
+ msg.writeInt8(level);
+
+ Net::ChatServer::connection->send(msg);
+}
+
+void Net::ChatServer::Guild::quitGuild(short guildId)
+{
+ logger->log("Sending PCMSG_GUILD_QUIT");
+ MessageOut msg(PCMSG_GUILD_QUIT);
+
+ msg.writeInt16(guildId);
+
+ Net::ChatServer::connection->send(msg);
+}
diff --git a/src/net/chatserver/guild.h b/src/net/chatserver/guild.h
new file mode 100644
index 00000000..6c35be9f
--- /dev/null
+++ b/src/net/chatserver/guild.h
@@ -0,0 +1,69 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#ifndef _TMW_NET_CHATSERVER_GUILD_H
+#define _TMW_NET_CHATSERVER_GUILD_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ namespace ChatServer
+ {
+ namespace Guild
+ {
+ /**
+ * Create guild.
+ */
+ void createGuild(const std::string &name);
+
+ /**
+ * Invite a player to your guild.
+ */
+ void invitePlayer(const std::string &name, short guildId);
+
+ /**
+ * Accept an invite another player has sent to join their guild.
+ */
+ void acceptInvite(const std::string &name);
+
+ /**
+ * Get a list of members in a guild.
+ */
+ void getGuildMembers(short guildId);
+
+ /**
+ * Promote guild member
+ */
+ void promoteMember(const std::string &name, short guildId,
+ short level);
+
+ /**
+ * Quit guild.
+ */
+ void quitGuild(short guildId);
+ }
+ }
+}
+
+#endif
+
diff --git a/src/net/chatserver/internal.cpp b/src/net/chatserver/internal.cpp
new file mode 100644
index 00000000..0822d93d
--- /dev/null
+++ b/src/net/chatserver/internal.cpp
@@ -0,0 +1,32 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "internal.h"
+
+namespace Net
+{
+ class Connection;
+
+ namespace ChatServer
+ {
+ Connection *connection = 0;
+ }
+}
diff --git a/src/net/chatserver/internal.h b/src/net/chatserver/internal.h
new file mode 100644
index 00000000..b0f137c5
--- /dev/null
+++ b/src/net/chatserver/internal.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_CHATSERVER_INTERNAL_H
+#define _TMW_NET_CHATSERVER_INTERNAL_H
+
+namespace Net
+{
+ class Connection;
+
+ namespace ChatServer
+ {
+ extern Connection *connection;
+ }
+}
+
+#endif
diff --git a/src/net/chatserver/party.cpp b/src/net/chatserver/party.cpp
new file mode 100644
index 00000000..56eb57d2
--- /dev/null
+++ b/src/net/chatserver/party.cpp
@@ -0,0 +1,70 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#include "party.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+#include "../../log.h"
+
+void Net::ChatServer::Party::invitePlayer(const std::string &name)
+{
+ logger->log("Sending PCMSG_PARTY_INVITE");
+ MessageOut msg(PCMSG_PARTY_INVITE);
+
+ msg.writeString(name);
+
+ Net::ChatServer::connection->send(msg);
+}
+
+void Net::ChatServer::Party::acceptInvite(const std::string &name)
+{
+ logger->log("Sending PCMSG_PARTY_ACCEPT_INVITE");
+ MessageOut msg(PCMSG_PARTY_ACCEPT_INVITE);
+
+ msg.writeString(name);
+
+ Net::ChatServer::connection->send(msg);
+}
+
+void Net::ChatServer::Party::getPartyMembers()
+{
+ logger->log("Sending PCMSG_PARTY_GET_MEMBERS");
+// MessageOut msg(PCMSG_GUILD_GET_MEMBERS);
+
+// msg.writeInt16(guildId);
+
+// Net::ChatServer::connection->send(msg);
+}
+
+void Net::ChatServer::Party::quitParty()
+{
+ logger->log("Sending PCMSG_PARTY_QUIT");
+ MessageOut msg(PCMSG_PARTY_QUIT);
+
+ Net::ChatServer::connection->send(msg);
+}
+
diff --git a/src/net/chatserver/party.h b/src/net/chatserver/party.h
new file mode 100644
index 00000000..c1febd66
--- /dev/null
+++ b/src/net/chatserver/party.h
@@ -0,0 +1,57 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#ifndef _TMW_NET_CHATSERVER_PARTY_H
+#define _TMW_NET_CHATSERVER_PARTY_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ namespace ChatServer
+ {
+ namespace Party
+ {
+ /**
+ * Invite a player to the party.
+ */
+ void invitePlayer(const std::string &name);
+
+ /**
+ * Accept an invite another player has sent to join their party
+ */
+ void acceptInvite(const std::string &name);
+
+ /**
+ * Get a list of party members
+ */
+ void getPartyMembers();
+
+ /**
+ * Leave party
+ */
+ void quitParty();
+ }
+ }
+}
+
+#endif
diff --git a/src/net/connection.cpp b/src/net/connection.cpp
new file mode 100644
index 00000000..7d3c2328
--- /dev/null
+++ b/src/net/connection.cpp
@@ -0,0 +1,103 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "connection.h"
+
+#include <string>
+
+#include "internal.h"
+#include "messageout.h"
+
+#include "../log.h"
+
+Net::Connection::Connection(ENetHost *client):
+ mConnection(0), mClient(client)
+{
+ Net::connections++;
+}
+
+Net::Connection::~Connection()
+{
+ Net::connections--;
+}
+
+bool Net::Connection::connect(const std::string &address, short port)
+{
+ logger->log("Net::Connection::connect(%s, %i)", address.c_str(), port);
+
+ if (address.empty())
+ {
+ logger->log("Net::Connection::connect() got empty address!");
+ mState = NET_ERROR;
+ return false;
+ }
+
+ ENetAddress enetAddress;
+
+ enet_address_set_host(&enetAddress, address.c_str());
+ enetAddress.port = port;
+
+ // Initiate the connection, allocating channel 0.
+ mConnection = enet_host_connect(mClient, &enetAddress, 1);
+
+ if (!mConnection)
+ {
+ logger->log("Unable to initiate connection to the server.");
+ mState = NET_ERROR;
+ return false;
+ }
+
+ return true;
+}
+
+void Net::Connection::disconnect()
+{
+ if (!mConnection)
+ return;
+
+ enet_peer_disconnect(mConnection, 0);
+ enet_host_flush(mClient);
+ enet_peer_reset(mConnection);
+
+ mConnection = 0;
+}
+
+bool Net::Connection::isConnected()
+{
+ return bool (mConnection) ?
+ (mConnection->state == ENET_PEER_STATE_CONNECTED) : false;
+}
+
+void Net::Connection::send(const MessageOut &msg)
+{
+ if (!isConnected())
+ {
+ logger->log("Warning: cannot send message to not connected server!");
+ return;
+ }
+
+ //logger->log("Sending message of size %d...", msg.getDataSize());
+
+ ENetPacket *packet = enet_packet_create(msg.getData(),
+ msg.getDataSize(),
+ ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(mConnection, 0, packet);
+}
diff --git a/src/net/connection.h b/src/net/connection.h
new file mode 100644
index 00000000..4ab3d24d
--- /dev/null
+++ b/src/net/connection.h
@@ -0,0 +1,80 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_CONNECTION_H
+#define _TMW_NET_CONNECTION_H
+
+#include <iosfwd>
+
+#include <enet/enet.h>
+
+class MessageOut;
+
+namespace Net
+{
+ /**
+ * \ingroup Network
+ */
+ class Connection
+ {
+ public:
+ enum State {
+ OK,
+ NET_ERROR
+ };
+
+ ~Connection();
+
+ /**
+ * Connects to the given server with the specified address and port.
+ * This method is non-blocking, use isConnected to check whether the
+ * server is connected.
+ */
+ bool connect(const std::string &address, short port);
+
+ /**
+ * Disconnects from the given server.
+ */
+ void disconnect();
+
+ State getState() { return mState; }
+
+ /**
+ * Returns whether the server is connected.
+ */
+ bool isConnected();
+
+ /**
+ * Sends a message.
+ */
+ void send(const MessageOut &msg);
+
+ private:
+ friend Connection *Net::getConnection();
+ Connection(ENetHost *client);
+
+ ENetPeer *mConnection;
+ ENetHost *mClient;
+ State mState;
+ };
+}
+
+#endif
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
new file mode 100644
index 00000000..1edc6079
--- /dev/null
+++ b/src/net/ea/beinghandler.cpp
@@ -0,0 +1,542 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <iostream>
+#include <SDL_types.h>
+
+#include "beinghandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../being.h"
+#include "../../beingmanager.h"
+#include "../../effectmanager.h"
+#include "../../game.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../npc.h"
+#include "../../player_relations.h"
+
+const int EMOTION_TIME = 150; /**< Duration of emotion icon */
+
+BeingHandler::BeingHandler(bool enableSync):
+ mSync(enableSync)
+{
+ static const Uint16 _messages[] = {
+ SMSG_BEING_VISIBLE,
+ SMSG_BEING_MOVE,
+ SMSG_BEING_MOVE2,
+ SMSG_BEING_REMOVE,
+ SMSG_BEING_ACTION,
+ SMSG_BEING_SELFEFFECT,
+ SMSG_BEING_EMOTION,
+ SMSG_BEING_CHANGE_LOOKS,
+ SMSG_BEING_CHANGE_LOOKS2,
+ SMSG_BEING_NAME_RESPONSE,
+ SMSG_PLAYER_UPDATE_1,
+ SMSG_PLAYER_UPDATE_2,
+ SMSG_PLAYER_MOVE,
+ SMSG_PLAYER_STOP,
+ SMSG_PLAYER_MOVE_TO_ATTACK,
+ 0x0119,
+ 0x0196,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void BeingHandler::handleMessage(MessageIn &msg)
+{
+ Uint32 id;
+ Uint16 job, speed;
+ Uint16 headTop, headMid, headBottom;
+ Uint16 shoes, gloves;
+ Uint16 weapon, shield;
+ Uint16 gmstatus;
+ Sint16 param1;
+ int stunMode;
+ Uint32 statusEffects;
+ Sint8 type;
+ Uint16 status;
+ Being *srcBeing, *dstBeing;
+ int hairStyle, hairColor, flag;
+
+ switch (msg.getId())
+ {
+ case SMSG_BEING_VISIBLE:
+ case SMSG_BEING_MOVE:
+ // Information about a being in range
+ id = msg.readInt32();
+ speed = msg.readInt16();
+ stunMode = msg.readInt16(); // opt1
+ statusEffects = msg.readInt16(); // opt2
+ statusEffects |= ((Uint32)msg.readInt16()) << 16; // option
+ job = msg.readInt16(); // class
+
+ dstBeing = beingManager->findBeing(id);
+
+ if (!dstBeing)
+ {
+ // Being with id >= 110000000 and job 0 are better
+ // known as ghosts, so don't create those.
+ if (job == 0 && id >= 110000000)
+ {
+ break;
+ }
+
+ dstBeing = beingManager->createBeing(id, job);
+ }
+ else if (msg.getId() == 0x0078)
+ {
+ dstBeing->clearPath();
+ dstBeing->mFrame = 0;
+ dstBeing->mWalkTime = tick_time;
+ dstBeing->setAction(Being::STAND);
+ }
+
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0) { speed = 150; }
+
+ dstBeing->setWalkSpeed(speed);
+ dstBeing->mJob = job;
+ hairStyle = msg.readInt16();
+ dstBeing->setSprite(Being::WEAPON_SPRITE, msg.readInt16());
+ headBottom = msg.readInt16();
+
+ if (msg.getId() == SMSG_BEING_MOVE)
+ {
+ msg.readInt32(); // server tick
+ }
+
+ dstBeing->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
+ headTop = msg.readInt16();
+ headMid = msg.readInt16();
+ hairColor = msg.readInt16();
+ shoes = msg.readInt16(); // clothes color - "abused" as shoes
+ gloves = msg.readInt16(); // head dir - "abused" as gloves
+ msg.readInt16(); // guild
+ msg.readInt16(); // unknown
+ msg.readInt16(); // unknown
+ msg.readInt16(); // manner
+ dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
+ msg.readInt8(); // karma
+ dstBeing->setGender(
+ (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
+
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
+ dstBeing->setSprite(Being::HAT_SPRITE, headTop);
+ dstBeing->setSprite(Being::SHOE_SPRITE, shoes);
+ dstBeing->setSprite(Being::GLOVES_SPRITE, gloves);
+ dstBeing->setHairStyle(hairStyle, hairColor);
+
+ if (msg.getId() == SMSG_BEING_MOVE)
+ {
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ dstBeing->setAction(Being::STAND);
+ dstBeing->mX = srcX;
+ dstBeing->mY = srcY;
+ dstBeing->setDestination(dstX, dstY);
+ }
+ else
+ {
+ Uint8 dir;
+ msg.readCoordinates(dstBeing->mX, dstBeing->mY, dir);
+ dstBeing->setDirection(dir);
+ }
+
+ msg.readInt8(); // unknown
+ msg.readInt8(); // unknown
+ msg.readInt8(); // unknown / sit
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ break;
+
+ case SMSG_BEING_MOVE2:
+ /*
+ * A simplified movement packet, used by the
+ * later versions of eAthena for both mobs and
+ * players
+ */
+ dstBeing = beingManager->findBeing(msg.readInt32());
+
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readInt32(); // Server tick
+
+ /*
+ * This packet doesn't have enough info to actually
+ * create a new being, so if the being isn't found,
+ * we'll just pretend the packet didn't happen
+ */
+
+ if (dstBeing) {
+ dstBeing->setAction(Being::STAND);
+ dstBeing->mX = srcX;
+ dstBeing->mY = srcY;
+ dstBeing->setDestination(dstX, dstY);
+ }
+
+ break;
+
+ case SMSG_BEING_REMOVE:
+ // A being should be removed or has died
+ dstBeing = beingManager->findBeing(msg.readInt32());
+
+ if (!dstBeing)
+ break;
+
+ // If this is player's current target, clear it.
+ if (dstBeing == player_node->getTarget())
+ player_node->stopAttack();
+
+ if (dstBeing == current_npc)
+ current_npc->handleDeath();
+
+ if (msg.readInt8() == 1)
+ dstBeing->setAction(Being::DEAD);
+ else
+ beingManager->destroyBeing(dstBeing);
+
+ break;
+
+ case SMSG_BEING_ACTION:
+ srcBeing = beingManager->findBeing(msg.readInt32());
+ dstBeing = beingManager->findBeing(msg.readInt32());
+ msg.readInt32(); // server tick
+ msg.readInt32(); // src speed
+ msg.readInt32(); // dst speed
+ param1 = msg.readInt16();
+ msg.readInt16(); // param 2
+ type = msg.readInt8();
+ msg.readInt16(); // param 3
+
+ switch (type)
+ {
+ case 0x0a: // Critical Damage
+ if (dstBeing)
+ dstBeing->showCrit();
+ case 0x00: // Damage
+ if (dstBeing)
+ dstBeing->takeDamage(param1);
+ if (srcBeing)
+ srcBeing->handleAttack(dstBeing, param1);
+ break;
+
+ case 0x02: // Sit
+ if (srcBeing)
+ {
+ srcBeing->mFrame = 0;
+ srcBeing->setAction(Being::SIT);
+ }
+ break;
+
+ case 0x03: // Stand up
+ if (srcBeing)
+ {
+ srcBeing->mFrame = 0;
+ srcBeing->setAction(Being::STAND);
+ }
+ break;
+ }
+ break;
+
+ case SMSG_BEING_SELFEFFECT: {
+ id = (Uint32)msg.readInt32();
+ if (!beingManager->findBeing(id))
+ break;
+
+ int effectType = msg.readInt32();
+ Being* being = beingManager->findBeing(id);
+
+ effectManager->trigger(effectType, being);
+
+ break;
+ }
+
+ case SMSG_BEING_EMOTION:
+ if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ {
+ break;
+ }
+
+ if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
+ dstBeing->setEmote(msg.readInt8(), EMOTION_TIME);
+
+ break;
+
+ case SMSG_BEING_CHANGE_LOOKS:
+ case SMSG_BEING_CHANGE_LOOKS2:
+ {
+ /*
+ * SMSG_BEING_CHANGE_LOOKS (0x00c3) and
+ * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same
+ * thing. The difference is that ...LOOKS carries a single
+ * 8 bit value, where ...LOOKS2 carries two 16 bit values.
+ *
+ * If type = 2, then the first 16 bit value is the weapon ID,
+ * and the second 16 bit value is the shield ID. If no
+ * shield is equipped, or type is not 2, then the second
+ * 16 bit value will be 0.
+ */
+
+ if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ {
+ break;
+ }
+
+ int type = msg.readInt8();
+ int id = 0;
+ int id2 = 0;
+
+ if (msg.getId() == SMSG_BEING_CHANGE_LOOKS) {
+ id = msg.readInt8();
+ } else { // SMSG_BEING_CHANGE_LOOKS2
+ id = msg.readInt16();
+ id2 = msg.readInt16();
+ }
+
+ switch (type) {
+ case 1: // eAthena LOOK_HAIR
+ dstBeing->setHairStyle(id, -1);
+ break;
+ case 2: // Weapon ID in id, Shield ID in id2
+ dstBeing->setSprite(Being::WEAPON_SPRITE, id);
+ dstBeing->setSprite(Being::SHIELD_SPRITE, id2);
+ break;
+ case 3: // Change lower headgear for eAthena, pants for us
+ dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, id);
+ break;
+ case 4: // Change upper headgear for eAthena, hat for us
+ dstBeing->setSprite(Being::HAT_SPRITE, id);
+ break;
+ case 5: // Change middle headgear for eathena, armor for us
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, id);
+ break;
+ case 6: // eAthena LOOK_HAIR_COLOR
+ dstBeing->setHairStyle(-1, id);
+ break;
+ case 8: // eAthena LOOK_SHIELD
+ dstBeing->setSprite(Being::SHIELD_SPRITE, id);
+ break;
+ case 9: // eAthena LOOK_SHOES
+ dstBeing->setSprite(Being::SHOE_SPRITE, id);
+ break;
+ case 10: // LOOK_GLOVES
+ dstBeing->setSprite(Being::GLOVES_SPRITE, id);
+ break;
+ case 11: // LOOK_CAPE
+ dstBeing->setSprite(Being::CAPE_SPRITE, id);
+ break;
+ case 12:
+ dstBeing->setSprite(Being::MISC1_SPRITE, id);
+ break;
+ case 13:
+ dstBeing->setSprite(Being::MISC2_SPRITE, id);
+ break;
+ default:
+ logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
+ "%d, id: %d", type, id);
+ break;
+ }
+ }
+ break;
+
+ case SMSG_BEING_NAME_RESPONSE:
+ if ((dstBeing = beingManager->findBeing(msg.readInt32())))
+ {
+ dstBeing->setName(msg.readString(24));
+ }
+ break;
+
+ case SMSG_PLAYER_UPDATE_1:
+ case SMSG_PLAYER_UPDATE_2:
+ case SMSG_PLAYER_MOVE:
+ // An update about a player, potentially including movement.
+ id = msg.readInt32();
+ speed = msg.readInt16();
+ stunMode = msg.readInt16(); // opt1; Aethyra use this as cape
+ statusEffects = msg.readInt16(); // opt2; Aethyra use this as misc1
+ statusEffects |= ((Uint32) msg.readInt16())
+ << 16; // status.options; Aethyra uses this as misc2
+ job = msg.readInt16();
+
+ dstBeing = beingManager->findBeing(id);
+
+ if (!dstBeing)
+ {
+ dstBeing = beingManager->createBeing(id, job);
+ }
+
+ dstBeing->setWalkSpeed(speed);
+ dstBeing->mJob = job;
+ hairStyle = msg.readInt16();
+ weapon = msg.readInt16();
+ shield = msg.readInt16();
+ headBottom = msg.readInt16();
+
+ if (msg.getId() == SMSG_PLAYER_MOVE)
+ {
+ msg.readInt32(); // server tick
+ }
+
+ headTop = msg.readInt16();
+ headMid = msg.readInt16();
+ hairColor = msg.readInt16();
+ msg.readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it
+ msg.readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it
+ msg.readInt32(); // guild
+ msg.readInt16(); // emblem
+ msg.readInt16(); // manner
+ dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
+ msg.readInt8(); // karma
+ dstBeing->setGender(
+ (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
+
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->setSprite(Being::WEAPON_SPRITE, weapon);
+ dstBeing->setSprite(Being::SHIELD_SPRITE, shield);
+ dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
+ dstBeing->setSprite(Being::HAT_SPRITE, headTop);
+ //dstBeing->setSprite(Being::CAPE_SPRITE, cape);
+ //dstBeing->setSprite(Being::MISC1_SPRITE, misc1);
+ //dstBeing->setSprite(Being::MISC2_SPRITE, misc2);
+ dstBeing->setHairStyle(hairStyle, hairColor);
+
+ if (msg.getId() == SMSG_PLAYER_MOVE)
+ {
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ dstBeing->mX = srcX;
+ dstBeing->mY = srcY;
+ dstBeing->setDestination(dstX, dstY);
+ }
+ else
+ {
+ Uint8 dir;
+ msg.readCoordinates(dstBeing->mX, dstBeing->mY, dir);
+ dstBeing->setDirection(dir);
+ }
+
+ gmstatus = msg.readInt16();
+ if (gmstatus & 0x80)
+ dstBeing->setGM();
+
+ if (msg.getId() == SMSG_PLAYER_UPDATE_1)
+ {
+ switch (msg.readInt8())
+ {
+ case 1:
+ if (dstBeing->getType() != Being::NPC)
+ dstBeing->setAction(Being::DEAD);
+ break;
+
+ case 2:
+ dstBeing->setAction(Being::SIT);
+ break;
+ }
+ }
+ else if (msg.getId() == SMSG_PLAYER_MOVE)
+ {
+ msg.readInt8(); // unknown
+ }
+
+ msg.readInt8(); // Lv
+ msg.readInt8(); // unknown
+
+ dstBeing->mWalkTime = tick_time;
+ dstBeing->mFrame = 0;
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ break;
+
+ case SMSG_PLAYER_STOP:
+ /*
+ * Instruction from server to stop walking at x, y.
+ *
+ * Some people like having this enabled. Others absolutely
+ * despise it. So I'm setting to so that it only affects the
+ * local player if the person has set a key "EnableSync" to "1"
+ * in their config.xml file.
+ *
+ * This packet will be honored for all other beings, regardless
+ * of the config setting.
+ */
+
+ id = msg.readInt32();
+ if (mSync || id != player_node->getId()) {
+ dstBeing = beingManager->findBeing(id);
+ if (dstBeing) {
+ dstBeing->mX = msg.readInt16();
+ dstBeing->mY = msg.readInt16();
+ if (dstBeing->mAction == Being::WALK) {
+ dstBeing->mFrame = 0;
+ dstBeing->setAction(Being::STAND);
+ }
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_MOVE_TO_ATTACK:
+ /*
+ * This is an *advisory* message, telling the client that
+ * it needs to move the character before attacking
+ * a target (out of range, obstruction in line of fire).
+ * We can safely ignore this...
+ */
+ break;
+
+ case 0x0119:
+ // Change in players' flags
+ id = msg.readInt32();
+ dstBeing = beingManager->findBeing(id);
+ stunMode = msg.readInt16();
+ statusEffects = msg.readInt16();
+ statusEffects |= ((Uint32) msg.readInt16()) << 16;
+ msg.readInt8();
+
+ if (dstBeing) {
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ }
+ break;
+
+ case 0x0196:
+ // Status change
+ status = msg.readInt16();
+ id = msg.readInt32();
+ flag = msg.readInt8(); // 0: stop, 1: start
+
+ dstBeing = beingManager->findBeing(id);
+ if (dstBeing)
+ dstBeing->setStatusEffect(status, flag);
+ break;
+ }
+}
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
new file mode 100644
index 00000000..16a7c8d6
--- /dev/null
+++ b/src/net/ea/beinghandler.h
@@ -0,0 +1,39 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_BEINGHANDLER_H
+#define NET_BEINGHANDLER_H
+
+#include "../messagehandler.h"
+
+class BeingHandler : public MessageHandler
+{
+ public:
+ BeingHandler(bool enableSync);
+
+ void handleMessage(MessageIn &msg);
+
+ private:
+ // Should we honor server "Stop Walking" packets
+ bool mSync;
+};
+
+#endif
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
new file mode 100644
index 00000000..480c71b8
--- /dev/null
+++ b/src/net/ea/buysellhandler.cpp
@@ -0,0 +1,133 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <SDL_types.h>
+
+#include "buysellhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../beingmanager.h"
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../localplayer.h"
+#include "../../npc.h"
+
+#include "../../gui/buy.h"
+#include "../../gui/chat.h"
+#include "../../gui/sell.h"
+
+#include "../../utils/gettext.h"
+
+extern BuyDialog *buyDialog;
+extern Window *buySellDialog;
+extern SellDialog *sellDialog;
+
+BuySellHandler::BuySellHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_NPC_BUY_SELL_CHOICE,
+ SMSG_NPC_BUY,
+ SMSG_NPC_SELL,
+ SMSG_NPC_BUY_RESPONSE,
+ SMSG_NPC_SELL_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void BuySellHandler::handleMessage(MessageIn &msg)
+{
+ int n_items;
+ switch (msg.getId())
+ {
+ case SMSG_NPC_BUY_SELL_CHOICE:
+ buyDialog->setVisible(false);
+ buyDialog->reset();
+ sellDialog->setVisible(false);
+ sellDialog->reset();
+ buySellDialog->setVisible(true);
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg.readInt32()));
+ break;
+
+ case SMSG_NPC_BUY:
+ msg.readInt16(); // length
+ n_items = (msg.getLength() - 4) / 11;
+ buyDialog->reset();
+ buyDialog->setMoney(player_node->getMoney());
+ buyDialog->setVisible(true);
+
+ for (int k = 0; k < n_items; k++)
+ {
+ Sint32 value = msg.readInt32();
+ msg.readInt32(); // DCvalue
+ msg.readInt8(); // type
+ Sint16 itemId = msg.readInt16();
+ buyDialog->addItem(itemId, 0, value);
+ }
+ break;
+
+ case SMSG_NPC_SELL:
+ msg.readInt16(); // length
+ n_items = (msg.getLength() - 4) / 10;
+ if (n_items > 0) {
+ sellDialog->setMoney(player_node->getMoney());
+ sellDialog->reset();
+ sellDialog->setVisible(true);
+
+ for (int k = 0; k < n_items; k++)
+ {
+ Sint16 index = msg.readInt16();
+ Sint32 value = msg.readInt32();
+ msg.readInt32(); // OCvalue
+
+ Item *item = player_node->getInventory()->getItem(index);
+ if (item && !(item->isEquipped())) {
+ sellDialog->addItem(item, value);
+ }
+ }
+ }
+ else {
+ chatWindow->chatLog(_("Nothing to sell"), BY_SERVER);
+ if (current_npc) current_npc->handleDeath();
+ }
+ break;
+
+ case SMSG_NPC_BUY_RESPONSE:
+ if (msg.readInt8() == 0) {
+ chatWindow->chatLog(_("Thanks for buying"), BY_SERVER);
+ } else {
+ // Reset player money since buy dialog already assumed purchase
+ // would go fine
+ buyDialog->setMoney(player_node->getMoney());
+ chatWindow->chatLog(_("Unable to buy"), BY_SERVER);
+ }
+ break;
+
+ case SMSG_NPC_SELL_RESPONSE:
+ if (msg.readInt8() == 0) {
+ chatWindow->chatLog(_("Thanks for selling"), BY_SERVER);
+ } else {
+ chatWindow->chatLog(_("Unable to sell"), BY_SERVER);
+ }
+ break;
+ }
+}
diff --git a/src/net/ea/buysellhandler.h b/src/net/ea/buysellhandler.h
new file mode 100644
index 00000000..5bf58d8e
--- /dev/null
+++ b/src/net/ea/buysellhandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_BUYSELLHANDLER_H
+#define NET_BUYSELLHANDLER_H
+
+#include "../messagehandler.h"
+
+class BuySellHandler : public MessageHandler
+{
+ public:
+ BuySellHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
new file mode 100644
index 00000000..0fef3de7
--- /dev/null
+++ b/src/net/ea/charserverhandler.cpp
@@ -0,0 +1,235 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "charserverhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../game.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../logindata.h"
+#include "../../main.h"
+
+#include "../../gui/char_select.h"
+#include "../../gui/ok_dialog.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/stringutils.h"
+
+CharServerHandler::CharServerHandler():
+ mCharCreateDialog(0)
+{
+ static const Uint16 _messages[] = {
+ SMSG_CONNECTION_PROBLEM,
+ 0x006b,
+ 0x006c,
+ 0x006d,
+ 0x006e,
+ 0x006f,
+ 0x0070,
+ 0x0071,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void CharServerHandler::handleMessage(MessageIn &msg)
+{
+ int slot, flags, code;
+ LocalPlayer *tempPlayer;
+
+ logger->log("CharServerHandler: Packet ID: %x, Length: %d",
+ msg.getId(), msg.getLength());
+ switch (msg.getId())
+ {
+ case SMSG_CONNECTION_PROBLEM:
+ code = msg.readInt8();
+ logger->log("Connection problem: %i", code);
+
+ switch (code) {
+ case 0:
+ errorMessage = _("Authentication failed");
+ break;
+ case 1:
+ errorMessage = _("Map server(s) offline");
+ break;
+ case 2:
+ errorMessage = _("This account is already logged in");
+ break;
+ case 3:
+ errorMessage = _("Speed hack detected");
+ break;
+ case 8:
+ errorMessage = _("Duplicated login");
+ break;
+ default:
+ errorMessage = _("Unknown connection error");
+ break;
+ }
+ state = STATE_ERROR;
+ break;
+
+ case 0x006b:
+ msg.skip(2); // Length word
+ flags = msg.readInt32(); // Aethyra extensions flags
+ logger->log("Server flags are: %x", flags);
+ msg.skip(16); // Unused
+
+ // Derive number of characters from message length
+ n_character = (msg.getLength() - 24) / 106;
+
+ for (int i = 0; i < n_character; i++)
+ {
+ tempPlayer = readPlayerData(msg, slot);
+ mCharInfo->select(slot);
+ mCharInfo->setEntry(tempPlayer);
+ logger->log("CharServer: Player: %s (%d)",
+ tempPlayer->getName().c_str(), slot);
+ }
+
+ state = STATE_CHAR_SELECT;
+ break;
+
+ case 0x006c:
+ switch (msg.readInt8()) {
+ case 0:
+ errorMessage = _("Access denied");
+ break;
+ case 1:
+ errorMessage = _("Cannot use this ID");
+ break;
+ default:
+ errorMessage = _("Unknown failure to select character");
+ break;
+ }
+ mCharInfo->unlock();
+ break;
+
+ case 0x006d:
+ tempPlayer = readPlayerData(msg, slot);
+ mCharInfo->unlock();
+ mCharInfo->select(slot);
+ mCharInfo->setEntry(tempPlayer);
+ n_character++;
+
+ // Close the character create dialog
+ if (mCharCreateDialog)
+ {
+ mCharCreateDialog->scheduleDelete();
+ mCharCreateDialog = 0;
+ }
+ break;
+
+ case 0x006e:
+ new OkDialog(_("Error"), _("Failed to create character. Most likely"
+ " the name is already taken."));
+
+ if (mCharCreateDialog)
+ mCharCreateDialog->unlock();
+ break;
+
+ case 0x006f:
+ delete mCharInfo->getEntry();
+ mCharInfo->setEntry(0);
+ mCharInfo->unlock();
+ n_character--;
+ new OkDialog(_("Info"), _("Player deleted"));
+ break;
+
+ case 0x0070:
+ mCharInfo->unlock();
+ new OkDialog(_("Error"), _("Failed to delete character."));
+ break;
+
+ case 0x0071:
+ player_node = mCharInfo->getEntry();
+ slot = mCharInfo->getPos();
+ msg.skip(4); // CharID, must be the same as player_node->charID
+ map_path = msg.readString(16);
+ mLoginData->hostname = ipToString(msg.readInt32());
+ mLoginData->port = msg.readInt16();
+ mCharInfo->unlock();
+ mCharInfo->select(0);
+ // Clear unselected players infos
+ do
+ {
+ LocalPlayer *tmp = mCharInfo->getEntry();
+ if (tmp != player_node)
+ {
+ delete tmp;
+ mCharInfo->setEntry(0);
+ }
+ mCharInfo->next();
+ } while (mCharInfo->getPos());
+
+ mCharInfo->select(slot);
+ state = STATE_CONNECTING;
+ break;
+ }
+}
+
+LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
+{
+ LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL);
+ tempPlayer->setGender(
+ (mLoginData->sex == 0) ? GENDER_FEMALE : GENDER_MALE);
+
+ tempPlayer->mCharId = msg.readInt32();
+ tempPlayer->setXp(msg.readInt32());
+ tempPlayer->setMoney(msg.readInt32());
+ tempPlayer->mJobXp = msg.readInt32();
+ tempPlayer->mJobLevel = msg.readInt32();
+ tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16());
+ msg.readInt32(); // option
+ msg.readInt32(); // karma
+ msg.readInt32(); // manner
+ msg.skip(2); // unknown
+ tempPlayer->setHp(msg.readInt16());
+ tempPlayer->setMaxHp(msg.readInt16());
+ tempPlayer->mMp = msg.readInt16();
+ tempPlayer->mMaxMp = msg.readInt16();
+ msg.readInt16(); // speed
+ msg.readInt16(); // class
+ int hairStyle = msg.readInt16();
+ Uint16 weapon = msg.readInt16();
+ tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon);
+ tempPlayer->setLevel(msg.readInt16());
+ msg.readInt16(); // skill point
+ tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
+ tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top
+ tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
+ int hairColor = msg.readInt16();
+ tempPlayer->setHairStyle(hairStyle, hairColor);
+ tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16());
+ tempPlayer->setName(msg.readString(24));
+ for (int i = 0; i < 6; i++) {
+ tempPlayer->mAttr[i] = msg.readInt8();
+ }
+ slot = msg.readInt8(); // character slot
+ msg.readInt8(); // unknown
+
+ return tempPlayer;
+}
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
new file mode 100644
index 00000000..237f5e49
--- /dev/null
+++ b/src/net/ea/charserverhandler.h
@@ -0,0 +1,65 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_CHARSERVERHANDLER_H
+#define NET_CHARSERVERHANDLER_H
+
+#include "../messagehandler.h"
+
+#include "../../lockedarray.h"
+
+class CharCreateDialog;
+class LocalPlayer;
+class LoginData;
+
+/**
+ * Deals with incoming messages from the character server.
+ */
+class CharServerHandler : public MessageHandler
+{
+ public:
+ CharServerHandler();
+
+ void handleMessage(MessageIn &msg);
+
+ void setCharInfo(LockedArray<LocalPlayer*> *charInfo)
+ { mCharInfo = charInfo; }
+
+ void setLoginData(LoginData *loginData)
+ { mLoginData = loginData; }
+
+ /**
+ * Sets the character create dialog. The handler will clean up this
+ * dialog when a new character is succesfully created, and will unlock
+ * the dialog when a new character failed to be created.
+ */
+ void setCharCreateDialog(CharCreateDialog *window)
+ { mCharCreateDialog = window; }
+
+ protected:
+ LoginData *mLoginData;
+ LockedArray<LocalPlayer*> *mCharInfo;
+ CharCreateDialog *mCharCreateDialog;
+
+ LocalPlayer* readPlayerData(MessageIn &msg, int &slot);
+};
+
+#endif
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
new file mode 100644
index 00000000..0293f987
--- /dev/null
+++ b/src/net/ea/chathandler.cpp
@@ -0,0 +1,175 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <SDL_types.h>
+#include <string>
+
+#include "chathandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../being.h"
+#include "../../beingmanager.h"
+#include "../../game.h"
+#include "../../player_relations.h"
+
+#include "../../gui/chat.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/stringutils.h"
+
+extern Being *player_node;
+
+#define SERVER_NAME "Server"
+
+ChatHandler::ChatHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_BEING_CHAT,
+ SMSG_PLAYER_CHAT,
+ SMSG_WHISPER,
+ SMSG_WHISPER_RESPONSE,
+ SMSG_GM_CHAT,
+ SMSG_WHO_ANSWER,
+ 0x10c, // MVP
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void ChatHandler::handleMessage(MessageIn &msg)
+{
+ Being *being;
+ std::string chatMsg;
+ std::string nick;
+ Sint16 chatMsgLength;
+
+ switch (msg.getId())
+ {
+ case SMSG_WHISPER_RESPONSE:
+ switch (msg.readInt8())
+ {
+ case 0x00:
+ // comment out since we'll local echo in chat.cpp instead, then only report failures
+ //chatWindow->chatLog("Whisper sent", BY_SERVER);
+ break;
+ case 0x01:
+ chatWindow->chatLog(_("Whisper could not be sent, user is offline"), BY_SERVER);
+ break;
+ case 0x02:
+ chatWindow->chatLog(_("Whisper could not be sent, ignored by user"), BY_SERVER);
+ break;
+ }
+ break;
+
+ // Received whisper
+ case SMSG_WHISPER:
+ chatMsgLength = msg.readInt16() - 28;
+ nick = msg.readString(24);
+
+ if (chatMsgLength <= 0)
+ break;
+
+ chatMsg = msg.readString(chatMsgLength);
+ if (nick != SERVER_NAME)
+ chatMsg = nick + " : " + chatMsg;
+
+ if (nick == SERVER_NAME)
+ chatWindow->chatLog(chatMsg, BY_SERVER);
+ else {
+ if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
+ chatWindow->chatLog(chatMsg, ACT_WHISPER);
+ }
+
+ break;
+
+ // Received speech from being
+ case SMSG_BEING_CHAT: {
+ chatMsgLength = msg.readInt16() - 8;
+ being = beingManager->findBeing(msg.readInt32());
+
+ if (!being || chatMsgLength <= 0)
+ {
+ break;
+ }
+
+ chatMsg = msg.readString(chatMsgLength);
+
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+ std::string sender_name = ((pos == std::string::npos)
+ ? ""
+ : chatMsg.substr(0, pos));
+
+ // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side
+ // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT.
+ if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG))
+ chatWindow->chatLog(chatMsg, BY_OTHER);
+
+ chatMsg.erase(0, pos + 3);
+ trim(chatMsg);
+
+ if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT))
+ being->setSpeech(chatMsg, SPEECH_TIME);
+ break;
+ }
+
+ case SMSG_PLAYER_CHAT:
+ case SMSG_GM_CHAT: {
+ chatMsgLength = msg.readInt16() - 4;
+
+ if (chatMsgLength <= 0)
+ {
+ break;
+ }
+
+ chatMsg = msg.readString(chatMsgLength);
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+
+ if (msg.getId() == SMSG_PLAYER_CHAT)
+ {
+ chatWindow->chatLog(chatMsg, BY_PLAYER);
+
+ if (pos != std::string::npos)
+ chatMsg.erase(0, pos + 3);
+
+ trim(chatMsg);
+
+ player_node->setSpeech(chatMsg, SPEECH_TIME);
+ }
+ else
+ {
+ chatWindow->chatLog(chatMsg, BY_GM);
+ }
+ break;
+ }
+
+ case SMSG_WHO_ANSWER:
+ chatWindow->chatLog("Online users: " + toString(msg.readInt32()),
+ BY_SERVER);
+ break;
+
+ case 0x010c:
+ // Display MVP player
+ msg.readInt32(); // id
+ chatWindow->chatLog("MVP player", BY_SERVER);
+ break;
+ }
+}
diff --git a/src/net/ea/chathandler.h b/src/net/ea/chathandler.h
new file mode 100644
index 00000000..8207b1d5
--- /dev/null
+++ b/src/net/ea/chathandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_CHATHANDLER_H
+#define NET_CHATHANDLER_H
+
+#include "../messagehandler.h"
+
+class ChatHandler : public MessageHandler
+{
+ public:
+ ChatHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp
index 9a3c396a..19063daf 100644
--- a/src/net/equipmenthandler.cpp
+++ b/src/net/ea/equipmenthandler.cpp
@@ -20,18 +20,18 @@
*/
#include "equipmenthandler.h"
-#include "messagein.h"
+#include "../messagein.h"
#include "protocol.h"
-#include "../equipment.h"
-#include "../inventory.h"
-#include "../item.h"
-#include "../localplayer.h"
-#include "../log.h"
+#include "../../equipment.h"
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../localplayer.h"
+#include "../../log.h"
-#include "../gui/chat.h"
+#include "../../gui/chat.h"
-#include "../utils/gettext.h"
+#include "../../utils/gettext.h"
EquipmentHandler::EquipmentHandler()
{
@@ -46,7 +46,7 @@ EquipmentHandler::EquipmentHandler()
handledMessages = _messages;
}
-void EquipmentHandler::handleMessage(MessageIn *msg)
+void EquipmentHandler::handleMessage(MessageIn &msg)
{
Sint32 itemCount;
Sint16 index, equipPoint, itemId;
@@ -55,23 +55,23 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
Item *item;
Inventory *inventory = player_node->getInventory();
- switch (msg->getId())
+ switch (msg.getId())
{
case SMSG_PLAYER_EQUIPMENT:
- msg->readInt16(); // length
- itemCount = (msg->getLength() - 4) / 20;
+ msg.readInt16(); // length
+ itemCount = (msg.getLength() - 4) / 20;
for (int loop = 0; loop < itemCount; loop++)
{
- index = msg->readInt16();
- itemId = msg->readInt16();
- msg->readInt8(); // type
- msg->readInt8(); // identify flag
- msg->readInt16(); // equip type
- equipPoint = msg->readInt16();
- msg->readInt8(); // attribute
- msg->readInt8(); // refine
- msg->skip(8); // card
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ msg.readInt8(); // type
+ msg.readInt8(); // identify flag
+ msg.readInt16(); // equip type
+ equipPoint = msg.readInt16();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ msg.skip(8); // card
inventory->setItem(index, itemId, 1, true);
@@ -91,9 +91,9 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
break;
case SMSG_PLAYER_EQUIP:
- index = msg->readInt16();
- equipPoint = msg->readInt16();
- type = msg->readInt8();
+ index = msg.readInt16();
+ equipPoint = msg.readInt16();
+ type = msg.readInt8();
logger->log("Equipping: %i %i %i", index, equipPoint, type);
@@ -131,9 +131,9 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
break;
case SMSG_PLAYER_UNEQUIP:
- index = msg->readInt16();
- equipPoint = msg->readInt16();
- type = msg->readInt8();
+ index = msg.readInt16();
+ equipPoint = msg.readInt16();
+ type = msg.readInt8();
if (!type) {
chatWindow->chatLog(_("Unable to unequip."), BY_SERVER);
@@ -169,11 +169,11 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
break;
case SMSG_PLAYER_ATTACK_RANGE:
- player_node->setAttackRange(msg->readInt16());
+ player_node->setAttackRange(msg.readInt16());
break;
case SMSG_PLAYER_ARROW_EQUIP:
- index = msg->readInt16();
+ index = msg.readInt16();
if (index <= 1)
break;
diff --git a/src/net/equipmenthandler.h b/src/net/ea/equipmenthandler.h
index c66d7932..fe4a7ecc 100644
--- a/src/net/equipmenthandler.h
+++ b/src/net/ea/equipmenthandler.h
@@ -22,14 +22,14 @@
#ifndef NET_EQUIPMENTHANDLER_H
#define NET_EQUIPMENTHANDLER_H
-#include "messagehandler.h"
+#include "../messagehandler.h"
class EquipmentHandler : public MessageHandler
{
public:
EquipmentHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
};
#endif
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
new file mode 100644
index 00000000..71eee291
--- /dev/null
+++ b/src/net/ea/inventoryhandler.cpp
@@ -0,0 +1,227 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <SDL_types.h>
+
+#include "inventoryhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../itemshortcut.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+
+#include "../../gui/chat.h"
+
+#include "../../resources/iteminfo.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/strprintf.h"
+#include "../../utils/stringutils.h"
+
+InventoryHandler::InventoryHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_INVENTORY,
+ SMSG_PLAYER_INVENTORY_ADD,
+ SMSG_PLAYER_INVENTORY_REMOVE,
+ SMSG_PLAYER_INVENTORY_USE,
+ SMSG_ITEM_USE_RESPONSE,
+ SMSG_PLAYER_STORAGE_ITEMS,
+ SMSG_PLAYER_STORAGE_EQUIP,
+ SMSG_PLAYER_STORAGE_STATUS,
+ SMSG_PLAYER_STORAGE_ADD,
+ SMSG_PLAYER_STORAGE_REMOVE,
+ SMSG_PLAYER_STORAGE_CLOSE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void InventoryHandler::handleMessage(MessageIn &msg)
+{
+ Sint32 number;
+ Sint16 index, amount, itemId, equipType, arrow;
+ Sint16 identified, cards[4], itemType;
+ Inventory *inventory = player_node->getInventory();
+ Inventory *storage = player_node->getStorage();
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_INVENTORY:
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ case SMSG_PLAYER_STORAGE_EQUIP:
+ switch (msg.getId()) {
+ case SMSG_PLAYER_INVENTORY:
+ // Clear inventory - this will be a complete refresh
+ inventory->clear();
+ break;
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ /*
+ * This packet will always be followed by a
+ * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets
+ * together comprise a complete refresh of storage, so
+ * clear storage here
+ */
+ storage->clear();
+ logger->log("Received SMSG_PLAYER_STORAGE_ITEMS");
+ break;
+ default:
+ logger->log("Received SMSG_PLAYER_STORAGE_EQUIP");
+ break;
+ }
+ msg.readInt16(); // length
+ number = (msg.getLength() - 4) / 18;
+
+ for (int loop = 0; loop < number; loop++) {
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ itemType = msg.readInt8();
+ identified = msg.readInt8();
+ if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) {
+ amount = 1;
+ msg.readInt16(); // Equip Point?
+ } else {
+ amount = msg.readInt16();
+ }
+ arrow = msg.readInt16();
+ if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) {
+ msg.readInt8(); // Attribute (broken)
+ msg.readInt8(); // Refine level
+ }
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ if (msg.getId() == SMSG_PLAYER_INVENTORY) {
+ inventory->setItem(index, itemId, amount, false);
+
+ // Trick because arrows are not considered equipment
+ if (arrow & 0x8000) {
+ if (Item *item = inventory->getItem(index))
+ item->setEquipment(true);
+ }
+ } else {
+ logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d",
+ index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]);
+ storage->setItem(index, itemId, amount, false);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_ADD:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+ itemId = msg.readInt16();
+ identified = msg.readInt8();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+ equipType = msg.readInt16();
+ itemType = msg.readInt8();
+
+ if (msg.readInt8() > 0) {
+ chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER);
+ } else {
+ const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const std::string amountStr =
+ (amount > 1) ? toString(amount) : "a";
+ chatWindow->chatLog(strprintf(_("You picked up %s %s"),
+ amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER);
+
+ if (Item *item = inventory->getItem(index)) {
+ item->setId(itemId);
+ item->increaseQuantity(amount);
+ } else {
+ inventory->setItem(index, itemId, amount, equipType != 0);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_REMOVE:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+ if (Item *item = inventory->getItem(index)) {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ inventory->removeItemAt(index);
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_USE:
+ index = msg.readInt16();
+ msg.readInt16(); // item id
+ msg.readInt32(); // id
+ amount = msg.readInt16();
+ msg.readInt8(); // type
+
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
+ break;
+
+ case SMSG_ITEM_USE_RESPONSE:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+
+ if (msg.readInt8() == 0) {
+ chatWindow->chatLog(_("Failed to use item"), BY_SERVER);
+ } else {
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_STATUS:
+ /*
+ * Basic slots used vs total slots info
+ * We don't really need this information, but this is
+ * the closest we get to an "Open Storage" packet
+ * from the server. It always comes after the two
+ * SMSG_PLAYER_STORAGE_... packets that update
+ * storage contents.
+ */
+ logger->log("Received SMSG_PLAYER_STORAGE_STATUS");
+ player_node->setInStorage(true);
+ break;
+
+ case SMSG_PLAYER_STORAGE_ADD:
+ /*
+ * Move an item into storage
+ */
+ break;
+
+ case SMSG_PLAYER_STORAGE_REMOVE:
+ /*
+ * Move an item out of storage
+ */
+ break;
+
+ case SMSG_PLAYER_STORAGE_CLOSE:
+ /*
+ * Storage access has been closed
+ */
+ player_node->setInStorage(false);
+ logger->log("Received SMSG_PLAYER_STORAGE_CLOSE");
+ break;
+ }
+}
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
new file mode 100644
index 00000000..b2e469fa
--- /dev/null
+++ b/src/net/ea/inventoryhandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_INVENTORYHANDLER_H
+#define NET_INVENTORYHANDLER_H
+
+#include "../messagehandler.h"
+
+class InventoryHandler : public MessageHandler
+{
+ public:
+ InventoryHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
new file mode 100644
index 00000000..3f58f2c0
--- /dev/null
+++ b/src/net/ea/loginhandler.cpp
@@ -0,0 +1,158 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "loginhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../log.h"
+#include "../../logindata.h"
+#include "../../main.h"
+#include "../../serverinfo.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/strprintf.h"
+#include "../../utils/stringutils.h"
+
+extern SERVER_INFO **server_info;
+
+LoginHandler::LoginHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_CONNECTION_PROBLEM,
+ SMSG_UPDATE_HOST,
+ 0x0069,
+ 0x006a,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void LoginHandler::handleMessage(MessageIn &msg)
+{
+ int code;
+
+ switch (msg.getId())
+ {
+ case SMSG_CONNECTION_PROBLEM:
+ code = msg.readInt8();
+ logger->log("Connection problem: %i", code);
+
+ switch (code) {
+ case 0:
+ errorMessage = _("Authentication failed");
+ break;
+ case 1:
+ errorMessage = _("No servers available");
+ break;
+ case 2:
+ errorMessage = _("This account is already logged in");
+ break;
+ default:
+ errorMessage = _("Unknown connection error");
+ break;
+ }
+ state = STATE_ERROR;
+ break;
+
+ case SMSG_UPDATE_HOST:
+ int len;
+
+ len = msg.readInt16() - 4;
+ mUpdateHost = msg.readString(len);
+
+ logger->log("Received update host \"%s\" from login server",
+ mUpdateHost.c_str());
+ break;
+
+ case 0x0069:
+ // Skip the length word
+ msg.skip(2);
+
+ n_server = (msg.getLength() - 47) / 32;
+ server_info =
+ (SERVER_INFO**) malloc(sizeof(SERVER_INFO*) * n_server);
+
+ mLoginData->session_ID1 = msg.readInt32();
+ mLoginData->account_ID = msg.readInt32();
+ mLoginData->session_ID2 = msg.readInt32();
+ msg.skip(30); // unknown
+ mLoginData->sex = msg.readInt8();
+
+ for (int i = 0; i < n_server; i++)
+ {
+ server_info[i] = new SERVER_INFO;
+
+ server_info[i]->address = msg.readInt32();
+ server_info[i]->port = msg.readInt16();
+ server_info[i]->name = msg.readString(20);
+ server_info[i]->online_users = msg.readInt32();
+ server_info[i]->updateHost = mUpdateHost;
+ msg.skip(2); // unknown
+
+ logger->log("Network: Server: %s (%s:%d)",
+ server_info[i]->name.c_str(),
+ ipToString(server_info[i]->address),
+ server_info[i]->port);
+ }
+ state = STATE_CHAR_SERVER;
+ break;
+
+ case 0x006a:
+ code = msg.readInt8();
+ logger->log("Login::error code: %i", code);
+
+ switch (code) {
+ case 0:
+ errorMessage = _("Unregistered ID");
+ break;
+ case 1:
+ errorMessage = _("Wrong password");
+ break;
+ case 2:
+ errorMessage = _("Account expired");
+ break;
+ case 3:
+ errorMessage = _("Rejected from server");
+ break;
+ case 4:
+
+ errorMessage = _("You have been permanently banned from "
+ "the game. Please contact the GM Team.");
+ break;
+ case 6:
+ errorMessage = strprintf(_("You have been temporarily "
+ "banned from the game until "
+ "%s.\n Please contact the GM "
+ "team via the forums."),
+ msg.readString(20).c_str());
+ break;
+ case 9:
+ errorMessage = _("This user name is already taken");
+ break;
+ default:
+ errorMessage = _("Unknown error");
+ break;
+ }
+ state = STATE_ERROR;
+ break;
+ }
+}
diff --git a/src/net/ea/loginhandler.h b/src/net/ea/loginhandler.h
new file mode 100644
index 00000000..c2ba5083
--- /dev/null
+++ b/src/net/ea/loginhandler.h
@@ -0,0 +1,45 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_LOGINHANDLER_H
+#define NET_LOGINHANDLER_H
+
+#include <string>
+
+#include "../messagehandler.h"
+
+struct LoginData;
+
+class LoginHandler : public MessageHandler
+{
+ public:
+ LoginHandler();
+
+ void handleMessage(MessageIn &msg);
+
+ void setLoginData(LoginData *loginData) { mLoginData = loginData; };
+
+ private:
+ LoginData *mLoginData;
+ std::string mUpdateHost;
+};
+
+#endif
diff --git a/src/net/maploginhandler.cpp b/src/net/ea/maploginhandler.cpp
index b5192bd7..6931024e 100644
--- a/src/net/maploginhandler.cpp
+++ b/src/net/ea/maploginhandler.cpp
@@ -20,14 +20,14 @@
*/
#include "maploginhandler.h"
-#include "messagein.h"
+#include "../messagein.h"
#include "protocol.h"
-#include "../localplayer.h"
-#include "../log.h"
-#include "../main.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../main.h"
-#include "../utils/gettext.h"
+#include "../../utils/gettext.h"
MapLoginHandler::MapLoginHandler()
{
@@ -39,15 +39,15 @@ MapLoginHandler::MapLoginHandler()
handledMessages = _messages;
}
-void MapLoginHandler::handleMessage(MessageIn *msg)
+void MapLoginHandler::handleMessage(MessageIn &msg)
{
int code;
unsigned char direction;
- switch (msg->getId())
+ switch (msg.getId())
{
case SMSG_CONNECTION_PROBLEM:
- code = msg->readInt8();
+ code = msg.readInt8();
logger->log("Connection problem: %i", code);
switch (code) {
@@ -61,16 +61,16 @@ void MapLoginHandler::handleMessage(MessageIn *msg)
errorMessage = _("Unknown connection error");
break;
}
- state = ERROR_STATE;
+ state = STATE_ERROR;
break;
case SMSG_LOGIN_SUCCESS:
- msg->readInt32(); // server tick
- msg->readCoordinates(player_node->mX, player_node->mY, direction);
- msg->skip(2); // unknown
+ msg.readInt32(); // server tick
+ msg.readCoordinates(player_node->mX, player_node->mY, direction);
+ msg.skip(2); // unknown
logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
player_node->mX, player_node->mY, direction);
- state = GAME_STATE;
+ state = STATE_GAME;
break;
}
}
diff --git a/src/net/maploginhandler.h b/src/net/ea/maploginhandler.h
index c7fee70c..1ce5ee79 100644
--- a/src/net/maploginhandler.h
+++ b/src/net/ea/maploginhandler.h
@@ -22,14 +22,14 @@
#ifndef NET_MAPLOGINHANDLER_H
#define NET_MAPLOGINHANDLER_H
-#include "messagehandler.h"
+#include "../messagehandler.h"
class MapLoginHandler : public MessageHandler
{
public:
MapLoginHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
};
#endif
diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp
new file mode 100644
index 00000000..199e94da
--- /dev/null
+++ b/src/net/ea/network.cpp
@@ -0,0 +1,436 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <sstream>
+
+#include "../messagehandler.h"
+#include "../messagein.h"
+#include "network.h"
+
+#include "../../log.h"
+#include "../../utils/stringutils.h"
+
+/** Warning: buffers and other variables are shared,
+ so there can be only one connection active at a time */
+
+short packet_lengths[] = {
+ 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// #0x0040
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2,
+ 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6,
+// #0x0080
+ 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0,
+ 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6,
+ 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6,
+ 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3,
+// #0x00C0
+ 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27,
+ 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1,
+ 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2,
+ 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10,
+// #0x0100
+ 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1,
+ 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16,
+ 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1,
+ 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26,
+// #0x0140
+ 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6,
+ 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42,
+ -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182,
+ 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1,
+// #0x0180
+ 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6,
+ 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6,
+ 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4,
+ 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3,
+// #0x01C0
+ 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28,
+ 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6,
+ 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1,
+ -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10,
+// #0x200
+ 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+const unsigned int BUFFER_SIZE = 65536;
+
+int networkThread(void *data)
+{
+ Network *network = static_cast<Network*>(data);
+
+ if (!network->realConnect())
+ return -1;
+
+ network->receive();
+
+ return 0;
+}
+
+Network::Network():
+ mSocket(0),
+ mAddress(), mPort(0),
+ mInBuffer(new char[BUFFER_SIZE]),
+ mOutBuffer(new char[BUFFER_SIZE]),
+ mInSize(0), mOutSize(0),
+ mToSkip(0),
+ mState(IDLE),
+ mWorkerThread(0)
+{
+ mMutex = SDL_CreateMutex();
+}
+
+Network::~Network()
+{
+ clearHandlers();
+
+ if (mState != IDLE && mState != NET_ERROR)
+ disconnect();
+
+ SDL_DestroyMutex(mMutex);
+
+ delete[] mInBuffer;
+ delete[] mOutBuffer;
+}
+
+bool Network::connect(const std::string &address, short port)
+{
+ if (mState != IDLE && mState != NET_ERROR)
+ {
+ logger->log("Tried to connect an already connected socket!");
+ return false;
+ }
+
+ if (address.empty())
+ {
+ setError("Empty address given to Network::connect()!");
+ return false;
+ }
+
+ logger->log("Network::Connecting to %s:%i", address.c_str(), port);
+
+ mAddress = address;
+ mPort = port;
+
+ // Reset to sane values
+ mOutSize = 0;
+ mInSize = 0;
+ mToSkip = 0;
+
+ mState = CONNECTING;
+ mWorkerThread = SDL_CreateThread(networkThread, this);
+ if (!mWorkerThread)
+ {
+ setError("Unable to create network worker thread");
+ return false;
+ }
+
+ return true;
+}
+
+void Network::disconnect()
+{
+ mState = IDLE;
+
+ if (mWorkerThread)
+ {
+ SDL_WaitThread(mWorkerThread, NULL);
+ mWorkerThread = NULL;
+ }
+
+ if (mSocket)
+ {
+ SDLNet_TCP_Close(mSocket);
+ mSocket = 0;
+ }
+}
+
+void Network::registerHandler(MessageHandler *handler)
+{
+ for (const Uint16 *i = handler->handledMessages; *i; i++)
+ {
+ mMessageHandlers[*i] = handler;
+ }
+
+ handler->setNetwork(this);
+}
+
+void Network::unregisterHandler(MessageHandler *handler)
+{
+ for (const Uint16 *i = handler->handledMessages; *i; i++)
+ {
+ mMessageHandlers.erase(*i);
+ }
+
+ handler->setNetwork(0);
+}
+
+void Network::clearHandlers()
+{
+ MessageHandlerIterator i;
+ for (i = mMessageHandlers.begin(); i != mMessageHandlers.end(); i++)
+ {
+ i->second->setNetwork(0);
+ }
+ mMessageHandlers.clear();
+}
+
+void Network::dispatchMessages()
+{
+ while (messageReady())
+ {
+ MessageIn msg = getNextMessage();
+
+ MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
+
+ if (iter != mMessageHandlers.end())
+ iter->second->handleMessage(msg);
+ else
+ logger->log("Unhandled packet: %x", msg.getId());
+
+ skip(msg.getLength());
+ }
+}
+
+void Network::flush()
+{
+ if (!mOutSize || mState != CONNECTED)
+ return;
+
+ int ret;
+
+
+ SDL_mutexP(mMutex);
+ ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize);
+ if (ret < (int)mOutSize)
+ {
+ setError("Error in SDLNet_TCP_Send(): " +
+ std::string(SDLNet_GetError()));
+ }
+ mOutSize = 0;
+ SDL_mutexV(mMutex);
+}
+
+void Network::skip(int len)
+{
+ SDL_mutexP(mMutex);
+ mToSkip += len;
+ if (!mInSize)
+ {
+ SDL_mutexV(mMutex);
+ return;
+ }
+
+ if (mInSize >= mToSkip)
+ {
+ mInSize -= mToSkip;
+ memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
+ mToSkip = 0;
+ }
+ else
+ {
+ mToSkip -= mInSize;
+ mInSize = 0;
+ }
+ SDL_mutexV(mMutex);
+}
+
+bool Network::messageReady()
+{
+ int len = -1;
+
+ SDL_mutexP(mMutex);
+ if (mInSize >= 2)
+ {
+ len = packet_lengths[readWord(0)];
+
+ if (len == -1 && mInSize > 4)
+ len = readWord(2);
+
+ }
+
+ bool ret = (mInSize >= static_cast<unsigned int>(len));
+ SDL_mutexV(mMutex);
+
+ return ret;
+}
+
+MessageIn Network::getNextMessage()
+{
+ while (!messageReady())
+ {
+ if (mState == NET_ERROR)
+ break;
+ }
+
+ SDL_mutexP(mMutex);
+ int msgId = readWord(0);
+ int len = packet_lengths[msgId];
+
+ if (len == -1)
+ len = readWord(2);
+
+#ifdef DEBUG
+ logger->log("Received packet 0x%x of length %d", msgId, len);
+#endif
+
+ MessageIn msg(mInBuffer, len);
+ SDL_mutexV(mMutex);
+
+ return msg;
+}
+
+bool Network::realConnect()
+{
+ IPaddress ipAddress;
+
+ if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1)
+ {
+ std::string error = "Unable to resolve host \"" + mAddress + "\"";
+ setError(error);
+ logger->log("SDLNet_ResolveHost: %s", error.c_str());
+ return false;
+ }
+
+ mState = CONNECTING;
+
+ mSocket = SDLNet_TCP_Open(&ipAddress);
+ if (!mSocket)
+ {
+ logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError());
+ setError(SDLNet_GetError());
+ return false;
+ }
+
+ logger->log("Network::Started session with %s:%i",
+ ipToString(ipAddress.host), ipAddress.port);
+
+ mState = CONNECTED;
+
+ return true;
+}
+
+void Network::receive()
+{
+ SDLNet_SocketSet set;
+
+ if (!(set = SDLNet_AllocSocketSet(1)))
+ {
+ setError("Error in SDLNet_AllocSocketSet(): " +
+ std::string(SDLNet_GetError()));
+ return;
+ }
+
+ if (SDLNet_TCP_AddSocket(set, mSocket) == -1)
+ {
+ setError("Error in SDLNet_AddSocket(): " +
+ std::string(SDLNet_GetError()));
+ }
+
+ while (mState == CONNECTED)
+ {
+ // TODO Try to get this to block all the time while still being able
+ // to escape the loop
+ int numReady = SDLNet_CheckSockets(set, ((Uint32)500));
+ int ret;
+ switch (numReady)
+ {
+ case -1:
+ logger->log("Error: SDLNet_CheckSockets");
+ // FALLTHROUGH
+ case 0:
+ break;
+
+ case 1:
+ // Receive data from the socket
+ SDL_mutexP(mMutex);
+ ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, BUFFER_SIZE - mInSize);
+
+ if (!ret)
+ {
+ // We got disconnected
+ mState = IDLE;
+ logger->log("Disconnected.");
+ }
+ else if (ret < 0)
+ {
+ setError("Error in SDLNet_TCP_Recv(): " +
+ std::string(SDLNet_GetError()));
+ }
+ else {
+ mInSize += ret;
+ if (mToSkip)
+ {
+ if (mInSize >= mToSkip)
+ {
+ mInSize -= mToSkip;
+ memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
+ mToSkip = 0;
+ }
+ else
+ {
+ mToSkip -= mInSize;
+ mInSize = 0;
+ }
+ }
+ }
+ SDL_mutexV(mMutex);
+ break;
+
+ default:
+ // more than one socket is ready..
+ // this should not happen since we only listen once socket.
+ std::stringstream errorStream;
+ errorStream << "Error in SDLNet_TCP_Recv(), " << numReady
+ << " sockets are ready: " << SDLNet_GetError();
+ setError(errorStream.str());
+ break;
+ }
+ }
+
+ if (SDLNet_TCP_DelSocket(set, mSocket) == -1)
+ {
+ logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError());
+ }
+
+ SDLNet_FreeSocketSet(set);
+}
+
+void Network::setError(const std::string& error)
+{
+ logger->log("Network error: %s", error.c_str());
+ mError = error;
+ mState = NET_ERROR;
+}
+
+Uint16 Network::readWord(int pos)
+{
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ return SDL_Swap16((*(Uint16*)(mInBuffer+(pos))));
+#else
+ return (*(Uint16*)(mInBuffer+(pos)));
+#endif
+}
diff --git a/src/net/ea/network.h b/src/net/ea/network.h
new file mode 100644
index 00000000..02fe7538
--- /dev/null
+++ b/src/net/ea/network.h
@@ -0,0 +1,118 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NETWORK_
+#define NETWORK_
+
+#include <map>
+#include <SDL_net.h>
+#include <SDL_thread.h>
+#include <string>
+
+/**
+ * Protocol version, reported to the eAthena char and mapserver who can adjust
+ * the protocol accordingly.
+ */
+#define CLIENT_PROTOCOL_VERSION 1
+
+class MessageHandler;
+class MessageIn;
+
+class Network;
+
+class Network
+{
+ public:
+ friend int networkThread(void *data);
+ friend class MessageOut;
+
+ Network();
+
+ ~Network();
+
+ bool connect(const std::string &address, short port);
+
+ void disconnect();
+
+ void registerHandler(MessageHandler *handler);
+
+ void unregisterHandler(MessageHandler *handler);
+
+ void clearHandlers();
+
+ int getState() const { return mState; }
+
+ const std::string& getError() const { return mError; }
+
+ bool isConnected() const { return mState == CONNECTED; }
+
+ int getInSize() const { return mInSize; }
+
+ void skip(int len);
+
+ bool messageReady();
+
+ MessageIn getNextMessage();
+
+ void dispatchMessages();
+
+ void flush();
+
+ // ERROR replaced by NET_ERROR because already defined in Windows
+ enum {
+ IDLE,
+ CONNECTED,
+ CONNECTING,
+ DATA,
+ NET_ERROR
+ };
+
+ protected:
+ void setError(const std::string& error);
+
+ Uint16 readWord(int pos);
+
+ bool realConnect();
+
+ void receive();
+
+ TCPsocket mSocket;
+
+ std::string mAddress;
+ short mPort;
+
+ char *mInBuffer, *mOutBuffer;
+ unsigned int mInSize, mOutSize;
+
+ unsigned int mToSkip;
+
+ int mState;
+ std::string mError;
+
+ SDL_Thread *mWorkerThread;
+ SDL_mutex *mMutex;
+
+ typedef std::map<Uint16, MessageHandler*> MessageHandlers;
+ typedef MessageHandlers::iterator MessageHandlerIterator;
+ MessageHandlers mMessageHandlers;
+};
+
+#endif
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
new file mode 100644
index 00000000..068a3be6
--- /dev/null
+++ b/src/net/ea/npchandler.cpp
@@ -0,0 +1,111 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "../messagein.h"
+#include "npchandler.h"
+#include "protocol.h"
+
+#include "../../beingmanager.h"
+#include "../../localplayer.h"
+#include "../../npc.h"
+
+#include "../../gui/npc_text.h"
+#include "../../gui/npcintegerdialog.h"
+#include "../../gui/npclistdialog.h"
+#include "../../gui/npcstringdialog.h"
+
+extern NpcIntegerDialog *npcIntegerDialog;
+extern NpcListDialog *npcListDialog;
+extern NpcTextDialog *npcTextDialog;
+extern NpcStringDialog *npcStringDialog;
+
+NPCHandler::NPCHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_NPC_CHOICE,
+ SMSG_NPC_MESSAGE,
+ SMSG_NPC_NEXT,
+ SMSG_NPC_CLOSE,
+ SMSG_NPC_INT_INPUT,
+ SMSG_NPC_STR_INPUT,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void NPCHandler::handleMessage(MessageIn &msg)
+{
+ int id;
+
+ switch (msg.getId())
+ {
+ case SMSG_NPC_CHOICE:
+ msg.readInt16(); // length
+ id = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ npcListDialog->parseItems(msg.readString(msg.getLength() - 8));
+ npcListDialog->setVisible(true);
+ break;
+
+ case SMSG_NPC_MESSAGE:
+ msg.readInt16(); // length
+ id = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ npcTextDialog->addText(msg.readString(msg.getLength() - 8));
+ npcListDialog->setVisible(false);
+ npcTextDialog->setVisible(true);
+ break;
+
+ case SMSG_NPC_CLOSE:
+ id = msg.readInt32();
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ npcTextDialog->showCloseButton();
+ break;
+
+ case SMSG_NPC_NEXT:
+ // Next button in NPC dialog, currently unused
+ id = msg.readInt32();
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ npcTextDialog->showNextButton();
+ break;
+
+ case SMSG_NPC_INT_INPUT:
+ // Request for an integer
+ id = msg.readInt32();
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ npcIntegerDialog->setRange(0, 2147483647);
+ npcIntegerDialog->setDefaultValue(0);
+ npcIntegerDialog->setVisible(true);
+ npcIntegerDialog->requestFocus();
+ break;
+
+ case SMSG_NPC_STR_INPUT:
+ // Request for a string
+ id = msg.readInt32();
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ npcStringDialog->setValue("");
+ npcStringDialog->setVisible(true);
+ npcStringDialog->requestFocus();
+ break;
+ }
+}
diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h
new file mode 100644
index 00000000..49df20c3
--- /dev/null
+++ b/src/net/ea/npchandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_NPCHANDLER_H
+#define NET_NPCHANDLER_H
+
+#include "../messagehandler.h"
+
+class NPCHandler : public MessageHandler
+{
+ public:
+ NPCHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
new file mode 100644
index 00000000..d1d3b55e
--- /dev/null
+++ b/src/net/ea/partyhandler.cpp
@@ -0,0 +1,122 @@
+/*
+ * The Mana World
+ * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <guichan/actionlistener.hpp>
+
+#include "partyhandler.h"
+#include "protocol.h"
+#include "../messagein.h"
+
+#include "../../gui/chat.h"
+#include "../../gui/confirm_dialog.h"
+
+#include "../../beingmanager.h"
+#include "../../party.h"
+
+PartyHandler::PartyHandler(Party *party) : mParty(party)
+{
+ static const Uint16 _messages[] = {
+ SMSG_PARTY_CREATE,
+ SMSG_PARTY_INFO,
+ SMSG_PARTY_INVITE,
+ SMSG_PARTY_INVITED,
+ SMSG_PARTY_SETTINGS,
+ SMSG_PARTY_MEMBER_INFO,
+ SMSG_PARTY_LEAVE,
+ SMSG_PARTY_UPDATE_HP,
+ SMSG_PARTY_UPDATE_COORDS,
+ SMSG_PARTY_MESSAGE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void PartyHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_PARTY_CREATE:
+ mParty->createResponse(msg.readInt8());
+ break;
+ case SMSG_PARTY_INFO:
+ break;
+ case SMSG_PARTY_INVITE:
+ {
+ std::string nick = msg.readString(24);
+ int status = msg.readInt8();
+ mParty->inviteResponse(nick, status);
+ break;
+ }
+ case SMSG_PARTY_INVITED:
+ {
+ int id = msg.readInt32();
+ Being *being = beingManager->findBeing(id);
+ if (!being)
+ {
+ break;
+ }
+ std::string nick;
+ int gender = 0;
+ std::string partyName = "";
+ if (being->getType() != Being::PLAYER)
+ {
+ nick = "";
+ }
+ else
+ {
+ nick = being->getName();
+ gender = being->getGender();
+ partyName = msg.readString(24);
+ }
+ mParty->invitedAsk(nick, gender, partyName);
+ break;
+ }
+ case SMSG_PARTY_SETTINGS:
+ break;
+ case SMSG_PARTY_MEMBER_INFO:
+ break;
+ case SMSG_PARTY_LEAVE:
+ {
+ /*int id = */msg.readInt32();
+ std::string nick = msg.readString(24);
+ /*int fail = */msg.readInt8();
+ mParty->leftResponse(nick);
+ break;
+ }
+ case SMSG_PARTY_UPDATE_HP:
+ break;
+ case SMSG_PARTY_UPDATE_COORDS:
+ break;
+ case SMSG_PARTY_MESSAGE:
+ { // new block to enable local variables
+ int msgLength = msg.readInt16() - 8;
+ if (msgLength <= 0)
+ {
+ return;
+ }
+ int id = msg.readInt32();
+ Being *being = beingManager->findBeing(id);
+ std::string chatMsg = msg.readString(msgLength);
+ mParty->receiveChat(being, chatMsg);
+ }
+ break;
+ }
+}
diff --git a/src/net/ea/partyhandler.h b/src/net/ea/partyhandler.h
new file mode 100644
index 00000000..5c10eb21
--- /dev/null
+++ b/src/net/ea/partyhandler.h
@@ -0,0 +1,39 @@
+/*
+ * The Mana World
+ * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef PARTYHANDLER_H
+#define PARTYHANDLER_H
+
+#include "../messagehandler.h"
+
+class Party;
+
+class PartyHandler : public MessageHandler
+{
+ public:
+ PartyHandler(Party *party);
+
+ void handleMessage(MessageIn &msg);
+ private:
+ Party *mParty;
+};
+
+#endif
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
new file mode 100644
index 00000000..9f0acbb3
--- /dev/null
+++ b/src/net/ea/playerhandler.cpp
@@ -0,0 +1,417 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "../messagein.h"
+#include "playerhandler.h"
+#include "protocol.h"
+
+#include "../../engine.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../npc.h"
+#include "../../units.h"
+
+#include "../../gui/buy.h"
+#include "../../gui/chat.h"
+#include "../../gui/gui.h"
+#include "../../gui/npclistdialog.h"
+#include "../../gui/npc_text.h"
+#include "../../gui/ok_dialog.h"
+#include "../../gui/sell.h"
+#include "../../gui/skill.h"
+#include "../../gui/viewport.h"
+
+#include "../../utils/stringutils.h"
+#include "../../utils/gettext.h"
+
+// TODO Move somewhere else
+OkDialog *weightNotice = NULL;
+OkDialog *deathNotice = NULL;
+
+extern NpcListDialog *npcListDialog;
+extern NpcTextDialog *npcTextDialog;
+extern BuyDialog *buyDialog;
+extern SellDialog *sellDialog;
+extern Window *buySellDialog;
+
+// Max. distance we are willing to scroll after a teleport;
+// everything beyond will reset the port hard.
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+
+/**
+ * Listener used for handling the overweigth message.
+ */
+// TODO Move somewhere else
+namespace {
+ struct WeightListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ weightNotice = NULL;
+ }
+ } weightListener;
+}
+
+/**
+ * Listener used for handling death message.
+ */
+// TODO Move somewhere else
+namespace {
+ struct DeathListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ player_node->revive();
+ deathNotice = NULL;
+ npcListDialog->setVisible(false);
+ npcTextDialog->setVisible(false);
+ buyDialog->setVisible(false);
+ sellDialog->setVisible(false);
+ buySellDialog->setVisible(false);
+ if (current_npc) current_npc->handleDeath();
+ }
+ } deathListener;
+}
+
+PlayerHandler::PlayerHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_WALK_RESPONSE,
+ SMSG_PLAYER_WARP,
+ SMSG_PLAYER_STAT_UPDATE_1,
+ SMSG_PLAYER_STAT_UPDATE_2,
+ SMSG_PLAYER_STAT_UPDATE_3,
+ SMSG_PLAYER_STAT_UPDATE_4,
+ SMSG_PLAYER_STAT_UPDATE_5,
+ SMSG_PLAYER_STAT_UPDATE_6,
+ SMSG_PLAYER_ARROW_MESSAGE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void PlayerHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_WALK_RESPONSE:
+ /*
+ * This client assumes that all walk messages succeed,
+ * and that the server will send a correction notice
+ * otherwise.
+ */
+ break;
+
+ case SMSG_PLAYER_WARP:
+ {
+ std::string mapPath = msg.readString(16);
+ bool nearby;
+ Uint16 x = msg.readInt16();
+ Uint16 y = msg.readInt16();
+
+ logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
+
+ /*
+ * We must clear the local player's target *before* the call
+ * to changeMap, as it deletes all beings.
+ */
+ player_node->stopAttack();
+
+ nearby = (engine->getCurrentMapName() == mapPath);
+
+ // Switch the actual map, deleting the previous one if necessary
+ engine->changeMap(mapPath);
+
+ if (current_npc) current_npc->handleDeath();
+
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ /* Scroll if neccessary */
+ if (!nearby
+ || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
+ {
+ scrollOffsetX = (x - player_node->mX) * 32;
+ scrollOffsetY = (y - player_node->mY) * 32;
+ }
+
+ player_node->setAction(Being::STAND);
+ player_node->mFrame = 0;
+ player_node->mX = x;
+ player_node->mY = y;
+
+ logger->log("Adjust scrolling by %d:%d",
+ (int)scrollOffsetX,
+ (int)scrollOffsetY);
+
+ viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_1:
+ {
+ Sint16 type = msg.readInt16();
+ Uint32 value = msg.readInt32();
+
+ switch (type)
+ {
+ //case 0x0000:
+ // player_node->setWalkSpeed(msg.readInt32());
+ // break;
+ case 0x0005: player_node->setHp(value); break;
+ case 0x0006: player_node->setMaxHp(value); break;
+ case 0x0007: player_node->mMp = value; break;
+ case 0x0008: player_node->mMaxMp = value; break;
+ case 0x0009:
+ player_node->mStatsPointsToAttribute = value;
+ break;
+ case 0x000b: player_node->setLevel(value); break;
+ case 0x000c:
+ player_node->mSkillPoint = value;
+ skillDialog->update();
+ break;
+ case 0x0018:
+ if ((int) value >= player_node->getMaxWeight() / 2 &&
+ player_node->getTotalWeight() <
+ player_node->getMaxWeight() / 2)
+ {
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying more than "
+ "half your weight. You are "
+ "unable to regain health."));
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ player_node->setTotalWeight(value);
+ break;
+ case 0x0019: player_node->setMaxWeight(value); break;
+ case 0x0029: player_node->ATK = value; break;
+ case 0x002b: player_node->MATK = value; break;
+ case 0x002d: player_node->DEF = value; break;
+ case 0x002e: player_node->DEF_BONUS = value; break;
+ case 0x002f: player_node->MDEF = value; break;
+ case 0x0031: player_node->HIT = value; break;
+ case 0x0032: player_node->FLEE = value; break;
+ case 0x0035: player_node->mAttackSpeed = value; break;
+ case 0x0037: player_node->mJobLevel = value; break;
+ }
+
+ if (player_node->getHp() == 0 && !deathNotice)
+ {
+ static char const *const deadMsg[] =
+ {
+ _("You are dead."),
+ _("We regret to inform you that your character was "
+ "killed in battle."),
+ _("You are not that alive anymore."),
+ _("The cold hands of the grim reaper are grabbing for "
+ "your soul."),
+ _("Game Over!"),
+ _("Insert coin to continue"),
+ _("No, kids. Your character did not really die. It... "
+ "err... went to a better place."),
+ _("Your plan of breaking your enemies weapon by "
+ "bashing it with your throat failed."),
+ _("I guess this did not run too well."),
+ // NetHack reference:
+ _("Do you want your possessions identified?"),
+ // Secret of Mana reference:
+ _("Sadly, no trace of you was ever found..."),
+ // Final Fantasy VI reference:
+ _("Annihilated."),
+ // Earthbound reference:
+ _("Looks like you got your head handed to you."),
+ // Leisure Suit Larry 1 reference:
+ _("You screwed up again, dump your body down the tubes "
+ "and get you another one."),
+ // Monty Python references (Dead Parrot sketch mostly):
+ _("You're not dead yet. You're just resting."),
+ _("You are no more."),
+ _("You have ceased to be."),
+ _("You've expired and gone to meet your maker."),
+ _("You're a stiff."),
+ _("Bereft of life, you rest in peace."),
+ _("If you weren't so animated, you'd be pushing up the "
+ "daisies."),
+ _("Your metabolic processes are now history."),
+ _("You're off the twig."),
+ _("You've kicked the bucket."),
+ _("You've shuffled off your mortal coil, run down the "
+ "curtain and joined the bleedin' choir invisibile."),
+ _("You are an ex-player."),
+ _("You're pining for the fjords.")
+ };
+ std::string message(deadMsg[rand()%27]);
+
+ deathNotice = new OkDialog(_("Message"), message);
+ deathNotice->addActionListener(&deathListener);
+ player_node->setAction(Being::DEAD);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_2:
+ switch (msg.readInt16()) {
+ case 0x0001:
+ player_node->setXp(msg.readInt32());
+ break;
+ case 0x0002:
+ player_node->mJobXp = msg.readInt32();
+ break;
+ case 0x0014: {
+ int curGp = player_node->getMoney();
+ player_node->setMoney(msg.readInt32());
+ if (player_node->getMoney() > curGp)
+ chatWindow->chatLog(_("You picked up ") +
+ Units::formatCurrency(player_node->getMoney()
+ - curGp), BY_SERVER);
+ }
+ break;
+ case 0x0016:
+ player_node->mXpForNextLevel = msg.readInt32();
+ break;
+ case 0x0017:
+ player_node->mJobXpForNextLevel = msg.readInt32();
+ break;
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_3:
+ {
+ Sint32 type = msg.readInt32();
+ Sint32 base = msg.readInt32();
+ Sint32 bonus = msg.readInt32();
+ Sint32 total = base + bonus;
+
+ switch (type) {
+ case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
+ break;
+ case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
+ break;
+ case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
+ break;
+ case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
+ break;
+ case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
+ break;
+ case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
+ break;
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_4:
+ {
+ Sint16 type = msg.readInt16();
+ Sint8 fail = msg.readInt8();
+ Sint8 value = msg.readInt8();
+
+ if (fail != 1)
+ break;
+
+ switch (type) {
+ case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
+ break;
+ case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
+ break;
+ case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
+ break;
+ case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
+ break;
+ case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
+ break;
+ case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
+ break;
+ }
+ }
+ break;
+
+ // Updates stats and status points
+ case SMSG_PLAYER_STAT_UPDATE_5:
+ player_node->mStatsPointsToAttribute = msg.readInt16();
+ player_node->mAttr[LocalPlayer::STR] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::AGI] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::VIT] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::INT] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::DEX] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::LUK] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8();
+ player_node->ATK = msg.readInt16(); // ATK
+ player_node->ATK_BONUS = msg.readInt16(); // ATK bonus
+ player_node->MATK = msg.readInt16(); // MATK max
+ player_node->MATK_BONUS = msg.readInt16(); // MATK min
+ player_node->DEF = msg.readInt16(); // DEF
+ player_node->DEF_BONUS = msg.readInt16(); // DEF bonus
+ player_node->MDEF = msg.readInt16(); // MDEF
+ player_node->MDEF_BONUS = msg.readInt16(); // MDEF bonus
+ player_node->HIT = msg.readInt16(); // HIT
+ player_node->FLEE = msg.readInt16(); // FLEE
+ player_node->FLEE_BONUS = msg.readInt16(); // FLEE bonus
+ msg.readInt16(); // critical
+ msg.readInt16(); // unknown
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_6:
+ switch (msg.readInt16()) {
+ case 0x0020:
+ player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8();
+ break;
+ case 0x0021:
+ player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8();
+ break;
+ case 0x0022:
+ player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8();
+ break;
+ case 0x0023:
+ player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8();
+ break;
+ case 0x0024:
+ player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8();
+ break;
+ case 0x0025:
+ player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8();
+ break;
+ }
+ break;
+
+ case SMSG_PLAYER_ARROW_MESSAGE:
+ {
+ Sint16 type = msg.readInt16();
+
+ switch (type) {
+ case 0:
+ chatWindow->chatLog(_("Equip arrows first"),
+ BY_SERVER);
+ break;
+ default:
+ logger->log("0x013b: Unhandled message %i", type);
+ break;
+ }
+ }
+ break;
+ }
+}
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
new file mode 100644
index 00000000..f3352289
--- /dev/null
+++ b/src/net/ea/playerhandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_PLAYERHANDLER_H
+#define NET_PLAYERHANDLER_H
+
+#include "../messagehandler.h"
+
+class PlayerHandler : public MessageHandler
+{
+ public:
+ PlayerHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/protocol.cpp b/src/net/ea/protocol.cpp
index 69d69901..69d69901 100644
--- a/src/net/protocol.cpp
+++ b/src/net/ea/protocol.cpp
diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h
new file mode 100644
index 00000000..55c0d8b6
--- /dev/null
+++ b/src/net/ea/protocol.h
@@ -0,0 +1,162 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef PROTOCOL_H
+#define PROTOCOL_H
+
+/*********************************
+ * Packets from server to client *
+ *********************************/
+#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */
+#define SMSG_SERVER_PING 0x007f /**< Contains server tick */
+#define SMSG_CONNECTION_PROBLEM 0x0081
+#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */
+#define SMSG_PLAYER_UPDATE_1 0x01d8
+#define SMSG_PLAYER_UPDATE_2 0x01d9
+#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */
+#define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */
+#define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */
+#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0
+#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1
+#define SMSG_PLAYER_STAT_UPDATE_3 0x0141
+#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc
+#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd
+#define SMSG_PLAYER_STAT_UPDATE_6 0x00be
+#define SMSG_WHO_ANSWER 0x00c2
+#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */
+#define SMSG_PLAYER_INVENTORY 0x01ee
+#define SMSG_PLAYER_INVENTORY_ADD 0x00a0
+#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af
+#define SMSG_PLAYER_INVENTORY_USE 0x01c8
+#define SMSG_PLAYER_EQUIPMENT 0x00a4
+#define SMSG_PLAYER_EQUIP 0x00aa
+#define SMSG_PLAYER_UNEQUIP 0x00ac
+#define SMSG_PLAYER_ATTACK_RANGE 0x013a
+#define SMSG_PLAYER_ARROW_EQUIP 0x013c
+#define SMSG_PLAYER_ARROW_MESSAGE 0x013b
+#define SMSG_PLAYER_SKILLS 0x010f
+#define SMSG_SKILL_FAILED 0x0110
+#define SMSG_ITEM_USE_RESPONSE 0x00a8
+#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */
+#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */
+#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */
+#define SMSG_BEING_VISIBLE 0x0078
+#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */
+#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */
+#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */
+#define SMSG_BEING_REMOVE 0x0080
+#define SMSG_BEING_CHANGE_LOOKS 0x00c3
+#define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */
+#define SMSG_BEING_SELFEFFECT 0x019b
+#define SMSG_BEING_EMOTION 0x00c0
+#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */
+#define SMSG_BEING_CHAT 0x008d /**< A being talks */
+#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */
+
+#define SMSG_NPC_MESSAGE 0x00b4
+#define SMSG_NPC_NEXT 0x00b5
+#define SMSG_NPC_CLOSE 0x00b6
+#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */
+#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4
+#define SMSG_NPC_BUY 0x00c6
+#define SMSG_NPC_SELL 0x00c7
+#define SMSG_NPC_BUY_RESPONSE 0x00ca
+#define SMSG_NPC_SELL_RESPONSE 0x00cb
+#define SMSG_NPC_INT_INPUT 0x0142 /**< Integer input */
+#define SMSG_NPC_STR_INPUT 0x01d4 /**< String input */
+#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */
+#define SMSG_WHISPER 0x0097 /**< Whisper Recieved */
+#define SMSG_WHISPER_RESPONSE 0x0098
+#define SMSG_GM_CHAT 0x009a /**< GM announce */
+#define SMSG_WALK_RESPONSE 0x0087
+
+#define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */
+#define SMSG_TRADE_RESPONSE 0x00e7
+#define SMSG_TRADE_ITEM_ADD 0x00e9
+#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */
+#define SMSG_TRADE_OK 0x00ec
+#define SMSG_TRADE_CANCEL 0x00ee
+#define SMSG_TRADE_COMPLETE 0x00f0
+
+#define SMSG_PARTY_CREATE 0x00fa
+#define SMSG_PARTY_INFO 0x00fb
+#define SMSG_PARTY_INVITE 0x00fd
+#define SMSG_PARTY_INVITED 0x00fe
+#define SMSG_PARTY_SETTINGS 0x0102
+#define SMSG_PARTY_MEMBER_INFO 0x0104
+#define SMSG_PARTY_LEAVE 0x0105
+#define SMSG_PARTY_UPDATE_HP 0x0106
+#define SMSG_PARTY_UPDATE_COORDS 0x0107
+#define SMSG_PARTY_MESSAGE 0x0109
+
+#define SMSG_PLAYER_STORAGE_ITEMS 0x01f0 /**< Item list for storage */
+#define SMSG_PLAYER_STORAGE_EQUIP 0x00a6 /**< Equipment list for storage */
+#define SMSG_PLAYER_STORAGE_STATUS 0x00f2 /**< Slots used and total slots */
+#define SMSG_PLAYER_STORAGE_ADD 0x00f4 /**< Add item/equip to storage */
+#define SMSG_PLAYER_STORAGE_REMOVE 0x00f6 /**< Remove item/equip from storage */
+#define SMSG_PLAYER_STORAGE_CLOSE 0x00f8 /**< Storage access closed */
+
+/**********************************
+ * Packets from client to server *
+ **********************************/
+#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */
+#define CMSG_TRADE_RESPONSE 0x00e6
+#define CMSG_ITEM_PICKUP 0x009f
+#define CMSG_MAP_LOADED 0x007d
+#define CMSG_NPC_BUY_REQUEST 0x00c8
+#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5
+#define CMSG_CHAT_MESSAGE 0x008c
+#define CMSG_CHAT_WHISPER 0x0096
+#define CMSG_CHAT_ANNOUNCE 0x0099
+#define CMSG_CHAT_WHO 0x00c1
+#define CMSG_NPC_LIST_CHOICE 0x00b8
+#define CMSG_NPC_NEXT_REQUEST 0x00b9
+#define CMSG_NPC_SELL_REQUEST 0x00c9
+#define CMSG_NPC_INT_RESPONSE 0x0143
+#define CMSG_NPC_STR_RESPONSE 0x01d5
+#define CMSG_SKILL_LEVELUP_REQUEST 0x0112
+#define CMSG_STAT_UPDATE_REQUEST 0x00bb
+#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8
+#define CMSG_TRADE_CANCEL_REQUEST 0x00ed
+#define CMSG_TRADE_ADD_COMPLETE 0x00eb
+#define CMSG_TRADE_OK 0x00ef
+#define CMSG_NPC_TALK 0x0090
+#define CMSG_TRADE_REQUEST 0x00e4
+#define CMSG_PLAYER_INVENTORY_USE 0x00a7
+#define CMSG_PLAYER_INVENTORY_DROP 0x00a2
+#define CMSG_PLAYER_EQUIP 0x00a9
+#define CMSG_PLAYER_UNEQUIP 0x00ab
+
+#define CMSG_PARTY_CREATE 0x00f9
+#define CMSG_PARTY_INVITE 0x00fc
+#define CMSG_PARTY_INVITED 0x00ff
+#define CMSG_PARTY_LEAVE 0x0100 /** Undocumented */
+#define CMSG_PARTY_SETTINGS 0x0101
+#define CMSG_PARTY_MESSAGE 0x0108
+
+#define CMSG_MOVE_TO_STORAGE 0x00f3 /** Move item to storage */
+#define CSMG_MOVE_FROM_STORAGE 0x00f5 /** Remove item from storage */
+#define CMSG_CLOSE_STORAGE 0x00f7 /** Request storage close */
+
+/** Encodes coords and direction in 3 bytes data */
+void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction);
+
+#endif
diff --git a/src/net/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index e2185524..6e766008 100644
--- a/src/net/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -19,14 +19,14 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "messagein.h"
+#include "../messagein.h"
#include "protocol.h"
#include "skillhandler.h"
-#include "../log.h"
+#include "../../log.h"
-#include "../gui/chat.h"
-#include "../gui/skill.h"
+#include "../../gui/chat.h"
+#include "../../gui/skill.h"
SkillHandler::SkillHandler()
{
@@ -38,27 +38,27 @@ SkillHandler::SkillHandler()
handledMessages = _messages;
}
-void SkillHandler::handleMessage(MessageIn *msg)
+void SkillHandler::handleMessage(MessageIn &msg)
{
int skillCount;
- switch (msg->getId())
+ switch (msg.getId())
{
case SMSG_PLAYER_SKILLS:
- msg->readInt16(); // length
- skillCount = (msg->getLength() - 4) / 37;
+ msg.readInt16(); // length
+ skillCount = (msg.getLength() - 4) / 37;
skillDialog->cleanList();
for (int k = 0; k < skillCount; k++)
{
- Sint16 skillId = msg->readInt16();
- msg->readInt16(); // target type
- msg->readInt16(); // unknown
- Sint16 level = msg->readInt16();
- Sint16 sp = msg->readInt16();
- msg->readInt16(); // range
- std::string skillName = msg->readString(24);
- Sint8 up = msg->readInt8();
+ Sint16 skillId = msg.readInt16();
+ msg.readInt16(); // target type
+ msg.readInt16(); // unknown
+ Sint16 level = msg.readInt16();
+ Sint16 sp = msg.readInt16();
+ msg.readInt16(); // range
+ std::string skillName = msg.readString(24);
+ Sint8 up = msg.readInt8();
if (level != 0 || up != 0)
{
@@ -77,11 +77,11 @@ void SkillHandler::handleMessage(MessageIn *msg)
// Action failed (ex. sit because you have not reached the
// right level)
CHATSKILL action;
- action.skill = msg->readInt16();
- action.bskill = msg->readInt16();
- action.unused = msg->readInt16(); // unknown
- action.success = msg->readInt8();
- action.reason = msg->readInt8();
+ action.skill = msg.readInt16();
+ action.bskill = msg.readInt16();
+ action.unused = msg.readInt16(); // unknown
+ action.success = msg.readInt8();
+ action.reason = msg.readInt8();
if (action.success != SKILL_FAILED &&
action.bskill == BSKILL_EMOTE)
{
diff --git a/src/net/skillhandler.h b/src/net/ea/skillhandler.h
index 2b55605d..57d68f47 100644
--- a/src/net/skillhandler.h
+++ b/src/net/ea/skillhandler.h
@@ -22,14 +22,14 @@
#ifndef NET_SKILLHANDLER_H
#define NET_SKILLHANDLER_H
-#include "messagehandler.h"
+#include "../messagehandler.h"
class SkillHandler : public MessageHandler
{
public:
SkillHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
};
#endif
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
new file mode 100644
index 00000000..6c953a11
--- /dev/null
+++ b/src/net/ea/tradehandler.cpp
@@ -0,0 +1,220 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "../messagein.h"
+#include "protocol.h"
+#include "tradehandler.h"
+
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../localplayer.h"
+#include "../../player_relations.h"
+
+#include "../../gui/chat.h"
+#include "../../gui/confirm_dialog.h"
+#include "../../gui/trade.h"
+
+#include "../../utils/gettext.h"
+
+std::string tradePartnerName;
+
+/**
+ * Listener for request trade dialogs
+ */
+namespace {
+ struct RequestTradeListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ player_node->tradeReply(event.getId() == "yes");
+ };
+ } listener;
+}
+
+TradeHandler::TradeHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_TRADE_REQUEST,
+ SMSG_TRADE_RESPONSE,
+ SMSG_TRADE_ITEM_ADD,
+ SMSG_TRADE_ITEM_ADD_RESPONSE,
+ SMSG_TRADE_OK,
+ SMSG_TRADE_CANCEL,
+ SMSG_TRADE_COMPLETE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+
+void TradeHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_TRADE_REQUEST:
+ // If a trade window or request window is already open, send a
+ // trade cancel to any other trade request.
+ //
+ // Note that it would be nice if the server would prevent this
+ // situation, and that the requesting player would get a
+ // special message about the player being occupied.
+ tradePartnerName = msg.readString(24);
+
+ if (player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE))
+ {
+ if (!player_node->tradeRequestOk())
+ {
+ player_node->tradeReply(false);
+ break;
+ }
+
+ player_node->setTrading(true);
+ ConfirmDialog *dlg;
+ dlg = new ConfirmDialog(_("Request for trade"),
+ tradePartnerName +
+ _(" wants to trade with you, do you accept?"));
+ dlg->addActionListener(&listener);
+ }
+ else
+ {
+ player_node->tradeReply(false);
+ break;
+ }
+ break;
+
+ case SMSG_TRADE_RESPONSE:
+ switch (msg.readInt8())
+ {
+ case 0: // Too far away
+ chatWindow->chatLog(_("Trading isn't possible. Trade partner is too far away."),
+ BY_SERVER);
+ break;
+ case 1: // Character doesn't exist
+ chatWindow->chatLog(_("Trading isn't possible. Character doesn't exist."),
+ BY_SERVER);
+ break;
+ case 2: // Invite request check failed...
+ chatWindow->chatLog(_("Trade cancelled due to an unknown reason."),
+ BY_SERVER);
+ break;
+ case 3: // Trade accepted
+ tradeWindow->reset();
+ tradeWindow->setCaption(
+ _("Trade: You and ") + tradePartnerName);
+ tradeWindow->setVisible(true);
+ break;
+ case 4: // Trade cancelled
+ if (player_relations.hasPermission(tradePartnerName,
+ PlayerRelation::SPEECH_LOG))
+ chatWindow->chatLog(_("Trade with ") + tradePartnerName +
+ _(" cancelled"), BY_SERVER);
+ // otherwise ignore silently
+
+ tradeWindow->setVisible(false);
+ player_node->setTrading(false);
+ break;
+ default: // Shouldn't happen as well, but to be sure
+ chatWindow->chatLog(_("Unhandled trade cancel packet"),
+ BY_SERVER);
+ break;
+ }
+ break;
+
+ case SMSG_TRADE_ITEM_ADD:
+ {
+ Sint32 amount = msg.readInt32();
+ Sint16 type = msg.readInt16();
+ msg.readInt8(); // identified flag
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ msg.skip(8); // card (4 shorts)
+
+ // TODO: handle also identified, etc
+ if (type == 0) {
+ tradeWindow->setMoney(amount);
+ } else {
+ tradeWindow->addItem(type, false, amount, false);
+ }
+ }
+ break;
+
+ case SMSG_TRADE_ITEM_ADD_RESPONSE:
+ // Trade: New Item add response (was 0x00ea, now 01b1)
+ {
+ const int index = msg.readInt16();
+ Item *item = player_node->getInventory()->getItem(index);
+ if (!item)
+ {
+ tradeWindow->receivedOk(true);
+ return;
+ }
+ Sint16 quantity = msg.readInt16();
+
+ switch (msg.readInt8())
+ {
+ case 0:
+ // Successfully added item
+ if (item->isEquipment() && item->isEquipped())
+ {
+ player_node->unequipItem(item);
+ }
+ tradeWindow->addItem(item->getId(), true, quantity,
+ item->isEquipment());
+ item->increaseQuantity(-quantity);
+ break;
+ case 1:
+ // Add item failed - player overweighted
+ chatWindow->chatLog(_("Failed adding item. Trade partner is over weighted."),
+ BY_SERVER);
+ break;
+ case 2:
+ // Add item failed - player has no free slot
+ chatWindow->chatLog(_("Failed adding item. Trade partner has no free slot."),
+ BY_SERVER);
+ break;
+ default:
+ chatWindow->chatLog(_("Failed adding item for unknown reason."),
+ BY_SERVER);
+ break;
+ }
+ }
+ break;
+
+ case SMSG_TRADE_OK:
+ // 0 means ok from myself, 1 means ok from other;
+ tradeWindow->receivedOk(msg.readInt8() == 0);
+ break;
+
+ case SMSG_TRADE_CANCEL:
+ chatWindow->chatLog(_("Trade canceled."), BY_SERVER);
+ tradeWindow->setVisible(false);
+ tradeWindow->reset();
+ player_node->setTrading(false);
+ break;
+
+ case SMSG_TRADE_COMPLETE:
+ chatWindow->chatLog(_("Trade completed."), BY_SERVER);
+ tradeWindow->setVisible(false);
+ tradeWindow->reset();
+ player_node->setTrading(false);
+ break;
+ }
+}
diff --git a/src/net/ea/tradehandler.h b/src/net/ea/tradehandler.h
new file mode 100644
index 00000000..04335069
--- /dev/null
+++ b/src/net/ea/tradehandler.h
@@ -0,0 +1,37 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_TRADEHANDLER_H
+#define NET_TRADEHANDLER_H
+
+#include "../messagehandler.h"
+
+class Network;
+
+class TradeHandler : public MessageHandler
+{
+ public:
+ TradeHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/effecthandler.cpp b/src/net/effecthandler.cpp
new file mode 100644
index 00000000..8411b9e7
--- /dev/null
+++ b/src/net/effecthandler.cpp
@@ -0,0 +1,58 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "effecthandler.h"
+
+#include "messagein.h"
+#include "protocol.h"
+
+#include "../effectmanager.h"
+
+
+EffectHandler::EffectHandler()
+{
+ static const Uint16 _messages[] = {
+ GPMSG_CREATE_EFFECT,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void EffectHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case GPMSG_CREATE_EFFECT:
+ handleCreateEffects(msg);
+ break;
+ default:
+ break;
+ }
+}
+
+void EffectHandler::handleCreateEffects(MessageIn &msg)
+{
+ int id = msg.readInt16();
+ Uint16 x = msg.readInt16();
+ Uint16 y = msg.readInt16();
+ effectManager->trigger(id, x, y);
+}
+
diff --git a/src/net/effecthandler.h b/src/net/effecthandler.h
new file mode 100644
index 00000000..283c7c10
--- /dev/null
+++ b/src/net/effecthandler.h
@@ -0,0 +1,38 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_EFFECTSHANDLER_H
+#define _TMW_NET_EFFECTSHANDLER_H
+
+#include "messagehandler.h"
+
+class EffectHandler : public MessageHandler
+{
+ public:
+ EffectHandler();
+
+ void handleMessage(MessageIn &msg);
+
+ private:
+ void handleCreateEffects(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/gameserver/gameserver.cpp b/src/net/gameserver/gameserver.cpp
new file mode 100644
index 00000000..1bdaef26
--- /dev/null
+++ b/src/net/gameserver/gameserver.cpp
@@ -0,0 +1,49 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "gameserver.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+void Net::GameServer::connect(Net::Connection *connection,
+ const std::string &token)
+{
+ Net::GameServer::connection = connection;
+
+ MessageOut msg(PGMSG_CONNECT);
+
+ msg.writeString(token, 32);
+
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::logout(bool reconnectAccount)
+{
+ MessageOut msg(PGMSG_DISCONNECT);
+
+ msg.writeInt8((unsigned char) reconnectAccount);
+
+ Net::GameServer::connection->send(msg);
+}
diff --git a/src/net/gameserver/gameserver.h b/src/net/gameserver/gameserver.h
new file mode 100644
index 00000000..5ea2c718
--- /dev/null
+++ b/src/net/gameserver/gameserver.h
@@ -0,0 +1,39 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_GAMESERVER_GAMESERVER_H
+#define _TMW_NET_GAMESERVER_GAMESERVER_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ class Connection;
+
+ namespace GameServer
+ {
+ void connect(Net::Connection *connection, const std::string &token);
+
+ void logout(bool reconnectAccount);
+ }
+}
+
+#endif
diff --git a/src/net/gameserver/internal.cpp b/src/net/gameserver/internal.cpp
new file mode 100644
index 00000000..6b6ba081
--- /dev/null
+++ b/src/net/gameserver/internal.cpp
@@ -0,0 +1,32 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "internal.h"
+
+namespace Net
+{
+ class Connection;
+
+ namespace GameServer
+ {
+ Connection *connection = 0;
+ }
+}
diff --git a/src/net/gameserver/internal.h b/src/net/gameserver/internal.h
new file mode 100644
index 00000000..df9787fe
--- /dev/null
+++ b/src/net/gameserver/internal.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_GAMESERVER_INTERNAL_H
+#define _TMW_NET_GAMESERVER_INTERNAL_H
+
+namespace Net
+{
+ class Connection;
+
+ namespace GameServer
+ {
+ extern Connection *connection;
+ }
+}
+
+#endif
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp
new file mode 100644
index 00000000..95c13ec2
--- /dev/null
+++ b/src/net/gameserver/player.cpp
@@ -0,0 +1,202 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "player.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+void RespawnRequestListener::action(const gcn::ActionEvent &event)
+{
+ Net::GameServer::Player::respawn();
+}
+
+void Net::GameServer::Player::say(const std::string &text)
+{
+ MessageOut msg(PGMSG_SAY);
+ msg.writeString(text);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::walk(int x, int y)
+{
+ MessageOut msg(PGMSG_WALK);
+ msg.writeInt16(x);
+ msg.writeInt16(y);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::pickUp(int x, int y)
+{
+ MessageOut msg(PGMSG_PICKUP);
+ msg.writeInt16(x);
+ msg.writeInt16(y);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount)
+{
+ MessageOut msg(PGMSG_MOVE_ITEM);
+ msg.writeInt8(oldSlot);
+ msg.writeInt8(newSlot);
+ msg.writeInt8(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::drop(int slot, int amount)
+{
+ MessageOut msg(PGMSG_DROP);
+ msg.writeInt8(slot);
+ msg.writeInt8(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::equip(int slot)
+{
+ MessageOut msg(PGMSG_EQUIP);
+ msg.writeInt8(slot);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::unequip(int slot)
+{
+ MessageOut msg(PGMSG_UNEQUIP);
+ msg.writeInt8(slot);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::useItem(int slot)
+{
+ MessageOut msg(PGMSG_USE_ITEM);
+ msg.writeInt8(slot);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::attack(int direction)
+{
+ MessageOut msg(PGMSG_ATTACK);
+ msg.writeInt8(direction);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::useSpecial(int special)
+{
+ MessageOut msg(PGMSG_USE_SPECIAL);
+ msg.writeInt8(special);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::changeAction(Being::Action action)
+{
+ MessageOut msg(PGMSG_ACTION_CHANGE);
+ msg.writeInt8(action);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::talkToNPC(int id, bool restart)
+{
+ MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT);
+ msg.writeInt16(id);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::selectFromNPC(int id, int choice)
+{
+ MessageOut msg(PGMSG_NPC_SELECT);
+ msg.writeInt16(id);
+ msg.writeInt8(choice);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::requestTrade(int id)
+{
+ MessageOut msg(PGMSG_TRADE_REQUEST);
+ msg.writeInt16(id);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::acceptTrade(bool accept)
+{
+ MessageOut msg(accept ? PGMSG_TRADE_ACCEPT : PGMSG_TRADE_CANCEL);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::tradeItem(int slot, int amount)
+{
+ MessageOut msg(PGMSG_TRADE_ADD_ITEM);
+ msg.writeInt8(slot);
+ msg.writeInt8(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::tradeMoney(int amount)
+{
+ MessageOut msg(PGMSG_TRADE_SET_MONEY);
+ msg.writeInt32(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::tradeWithNPC(int item, int amount)
+{
+ MessageOut msg(PGMSG_NPC_BUYSELL);
+ msg.writeInt16(item);
+ msg.writeInt16(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::sendLetter(const std::string &player,
+ const std::string &text)
+{
+ MessageOut msg(PGMSG_NPC_POST_SEND);
+ msg.writeString(player);
+ msg.writeString(text);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::raiseAttribute(int attribute)
+{
+ MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
+ msg.writeInt8(attribute);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::lowerAttribute(int attribute)
+{
+ MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
+ msg.writeInt8(attribute);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::respawn()
+{
+ MessageOut msg(PGMSG_RESPAWN);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::changeDir(unsigned char dir)
+{
+ MessageOut msg(PGMSG_DIRECTION_CHANGE);
+ msg.writeInt8(dir);
+ Net::GameServer::connection->send(msg);
+}
diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h
new file mode 100644
index 00000000..9e68ced9
--- /dev/null
+++ b/src/net/gameserver/player.h
@@ -0,0 +1,71 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_GAMESERVER_PLAYER_H
+#define _TMW_NET_GAMESERVER_PLAYER_H
+
+#include "../../being.h"
+
+#include <guichan/actionlistener.hpp>
+
+#include <iosfwd>
+
+
+struct RespawnRequestListener : public gcn::ActionListener
+{
+ void action(const gcn::ActionEvent &event);
+};
+
+namespace Net
+{
+ namespace GameServer
+ {
+ namespace Player
+ {
+ void say(const std::string &text);
+ void walk(int x, int y);
+ void pickUp(int x, int y);
+ void moveItem(int oldSlot, int newSlot, int amount);
+ void drop(int slot, int amount);
+ void equip(int slot);
+ void unequip(int slot);
+ void useItem(int slot);
+ void attack(int direction);
+ void useSpecial(int special);
+ void changeAction(Being::Action action);
+ void talkToNPC(int id, bool restart);
+ void selectFromNPC(int id, int choice);
+ void requestTrade(int id);
+ void acceptTrade(bool accept);
+ void tradeItem(int slot, int amount);
+ void tradeMoney(int amount);
+ void tradeWithNPC(int item, int amount);
+ void sendLetter(const std::string &player, const std::string &text);
+ void raiseAttribute(int attribute);
+ void lowerAttribute(int attribute);
+ void respawn();
+ static RespawnRequestListener respawnListener;
+ void changeDir(unsigned char dir);
+ }
+ }
+}
+
+#endif
diff --git a/src/net/guildhandler.cpp b/src/net/guildhandler.cpp
new file mode 100644
index 00000000..cf886ab3
--- /dev/null
+++ b/src/net/guildhandler.cpp
@@ -0,0 +1,240 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <iostream>
+#include "guildhandler.h"
+
+#include "protocol.h"
+#include "messagein.h"
+
+#include "chatserver/chatserver.h"
+#include "chatserver/guild.h"
+
+#include "../gui/guildwindow.h"
+#include "../gui/chat.h"
+#include "../guild.h"
+#include "../log.h"
+#include "../localplayer.h"
+#include "../channel.h"
+#include "../channelmanager.h"
+
+GuildHandler::GuildHandler()
+{
+ static const Uint16 _messages[] = {
+ CPMSG_GUILD_CREATE_RESPONSE,
+ CPMSG_GUILD_INVITE_RESPONSE,
+ CPMSG_GUILD_ACCEPT_RESPONSE,
+ CPMSG_GUILD_GET_MEMBERS_RESPONSE,
+ CPMSG_GUILD_UPDATE_LIST,
+ CPMSG_GUILD_INVITED,
+ CPMSG_GUILD_REJOIN,
+ CPMSG_GUILD_QUIT_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+
+}
+
+void GuildHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case CPMSG_GUILD_CREATE_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_CREATE_RESPONSE");
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ // TODO - Acknowledge guild was created
+ chatWindow->chatLog("Guild created.");
+ joinedGuild(msg);
+ }
+ else
+ {
+ chatWindow->chatLog("Error creating guild.");
+ }
+ } break;
+
+ case CPMSG_GUILD_INVITE_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_INVITE_RESPONSE");
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ // TODO - Acknowledge invite was sent
+ chatWindow->chatLog("Invite sent.");
+ }
+ } break;
+
+ case CPMSG_GUILD_ACCEPT_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE");
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ // TODO - Acknowledge accepted into guild
+ joinedGuild(msg);
+ }
+ } break;
+
+ case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ std::string guildMember;
+ bool online;
+ std::string guildName;
+ Guild *guild;
+
+ short guildId = msg.readInt16();
+ guild = player_node->getGuild(guildId);
+
+ if (!guild)
+ return;
+
+ guildName = guild->getName();
+
+ while(msg.getUnreadLength())
+ {
+ guildMember = msg.readString();
+ online = msg.readInt8();
+ if(guildMember != "")
+ {
+ guild->addMember(guildMember);
+ guildWindow->setOnline(guildName, guildMember, online);
+ }
+ }
+
+ guildWindow->updateTab();
+ }
+ } break;
+
+ case CPMSG_GUILD_UPDATE_LIST:
+ {
+ logger->log("Received CPMSG_GUILD_UPDATE_LIST");
+ short guildId = msg.readInt16();
+ std::string guildMember = msg.readString();
+ char eventId = msg.readInt8();
+
+ Guild *guild = player_node->getGuild(guildId);
+ if (guild)
+ {
+ switch(eventId)
+ {
+ case GUILD_EVENT_NEW_PLAYER:
+ guild->addMember(guildMember);
+ guildWindow->setOnline(guild->getName(), guildMember, true);
+ break;
+
+ case GUILD_EVENT_LEAVING_PLAYER:
+ guild->removeMember(guildMember);
+ break;
+
+ case GUILD_EVENT_ONLINE_PLAYER:
+ guildWindow->setOnline(guild->getName(), guildMember, true);
+ break;
+
+ case GUILD_EVENT_OFFLINE_PLAYER:
+ guildWindow->setOnline(guild->getName(), guildMember, false);
+ break;
+
+ default:
+ logger->log("Invalid guild event");
+ }
+ }
+ guildWindow->updateTab();
+
+
+ } break;
+
+ case CPMSG_GUILD_INVITED:
+ {
+ logger->log("Received CPMSG_GUILD_INVITED");
+ std::string inviterName = msg.readString();
+ std::string guildName = msg.readString();
+
+ // Open a dialog asking if the player accepts joining the guild.
+ guildWindow->openAcceptDialog(inviterName, guildName);
+ } break;
+
+ case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE");
+
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ // promotion succeeded
+ chatWindow->chatLog("Member was promoted successfully");
+ }
+ else
+ {
+ // promotion failed
+ chatWindow->chatLog("Failed to promote member");
+ }
+ }
+
+ case CPMSG_GUILD_REJOIN:
+ {
+ logger->log("Received CPMSG_GUILD_REJOIN");
+
+ joinedGuild(msg);
+ } break;
+
+ case CPMSG_GUILD_QUIT_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_QUIT_RESPONSE");
+
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ // Must remove tab first, as it wont find the guild
+ // name after its removed from the player
+ int guildId = msg.readInt16();
+ Guild *guild = player_node->getGuild(guildId);
+ if (guild)
+ {
+ chatWindow->removeChannel(guild->getName());
+ guildWindow->removeTab(guildId);
+ player_node->removeGuild(guildId);
+ }
+ }
+ } break;
+ }
+}
+
+void GuildHandler::joinedGuild(MessageIn &msg)
+{
+ std::string guildName = msg.readString();
+ short guildId = msg.readInt16();
+ short permissions = msg.readInt16();
+ short channelId = msg.readInt16();
+ std::string announcement = msg.readString();
+
+ // Add guild to player and create new guild tab
+ Guild *guild = player_node->addGuild(guildId, permissions);
+ guild->setName(guildName);
+ guildWindow->newGuildTab(guildName);
+ guildWindow->requestMemberList(guildId);
+
+ // Automatically create the guild channel
+ // COMMENT: Should this go here??
+ Channel *channel = new Channel(channelId, guildName, announcement);
+ channelManager->addChannel(channel);
+ chatWindow->createNewChannelTab(guildName);
+ chatWindow->chatLog("Topic: " + announcement, BY_CHANNEL, guildName);
+}
diff --git a/src/net/guildhandler.h b/src/net/guildhandler.h
new file mode 100644
index 00000000..4eb2da0b
--- /dev/null
+++ b/src/net/guildhandler.h
@@ -0,0 +1,40 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_GUILDHANDLER_H
+#define _TMW_NET_GUILDHANDLER_H
+
+#include "messagehandler.h"
+
+#include <string>
+
+class GuildHandler : public MessageHandler
+{
+public:
+ GuildHandler();
+
+ void handleMessage(MessageIn &msg);
+
+protected:
+ void joinedGuild(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/internal.cpp b/src/net/internal.cpp
new file mode 100644
index 00000000..4cb88a4e
--- /dev/null
+++ b/src/net/internal.cpp
@@ -0,0 +1,27 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "internal.h"
+
+namespace Net
+{
+ int connections = 0;
+}
diff --git a/src/net/internal.h b/src/net/internal.h
new file mode 100644
index 00000000..1e411605
--- /dev/null
+++ b/src/net/internal.h
@@ -0,0 +1,30 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_INTERNAL_H
+#define _TMW_NET_INTERNAL_H
+
+namespace Net
+{
+ extern int connections;
+}
+
+#endif
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index d5ac0c29..41032f13 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -1,227 +1,79 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include "inventoryhandler.h"
+
#include <SDL_types.h>
-#include "inventoryhandler.h"
#include "messagein.h"
#include "protocol.h"
+#include "../equipment.h"
#include "../inventory.h"
#include "../item.h"
#include "../itemshortcut.h"
#include "../localplayer.h"
-#include "../log.h"
#include "../gui/chat.h"
-
#include "../resources/iteminfo.h"
-#include "../utils/gettext.h"
-#include "../utils/strprintf.h"
-#include "../utils/stringutils.h"
-
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
- SMSG_PLAYER_INVENTORY,
- SMSG_PLAYER_INVENTORY_ADD,
- SMSG_PLAYER_INVENTORY_REMOVE,
- SMSG_PLAYER_INVENTORY_USE,
- SMSG_ITEM_USE_RESPONSE,
- SMSG_PLAYER_STORAGE_ITEMS,
- SMSG_PLAYER_STORAGE_EQUIP,
- SMSG_PLAYER_STORAGE_STATUS,
- SMSG_PLAYER_STORAGE_ADD,
- SMSG_PLAYER_STORAGE_REMOVE,
- SMSG_PLAYER_STORAGE_CLOSE,
+ GPMSG_INVENTORY_FULL,
+ GPMSG_INVENTORY,
0
};
handledMessages = _messages;
}
-void InventoryHandler::handleMessage(MessageIn *msg)
+void InventoryHandler::handleMessage(MessageIn &msg)
{
- Sint32 number;
- Sint16 index, amount, itemId, equipType, arrow;
- Sint16 identified, cards[4], itemType;
- Inventory *inventory = player_node->getInventory();
- Inventory *storage = player_node->getStorage();
-
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_PLAYER_INVENTORY:
- case SMSG_PLAYER_STORAGE_ITEMS:
- case SMSG_PLAYER_STORAGE_EQUIP:
- switch (msg->getId()) {
- case SMSG_PLAYER_INVENTORY:
- // Clear inventory - this will be a complete refresh
- inventory->clear();
- break;
- case SMSG_PLAYER_STORAGE_ITEMS:
- /*
- * This packet will always be followed by a
- * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets
- * together comprise a complete refresh of storage, so
- * clear storage here
- */
- storage->clear();
- logger->log("Received SMSG_PLAYER_STORAGE_ITEMS");
- break;
- default:
- logger->log("Received SMSG_PLAYER_STORAGE_EQUIP");
- break;
- }
- msg->readInt16(); // length
- number = (msg->getLength() - 4) / 18;
-
- for (int loop = 0; loop < number; loop++) {
- index = msg->readInt16();
- itemId = msg->readInt16();
- itemType = msg->readInt8();
- identified = msg->readInt8();
- if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) {
- amount = 1;
- msg->readInt16(); // Equip Point?
- } else {
- amount = msg->readInt16();
- }
- arrow = msg->readInt16();
- if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) {
- msg->readInt8(); // Attribute (broken)
- msg->readInt8(); // Refine level
+ case GPMSG_INVENTORY_FULL:
+ player_node->clearInventory();
+ // no break!
+
+ case GPMSG_INVENTORY:
+ while (msg.getUnreadLength())
+ {
+ int slot = msg.readInt8();
+ if (slot == 255)
+ {
+ player_node->setMoney(msg.readInt32());
+ continue;
}
- for (int i = 0; i < 4; i++)
- cards[i] = msg->readInt16();
- if (msg->getId() == SMSG_PLAYER_INVENTORY) {
- inventory->setItem(index, itemId, amount, false);
-
- // Trick because arrows are not considered equipment
- if (arrow & 0x8000) {
- if (Item *item = inventory->getItem(index))
- item->setEquipment(true);
- }
- } else {
- logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d",
- index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]);
- storage->setItem(index, itemId, amount, false);
+ int id = msg.readInt16();
+ if (slot < EQUIPMENT_SIZE)
+ {
+ player_node->mEquipment->setEquipment(slot, id);
}
- }
- break;
-
- case SMSG_PLAYER_INVENTORY_ADD:
- index = msg->readInt16();
- amount = msg->readInt16();
- itemId = msg->readInt16();
- identified = msg->readInt8();
- msg->readInt8(); // attribute
- msg->readInt8(); // refine
- for (int i = 0; i < 4; i++)
- cards[i] = msg->readInt16();
- equipType = msg->readInt16();
- itemType = msg->readInt8();
-
- if (msg->readInt8() > 0) {
- chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER);
- } else {
- const ItemInfo &itemInfo = ItemDB::get(itemId);
- const std::string amountStr =
- (amount > 1) ? toString(amount) : "a";
- chatWindow->chatLog(strprintf(_("You picked up %s %s"),
- amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER);
-
- if (Item *item = inventory->getItem(index)) {
- item->setId(itemId);
- item->increaseQuantity(amount);
- } else {
- inventory->setItem(index, itemId, amount, equipType != 0);
+ else if (slot >= 32 && slot < 32 + INVENTORY_SIZE)
+ {
+ int amount = id ? msg.readInt8() : 0;
+ player_node->setInvItem(slot - 32, id, amount);
}
- }
- break;
-
- case SMSG_PLAYER_INVENTORY_REMOVE:
- index = msg->readInt16();
- amount = msg->readInt16();
- if (Item *item = inventory->getItem(index)) {
- item->increaseQuantity(-amount);
- if (item->getQuantity() == 0)
- inventory->removeItemAt(index);
- }
- break;
-
- case SMSG_PLAYER_INVENTORY_USE:
- index = msg->readInt16();
- msg->readInt16(); // item id
- msg->readInt32(); // id
- amount = msg->readInt16();
- msg->readInt8(); // type
-
- if (Item *item = inventory->getItem(index))
- item->setQuantity(amount);
- break;
-
- case SMSG_ITEM_USE_RESPONSE:
- index = msg->readInt16();
- amount = msg->readInt16();
-
- if (msg->readInt8() == 0) {
- chatWindow->chatLog(_("Failed to use item"), BY_SERVER);
- } else {
- if (Item *item = inventory->getItem(index))
- item->setQuantity(amount);
- }
- break;
-
- case SMSG_PLAYER_STORAGE_STATUS:
- /*
- * Basic slots used vs total slots info
- * We don't really need this information, but this is
- * the closest we get to an "Open Storage" packet
- * from the server. It always comes after the two
- * SMSG_PLAYER_STORAGE_... packets that update
- * storage contents.
- */
- logger->log("Received SMSG_PLAYER_STORAGE_STATUS");
- player_node->setInStorage(true);
- break;
-
- case SMSG_PLAYER_STORAGE_ADD:
- /*
- * Move an item into storage
- */
- break;
-
- case SMSG_PLAYER_STORAGE_REMOVE:
- /*
- * Move an item out of storage
- */
- break;
-
- case SMSG_PLAYER_STORAGE_CLOSE:
- /*
- * Storage access has been closed
- */
- player_node->setInStorage(false);
- logger->log("Received SMSG_PLAYER_STORAGE_CLOSE");
+ };
break;
}
}
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h
index 336b2e98..9b457abe 100644
--- a/src/net/inventoryhandler.h
+++ b/src/net/inventoryhandler.h
@@ -29,7 +29,7 @@ class InventoryHandler : public MessageHandler
public:
InventoryHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
};
#endif
diff --git a/src/net/itemhandler.cpp b/src/net/itemhandler.cpp
index 8c4af4e4..189c6eb9 100644
--- a/src/net/itemhandler.cpp
+++ b/src/net/itemhandler.cpp
@@ -29,39 +29,36 @@
ItemHandler::ItemHandler()
{
static const Uint16 _messages[] = {
- SMSG_ITEM_VISIBLE,
- SMSG_ITEM_DROPPED,
- SMSG_ITEM_REMOVE,
+ GPMSG_ITEMS,
+ GPMSG_ITEM_APPEAR,
0
};
handledMessages = _messages;
}
-void ItemHandler::handleMessage(MessageIn *msg)
+void ItemHandler::handleMessage(MessageIn &msg)
{
- Uint32 id;
- Uint16 x, y;
- Sint16 itemId;
-
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_ITEM_VISIBLE:
- case SMSG_ITEM_DROPPED:
- id = msg->readInt32();
- itemId = msg->readInt16();
- msg->readInt8(); // identify flag
- x = msg->readInt16();
- y = msg->readInt16();
- msg->skip(4); // amount,subX,subY / subX,subY,amount
-
- floorItemManager->create(id, itemId, x, y, engine->getCurrentMap());
- break;
+ case GPMSG_ITEM_APPEAR:
+ case GPMSG_ITEMS:
+ {
+ while (msg.getUnreadLength())
+ {
+ int itemId = msg.readInt16();
+ int x = msg.readInt16();
+ int y = msg.readInt16();
+ int id = (x << 16) | y; // dummy id
- case SMSG_ITEM_REMOVE:
- FloorItem *item;
- item = floorItemManager->findById(msg->readInt32());
- if (item)
- floorItemManager->destroy(item);
- break;
+ if (itemId)
+ {
+ floorItemManager->create(id, itemId, x / 32, y / 32, engine->getCurrentMap());
+ }
+ else if (FloorItem *item = floorItemManager->findById(id))
+ {
+ floorItemManager->destroy(item);
+ }
+ }
+ } break;
}
}
diff --git a/src/net/itemhandler.h b/src/net/itemhandler.h
index 0cb3b42a..12057bb1 100644
--- a/src/net/itemhandler.h
+++ b/src/net/itemhandler.h
@@ -29,7 +29,7 @@ class ItemHandler : public MessageHandler
public:
ItemHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
};
#endif
diff --git a/src/net/loginhandler.cpp b/src/net/loginhandler.cpp
index 2695fc7b..37c3608a 100644
--- a/src/net/loginhandler.cpp
+++ b/src/net/loginhandler.cpp
@@ -1,158 +1,225 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "loginhandler.h"
+
#include "messagein.h"
#include "protocol.h"
-#include "../log.h"
#include "../logindata.h"
#include "../main.h"
-#include "../serverinfo.h"
-
-#include "../utils/gettext.h"
-#include "../utils/strprintf.h"
-#include "../utils/stringutils.h"
-
-extern SERVER_INFO **server_info;
LoginHandler::LoginHandler()
{
static const Uint16 _messages[] = {
- SMSG_CONNECTION_PROBLEM,
- SMSG_UPDATE_HOST,
- 0x0069,
- 0x006a,
+ APMSG_LOGIN_RESPONSE,
+ APMSG_REGISTER_RESPONSE,
+ APMSG_RECONNECT_RESPONSE,
+ APMSG_PASSWORD_CHANGE_RESPONSE,
+ APMSG_EMAIL_CHANGE_RESPONSE,
0
};
handledMessages = _messages;
}
-void LoginHandler::handleMessage(MessageIn *msg)
+void LoginHandler::setLoginData(LoginData *loginData)
{
- int code;
+ mLoginData = loginData;
+}
- switch (msg->getId())
+void LoginHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
{
- case SMSG_CONNECTION_PROBLEM:
- code = msg->readInt8();
- logger->log("Connection problem: %i", code);
-
- switch (code) {
- case 0:
- errorMessage = _("Authentication failed");
- break;
- case 1:
- errorMessage = _("No servers available");
- break;
- case 2:
- errorMessage = _("This account is already logged in");
- break;
- default:
- errorMessage = _("Unknown connection error");
- break;
+ case APMSG_LOGIN_RESPONSE:
+ handleLoginResponse(msg);
+ break;
+ case APMSG_REGISTER_RESPONSE:
+ handleRegisterResponse(msg);
+ break;
+ case APMSG_RECONNECT_RESPONSE:
+ {
+ int errMsg = msg.readInt8();
+ // Successful login
+ if (errMsg == ERRMSG_OK)
+ {
+ state = STATE_CHAR_SELECT;
}
- state = ERROR_STATE;
+ // Login failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_INVALID_ARGUMENT:
+ errorMessage = "Wrong magic_token";
+ break;
+ case ERRMSG_FAILURE:
+ errorMessage = "Already logged in";
+ break;
+ case LOGIN_SERVER_FULL:
+ errorMessage = "Server is full";
+ break;
+ default:
+ errorMessage = "Unknown error";
+ break;
+ }
+ state = STATE_ERROR;
+ }
+ }
break;
- case SMSG_UPDATE_HOST:
- int len;
-
- len = msg->readInt16() - 4;
- mUpdateHost = msg->readString(len);
-
- logger->log("Received update host \"%s\" from login server",
- mUpdateHost.c_str());
- break;
-
- case 0x0069:
- // Skip the length word
- msg->skip(2);
-
- n_server = (msg->getLength() - 47) / 32;
- server_info =
- (SERVER_INFO**) malloc(sizeof(SERVER_INFO*) * n_server);
-
- mLoginData->session_ID1 = msg->readInt32();
- mLoginData->account_ID = msg->readInt32();
- mLoginData->session_ID2 = msg->readInt32();
- msg->skip(30); // unknown
- mLoginData->sex = msg->readInt8();
-
- for (int i = 0; i < n_server; i++)
+ case APMSG_PASSWORD_CHANGE_RESPONSE:
+ {
+ int errMsg = msg.readInt8();
+ // Successful pass change
+ if (errMsg == ERRMSG_OK)
{
- server_info[i] = new SERVER_INFO;
-
- server_info[i]->address = msg->readInt32();
- server_info[i]->port = msg->readInt16();
- server_info[i]->name = msg->readString(20);
- server_info[i]->online_users = msg->readInt32();
- server_info[i]->updateHost = mUpdateHost;
- msg->skip(2); // unknown
+ state = STATE_CHANGEPASSWORD;
+ }
+ // pass change failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_INVALID_ARGUMENT:
+ errorMessage = "New password incorrect";
+ break;
+ case ERRMSG_FAILURE:
+ errorMessage = "Old password incorrect";
+ break;
+ case ERRMSG_NO_LOGIN:
+ errorMessage = "Account not connected. Please login first.";
+ break;
+ default:
+ errorMessage = "Unknown error";
+ break;
+ }
+ state = STATE_ACCOUNTCHANGE_ERROR;
+ }
+ }
+ break;
- logger->log("Network: Server: %s (%s:%d)",
- server_info[i]->name.c_str(),
- ipToString(server_info[i]->address),
- server_info[i]->port);
+ case APMSG_EMAIL_CHANGE_RESPONSE:
+ {
+ int errMsg = msg.readInt8();
+ // Successful pass change
+ if (errMsg == ERRMSG_OK)
+ {
+ state = STATE_CHANGEEMAIL;
}
- state = CHAR_SERVER_STATE;
+ // pass change failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_INVALID_ARGUMENT:
+ errorMessage = "New email address incorrect";
+ break;
+ case ERRMSG_FAILURE:
+ errorMessage = "Old email address incorrect";
+ break;
+ case ERRMSG_NO_LOGIN:
+ errorMessage = "Account not connected. Please login first.";
+ break;
+ case ERRMSG_EMAIL_ALREADY_EXISTS:
+ errorMessage = "The new Email Address already exists.";
+ break;
+ default:
+ errorMessage = "Unknown error";
+ break;
+ }
+ state = STATE_ACCOUNTCHANGE_ERROR;
+ }
+ }
break;
- case 0x006a:
- code = msg->readInt8();
- logger->log("Login::error code: %i", code);
+ }
+}
- switch (code) {
- case 0:
- errorMessage = _("Unregistered ID");
- break;
- case 1:
- errorMessage = _("Wrong password");
- break;
- case 2:
- errorMessage = _("Account expired");
- break;
- case 3:
- errorMessage = _("Rejected from server");
- break;
- case 4:
+void LoginHandler::handleLoginResponse(MessageIn &msg)
+{
+ const int errMsg = msg.readInt8();
- errorMessage = _("You have been permanently banned from "
- "the game. Please contact the GM Team.");
- break;
- case 6:
- errorMessage = strprintf(_("You have been temporarily "
- "banned from the game until "
- "%s.\n Please contact the GM "
- "team via the forums."),
- msg->readString(20).c_str());
- break;
- case 9:
- errorMessage = _("This user name is already taken");
- break;
- default:
- errorMessage = _("Unknown error");
- break;
- }
- state = ERROR_STATE;
- break;
+ if (errMsg == ERRMSG_OK)
+ {
+ readUpdateHost(msg);
+ state = STATE_CHAR_SELECT;
+ }
+ else
+ {
+ switch (errMsg) {
+ case LOGIN_INVALID_VERSION:
+ errorMessage = "Client version is too old";
+ break;
+ case ERRMSG_INVALID_ARGUMENT:
+ errorMessage = "Wrong username or password";
+ break;
+ case ERRMSG_FAILURE:
+ errorMessage = "Already logged in";
+ break;
+ case LOGIN_SERVER_FULL:
+ errorMessage = "Server is full";
+ break;
+ default:
+ errorMessage = "Unknown error";
+ break;
+ }
+ state = STATE_LOGIN_ERROR;
+ }
+}
+
+void LoginHandler::handleRegisterResponse(MessageIn &msg)
+{
+ const int errMsg = msg.readInt8();
+
+ if (errMsg == ERRMSG_OK)
+ {
+ readUpdateHost(msg);
+ state = STATE_CHAR_SELECT;
+ }
+ else
+ {
+ switch (errMsg) {
+ case REGISTER_INVALID_VERSION:
+ errorMessage = "Client version is too old";
+ break;
+ case ERRMSG_INVALID_ARGUMENT:
+ errorMessage = "Wrong username, password or email address";
+ break;
+ case REGISTER_EXISTS_USERNAME:
+ errorMessage = "Username already exists";
+ break;
+ case REGISTER_EXISTS_EMAIL:
+ errorMessage = "Email address already exists";
+ break;
+ default:
+ errorMessage = "Unknown error";
+ break;
+ }
+ state = STATE_LOGIN_ERROR;
+ }
+}
+
+void LoginHandler::readUpdateHost(MessageIn &msg)
+{
+ // Set the update host when included in the message
+ if (msg.getUnreadLength() > 0)
+ {
+ mLoginData->updateHost = msg.readString();
}
}
diff --git a/src/net/loginhandler.h b/src/net/loginhandler.h
index df86b634..015d6383 100644
--- a/src/net/loginhandler.h
+++ b/src/net/loginhandler.h
@@ -1,45 +1,47 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef NET_LOGINHANDLER_H
-#define NET_LOGINHANDLER_H
-
-#include <string>
+#ifndef _TMW_NET_LOGINHANDLER_H
+#define _TMW_NET_LOGINHANDLER_H
#include "messagehandler.h"
-struct LoginData;
+class LoginData;
class LoginHandler : public MessageHandler
{
public:
LoginHandler();
- void handleMessage(MessageIn *msg);
+ void setLoginData(LoginData *loginData);
- void setLoginData(LoginData *loginData) { mLoginData = loginData; };
+ void handleMessage(MessageIn &msg);
private:
+ void handleLoginResponse(MessageIn &msg);
+ void handleRegisterResponse(MessageIn &msg);
+
+ void readUpdateHost(MessageIn &msg);
+
LoginData *mLoginData;
- std::string mUpdateHost;
};
-#endif
+#endif // _TMW_NET_LOGINHANDLER_H
diff --git a/src/net/logouthandler.cpp b/src/net/logouthandler.cpp
new file mode 100644
index 00000000..6dea4c83
--- /dev/null
+++ b/src/net/logouthandler.cpp
@@ -0,0 +1,215 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "logouthandler.h"
+
+#include "messagein.h"
+#include "protocol.h"
+
+#include "../main.h"
+
+LogoutHandler::LogoutHandler():
+mPassToken(NULL), mScenario(LOGOUT_EXIT),
+mLoggedOutAccount(false), mLoggedOutGame(false), mLoggedOutChat(false)
+{
+ static const Uint16 _messages[] = {
+ APMSG_LOGOUT_RESPONSE,
+ APMSG_UNREGISTER_RESPONSE,
+ GPMSG_DISCONNECT_RESPONSE,
+ CPMSG_DISCONNECT_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void LogoutHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case APMSG_LOGOUT_RESPONSE:
+ {
+ int errMsg = msg.readInt8();
+
+ // Successful logout
+ if (errMsg == ERRMSG_OK)
+ {
+ mLoggedOutAccount = true;
+
+ switch (mScenario)
+ {
+ case LOGOUT_SWITCH_ACCOUNTSERVER:
+ if (mLoggedOutGame && mLoggedOutChat)
+ state = STATE_SWITCH_ACCOUNTSERVER;
+ break;
+
+ case LOGOUT_EXIT:
+ default:
+ if (mLoggedOutGame && mLoggedOutChat)
+ state = STATE_FORCE_QUIT;
+ break;
+ }
+ }
+ // Logout failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_NO_LOGIN:
+ errorMessage = "Accountserver: Not logged in";
+ break;
+ default:
+ errorMessage = "Accountserver: Unknown error";
+ break;
+ }
+ state = STATE_ERROR;
+ }
+ }
+ break;
+ case APMSG_UNREGISTER_RESPONSE:
+ {
+ int errMsg = msg.readInt8();
+ // Successful unregistration
+ if (errMsg == ERRMSG_OK)
+ {
+ state = STATE_UNREGISTER;
+ }
+ // Unregistration failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_INVALID_ARGUMENT:
+ errorMessage =
+ "Accountserver: Wrong username or password";
+ break;
+ default:
+ errorMessage = "Accountserver: Unknown error";
+ break;
+ }
+ state = STATE_ACCOUNTCHANGE_ERROR;
+ }
+ }
+ break;
+ case GPMSG_DISCONNECT_RESPONSE:
+ {
+ int errMsg = msg.readInt8();
+ // Successful logout
+ if (errMsg == ERRMSG_OK)
+ {
+ mLoggedOutGame = true;
+
+ switch (mScenario)
+ {
+ case LOGOUT_SWITCH_CHARACTER:
+ if (mPassToken)
+ {
+ *mPassToken = msg.readString(32);
+ mPassToken = NULL;
+ }
+ if (mLoggedOutChat) state = STATE_RECONNECT_ACCOUNT;
+ break;
+
+ case LOGOUT_SWITCH_ACCOUNTSERVER:
+ if (mLoggedOutAccount && mLoggedOutChat)
+ state = STATE_SWITCH_ACCOUNTSERVER;
+ break;
+
+ case LOGOUT_EXIT:
+ default:
+ if (mLoggedOutAccount && mLoggedOutChat)
+ state = STATE_FORCE_QUIT;
+ break;
+ }
+ }
+ // Logout failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_NO_LOGIN:
+ errorMessage = "Gameserver: Not logged in";
+ break;
+ default:
+ errorMessage = "Gameserver: Unknown error";
+ break;
+ }
+ state = STATE_ERROR;
+ }
+ }
+ break;
+ case CPMSG_DISCONNECT_RESPONSE:
+ {
+ int errMsg = msg.readInt8();
+ // Successful logout
+ if (errMsg == ERRMSG_OK)
+ {
+ mLoggedOutChat = true;
+
+ switch (mScenario)
+ {
+ case LOGOUT_SWITCH_CHARACTER:
+ if (mLoggedOutGame) state = STATE_RECONNECT_ACCOUNT;
+ break;
+
+ case LOGOUT_SWITCH_ACCOUNTSERVER:
+ if (mLoggedOutAccount && mLoggedOutGame)
+ state = STATE_SWITCH_ACCOUNTSERVER;
+ break;
+
+ case LOGOUT_EXIT:
+ default:
+ if (mLoggedOutAccount && mLoggedOutGame)
+ {
+ state = STATE_FORCE_QUIT;
+ }
+ break;
+ }
+ }
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_NO_LOGIN:
+ errorMessage = "Chatserver: Not logged in";
+ break;
+ default:
+ errorMessage = "Chatserver: Unknown error";
+ break;
+ }
+ state = STATE_ERROR;
+ }
+ }
+ break;
+ }
+}
+
+void
+LogoutHandler::setScenario(unsigned short scenario, std::string* passToken)
+{
+ mScenario = scenario;
+ mPassToken = passToken;
+}
+
+void
+LogoutHandler::reset()
+{
+ mPassToken = NULL;
+ mScenario = LOGOUT_EXIT;
+ mLoggedOutAccount = false;
+ mLoggedOutGame = false;
+ mLoggedOutChat = false;
+}
diff --git a/src/net/logouthandler.h b/src/net/logouthandler.h
new file mode 100644
index 00000000..369eaa80
--- /dev/null
+++ b/src/net/logouthandler.h
@@ -0,0 +1,62 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_NET_LOGOUTHANDLER_H
+#define _TMW_NET_LOGOUTHANDLER_H
+
+#include <string>
+
+#include "messagehandler.h"
+
+/**
+ * The different scenarios for which LogoutHandler can be used
+ */
+enum {
+ LOGOUT_EXIT,
+ LOGOUT_SWITCH_ACCOUNTSERVER,
+ LOGOUT_SWITCH_CHARACTER
+};
+
+class LogoutHandler : public MessageHandler
+{
+ public:
+ LogoutHandler();
+
+ void handleMessage(MessageIn &msg);
+
+ void setScenario(unsigned short scenario,
+ std::string* passToken = NULL);
+
+ void reset();
+
+ void setAccountLoggedOut(){ mLoggedOutAccount = true; }
+ void setGameLoggedOut(){ mLoggedOutGame = true; }
+ void setChatLoggedOut(){ mLoggedOutChat = true; }
+
+ private:
+ std::string* mPassToken;
+ unsigned short mScenario;
+ bool mLoggedOutAccount;
+ bool mLoggedOutGame;
+ bool mLoggedOutChat;
+};
+
+#endif
diff --git a/src/net/messagehandler.cpp b/src/net/messagehandler.cpp
index f1561a31..a765d0e8 100644
--- a/src/net/messagehandler.cpp
+++ b/src/net/messagehandler.cpp
@@ -22,21 +22,33 @@
#include <cassert>
#include "messagehandler.h"
+#ifdef TMWSERV_SUPPORT
#include "network.h"
+#else
+#include "ea/network.h"
+#endif
-MessageHandler::MessageHandler():
- mNetwork(0)
+MessageHandler::MessageHandler()
+#ifdef EATHENA_SUPPORT
+ : mNetwork(0)
+#endif
{
}
MessageHandler::~MessageHandler()
{
+#ifdef TMWSERV_SUPPORT
+ Net::unregisterHandler(this);
+#else
if (mNetwork)
mNetwork->unregisterHandler(this);
+#endif
}
+#ifdef EATHENA_SUPPORT
void MessageHandler::setNetwork(Network *network)
{
assert(!(network && mNetwork));
mNetwork = network;
}
+#endif
diff --git a/src/net/messagehandler.h b/src/net/messagehandler.h
index 45cdf8cd..261a8351 100644
--- a/src/net/messagehandler.h
+++ b/src/net/messagehandler.h
@@ -25,8 +25,13 @@
#include <SDL_types.h>
class MessageIn;
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
+/**
+ * \ingroup Network
+ */
class MessageHandler
{
public:
@@ -35,12 +40,14 @@ class MessageHandler
MessageHandler();
virtual ~MessageHandler();
- virtual void handleMessage(MessageIn *msg) =0;
+ virtual void handleMessage(MessageIn &msg) = 0;
+#ifdef EATHENA_SUPPORT
void setNetwork(Network *network);
protected:
Network *mNetwork;
+#endif
};
#endif
diff --git a/src/net/messagein.cpp b/src/net/messagein.cpp
index a288d936..813b440f 100644
--- a/src/net/messagein.cpp
+++ b/src/net/messagein.cpp
@@ -19,11 +19,16 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <cassert>
+#include "messagein.h"
+
+#ifdef TMWSERV_SUPPORT
+#include <enet/enet.h>
+#else
#include <SDL.h>
#include <SDL_endian.h>
+#endif
-#include "messagein.h"
+#include <cassert>
#define MAKEWORD(low,high) \
((unsigned short)(((unsigned char)(low)) | \
@@ -38,32 +43,68 @@ MessageIn::MessageIn(const char *data, unsigned int length):
mId = readInt16();
}
-Sint8 MessageIn::readInt8()
+int MessageIn::readInt8()
{
- assert(mPos < mLength);
- return mData[mPos++];
+ int value = -1;
+ if (mPos < mLength)
+ {
+ value = (unsigned char) mData[mPos];
+ }
+ mPos += 1;
+ return value;
}
-Sint16 MessageIn::readInt16()
+int MessageIn::readInt16()
{
- assert(mPos + 2 <= mLength);
- mPos += 2;
+ int value = -1;
+ if (mPos + 2 <= mLength)
+ {
+#ifdef TMWSERV_SUPPORT
+ uint16_t t;
+ memcpy(&t, mData + mPos, 2);
+ value = (unsigned short) ENET_NET_TO_HOST_16(t);
+#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- return SDL_Swap16(*(Sint16*)(mData + (mPos - 2)));
+ value = SDL_Swap16(*(Sint16*)(mData + mPos));
#else
- return (*(Sint16*)(mData + (mPos - 2)));
+ value = (*(Sint16*)(mData + mPos));
#endif
+#endif // TMWSERV_SUPPORT
+ }
+ mPos += 2;
+ return value;
}
-Sint32 MessageIn::readInt32()
+int MessageIn::readInt32()
{
- assert(mPos + 4 <= mLength);
- mPos += 4;
+ int value = -1;
+ if (mPos + 4 <= mLength)
+ {
+#ifdef TMWSERV_SUPPORT
+ uint32_t t;
+ memcpy(&t, mData + mPos, 4);
+ value = ENET_NET_TO_HOST_32(t);
+#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- return SDL_Swap32(*(Sint32*)(mData + (mPos - 4)));
+ value = SDL_Swap32(*(Sint32*)(mData + mPos));
#else
- return (*(Sint32*)(mData + (mPos - 4)));
+ value = (*(Sint32*)(mData + mPos));
#endif
+#endif // TMWSERV_SUPPORT
+ }
+ mPos += 4;
+ return value;
+}
+
+void MessageIn::readCoordinates(Uint16 &x, Uint16 &y)
+{
+ if (mPos + 3 <= mLength)
+ {
+ unsigned char const *p = reinterpret_cast< unsigned char const * >(mData + mPos);
+ x = p[0] | ((p[1] & 0x07) << 8);
+ y = (p[1] >> 3) | ((p[2] & 0x3F) << 5);
+ }
+ mPos += 3;
}
void MessageIn::readCoordinates(Uint16 &x, Uint16 &y, Uint8 &direction)
@@ -164,21 +205,3 @@ std::string MessageIn::readString(int length)
mPos += length;
return readString;
}
-
-Sint8& operator<<(Sint8 &lhs, MessageIn &msg)
-{
- lhs = msg.readInt8();
- return lhs;
-}
-
-Sint16& operator<<(Sint16 &lhs, MessageIn &msg)
-{
- lhs = msg.readInt16();
- return lhs;
-}
-
-Sint32& operator<<(Sint32 &lhs, MessageIn &msg)
-{
- lhs = msg.readInt32();
- return lhs;
-}
diff --git a/src/net/messagein.h b/src/net/messagein.h
index 0ff6e78a..0d0e9981 100644
--- a/src/net/messagein.h
+++ b/src/net/messagein.h
@@ -27,13 +27,11 @@
/**
* Used for parsing an incoming message.
+ *
+ * \ingroup Network
*/
class MessageIn
{
- friend Sint8& operator<<(Sint8 &lhs, MessageIn &msg);
- friend Sint16& operator<<(Sint16 &lhs, MessageIn &msg);
- friend Sint32& operator<<(Sint32 &lhs, MessageIn &msg);
-
public:
/**
* Constructor.
@@ -43,16 +41,27 @@ class MessageIn
/**
* Returns the message ID.
*/
- short getId() { return mId; }
+ int getId() const { return mId; }
/**
* Returns the message length.
*/
- unsigned int getLength() { return mLength; }
+ unsigned int getLength() const { return mLength; }
+
+ /**
+ * Returns the length of unread data.
+ */
+ unsigned int getUnreadLength() const { return mLength - mPos; }
- Sint8 readInt8(); /**< Reads a byte. */
- Sint16 readInt16(); /**< Reads a short. */
- Sint32 readInt32(); /**< Reads a long. */
+ int readInt8(); /**< Reads a byte. */
+ int readInt16(); /**< Reads a short. */
+ int readInt32(); /**< Reads a long. */
+
+ /**
+ * Reads a 3-byte block containing tile-based coordinates. Used by
+ * tmwserv.
+ */
+ void readCoordinates(Uint16 &x, Uint16 &y);
/**
* Reads a special 3 byte block used by eAthena, containing x and y
@@ -82,8 +91,14 @@ class MessageIn
private:
const char* mData; /**< The message data. */
unsigned int mLength; /**< The length of the data. */
- unsigned int mPos; /**< The position in the data. */
- short mId; /**< The message ID. */
+ unsigned short mId; /**< The message ID. */
+
+ /**
+ * Actual position in the packet. From 0 to packet->length.
+ * A value bigger than packet->length means EOP was reached when
+ * reading it.
+ */
+ unsigned int mPos;
};
#endif
diff --git a/src/net/messageout.cpp b/src/net/messageout.cpp
index bf4957be..f7ab6b41 100644
--- a/src/net/messageout.cpp
+++ b/src/net/messageout.cpp
@@ -19,95 +19,131 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <cstring>
+#include "messageout.h"
+
+#ifdef TMWSERV_SUPPORT
+#include <enet/enet.h>
+#else
+#include "ea/network.h"
#include <SDL.h>
#include <SDL_endian.h>
-#include <string>
+#endif
-#include "messageout.h"
-#include "network.h"
+#include <cstring>
+#include <string>
+#ifdef TMWSERV_SUPPORT
+MessageOut::MessageOut(short id):
+ mData(0),
+#else
MessageOut::MessageOut(Network *network):
mNetwork(network),
- mData(0),
+#endif
mDataSize(0),
mPos(0)
{
+#ifdef TMWSERV_SUPPORT
+ writeInt16(id);
+#else
mData = mNetwork->mOutBuffer + mNetwork->mOutSize;
+#endif
+}
+
+#ifdef TMWSERV_SUPPORT
+MessageOut::~MessageOut()
+{
+ free(mData);
+}
+
+void MessageOut::expand(size_t bytes)
+{
+ mData = (char*)realloc(mData, bytes);
+ mDataSize = bytes;
}
+#endif
void MessageOut::writeInt8(Sint8 value)
{
+#ifdef TMWSERV_SUPPORT
+ expand(mPos + 1);
+#else
+ mNetwork->mOutSize += 1;
+#endif
mData[mPos] = value;
- mPos += sizeof(Sint8);
- mNetwork->mOutSize+= sizeof(Sint8);
+ mPos += 1;
}
void MessageOut::writeInt16(Sint16 value)
{
+#ifdef TMWSERV_SUPPORT
+ expand(mPos + 2);
+ uint16_t t = ENET_HOST_TO_NET_16(value);
+ memcpy(mData + mPos, &t, 2);
+#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
(*(Sint16 *)(mData + mPos)) = SDL_Swap16(value);
#else
(*(Sint16 *)(mData + mPos)) = value;
#endif
- mPos += sizeof(Sint16);
- mNetwork->mOutSize += sizeof(Sint16);
+ mNetwork->mOutSize += 2;
+#endif // TMWSERV_SUPPORT
+ mPos += 2;
}
void MessageOut::writeInt32(Sint32 value)
{
+#ifdef TMWSERV_SUPPORT
+ expand(mPos + 4);
+ uint32_t t = ENET_HOST_TO_NET_32(value);
+ memcpy(mData + mPos, &t, 4);
+#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
(*(Sint32 *)(mData + mPos)) = SDL_Swap32(value);
#else
(*(Sint32 *)(mData + mPos)) = value;
#endif
- mPos += sizeof(Sint32);
- mNetwork->mOutSize += sizeof(Sint32);
+ mNetwork->mOutSize += 4;
+#endif // TMWSERV_SUPPORT
+ mPos += 4;
}
void MessageOut::writeString(const std::string &string, int length)
{
- std::string toWrite = string;
-
+ int stringLength = string.length();
if (length < 0)
{
// Write the length at the start if not fixed
- writeInt16(string.length());
+ writeInt16(stringLength);
+ length = stringLength;
}
- else
+ else if (length < stringLength)
{
// Make sure the length of the string is no longer than specified
- toWrite = string.substr(0, length);
+ stringLength = length;
}
+#ifdef TMWSERV_SUPPORT
+ expand(mPos + length);
+#else
+ mNetwork->mOutSize += length;
+#endif
// Write the actual string
- memcpy(&mData[mPos], (void*)toWrite.c_str(), toWrite.length());
- mPos += toWrite.length();
- mNetwork->mOutSize += toWrite.length();
+ memcpy(mData + mPos, string.c_str(), stringLength);
// Pad remaining space with zeros
- if (length > (int)toWrite.length())
+ if (length > stringLength)
{
- memset(&mData[mPos], '\0', length - toWrite.length());
- mPos += length - toWrite.length();
- mNetwork->mOutSize += length - toWrite.length();
+ memset(mData + mPos + stringLength, '\0', length - stringLength);
}
+ mPos += length;
}
-MessageOut& operator<<(MessageOut &msg, const Sint8 &rhs)
-{
- msg.writeInt8(rhs);
- return msg;
-}
-
-MessageOut& operator<<(MessageOut &msg, const Sint16 &rhs)
+char *MessageOut::getData() const
{
- msg.writeInt16(rhs);
- return msg;
+ return mData;
}
-MessageOut& operator<<(MessageOut &msg, const Sint32 &rhs)
+unsigned int MessageOut::getDataSize() const
{
- msg.writeInt32(rhs);
- return msg;
+ return mDataSize;
}
diff --git a/src/net/messageout.h b/src/net/messageout.h
index b3a4ef68..bc701b92 100644
--- a/src/net/messageout.h
+++ b/src/net/messageout.h
@@ -25,26 +25,38 @@
#include <iosfwd>
#include <SDL_types.h>
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
/**
* Used for building an outgoing message.
+ *
+ * With tmwserv, the message is sent using Net::Connection::send() when
+ * finished.
+ *
+ * \ingroup Network
*/
class MessageOut
{
- friend MessageOut& operator<<(MessageOut &msg, const Sint8 &rhs);
- friend MessageOut& operator<<(MessageOut &msg, const Sint16 &rhs);
- friend MessageOut& operator<<(MessageOut &msg, const Sint32 &rhs);
-
public:
/**
* Constructor.
*/
+#ifdef TMWSERV_SUPPORT
+ MessageOut(short id);
+
+ /**
+ * Destructor.
+ */
+ ~MessageOut();
+#else
MessageOut(Network *network);
+#endif
void writeInt8(Sint8 value); /**< Writes a byte. */
void writeInt16(Sint16 value); /**< Writes a short. */
- void writeInt32(Sint32 value); /**< Writes a long. */
+ void writeInt32(Sint32 value); /**< Writes a long. */
/**
* Writes a string. If a fixed length is not given (-1), it is stored
@@ -52,8 +64,29 @@ class MessageOut
*/
void writeString(const std::string &string, int length = -1);
+ /**
+ * Returns the content of the message.
+ */
+ char *getData() const;
+
+ /**
+ * Returns the length of the data.
+ */
+ unsigned int getDataSize() const;
+
private:
+#ifdef TMWSERV_SUPPORT
+ /**
+ * Expand the packet data to be able to hold more data.
+ *
+ * NOTE: For performance enhancements this method could allocate extra
+ * memory in advance instead of expanding size every time more data is
+ * added.
+ */
+ void expand(size_t size);
+#else
Network *mNetwork;
+#endif
char *mData; /**< Data building up. */
unsigned int mDataSize; /**< Size of data. */
diff --git a/src/net/network.cpp b/src/net/network.cpp
index 3fa046c4..57e368e2 100644
--- a/src/net/network.cpp
+++ b/src/net/network.cpp
@@ -1,436 +1,169 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <sstream>
-
-#include "messagehandler.h"
-#include "messagein.h"
#include "network.h"
-#include "../log.h"
-#include "../utils/stringutils.h"
-
-/** Warning: buffers and other variables are shared,
- so there can be only one connection active at a time */
-
-short packet_lengths[] = {
- 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// #0x0040
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2,
- 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6,
-// #0x0080
- 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0,
- 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6,
- 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6,
- 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3,
-// #0x00C0
- 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27,
- 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1,
- 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2,
- 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10,
-// #0x0100
- 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1,
- 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16,
- 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1,
- 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26,
-// #0x0140
- 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6,
- 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42,
- -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182,
- 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1,
-// #0x0180
- 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6,
- 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6,
- 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4,
- 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3,
-// #0x01C0
- 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28,
- 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6,
- 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1,
- -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10,
-// #0x200
- 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-};
-
-const unsigned int BUFFER_SIZE = 65536;
+#include <enet/enet.h>
-int networkThread(void *data)
-{
- Network *network = static_cast<Network*>(data);
-
- if (!network->realConnect())
- return -1;
+#include <map>
- network->receive();
+#include "connection.h"
+#include "internal.h"
+#include "messagehandler.h"
+#include "messagein.h"
- return 0;
-}
+#include "../log.h"
-Network::Network():
- mSocket(0),
- mAddress(), mPort(0),
- mInBuffer(new char[BUFFER_SIZE]),
- mOutBuffer(new char[BUFFER_SIZE]),
- mInSize(0), mOutSize(0),
- mToSkip(0),
- mState(IDLE),
- mWorkerThread(0)
-{
- mMutex = SDL_CreateMutex();
+/**
+ * The local host which is shared for all outgoing connections.
+ */
+namespace {
+ ENetHost *client;
}
-Network::~Network()
-{
- clearHandlers();
-
- if (mState != IDLE && mState != NET_ERROR)
- disconnect();
-
- SDL_DestroyMutex(mMutex);
-
- delete[] mInBuffer;
- delete[] mOutBuffer;
-}
+typedef std::map<unsigned short, MessageHandler*> MessageHandlers;
+typedef MessageHandlers::iterator MessageHandlerIterator;
+static MessageHandlers mMessageHandlers;
-bool Network::connect(const std::string &address, short port)
+void Net::initialize()
{
- if (mState != IDLE && mState != NET_ERROR)
+ if (enet_initialize())
{
- logger->log("Tried to connect an already connected socket!");
- return false;
+ logger->error("Failed to initialize ENet.");
}
- if (address.empty())
+ client = enet_host_create(NULL, 3, 0, 0);
+
+ if (!client)
{
- setError("Empty address given to Network::connect()!");
- return false;
+ logger->error("Failed to create the local host.");
}
+}
- logger->log("Network::Connecting to %s:%i", address.c_str(), port);
-
- mAddress = address;
- mPort = port;
-
- // Reset to sane values
- mOutSize = 0;
- mInSize = 0;
- mToSkip = 0;
+void Net::finalize()
+{
+ if (!client)
+ return; // Wasn't initialized at all
- mState = CONNECTING;
- mWorkerThread = SDL_CreateThread(networkThread, this);
- if (!mWorkerThread)
- {
- setError("Unable to create network worker thread");
- return false;
+ if (Net::connections) {
+ logger->error("Tried to shutdown the network subsystem while there "
+ "are network connections left!");
}
- return true;
+ clearHandlers();
+ enet_deinitialize();
}
-void Network::disconnect()
+Net::Connection *Net::getConnection()
{
- mState = IDLE;
-
- if (mWorkerThread)
+ if (!client)
{
- SDL_WaitThread(mWorkerThread, NULL);
- mWorkerThread = NULL;
+ logger->error("Tried to instantiate a network object before "
+ "initializing the network subsystem!");
}
- if (mSocket)
- {
- SDLNet_TCP_Close(mSocket);
- mSocket = 0;
- }
+ return new Net::Connection(client);
}
-void Network::registerHandler(MessageHandler *handler)
+void Net::registerHandler(MessageHandler *handler)
{
for (const Uint16 *i = handler->handledMessages; *i; i++)
{
mMessageHandlers[*i] = handler;
}
-
- handler->setNetwork(this);
}
-void Network::unregisterHandler(MessageHandler *handler)
+void Net::unregisterHandler(MessageHandler *handler)
{
for (const Uint16 *i = handler->handledMessages; *i; i++)
{
mMessageHandlers.erase(*i);
}
-
- handler->setNetwork(0);
}
-void Network::clearHandlers()
+void Net::clearHandlers()
{
- MessageHandlerIterator i;
- for (i = mMessageHandlers.begin(); i != mMessageHandlers.end(); i++)
- {
- i->second->setNetwork(0);
- }
mMessageHandlers.clear();
}
-void Network::dispatchMessages()
-{
- while (messageReady())
- {
- MessageIn msg = getNextMessage();
-
- MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
-
- if (iter != mMessageHandlers.end())
- iter->second->handleMessage(&msg);
- else
- logger->log("Unhandled packet: %x", msg.getId());
-
- skip(msg.getLength());
- }
-}
-
-void Network::flush()
-{
- if (!mOutSize || mState != CONNECTED)
- return;
-
- int ret;
-
-
- SDL_mutexP(mMutex);
- ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize);
- if (ret < (int)mOutSize)
- {
- setError("Error in SDLNet_TCP_Send(): " +
- std::string(SDLNet_GetError()));
- }
- mOutSize = 0;
- SDL_mutexV(mMutex);
-}
-
-void Network::skip(int len)
-{
- SDL_mutexP(mMutex);
- mToSkip += len;
- if (!mInSize)
- {
- SDL_mutexV(mMutex);
- return;
- }
- if (mInSize >= mToSkip)
- {
- mInSize -= mToSkip;
- memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
- mToSkip = 0;
- }
- else
- {
- mToSkip -= mInSize;
- mInSize = 0;
- }
- SDL_mutexV(mMutex);
-}
-
-bool Network::messageReady()
-{
- int len = -1;
-
- SDL_mutexP(mMutex);
- if (mInSize >= 2)
- {
- len = packet_lengths[readWord(0)];
-
- if (len == -1 && mInSize > 4)
- len = readWord(2);
-
- }
-
- bool ret = (mInSize >= static_cast<unsigned int>(len));
- SDL_mutexV(mMutex);
-
- return ret;
-}
-
-MessageIn Network::getNextMessage()
+/**
+ * Dispatches a message to the appropriate message handler and
+ * destroys it afterwards.
+ */
+namespace
{
- while (!messageReady())
+ void dispatchMessage(ENetPacket *packet)
{
- if (mState == NET_ERROR)
- break;
- }
-
- SDL_mutexP(mMutex);
- int msgId = readWord(0);
- int len = packet_lengths[msgId];
-
- if (len == -1)
- len = readWord(2);
-
-#ifdef DEBUG
- logger->log("Received packet 0x%x of length %d", msgId, len);
-#endif
+ MessageIn msg((const char *)packet->data, packet->dataLength);
- MessageIn msg(mInBuffer, len);
- SDL_mutexV(mMutex);
-
- return msg;
-}
-
-bool Network::realConnect()
-{
- IPaddress ipAddress;
-
- if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1)
- {
- std::string error = "Unable to resolve host \"" + mAddress + "\"";
- setError(error);
- logger->log("SDLNet_ResolveHost: %s", error.c_str());
- return false;
- }
+ MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
- mState = CONNECTING;
+ if (iter != mMessageHandlers.end()) {
+ //logger->log("Received packet %x (%i B)",
+ // msg.getId(), msg.getLength());
+ iter->second->handleMessage(msg);
+ }
+ else {
+ logger->log("Unhandled packet %x (%i B)",
+ msg.getId(), msg.getLength());
+ }
- mSocket = SDLNet_TCP_Open(&ipAddress);
- if (!mSocket)
- {
- logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError());
- setError(SDLNet_GetError());
- return false;
+ // Clean up the packet now that we're done using it.
+ enet_packet_destroy(packet);
}
-
- logger->log("Network::Started session with %s:%i",
- ipToString(ipAddress.host), ipAddress.port);
-
- mState = CONNECTED;
-
- return true;
}
-void Network::receive()
+void Net::flush()
{
- SDLNet_SocketSet set;
-
- if (!(set = SDLNet_AllocSocketSet(1)))
- {
- setError("Error in SDLNet_AllocSocketSet(): " +
- std::string(SDLNet_GetError()));
- return;
- }
-
- if (SDLNet_TCP_AddSocket(set, mSocket) == -1)
- {
- setError("Error in SDLNet_AddSocket(): " +
- std::string(SDLNet_GetError()));
- }
+ ENetEvent event;
- while (mState == CONNECTED)
+ // Wait up to 10 milliseconds for an event.
+ while (enet_host_service(client, &event, 10) > 0)
{
- // TODO Try to get this to block all the time while still being able
- // to escape the loop
- int numReady = SDLNet_CheckSockets(set, ((Uint32)500));
- int ret;
- switch (numReady)
+ switch (event.type)
{
- case -1:
- logger->log("Error: SDLNet_CheckSockets");
- // FALLTHROUGH
- case 0:
+ case ENET_EVENT_TYPE_CONNECT:
+ logger->log("Connected to port %d.", event.peer->address.port);
+ // Store any relevant server information here.
+ event.peer->data = 0;
break;
- case 1:
- // Receive data from the socket
- SDL_mutexP(mMutex);
- ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, BUFFER_SIZE - mInSize);
+ case ENET_EVENT_TYPE_RECEIVE:
+ dispatchMessage(event.packet);
+ break;
+
+ case ENET_EVENT_TYPE_DISCONNECT:
+ logger->log("Disconnected.");
+ // Reset the server information.
+ event.peer->data = 0;
+ break;
- if (!ret)
- {
- // We got disconnected
- mState = IDLE;
- logger->log("Disconnected.");
- }
- else if (ret < 0)
- {
- setError("Error in SDLNet_TCP_Recv(): " +
- std::string(SDLNet_GetError()));
- }
- else {
- mInSize += ret;
- if (mToSkip)
- {
- if (mInSize >= mToSkip)
- {
- mInSize -= mToSkip;
- memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
- mToSkip = 0;
- }
- else
- {
- mToSkip -= mInSize;
- mInSize = 0;
- }
- }
- }
- SDL_mutexV(mMutex);
+ case ENET_EVENT_TYPE_NONE:
+ logger->log("No event during 10 milliseconds.");
break;
default:
- // more than one socket is ready..
- // this should not happen since we only listen once socket.
- std::stringstream errorStream;
- errorStream << "Error in SDLNet_TCP_Recv(), " << numReady
- << " sockets are ready: " << SDLNet_GetError();
- setError(errorStream.str());
+ logger->log("Unhandled enet event.");
break;
}
}
-
- if (SDLNet_TCP_DelSocket(set, mSocket) == -1)
- {
- logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError());
- }
-
- SDLNet_FreeSocketSet(set);
-}
-
-void Network::setError(const std::string& error)
-{
- logger->log("Network error: %s", error.c_str());
- mError = error;
- mState = NET_ERROR;
-}
-
-Uint16 Network::readWord(int pos)
-{
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- return SDL_Swap16((*(Uint16*)(mInBuffer+(pos))));
-#else
- return (*(Uint16*)(mInBuffer+(pos)));
-#endif
}
diff --git a/src/net/network.h b/src/net/network.h
index 02fe7538..13576e79 100644
--- a/src/net/network.h
+++ b/src/net/network.h
@@ -1,118 +1,79 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef NETWORK_
-#define NETWORK_
+#ifndef _TMW_NET_NETWORK_H
+#define _TMW_NET_NETWORK_H
-#include <map>
-#include <SDL_net.h>
-#include <SDL_thread.h>
-#include <string>
+#include <iosfwd>
/**
- * Protocol version, reported to the eAthena char and mapserver who can adjust
- * the protocol accordingly.
+ * \defgroup Network Core network layer
*/
-#define CLIENT_PROTOCOL_VERSION 1
class MessageHandler;
-class MessageIn;
+class MessageOut;
-class Network;
-
-class Network
+/**
+ * \ingroup Network
+ */
+namespace Net
{
- public:
- friend int networkThread(void *data);
- friend class MessageOut;
-
- Network();
-
- ~Network();
-
- bool connect(const std::string &address, short port);
-
- void disconnect();
-
- void registerHandler(MessageHandler *handler);
-
- void unregisterHandler(MessageHandler *handler);
-
- void clearHandlers();
-
- int getState() const { return mState; }
-
- const std::string& getError() const { return mError; }
-
- bool isConnected() const { return mState == CONNECTED; }
-
- int getInSize() const { return mInSize; }
-
- void skip(int len);
-
- bool messageReady();
-
- MessageIn getNextMessage();
-
- void dispatchMessages();
-
- void flush();
-
- // ERROR replaced by NET_ERROR because already defined in Windows
- enum {
- IDLE,
- CONNECTED,
- CONNECTING,
- DATA,
- NET_ERROR
- };
-
- protected:
- void setError(const std::string& error);
-
- Uint16 readWord(int pos);
-
- bool realConnect();
-
- void receive();
-
- TCPsocket mSocket;
-
- std::string mAddress;
- short mPort;
-
- char *mInBuffer, *mOutBuffer;
- unsigned int mInSize, mOutSize;
-
- unsigned int mToSkip;
-
- int mState;
- std::string mError;
-
- SDL_Thread *mWorkerThread;
- SDL_mutex *mMutex;
-
- typedef std::map<Uint16, MessageHandler*> MessageHandlers;
- typedef MessageHandlers::iterator MessageHandlerIterator;
- MessageHandlers mMessageHandlers;
-};
+ class Connection;
+
+ /**
+ * Initializes the network subsystem.
+ */
+ void initialize();
+
+ /**
+ * Finalizes the network subsystem.
+ */
+ void finalize();
+
+ /**
+ * Returns a new Connection object. Should be deleted by the caller.
+ */
+ Connection *getConnection();
+
+ /**
+ * Registers a message handler. A message handler handles a certain
+ * subset of incoming messages.
+ */
+ void registerHandler(MessageHandler *handler);
+
+ /**
+ * Unregisters a message handler.
+ */
+ void unregisterHandler(MessageHandler *handler);
+
+ /**
+ * Clears all registered message handlers.
+ */
+ void clearHandlers();
+
+ /*
+ * Handles all events and dispatches incoming messages to the
+ * registered handlers
+ */
+ void flush();
+}
#endif
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index a6dc216b..30507537 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -1,111 +1,86 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "messagein.h"
#include "npchandler.h"
+
+#include "messagein.h"
#include "protocol.h"
#include "../beingmanager.h"
-#include "../localplayer.h"
#include "../npc.h"
-#include "../gui/npc_text.h"
-#include "../gui/npcintegerdialog.h"
#include "../gui/npclistdialog.h"
-#include "../gui/npcstringdialog.h"
+#include "../gui/npcpostdialog.h"
+#include "../gui/npc_text.h"
-extern NpcIntegerDialog *npcIntegerDialog;
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
-extern NpcStringDialog *npcStringDialog;
+extern NpcPostDialog *npcPostDialog;
NPCHandler::NPCHandler()
{
static const Uint16 _messages[] = {
- SMSG_NPC_CHOICE,
- SMSG_NPC_MESSAGE,
- SMSG_NPC_NEXT,
- SMSG_NPC_CLOSE,
- SMSG_NPC_INT_INPUT,
- SMSG_NPC_STR_INPUT,
+ GPMSG_NPC_CHOICE,
+ GPMSG_NPC_POST,
+ GPMSG_NPC_MESSAGE,
+ GPMSG_NPC_ERROR,
0
};
handledMessages = _messages;
}
-void NPCHandler::handleMessage(MessageIn *msg)
+void NPCHandler::handleMessage(MessageIn &msg)
{
- int id;
-
- switch (msg->getId())
+ Being *being = beingManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != Being::NPC)
{
- case SMSG_NPC_CHOICE:
- msg->readInt16(); // length
- id = msg->readInt32();
- player_node->setAction(LocalPlayer::STAND);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcListDialog->parseItems(msg->readString(msg->getLength() - 8));
- npcListDialog->setVisible(true);
- break;
-
- case SMSG_NPC_MESSAGE:
- msg->readInt16(); // length
- id = msg->readInt32();
- player_node->setAction(LocalPlayer::STAND);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcTextDialog->addText(msg->readString(msg->getLength() - 8));
- npcListDialog->setVisible(false);
- npcTextDialog->setVisible(true);
- break;
+ return;
+ }
- case SMSG_NPC_CLOSE:
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcTextDialog->showCloseButton();
- break;
+ current_npc = static_cast< NPC * >(being);
- case SMSG_NPC_NEXT:
- // Next button in NPC dialog, currently unused
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcTextDialog->showNextButton();
+ switch (msg.getId())
+ {
+ case GPMSG_NPC_CHOICE:
+ npcListDialog->reset();
+ while (msg.getUnreadLength())
+ {
+ npcListDialog->addItem(msg.readString());
+ }
+ npcListDialog->setVisible(true);
break;
- case SMSG_NPC_INT_INPUT:
- // Request for an integer
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcIntegerDialog->setRange(0, 2147483647);
- npcIntegerDialog->setDefaultValue(0);
- npcIntegerDialog->setVisible(true);
- npcIntegerDialog->requestFocus();
+ case GPMSG_NPC_POST:
+ npcTextDialog->setVisible(false);
+ npcPostDialog->clear();
+ npcPostDialog->setVisible(true);
break;
- case SMSG_NPC_STR_INPUT:
- // Request for a string
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcStringDialog->setValue("");
- npcStringDialog->setVisible(true);
- npcStringDialog->requestFocus();
+ case GPMSG_NPC_ERROR:
+ current_npc = NULL;
+ case GPMSG_NPC_MESSAGE:
+ npcTextDialog->addText(msg.readString(msg.getUnreadLength()));
+ npcListDialog->setVisible(false);
+ npcTextDialog->setVisible(true);
+ npcPostDialog->setVisible(false);
break;
}
}
diff --git a/src/net/npchandler.h b/src/net/npchandler.h
index 7ac962eb..18ab0a05 100644
--- a/src/net/npchandler.h
+++ b/src/net/npchandler.h
@@ -29,7 +29,7 @@ class NPCHandler : public MessageHandler
public:
NPCHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
};
#endif
diff --git a/src/net/partyhandler.cpp b/src/net/partyhandler.cpp
index 96200add..60c51821 100644
--- a/src/net/partyhandler.cpp
+++ b/src/net/partyhandler.cpp
@@ -1,122 +1,103 @@
/*
* The Mana World
- * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
+ * Copyright 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <guichan/actionlistener.hpp>
-
+#include <iostream>
#include "partyhandler.h"
+
#include "protocol.h"
#include "messagein.h"
-#include "../gui/chat.h"
-#include "../gui/confirm_dialog.h"
+#include "chatserver/chatserver.h"
-#include "../beingmanager.h"
-#include "../party.h"
+#include "../gui/chat.h"
+#include "../gui/partywindow.h"
+#include "../log.h"
+#include "../localplayer.h"
-PartyHandler::PartyHandler(Party *party) : mParty(party)
+PartyHandler::PartyHandler()
{
static const Uint16 _messages[] = {
- SMSG_PARTY_CREATE,
- SMSG_PARTY_INFO,
- SMSG_PARTY_INVITE,
- SMSG_PARTY_INVITED,
- SMSG_PARTY_SETTINGS,
- SMSG_PARTY_MEMBER_INFO,
- SMSG_PARTY_LEAVE,
- SMSG_PARTY_UPDATE_HP,
- SMSG_PARTY_UPDATE_COORDS,
- SMSG_PARTY_MESSAGE,
+ CPMSG_PARTY_INVITE_RESPONSE,
+ CPMSG_PARTY_INVITED,
+ CPMSG_PARTY_ACCEPT_INVITE_RESPONSE,
+ CPMSG_PARTY_QUIT_RESPONSE,
+ CPMSG_PARTY_NEW_MEMBER,
+ CPMSG_PARTY_MEMBER_LEFT,
0
};
handledMessages = _messages;
+
}
-void PartyHandler::handleMessage(MessageIn *msg)
+void PartyHandler::handleMessage(MessageIn &msg)
{
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_PARTY_CREATE:
- mParty->createResponse(msg->readInt8());
- break;
- case SMSG_PARTY_INFO:
- break;
- case SMSG_PARTY_INVITE:
+ case CPMSG_PARTY_INVITE_RESPONSE:
+ {
+ if (msg.readInt8() == ERRMSG_OK)
{
- std::string nick = msg->readString(24);
- int status = msg->readInt8();
- mParty->inviteResponse(nick, status);
- break;
+
}
- case SMSG_PARTY_INVITED:
+ } break;
+
+ case CPMSG_PARTY_INVITED:
+ {
+ std::string inviter = msg.readString();
+ partyWindow->showPartyInvite(inviter);
+ } break;
+
+ case CPMSG_PARTY_ACCEPT_INVITE_RESPONSE:
+ {
+ if (msg.readInt8() == ERRMSG_OK)
{
- int id = msg->readInt32();
- Being *being = beingManager->findBeing(id);
- if (!being)
- {
- break;
- }
- std::string nick;
- int gender = 0;
- std::string partyName = "";
- if (being->getType() != Being::PLAYER)
- {
- nick = "";
- }
- else
- {
- nick = being->getName();
- gender = being->getGender();
- partyName = msg->readString(24);
- }
- mParty->invitedAsk(nick, gender, partyName);
- break;
+ player_node->setInParty(true);
+ chatWindow->chatLog("Joined party");
}
- case SMSG_PARTY_SETTINGS:
- break;
- case SMSG_PARTY_MEMBER_INFO:
- break;
- case SMSG_PARTY_LEAVE:
+ }
+
+ case CPMSG_PARTY_QUIT_RESPONSE:
+ {
+ if (msg.readInt8() == ERRMSG_OK)
{
- /*int id = */msg->readInt32();
- std::string nick = msg->readString(24);
- /*int fail = */msg->readInt8();
- mParty->leftResponse(nick);
- break;
- }
- case SMSG_PARTY_UPDATE_HP:
- break;
- case SMSG_PARTY_UPDATE_COORDS:
- break;
- case SMSG_PARTY_MESSAGE:
- { // new block to enable local variables
- int msgLength = msg->readInt16() - 8;
- if (msgLength <= 0)
- {
- return;
- }
- int id = msg->readInt32();
- Being *being = beingManager->findBeing(id);
- std::string chatMsg = msg->readString(msgLength);
- mParty->receiveChat(being, chatMsg);
+ player_node->setInParty(false);
}
- break;
+ } break;
+
+ case CPMSG_PARTY_NEW_MEMBER:
+ {
+ msg.readInt16(); // being id
+ std::string name = msg.readString();
+
+ chatWindow->chatLog(name + " joined the party");
+
+ if (!player_node->getInParty())
+ player_node->setInParty(true);
+
+ partyWindow->addPartyMember(name);
+ } break;
+
+ case CPMSG_PARTY_MEMBER_LEFT:
+ {
+ partyWindow->removePartyMember(msg.readString());
+ } break;
}
}
diff --git a/src/net/partyhandler.h b/src/net/partyhandler.h
index fc02bf0a..b4257c34 100644
--- a/src/net/partyhandler.h
+++ b/src/net/partyhandler.h
@@ -1,39 +1,41 @@
/*
* The Mana World
- * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
+ * Copyright 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef PARTYHANDLER_H
-#define PARTYHANDLER_H
+#ifndef _TMW_NET_PARTYHANDLER_H
+#define _TMW_NET_PARTYHANDLER_H
#include "messagehandler.h"
-class Party;
+#include <string>
class PartyHandler : public MessageHandler
{
- public:
- PartyHandler(Party *party);
+public:
+ PartyHandler();
+
+ void handleMessage(MessageIn &msg);
+
+protected:
- void handleMessage(MessageIn *msg);
- private:
- Party *mParty;
};
#endif
+
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index fc3506fb..b4e2f328 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -1,33 +1,34 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "messagein.h"
#include "playerhandler.h"
+
+#include "messagein.h"
#include "protocol.h"
#include "../engine.h"
#include "../localplayer.h"
#include "../log.h"
+#include "../particle.h"
#include "../npc.h"
-#include "../units.h"
#include "../gui/buy.h"
#include "../gui/chat.h"
@@ -39,9 +40,6 @@
#include "../gui/skill.h"
#include "../gui/viewport.h"
-#include "../utils/stringutils.h"
-#include "../utils/gettext.h"
-
// TODO Move somewhere else
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
@@ -52,9 +50,10 @@ extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
-// Max. distance we are willing to scroll after a teleport;
-// everything beyond will reset the port hard.
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+/* Max. distance we are willing to scroll after a teleport;
+ * everything beyond will reset the port hard.
+ */
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
/**
* Listener used for handling the overweigth message.
@@ -86,7 +85,7 @@ namespace {
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(false);
- if (current_npc) current_npc->handleDeath();
+ current_npc = 0;
}
} deathListener;
}
@@ -94,317 +93,192 @@ namespace {
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] = {
- SMSG_WALK_RESPONSE,
- SMSG_PLAYER_WARP,
- SMSG_PLAYER_STAT_UPDATE_1,
- SMSG_PLAYER_STAT_UPDATE_2,
- SMSG_PLAYER_STAT_UPDATE_3,
- SMSG_PLAYER_STAT_UPDATE_4,
- SMSG_PLAYER_STAT_UPDATE_5,
- SMSG_PLAYER_STAT_UPDATE_6,
- SMSG_PLAYER_ARROW_MESSAGE,
+ GPMSG_PLAYER_MAP_CHANGE,
+ GPMSG_PLAYER_SERVER_CHANGE,
+ GPMSG_PLAYER_ATTRIBUTE_CHANGE,
+ GPMSG_PLAYER_EXP_CHANGE,
+ GPMSG_LEVELUP,
+ GPMSG_LEVEL_PROGRESS,
+ GPMSG_RAISE_ATTRIBUTE_RESPONSE,
+ GPMSG_LOWER_ATTRIBUTE_RESPONSE,
0
};
handledMessages = _messages;
}
-void PlayerHandler::handleMessage(MessageIn *msg)
+void PlayerHandler::handleMessage(MessageIn &msg)
{
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_WALK_RESPONSE:
- /*
- * This client assumes that all walk messages succeed,
- * and that the server will send a correction notice
- * otherwise.
- */
+ case GPMSG_PLAYER_MAP_CHANGE:
+ handleMapChangeMessage(msg);
break;
- case SMSG_PLAYER_WARP:
- {
- std::string mapPath = msg->readString(16);
- bool nearby;
- Uint16 x = msg->readInt16();
- Uint16 y = msg->readInt16();
-
- logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
-
- /*
- * We must clear the local player's target *before* the call
- * to changeMap, as it deletes all beings.
- */
- player_node->stopAttack();
-
- nearby = (engine->getCurrentMapName() == mapPath);
-
- // Switch the actual map, deleting the previous one if necessary
- engine->changeMap(mapPath);
+ case GPMSG_PLAYER_SERVER_CHANGE:
+ { // TODO: Implement reconnecting to another game server
+ std::string token = msg.readString(32);
+ std::string address = msg.readString();
+ int port = msg.readInt16();
+ logger->log("Changing server to %s:%d", address.c_str(), port);
+ } break;
- if (current_npc) current_npc->handleDeath();
-
- float scrollOffsetX = 0.0f;
- float scrollOffsetY = 0.0f;
+ case GPMSG_PLAYER_ATTRIBUTE_CHANGE:
+ {
+ logger->log("ATTRIBUTE UPDATE:");
+ while (msg.getUnreadLength())
+ {
+ int stat = msg.readInt8();
+ int base = msg.readInt16();
+ int value = msg.readInt16();
+ logger->log("%d set to %d %d", stat, base, value);
- /* Scroll if neccessary */
- if (!nearby
- || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
+ if (stat == BASE_ATTR_HP)
{
- scrollOffsetX = (x - player_node->mX) * 32;
- scrollOffsetY = (y - player_node->mY) * 32;
+ player_node->setMaxHp(base);
+ player_node->setHp(value);
}
+ else if (stat < NB_CHARACTER_ATTRIBUTES)
+ {
+ if (stat >= CHAR_SKILL_BEGIN && stat < CHAR_SKILL_END
+ && player_node->getAttributeBase(stat) < base
+ && player_node->getAttributeBase(stat) > -1)
+ {
+ Particle* effect = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0);
+ player_node->controlParticle(effect);
+ }
- player_node->setAction(Being::STAND);
- player_node->mFrame = 0;
- player_node->mX = x;
- player_node->mY = y;
-
- logger->log("Adjust scrolling by %d:%d",
- (int)scrollOffsetX,
- (int)scrollOffsetY);
-
- viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+ player_node->setAttributeBase(stat, base);
+ player_node->setAttributeEffective(stat, value);
+ }
+ else
+ {
+ logger->log("Warning: server wants to update unknown "
+ "attribute %d to %d", stat, value);
+ }
}
- break;
+ } break;
- case SMSG_PLAYER_STAT_UPDATE_1:
+ case GPMSG_PLAYER_EXP_CHANGE:
+ {
+ logger->log("EXP Update");
+ while (msg.getUnreadLength())
{
- Sint16 type = msg->readInt16();
- Uint32 value = msg->readInt32();
+ int skill = msg.readInt8();
+ int current = msg.readInt32();
+ int next = msg.readInt32();
- switch (type)
+ if (skill < CHAR_SKILL_NB)
{
- //case 0x0000:
- // player_node->setWalkSpeed(msg->readInt32());
- // break;
- case 0x0005: player_node->mHp = value; break;
- case 0x0006: player_node->mMaxHp = value; break;
- case 0x0007: player_node->mMp = value; break;
- case 0x0008: player_node->mMaxMp = value; break;
- case 0x0009:
- player_node->mStatsPointsToAttribute = value;
- break;
- case 0x000b: player_node->mLevel = value; break;
- case 0x000c:
- player_node->mSkillPoint = value;
- skillDialog->update();
- break;
- case 0x0018:
- if (value >= player_node->mMaxWeight / 2 &&
- player_node->mTotalWeight <
- player_node->mMaxWeight / 2)
- {
- weightNotice = new OkDialog(_("Message"),
- _("You are carrying more than "
- "half your weight. You are "
- "unable to regain health."));
- weightNotice->addActionListener(
- &weightListener);
- }
- player_node->mTotalWeight = value;
- break;
- case 0x0019: player_node->mMaxWeight = value; break;
- case 0x0029: player_node->ATK = value; break;
- case 0x002b: player_node->MATK = value; break;
- case 0x002d: player_node->DEF = value; break;
- case 0x002e: player_node->DEF_BONUS = value; break;
- case 0x002f: player_node->MDEF = value; break;
- case 0x0031: player_node->HIT = value; break;
- case 0x0032: player_node->FLEE = value; break;
- case 0x0035: player_node->mAttackSpeed = value; break;
- case 0x0037: player_node->mJobLevel = value; break;
+ player_node->setExperience(skill, current, next);
}
-
- if (player_node->mHp == 0 && !deathNotice)
+ else
{
- static char const *const deadMsg[] =
- {
- _("You are dead."),
- _("We regret to inform you that your character was "
- "killed in battle."),
- _("You are not that alive anymore."),
- _("The cold hands of the grim reaper are grabbing for "
- "your soul."),
- _("Game Over!"),
- _("Insert coin to continue"),
- _("No, kids. Your character did not really die. It... "
- "err... went to a better place."),
- _("Your plan of breaking your enemies weapon by "
- "bashing it with your throat failed."),
- _("I guess this did not run too well."),
- // NetHack reference:
- _("Do you want your possessions identified?"),
- // Secret of Mana reference:
- _("Sadly, no trace of you was ever found..."),
- // Final Fantasy VI reference:
- _("Annihilated."),
- // Earthbound reference:
- _("Looks like you got your head handed to you."),
- // Leisure Suit Larry 1 reference:
- _("You screwed up again, dump your body down the tubes "
- "and get you another one."),
- // Monty Python references (Dead Parrot sketch mostly):
- _("You're not dead yet. You're just resting."),
- _("You are no more."),
- _("You have ceased to be."),
- _("You've expired and gone to meet your maker."),
- _("You're a stiff."),
- _("Bereft of life, you rest in peace."),
- _("If you weren't so animated, you'd be pushing up the "
- "daisies."),
- _("Your metabolic processes are now history."),
- _("You're off the twig."),
- _("You've kicked the bucket."),
- _("You've shuffled off your mortal coil, run down the "
- "curtain and joined the bleedin' choir invisibile."),
- _("You are an ex-player."),
- _("You're pining for the fjords.")
- };
- std::string message(deadMsg[rand()%27]);
-
- deathNotice = new OkDialog(_("Message"), message);
- deathNotice->addActionListener(&deathListener);
- player_node->setAction(Being::DEAD);
+ logger->log("Warning: server wants to update experience of unknown "
+ "skill %d to %d / %d", skill, current, next);
}
}
- break;
+ } break;
- case SMSG_PLAYER_STAT_UPDATE_2:
- switch (msg->readInt16()) {
- case 0x0001:
- player_node->setXp(msg->readInt32());
- break;
- case 0x0002:
- player_node->mJobXp = msg->readInt32();
- break;
- case 0x0014: {
- Uint32 curGp = player_node->mGp;
- player_node->mGp = msg->readInt32();
- if (player_node->mGp > curGp)
- chatWindow->chatLog(_("You picked up ") +
- Units::formatCurrency(player_node->mGp
- - curGp), BY_SERVER);
- }
- break;
- case 0x0016:
- player_node->mXpForNextLevel = msg->readInt32();
- break;
- case 0x0017:
- player_node->mJobXpForNextLevel = msg->readInt32();
- break;
- }
- break;
-
- case SMSG_PLAYER_STAT_UPDATE_3:
- {
- Sint32 type = msg->readInt32();
- Sint32 base = msg->readInt32();
- Sint32 bonus = msg->readInt32();
- Sint32 total = base + bonus;
+ case GPMSG_LEVELUP:
+ {
+ player_node->setLevel(msg.readInt16());
+ player_node->setCharacterPoints(msg.readInt16());
+ player_node->setCorrectionPoints(msg.readInt16());
+ Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
+ player_node->controlParticle(effect);
+ } break;
- switch (type) {
- case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
- break;
- case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
- break;
- case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
- break;
- case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
- break;
- case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
- break;
- case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
- break;
- }
- }
- break;
- case SMSG_PLAYER_STAT_UPDATE_4:
- {
- Sint16 type = msg->readInt16();
- Sint8 fail = msg->readInt8();
- Sint8 value = msg->readInt8();
+ case GPMSG_LEVEL_PROGRESS:
+ {
+ logger->log("Level Progress Update");
+ player_node->setLevelProgress(msg.readInt8());
+ } break;
- if (fail != 1)
- break;
- switch (type) {
- case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
- break;
- case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
- break;
- case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
- break;
- case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
- break;
- case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
- break;
- case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
- break;
- }
+ case GPMSG_RAISE_ATTRIBUTE_RESPONSE:
+ {
+ int errCode = msg.readInt8();
+ int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ switch (errCode)
+ {
+ case ATTRIBMOD_OK:
+ {
+ // feel(acknowledgment);
+ } break;
+ case ATTRIBMOD_INVALID_ATTRIBUTE:
+ {
+ logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum);
+ } break;
+ case ATTRIBMOD_NO_POINTS_LEFT:
+ {
+ // when the server says "you got no points" it
+ // has to be correct. The server is always right!
+ // undo attribute change and set points to 0
+ logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum);
+ int attrValue = player_node->getAttributeBase(attrNum) - 1;
+ player_node->setCharacterPoints(0);
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
+ case ATTRIBMOD_DENIED:
+ {
+ // undo attribute change
+ logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum);
+ int points = player_node->getCharacterPoints() - 1;
+ player_node->setCharacterPoints(points);
+ int attrValue = player_node->getAttributeBase(attrNum) - 1;
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
}
- break;
-
- // Updates stats and status points
- case SMSG_PLAYER_STAT_UPDATE_5:
- player_node->mStatsPointsToAttribute = msg->readInt16();
- player_node->mAttr[LocalPlayer::STR] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
- player_node->mAttr[LocalPlayer::AGI] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
- player_node->mAttr[LocalPlayer::VIT] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
- player_node->mAttr[LocalPlayer::INT] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
- player_node->mAttr[LocalPlayer::DEX] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
- player_node->mAttr[LocalPlayer::LUK] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
- player_node->ATK = msg->readInt16(); // ATK
- player_node->ATK_BONUS = msg->readInt16(); // ATK bonus
- player_node->MATK = msg->readInt16(); // MATK max
- player_node->MATK_BONUS = msg->readInt16(); // MATK min
- player_node->DEF = msg->readInt16(); // DEF
- player_node->DEF_BONUS = msg->readInt16(); // DEF bonus
- player_node->MDEF = msg->readInt16(); // MDEF
- player_node->MDEF_BONUS = msg->readInt16(); // MDEF bonus
- player_node->HIT = msg->readInt16(); // HIT
- player_node->FLEE = msg->readInt16(); // FLEE
- player_node->FLEE_BONUS = msg->readInt16(); // FLEE bonus
- msg->readInt16(); // critical
- msg->readInt16(); // unknown
- break;
+ } break;
- case SMSG_PLAYER_STAT_UPDATE_6:
- switch (msg->readInt16()) {
- case 0x0020:
- player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
- break;
- case 0x0021:
- player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
- break;
- case 0x0022:
- player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
- break;
- case 0x0023:
- player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
- break;
- case 0x0024:
- player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
- break;
- case 0x0025:
- player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
+ case GPMSG_LOWER_ATTRIBUTE_RESPONSE:
+ {
+ int errCode = msg.readInt8();
+ int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ switch (errCode)
+ {
+ case ATTRIBMOD_OK:
+ {
+ // feel(acknowledgment);
+ } break;
+ case ATTRIBMOD_INVALID_ATTRIBUTE:
+ {
+ logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum);
+ } break;
+ case ATTRIBMOD_NO_POINTS_LEFT:
+ {
+ // when the server says "you got no points" it
+ // has to be correct. The server is always right!
+ // undo attribute change and set points to 0
+ logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum);
+ int attrValue = player_node->getAttributeBase(attrNum) + 1;
+ player_node->setCorrectionPoints(0);
+ player_node->setAttributeBase(attrNum, attrValue);
break;
+ } break;
+ case ATTRIBMOD_DENIED:
+ {
+ // undo attribute change
+ logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum);
+ int charaPoints = player_node->getCharacterPoints() - 1;
+ player_node->setCharacterPoints(charaPoints);
+ int correctPoints = player_node->getCorrectionPoints() + 1;
+ player_node->setCorrectionPoints(correctPoints);
+ int attrValue = player_node->getAttributeBase(attrNum) + 1;
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
}
- break;
+ } break;
+ /*
case SMSG_PLAYER_ARROW_MESSAGE:
{
- Sint16 type = msg->readInt16();
+ Sint16 type = msg.readInt16();
switch (type) {
case 0:
- chatWindow->chatLog(_("Equip arrows first"),
+ chatWindow->chatLog("Equip arrows first",
BY_SERVER);
break;
default:
@@ -413,5 +287,41 @@ void PlayerHandler::handleMessage(MessageIn *msg)
}
}
break;
+ */
}
}
+
+void
+PlayerHandler::handleMapChangeMessage(MessageIn &msg)
+{
+ const std::string mapName = msg.readString();
+ const unsigned short x = msg.readInt16();
+ const unsigned short y = msg.readInt16();
+ const bool nearby = (engine->getCurrentMapName() == mapName);
+
+ logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y);
+
+ // Switch the actual map, deleting the previous one
+ engine->changeMap(mapName);
+
+ current_npc = 0;
+
+ const Vector &playerPos = player_node->getPosition();
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ /* Scroll if neccessary */
+ if (!nearby
+ || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) {
+ scrollOffsetX = x - (int) playerPos.x;
+ scrollOffsetY = y - (int) playerPos.y;
+ }
+
+ player_node->setAction(Being::STAND);
+ player_node->setPosition(x, y);
+
+ logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX,
+ (int) scrollOffsetY);
+ viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+}
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h
index 1a7c8da3..fef767da 100644
--- a/src/net/playerhandler.h
+++ b/src/net/playerhandler.h
@@ -29,7 +29,10 @@ class PlayerHandler : public MessageHandler
public:
PlayerHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
+
+ private:
+ void handleMapChangeMessage(MessageIn &msg);
};
#endif
diff --git a/src/net/protocol.h b/src/net/protocol.h
index e9053451..73dd65e0 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -1,162 +1,295 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef PROTOCOL_
-#define PROTOCOL_
-
-/*********************************
- * Packets from server to client *
- *********************************/
-#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */
-#define SMSG_SERVER_PING 0x007f /**< Contains server tick */
-#define SMSG_CONNECTION_PROBLEM 0x0081
-#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */
-#define SMSG_PLAYER_UPDATE_1 0x01d8
-#define SMSG_PLAYER_UPDATE_2 0x01d9
-#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */
-#define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */
-#define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */
-#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0
-#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1
-#define SMSG_PLAYER_STAT_UPDATE_3 0x0141
-#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc
-#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd
-#define SMSG_PLAYER_STAT_UPDATE_6 0x00be
-#define SMSG_WHO_ANSWER 0x00c2
-#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */
-#define SMSG_PLAYER_INVENTORY 0x01ee
-#define SMSG_PLAYER_INVENTORY_ADD 0x00a0
-#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af
-#define SMSG_PLAYER_INVENTORY_USE 0x01c8
-#define SMSG_PLAYER_EQUIPMENT 0x00a4
-#define SMSG_PLAYER_EQUIP 0x00aa
-#define SMSG_PLAYER_UNEQUIP 0x00ac
-#define SMSG_PLAYER_ATTACK_RANGE 0x013a
-#define SMSG_PLAYER_ARROW_EQUIP 0x013c
-#define SMSG_PLAYER_ARROW_MESSAGE 0x013b
-#define SMSG_PLAYER_SKILLS 0x010f
-#define SMSG_SKILL_FAILED 0x0110
-#define SMSG_ITEM_USE_RESPONSE 0x00a8
-#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */
-#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */
-#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */
-#define SMSG_BEING_VISIBLE 0x0078
-#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */
-#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */
-#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */
-#define SMSG_BEING_REMOVE 0x0080
-#define SMSG_BEING_CHANGE_LOOKS 0x00c3
-#define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */
-#define SMSG_BEING_SELFEFFECT 0x019b
-#define SMSG_BEING_EMOTION 0x00c0
-#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */
-#define SMSG_BEING_CHAT 0x008d /**< A being talks */
-#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */
-
-#define SMSG_NPC_MESSAGE 0x00b4
-#define SMSG_NPC_NEXT 0x00b5
-#define SMSG_NPC_CLOSE 0x00b6
-#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */
-#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4
-#define SMSG_NPC_BUY 0x00c6
-#define SMSG_NPC_SELL 0x00c7
-#define SMSG_NPC_BUY_RESPONSE 0x00ca
-#define SMSG_NPC_SELL_RESPONSE 0x00cb
-#define SMSG_NPC_INT_INPUT 0x0142 /**< Integer input */
-#define SMSG_NPC_STR_INPUT 0x01d4 /**< String input */
-#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */
-#define SMSG_WHISPER 0x0097 /**< Whisper Recieved */
-#define SMSG_WHISPER_RESPONSE 0x0098
-#define SMSG_GM_CHAT 0x009a /**< GM announce */
-#define SMSG_WALK_RESPONSE 0x0087
-
-#define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */
-#define SMSG_TRADE_RESPONSE 0x00e7
-#define SMSG_TRADE_ITEM_ADD 0x00e9
-#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */
-#define SMSG_TRADE_OK 0x00ec
-#define SMSG_TRADE_CANCEL 0x00ee
-#define SMSG_TRADE_COMPLETE 0x00f0
-
-#define SMSG_PARTY_CREATE 0x00fa
-#define SMSG_PARTY_INFO 0x00fb
-#define SMSG_PARTY_INVITE 0x00fd
-#define SMSG_PARTY_INVITED 0x00fe
-#define SMSG_PARTY_SETTINGS 0x0102
-#define SMSG_PARTY_MEMBER_INFO 0x0104
-#define SMSG_PARTY_LEAVE 0x0105
-#define SMSG_PARTY_UPDATE_HP 0x0106
-#define SMSG_PARTY_UPDATE_COORDS 0x0107
-#define SMSG_PARTY_MESSAGE 0x0109
-
-#define SMSG_PLAYER_STORAGE_ITEMS 0x01f0 /**< Item list for storage */
-#define SMSG_PLAYER_STORAGE_EQUIP 0x00a6 /**< Equipment list for storage */
-#define SMSG_PLAYER_STORAGE_STATUS 0x00f2 /**< Slots used and total slots */
-#define SMSG_PLAYER_STORAGE_ADD 0x00f4 /**< Add item/equip to storage */
-#define SMSG_PLAYER_STORAGE_REMOVE 0x00f6 /**< Remove item/equip from storage */
-#define SMSG_PLAYER_STORAGE_CLOSE 0x00f8 /**< Storage access closed */
-
-/**********************************
- * Packets from client to server *
- **********************************/
-#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */
-#define CMSG_TRADE_RESPONSE 0x00e6
-#define CMSG_ITEM_PICKUP 0x009f
-#define CMSG_MAP_LOADED 0x007d
-#define CMSG_NPC_BUY_REQUEST 0x00c8
-#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5
-#define CMSG_CHAT_MESSAGE 0x008c
-#define CMSG_CHAT_WHISPER 0x0096
-#define CMSG_CHAT_ANNOUNCE 0x0099
-#define CMSG_CHAT_WHO 0x00c1
-#define CMSG_NPC_LIST_CHOICE 0x00b8
-#define CMSG_NPC_NEXT_REQUEST 0x00b9
-#define CMSG_NPC_SELL_REQUEST 0x00c9
-#define CMSG_NPC_INT_RESPONSE 0x0143
-#define CMSG_NPC_STR_RESPONSE 0x01d5
-#define CMSG_SKILL_LEVELUP_REQUEST 0x0112
-#define CMSG_STAT_UPDATE_REQUEST 0x00bb
-#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8
-#define CMSG_TRADE_CANCEL_REQUEST 0x00ed
-#define CMSG_TRADE_ADD_COMPLETE 0x00eb
-#define CMSG_TRADE_OK 0x00ef
-#define CMSG_NPC_TALK 0x0090
-#define CMSG_TRADE_REQUEST 0x00e4
-#define CMSG_PLAYER_INVENTORY_USE 0x00a7
-#define CMSG_PLAYER_INVENTORY_DROP 0x00a2
-#define CMSG_PLAYER_EQUIP 0x00a9
-#define CMSG_PLAYER_UNEQUIP 0x00ab
-
-#define CMSG_PARTY_CREATE 0x00f9
-#define CMSG_PARTY_INVITE 0x00fc
-#define CMSG_PARTY_INVITED 0x00ff
-#define CMSG_PARTY_LEAVE 0x0100 /** Undocumented */
-#define CMSG_PARTY_SETTINGS 0x0101
-#define CMSG_PARTY_MESSAGE 0x0108
-
-#define CMSG_MOVE_TO_STORAGE 0x00f3 /** Move item to storage */
-#define CSMG_MOVE_FROM_STORAGE 0x00f5 /** Remove item from storage */
-#define CMSG_CLOSE_STORAGE 0x00f7 /** Request storage close */
-
-/** Encodes coords and direction in 3 bytes data */
-void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction);
+#ifndef _TMW_PROTOCOL_
+#define _TMW_PROTOCOL_
+
+/**
+ * Enumerated type for communicated messages:
+ *
+ * - PAMSG_*: from client to account server
+ * - APMSG_*: from account server to client
+ * - PCMSG_*: from client to chat server
+ * - CPMSG_*: from chat server to client
+ * - PGMSG_*: from client to game server
+ * - GPMSG_*: from game server to client
+ *
+ * Components: B byte, W word, D double word, S variable-size string
+ * C tile-based coordinates (B*3)
+ *
+ * Hosts: P (player's client), A (account server), C (char server),
+ * G (game server)
+ */
+enum {
+ // Login/Register
+ PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email
+ APMSG_REGISTER_RESPONSE = 0x0002, // B error [, S updatehost]
+ PAMSG_UNREGISTER = 0x0003, // -
+ APMSG_UNREGISTER_RESPONSE = 0x0004, // B error
+ PAMSG_LOGIN = 0x0010, // L version, S username, S password
+ APMSG_LOGIN_RESPONSE = 0x0012, // B error [, S updatehost]
+ PAMSG_LOGOUT = 0x0013, // -
+ APMSG_LOGOUT_RESPONSE = 0x0014, // B error
+ PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats
+ APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error
+ PAMSG_CHAR_DELETE = 0x0022, // B index
+ APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error
+ APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats
+ PAMSG_CHAR_SELECT = 0x0026, // B index
+ APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port
+ PAMSG_EMAIL_CHANGE = 0x0030, // S email
+ APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error
+ PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password
+ APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error
+
+ PGMSG_CONNECT = 0x0050, // B*32 token
+ GPMSG_CONNECT_RESPONSE = 0x0051, // B error
+ PCMSG_CONNECT = 0x0053, // B*32 token
+ CPMSG_CONNECT_RESPONSE = 0x0054, // B error
+
+ PGMSG_DISCONNECT = 0x0060, // B reconnect account
+ GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token
+ PCMSG_DISCONNECT = 0x0063, // -
+ CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error
+
+ PAMSG_RECONNECT = 0x0065, // B*32 token
+ APMSG_RECONNECT_RESPONSE = 0x0066, // B error
+
+ // Game
+ GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
+ GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
+ PGMSG_PICKUP = 0x0110, // W*2 position
+ PGMSG_DROP = 0x0111, // B slot, B amount
+ PGMSG_EQUIP = 0x0112, // B slot
+ PGMSG_UNEQUIP = 0x0113, // B slot
+ PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount
+ GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
+ GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
+ GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }*
+ GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { B skill, D exp got, D exp needed }*
+ GPMSG_LEVELUP = 0x0150, // W new level
+ GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup
+ PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute
+ GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute
+ PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute
+ GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute
+ PGMSG_RESPAWN = 0x0180, // -
+ GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
+ // player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
+ // monster: W type id
+ // npc: W type id
+ GPMSG_BEING_LEAVE = 0x0201, // W being id
+ GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position
+ GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes
+ PGMSG_WALK = 0x0260, // W*2 destination
+ PGMSG_ACTION_CHANGE = 0x0270, // B Action
+ GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action
+ PGMSG_DIRECTION_CHANGE = 0x0272, // B Direction
+ GPMSG_BEING_DIR_CHANGE = 0x0273, // W being id, B direction
+ GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }*
+ GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
+ PGMSG_ATTACK = 0x0290, // B direction
+ PGMSG_USE_SPECIAL = 0x0292, // B specialID
+ GPMSG_BEING_ATTACK = 0x0291, // W being id
+ PGMSG_SAY = 0x02A0, // S text
+ GPMSG_SAY = 0x02A1, // W being id, S text
+ GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }*
+ GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text
+ PGMSG_NPC_TALK = 0x02B2, // W being id
+ PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id
+ PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice
+ GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }*
+ GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }*
+ PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount
+ GPMSG_NPC_ERROR = 0x02B8, // B error
+ GPMSG_NPC_POST = 0x02D0, // W being id
+ PGMSG_NPC_POST_SEND = 0x02D1, // S name, S text, W item id
+ GPMSG_NPC_POST_GET = 0x02D2, // W being id, { S name, S text, W item id }
+ PGMSG_TRADE_REQUEST = 0x02C0, // W being id
+ GPMSG_TRADE_REQUEST = 0x02C1, // W being id
+ GPMSG_TRADE_START = 0x02C2, // -
+ GPMSG_TRADE_COMPLETE = 0x02C3, // -
+ PGMSG_TRADE_CANCEL = 0x02C4, // -
+ GPMSG_TRADE_CANCEL = 0x02C5, // -
+ PGMSG_TRADE_ACCEPT = 0x02C6, // -
+ GPMSG_TRADE_ACCEPT = 0x02C7, // -
+ PGMSG_TRADE_ADD_ITEM = 0x02C8, // B slot, B amount
+ GPMSG_TRADE_ADD_ITEM = 0x02C9, // W item id, B amount
+ PGMSG_TRADE_SET_MONEY = 0x02CA, // L amount
+ GPMSG_TRADE_SET_MONEY = 0x02CB, // L amount
+ PGMSG_USE_ITEM = 0x0300, // B slot
+ GPMSG_USE_RESPONSE = 0x0301, // B error
+ GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }*
+ GPMSG_CREATE_EFFECT = 0x0320, // W effect id, W*2 position
+
+ // Guild
+ PCMSG_GUILD_CREATE = 0x0350, // S name
+ CPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W guild, B rights, W channel
+ PCMSG_GUILD_INVITE = 0x0352, // W id, S name
+ CPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error
+ PCMSG_GUILD_ACCEPT = 0x0354, // W id
+ CPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error, W guild, B rights, W channel
+ PCMSG_GUILD_GET_MEMBERS = 0x0356, // W id
+ CPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names, B online
+ CPMSG_GUILD_UPDATE_LIST = 0x0358, // W id, S name, B event
+ PCMSG_GUILD_QUIT = 0x0360, // W id
+ CPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error
+ PCMSG_GUILD_PROMOTE_MEMBER = 0x0365, // W guild, S name, B rights
+ CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE = 0x0366, // B error
+
+ CPMSG_GUILD_INVITED = 0x0370, // S char name, S guild name, W id
+ CPMSG_GUILD_REJOIN = 0x0371, // S name, W guild, W rights, W channel, S announce
+
+ // Party
+ PCMSG_PARTY_INVITE = 0x03A0, // S name
+ CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error
+ CPMSG_PARTY_INVITED = 0x03A2, // S name
+ PCMSG_PARTY_ACCEPT_INVITE = 0x03A5, // S name
+ CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error, { S name }
+ PCMSG_PARTY_QUIT = 0x03AA, // -
+ CPMSG_PARTY_QUIT_RESPONSE = 0x03AB, // B error
+ CPMSG_PARTY_NEW_MEMBER = 0x03B0, // W being id, S name
+ CPMSG_PARTY_MEMBER_LEFT = 0x03B1, // W being id
+
+ // Chat
+ CPMSG_ERROR = 0x0401, // B error
+ CPMSG_ANNOUNCEMENT = 0x0402, // S text
+ CPMSG_PRIVMSG = 0x0403, // S user, S text
+ CPMSG_PUBMSG = 0x0404, // W channel, S user, S text
+ PCMSG_CHAT = 0x0410, // S text, W channel
+ PCMSG_ANNOUNCE = 0x0411, // S text
+ PCMSG_PRIVMSG = 0x0412, // S user, S text
+ // -- Channeling
+ CPMSG_CHANNEL_EVENT = 0x0430, // W channel, B event, S info
+ PCMSG_ENTER_CHANNEL = 0x0440, // S channel, S password
+ CPMSG_ENTER_CHANNEL_RESPONSE = 0x0441, // B error, W id, S name, S topic, S userlist
+ PCMSG_QUIT_CHANNEL = 0x0443, // W channel id
+ CPMSG_QUIT_CHANNEL_RESPONSE = 0x0444, // B error, W channel id
+ PCMSG_LIST_CHANNELS = 0x0445, // -
+ CPMSG_LIST_CHANNELS_RESPONSE = 0x0446, // S names, W number of users
+ PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel
+ CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S channel, { S user, B mode }
+ PCMSG_TOPIC_CHANGE = 0x0462, // W channel id, S topic
+ // -- User mode
+ PCMSG_USER_MODE = 0x0465, // W channel id, S name, B mode
+ PCMSG_KICK_USER = 0x0466, // W channel id, S name
+
+ XXMSG_INVALID = 0x7FFF
+};
+
+// Generic return values
+
+enum {
+ ERRMSG_OK = 0, // everything is fine
+ ERRMSG_FAILURE, // the action failed
+ ERRMSG_NO_LOGIN, // the user is not yet logged
+ ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character
+ ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged
+ ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid
+ ERRMSG_EMAIL_ALREADY_EXISTS, // The Email Address already exists
+ ERRMSG_ALREADY_TAKEN, // name used was already taken
+ ERRMSG_SERVER_FULL, // the server is overloaded
+ ERRMSG_TIME_OUT // data failed to arrive in due time
+};
+
+// Login specific return values
+enum {
+ LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
+ LOGIN_SERVER_FULL // the server is overloaded
+};
+
+// Account register specific return values
+enum {
+ REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
+ REGISTER_EXISTS_USERNAME, // there already is an account with this username
+ REGISTER_EXISTS_EMAIL // there already is an account with this email address
+};
+
+// Character creation specific return values
+enum {
+ CREATE_INVALID_HAIRSTYLE = 0x40,
+ CREATE_INVALID_HAIRCOLOR,
+ CREATE_INVALID_GENDER,
+ CREATE_RAW_STATS_TOO_HIGH,
+ CREATE_RAW_STATS_TOO_LOW,
+ CREATE_RAW_STATS_EQUAL_TO_ZERO,
+ CREATE_EXISTS_NAME,
+ CREATE_TOO_MUCH_CHARACTERS
+};
+
+// Character attribute modification specific return value
+enum AttribmodResponseCode {
+ ATTRIBMOD_OK = ERRMSG_OK,
+ ATTRIBMOD_INVALID_ATTRIBUTE = 0x40,
+ ATTRIBMOD_NO_POINTS_LEFT,
+ ATTRIBMOD_DENIED
+};
+// Object type enumeration
+enum {
+ // A simple item
+ OBJECT_ITEM = 0,
+ // An item that can be activated (doors, switchs, sign, ...)
+ OBJECT_ACTOR,
+ // Non-Playable-Character is an actor capable of movement and maybe actions
+ OBJECT_NPC,
+ // A monster (moving actor with AI. able to toggle map/quest actions, too)
+ OBJECT_MONSTER,
+ // A player
+ OBJECT_PLAYER
+};
+
+// Moving object flags
+enum {
+ // Payload contains the current position.
+ MOVING_POSITION = 1,
+ // Payload contains the destination.
+ MOVING_DESTINATION = 2
+};
+
+// Email change specific return values
+enum {
+ EMAILCHG_EXISTS_EMAIL = 0x40
+};
+
+// Chat errors return values
+enum {
+ CHAT_USING_BAD_WORDS = 0x40,
+ CHAT_UNHANDLED_COMMAND
+};
+
+// Chat channels event values
+enum {
+ CHAT_EVENT_NEW_PLAYER = 0,
+ CHAT_EVENT_LEAVING_PLAYER,
+ CHAT_EVENT_TOPIC_CHANGE,
+ CHAT_EVENT_MODE_CHANGE,
+ CHAT_EVENT_KICKED_PLAYER
+};
+
+// Guild member event values
+enum {
+ GUILD_EVENT_NEW_PLAYER = 0,
+ GUILD_EVENT_LEAVING_PLAYER,
+ GUILD_EVENT_ONLINE_PLAYER,
+ GUILD_EVENT_OFFLINE_PLAYER
+};
#endif
diff --git a/src/net/tradehandler.cpp b/src/net/tradehandler.cpp
index c5465835..5d93016f 100644
--- a/src/net/tradehandler.cpp
+++ b/src/net/tradehandler.cpp
@@ -1,40 +1,41 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include "tradehandler.h"
+
#include "messagein.h"
#include "protocol.h"
-#include "tradehandler.h"
-#include "../inventory.h"
+#include "gameserver/player.h"
+
+#include "../beingmanager.h"
#include "../item.h"
#include "../localplayer.h"
-#include "../player_relations.h"
#include "../gui/chat.h"
#include "../gui/confirm_dialog.h"
#include "../gui/trade.h"
-#include "../utils/gettext.h"
-
std::string tradePartnerName;
+int tradePartnerID;
/**
* Listener for request trade dialogs
@@ -44,174 +45,90 @@ namespace {
{
void action(const gcn::ActionEvent &event)
{
- player_node->tradeReply(event.getId() == "yes");
- };
+ if (event.getId() == "yes")
+ Net::GameServer::Player::requestTrade(tradePartnerID);
+ else
+ Net::GameServer::Player::acceptTrade(false);
+ }
} listener;
}
-TradeHandler::TradeHandler()
+TradeHandler::TradeHandler():
+ mAcceptTradeRequests(true)
{
static const Uint16 _messages[] = {
- SMSG_TRADE_REQUEST,
- SMSG_TRADE_RESPONSE,
- SMSG_TRADE_ITEM_ADD,
- SMSG_TRADE_ITEM_ADD_RESPONSE,
- SMSG_TRADE_OK,
- SMSG_TRADE_CANCEL,
- SMSG_TRADE_COMPLETE,
+ GPMSG_TRADE_REQUEST,
+ GPMSG_TRADE_CANCEL,
+ GPMSG_TRADE_START,
+ GPMSG_TRADE_COMPLETE,
+ GPMSG_TRADE_ACCEPT,
+ GPMSG_TRADE_ADD_ITEM,
+ GPMSG_TRADE_SET_MONEY,
0
};
handledMessages = _messages;
}
+void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests)
+{
+ mAcceptTradeRequests = acceptTradeRequests;
+ if (mAcceptTradeRequests) {
+ chatWindow->chatLog("Accepting incoming trade requests", BY_SERVER);
+ } else {
+ chatWindow->chatLog("Ignoring incoming trade requests", BY_SERVER);
+ }
+}
-void TradeHandler::handleMessage(MessageIn *msg)
+void TradeHandler::handleMessage(MessageIn &msg)
{
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_TRADE_REQUEST:
- // If a trade window or request window is already open, send a
- // trade cancel to any other trade request.
- //
- // Note that it would be nice if the server would prevent this
- // situation, and that the requesting player would get a
- // special message about the player being occupied.
- tradePartnerName = msg->readString(24);
-
- if (player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE))
- {
- if (!player_node->tradeRequestOk())
- {
- player_node->tradeReply(false);
- break;
- }
-
- player_node->setTrading(true);
- ConfirmDialog *dlg;
- dlg = new ConfirmDialog(_("Request for trade"),
- tradePartnerName +
- _(" wants to trade with you, do you accept?"));
- dlg->addActionListener(&listener);
- }
- else
- {
- player_node->tradeReply(false);
- break;
- }
- break;
-
- case SMSG_TRADE_RESPONSE:
- switch (msg->readInt8())
+ case GPMSG_TRADE_REQUEST:
+ {
+ Being *being = beingManager->findBeing(msg.readInt16());
+ if (!being || !mAcceptTradeRequests)
{
- case 0: // Too far away
- chatWindow->chatLog(_("Trading isn't possible. Trade partner is too far away."),
- BY_SERVER);
- break;
- case 1: // Character doesn't exist
- chatWindow->chatLog(_("Trading isn't possible. Character doesn't exist."),
- BY_SERVER);
- break;
- case 2: // Invite request check failed...
- chatWindow->chatLog(_("Trade cancelled due to an unknown reason."),
- BY_SERVER);
- break;
- case 3: // Trade accepted
- tradeWindow->reset();
- tradeWindow->setCaption(
- _("Trade: You and ") + tradePartnerName);
- tradeWindow->setVisible(true);
- break;
- case 4: // Trade cancelled
- if (player_relations.hasPermission(tradePartnerName,
- PlayerRelation::SPEECH_LOG))
- chatWindow->chatLog(_("Trade with ") + tradePartnerName +
- _(" cancelled"), BY_SERVER);
- // otherwise ignore silently
-
- tradeWindow->setVisible(false);
- player_node->setTrading(false);
- break;
- default: // Shouldn't happen as well, but to be sure
- chatWindow->chatLog(_("Unhandled trade cancel packet"),
- BY_SERVER);
- break;
+ Net::GameServer::Player::acceptTrade(false);
+ break;
}
- break;
+ player_node->setTrading(true);
+ tradePartnerName = being->getName();
+ tradePartnerID = being->getId();
+ ConfirmDialog *dlg = new ConfirmDialog("Request for trade",
+ tradePartnerName + " wants to trade with you, do you accept?");
+ dlg->addActionListener(&listener);
+ } break;
+
+ case GPMSG_TRADE_ADD_ITEM:
+ {
+ int type = msg.readInt16();
+ int amount = msg.readInt8();
+ tradeWindow->addItem(type, false, amount);
+ } break;
- case SMSG_TRADE_ITEM_ADD:
- {
- Sint32 amount = msg->readInt32();
- Sint16 type = msg->readInt16();
- msg->readInt8(); // identified flag
- msg->readInt8(); // attribute
- msg->readInt8(); // refine
- msg->skip(8); // card (4 shorts)
-
- // TODO: handle also identified, etc
- if (type == 0) {
- tradeWindow->addMoney(amount);
- } else {
- tradeWindow->addItem(type, false, amount, false);
- }
- }
+ case GPMSG_TRADE_SET_MONEY:
+ tradeWindow->setMoney(msg.readInt32());
break;
- case SMSG_TRADE_ITEM_ADD_RESPONSE:
- // Trade: New Item add response (was 0x00ea, now 01b1)
- {
- const int index = msg->readInt16();
- Item *item = player_node->getInventory()->getItem(index);
- if (!item)
- {
- tradeWindow->receivedOk(true);
- return;
- }
- Sint16 quantity = msg->readInt16();
-
- switch (msg->readInt8())
- {
- case 0:
- // Successfully added item
- if (item->isEquipment() && item->isEquipped())
- {
- player_node->unequipItem(item);
- }
- tradeWindow->addItem(item->getId(), true, quantity,
- item->isEquipment());
- item->increaseQuantity(-quantity);
- break;
- case 1:
- // Add item failed - player overweighted
- chatWindow->chatLog(_("Failed adding item. Trade partner is over weighted."),
- BY_SERVER);
- break;
- case 2:
- // Add item failed - player has no free slot
- chatWindow->chatLog(_("Failed adding item. Trade partner has no free slot."),
- BY_SERVER);
- break;
- default:
- chatWindow->chatLog(_("Failed adding item for unknown reason."),
- BY_SERVER);
- break;
- }
- }
+ case GPMSG_TRADE_START:
+ tradeWindow->reset();
+ tradeWindow->setCaption("Trading with " + tradePartnerName);
+ tradeWindow->setVisible(true);
break;
- case SMSG_TRADE_OK:
- // 0 means ok from myself, 1 means ok from other;
- tradeWindow->receivedOk(msg->readInt8() == 0);
+ case GPMSG_TRADE_ACCEPT:
+ tradeWindow->receivedOk();
break;
- case SMSG_TRADE_CANCEL:
- chatWindow->chatLog(_("Trade canceled."), BY_SERVER);
+ case GPMSG_TRADE_CANCEL:
+ chatWindow->chatLog("Trade canceled.", BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
break;
- case SMSG_TRADE_COMPLETE:
- chatWindow->chatLog(_("Trade completed."), BY_SERVER);
+ case GPMSG_TRADE_COMPLETE:
+ chatWindow->chatLog("Trade completed.", BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
diff --git a/src/net/tradehandler.h b/src/net/tradehandler.h
index d479e43f..6ffe17b5 100644
--- a/src/net/tradehandler.h
+++ b/src/net/tradehandler.h
@@ -24,14 +24,30 @@
#include "messagehandler.h"
-class Network;
-
class TradeHandler : public MessageHandler
{
public:
TradeHandler();
- void handleMessage(MessageIn *msg);
+ void handleMessage(MessageIn &msg);
+
+ /**
+ * Returns whether trade requests are accepted.
+ *
+ * @see setAcceptTradeRequests
+ */
+ bool acceptTradeRequests() const
+ { return mAcceptTradeRequests; }
+
+ /**
+ * Sets whether trade requests are accepted. When set to false, trade
+ * requests are automatically denied. When true, a popup will ask the
+ * player whether he wants to trade.
+ */
+ void setAcceptTradeRequests(bool acceptTradeRequests);
+
+ private:
+ bool mAcceptTradeRequests;
};
#endif
diff --git a/src/npc.cpp b/src/npc.cpp
index 92db9373..bc25fa5d 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -26,20 +26,30 @@
#include "gui/npc_text.h"
+#ifdef TMWSERV_SUPPORT
+#include "net/gameserver/player.h"
+#else
#include "net/messageout.h"
-#include "net/protocol.h"
+#include "net/ea/protocol.h"
+#endif
#include "resources/npcdb.h"
extern NpcTextDialog *npcTextDialog;
-NPC *current_npc = NULL;
+NPC *current_npc = 0;
static const int NAME_X_OFFSET = 15;
static const int NAME_Y_OFFSET = 30;
+#ifdef TMWSERV_SUPPORT
+NPC::NPC(Uint16 id, int job, Map *map):
+ Player(id, job, map)
+#else
NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
- Player(id, job, map), mNetwork(network)
+ Player(id, job, map),
+ mNetwork(network)
+#endif
{
NPCInfo info = NPCDB::get(job);
@@ -108,44 +118,60 @@ Being::Type NPC::getType() const
void NPC::talk()
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::talkToNPC(mId, true);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_TALK);
outMsg.writeInt32(mId);
outMsg.writeInt8(0);
+#endif
current_npc = this;
}
void NPC::nextDialog()
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::talkToNPC(mId, false);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(mId);
+#endif
}
void NPC::dialogChoice(char choice)
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::selectFromNPC(mId, choice);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_LIST_CHOICE);
outMsg.writeInt32(mId);
outMsg.writeInt8(choice);
+#endif
}
void NPC::integerInput(int value)
{
+#ifdef EATHENA_SUPPORT
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_INT_RESPONSE);
outMsg.writeInt32(mId);
outMsg.writeInt32(value);
+#endif
}
void NPC::stringInput(const std::string &value)
{
+#ifdef EATHENA_SUPPORT
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_STR_RESPONSE);
outMsg.writeInt16(value.length() + 9);
outMsg.writeInt32(mId);
outMsg.writeString(value, value.length());
outMsg.writeInt8(0);
+#endif
}
/*
@@ -154,25 +180,39 @@ void NPC::stringInput(const std::string &value)
*/
void NPC::buy()
{
+ // XXX Convert for new server
+#ifdef EATHENA_SUPPORT
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(mId);
outMsg.writeInt8(0);
+#endif
}
void NPC::sell()
{
+ // XXX Convert for new server
+#ifdef EATHENA_SUPPORT
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(mId);
outMsg.writeInt8(1);
+#endif
}
void NPC::updateCoords()
{
if (mName)
{
- mName->adviseXY(mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET);
+#ifdef TMWSERV_SUPPORT
+ const Vector &pos = getPosition();
+ const int px = (int) pos.x + NAME_X_OFFSET;
+ const int py = (int) pos.y + NAME_Y_OFFSET;
+#else
+ const int px = mPx + NAME_X_OFFSET;
+ const int py = mPy + NAME_Y_OFFSET;
+#endif
+ mName->adviseXY(px, py);
}
}
diff --git a/src/npc.h b/src/npc.h
index 81b6d51e..b003b82e 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -24,14 +24,20 @@
#include "player.h"
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
class Graphics;
class Text;
class NPC : public Player
{
public:
+#ifdef TMWSERV_SUPPORT
+ NPC(Uint16 id, int sprite, Map *map);
+#else
NPC(Uint32 id, Uint16 job, Map *map, Network *network);
+#endif
~NPC();
@@ -55,8 +61,23 @@ class NPC : public Player
* interface problems
*/
void handleDeath();
+
+ /**
+ * Gets the way an NPC is blocked by other things on the map
+ */
+ virtual unsigned char getWalkMask() const
+ { return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011)
+
protected:
+ /**
+ * Gets the way a monster blocks pathfinding for other objects
+ */
+ virtual Map::BlockType getBlockType() const
+ { return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character
+
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
void updateCoords();
private:
Text *mName;
diff --git a/src/particle.cpp b/src/particle.cpp
index 45cbb4c9..f021f6e5 100644
--- a/src/particle.cpp
+++ b/src/particle.cpp
@@ -345,10 +345,11 @@ Particle *Particle::addTextSplashEffect(const std::string &text,
}
Particle *Particle::addTextRiseFadeOutEffect(const std::string &text,
+ int colorR, int colorG, int colorB,
gcn::Font *font,
int x, int y)
{
- Particle *newParticle = new TextParticle(mMap, text, 255, 255, 255, font);
+ Particle *newParticle = new TextParticle(mMap, text, colorR, colorG, colorB, font);
newParticle->moveTo(x, y);
newParticle->setVelocity(0.0f, 0.0f, 0.5f);
newParticle->setGravity(0.0015f);
diff --git a/src/particle.h b/src/particle.h
index 1baf11f8..008c343b 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -113,6 +113,7 @@ class Particle : public Sprite
* Creates a standalone text particle.
*/
Particle *addTextRiseFadeOutEffect(const std::string &text,
+ int colorR, int colorG, int colorB,
gcn::Font *font,
int x, int y);
@@ -284,7 +285,7 @@ class Particle : public Sprite
// follow-point particles
Particle *mTarget; /**< The particle that attracts this particle*/
- float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/
+ float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/
float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/
float mMomentum; /**< How much speed the particle retains after each game tick*/
};
diff --git a/src/party.cpp b/src/party.cpp
index ae8df175..d22db55f 100644
--- a/src/party.cpp
+++ b/src/party.cpp
@@ -27,7 +27,7 @@
#include "gui/confirm_dialog.h"
#include "net/messageout.h"
-#include "net/protocol.h"
+#include "net/ea/protocol.h"
#include "utils/gettext.h"
#include "utils/strprintf.h"
diff --git a/src/player.cpp b/src/player.cpp
index f620e637..09eec0d1 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -21,6 +21,9 @@
#include "animatedsprite.h"
#include "game.h"
+#ifdef TMWSERV_SUPPORT
+#include "guild.h"
+#endif
#include "player.h"
#include "text.h"
@@ -65,6 +68,7 @@ void Player::setName(const std::string &name)
}
}
+#ifdef EATHENA_SUPPORT
void Player::logic()
{
switch (mAction)
@@ -82,7 +86,7 @@ void Player::logic()
break;
case WALK:
- mFrame = (get_elapsed_time(mWalkTime) * 6) / mWalkSpeed;
+ mFrame = (get_elapsed_time(mWalkTime) * 6) / getWalkSpeed();
if (mFrame >= 6)
nextStep();
@@ -107,6 +111,7 @@ void Player::logic()
Being::logic();
}
+#endif
Being::Type Player::getType() const
{
@@ -153,7 +158,7 @@ void Player::setHairStyle(int style, int color)
setAction(mAction);
}
-void Player::setSprite(int slot, int id, std::string color)
+void Player::setSprite(int slot, int id, const std::string &color)
{
// id = 0 means unequip
if (id == 0)
@@ -161,8 +166,10 @@ void Player::setSprite(int slot, int id, std::string color)
delete mSprites[slot];
mSprites[slot] = NULL;
+#ifdef EATHENA_SUPPORT
if (slot == WEAPON_SPRITE)
mEquippedWeapon = NULL;
+#endif
}
else
{
@@ -199,3 +206,55 @@ void Player::updateCoords()
mName->adviseXY(mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET);
}
+#ifdef TMWSERV_SUPPORT
+
+Guild* Player::addGuild(short guildId, short rights)
+{
+ Guild *guild = new Guild(guildId, rights);
+ mGuilds.insert(std::pair<int, Guild*>(guildId, guild));
+ return guild;
+}
+
+void Player::removeGuild(int id)
+{
+ mGuilds.erase(id);
+}
+
+Guild* Player::getGuild(const std::string &guildName)
+{
+ std::map<int, Guild*>::iterator itr, itr_end = mGuilds.end();
+ for (itr = mGuilds.begin(); itr != itr_end; ++itr)
+ {
+ Guild *guild = itr->second;
+ if (guild->getName() == guildName)
+ {
+ return guild;
+ }
+ }
+
+ return NULL;
+}
+
+Guild* Player::getGuild(int id)
+{
+ std::map<int, Guild*>::iterator itr;
+ itr = mGuilds.find(id);
+ if (itr != mGuilds.end())
+ {
+ return itr->second;
+ }
+
+ return NULL;
+}
+
+short Player::getNumberOfGuilds()
+{
+ return mGuilds.size();
+}
+
+void Player::setInParty(bool value)
+{
+ mInParty = value;
+}
+
+#endif
diff --git a/src/player.h b/src/player.h
index f9911bb8..1904c6d9 100644
--- a/src/player.h
+++ b/src/player.h
@@ -27,6 +27,9 @@
class FlashText;
class Graphics;
class Map;
+#ifdef TMWSERV_SUPPORT
+class Guild;
+#endif
/**
* A player being. Players have their name drawn beneath them. This class also
@@ -36,6 +39,9 @@ class Map;
class Player : public Being
{
public:
+ /**
+ * Constructor.
+ */
Player(int id, int job, Map *map);
~Player();
@@ -45,7 +51,9 @@ class Player : public Being
*/
virtual void setName(const std::string &name);
+#ifdef EATHENA_SUPPORT
virtual void logic();
+#endif
virtual Type getType() const;
@@ -66,17 +74,76 @@ class Player : public Being
/**
* Sets visible equipments for this player.
*/
- virtual void setSprite(int slot, int id, std::string color = "");
+ virtual void setSprite(int slot, int id, const std::string &color = "");
/**
* Flash the player's name
*/
void flash(int time);
+#ifdef TMWSERV_SUPPORT
+ /**
+ * Adds a guild to the player.
+ */
+ Guild* addGuild(short guildId, short rights);
+
+ /**
+ * Removers a guild from the player.
+ */
+ void removeGuild(int id);
+
+ /**
+ * Returns a pointer to the specified guild.
+ */
+ Guild* getGuild(const std::string &guildName);
+
+ /**
+ * Returns a pointer to the guild with matching id.
+ */
+ Guild* getGuild(int id);
+
+ /**
+ * Get number of guilds the player belongs to.
+ */
+ short getNumberOfGuilds();
+
+ /**
+ * Set the player in party
+ */
+ void setInParty(bool value);
+
+ /**
+ * Returns whether player is in the party
+ */
+ bool getInParty() const { return mInParty; }
+#endif
+
+ /**
+ * Gets the way the character is blocked by other objects.
+ */
+ virtual unsigned char getWalkMask() const
+ { return 0x82; } // blocked by walls and monsters (bin 1000 0010)
+
protected:
+ /**
+ * Gets the way the monster blocks pathfinding for other objects.
+ */
+ virtual Map::BlockType getBlockType() const
+ { return Map::BLOCKTYPE_CHARACTER; }
+
virtual void updateCoords();
+#ifdef TMWSERV_SUPPORT
+ // Character guild information
+ std::map<int, Guild*> mGuilds;
+#endif
+
FlashText *mName;
+
+#ifdef TMWSERV_SUPPORT
+ private:
+ bool mInParty;
+#endif
};
#endif
diff --git a/src/resources/buddylist.cpp b/src/resources/buddylist.cpp
new file mode 100644
index 00000000..c85105c5
--- /dev/null
+++ b/src/resources/buddylist.cpp
@@ -0,0 +1,128 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <algorithm>
+#include <cstring>
+#include <iostream>
+#include <fstream>
+
+#include "buddylist.h"
+
+#include "../main.h"
+#include "../configuration.h"
+
+BuddyList::BuddyList()
+{
+ // TODO: A buddy list would have to use the Configuration class to store
+ // the buddies. Also, there is now a player relationship manager
+ // which probably makes this buddy list kind of obsolete.
+
+ // Find saved buddy list file
+ //mFilename = homeDir + "/buddy.txt";
+
+ // Load buddy from file
+ loadFile();
+}
+
+void BuddyList::loadFile()
+{
+ // Open file
+ std::ifstream inputStream(mFilename.c_str(), std::ios::in);
+ if (!inputStream) {
+ std::cerr << "Error opening input stream" << std::endl;
+ return;
+ }
+
+ do {
+ char *buddy = new char[LEN_MAX_USERNAME];
+ inputStream.getline(buddy, LEN_MAX_USERNAME);
+ // Ugly ?
+ if(strcmp(buddy,"")) mBuddylist.push_back(buddy);
+ delete [] buddy;
+ } while(!inputStream.eof());
+
+ // Read buddy and close file
+ inputStream.close();
+}
+
+void BuddyList::saveFile()
+{
+ std::string str;
+
+ // Open file
+ std::ofstream outputStream(mFilename.c_str(), std::ios::trunc);
+ if (!outputStream) {
+ std::cerr << "Error opening output stream" << std::endl;
+ return;
+ }
+
+ // Write buddy and close file
+ for (BuddyIterator i = mBuddylist.begin(); i != mBuddylist.end(); ++i)
+ {
+ outputStream << (const char*) i->c_str() << std::endl;
+ }
+ outputStream.close();
+}
+
+bool BuddyList::addBuddy(const std::string buddy)
+{
+ if (find(mBuddylist.begin(), mBuddylist.end(), buddy) != mBuddylist.end())
+ {
+ return false;
+ }
+
+ // Buddy doesnt exist, add it
+ mBuddylist.push_back(buddy);
+
+ // Save file
+ saveFile();
+
+ return true;
+}
+
+bool BuddyList::removeBuddy(const std::string buddy)
+{
+ BuddyIterator i = find(mBuddylist.begin(), mBuddylist.end(), buddy);
+
+ if (i != mBuddylist.end()) {
+ mBuddylist.erase(i);
+ saveFile();
+ return true;
+ }
+
+ return false;
+}
+
+int BuddyList::getNumberOfElements()
+{
+ return mBuddylist.size();
+}
+
+std::string BuddyList::getElementAt(int number)
+{
+ if (number >= (int) mBuddylist.size()) {
+ return "";
+ }
+
+ BuddyIterator i = mBuddylist.begin();
+ std::advance(i, number);
+ return *i;
+}
diff --git a/src/resources/buddylist.h b/src/resources/buddylist.h
new file mode 100644
index 00000000..6a3de8c4
--- /dev/null
+++ b/src/resources/buddylist.h
@@ -0,0 +1,79 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_BUDDYLIST_H
+#define _TMW_BUDDYLIST_H
+
+#include <list>
+#include <string>
+
+#include <guichan/listmodel.hpp>
+
+class BuddyList : public gcn::ListModel {
+ public:
+ /**
+ * Constructor
+ */
+ BuddyList();
+
+ /**
+ * Destructor
+ */
+ virtual ~BuddyList() { }
+
+ /**
+ * Adds buddy to the list
+ */
+ bool addBuddy(const std::string buddy);
+
+ /**
+ * Removes buddy from the list
+ */
+ bool removeBuddy(const std::string buddy);
+
+ /**
+ * Returns the number of buddy on the list
+ */
+ int getNumberOfElements();
+
+ /**
+ * Returns the buddy of the number or null
+ */
+ std::string getElementAt(int number);
+
+ private:
+ /**
+ * Save buddy to file
+ */
+ void saveFile();
+
+ /**
+ * Load buddy from file
+ */
+ void loadFile();
+
+ typedef std::list<std::string> Buddies;
+ typedef Buddies::iterator BuddyIterator;
+ Buddies mBuddylist; /**< Buddy list */
+ std::string mFilename; /* File to work with */
+};
+
+#endif /* _TMW_BUDDYLIST_H */
diff --git a/src/resources/image.h b/src/resources/image.h
index fe3081ac..3160add8 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -40,8 +40,6 @@
#include "resource.h"
class Dye;
-class SDL_Rect;
-class SDL_Surface;
/**
* Defines a class for loading and storing images.
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index fec52150..7304f8a7 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -24,11 +24,13 @@
#include <libxml/tree.h>
#include "itemdb.h"
+#include "resourcemanager.h"
#include "../log.h"
#include "../utils/dtor.h"
#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
#include "../utils/stringutils.h"
#include "../utils/xml.h"
@@ -44,6 +46,48 @@ namespace
static void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node);
static void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node);
+static char const *const fields[][2] =
+{
+ { "attack", N_("Attack %+d") },
+ { "defense", N_("Defense %+d") },
+ { "hp", N_("HP %+d") },
+ { "mp", N_("MP %+d") }
+};
+
+static ItemType itemTypeFromString(const std::string &name, int id = 0)
+{
+ if (name=="generic") return ITEM_UNUSABLE;
+ else if (name=="usable") return ITEM_USABLE;
+ else if (name=="equip-1hand") return ITEM_EQUIPMENT_ONE_HAND_WEAPON;
+ else if (name=="equip-2hand") return ITEM_EQUIPMENT_TWO_HANDS_WEAPON;
+ else if (name=="equip-torso") return ITEM_EQUIPMENT_TORSO;
+ else if (name=="equip-arms") return ITEM_EQUIPMENT_ARMS;
+ else if (name=="equip-head") return ITEM_EQUIPMENT_HEAD;
+ else if (name=="equip-legs") return ITEM_EQUIPMENT_LEGS;
+ else if (name=="equip-shield") return ITEM_EQUIPMENT_SHIELD;
+ else if (name=="equip-ring") return ITEM_EQUIPMENT_RING;
+ else if (name=="equip-necklace") return ITEM_EQUIPMENT_NECKLACE;
+ else if (name=="equip-feet") return ITEM_EQUIPMENT_FEET;
+ else if (name=="equip-ammo") return ITEM_EQUIPMENT_AMMO;
+ else return ITEM_UNUSABLE;
+}
+
+static WeaponType weaponTypeFromString(const std::string &name, int id = 0)
+{
+ if (name=="knife") return WPNTYPE_KNIFE;
+ else if (name=="sword") return WPNTYPE_SWORD;
+ else if (name=="polearm") return WPNTYPE_POLEARM;
+ else if (name=="staff") return WPNTYPE_STAFF;
+ else if (name=="whip") return WPNTYPE_WHIP;
+ else if (name=="bow") return WPNTYPE_BOW;
+ else if (name=="shooting") return WPNTYPE_SHOOTING;
+ else if (name=="mace") return WPNTYPE_MACE;
+ else if (name=="axe") return WPNTYPE_AXE;
+ else if (name=="thrown") return WPNTYPE_THROWN;
+
+ else return WPNTYPE_NONE;
+}
+
void ItemDB::load()
{
if (mLoaded)
@@ -82,57 +126,77 @@ void ItemDB::load()
logger->log("ItemDB: Redefinition of item ID %d", id);
}
- std::string type = XML::getProperty(node, "type", "other");
+ std::string typeStr = XML::getProperty(node, "type", "other");
int weight = XML::getProperty(node, "weight", 0);
int view = XML::getProperty(node, "view", 0);
std::string name = XML::getProperty(node, "name", "");
std::string image = XML::getProperty(node, "image", "");
std::string description = XML::getProperty(node, "description", "");
- std::string effect = XML::getProperty(node, "effect", "");
+#ifdef TMWSERV_SUPPORT
+ int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", ""));
+#else
int weaponType = XML::getProperty(node, "weapon_type", 0);
+#endif
+ int attackRange = XML::getProperty(node, "attack-range", 0);
+
+ ItemInfo *itemInfo = new ItemInfo;
+ itemInfo->setId(id);
+ itemInfo->setImageName(image);
+ itemInfo->setName(name.empty() ? _("Unnamed") : name);
+ itemInfo->setDescription(description);
+#ifdef TMWSERV_SUPPORT
+ int type = itemTypeFromString(typeStr);
+ itemInfo->setType(type);
+#else
+ itemInfo->setType(typeStr);
+#endif
+ itemInfo->setView(view);
+ itemInfo->setWeight(weight);
+ itemInfo->setWeaponType(weaponType);
+ itemInfo->setAttackRange(attackRange);
+
+#ifdef TMWSERV_SUPPORT
+ std::string effect;
+ for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i)
+ {
+ int value = XML::getProperty(node, fields[i][0], 0);
+ if (!value) continue;
+ if (!effect.empty()) effect += " / ";
+ effect += strprintf(gettext(fields[i][1]), value);
+ }
+#else
+ std::string effect = XML::getProperty(node, "effect", "");
+#endif
+ itemInfo->setEffect(effect);
+
- if (id)
+ for_each_xml_child_node(itemChild, node)
{
- ItemInfo *itemInfo = new ItemInfo;
- itemInfo->setId(id);
- itemInfo->setImageName(image);
- itemInfo->setName(name.empty() ? _("Unnamed") : name);
- itemInfo->setDescription(description);
- itemInfo->setEffect(effect);
- itemInfo->setType(type);
- itemInfo->setView(view);
- itemInfo->setWeight(weight);
- itemInfo->setWeaponType(weaponType);
-
- for_each_xml_child_node(itemChild, node)
+ if (xmlStrEqual(itemChild->name, BAD_CAST "sprite"))
+ {
+ loadSpriteRef(itemInfo, itemChild);
+ }
+ else if (xmlStrEqual(itemChild->name, BAD_CAST "sound"))
{
- if (xmlStrEqual(itemChild->name, BAD_CAST "sprite"))
- {
- loadSpriteRef(itemInfo, itemChild);
- }
- else if (xmlStrEqual(itemChild->name, BAD_CAST "sound"))
- {
- loadSoundRef(itemInfo, itemChild);
- }
+ loadSoundRef(itemInfo, itemChild);
}
+ }
- mItemInfos[id] = itemInfo;
- if (!name.empty())
+ mItemInfos[id] = itemInfo;
+ if (!name.empty())
+ {
+ NamedItemInfoIterator itr = mNamedItemInfos.find(name);
+ if (itr == mNamedItemInfos.end())
+ {
+ std::string temp = name;
+ toLower(trim(temp));
+
+ mNamedItemInfos[temp] = itemInfo;
+ }
+ else
{
- NamedItemInfoIterator itr = mNamedItemInfos.find(name);
- if (itr == mNamedItemInfos.end())
- {
- std::string temp = name;
- toLower(trim(temp));
-
- mNamedItemInfos[temp] = itemInfo;
- }
- else
- {
- logger->log("ItemDB: Duplicate name of item found item %d",
- id);
- }
+ logger->log("ItemDB: Duplicate name of item found item %d", id);
}
}
diff --git a/src/resources/itemdb.h b/src/resources/itemdb.h
index 08a7acd0..68f3b039 100644
--- a/src/resources/itemdb.h
+++ b/src/resources/itemdb.h
@@ -29,7 +29,7 @@
class ItemInfo;
/**
- * The namespace that holds the item information.
+ * Item information database.
*/
namespace ItemDB
{
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index 2f118284..f7118755 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -44,6 +44,26 @@ void ItemInfo::setWeaponType(int type)
// See server item.hpp file for type values.
switch (type)
{
+#ifdef TMWSERV_SUPPORT
+ case WPNTYPE_NONE:
+ mAttackType = ACTION_DEFAULT;
+ break;
+ case WPNTYPE_KNIFE:
+ case WPNTYPE_SWORD:
+ mAttackType = ACTION_ATTACK_STAB;
+ break;
+ case WPNTYPE_THROWN:
+ mAttackType = ACTION_ATTACK_THROW;
+ break;
+ case WPNTYPE_BOW:
+ mAttackType = ACTION_ATTACK_BOW;
+ break;
+ case WPNTYPE_POLEARM:
+ mAttackType = ACTION_ATTACK_SWING;
+ break;
+ default:
+ mAttackType = ACTION_ATTACK;
+#else
case 0: // none
mAttackType = ACTION_DEFAULT;
break;
@@ -62,6 +82,7 @@ void ItemInfo::setWeaponType(int type)
break;
default:
mAttackType = ACTION_ATTACK;
+#endif
}
}
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index c03dec28..10749c9e 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -36,6 +36,74 @@ enum EquipmentSoundEvent
EQUIP_EVENT_HIT
};
+enum EquipmentSlot
+{
+ // Equipment rules:
+ // 1 Brest equipment
+ EQUIP_TORSO_SLOT = 0,
+ // 1 arms equipment
+ EQUIP_ARMS_SLOT = 1,
+ // 1 head equipment
+ EQUIP_HEAD_SLOT = 2,
+ // 1 legs equipment
+ EQUIP_LEGS_SLOT = 3,
+ // 1 feet equipment
+ EQUIP_FEET_SLOT = 4,
+ // 2 rings
+ EQUIP_RING1_SLOT = 5,
+ EQUIP_RING2_SLOT = 6,
+ // 1 necklace
+ EQUIP_NECKLACE_SLOT = 7,
+ // Fight:
+ // 2 one-handed weapons
+ // or 1 two-handed weapon
+ // or 1 one-handed weapon + 1 shield.
+ EQUIP_FIGHT1_SLOT = 8,
+ EQUIP_FIGHT2_SLOT = 9,
+ // Projectile:
+ // this item does not amount to one, it only indicates the chosen projectile.
+ EQUIP_PROJECTILE_SLOT = 10
+};
+
+
+/**
+ * Enumeration of available Item types.
+ */
+enum ItemType
+{
+ ITEM_UNUSABLE = 0,
+ ITEM_USABLE, // 1
+ ITEM_EQUIPMENT_ONE_HAND_WEAPON, // 2
+ ITEM_EQUIPMENT_TWO_HANDS_WEAPON,// 3
+ ITEM_EQUIPMENT_TORSO,// 4
+ ITEM_EQUIPMENT_ARMS,// 5
+ ITEM_EQUIPMENT_HEAD,// 6
+ ITEM_EQUIPMENT_LEGS,// 7
+ ITEM_EQUIPMENT_SHIELD,// 8
+ ITEM_EQUIPMENT_RING,// 9
+ ITEM_EQUIPMENT_NECKLACE,// 10
+ ITEM_EQUIPMENT_FEET,// 11
+ ITEM_EQUIPMENT_AMMO// 12
+};
+
+/**
+ * Enumeration of available weapon's types.
+ */
+enum WeaponType
+{
+ WPNTYPE_NONE = 0,
+ WPNTYPE_KNIFE,
+ WPNTYPE_SWORD,
+ WPNTYPE_POLEARM,
+ WPNTYPE_STAFF,
+ WPNTYPE_WHIP,
+ WPNTYPE_BOW,
+ WPNTYPE_SHOOTING,
+ WPNTYPE_MACE,
+ WPNTYPE_AXE,
+ WPNTYPE_THROWN
+};
+
/**
* Defines a class for storing item infos. This includes information used when
* the item is equipped.
@@ -47,7 +115,11 @@ class ItemInfo
* Constructor.
*/
ItemInfo():
+#ifdef TMWSERV_SUPPORT
+ mType(ITEM_UNUSABLE),
+#else
mType(""),
+#endif
mWeight(0),
mView(0),
mAttackType(ACTION_DEFAULT)
@@ -83,10 +155,18 @@ class ItemInfo
const std::string& getEffect() const { return mEffect; }
+#ifdef TMWSERV_SUPPORT
+ void setType(short type)
+ { mType = type; }
+
+ short getType() const
+ { return mType; }
+#else
void setType(const std::string& type)
{ mType = type; }
const std::string& getType() const { return mType; }
+#endif
void setWeight(short weight)
{ mWeight = weight; }
@@ -107,6 +187,12 @@ class ItemInfo
SpriteAction getAttackType() const
{ return mAttackType; }
+ int getAttackRange() const
+ { return mAttackRange; }
+
+ void setAttackRange(int r)
+ { mAttackRange = r; }
+
void addSound(EquipmentSoundEvent event, const std::string &filename);
const std::string& getSound(EquipmentSoundEvent event) const;
@@ -116,13 +202,18 @@ class ItemInfo
std::string mName;
std::string mDescription; /**< Short description. */
std::string mEffect; /**< Description of effects. */
+#ifdef TMWSERV_SUPPORT
+ char mType; /**< Item type. */
+#else
std::string mType; /**< Item type. */
+#endif
short mWeight; /**< Weight in grams. */
int mView; /**< Item ID of how this item looks. */
int mId; /**< Item ID */
// Equipment related members
SpriteAction mAttackType; /**< Attack type, in case of weapon. */
+ int mAttackRange; /**< Attack range, will be zero if non weapon. */
/** Maps gender to sprite filenames. */
std::map<int, std::string> mAnimationFiles;
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index 5fa47261..c4cb7447 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -310,7 +310,8 @@ static void setTile(Map *map, MapLayer *layer, int x, int y, int gid)
layer->setTile(x, y, img);
} else {
// Set collision tile
- map->setWalk(x, y, (!set || (gid - set->getFirstGid() == 0)));
+ if (set && (gid - set->getFirstGid() != 0))
+ map->blockTile(x, y, Map::BLOCKTYPE_WALL);
}
}
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index e0259b29..cee9eea5 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -95,8 +95,7 @@ void MonsterDB::load()
currentInfo->addSprite(
(const char*) spriteNode->xmlChildrenNode->content);
}
-
- if (xmlStrEqual(spriteNode->name, BAD_CAST "sound"))
+ else if (xmlStrEqual(spriteNode->name, BAD_CAST "sound"))
{
std::string event = XML::getProperty(spriteNode, "event", "");
const char *filename;
@@ -126,15 +125,16 @@ void MonsterDB::load()
currentInfo->getName().c_str());
}
}
-
- if (xmlStrEqual(spriteNode->name, BAD_CAST "attack"))
+ else if (xmlStrEqual(spriteNode->name, BAD_CAST "attack"))
{
- std::string event = XML::getProperty(
+ const int id = XML::getProperty(spriteNode, "id", 0);
+ const std::string particleEffect = XML::getProperty(
spriteNode, "particle-effect", "");
- currentInfo->addAttackParticleEffect(event);
+ SpriteAction spriteAction = SpriteDef::makeSpriteAction(
+ XML::getProperty(spriteNode, "action", "attack"));
+ currentInfo->addMonsterAttack(id, particleEffect, spriteAction);
}
-
- if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
+ else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
{
currentInfo->addParticleEffect(
(const char*) spriteNode->xmlChildrenNode->content);
diff --git a/src/resources/monsterinfo.cpp b/src/resources/monsterinfo.cpp
index 503990e7..2fc16bef 100644
--- a/src/resources/monsterinfo.cpp
+++ b/src/resources/monsterinfo.cpp
@@ -25,7 +25,6 @@
MonsterInfo::MonsterInfo()
{
-
}
MonsterInfo::~MonsterInfo()
@@ -35,8 +34,7 @@ MonsterInfo::~MonsterInfo()
mSounds.clear();
}
-
-void MonsterInfo::addSound(MonsterSoundEvent event, std::string filename)
+void MonsterInfo::addSound(MonsterSoundEvent event, const std::string &filename)
{
if (mSounds.find(event) == mSounds.end())
{
@@ -46,24 +44,41 @@ void MonsterInfo::addSound(MonsterSoundEvent event, std::string filename)
mSounds[event]->push_back("sfx/" + filename);
}
+const std::string &MonsterInfo::getSound(MonsterSoundEvent event) const
+{
+ static std::string empty("");
+ std::map<MonsterSoundEvent, std::vector<std::string>* >::const_iterator i =
+ mSounds.find(event);
+ return (i == mSounds.end()) ? empty :
+ i->second->at(rand() % i->second->size());
+}
-std::string MonsterInfo::getSound(MonsterSoundEvent event) const
+const std::string &MonsterInfo::getAttackParticleEffect(int attackType) const
{
- std::map<MonsterSoundEvent, std::vector<std::string>* >::const_iterator i;
+ static std::string empty("");
+ std::map<int, MonsterAttack*>::const_iterator i =
+ mMonsterAttacks.find(attackType);
+ return (i == mMonsterAttacks.end()) ? empty : (*i).second->particleEffect;
+}
- i = mSounds.find(event);
+SpriteAction MonsterInfo::getAttackAction(int attackType) const
+{
+ std::map<int, MonsterAttack*>::const_iterator i =
+ mMonsterAttacks.find(attackType);
+ return (i == mMonsterAttacks.end()) ? ACTION_ATTACK : (*i).second->action;
+}
- if (i == mSounds.end())
- {
- return "";
- }
- else
- {
- return i->second->at(rand()%i->second->size());
- }
+void MonsterInfo::addMonsterAttack(int id,
+ const std::string &particleEffect,
+ SpriteAction action)
+{
+ MonsterAttack *a = new MonsterAttack;
+ a->particleEffect = particleEffect;
+ a->action = action;
+ mMonsterAttacks[id] = a;
}
-void MonsterInfo::addParticleEffect(std::string filename)
+void MonsterInfo::addParticleEffect(const std::string &filename)
{
mParticleEffects.push_back(filename);
}
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h
index 359791fd..02574147 100644
--- a/src/resources/monsterinfo.h
+++ b/src/resources/monsterinfo.h
@@ -37,6 +37,12 @@ enum MonsterSoundEvent
MONSTER_EVENT_DIE
};
+struct MonsterAttack
+{
+ std::string particleEffect;
+ SpriteAction action;
+};
+
/**
* Holds information about a certain type of monster. This includes the name
* of the monster, the sprite to display and the sounds the monster makes.
@@ -56,16 +62,17 @@ class MonsterInfo
*/
~MonsterInfo();
- void setName(std::string name) { mName = name; }
+ void setName(const std::string &name) { mName = name; }
- void addSprite(std::string filename) { mSprites.push_back(filename); }
+ void addSprite(const std::string &filename)
+ { mSprites.push_back(filename); }
void setTargetCursorSize(Being::TargetCursorSize targetCursorSize)
{ mTargetCursorSize = targetCursorSize; }
- void addSound(MonsterSoundEvent event, std::string filename);
+ void addSound(MonsterSoundEvent event, const std::string &filename);
- void addParticleEffect(std::string filename);
+ void addParticleEffect(const std::string &filename);
const std::string& getName() const
{ return mName; }
@@ -76,22 +83,25 @@ class MonsterInfo
Being::TargetCursorSize getTargetCursorSize() const
{ return mTargetCursorSize; }
- std::string getSound(MonsterSoundEvent event) const;
+ const std::string &getSound(MonsterSoundEvent event) const;
+
+ void addMonsterAttack(int id,
+ const std::string &particleEffect,
+ SpriteAction action);
- std::string getAttackParticleEffect() const { return mAttackParticle; }
+ const std::string &getAttackParticleEffect(int attackType) const;
- void addAttackParticleEffect(const std::string &particleEffect)
- { mAttackParticle = particleEffect; }
+ SpriteAction getAttackAction(int attackType) const;
const std::list<std::string>& getParticleEffects() const
{ return mParticleEffects; }
private:
std::string mName;
- std::string mAttackParticle;
std::list<std::string> mSprites;
Being::TargetCursorSize mTargetCursorSize;
std::map<MonsterSoundEvent, std::vector<std::string>* > mSounds;
+ std::map<int, MonsterAttack*> mMonsterAttacks;
std::list<std::string> mParticleEffects;
};
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 0a87db16..390bd3d0 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -348,6 +348,38 @@ SpriteAction SpriteDef::makeSpriteAction(const std::string &action)
else if (action == "attack_throw") {
return ACTION_ATTACK_THROW;
}
+#ifdef TMWSERV_SUPPORT
+ else if (action == "special0") {
+ return ACTION_SPECIAL_0;
+ }
+ else if (action == "special1") {
+ return ACTION_SPECIAL_1;
+ }
+ else if (action == "special2") {
+ return ACTION_SPECIAL_2;
+ }
+ else if (action == "special3") {
+ return ACTION_SPECIAL_3;
+ }
+ else if (action == "special4") {
+ return ACTION_SPECIAL_4;
+ }
+ else if (action == "special5") {
+ return ACTION_SPECIAL_5;
+ }
+ else if (action == "special6") {
+ return ACTION_SPECIAL_6;
+ }
+ else if (action == "special7") {
+ return ACTION_SPECIAL_7;
+ }
+ else if (action == "special8") {
+ return ACTION_SPECIAL_8;
+ }
+ else if (action == "special9") {
+ return ACTION_SPECIAL_9;
+ }
+#endif
else if (action == "cast_magic") {
return ACTION_CAST_MAGIC;
}
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index b9d7b85d..c3db8d64 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -43,6 +43,18 @@ enum SpriteAction
ACTION_ATTACK_STAB,
ACTION_ATTACK_BOW,
ACTION_ATTACK_THROW,
+#ifdef TMWSERV_SUPPORT
+ ACTION_SPECIAL_0,
+ ACTION_SPECIAL_1,
+ ACTION_SPECIAL_2,
+ ACTION_SPECIAL_3,
+ ACTION_SPECIAL_4,
+ ACTION_SPECIAL_5,
+ ACTION_SPECIAL_6,
+ ACTION_SPECIAL_7,
+ ACTION_SPECIAL_8,
+ ACTION_SPECIAL_9,
+#endif
ACTION_CAST_MAGIC,
ACTION_USE_ITEM,
ACTION_SIT,
@@ -55,8 +67,8 @@ enum SpriteAction
enum SpriteDirection
{
DIRECTION_DEFAULT = 0,
- DIRECTION_DOWN,
DIRECTION_UP,
+ DIRECTION_DOWN,
DIRECTION_LEFT,
DIRECTION_RIGHT,
DIRECTION_INVALID
diff --git a/src/shopitem.h b/src/shopitem.h
index 3353ebe7..50af4991 100644
--- a/src/shopitem.h
+++ b/src/shopitem.h
@@ -49,7 +49,6 @@ class ShopItem : public Item
protected:
int mPrice;
- int mIndex;
std::string mDisplayName;
};
diff --git a/src/sound.h b/src/sound.h
index 4dd68870..c30ef7cd 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -29,6 +29,8 @@
#endif
#include <string>
+#include <string>
+
/** Sound engine
*
* \ingroup CORE
diff --git a/src/utils/sha256.cpp b/src/utils/sha256.cpp
new file mode 100644
index 00000000..82d1fc5c
--- /dev/null
+++ b/src/utils/sha256.cpp
@@ -0,0 +1,275 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file has been slighly modified as part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2008 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+/* m_sha256 - Based on m_opersha256 written by Special <john@yarbbles.com>
+ * Modified and improved by Craig Edwards, December 2006.
+ *
+ *
+ * FIPS 180-2 SHA-224/256/384/512 implementation
+ * Last update: 05/23/2005
+ * Issue date: 04/30/2005
+ *
+ * Copyright (C) 2005 Olivier Gay <olivier.gay@a3.epfl.ch>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of the project nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE PROJECT AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE PROJECT OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include "sha256.h"
+#include <memory.h>
+
+#ifdef HAS_STDINT
+#include <stdint.h>
+#endif
+#ifndef HAS_STDINT
+typedef unsigned int uint32_t;
+#endif
+
+#define SHA256_BLOCK_SIZE (512 / 8)
+
+/** An sha 256 context, used by original m_opersha256 */
+class SHA256Context
+{
+ public:
+ unsigned int tot_len;
+ unsigned int len;
+ unsigned char block[2 * SHA256_BLOCK_SIZE];
+ uint32_t h[8];
+};
+
+#define SHA256_DIGEST_SIZE (256 / 8)
+
+#define SHFR(x, n) (x >> n)
+#define ROTR(x, n) ((x >> n) | (x << ((sizeof(x) << 3) - n)))
+#define ROTL(x, n) ((x << n) | (x >> ((sizeof(x) << 3) - n)))
+#define CH(x, y, z) ((x & y) ^ (~x & z))
+#define MAJ(x, y, z) ((x & y) ^ (x & z) ^ (y & z))
+
+#define SHA256_F1(x) (ROTR(x, 2) ^ ROTR(x, 13) ^ ROTR(x, 22))
+#define SHA256_F2(x) (ROTR(x, 6) ^ ROTR(x, 11) ^ ROTR(x, 25))
+#define SHA256_F3(x) (ROTR(x, 7) ^ ROTR(x, 18) ^ SHFR(x, 3))
+#define SHA256_F4(x) (ROTR(x, 17) ^ ROTR(x, 19) ^ SHFR(x, 10))
+
+#define UNPACK32(x, str) \
+{ \
+ *((str) + 3) = (uint8_t) ((x) ); \
+ *((str) + 2) = (uint8_t) ((x) >> 8); \
+ *((str) + 1) = (uint8_t) ((x) >> 16); \
+ *((str) + 0) = (uint8_t) ((x) >> 24); \
+}
+
+#define PACK32(str, x) \
+{ \
+ *(x) = ((uint32_t) *((str) + 3) ) \
+ | ((uint32_t) *((str) + 2) << 8) \
+ | ((uint32_t) *((str) + 1) << 16) \
+ | ((uint32_t) *((str) + 0) << 24); \
+}
+
+/* Macros used for loops unrolling */
+
+#define SHA256_SCR(i) \
+{ \
+ w[i] = SHA256_F4(w[i - 2]) + w[i - 7] \
+ + SHA256_F3(w[i - 15]) + w[i - 16]; \
+}
+
+const unsigned int sha256_h0[8] =
+{
+ 0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a,
+ 0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19
+};
+
+uint32_t sha256_k[64] =
+{
+ 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
+ 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
+ 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
+ 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
+ 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
+ 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
+ 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
+ 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
+ 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
+ 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
+ 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
+ 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
+ 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
+ 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
+ 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
+ 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
+};
+
+void SHA256Init(SHA256Context *ctx)
+{
+ for (int i = 0; i < 8; i++)
+ ctx->h[i] = sha256_h0[i];
+ ctx->len = 0;
+ ctx->tot_len = 0;
+}
+
+void SHA256Transform(SHA256Context *ctx,
+ unsigned char *message,
+ unsigned int block_nb)
+{
+ uint32_t w[64];
+ uint32_t wv[8];
+ unsigned char *sub_block;
+ for (unsigned int i = 1; i <= block_nb; i++)
+ {
+ int j;
+ sub_block = message + ((i - 1) << 6);
+
+ for (j = 0; j < 16; j++)
+ PACK32(&sub_block[j << 2], &w[j]);
+ for (j = 16; j < 64; j++)
+ SHA256_SCR(j);
+ for (j = 0; j < 8; j++)
+ wv[j] = ctx->h[j];
+ for (j = 0; j < 64; j++)
+ {
+ uint32_t t1 = wv[7] + SHA256_F2(wv[4]) + CH(wv[4], wv[5], wv[6]) + sha256_k[j] + w[j];
+ uint32_t t2 = SHA256_F1(wv[0]) + MAJ(wv[0], wv[1], wv[2]);
+ wv[7] = wv[6];
+ wv[6] = wv[5];
+ wv[5] = wv[4];
+ wv[4] = wv[3] + t1;
+ wv[3] = wv[2];
+ wv[2] = wv[1];
+ wv[1] = wv[0];
+ wv[0] = t1 + t2;
+ }
+ for (j = 0; j < 8; j++)
+ ctx->h[j] += wv[j];
+ }
+}
+
+void SHA256Update(SHA256Context *ctx,
+ unsigned char *message,
+ unsigned int len)
+{
+ /*
+ * XXX here be dragons!
+ * After many hours of pouring over this, I think I've found the problem.
+ * When Special created our module from the reference one, he used:
+ *
+ * unsigned int rem_len = SHA256_BLOCK_SIZE - ctx->len;
+ *
+ * instead of the reference's version of:
+ *
+ * unsigned int tmp_len = SHA256_BLOCK_SIZE - ctx->len;
+ * unsigned int rem_len = len < tmp_len ? len : tmp_len;
+ *
+ * I've changed back to the reference version of this code, and it seems to work with no errors.
+ * So I'm inclined to believe this was the problem..
+ * -- w00t (January 06, 2008)
+ */
+ unsigned int tmp_len = SHA256_BLOCK_SIZE - ctx->len;
+ unsigned int rem_len = len < tmp_len ? len : tmp_len;
+
+ memcpy(&ctx->block[ctx->len], message, rem_len);
+ if (ctx->len + len < SHA256_BLOCK_SIZE)
+ {
+ ctx->len += len;
+ return;
+ }
+ unsigned int new_len = len - rem_len;
+ unsigned int block_nb = new_len / SHA256_BLOCK_SIZE;
+ unsigned char *shifted_message = message + rem_len;
+ SHA256Transform(ctx, ctx->block, 1);
+ SHA256Transform(ctx, shifted_message, block_nb);
+ rem_len = new_len % SHA256_BLOCK_SIZE;
+ memcpy(ctx->block, &shifted_message[block_nb << 6],rem_len);
+ ctx->len = rem_len;
+ ctx->tot_len += (block_nb + 1) << 6;
+}
+
+void SHA256Final(SHA256Context *ctx, unsigned char *digest)
+{
+ unsigned int block_nb = (1 + ((SHA256_BLOCK_SIZE - 9) < (ctx->len % SHA256_BLOCK_SIZE)));
+ unsigned int len_b = (ctx->tot_len + ctx->len) << 3;
+ unsigned int pm_len = block_nb << 6;
+ memset(ctx->block + ctx->len, 0, pm_len - ctx->len);
+ ctx->block[ctx->len] = 0x80;
+ UNPACK32(len_b, ctx->block + pm_len - 4);
+ SHA256Transform(ctx, ctx->block, block_nb);
+ for (int i = 0 ; i < 8; i++)
+ UNPACK32(ctx->h[i], &digest[i << 2]);
+}
+
+std::string SHA256Hash(const char *src, int len)
+{
+ // Generate the hash
+ unsigned char bytehash[SHA256_DIGEST_SIZE];
+ SHA256Context ctx;
+ SHA256Init(&ctx);
+ SHA256Update(&ctx, (unsigned char *)src, (unsigned int)len);
+ SHA256Final(&ctx, bytehash);
+ // Convert it to hex
+ const char* hxc = "0123456789abcdef";
+ std::string hash = "";
+ for (int i = 0; i < SHA256_DIGEST_SIZE; i++)
+ {
+ hash += hxc[bytehash[i] / 16];
+ hash += hxc[bytehash[i] % 16];
+ }
+ return hash;
+}
+
+std::string sha256(const std::string& string)
+{
+ return SHA256Hash(string.c_str(), string.length());
+}
diff --git a/src/utils/sha256.h b/src/utils/sha256.h
new file mode 100644
index 00000000..0aa5ba1f
--- /dev/null
+++ b/src/utils/sha256.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef UTILS_SHA256_H
+#define UTILS_SHA256_H
+
+#include <string>
+
+/**
+ * Returns the SHA-256 hash for the given string.
+ *
+ * @param string the string to create the SHA-256 hash for
+ * @return the SHA-256 hash for the given string.
+ */
+std::string sha256(const std::string& string);
+
+#endif // UTILS_SHA256_H
diff --git a/src/utils/strprintf.cpp b/src/utils/strprintf.cpp
index 07fb3508..bed4a7c4 100644
--- a/src/utils/strprintf.cpp
+++ b/src/utils/strprintf.cpp
@@ -45,4 +45,3 @@ std::string strprintf(char const *format, ...)
delete [] buf2;
return res;
}
-
diff --git a/src/winver.h b/src/winver.h
index 4996bdfb..abf91e9f 100644
--- a/src/winver.h
+++ b/src/winver.h
@@ -1,6 +1,6 @@
/* VERSION DEFINITIONS */
#define VER_MAJOR 0
-#define VER_MINOR 0
-#define VER_RELEASE 29
+#define VER_MINOR 1
+#define VER_RELEASE 0
#define VER_BUILD 0
-#define PACKAGE_VERSION "0.0.29"
+#define PACKAGE_VERSION "0.1.0"