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-rw-r--r--src/gui/guildwindow.cpp273
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diff --git a/src/gui/guildwindow.cpp b/src/gui/guildwindow.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * $$
+ */
+
+#include "guildwindow.h"
+
+#include "button.h"
+#include "chat.h"
+#include "confirm_dialog.h"
+#include "guildlistbox.h"
+#include "scrollarea.h"
+#include "textdialog.h"
+#include "windowcontainer.h"
+
+#include "widgets/layout.h"
+#include "widgets/tabbedarea.h"
+
+#include "../guild.h"
+#include "../log.h"
+#include "../localplayer.h"
+
+#include "../net/chatserver/guild.h"
+#include "../utils/dtor.h"
+#include "../utils/gettext.h"
+
+#include <algorithm>
+
+#include <guichan/widgets/tab.hpp>
+
+GuildWindow::GuildWindow():
+ Window(_("Guild")),
+ mFocus(false)
+{
+ setWindowName("Guild");
+ setCaption(_("Guild"));
+ setResizable(false);
+ setCloseButton(true);
+ setMinWidth(200);
+ setMinHeight(280);
+ setDefaultSize(124, 41, 288, 330);
+
+ // Set button events Id
+ mGuildButton[0] = new Button(_("Create Guild"), "CREATE_GUILD", this);
+ mGuildButton[1] = new Button(_("Invite User"), "INVITE_USER", this);
+ mGuildButton[2] = new Button(_("Quit Guild"), "QUIT_GUILD", this);
+ mGuildButton[1]->setEnabled(false);
+ mGuildButton[2]->setEnabled(false);
+
+ mGuildTabs = new TabbedArea();
+
+ place(0, 0, mGuildButton[0]);
+ place(1, 0, mGuildButton[1]);
+ place(2, 0, mGuildButton[2]);
+ place(0, 1, mGuildTabs);
+ Layout &layout = getLayout();
+ layout.setColWidth(0, 48);
+ layout.setColWidth(1, 65);
+
+ loadWindowState();
+}
+
+GuildWindow::~GuildWindow()
+{
+ delete mGuildTabs;
+}
+
+void GuildWindow::update()
+{
+ updateTab();
+
+ if (mGuildButton[2]->isEnabled() && mGuildTabs->getNumberOfTabs() <= 0)
+ {
+ mGuildButton[2]->setEnabled(false);
+ mGuildButton[1]->setEnabled(false);
+ }
+}
+
+void GuildWindow::draw(gcn::Graphics *g)
+{
+ update();
+
+ Window::draw(g);
+}
+
+void GuildWindow::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+
+ // Stats Part
+ if (eventId == "CREATE_GUILD")
+ {
+ // Set focus so that guild name to be created can be typed.
+ mFocus = true;
+ guildDialog = new TextDialog("Guild Name", "Choose your guild's name", this);
+ guildDialog->setOKButtonActionId("CREATE_GUILD_OK");
+ guildDialog->addActionListener(this);
+ }
+ else if (eventId == "INVITE_USER")
+ {
+ // TODO - Give feedback on whether the invite succeeded
+ mFocus = true;
+ inviteDialog = new TextDialog("Member Invite", "Who would you like to invite?", this);
+ inviteDialog->setOKButtonActionId("INVITE_USER_OK");
+ inviteDialog->addActionListener(this);
+ }
+ else if (eventId == "QUIT_GUILD")
+ {
+ short guild = getSelectedGuild();
+ if (guild)
+ {
+ Net::ChatServer::Guild::quitGuild(guild);
+ chatWindow->chatLog("Guild " + mGuildTabs->getSelectedTab()->getCaption() + " quit", BY_SERVER);
+ }
+ }
+ else if (eventId == "CREATE_GUILD_OK")
+ {
+ std::string name = guildDialog->getText();
+ if(name.size() > 16)
+ {
+ // TODO : State too many characters in input.
+ return;
+ }
+ // Process guild name to be created, and unfocus.
+ Net::ChatServer::Guild::createGuild(name);
+
+ // Defocus dialog
+ mFocus = false;
+ chatWindow->chatLog("Creating Guild called " + name, BY_SERVER);
+ guildDialog->scheduleDelete();
+ }
+ else if (eventId == "INVITE_USER_OK")
+ {
+ std::string name = inviteDialog->getText();
+ short selectedGuild = getSelectedGuild();
+
+ // Process invited user to be created and unfocus.
+ Net::ChatServer::Guild::invitePlayer(name, selectedGuild);
+
+ // Defocus dialog
+ mFocus = false;
+ chatWindow->chatLog("Invited user " + name, BY_SERVER);
+ inviteDialog->scheduleDelete();
+ }
+ else if (eventId == "yes")
+ {
+ logger->log("Sending invitation acceptance.");
+ Net::ChatServer::Guild::acceptInvite(invitedGuild);
+ }
+}
+
+void GuildWindow::newGuildTab(const std::string &guildName)
+{
+ // Create new tab
+ GuildListBox *list = new GuildListBox();
+ list->setListModel(player_node->getGuild(guildName));
+ ScrollArea *sa = new ScrollArea(list);
+ sa->setDimension(gcn::Rectangle(5, 5, 135, 250));
+
+ // Add the listbox to the map
+ mGuildLists.insert(std::pair<std::string, GuildListBox*>(guildName, list));
+
+ mGuildTabs->addTab(guildName, sa);
+ mGuildTabs->setDimension(gcn::Rectangle(28,35,140,250));
+
+ updateTab();
+}
+
+void GuildWindow::updateTab()
+{
+ gcn::Tab *tab = mGuildTabs->getSelectedTab();
+ if (tab)
+ {
+ setTab(tab->getCaption());
+ }
+ mGuildTabs->logic();
+}
+
+void GuildWindow::setTab(const std::string &guildName)
+{
+ // Only enable invite button if user has rights
+ if(player_node->checkInviteRights(guildName))
+ {
+ mGuildButton[1]->setEnabled(true);
+ }
+ else
+ {
+ mGuildButton[1]->setEnabled(false);
+ }
+
+ mGuildButton[2]->setEnabled(true);
+}
+
+bool GuildWindow::isWindowFocused()
+{
+ return mFocus;
+}
+
+short GuildWindow::getSelectedGuild()
+{
+ if (mGuildTabs->getNumberOfTabs() > 0)
+ {
+
+ Guild *guild = player_node->getGuild(mGuildTabs->getSelectedTab()->getCaption());
+
+ if (guild)
+ {
+ return guild->getId();
+ }
+ }
+
+ return 0;
+}
+
+void GuildWindow::openAcceptDialog(const std::string &inviterName,
+ const std::string &guildName)
+{
+ std::string msg = inviterName + " has invited you to join the guild " + guildName;
+ chatWindow->chatLog(msg, BY_SERVER);
+
+ acceptDialog = new ConfirmDialog("Accept Guild Invite", msg, this);
+ acceptDialog->addActionListener(this);
+
+ invitedGuild = guildName;
+}
+
+void GuildWindow::requestMemberList(short guildId)
+{
+ // Get the list of members for displaying in the guild window.
+ Net::ChatServer::Guild::getGuildMembers(guildId);
+}
+
+void GuildWindow::removeTab(int guildId)
+{
+ Guild* guild = player_node->getGuild(guildId);
+ if (guild)
+ {
+ Tab *tab = mGuildTabs->getTab(guild->getName());
+ if (tab)
+ {
+ mGuildTabs->removeTab(tab);
+ }
+ updateTab();
+ }
+ mGuildTabs->logic();
+}
+
+void GuildWindow::setOnline(const std::string &guildName, const std::string &member,
+ bool online)
+{
+ GuildListMap::iterator itr = mGuildLists.find(guildName);
+ if (itr != mGuildLists.end())
+ {
+ itr->second->setOnlineStatus(member, online);
+ }
+}