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-rw-r--r--src/being.h142
1 files changed, 129 insertions, 13 deletions
diff --git a/src/being.h b/src/being.h
index ef830e3a..a704b3df 100644
--- a/src/being.h
+++ b/src/being.h
@@ -30,9 +30,11 @@
#include <string>
#include <vector>
+#include "map.h"
#include "particlecontainer.h"
#include "position.h"
#include "sprite.h"
+#include "vector.h"
#include "resources/spritedef.h"
@@ -78,7 +80,9 @@ class Being : public Sprite
};
/**
- * Action the being is currently performing.
+ * Action the being is currently performing
+ * WARNING: Has to be in sync with the same enum in the Being class
+ * of the server!
*/
enum Action
{
@@ -96,14 +100,20 @@ class Being : public Sprite
SHOE_SPRITE,
BOTTOMCLOTHES_SPRITE,
TOPCLOTHES_SPRITE,
+#ifdef EATHENA_SUPPORT
MISC1_SPRITE,
MISC2_SPRITE,
+#endif
HAIR_SPRITE,
HAT_SPRITE,
+#ifdef EATHENA_SUPPORT
CAPE_SPRITE,
GLOVES_SPRITE,
+#endif
WEAPON_SPRITE,
+#ifdef EATHENA_SUPPORT
SHIELD_SPRITE,
+#endif
VECTOREND_SPRITE
};
@@ -129,15 +139,17 @@ class Being : public Sprite
*/
enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 };
- Uint16 mJob; /**< Job (player job, npc, monster, ) */
+#ifdef EATHENA_SUPPORT
Uint16 mX, mY; /**< Tile coordinates */
- Action mAction; /**< Action the being is performing */
Uint16 mFrame;
Uint16 mWalkTime;
+#endif
Uint8 mEmotion; /**< Currently showing emotion */
Uint8 mEmotionTime; /**< Time until emotion disappears */
Uint16 mAttackSpeed; /**< Attack speed */
+ Action mAction; /**< Action the being is performing */
+ Uint16 mJob; /**< Job (player job, npc, monster, creature ) */
/**
* Constructor.
@@ -157,7 +169,26 @@ class Being : public Sprite
/**
* Sets a new destination for this being to walk to.
*/
+#ifdef EATHENA_SUPPORT
virtual void setDestination(Uint16 destX, Uint16 destY);
+#else
+ void setDestination(int x, int y);
+
+ /**
+ * Returns the destination for this being.
+ */
+ const Vector &getDestination() const { return mDest; }
+
+ /**
+ * Adjusts course to expected start point.
+ */
+ void adjustCourse(int srcX, int srcY);
+
+ /**
+ * Adjusts course to expected start and end points.
+ */
+ void adjustCourse(int srcX, int srcY, int destX, int destY);
+#endif
/**
* Puts a "speech balloon" above this being for the specified amount
@@ -186,7 +217,11 @@ class Being : public Sprite
* @param victim The attacked being.
* @param damage The amount of damage dealt (0 means miss).
*/
+#ifdef TMWSERV_SUPPORT
+ virtual void handleAttack();
+#else
virtual void handleAttack(Being *victim, int damage);
+#endif
/**
* Returns the name of the being.
@@ -227,7 +262,8 @@ class Being : public Sprite
/**
* Sets visible equipments for this being.
*/
- virtual void setSprite(int slot, int id, std::string color = "");
+ virtual void setSprite(int slot, int id,
+ const std::string &color = "");
/**
* Sets the gender of this being.
@@ -239,10 +275,12 @@ class Being : public Sprite
*/
Gender getGender() const { return mGender; }
+#ifdef EATHENA_SUPPORT
/**
* Makes this being take the next step of his path.
*/
virtual void nextStep();
+#endif
/**
* Triggers whether or not to show the name as a GM name.
@@ -274,16 +312,17 @@ class Being : public Sprite
/**
* Gets the walk speed.
+ * @see setWalkSpeed(int)
*/
- Uint16 getWalkSpeed() const { return mWalkSpeed; }
+ int getWalkSpeed() const { return mWalkSpeed; }
/**
- * Sets the walk speed.
+ * Sets the walk speed (in pixels per second).
*/
- void setWalkSpeed(Uint16 speed) { mWalkSpeed = speed; }
+ void setWalkSpeed(int speed) { mWalkSpeed = speed; }
/**
- * Gets the sprite id.
+ * Gets the being id.
*/
Uint32 getId() const { return mId; }
@@ -300,7 +339,12 @@ class Being : public Sprite
/**
* Sets the current action.
*/
- virtual void setAction(Action action);
+ virtual void setAction(Action action, int attackType = 0);
+
+ /**
+ * Gets the current action.
+ */
+ bool isAlive() { return mAction != DEAD; }
/**
* Returns the current direction.
@@ -312,15 +356,22 @@ class Being : public Sprite
*/
void setDirection(Uint8 direction);
+#ifdef EATHENA_SUPPORT
/**
* Gets the current action.
*/
int getWalkTime() { return mWalkTime; }
+#endif
/**
* Returns the direction the being is facing.
*/
+#ifdef TMWSERV_SUPPORT
+ SpriteDirection getSpriteDirection() const
+ { return SpriteDirection(mSpriteDirection); }
+#else
SpriteDirection getSpriteDirection() const;
+#endif
/**
* Draws this being to the given graphics context.
@@ -332,15 +383,24 @@ class Being : public Sprite
/**
* Returns the pixel X coordinate.
*/
+#ifdef TMWSERV_SUPPORT
+ int getPixelX() const { return (int) mPos.x; }
+#else
int getPixelX() const { return mPx; }
+#endif
/**
* Returns the pixel Y coordinate.
*
* @see Sprite::getPixelY()
*/
+#ifdef TMWSERV_SUPPORT
+ int getPixelY() const { return (int) mPos.y; }
+#else
int getPixelY() const { return mPy; }
+#endif
+#ifdef EATHENA_SUPPORT
/**
* Get the current X pixel offset.
*/
@@ -352,14 +412,37 @@ class Being : public Sprite
*/
int getYOffset() const
{ return getOffset(UP, DOWN); }
+#endif
/**
- * Returns the horizontal size of the current base sprite of the being
+ * Sets the position of this being. When the being was walking, it also
+ * clears the destination and the path.
+ */
+ void setPosition(const Vector &pos);
+
+ /**
+ * Overloaded method provided for convenience.
+ *
+ * @see setPosition(const Vector &pos)
+ */
+ void setPosition(float x, float y, float z = 0.0f)
+ {
+ setPosition(Vector(x, y, z));
+ }
+
+ /**
+ * Returns the position of this being.
+ */
+ const Vector &getPosition() const { return mPos; }
+
+
+ /**
+ * Returns the horizontal size of the current base sprite of the being.
*/
virtual int getWidth() const;
/**
- * Returns the vertical size of the current base sprite of the being
+ * Returns the vertical size of the current base sprite of the being.
*/
virtual int getHeight() const;
@@ -375,6 +458,18 @@ class Being : public Sprite
void controlParticle(Particle *particle);
/**
+ * Gets the way the object is blocked by other objects.
+ */
+ virtual unsigned char getWalkMask() const
+ { return 0x00; } //can walk through everything
+
+ /**
+ * Returns the path this being is following. An empty path is returned
+ * when this being isn't following any path currently.
+ */
+ const Path &getPath() const { return mPath; }
+
+ /**
* Sets the target animation for this being.
*/
void setTargetAnimation(SimpleAnimation* animation);
@@ -449,6 +544,12 @@ class Being : public Sprite
virtual void updateCoords() {}
/**
+ * Gets the way the object blocks pathfinding for other objects
+ */
+ virtual Map::BlockType getBlockType() const
+ { return Map::BLOCKTYPE_NONE; }
+
+ /**
* Trigger visual effect, with components
*
* \param effectId ID of the effect to trigger
@@ -478,8 +579,10 @@ class Being : public Sprite
virtual void handleStatusEffect(StatusEffect *effect, int effectId);
Uint32 mId; /**< Unique sprite id */
- Uint16 mWalkSpeed; /**< Walking speed */
Uint8 mDirection; /**< Facing direction */
+#ifdef TMWSERV_SUPPORT
+ Uint8 mSpriteDirection; /**< Facing direction */
+#endif
Map *mMap; /**< Map on which this being resides */
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
@@ -494,7 +597,8 @@ class Being : public Sprite
Path mPath;
std::string mSpeech;
Text *mText;
- Uint16 mHairStyle, mHairColor;
+ int mHairStyle;
+ int mHairColor;
Gender mGender;
Uint32 mSpeechTime;
Sint32 mPx, mPy; /**< Pixel coordinates */
@@ -511,18 +615,30 @@ class Being : public Sprite
ParticleList mChildParticleEffects;
private:
+#ifdef EATHENA_SUPPORT
/**
* Calculates the offset in the given directions.
* If walking in direction 'neg' the value is negated.
*/
int getOffset(char pos, char neg) const;
+#endif
/** Reset particle status effects on next redraw? */
bool mMustResetParticles;
+#ifdef TMWSERV_SUPPORT
+ static const int DEFAULT_WIDTH = 32;
+ static const int DEFAULT_HEIGHT = 32;
+#endif
+
// Speech Bubble components
SpeechBubble *mSpeechBubble;
+ int mWalkSpeed; /**< Walking speed (pixels/sec) */
+
+ Vector mPos;
+ Vector mDest;
+
// Target cursor being used
SimpleAnimation* mUsedTargetCursor;