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// Evol scripts.
// Authors:
//    Ablu
//    Qwerty Dragon
// Description:
//    Introduction scene where two sailors talk about how the player was found on his raft.
//    Elmo will handle dialogs between both NPCs.

000-0-0,26,23,0	script	Elmo#sailors	NPC_ELMO,{

OnTalk:
    deltimer("Elmo#sailors::OnSlow");
    setcamnpc;
    mesn "Elmo";
    mesq l("Poor thing. Fortunately we were more attentive than the sharks in these waters. I wonder where this tragic journey started. By the way, did you see the logo on that raft?");
    next;

    mesn "Magic Arpan";
    mesq l("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.");
    next;

    mesn "Elmo";
    mesq l("I wonder too...");
    next;

    mesn "Magic Arpan";
    mesq l("Did you hear about all those missing people last month? Maybe this is the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!");
    next;

    mesn "Elmo";
    mesq l("Makes sense. Do you think we should inform the capt'n about it?");
    next;

    mesn "Magic Arpan";
    mesq l("Yeye.");
    next;

    mesn "Elmo";
    mesq l("Alright, I'm going to his room. Keep watch, not that our new friend turns out to be a foe after all...");
    next;

    mesn "Magic Arpan";
    mesq l("I will yaying do.");
    next;

    mesn "Elmo";
    mesq l("Oh, and give our friend - or foe - some clothes, that shabby rags are in even worse condition than ours.");
    next;

    mesn "Magic Arpan";
    mesq l("Yayayaya, it's the first time someone is dressed worse than us!");
    next;

    mesn "Elmo";
    mesq l("Hehe... Ok, I'm going to inform the capt'n up there.");
    next;

    mesn "Magic Arpan";
    mesq l("I'll bring everything that is needed, don't worry.");
    next;

    mesn "Elmo";
    mesq l("Oh, look who is waking up!");
    next;

    restorecam;
    adddefaultskills;
    setq General_Narrator, 0;
    addtimer(45000,"Magic Arpan::OnSlow");
    warp "000-2-1", 50, 38;
    savepoint "000-2-1", 50, 38;
    percentheal 100, 100;
    closeclientdialog;
    close;

OnInit:
    end;

OnSlow:
    npctalk3(l("(Click on us to continue the introduction.)"));
    dispbottom(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."));
    addtimer(60000,"Elmo#sailors::OnSlow");
    close;
}

000-0-0,25,23,0	script	Magic Arpan#sailors	NPC_MAGIC_ARPAN,{
    doevent "Elmo#sailors::OnTalk";
    close;

OnInit:
    end;
}