// Evol scripts. // Authors: // Ablu // Qwerty Dragon // Description: // Introduction scene where two sailors talk about how the player was found on his raft. // Elmo will handle dialogs between both NPCs. 000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{ OnTalk: deltimer("Elmo#sailors::OnSlow"); setcamnpc; mesn "Elmo"; mesq l("Poor thing. Fortunately we were more attentive than the sharks in these waters. I wonder where this tragic journey started. By the way, did you see the logo on that raft?"); next; mesn "Magic Arpan"; mesq l("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast."); next; mesn "Elmo"; mesq l("I wonder too..."); next; mesn "Magic Arpan"; mesq l("Did you hear about all those missing people last month? Maybe this is the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!"); next; mesn "Elmo"; mesq l("Makes sense. Do you think we should inform the capt'n about it?"); next; mesn "Magic Arpan"; mesq l("Yeye."); next; mesn "Elmo"; mesq l("Alright, I'm going to his room. Keep watch, not that our new friend turns out to be a foe after all..."); next; mesn "Magic Arpan"; mesq l("I will yaying do."); next; mesn "Elmo"; mesq l("Oh, and give our friend - or foe - some clothes, that shabby rags are in even worse condition than ours."); next; mesn "Magic Arpan"; mesq l("Yayayaya, it's the first time someone is dressed worse than us!"); next; mesn "Elmo"; mesq l("Hehe... Ok, I'm going to inform the capt'n up there."); next; mesn "Magic Arpan"; mesq l("I'll bring everything that is needed, don't worry."); next; mesn "Elmo"; mesq l("Oh, look who is waking up!"); next; restorecam; adddefaultskills; setq General_Narrator, 0; addtimer(45000,"Magic Arpan::OnSlow"); warp "000-2-1", 50, 38; savepoint "000-2-1", 50, 38; percentheal 100, 100; closeclientdialog; close; OnInit: end; OnSlow: npctalk3(l("(Click on us to continue the introduction.)")); dispbottom(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction.")); addtimer(60000,"Elmo#sailors::OnSlow"); close; } 000-0-0,25,23,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{ doevent "Elmo#sailors::OnTalk"; close; OnInit: end; }