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authorAndrei Karas <akaras@inbox.ru>2015-08-11 13:38:56 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-11 13:38:56 +0300
commit0452e5c5f9dd7b166c8fe681c6fe64c03740716a (patch)
tree312ac955061ccddbaea670be8a0cf2b59d4e2341 /npc/000-0-0/sailors.txt
parent19eaaca795ce2f0886bfb2f31a1c327bb419a441 (diff)
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Use npc sprite names in all scripts.
Diffstat (limited to 'npc/000-0-0/sailors.txt')
-rw-r--r--npc/000-0-0/sailors.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index c59c7c35..09a8d757 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -6,7 +6,7 @@
// Introduction scene where two sailors talk about how the player was found on his raft.
// Elmo will handle dialogs between both NPCs.
-000-0-0,26,23,0 script Elmo#sailors 409,{
+000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{
OnTalk:
setcamnpc;
@@ -74,7 +74,7 @@ OnInit:
end;
}
-000-0-0,25,23,0 script Magic Arpan#sailors 407,{
+000-0-0,25,23,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{
doevent "Elmo#sailors::OnTalk";
close;