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7 daysRubber Ducky SFXHEADmasterLedmitz1-0/+1
2024-04-18Removed SFX from qyest start and continue effectsLedmitz1-2/+2
2024-04-11Added bullet SFX to effects.xml for GM event spellsLedmitz1-0/+1
2024-04-09Rainbow hit and critLedmitz1-4/+6
2024-04-09+3 more FX effects meant for boss powerups/actionsHello=)1-0/+3
2024-04-09+2 FX spell channeling effects for boss spells, based on Illia particlesHello=)1-0/+2
2024-04-05Floyd needed his own styleLedmitz1-1/+2
2024-04-02Added tiny_bell.ogg for Silver Bell in effects.xmlLedmitz1-0/+1
2024-02-20Restore emotes for Mana clientThorbjørn Lindeijer1-0/+50
This reverts part of the following commits: * 8b687b477f2ab5b683bb98bd3446e7b8af359913 * a86e94c1a54e173fb1cdca88b0b0da20a187d71a * 044cb648a54266ef5c104b0504f9983f6bd55798 It does not appear to be enough yet, though. Need to debug why emotes are still not showing. This also adds back the `settings.xml` file, so Mana client can drop its "compatibility fallback". **** Co-authored-by: Jesusaves <jesusalva@themanaworld.org> Approved-by: Jesusalva Jesusalva <jesusalva@themanaworld.org>
2023-11-29Added Rotter and Rot mobs and effectsLed Mitz1-0/+2
2023-04-29readded zap effect as it was missing and causing errors right before Blanc's ↵Ledmitz1-0/+1
2nd raid
2023-02-22Moved spawn_burst.ogg to env and cnaged all references to it (as it once was ↵Led Mitz1-10/+10
originally, I think. *ahem*)
2023-02-03Added heal SFX for lum and inmaLedmitz1-2/+2
2022-11-08Revert the level up SFX and add Ledmitz one as effect ID 56 (edit paths.xml ↵Jesusaves1-1/+2
to use)
2022-10-15Merge branch 'github/fork/Ledmitz/level_skill_n_quest_sfx' into 'master'Jesusalva Jesusalva1-6/+6
Added quest SFX and changed level/skill up. See merge request legacy/clientdata!405
2022-10-15Full magic SFX set, dart animation for flar/phlex, custom ingrav part…Administrator1-65/+63
2022-06-20Added sfx/env/flame.ogg and edited trolls to use it and added relevan…Administrator1-4/+4
2022-04-30That's all I can do and it won't workJesusaves1-0/+2
2022-04-26Added sounds for casket-monster which includes casket-open, environment ↵Ledmitz1-2/+2
sound. Max volume for startle factor. (#396)
2022-04-26Added boom and crit sounds to effects and altered grenadier to use them (#387)Ledmitz1-3/+3
* Added boom and crit sounds to effects and altered grenadier to use them * Added attribution to license.md
2022-01-29Pumpkin explosion sfx (#398) - Let's give heart attack to playersLedmitz1-1/+1
* Added sounds for casket-monster which includes casket-open, environment sound. Max volume for startle factor. * Added pumpkin-explosion.ogg and edited effects.xml
2020-11-26Christmas 2020 part BJesusaves1-0/+1
Co-Authored By: Hocus, Hello=) and Ledmitz. Attribution not provided.
2020-09-30Bliss Of Oblivion SFX.Jesusaves1-0/+1
...Just kidding. This is not used for BoS but by spawn system.
2020-09-28Added quest SFX and changed level/skill up.github/fork/Ledmitz/level_skill_n_quest_sfxLedmitz1-6/+6
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild Utils (#378)Jesusaves1-0/+1
Maps, monsters, effects, also includes the katzei ears with edits. Additional (bonus) content: * PvP Coin ("Murderer Coin") * Golden PVP Cap
2020-04-20Add Kaflosh rain sound (might be improveable later)Jesusaves1-1/+1
2020-04-20Doomsday Support Patch (Act 4/5) (#371)Jesusaves1-0/+2
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
2020-02-21I wanted to burn a certain @jak1 but the effect code was missing,Jesusaves1-0/+1
so I had to stomp them. This adds effect 50 HELLBLAZE.
2019-04-04Make effects.xml schema conformant for travisFreeyorp1-60/+120
This broke in 1c8e796.
2018-11-11give unique ids to magic spell effectsgumi1-7/+61
2018-02-12add The Foot of Cupidgumi1-0/+1
2017-11-19fix sfx paths in being-effectsAndrei Karas1-4/+4
2015-09-16Add effect for hugwushin1-0/+1
2015-05-04remove quest audioNick Ashley1-2/+2
2015-04-28Example quest with all the quest log effectswushin1-0/+4
2014-10-22add bat squeakmekolat1-0/+1
2014-08-23make the ferry less spammymekolat1-0/+1
2014-07-01Remove files and tags related to unsupported clients.Andrei Karas1-50/+0
2013-10-15Heatwave spell particle effectwushin1-0/+1
2013-09-03Adding Dark Magic:tux9th1-0/+2
* Added in ea_skills.xml. * Added in skills.xml. * Added Dark Magic image, done by wushin, enchilado and Alige. * Edited license.txt. * Added particle effect for Dark Magic.
2013-03-24Add a particle effect that can be used when the player receives some object.Vincent Petithory1-0/+1
2012-12-17Add Illia quest particle effectsVincent Petithory1-0/+11
2012-11-07Add pumpkin explosion particleVincent Petithory1-0/+1
2012-06-11Format xml files.Jessica Tölke1-97/+95
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
2012-05-23Added a new set of emotes. Most of them were taken from manaplus.alige Ali-G1-14/+42
Changed the emotes location from graphics/particles/emotes/ to graphics/emotes/.
2012-01-31Cleaned up the effects.xml file a bit and added a proper header.Yohann Ferreira1-11/+28
If everyone is okay with the header styling, I'll then add headers to every configuration file for a start. Note also that i don't know whether that (wrongly done) comment is actually useful, so I've let it there: -> Add the data needed for the electricity boss battle.x
2012-01-31Fixed custom attack with particle effects on the 0.6.0 client.Yohann Ferreira1-1/+5
Note that a client fix was also needed after all. Thanks to Ali-G for spotting that one.
2011-06-10Add the data need for the electricity boss battleChuck Miller1-1/+5
2011-05-01Fixed a comment ending on effects.xmlYohann Ferreira1-1/+5
2011-05-01Fixed the effects.xml backward compatibility.Yohann Ferreira1-60/+1
Based on 4144's good advice, xml files should not have more than one root node, and as we don't know whether the clients will handle that (depending on the platform and the libxml version). I'm removing the future definition.