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authorDastgir Pojee <dastgirp@gmail.com>2016-10-03 18:40:27 +0530
committerhemagx <ibrahem.h.basyone@gmail.com>2016-10-22 02:22:05 +0200
commit4cdcafaa6edfe500019406a35c443d82d924d468 (patch)
tree248cd12795d560185ffd4365aaa81d649ce20de7 /src/map/battle.c
parentf5297cbb8d4b4f6b45fb1d3d6d72253795eca5ef (diff)
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Implemented SU_PICKYPECK Skill.
ATK + (200+100*SkillLv)% Every 30 Base Levels, Adds an Additional Chance to reactivate the skill. When the Enemy has Less than 50% HP Left, Damage is doubled.
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f220be17b..2c9d3f3c4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1677,6 +1677,12 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case SU_SCAROFTAROU:
skillratio += -100 + 100 * skill_lv;
break;
+ case SU_PICKYPECK:
+ case SU_PICKYPECK_DOUBLE_ATK:
+ skillratio += 100 + 100 * skill_lv;
+ if ((status_get_max_hp(target) / 100) <= 50)
+ skillratio *= 2;
+ break;
/**
* Arch Bishop
**/