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-rw-r--r--server/formulas/tmw2.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md
index 24cab8f..6665128 100644
--- a/server/formulas/tmw2.md
+++ b/server/formulas/tmw2.md
@@ -185,18 +185,18 @@ arrows might have special effects or need to have less damage to don't overpower
![Defense Scaling in TMW2](server/formulas/Defense.png)
-As you can see, defense use a non-linear scale, ultimately capping at 33.3% damage
-received when you have infinite defense.
+As you can see, defense use a non-linear scale, ultimately capping around 10.0%
+damage received as you near absurd amounts of defense (eg. a million).
-Therefore, we used 600 defense (which means 50% damage reduction) as reference for
+Therefore, we used 800 defense (which means 60% damage reduction) as reference for
level 100 and baked the following formula:
```
-Total Level Defense = (Level**1.21)*2.4
+Def=(Lv**1.255)*2.5
```
-You'll notice it won't give exactly 600 defense at level 100 - it gives a bit more.
-That's because rounding (and because I used 1.21 instead of 1.20 as I should).
+You'll notice it won't give exactly 800 defense at level 100 - it gives a bit more.
+That's because rounding.
That is TOTAL LEVEL MAXIMUM DEFENSE. When reaching higher level equipment, consider
giving VIT DEF (aka. Raw Damage Reduction or Hard DEF).