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author | Jesusaves <cpntb1@ymail.com> | 2019-01-05 21:48:07 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-05 21:48:07 -0200 |
commit | 4e9d3ed3a70bc482e6433296cd5565c7ad5e9712 (patch) | |
tree | c8dc830b84c10a3649f5efac459b721df62fbcd1 /server | |
parent | 1c45acdd4461d3fd801db2d866e35ad4ddec9b49 (diff) | |
download | docs-4e9d3ed3a70bc482e6433296cd5565c7ad5e9712.tar.gz docs-4e9d3ed3a70bc482e6433296cd5565c7ad5e9712.tar.bz2 docs-4e9d3ed3a70bc482e6433296cd5565c7ad5e9712.tar.xz docs-4e9d3ed3a70bc482e6433296cd5565c7ad5e9712.zip |
Remaster equip defense formula to have less impact on gameplay (or perhaps more)
Diffstat (limited to 'server')
-rw-r--r-- | server/formulas/tmw2.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md index 24cab8f..6665128 100644 --- a/server/formulas/tmw2.md +++ b/server/formulas/tmw2.md @@ -185,18 +185,18 @@ arrows might have special effects or need to have less damage to don't overpower  -As you can see, defense use a non-linear scale, ultimately capping at 33.3% damage -received when you have infinite defense. +As you can see, defense use a non-linear scale, ultimately capping around 10.0% +damage received as you near absurd amounts of defense (eg. a million). -Therefore, we used 600 defense (which means 50% damage reduction) as reference for +Therefore, we used 800 defense (which means 60% damage reduction) as reference for level 100 and baked the following formula: ``` -Total Level Defense = (Level**1.21)*2.4 +Def=(Lv**1.255)*2.5 ``` -You'll notice it won't give exactly 600 defense at level 100 - it gives a bit more. -That's because rounding (and because I used 1.21 instead of 1.20 as I should). +You'll notice it won't give exactly 800 defense at level 100 - it gives a bit more. +That's because rounding. That is TOTAL LEVEL MAXIMUM DEFENSE. When reaching higher level equipment, consider giving VIT DEF (aka. Raw Damage Reduction or Hard DEF). |