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-rw-r--r-- | server/formulas/tmw2.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md index 24cab8f..6665128 100644 --- a/server/formulas/tmw2.md +++ b/server/formulas/tmw2.md @@ -185,18 +185,18 @@ arrows might have special effects or need to have less damage to don't overpower  -As you can see, defense use a non-linear scale, ultimately capping at 33.3% damage -received when you have infinite defense. +As you can see, defense use a non-linear scale, ultimately capping around 10.0% +damage received as you near absurd amounts of defense (eg. a million). -Therefore, we used 600 defense (which means 50% damage reduction) as reference for +Therefore, we used 800 defense (which means 60% damage reduction) as reference for level 100 and baked the following formula: ``` -Total Level Defense = (Level**1.21)*2.4 +Def=(Lv**1.255)*2.5 ``` -You'll notice it won't give exactly 600 defense at level 100 - it gives a bit more. -That's because rounding (and because I used 1.21 instead of 1.20 as I should). +You'll notice it won't give exactly 800 defense at level 100 - it gives a bit more. +That's because rounding. That is TOTAL LEVEL MAXIMUM DEFENSE. When reaching higher level equipment, consider giving VIT DEF (aka. Raw Damage Reduction or Hard DEF). |