diff options
author | Jesusaves <cpntb1@ymail.com> | 2019-10-13 16:57:02 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2019-10-13 16:57:02 -0300 |
commit | 512daf322a37f396805b7c3471b53dc167f102f6 (patch) | |
tree | fa8cc07374201408348b5e2128d5791fdfef9b50 /server | |
parent | c102a30b4b1853aaf146b3d05757716e344f3f77 (diff) | |
download | docs-512daf322a37f396805b7c3471b53dc167f102f6.tar.gz docs-512daf322a37f396805b7c3471b53dc167f102f6.tar.bz2 docs-512daf322a37f396805b7c3471b53dc167f102f6.tar.xz docs-512daf322a37f396805b7c3471b53dc167f102f6.zip |
Assign all Def2 formulas so it totals to roughly +1DEF2 per level.
Which is also how weapon damage growth is roughly calculated.
Diffstat (limited to 'server')
-rw-r--r-- | server/formulas/tmw2.md | 32 |
1 files changed, 29 insertions, 3 deletions
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md index 51d838d..a66fe2c 100644 --- a/server/formulas/tmw2.md +++ b/server/formulas/tmw2.md @@ -272,14 +272,40 @@ Let a Hard Defense of 2. Magic Armor - NONE -Light Armor - +1 each 10 levels +Light Armor - +1 each 10 levels (10%) -Heavy Armor - +1 each 5 levels +Heavy Armor - +1 each 5 levels (20%) Always rounded down. #### Shields -Real Shields - +1 each 7 levels (rounded down) +Real Shields - +1 each 7 levels (rounded down) (~15%) + +### Helmets + +Light Helmet - +1 each 7 levels (~15%) +Heavy Helmet - +1 each 5 levels (20%) + +#### Leggings + ++1 each 10 levels (10%) + +#### Shoes + ++1 each 10 levels (10%) + +#### The General Formula + +In general we get +1 dmg per level at monsters; +that must be evenly split with heavy armor. + +So shields + heavy armor + shoes + heavy helmet + +leggings = 1 defense per level + +I've removed gloves from this because otherwise +it gets too specific; Gloves should use ASPD +instead of DEF2. Or even ignore level and rely +on special bonuses only. |