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authorJesusaves <cpntb1@ymail.com>2019-10-13 16:57:02 -0300
committerJesusaves <cpntb1@ymail.com>2019-10-13 16:57:02 -0300
commit512daf322a37f396805b7c3471b53dc167f102f6 (patch)
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parentc102a30b4b1853aaf146b3d05757716e344f3f77 (diff)
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Assign all Def2 formulas so it totals to roughly +1DEF2 per level.
Which is also how weapon damage growth is roughly calculated.
-rw-r--r--server/formulas/tmw2.md32
1 files changed, 29 insertions, 3 deletions
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md
index 51d838d..a66fe2c 100644
--- a/server/formulas/tmw2.md
+++ b/server/formulas/tmw2.md
@@ -272,14 +272,40 @@ Let a Hard Defense of 2.
Magic Armor - NONE
-Light Armor - +1 each 10 levels
+Light Armor - +1 each 10 levels (10%)
-Heavy Armor - +1 each 5 levels
+Heavy Armor - +1 each 5 levels (20%)
Always rounded down.
#### Shields
-Real Shields - +1 each 7 levels (rounded down)
+Real Shields - +1 each 7 levels (rounded down) (~15%)
+
+### Helmets
+
+Light Helmet - +1 each 7 levels (~15%)
+Heavy Helmet - +1 each 5 levels (20%)
+
+#### Leggings
+
++1 each 10 levels (10%)
+
+#### Shoes
+
++1 each 10 levels (10%)
+
+#### The General Formula
+
+In general we get +1 dmg per level at monsters;
+that must be evenly split with heavy armor.
+
+So shields + heavy armor + shoes + heavy helmet +
+leggings = 1 defense per level
+
+I've removed gloves from this because otherwise
+it gets too specific; Gloves should use ASPD
+instead of DEF2. Or even ignore level and rely
+on special bonuses only.