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author | Jesusaves <cpntb1@ymail.com> | 2019-10-09 20:08:40 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-10-09 20:08:40 -0300 |
commit | c102a30b4b1853aaf146b3d05757716e344f3f77 (patch) | |
tree | 2092ce6beb3069aaf8755db5e8cd0b46328665fb /server | |
parent | d55e479e1442350dea3d10d11bbc19c1d10e32ed (diff) | |
download | docs-c102a30b4b1853aaf146b3d05757716e344f3f77.tar.gz docs-c102a30b4b1853aaf146b3d05757716e344f3f77.tar.bz2 docs-c102a30b4b1853aaf146b3d05757716e344f3f77.tar.xz docs-c102a30b4b1853aaf146b3d05757716e344f3f77.zip |
New formulas
Diffstat (limited to 'server')
-rw-r--r-- | server/formulas/Defense.png | bin | 13494 -> 10699 bytes | |||
-rw-r--r-- | server/formulas/tmw2.md | 26 |
2 files changed, 10 insertions, 16 deletions
diff --git a/server/formulas/Defense.png b/server/formulas/Defense.png Binary files differindex 8cc1493..e87362f 100644 --- a/server/formulas/Defense.png +++ b/server/formulas/Defense.png diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md index 7b0b13f..51d838d 100644 --- a/server/formulas/tmw2.md +++ b/server/formulas/tmw2.md @@ -193,17 +193,20 @@ evenly across agility and dexterity, this shouldn't be a problem.  +Blue line is DEFENSE, Red line is MAGIC DEFENSE. + As you can see, defense use a non-linear scale, ultimately capping around 10.0% damage received as you near absurd amounts of defense (eg. a million). -Therefore, we used 800 defense (which means 60% damage reduction) as reference for +Therefore, we used 350 defense (which means 40% damage reduction) as reference for level 100 and baked the following formula: ``` Def=(Lv**1.255)*2.5 +Def=Def*350/810.0 ``` -You'll notice it won't give exactly 800 defense at level 100 - it gives a bit more. +You'll notice it won't give exactly 350 defense at level 100 - it gives a bit more. That's because rounding. That is TOTAL LEVEL MAXIMUM DEFENSE. When reaching higher level equipment, consider @@ -225,11 +228,11 @@ Light Helmet - 10% Leggings - 10% Shields - 25% -Gloves - 5% -Boots - 5% +Boots - 8% +Gloves - 7% ``` -This totals to 100% when using heavy armor with shield. Archers, mages, two handed +This totals to 105% when using heavy armor with shield. Archers, mages, two handed weapon users will therefore have significant less defense. In general, archers and mages cannot/shouldn't use heavy armor or shields, so they have @@ -242,6 +245,8 @@ If for some reason a melee fighter decide to don't use the heavy armor because speed, they'll still have 85% defense from the reference, meaning that not using a shield is worse than not using heavy armor. +NOTE: If an armor piece raise magic attack, the defense for said piece is HALVED! + | Lv | Damage Taken | Nominal Defense | |--|--------------|----| |0 | 100% | 0 | @@ -256,17 +261,6 @@ a shield is worse than not using heavy armor. | 90 | 60.97% | 306 | | 100 | 58.03% | 349 | -10 Level 19 Defense (95.83% DMG) -20 Level 46 Defense (90.65% DMG) -30 Level 77 Defense (85.45% DMG) -40 Level 110 Defense (80.49% DMG) -50 Level 146 Defense (75.88% DMG) -60 Level 184 Defense (71.63% DMG) -70 Level 223 Defense (67.75% DMG) -80 Level 264 Defense (64.20% DMG) -90 Level 306 Defense (60.97% DMG) -100 Level 349 Defense (58.03% DMG) - ### Hard Defense Distribution Hard Defense, also known as Def2 or Vit Defense, is the absolute damage negation. |