summaryrefslogtreecommitdiff
path: root/server
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-10-09 20:08:40 -0300
committerJesusaves <cpntb1@ymail.com>2019-10-09 20:08:40 -0300
commitc102a30b4b1853aaf146b3d05757716e344f3f77 (patch)
tree2092ce6beb3069aaf8755db5e8cd0b46328665fb /server
parentd55e479e1442350dea3d10d11bbc19c1d10e32ed (diff)
downloaddocs-c102a30b4b1853aaf146b3d05757716e344f3f77.tar.gz
docs-c102a30b4b1853aaf146b3d05757716e344f3f77.tar.bz2
docs-c102a30b4b1853aaf146b3d05757716e344f3f77.tar.xz
docs-c102a30b4b1853aaf146b3d05757716e344f3f77.zip
New formulas
Diffstat (limited to 'server')
-rw-r--r--server/formulas/Defense.pngbin13494 -> 10699 bytes
-rw-r--r--server/formulas/tmw2.md26
2 files changed, 10 insertions, 16 deletions
diff --git a/server/formulas/Defense.png b/server/formulas/Defense.png
index 8cc1493..e87362f 100644
--- a/server/formulas/Defense.png
+++ b/server/formulas/Defense.png
Binary files differ
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md
index 7b0b13f..51d838d 100644
--- a/server/formulas/tmw2.md
+++ b/server/formulas/tmw2.md
@@ -193,17 +193,20 @@ evenly across agility and dexterity, this shouldn't be a problem.
![Defense Scaling in TMW2](server/formulas/Defense.png)
+Blue line is DEFENSE, Red line is MAGIC DEFENSE.
+
As you can see, defense use a non-linear scale, ultimately capping around 10.0%
damage received as you near absurd amounts of defense (eg. a million).
-Therefore, we used 800 defense (which means 60% damage reduction) as reference for
+Therefore, we used 350 defense (which means 40% damage reduction) as reference for
level 100 and baked the following formula:
```
Def=(Lv**1.255)*2.5
+Def=Def*350/810.0
```
-You'll notice it won't give exactly 800 defense at level 100 - it gives a bit more.
+You'll notice it won't give exactly 350 defense at level 100 - it gives a bit more.
That's because rounding.
That is TOTAL LEVEL MAXIMUM DEFENSE. When reaching higher level equipment, consider
@@ -225,11 +228,11 @@ Light Helmet - 10%
Leggings - 10%
Shields - 25%
-Gloves - 5%
-Boots - 5%
+Boots - 8%
+Gloves - 7%
```
-This totals to 100% when using heavy armor with shield. Archers, mages, two handed
+This totals to 105% when using heavy armor with shield. Archers, mages, two handed
weapon users will therefore have significant less defense.
In general, archers and mages cannot/shouldn't use heavy armor or shields, so they have
@@ -242,6 +245,8 @@ If for some reason a melee fighter decide to don't use the heavy armor because
speed, they'll still have 85% defense from the reference, meaning that not using
a shield is worse than not using heavy armor.
+NOTE: If an armor piece raise magic attack, the defense for said piece is HALVED!
+
| Lv | Damage Taken | Nominal Defense |
|--|--------------|----|
|0 | 100% | 0 |
@@ -256,17 +261,6 @@ a shield is worse than not using heavy armor.
| 90 | 60.97% | 306 |
| 100 | 58.03% | 349 |
-10 Level 19 Defense (95.83% DMG)
-20 Level 46 Defense (90.65% DMG)
-30 Level 77 Defense (85.45% DMG)
-40 Level 110 Defense (80.49% DMG)
-50 Level 146 Defense (75.88% DMG)
-60 Level 184 Defense (71.63% DMG)
-70 Level 223 Defense (67.75% DMG)
-80 Level 264 Defense (64.20% DMG)
-90 Level 306 Defense (60.97% DMG)
-100 Level 349 Defense (58.03% DMG)
-
### Hard Defense Distribution
Hard Defense, also known as Def2 or Vit Defense, is the absolute damage negation.