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/*
* The Mana Server
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game-server/skillmanager.hpp"
#include "utils/string.hpp" // for the toupper function
#include <map>
typedef std::map< std::string, int > SkillMap;
static SkillMap skillMap;
static std::string skillReferenceFile;
void SkillManager::initialize(const std::string &file)
{
skillReferenceFile = file;
reload();
}
void SkillManager::reload()
{
//...
skillMap["UNARMED"] = 100;
skillMap["KNIFE"] = 101;
}
int SkillManager::getIdFromString(std::string name)
{
//check if already an integer, if yes just return it
int val;
val = atoi(name.c_str());
if (val) return val;
// convert to upper case for easier finding
name = utils::toupper(name);
// find it
SkillMap::iterator i = skillMap.find(name);
if (i == skillMap.end())
{
return 0;
} else {
return i->second;
}
}
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