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author | Philipp Sehmisch <crush@themanaworld.org> | 2009-12-28 00:47:49 +0100 |
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committer | Philipp Sehmisch <crush@themanaworld.org> | 2009-12-28 00:47:49 +0100 |
commit | 61420bdc4aa951e6b57a1b6bec37729e1cb1824e (patch) | |
tree | c95a5becf48280c215b1f1c98b53e617709d637d /src/game-server/skillmanager.cpp | |
parent | edcc60717dd6d3765e9c48ca469df0fa91c259d3 (diff) | |
download | manaserv-61420bdc4aa951e6b57a1b6bec37729e1cb1824e.tar.gz manaserv-61420bdc4aa951e6b57a1b6bec37729e1cb1824e.tar.bz2 manaserv-61420bdc4aa951e6b57a1b6bec37729e1cb1824e.tar.xz manaserv-61420bdc4aa951e6b57a1b6bec37729e1cb1824e.zip |
Added support for skill names as weapon types in items.xml (still hardcoded)
Diffstat (limited to 'src/game-server/skillmanager.cpp')
-rw-r--r-- | src/game-server/skillmanager.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/game-server/skillmanager.cpp b/src/game-server/skillmanager.cpp new file mode 100644 index 00000000..8cf88e55 --- /dev/null +++ b/src/game-server/skillmanager.cpp @@ -0,0 +1,61 @@ +/* + * The Mana Server + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "game-server/skillmanager.hpp" + +#include "utils/string.hpp" // for the toupper function + +#include <map> + +typedef std::map< std::string, int > SkillMap; +static SkillMap skillMap; +static std::string skillReferenceFile; + +void SkillManager::initialize(const std::string &file) +{ + skillReferenceFile = file; + reload(); +} + +void SkillManager::reload() +{ + //... + skillMap["UNARMED"] = 100; + skillMap["KNIFE"] = 101; +} + +int SkillManager::getIdFromString(std::string name) +{ + //check if already an integer, if yes just return it + int val; + val = atoi(name.c_str()); + if (val) return val; + + // convert to upper case for easier finding + name = utils::toupper(name); + // find it + SkillMap::iterator i = skillMap.find(name); + if (i == skillMap.end()) + { + return 0; + } else { + return i->second; + } +} |