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authorPhilipp Sehmisch <crush@themanaworld.org>2009-12-28 00:47:49 +0100
committerPhilipp Sehmisch <crush@themanaworld.org>2009-12-28 00:47:49 +0100
commit61420bdc4aa951e6b57a1b6bec37729e1cb1824e (patch)
treec95a5becf48280c215b1f1c98b53e617709d637d /src/game-server/skillmanager.cpp
parentedcc60717dd6d3765e9c48ca469df0fa91c259d3 (diff)
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Added support for skill names as weapon types in items.xml (still hardcoded)
Diffstat (limited to 'src/game-server/skillmanager.cpp')
-rw-r--r--src/game-server/skillmanager.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/game-server/skillmanager.cpp b/src/game-server/skillmanager.cpp
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+++ b/src/game-server/skillmanager.cpp
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+/*
+ * The Mana Server
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "game-server/skillmanager.hpp"
+
+#include "utils/string.hpp" // for the toupper function
+
+#include <map>
+
+typedef std::map< std::string, int > SkillMap;
+static SkillMap skillMap;
+static std::string skillReferenceFile;
+
+void SkillManager::initialize(const std::string &file)
+{
+ skillReferenceFile = file;
+ reload();
+}
+
+void SkillManager::reload()
+{
+ //...
+ skillMap["UNARMED"] = 100;
+ skillMap["KNIFE"] = 101;
+}
+
+int SkillManager::getIdFromString(std::string name)
+{
+ //check if already an integer, if yes just return it
+ int val;
+ val = atoi(name.c_str());
+ if (val) return val;
+
+ // convert to upper case for easier finding
+ name = utils::toupper(name);
+ // find it
+ SkillMap::iterator i = skillMap.find(name);
+ if (i == skillMap.end())
+ {
+ return 0;
+ } else {
+ return i->second;
+ }
+}