diff options
-rw-r--r-- | src/game-server/itemmanager.cpp | 8 | ||||
-rw-r--r-- | src/game-server/main-game.cpp | 3 | ||||
-rw-r--r-- | src/game-server/skillmanager.cpp | 61 | ||||
-rw-r--r-- | src/game-server/skillmanager.hpp | 48 |
4 files changed, 118 insertions, 2 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp index 8abf857f..a53327eb 100644 --- a/src/game-server/itemmanager.cpp +++ b/src/game-server/itemmanager.cpp @@ -26,6 +26,7 @@ #include "defines.h" #include "game-server/item.hpp" #include "game-server/resourcemanager.hpp" +#include "game-server/skillmanager.hpp" #include "scripting/script.hpp" #include "utils/logger.h" #include "utils/xml.hpp" @@ -140,11 +141,14 @@ void ItemManager::reload() if (itemType == ITEM_EQUIPMENT_ONE_HAND_WEAPON || itemType == ITEM_EQUIPMENT_TWO_HANDS_WEAPON) { - int weaponType = XML::getProperty(node, "weapon-type", 0); - if (weaponType == 0) + int weaponType = 0; + std::string strWeaponType = XML::getProperty(node, "weapon-type", ""); + if (strWeaponType == "") { LOG_WARN(itemReferenceFile<<": Unknown weapon type \"" <<"\" for item #"<<id<<" - treating it as generic item"); + } else { + weaponType = SkillManager::getIdFromString(strWeaponType); } modifiers.setValue(MOD_WEAPON_TYPE, weaponType); modifiers.setValue(MOD_WEAPON_RANGE, XML::getProperty(node, "range", 0)); diff --git a/src/game-server/main-game.cpp b/src/game-server/main-game.cpp index 0f898f7f..5e132fc5 100644 --- a/src/game-server/main-game.cpp +++ b/src/game-server/main-game.cpp @@ -38,6 +38,7 @@ #include "common/configuration.hpp" #include "game-server/accountconnection.hpp" #include "game-server/gamehandler.hpp" +#include "game-server/skillmanager.hpp" #include "game-server/itemmanager.hpp" #include "game-server/mapmanager.hpp" #include "game-server/monstermanager.hpp" @@ -60,6 +61,7 @@ using utils::Logger; #define DEFAULT_LOG_FILE "manaserv-game.log" #define DEFAULT_CONFIG_FILE "manaserv.xml" #define DEFAULT_ITEMSDB_FILE "items.xml" +#define DEFAULT_SKILLSDB_FILE "mana-skills.xml" #define DEFAULT_MAPSDB_FILE "maps.xml" #define DEFAULT_MONSTERSDB_FILE "monsters.xml" #define DEFAULT_STATUSDB_FILE "mana-status-effect.xml" @@ -161,6 +163,7 @@ void initialize() LOG_FATAL("The Game Server can't find any valid/available maps."); exit(2); } + SkillManager::initialize(DEFAULT_SKILLSDB_FILE); ItemManager::initialize(DEFAULT_ITEMSDB_FILE); MonsterManager::initialize(DEFAULT_MONSTERSDB_FILE); StatusManager::initialize(DEFAULT_STATUSDB_FILE); diff --git a/src/game-server/skillmanager.cpp b/src/game-server/skillmanager.cpp new file mode 100644 index 00000000..8cf88e55 --- /dev/null +++ b/src/game-server/skillmanager.cpp @@ -0,0 +1,61 @@ +/* + * The Mana Server + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "game-server/skillmanager.hpp" + +#include "utils/string.hpp" // for the toupper function + +#include <map> + +typedef std::map< std::string, int > SkillMap; +static SkillMap skillMap; +static std::string skillReferenceFile; + +void SkillManager::initialize(const std::string &file) +{ + skillReferenceFile = file; + reload(); +} + +void SkillManager::reload() +{ + //... + skillMap["UNARMED"] = 100; + skillMap["KNIFE"] = 101; +} + +int SkillManager::getIdFromString(std::string name) +{ + //check if already an integer, if yes just return it + int val; + val = atoi(name.c_str()); + if (val) return val; + + // convert to upper case for easier finding + name = utils::toupper(name); + // find it + SkillMap::iterator i = skillMap.find(name); + if (i == skillMap.end()) + { + return 0; + } else { + return i->second; + } +} diff --git a/src/game-server/skillmanager.hpp b/src/game-server/skillmanager.hpp new file mode 100644 index 00000000..25dd9597 --- /dev/null +++ b/src/game-server/skillmanager.hpp @@ -0,0 +1,48 @@ +/* + * The Mana Server + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + + +#ifndef SKILLMANAGER_H +#define SKILLMANAGER_H + +#include <string> + +namespace SkillManager +{ + /** + * Loads skill reference file. + */ + void initialize(const std::string &); + + /** + * Reloads skill reference file. + */ + void reload(); + + /** + * Gets the skill ID of a skill string + * (not case-sensitive to reduce wall-bashing) + */ + int getIdFromString(std::string name); // no, thorbjorn, I am not passing this as const reference. I need a local copy. +} + + + +#endif // SKILLMANAGER_H |