/* * The Mana Server * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/skillmanager.hpp" #include "utils/string.hpp" // for the toupper function #include typedef std::map< std::string, int > SkillMap; static SkillMap skillMap; static std::string skillReferenceFile; void SkillManager::initialize(const std::string &file) { skillReferenceFile = file; reload(); } void SkillManager::reload() { //... skillMap["UNARMED"] = 100; skillMap["KNIFE"] = 101; } int SkillManager::getIdFromString(std::string name) { //check if already an integer, if yes just return it int val; val = atoi(name.c_str()); if (val) return val; // convert to upper case for easier finding name = utils::toupper(name); // find it SkillMap::iterator i = skillMap.find(name); if (i == skillMap.end()) { return 0; } else { return i->second; } }