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2007-01-04Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.Eugenio Favalli2-6/+0
2007-01-03Forgot about removing items from the map.Guillaume Melquiond1-0/+17
2007-01-03Added message for new items.Guillaume Melquiond2-3/+15
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond8-12/+103
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond14-339/+262
2007-01-03Fix to Windows Rectangle redefinitionEugenio Favalli1-0/+2
2007-01-03Fix building with --pedantic.Björn Steinbrink1-6/+6
2007-01-03Fixed header inclusion.Guillaume Melquiond1-1/+2
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond36-380/+347
2007-01-02Simplified MapReader interface and code. Fixed some memory leaks.Guillaume Melquiond10-577/+462
2007-01-02Removed obsolete SQLite support.Guillaume Melquiond2-355/+0
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond26-3663/+400
2006-12-31Finished implementation for warping players around servers. Thoroughly untested.Guillaume Melquiond4-68/+144
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond8-102/+319
2006-12-30Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond5-11/+50
2006-12-30Added on-the-fly map loading.Guillaume Melquiond2-21/+18
2006-12-30Just for fun: a trigger to change map.Guillaume Melquiond2-0/+35
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond11-188/+67
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond9-315/+263
2006-12-29Unregister maps on game server disconnection.Guillaume Melquiond1-0/+15
2006-12-29Removed useless dependency on Cipher + OpenSSL.Guillaume Melquiond2-5/+0
2006-12-29Useless and unused, so removed.Guillaume Melquiond2-85/+0
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond67-989/+1715
2006-12-29Implemented basic attack hit detection and damage notification.Philipp Sehmisch10-33/+264
2006-12-27Clients are now notified when other clients near them perform attacks.Philipp Sehmisch6-5/+65
2006-11-14Adding inventory basics part 2.Yohann Ferreira4-47/+330
2006-10-20Adding inventory handling (basics) Part 1.Yohann Ferreira7-117/+230
2006-10-20Added the missing Weapon Type and Max Per Slot item properties.Yohann Ferreira2-6/+47
2006-10-20Simplified item status effect implementation. Made it all work, and filled it...Yohann Ferreira3-161/+135
2006-10-19Added a backend to get item reference information. The xml file isn't ready yet.Yohann Ferreira9-85/+502
2006-10-03Updated project files and fixed a compilation issueEugenio Favalli1-2/+2
2006-10-03Committed inventory and itemhandler structure part 1. Also made the server te...Yohann Ferreira14-35/+518
2006-09-09Merged client pathfinder changes.Guillaume Melquiond1-6/+28
2006-09-04Fixed wrong ID allocation. Simplified code.Guillaume Melquiond3-80/+70
2006-09-03Added TODO comment on pathfinding.Guillaume Melquiond1-0/+1
2006-09-03Fixed desynchronization due to wrong cost of diagonal moves.Guillaume Melquiond1-6/+14
2006-09-03Added map partitioning to reduce quadratic behavior when checking object ranges.Guillaume Melquiond3-69/+517
2006-09-03Improved flags of Object. Moved sayAround into State.Guillaume Melquiond6-70/+69
2006-09-02Correctly account time for moving objects.Guillaume Melquiond1-2/+5
2006-09-02Implemented unique public IDs.Guillaume Melquiond8-112/+323
2006-09-02Added GameClient pointer to Player class for O(1) message sending.Guillaume Melquiond3-18/+23
2006-09-02Fixed last step detection.Guillaume Melquiond1-1/+6
2006-09-02Simplified server algorithm for moving objects; it now matches the one in the...Guillaume Melquiond8-179/+89
2006-09-02Corrected hair and hair color constants to match those available on the client.Bjørn Lindeijer1-2/+2
2006-09-02Removed pixel-based synchronisation. Added variable length move messages.Guillaume Melquiond4-6/+48
2006-09-02Decorrelated moving object IDs from character database IDs. Switched to short...Guillaume Melquiond10-45/+66
2006-08-27Added a Controller class meant to implement behaviour loosely coupled to theBjørn Lindeijer8-4/+215
2006-08-27Put Player class in its own module instead of defining it together with Being.Bjørn Lindeijer8-227/+255
2006-08-27Still got rid of ps, pn, po and oo, and fixed efficiency issue.Bjørn Lindeijer1-9/+8
2006-08-27Introduced Point class to replace the confusing and clumsy usage of std::pair.Bjørn Lindeijer9-50/+96