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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-27 19:02:41 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-27 19:02:41 +0000
commit1e564be8f7a7339422f48ebbf98c5fb14544a96d (patch)
tree59c58b87ec674c23fe74cf8422875452458a0f8a /src
parentc8c6b8870852dac9c744d4a897db67821d9cbc62 (diff)
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Put Player class in its own module instead of defining it together with Being.
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.am33
-rw-r--r--src/account.h5
-rw-r--r--src/being.h205
-rw-r--r--src/gameclient.h2
-rw-r--r--src/player.cpp (renamed from src/being.cpp)3
-rw-r--r--src/player.h230
-rw-r--r--src/point.h2
-rw-r--r--src/state.h2
8 files changed, 255 insertions, 227 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index d543290b..b981b40f 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -12,8 +12,9 @@ tmwclient_SOURCES = client.cpp \
messagein.cpp
tmwserv_SOURCES = main.cpp \
- configuration.h \
- configuration.cpp \
+ being.h \
+ account.h \
+ account.cpp \
accountclient.h \
accountclient.cpp \
accounthandler.h \
@@ -24,18 +25,17 @@ tmwserv_SOURCES = main.cpp \
chatchannel.cpp \
chatchannelmanager.h \
chatchannelmanager.cpp \
+ configuration.h \
+ configuration.cpp \
connectionhandler.h \
connectionhandler.cpp \
+ debug.h \
+ debug.cpp \
+ defines.h \
gameclient.h \
gameclient.cpp \
gamehandler.h \
gamehandler.cpp \
- properties.h \
- state.h \
- state.cpp \
- debug.h \
- debug.cpp \
- defines.h \
items.h \
items.cpp \
map.cpp \
@@ -50,19 +50,20 @@ tmwserv_SOURCES = main.cpp \
messageout.cpp \
netcomputer.h \
netcomputer.cpp \
+ object.h \
+ object.cpp \
+ player.h \
+ player.cpp \
point.h \
- skill.h \
- skill.cpp \
+ properties.h \
resourcemanager.cpp \
resourcemanager.h \
+ skill.h \
+ skill.cpp \
+ state.h \
+ state.cpp \
storage.h \
storage.cpp \
- account.h \
- account.cpp \
- object.h \
- object.cpp \
- being.h \
- being.cpp \
dalstorage.h \
dalstorage.cpp \
dal/dalexcept.h \
diff --git a/src/account.h b/src/account.h
index 2ae61baa..e9d9e408 100644
--- a/src/account.h
+++ b/src/account.h
@@ -20,15 +20,12 @@
* $Id$
*/
-
#ifndef _TMWSERV_ACCOUNT_H_
#define _TMWSERV_ACCOUNT_H_
-
#include <string>
-#include "being.h"
-
+#include "player.h"
/**
* Notes:
diff --git a/src/being.h b/src/being.h
index 6e2fbda6..6ca8f293 100644
--- a/src/being.h
+++ b/src/being.h
@@ -20,11 +20,9 @@
* $Id$
*/
-
#ifndef _TMWSERV_BEING_H_
#define _TMWSERV_BEING_H_
-
#include <string>
#include <vector>
@@ -32,11 +30,8 @@
#include "object.h"
#include "utils/countedptr.h"
-/** Maximum number of equipped slots */
-const unsigned int MAX_EQUIP_SLOTS = 5;
-
/**
- * Raw statistics of a Player
+ * Raw statistics of a Player.
*/
enum {
STAT_STR = 0,
@@ -49,7 +44,7 @@ enum {
};
/**
- * Structure types for the raw statistics of a Player
+ * Structure types for the raw statistics of a Player.
*/
struct RawStatistics
{
@@ -57,7 +52,7 @@ struct RawStatistics
};
/**
- * Computed statistics of a Being
+ * Computed statistics of a Being.
*/
enum {
STAT_HEA = 0,
@@ -116,190 +111,6 @@ class Being : public MovingObject
Statistics mStats; /**< stats modifiers or computed stats */
};
-class Player : public Being
-{
- public:
-
- Player(std::string const &name, int id = -1)
- : Being(OBJECT_PLAYER, id),
- mName(name)
- {}
-
- /**
- * Gets the name.
- *
- * @return the name.
- */
- std::string const &getName() const
- { return mName; }
-
- /**
- * Sets the hair style.
- *
- * @param style the new hair style.
- */
- void setHairStyle(unsigned char style)
- { mHairStyle = style; }
-
- /**
- * Gets the hair style.
- *
- * @return the hair style value.
- */
- unsigned char getHairStyle() const
- { return mHairStyle; }
-
- /**
- * Sets the hair color.
- *
- * @param color the new hair color.
- */
- void setHairColor(unsigned char color)
- { mHairColor = color; }
-
- /**
- * Gets the hair color.
- *
- * @return the hair color value.
- */
- unsigned char getHairColor() const
- { return mHairColor; }
-
- /**
- * Sets the gender.
- *
- * @param gender the new gender.
- */
- void setGender(Gender gender)
- { mGender = gender; }
-
- /**
- * Gets the gender.
- *
- * @return the gender.
- */
- Gender getGender() const
- { return mGender; }
-
- /**
- * Sets the level.
- *
- * @param level the new level.
- */
- void setLevel(unsigned char level)
- { mLevel = level; }
-
- /**
- * Gets the level.
- *
- * @return the level.
- */
- unsigned char getLevel() const
- { return mLevel; }
-
- /**
- * Sets the money.
- *
- * @param amount the new amount.
- */
- void setMoney(unsigned int amount)
- { mMoney = amount; }
-
- /**
- * Gets the amount of money.
- *
- * @return the amount of money.
- */
- unsigned int getMoney() const
- { return mMoney; }
-
- /**
- * Sets a raw statistic.
- *
- * @param numStat the statistic number.
- * @param value the new value.
- */
- void setRawStat(int numStat, unsigned short value)
- { mRawStats.stats[numStat] = value; }
-
- /**
- * Gets a raw statistic.
- *
- * @param numStat the statistic number.
- * @return the statistic value.
- */
- unsigned short getRawStat(int numStat)
- { return mRawStats.stats[numStat]; }
-
- /**
- * Updates the internal status.
- */
- void update();
-
- /**
- * Sets inventory.
- */
- void
- setInventory(const std::vector<unsigned int> &inven);
-
- /**
- * Adds item with ID to inventory.
- *
- * @return Item add success/failure
- */
- bool
- addInventory(unsigned int itemId);
-
- /**
- * Removes item with ID from inventory.
- *
- * @return Item delete success/failure
- */
- bool
- delInventory(unsigned int itemId);
-
- /**
- * Checks if character has an item.
- *
- * @return true if being has item, false otherwise
- */
- bool
- hasItem(unsigned int itemId);
-
- /**
- * Equips item with ID in equipment slot.
- *
- * @return Equip success/failure
- */
- bool
- equip(unsigned int itemId, unsigned char slot);
-
- /**
- * Un-equips item.
- *
- * @return Un-equip success/failure
- */
- bool
- unequip(unsigned char slot);
-
- private:
- Player(Player const &);
- Player &operator=(Player const &);
-
- std::string mName; /**< name of the being */
- Gender mGender; /**< gender of the being */
- unsigned char mHairStyle; /**< Hair Style of the being */
- unsigned char mHairColor; /**< Hair Color of the being */
- unsigned char mLevel; /**< level of the being */
- unsigned int mMoney; /**< wealth of the being */
- RawStatistics mRawStats; /**< raw stats of the being */
-
- std::vector<unsigned int> inventory; /**< Player inventory */
-
- /** Equipped item ID's (from inventory) */
- unsigned int equipment[MAX_EQUIP_SLOTS];
-};
-
/**
* Type definition for a smart pointer to Being.
*/
@@ -310,14 +121,4 @@ typedef utils::CountedPtr<Being> BeingPtr;
*/
typedef std::vector<BeingPtr> Beings;
-/**
- * Type definition for a smart pointer to Player.
- */
-typedef utils::CountedPtr<Player> PlayerPtr;
-
-/**
- * Type definition for a list of Players.
- */
-typedef std::vector<PlayerPtr> Players;
-
#endif // _TMWSERV_BEING_H_
diff --git a/src/gameclient.h b/src/gameclient.h
index 67994b4e..7133a38d 100644
--- a/src/gameclient.h
+++ b/src/gameclient.h
@@ -26,7 +26,7 @@
#include "netcomputer.h"
-#include "being.h"
+#include "player.h"
#include <enet/enet.h>
diff --git a/src/being.cpp b/src/player.cpp
index ae339ad8..cd793d96 100644
--- a/src/being.cpp
+++ b/src/player.cpp
@@ -20,8 +20,7 @@
* $Id$
*/
-
-#include "being.h"
+#include "player.h"
/**
* Update the internal status.
diff --git a/src/player.h b/src/player.h
new file mode 100644
index 00000000..0dc8ae58
--- /dev/null
+++ b/src/player.h
@@ -0,0 +1,230 @@
+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with The Mana World; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMWSERV_PLAYER_H_
+#define _TMWSERV_PLAYER_H_
+
+#include <string>
+#include <vector>
+
+#include "being.h"
+#include "defines.h"
+#include "utils/countedptr.h"
+
+/** Maximum number of equipped slots */
+const unsigned int MAX_EQUIP_SLOTS = 5;
+
+class Player : public Being
+{
+ public:
+
+ Player(std::string const &name, int id = -1)
+ : Being(OBJECT_PLAYER, id),
+ mName(name)
+ {}
+
+ /**
+ * Gets the name.
+ *
+ * @return the name.
+ */
+ std::string const &getName() const
+ { return mName; }
+
+ /**
+ * Sets the hair style.
+ *
+ * @param style the new hair style.
+ */
+ void setHairStyle(unsigned char style)
+ { mHairStyle = style; }
+
+ /**
+ * Gets the hair style.
+ *
+ * @return the hair style value.
+ */
+ unsigned char getHairStyle() const
+ { return mHairStyle; }
+
+ /**
+ * Sets the hair color.
+ *
+ * @param color the new hair color.
+ */
+ void setHairColor(unsigned char color)
+ { mHairColor = color; }
+
+ /**
+ * Gets the hair color.
+ *
+ * @return the hair color value.
+ */
+ unsigned char getHairColor() const
+ { return mHairColor; }
+
+ /**
+ * Sets the gender.
+ *
+ * @param gender the new gender.
+ */
+ void setGender(Gender gender)
+ { mGender = gender; }
+
+ /**
+ * Gets the gender.
+ *
+ * @return the gender.
+ */
+ Gender getGender() const
+ { return mGender; }
+
+ /**
+ * Sets the level.
+ *
+ * @param level the new level.
+ */
+ void setLevel(unsigned char level)
+ { mLevel = level; }
+
+ /**
+ * Gets the level.
+ *
+ * @return the level.
+ */
+ unsigned char getLevel() const
+ { return mLevel; }
+
+ /**
+ * Sets the money.
+ *
+ * @param amount the new amount.
+ */
+ void setMoney(unsigned int amount)
+ { mMoney = amount; }
+
+ /**
+ * Gets the amount of money.
+ *
+ * @return the amount of money.
+ */
+ unsigned int getMoney() const
+ { return mMoney; }
+
+ /**
+ * Sets a raw statistic.
+ *
+ * @param numStat the statistic number.
+ * @param value the new value.
+ */
+ void setRawStat(int numStat, unsigned short value)
+ { mRawStats.stats[numStat] = value; }
+
+ /**
+ * Gets a raw statistic.
+ *
+ * @param numStat the statistic number.
+ * @return the statistic value.
+ */
+ unsigned short getRawStat(int numStat)
+ { return mRawStats.stats[numStat]; }
+
+ /**
+ * Updates the internal status.
+ */
+ void update();
+
+ /**
+ * Sets inventory.
+ */
+ void
+ setInventory(const std::vector<unsigned int> &inven);
+
+ /**
+ * Adds item with ID to inventory.
+ *
+ * @return Item add success/failure
+ */
+ bool
+ addInventory(unsigned int itemId);
+
+ /**
+ * Removes item with ID from inventory.
+ *
+ * @return Item delete success/failure
+ */
+ bool
+ delInventory(unsigned int itemId);
+
+ /**
+ * Checks if character has an item.
+ *
+ * @return true if being has item, false otherwise
+ */
+ bool
+ hasItem(unsigned int itemId);
+
+ /**
+ * Equips item with ID in equipment slot.
+ *
+ * @return Equip success/failure
+ */
+ bool
+ equip(unsigned int itemId, unsigned char slot);
+
+ /**
+ * Un-equips item.
+ *
+ * @return Un-equip success/failure
+ */
+ bool
+ unequip(unsigned char slot);
+
+ private:
+ Player(Player const &);
+ Player &operator=(Player const &);
+
+ std::string mName; /**< name of the being */
+ Gender mGender; /**< gender of the being */
+ unsigned char mHairStyle; /**< Hair Style of the being */
+ unsigned char mHairColor; /**< Hair Color of the being */
+ unsigned char mLevel; /**< level of the being */
+ unsigned int mMoney; /**< wealth of the being */
+ RawStatistics mRawStats; /**< raw stats of the being */
+
+ std::vector<unsigned int> inventory; /**< Player inventory */
+
+ /** Equipped item ID's (from inventory) */
+ unsigned int equipment[MAX_EQUIP_SLOTS];
+};
+
+/**
+ * Type definition for a smart pointer to Player.
+ */
+typedef utils::CountedPtr<Player> PlayerPtr;
+
+/**
+ * Type definition for a list of Players.
+ */
+typedef std::vector<PlayerPtr> Players;
+
+#endif // _TMWSERV_PLAYER_H_
diff --git a/src/point.h b/src/point.h
index 2d6b337d..bc894cdd 100644
--- a/src/point.h
+++ b/src/point.h
@@ -43,7 +43,7 @@ class Point
{}
/**
- * Check whether the given point is range of this point. This is
+ * Check whether the given point is within range of this point. This is
* defined as lying within the distance of client awareness.
*/
bool inRangeOf(const Point &p) const
diff --git a/src/state.h b/src/state.h
index 5a114e20..955b37da 100644
--- a/src/state.h
+++ b/src/state.h
@@ -26,7 +26,7 @@
#include <map>
-#include "being.h"
+#include "player.h"
class Map;