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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with The Mana World; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "player.h"
+
+/**
+ * Update the internal status.
+ */
+void Player::update()
+{
+ // computed stats.
+ setStat(STAT_HEA, 20 + (20 * mRawStats.stats[STAT_VIT]));
+ setStat(STAT_ATT, 10 + mRawStats.stats[STAT_STR]);
+ setStat(STAT_DEF, 10 + mRawStats.stats[STAT_STR]);
+ setStat(STAT_MAG, 10 + mRawStats.stats[STAT_INT]);
+ setStat(STAT_ACC, 50 + mRawStats.stats[STAT_DEX]);
+ setStat(STAT_SPD, mRawStats.stats[STAT_DEX]);
+
+ mNeedUpdate = false;
+}
+
+void Player::setInventory(const std::vector<unsigned int> &inven)
+{
+ inventory = inven;
+}
+
+bool Player::addInventory(unsigned int itemId)
+{
+ // If required weight could be tallied to see if player can pick up more.
+ inventory.push_back(itemId);
+ return true;
+}
+
+bool Player::delInventory(unsigned int itemId)
+{
+ for (std::vector<unsigned int>::iterator i = inventory.begin();
+ i != inventory.end(); i++) {
+ if (*i == itemId) {
+ inventory.erase(i);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Player::hasItem(unsigned int itemId)
+{
+ for (std::vector<unsigned int>::iterator i = inventory.begin();
+ i != inventory.end(); i++)
+ {
+ if (*i == itemId)
+ return true;
+ }
+ return false;
+}
+
+bool Player::equip(unsigned int itemId, unsigned char slot)
+{
+ // currently this is too simplistic and doesn't check enough
+ // but until further functionality is implemented in the
+ // server it will suffice
+ if (slot < MAX_EQUIP_SLOTS) {
+ equipment[slot] = itemId;
+ return true;
+ } else
+ return false;
+}
+
+bool Player::unequip(unsigned char slot)
+{
+ // NOTE: 0 will be invalid item id (or we could use key/value pairs)
+ equipment[slot] = 0;
+ return true;
+}