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AgeCommit message (Expand)AuthorFilesLines
2011-04-10Initialize attribute base and cached modified valuesThorbjørn Lindeijer1-0/+2
2011-04-10Fixed infinite loop in deserializeCharacterDataThorbjørn Lindeijer1-10/+5
2011-04-04Fixing reading of drop rate from monsters.xmlStefan Dombrowski1-2/+2
2011-04-03Changed SYNC_BUFFER_SIZE to unsigned to avoid compiler warningThorbjørn Lindeijer1-2/+5
2011-04-02Split GameHandler::processMessage up into multiple functionsThorbjørn Lindeijer2-394/+481
2011-04-02Some ChatHandler cleanupsThorbjørn Lindeijer4-121/+21
2011-04-02Some cleanups related to syncing from game to account serverThorbjørn Lindeijer4-35/+27
2011-03-31Fixing account server crash when leaving guildStefan Dombrowski1-1/+3
2011-03-30Fixing selection of a character if lower slots are emptyStefan Dombrowski1-1/+1
2011-03-24Rely more on the functionality in XML::DocumentThorbjørn Lindeijer7-79/+22
2011-03-24Use a map to quickly find items and monsters by their nameThorbjørn Lindeijer5-59/+90
2011-03-23Fixed problems with loading XML files containing Windows newlinesThorbjørn Lindeijer5-154/+37
2011-03-23Simplify implementation of fileExistsThorbjørn Lindeijer1-26/+8
2011-03-20Renamed some members to adhere to naming standardThorbjørn Lindeijer2-25/+25
2011-03-20Introduced separate functions for item database loadingThorbjørn Lindeijer3-299/+337
2011-03-20Introduced ModifierLocation structThorbjørn Lindeijer3-25/+41
2011-03-20Introduced some functions for reading the attributes fileThorbjørn Lindeijer2-148/+159
2011-03-20Renaming stuff to make the code more readableThorbjørn Lindeijer7-34/+36
2011-03-20Moved defines.h and manaserv_protocol.h into 'common'Thorbjørn Lindeijer24-28/+29
2011-03-20Some renamings to try to make things more readableThorbjørn Lindeijer4-110/+146
2011-03-20Use of uint64_t requires including C99 header stdint.hThorbjørn Lindeijer1-0/+2
2011-03-20General cleanups and code style fixesThorbjørn Lindeijer9-125/+107
2011-03-18Improved error handling in chr_shake_screen Lua functionThorbjørn Lindeijer1-22/+10
2011-03-18Improved @ban commandPhilipp Sehmisch4-16/+43
2011-03-17Micro-optimizations related to std::stringThorbjørn Lindeijer26-99/+109
2011-03-16Path finding: Moved F cost from PathInfo to LocationThorbjørn Lindeijer1-17/+15
2011-03-16Allowed item names instead of IDs in @commandsPhilipp Sehmisch4-41/+84
2011-03-16Allowed monster names in @spawn commandPhilipp Sehmisch4-17/+67
2011-03-15Some code style cleanups in AutoAttack classThorbjørn Lindeijer3-31/+77
2011-03-15Moved some file-global variables into the AccountHandlerThorbjørn Lindeijer1-42/+40
2011-03-15Introduced an AttributeValue class for convenience and readabilityThorbjørn Lindeijer3-29/+43
2011-03-15Eliminated one version of Being::performAttackThorbjørn Lindeijer3-14/+12
2011-03-14Made the "No game server for map" error message report the map IDPhilipp Sehmisch1-1/+1
2011-03-14Script binding for the new screen shake effect.Philipp Sehmisch2-0/+46
2011-03-13For streaming things to cout better implement stream operatorThorbjørn Lindeijer1-9/+14
2011-03-13Use an enum rather than a bunch of #defines for the attributesThorbjørn Lindeijer1-31/+33
2011-03-12Added a simple function to easily cout point coordinates.Yohann Ferreira1-1/+10
2011-03-12Fixed monster flawed movements and client net messages flooding.Yohann Ferreira1-2/+2
2011-03-12Allow values to be set to empty in the configurationThorbjørn Lindeijer1-10/+10
2011-03-12Removed a bunch of silly documentationThorbjørn Lindeijer32-203/+14
2011-03-11Moved freeing of map position to Actor destructorThorbjørn Lindeijer6-30/+22
2011-03-11Split path finding out of the Map classThorbjørn Lindeijer7-176/+176
2011-03-11Fixed Actor::setPosition to update the blockmask correctlyThorbjørn Lindeijer1-8/+6
2011-03-11Avoid sqrt and double in circle-to-circle collision detectionThorbjørn Lindeijer1-4/+6
2011-03-10Removed two superfluous semicolonsThorbjørn Lindeijer2-2/+2
2011-03-10Server-Wrap the open and closed list members in path finding.Yohann Ferreira2-76/+43
2011-03-09Prevented a potential crash in storage::getAllWorldStateVars()Yohann Ferreira1-2/+10
2011-03-09Renamed GameState::insertSafe() to inserOrDelete.Yohann Ferreira5-8/+8
2011-03-09Made the monster creation delayed, to avoid crashing.Yohann Ferreira1-5/+1
2011-03-06Small fixes coming from my comment on issue #77.Yohann Ferreira5-19/+22