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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-02-26 12:15:01 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-09 01:24:24 +0100 |
commit | 2cfd2275df4639d7a29330726f5420e2432c63b1 (patch) | |
tree | b9da3289d78d114c8a3ba3260291e0be4c914f4a /src | |
parent | 80f8af40b33b71f04ec71ff12cfbb2a21de61703 (diff) | |
download | manaserv-2cfd2275df4639d7a29330726f5420e2432c63b1.tar.gz manaserv-2cfd2275df4639d7a29330726f5420e2432c63b1.tar.bz2 manaserv-2cfd2275df4639d7a29330726f5420e2432c63b1.tar.xz manaserv-2cfd2275df4639d7a29330726f5420e2432c63b1.zip |
Made the monster creation delayed, to avoid crashing.
Creation of monsters shouldn't be done during game state
update. So we delay their insertion after the update
to avoid a crash in debug builds and weird stuff happening
in release builds.
Reviewed-by: Thorbjorn.
Diffstat (limited to 'src')
-rw-r--r-- | src/scripting/lua.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 0189f8ed..70afc933 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -1011,11 +1011,7 @@ static int monster_create(lua_State *s) Monster *q = new Monster(spec); q->setMap(m); q->setPosition(Point(x, y)); - if (!GameState::insertSafe(q)) - { - LOG_WARN("Monster_Create failed to insert monster"); - return 0; - } + GameState::enqueueInsert(q); lua_pushlightuserdata(s, q); return 1; |