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In preparation for using an entity/component system for the entities
in the game world, this name will be more recognizable and easier to
talk about.
Reviewed-by: Yohann Ferreira
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The ScriptAction of the TriggerArea (which can be created by
mana.trigger_create) was still using a named global function for its
callback. Now it also uses a reference to a script function.
Since it was the last occurrence of a call to a global script function,
I've also removed the Script::prepare(std::string) overload.
Reviewed-by: Erik Schilling
Mantis-issue: 299
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It was too close from the Position class and it leads to
making the server handle one or another type through the
code. Still bugged me many times while making changes.
Reviewed-by: Jaxad.
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Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
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