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path: root/src/game-server/trigger.h
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2012-04-04Renamed Thing to EntityThorbjørn Lindeijer1-3/+3
In preparation for using an entity/component system for the entities in the game world, this name will be more recognizable and easier to talk about. Reviewed-by: Yohann Ferreira
2012-03-03Removed the last direct call to global script functionThorbjørn Lindeijer1-3/+2
The ScriptAction of the TriggerArea (which can be created by mana.trigger_create) was still using a named global function for its callback. Now it also uses a reference to a script function. Since it was the last occurrence of a call to a global script function, I've also removed the Script::prepare(std::string) overload. Reviewed-by: Erik Schilling Mantis-issue: 299
2011-01-09Removed the superfluous point struct.Yohann Ferreira1-1/+1
It was too close from the Position class and it leads to making the server handle one or another type through the code. Still bugged me many times while making changes. Reviewed-by: Jaxad.
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-0/+82
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.