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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-03 22:58:34 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-03 23:22:43 +0100
commitf08b62e1a0b9719bb03fd0db89353f69f0680def (patch)
treeacdec3cb220802c36169df43f4c9dabd1b6bdc88 /src/game-server/trigger.h
parent72881e2a713a29fc7eaaa1d7159129e0e4f9867f (diff)
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Removed the last direct call to global script function
The ScriptAction of the TriggerArea (which can be created by mana.trigger_create) was still using a named global function for its callback. Now it also uses a reference to a script function. Since it was the last occurrence of a call to a global script function, I've also removed the Script::prepare(std::string) overload. Reviewed-by: Erik Schilling Mantis-issue: 299
Diffstat (limited to 'src/game-server/trigger.h')
-rw-r--r--src/game-server/trigger.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game-server/trigger.h b/src/game-server/trigger.h
index f6f0e170..2a3aa611 100644
--- a/src/game-server/trigger.h
+++ b/src/game-server/trigger.h
@@ -50,14 +50,13 @@ class WarpAction : public TriggerAction
class ScriptAction : public TriggerAction
{
public:
- ScriptAction(Script *script, const std::string &function, int arg)
- : mScript(script), mFunction(function), mArg(arg) {}
+ ScriptAction(Script *script, Script::Ref callback, int arg);
virtual void process(Actor *obj);
private:
Script *mScript; // Script object to be called
- std::string mFunction; // Name of the function called in the script object
+ Script::Ref mCallback; // Reference to the function to call
int mArg; // Argument passed to script function (meaning is function-specific)
};