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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
commit196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch)
treeb60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/trigger.h
parent23a94e7b154726599b9112b91ebedb32af9ff22c (diff)
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Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
Diffstat (limited to 'src/game-server/trigger.h')
-rw-r--r--src/game-server/trigger.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/game-server/trigger.h b/src/game-server/trigger.h
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+++ b/src/game-server/trigger.h
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+/*
+ * The Mana Server
+ * Copyright (C) 2006-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRIGGER_H
+#define TRIGGER_H
+
+#include "point.h"
+#include "game-server/thing.h"
+#include "scripting/script.h"
+
+class Actor;
+
+class TriggerAction
+{
+ public:
+ virtual ~TriggerAction() {}
+ virtual void process(Actor *obj) = 0;
+};
+
+class WarpAction : public TriggerAction
+{
+ public:
+ WarpAction(MapComposite *m, int x, int y)
+ : mMap(m), mX(x), mY(y) {}
+
+ virtual void process(Actor *obj);
+
+ private:
+ MapComposite *mMap;
+ unsigned short mX, mY;
+};
+
+class ScriptAction : public TriggerAction
+{
+ public:
+ ScriptAction(Script *script, const std::string &function, int arg)
+ : mScript(script), mFunction(function), mArg(arg) {}
+
+ virtual void process(Actor *obj);
+
+ private:
+ Script *mScript; // Script object to be called
+ std::string mFunction; // Name of the function called in the script object
+ int mArg; // Argument passed to script function (meaning is function-specific)
+};
+
+class TriggerArea : public Thing
+{
+ public:
+ /**
+ * Creates a rectangular trigger for a given map.
+ */
+ TriggerArea(MapComposite *m, const Rectangle &r, TriggerAction *ptr, bool once)
+ : Thing(OBJECT_OTHER, m), mZone(r), mAction(ptr), mOnce(once) {}
+
+ virtual void update();
+
+ private:
+ Rectangle mZone;
+ TriggerAction *mAction;
+ bool mOnce;
+ std::set<Actor *> mInside;
+};
+
+#endif