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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-16 23:20:38 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-04-04 20:18:50 +0200
commit4d84c4ffd2c4f25a67b2f094baf6ac81c68ebb07 (patch)
treecb6fc8a565689caaded7977fe249820a61dadee9 /src/game-server/trigger.h
parentb30e3355dbbd160ad77f2987b9758ad349830cac (diff)
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Renamed Thing to Entity
In preparation for using an entity/component system for the entities in the game world, this name will be more recognizable and easier to talk about. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/trigger.h')
-rw-r--r--src/game-server/trigger.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/trigger.h b/src/game-server/trigger.h
index 2a3aa611..fbd41fa8 100644
--- a/src/game-server/trigger.h
+++ b/src/game-server/trigger.h
@@ -21,7 +21,7 @@
#ifndef TRIGGER_H
#define TRIGGER_H
-#include "game-server/thing.h"
+#include "game-server/entity.h"
#include "scripting/script.h"
#include "utils/point.h"
@@ -60,14 +60,14 @@ class ScriptAction : public TriggerAction
int mArg; // Argument passed to script function (meaning is function-specific)
};
-class TriggerArea : public Thing
+class TriggerArea : public Entity
{
public:
/**
* Creates a rectangular trigger for a given map.
*/
TriggerArea(MapComposite *m, const Rectangle &r, TriggerAction *ptr, bool once)
- : Thing(OBJECT_OTHER, m), mZone(r), mAction(ptr), mOnce(once) {}
+ : Entity(OBJECT_OTHER, m), mZone(r), mAction(ptr), mOnce(once) {}
virtual void update();