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path: root/src/game-server/state.h
AgeCommit message (Expand)AuthorFilesLines
2013-04-27Use nullptr instead of NULL everywhereErik Schilling1-1/+1
2013-04-15Moved functions to entity members where appropriateThorbjørn Lindeijer1-1/+1
2013-04-12Moved Actor into an ComponentErik Schilling1-5/+4
2013-04-11Converted Being into a ComponentErik Schilling1-3/+2
2013-04-11Converted the Character class into a componentErik Schilling1-3/+3
2013-04-02Fixed multiple warnings and errors that blocked c++0xErik Schilling1-2/+2
2013-03-25Changed Item to a component of ActorThorbjørn Lindeijer1-11/+13
2012-04-14Introduced a Timeout class for counting down without countingThorbjørn Lindeijer1-1/+3
2012-04-04Renamed Thing to EntityThorbjørn Lindeijer1-10/+10
2012-03-11Added callbacks for map/worldvar changesErik Schilling1-0/+6
2011-03-09Renamed GameState::insertSafe() to inserOrDelete.Yohann Ferreira1-1/+1
2011-03-04Implemented persistent world and map variablesPhilipp Sehmisch1-0/+18
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-0/+108