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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-27 00:18:31 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-04-14 12:21:58 +0200
commit387a04cf3c38e19fd8050e39d0f219e5f07257fd (patch)
tree0dbdeb2679a5c58303b6e48766bee7fa4520a174 /src/game-server/state.h
parentdcd66debbe519403d3b8f7bf30313fbdee71fe6c (diff)
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Introduced a Timeout class for counting down without counting
The timeout remembers a reference point of time against which it can check how much time is remaining. Reviewed-by: Erik Schilling Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/state.h')
-rw-r--r--src/game-server/state.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game-server/state.h b/src/game-server/state.h
index ba87a767..34eb8814 100644
--- a/src/game-server/state.h
+++ b/src/game-server/state.h
@@ -34,7 +34,9 @@ namespace GameState
/**
* Updates game state (contains core server logic).
*/
- void update(int worldTime);
+ void update(int tick);
+
+ int getCurrentTick();
/**
* Inserts an entity in the game world.