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path: root/src/game-server/state.cpp
AgeCommit message (Expand)AuthorFilesLines
2023-05-15General code cleanupsThorbjørn Lindeijer1-3/+3
2022-08-19Apply C++11 fixitsThorbjørn Lindeijer1-23/+14
2022-08-19Apply C++11 fixitsThorbjørn Lindeijer1-18/+17
2013-11-02Do not send dir changes back to the player itselfErik Schilling1-1/+1
2013-09-19Removed the unused OBJECT_ACTOR enum valueThorbjørn Lindeijer1-2/+0
2013-09-19Removed unused being state enumsThorbjørn Lindeijer1-1/+1
2013-09-15Fixed last commitErik Schilling1-2/+2
2013-09-15Fixed handling of reconnects while the old connection is still validErik Schilling1-2/+2
2013-09-09Fixed Entity leak with effectsErik Schilling1-1/+0
2013-09-08Actually send the info about beings using direction abilitiesErik Schilling1-0/+11
2013-09-08Cleaned up the inventory handlingErik Schilling1-36/+29
2013-09-01Fixed inconsistent type of hairstyle networkingErik Schilling1-10/+5
2013-08-31remove unused variableStefan Beller1-1/+0
2013-08-26Allowed to push attributeinfos for the attribute recalculationErik Schilling1-3/+6
2013-08-26[Abilities] Removed the old autoattack systemErik Schilling1-14/+0
2013-08-26[Abilities] Added a add_hit_taken bindErik Schilling1-4/+3
2013-08-26[Abilities] Inform other players about ability usesErik Schilling1-0/+24
2013-05-02Fixed a bunch of cppcheck warningsErik Schilling1-1/+1
2013-04-27Use nullptr instead of NULL everywhereErik Schilling1-1/+1
2013-04-15Moved functions to entity members where appropriateThorbjørn Lindeijer1-4/+4
2013-04-12Moved Actor into an ComponentErik Schilling1-43/+49
2013-04-11Converted Being into a ComponentErik Schilling1-32/+54
2013-04-11Converted the Character class into a componentErik Schilling1-32/+40
2013-04-03Moved the Monster class to a ComponentErik Schilling1-7/+14
2013-04-02Fixed multiple warnings and errors that blocked c++0xErik Schilling1-15/+23
2013-04-02Moved fighting code into a componentErik Schilling1-5/+9
2013-03-25Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer1-5/+5
2013-03-25Changed Effect to a component of ActorThorbjørn Lindeijer1-11/+12
2013-03-25Changed Item to a component of ActorThorbjørn Lindeijer1-9/+10
2013-02-01Added emote support.Yohann Ferreira1-0/+13
2013-01-29Silenced some eclipse warningsErik Schilling1-0/+3
2013-01-09Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer1-3/+3
2013-01-09Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer1-5/+5
2012-10-11Moved order of sending genderErik Schilling1-3/+1
2012-04-14Introduced a Timeout class for counting down without countingThorbjørn Lindeijer1-8/+20
2012-04-04Renamed Thing to EntityThorbjørn Lindeijer1-5/+5
2012-03-17Added map update function, moved schedules there to keep map contextErik Schilling1-29/+1
2012-03-11Added callbacks for map/worldvar changesErik Schilling1-0/+17
2012-03-10Removed space before ;Erik Schilling1-1/+1
2012-03-02Merged all the different Lua states into oneThorbjørn Lindeijer1-11/+6
2012-02-27Fixed compilation again + some more code cleanupErik Schilling1-1/+1
2012-02-26Some random code cleanupErik Schilling1-33/+25
2012-01-10Made the game server execute the chr_respawn_accept script evenYohann Ferreira1-0/+13
2012-01-02Made all beings capable of having a genderErik Schilling1-0/+2
2011-08-19Changed the sprite layer protocol to supportYohann Ferreira1-45/+36
2011-07-27Reworked the way equip slot info are loaded in a more logical way.Yohann Ferreira1-1/+1
2011-07-27Begun Applying the new equipment slot handling design.Yohann Ferreira1-4/+4
2011-06-17Changed the attack message to send the attack id.Yohann Ferreira1-1/+1
2011-04-18Made the server send the being position each 5 seconds.Yohann Ferreira1-3/+13
2011-03-09Renamed GameState::insertSafe() to inserOrDelete.Yohann Ferreira1-2/+2