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path: root/src/game-server/state.cpp
AgeCommit message (Expand)AuthorFilesLines
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-34/+9
2007-08-13Implemented buy/sell handler.Guillaume Melquiond1-2/+1
2007-08-10Improved helper functions for Lua scripts. Associated scripts to maps.Guillaume Melquiond1-0/+5
2007-08-08Changed some argument types. Added untested protocol for moving objects betwe...Guillaume Melquiond1-1/+1
2007-07-29Added support for trading.Guillaume Melquiond1-0/+7
2007-07-25Added being speed to protocol.Guillaume Melquiond1-0/+1
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond1-0/+7
2007-07-23Sent proper monster identifiers.Guillaume Melquiond1-2/+8
2007-07-14Reduced size of equipment packets. Fixed packet sending on object distance ch...Guillaume Melquiond1-31/+75
2007-07-12Added support for visible equipment.Guillaume Melquiond1-1/+29
2007-07-07Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond1-0/+1
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond1-9/+22
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-45/+13
2007-07-01Added assertions to detect insertion and removal of objects at updating time.Guillaume Melquiond1-0/+14
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-1/+2
2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch1-0/+8
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-21/+21
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-1/+1
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch1-10/+42
2007-01-05Ensured player data are updated before being sent to the account server.Guillaume Melquiond1-4/+11
2007-01-04Moved NOGDI definition to Code::Blocks project fileEugenio Favalli1-2/+0
2007-01-03Forgot about removing items from the map.Guillaume Melquiond1-0/+17
2007-01-03Added message for new items.Guillaume Melquiond1-3/+14
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond1-0/+24
2007-01-03Fix to Windows Rectangle redefinitionEugenio Favalli1-0/+2
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-2/+1
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-104/+69
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond1-44/+92
2006-12-30Just for fun: a trigger to change map.Guillaume Melquiond1-0/+29
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-5/+5
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond1-151/+160
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-0/+331